State your opinion about making GW more casual

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

As I see it.
Spreading every thing out over the entire player base will eventually make it less special and more boring, since there will be no higher goals to aim for.
Things are just not cool if every one has them.
At that point you could as well play local rpg or some first person shooter, instead of playing in a part multiplayer online rpg action game.

discuss

dark_prince2023

dark_prince2023

Frost Gate Guardian

Join Date: Mar 2007

W/Mo

The game was dezined that way in the begining its basicly a RPG the multiplayer option always on. (CORPG) The main reason why things are getting the way they are is mostly buy/sell market. Also walk throughs and guids took alot of suprise out of it. You have to remember the games been here for a long time. In the begining there was Proficies and it was good. Then Anet gods took a crap and the other campains were born when all they really had to do was update Profices and add alittle more content over time. I personally like the game, but I have these views because I remember what it once was.(played beta) I played day and night when it first came out and felt like I could never reach the end.(still working on hit a snag when I said "I DO"). I still love the game and I know it will never stay the same so I have to change too. I'm just one person not the majority by most. I still believe that Guild Wars was just a test to see if the things they did would work. So in my eyes GW was just the Beta for GW2. Now that most of what they did worked and they have a lot of feed back from us they can make a great game. sorry for going off topic a little but I feel it may just be part of the big reason GW is the way it is. But everyone has one of these "cool" items because of almost all of these reasons.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

In reply to the thread title, how the hell could it be more casual?

In reply to your post, what?

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Make all the titles that require more than 2 hours to do, only require 1 hour max. So that everyone and their mother can have them. Unless you're not cool enough, which is deemed by a person worthy. Up all monster money drops to 5-20k. All quest rewards 30-100k. Make a skill that gives you 20 minutes of invincibility.

That would be a great Guild Wars, because everyone who's annoying (99.9% of the playerbase including everyone who's going to post in this thread after me) quit and I'll be prancing happily along in my riches.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

Make a skill that gives you 20 minutes of invincibility.

Gareth, Assassins already have one of those.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by wilebill
Make a skill that gives you 20 minutes of invincibility.

Gareth, Assassins already have one of those.
Yes, but the rest of the classes don't and this skill would give them that. Also it's only 20 seconds, and then you lose health, this skill wouldn't make you lose health but also kill every monster within earshot and drop money from the sky for 20 seconds.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Making game casuall != making game easy.
Making game casuall != no goals to strive for.

Besides, noone really defines casuall player. by half definitions i am super casuall and by others i am super hardcore.

Saphrium

Saphrium

Krytan Explorer

Join Date: Oct 2006

Granite Citadel

Post Searing Ascalonian Merchants

N/Me

eliminate pve would make it a casual pvp game like magic the gathering. /sarcasm

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Well, uhh they made getting r5 easier, so i'm happier than before

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

Quote:
Originally Posted by Mineria
As I see it.
Spreading every thing out over the entire player base will eventually make it less special and more boring, since there will be no higher goals to aim for.
Things are just not cool if every one has them.
At that point you could as well play local rpg or some first person shooter, instead of playing in a part multiplayer online rpg action game.

discuss
I hate you.

Oh, I don't mean it, but that attitude is representative of a community I want no part of. I'd rather see people distinguish themselves through creativity (via a wide choice of *accessible* customization options) or actual talent, not foolhardy pursuits.

FYI - modern online FPS games are starting to suffer from all this status point grind/unlock crap too - just check out the Battlefield series.

Floski

Krytan Explorer

Join Date: Aug 2007

Rank Three Plus Pug [deer]

W/

Quote:
Originally Posted by Mineria
As I see it.
Spreading every thing out over the entire player base will eventually make it less special and more boring, since there will be no higher goals to aim for.
Things are just not cool if every one has them.
At that point you could as well play local rpg or some first person shooter, instead of playing in a part multiplayer online rpg action game.

discuss
Your high end goal is GvG.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

ease up the insane grind titles

get f'ing rid of the 60%dp = fail dungeon, sometimes I suck when doing Frostmaw or Shards of Orr and limp to the boss, or Murakai insta wipes my h&h group with that Consumption spell several times in a row

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

To make it a more casual game get rid of all titles except Fame period just like April 29,2005.That was the way it was back then and let players farm,run or pvp when they finish.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Casual?

Get rid of skill power being tied to title rank
Get rid of heroes (note: i like heroes, but they are nothing for casual players who don't have money/skills unlocked)
Give UAX right from the start

Basically, Age is quite right. Titles got out of hand.

Move away from the Hall of Monuments and the tons of oh so "optional" grind GW now has in abundance.


It is too late for GW1 - but they should not go into that direction for Guild Wars 2.

Then it is just another MMO, and then it fails. The casual game the old GW Prophecies was got lost long ago. They made it easier to get some things, but in general they added more and more to the game, how could it become more casual this way.

IlikeGW

Jungle Guide

Join Date: Aug 2005

To me it really lacks a pick-up and play kind of feeling. When you play GW, it's usually for an objective, not just because playing is fun. Instead of solving that problem over time they just added more and more objectives. I don't think it's our problem to solve. This is something the developer has to know for themselves... It's starting to feel like we're trying to tell the blindfolded person how to hit the piñata over and over, and he's wandered a mile down the street instead, about to get hit by a car.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

GW2 is already heading in the right direction with everything being party optional. That in my opinion is the best way to go right now.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Casual or otherwise, it would be nice if they'd balance difficulty and payoff one way or the other. Some of the GWEN areas especially are just ridiculous, with locked patrols in groups of 8 level 24s that you can't split. But going to the trouble of slogging through them is a waste of time because if you get through the dungeon you might get..... an old prophecies skin with a dye on it that they renamed and made a green.

This game is a mess these days.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

If you need a game more casual than GW, you might want to consider Solitaire.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quote:
Originally Posted by Jongo River
I hate you.

Oh, I don't mean it, but that attitude is representative of a community I want no part of. I'd rather see people distinguish themselves through creativity (via a wide choice of *accessible* customization options) or actual talent, not foolhardy pursuits.

FYI - modern online FPS games are starting to suffer from all this status point grind/unlock crap too - just check out the Battlefield series.
If I wanted to pursuit I would aim directly.
I still think its a good thing to talk about how easy a game should go so the casual players can enjoy it, but at the same time take care of those in between all the way up to hardcore.

I could at the same time ask another question.
How hard would you like the game to get?

But since most posts asking for getting this and that easy, I would like to know how easy all the guru users think it should get, and still keep the PvE part of the game interesting in a way that takes care of a wide spread out player base.


Not that it will affect anything, since it is only a small part of the player base that comes here anyway.

Quote:
Originally Posted by Bryant Again
GW2 is already heading in the right direction with everything being party optional. That in my opinion is the best way to go right now.
Like Dungeons and Dragons Online, where you can choose between different instance modes, like solo, normal and hard?
Not sure what you mean with that, since I didn't read about some party optional system. Got a link?

Sir Green Aluminum

Frost Gate Guardian

Join Date: Dec 2005

I think this game is casual friendly enough already, if everyone remembers every campaign and expansion that came out had people going through it in like a week or two and were like poof done with nothing to do for months while they waited for the next game to come out as designed.
It makes me laugh everytime I see someone who's like in Gwen you have to be lvl 20!! I'm only lv 10. I mean, this game already has PvP chars where you're already max lvl when you get them and you can buy the pvp pack I think to unlock skills (I think made to combat e-bayed accs)? You can't be a casual and expect more from that on the pvp side except for the delusional ones that are like I play 1 hr a day and want to be #1 above everyone!!!
I think they should make GW more interest keeping than having us leave everytime we beat a game and wait a few months for a new expansion/campaign to come out. How much more casual can it get?

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Casual players don't have tons of time...casual players make progress at their own pace. They play the game at their leisure. I'm sure a lot of casual players play the game solo with Heroes/Henchmen. Some try to PUG but a lot have given up on that either due to the inability to find a PUG or because of the quality of PUGs (both player competence and player attitude). This game attracts a lot of casual players because of the ability to solo....they don't have to group up to play a lot of the game. The biggest thing is...they can't complete a lot of the game in big chunks because they don't have tons of time. They simply don't have enough time to work on everything this game has to offer.

What should be done to make it more casual friendly?
-Improve the party search system so people can search for people outside of the outpost they are in...make it easier to find people who want to group. For those who need other humans in their group this would be the biggest boon to casual players who would rather play with people.
-(I'll be the first to say it in this thread)...allow 7 hero parties...that will do the most to help out casual players. It would open up a lot of Hard Mode to casual players (those who solo a lot) while the rest play the game as usual. It would have little impact on the rest of the game who already plays the game on easy mode with their full groups of human players and 24 pve-only skill slots. It would eliminate the need of people to get a human group when they don't necessarily want a PUG. Right now people are forced into PUGs because 3 heroes and 4 henchmen can't do what they need them to do...or the henchmen are outright banned (elite areas like the elite missions in factions, the Domain of Anguish, and UW/FoW). 7 heroes should not be implemented without an improvement to the party search system since it would hurt the potential PUG playerbase.

Both of those things would do amazing things to help out casual players.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Thunder79
Some try to PUG but a lot have given up on that either due to the inability to find a PUG or because of the quality of PUGs (both player competence and player attitude).
People talk about the 'casual players' as if they were an immense, innocent body, like 'the People' in communist ideology, that can do no wrong and are always maligned. I think to be closer to the truth, the 'poor quality' of PUGs is more likely to be so because casual players are part of them.

Personally, I don't see why people are so in favor of always dumbing down the game, or making it easier and more accessible to casual players. When a hardcore player finishes the game, they play it more, grind parts, and so on. When a casual finishes, they're most likely done, on to a new game. There should be some challenge retained to hold their interest. Instead, Anet has basically made everything available, shafting older players and giving less staying value for casuals.

The game is already ridiculously casual, and there isn't really much to do besides grinding title tracks once you get past the rather short storyline. Compare this to time during Prophecies, where people without money could use collector items, and at the same time there was a depth of things to get for more hardcore players (skins instead of stats).

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Avarre
People talk about the 'casual players' as if they were an immense, innocent body, like 'the People' in communist ideology, that can do no wrong and are always maligned. I think to be closer to the truth, the 'poor quality' of PUGs is more likely to be so because casual players are part of them.

Personally, I don't see why people are so in favor of always dumbing down the game, or making it easier and more accessible to casual players. When a hardcore player finishes the game, they play it more, grind parts, and so on. When a casual finishes, they're most likely done, on to a new game. There should be some challenge retained to hold their interest. Instead, Anet has basically made everything available, shafting older players and giving less staying value for casuals.

The game is already ridiculously casual, and there isn't really much to do besides grinding title tracks once you get past the rather short storyline. Compare this to time during Prophecies, where people without money could use collector items, and at the same time there was a depth of things to get for more hardcore players (skins instead of stats).
You win the thread.

This game is as casual as you make it.

However, most people just want to keep dumbing down the game. Despite the fact that PvE only skills dumb down the game to the extent that Helen Keller could get Guardian/Vanquisher if she put her mind to it.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

The game was actually more casual during prophecies. IE, you didn't need to use a cookie cutter build to get into PUGs and there was a more social aspect. People couldn't get l337 gold gear and greens didn't exist, but that's okay because basically everybody used collector equipment, thus allowing the casual player to have the same equipment as the moderately rich (who even with 200k, couldn't afford a lot of nice weapons).

Now, casual means giving everybody greens and money out of the sky to make people happy. People who are new to the game now think they are "l337" for having greens and max stat items and lots of inflated money. People have become more uptight about PUGing and less forgiving about experimentation with builds.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Removing or adding content makes little difference its all how the game is perceived.
The Game is just the Game neither casual or not.
The players however, are all shades, ranging from totally apathetic to dangerously addicted.

As long as there is someone who just has fun it will be casual.

As long as there is a person who upon hearing that someone counted all the flowers in tyria and gained something from it there will be those wanting to do the same and for those players the game becomes their life.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Mineria
Like Dungeons and Dragons Online, where you can choose between different instance modes, like solo, normal and hard?
Not sure what you mean with that, since I didn't read about some party optional system. Got a link?
In terms of partying. In GW2, it's stated you can go through the whole game by yourself or with people.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

We need Beer Polymock Thursdays. When you win a game you get a Dwarven Ale in your inventory.

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

I don't think guild wars can get any more casual. if the casual players got any more casual, they wouldn't even log in.

i don't think "hardcore" and "casual" crowds mix too well; they play for entirely different reasons.

eudas

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

its socialism =(

dread pirate fargus

dread pirate fargus

Lion's Arch Merchant

Join Date: Jun 2006

in bed

X Peace And Love X [PaL]

W/

the game IS casual. to complete the game you dont have to grind ANYTHING. the grind is just there for the hardcore players who want a grind.

hey i actually enjoy having something to aim for.....

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

The game's casual enough.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

New Skill:

"Casual Play" Requires: 0 Energy Activation Time: 0 Recharge: 0

(Spell) For 100 seconds, all monsters in your current area lose 1000 health per second. When this spell ends, all monsters drops are transferred to your inventory. All drops that could not fit will be offered to you in the unclaimed items box. (This Spell CAN be used in PvP) (Attribute Casual Magic)


That's the only way this game could get easier. Needs to be more challenge, and less straight up grinding. I don't mind grinding when there's a challenge to it, but it gets redundant to do the snowman dungeon over and over again, even in hard mode.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by You can't see me
Needs to be more challenge, and less straight up grinding. I don't mind grinding when there's a challenge to it, but it gets redundant to do the snowman dungeon over and over again, even in hard mode.
GWEN HM is actually a challenge to me compared to other parts of the game in hardmode. Surprisingly. Anyway, GW is too casual as it is for reasons stated hundreds of times before.

bog boy

bog boy

Krytan Explorer

Join Date: Jul 2006

pxks

R/E

i definatly think that guild wars is casual enough.
titles arent neccesary but are their for the hardcore players.
u can just pick gw up play a mission turn it off unlike things like WOW where u fall behind if u log off for 30 seconds

Gattocheese

Lion's Arch Merchant

Join Date: May 2007

New Mexico

GWEN

The game is already super casual. And thats the way Anet wants it. If you look at GW and who has bought it, the majority of players are casual players. They are trying to appeal to casual players because they are the bigger market, and now with GWEN they are trying to appeal to other MMO players.

I personally dont like the casual aspect being a hardcore person myself. I am the type of person who tries for the ultra rare items and uber leet armors. I do agree business wise the direction that this game is going and has become, but as a person who dumps thousands and thousands of hours in video games it makes the game rather boring for me.

I believe that they can cater to both worlds on casual play and hardcore play in GW2. I really hope they can do that. Because what the game has turned into has stopped me from playing alot. Not a bad thing. There are other games on the horizon. Playing games is my hobby and i enjoy it. But in my eyes i feel like i am being forced to quit playing a game that i greatly enjoyed playing for hours on end. All the things that i held dear in GW is basically in the toilet.

Again, all games of the future will start to become more and more casual. Its just a bigger market. Years ago only a few homes, kids or teens had the new console or computer games and played their hearts out. Now everyone and every age likes playing video games, not to the extent where it consumes their whole life, but enough to enjoy games and buy em.

Sergeant of Marines

Sergeant of Marines

Desert Nomad

Join Date: Jul 2006

Japan

[트두므s], Guild Leader

Mo/

Quote:
Originally Posted by You can't see me
New Skill:

"Casual Play" Requires: 0 Energy Activation Time: 0 Recharge: 0

(Spell) For 100 seconds, all monsters in your current area lose 1000 health per second. When this spell ends, all monsters drops are transferred to your inventory. All drops that could not fit will be offered to you in the unclaimed items box. (This Spell CAN be used in PvP) (Attribute Casual Magic)


That's the only way this game could get easier. Needs to be more challenge, and less straight up grinding. I don't mind grinding when there's a challenge to it, but it gets redundant to do the snowman dungeon over and over again, even in hard mode.
QFT...........that is all I need to say

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Since this can be a single player game if you're not playing a Warrior, Ele or Monk, the only thing I can think of to make it any more casual is to drop the DP to -10%, so you can go up or down the same amount, but not more or less.

acidic

Frost Gate Guardian

Join Date: Sep 2005

srsly why not just roll the ending credits when you make a character that would be wonderful for us casual players

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Make gw more casual? This is a gag post right? Anet has been dumbing down this game for more than 2 years trying to cater to the "casual player". Seriously just how easy does it need to be? You can c space through the whole damn thing even in hm.

Refund attribute points. What you want to try a new build? Better not change anything till you kill some bad guys to make the refund points.
Lowered the exp point cap to make getting skill points easier. If that wasnt good enough we now have TOMES!
Infusion no longer have to infuse one piece at a time.
Skill capping .. we used to have to do it while the monster was ALIVE. I'm sure I am not the only one that got to do hells more than once to get a skill from a boss that didnt even use the elite before he was killed.
Green weapons *vomits* so everyone can have their perfect item (even though there was already collector weapons).
Inscriptions so timmy can have his perfect uber sword of doom.
Let's up the drop rates on runes so nobody bothers to sell them to trader!

Those are just highlights I am sure others have personal pet peeve ones to add to the list. Point being Anet has managed to dumb down the bulk of the community to the point many of us PREFER the henchies. Everything comes so easy now that to give people something to do Anet introduced title GRIND! Aren't we having fun now!! Thank you casual gamer!

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Make the game more casual! What is this? Might as well just give them /godmode and be done with.