There won't be titles in GW2, right?

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Likelytodie
Ok, so, from what I've seen the best compromise would be to just remove any advantage a title might give completely.

From what I've seen the two sides (pro-titles/anti-titles) are of two distinct opinions.

A.) (Pro-Titles) The titles don't give any real significant advantage to a player, and any advantage given is barely noticeable.
B.) (Anti-Titles) The title benefits are unfair to new players and seasoned players alike who don't focus on title-hunting.

Neither of these opinions seems to be against the removal (and even the "Anti-title" opinion doesn't even seem completely against titles, just gaining any benefit from them). Hence, the solution, remove title benefit, keep titles. Everyone is happy (from what I've gathered, unless I'm missing something very obvious).
Exactly!

Keep titles, remove taxation for not ranking them = everyone can game the way they want, unhindered.

Diva Signet

Diva Signet

Academy Page

Join Date: Jun 2006

[SCAR]

Mo/

Titles are a main part of Guild Wars, not the only part. If they weren't a main part of the game, then why are we having this discussion, and why are there 23089403984 threads about it?

And as far as skill > grind, titles do nothing to change that. Aside from sunspear rank 7 requirement (which, btw, I think is stupid and should be removed), there are zero parts of the game that require any sort of title whatsoever. PvE skills/consumables/buffs from LB titles are not required for anything, so don't whine about "I can't do this because I don't want to grind." Sounds more like "I don't want to do this mission/quest/whatever because it's too hard because I don't want to grind a title" to me. If you don't have the skill without the title, then there's nothing anyone, even Anet, can do for you. (Except, perhaps, buff Searing Flames, but that's a different story)

The only title that had any sort of merit for the argument was the wisdom/treasure hunter title, and lucky for you, Anet put in the Perfect Salvage kit. And don't give me the "I don't want to spend money on GWEN" bull. I've seen people selling them in all three non-GWEN major cities.

Nadia Roark

Nadia Roark

Krytan Explorer

Join Date: Jan 2007

Tomb Refugees [ToRe]

Mo/Me

Quote:
Originally Posted by Bazompora
Exactly!

Keep titles, remove taxation for not ranking them = everyone can game the way they want, unhindered.
We already can. ANet doesn't balance the game around players having certain titles/benefits bestowed upon them. Titles may grant advantages in some areas, but those are the breaks. I don't really see what all the hooplah is about.

Unfortunately for many, the have-nots are fighting an uphill battle against the rest of us. I hestitate to say this because it just might destroy my credibility, but I would guess most of the people arguing for no title benefits or (even more radically) no titles at all probably do not have titles. Or at least, they don't have many, or the ones they have are very low-level. Why else would they be complaining about it? Only those of us that do have them are in a position to speak authoritatively about their effects. Only we have compared being title-less to being titled; and I'm here to say its no big deal most of the time. There are exceptions I suppose (Ursan, Pain Inverter) but they're hardly the norm and I don't see a reason to completely overhaul the title system on account of them.

If a title effect or skill is overpowered, people should address that issue specifically. Don't come up with this nonsense that titles or their rewards need to be done away with completely.

angryKid

angryKid

Ascalonian Squire

Join Date: Sep 2007

Outside any logic.

As for the GW:EN grinding - the only thing I really farmed was Norn points (just to discover that Highlander Woad looks terrible on my dervish). I beat the game and did 9 (which is 50%) dungeons in normal mode and I haven't even bothered with a lot of quests. That gave me 3 ranks 5 and one rank 6. Oh, what a terrible grind that was...

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Nadia Roark
We already can.
Maybe I wasn't clear enough, so I'll rephrase:
Keep titles, remove taxation for not ranking them = everyone can game the way they want, UNHINDERED.
Quote:
Originally Posted by Nadia Roark
I would guess most of the people arguing for no title benefits or (even more radically) no titles at all probably do not have titles. Or at least, they don't have many, or the ones they have are very low-level. Why else would they be complaining about it? Only those of us that do have them are in a position to speak authoritatively about their effects. Only we have compared being title-less to being titled; and I'm here to say its no big deal most of the time. There are exceptions I suppose (Ursan, Pain Inverter) but they're hardly the norm and I don't see a reason to completely overhaul the title system on account of them.
Of course ... you have ranked your titles to your satisfaction and that puts you in a better position ... to belittle the taxation/discrimination issue.
And, of course, I still have low ranks in those titles that are taxing me, even though I grinded to the extents of my endurance ... but that also means I have experienced and still am experiencing taxation first hand.
Quote:
Originally Posted by Nadia Roark
Don't come up with this nonsense that titles or their rewards need to be done away with completely.
You call it all nonsense, because the taxation afflicting other players attributes you some kind of feeling of superiority ... and you wouldn't want that bubble to burst.

Despite how you try to misrepresent the situation, I am far more moderate and considerate in my claim: despite how I'd personally love to see titles disappear, I plead for them to stay, but have us not disadvantaged for not grinding them.

angryKid

angryKid

Ascalonian Squire

Join Date: Sep 2007

Outside any logic.

Can somebody close this thread? We're running circles here.

Nadia Roark

Nadia Roark

Krytan Explorer

Join Date: Jan 2007

Tomb Refugees [ToRe]

Mo/Me

You're going to have to go over this "taxation" thing with me. I'm not sure I follow exactly. Do you really think you're that disadvantaged for not having max LB, SS etc... ? O.o

Also, no, I haven't ranked my titles to my satisfaction. I've got a long way to go and why not? I enjoy the game.

And whats this about being "more moderate in your claim?" I've encountered the Haves vs. Have-Nots argument in ethics and politics and I'll tell you what: it doesn't impress me there either. If people like the game enough to continue playing it between campaigns (e.g. those of us who don't think of it as just another computer game), they should get something for spending so much of their time here.

You're not a victim, and this martyr complex of yours is getting on my nerves just a bit. The fact that someone has more of $OBJECT than you is not a carte blanche to remove or reduce $OBJECT (whether that object be money or MMO character titles or.. I dunno, bananas) just because you can't stand material disparity. It's the way of the world. Whether GW should be an impeccable, super-sanitized version of this world is its own debate, and I'm sure you can guess which side I'd take--and why not? I've worked for it--the fact that you haven't/can't/won't isnt my problem and I shouldn't have to lose the benefits I've worked for.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Nadia Roark
I've worked for it--the fact that you haven't/can't/won't isnt my problem and I shouldn't have to lose the benefits I've worked for.
It seems you may have lost sight that this is a game. You know, entertainment. This isn't real life, nor should it mirror real life in all aspects.

I, for one, completely agree with you and your views when it comes to real life. I have no problem working for what I have - I understand and accept it as reality. I also understand that it needs to work that way, due to the problem of scarcity - we all simply can't have everything we want or need.

However, this is a game. It is entirely possible to give everyone what they need, in this case maximum effectiveness, while rewarding people with what they want for overcoming obstacles. Grind/Work for aesthetics/luxuries is fine. Most of us were fine with FoW armor, high-end weapons, etc. None of those things have advantages, period. Titles are also fine. They provide a goal for some, time and money sink for others, and the end result was a nice little aesthetic reward. Well, no longer.

Nadia Roark

Nadia Roark

Krytan Explorer

Join Date: Jan 2007

Tomb Refugees [ToRe]

Mo/Me

Quote:
Originally Posted by arcanemacabre
It seems you may have lost sight that this is a game. You know, entertainment. This isn't real life, nor should it mirror real life in all aspects.
Okay, but the game is also a business and ANet needs to keep people interested in GW long enough to make it profitable. Titles are a way to keep us busy in GW1, since otherwise we'd run through and get bored of endgame content and probably forget about GW1 by the time the sequel went to market. We might still buy it but I think ANet wants to keep us playing for some reason. God only knows what that reason is!

Back before Factions came out, I expected and intended for this to happen, even in my case. The inclusion of titles did exactly what it was built to do--it added additional incentive to a PvE environment I had already been through several times. I'm sorry if it hasn't had the same effect on some of you, but when you put yourself in ANet's shoes, titles and rewards are probably one of the best of very few feasible possibilities for them to keep us busy in GW1 without programming an overly large amount of new GW1 material. It's a way of hiding PvE rewards in a place that's supposed to take us a lot of time to get to (time they're spending on GW2). Grumble now, earn later, enjoy! Most of the titles that are being mentioned here can be done simply by killing creatures in a certain area--whether you have the patience to farm or not, you'll probably be killing stuff wherever you go--just nab the bounties when you're in the pertinent areas and do your thing.

It might be a game, but it (and everything else) is still predicated on real-life principles. Whether it mirrors them or not, there is no escape from the merciless grip of reality!

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Nadia Roark
You're going to have to go over this "taxation" thing with me. I'm not sure I follow exactly. Do you really think you're that disadvantaged for not having max LB, SS etc... ? O.o
Since you're unwilling to read through the thread, I'll stick to simply copy/pasting my explanation. The title tracks involved are Treasure Hunter, Wisdom, Luck, Luxon, Kurzick and Lightbringer ... and actually ... Sunspear too:

Title tracks such as Treasure Hunter, Wisdom, Lucky, Lightbringer, Luxon, Kurzick, etc. have been imposed on the playerbase: the 3 firstnamed reduce the chance to break salvageables (after the devs lowered succes rate by 25%, in order to grind your way back to the former level) and lockpicks, while the latter make themselves indispensible for farmers trying to stay within the economical top.

If one decides not to indulge in grinding titles, he's down to 50% succesfull salvage, thus 1 chance on 2 to destroy valuable items and absolutely abominable circumstances for extracting costy bonuses from costy items; maxing the Treasure Hunter title and the Wisdom title gives one 92% succesfull salvage, thus only 1 chance on 12.5 to destroy valuable items! And you call dividing failure by 6 (and a quarter) a tad more?

IT DOES affect gameplay: those who refuse to grind these titles earn less and have to farm more for their "income" (money to pay in-game expenses).
Playing the game means more than only playing missions and quests.
While these titles do not stop me completely (100% gain reduction), they do slow me down (up to 42% and 39% gain reduction, salvage and lockpicks respectively).


Quote:
Originally Posted by Nadia Roark
If people like the game enough to continue playing it between campaigns (e.g. those of us who don't think of it as just another computer game), they should get something for spending so much of their time here.
I've been with GW1 from the start (I even attended the Open Alpha and Beta before release). Now ... what did I get for my time spent? 25% salvage succes rate reduction!

Quote:
Originally Posted by Nadia Roark
You're not a victim, and this martyr complex of yours is getting on my nerves just a bit.
Oh ... I never considered myself a martyr ...
I'm an angry taxpayer!

Red Sonya

Desert Nomad

Join Date: Jul 2005

What Bozo keeps overlooking with all his whinning is that you don't NEED much money in this game. All you require are a maxed weapon, a maxed offhand (if you use an offhand) and ONE set of maxed armor. Nothing more is required to be COMPETITIVE as the next person who has millions of plat, every piece of armor and/or weapon in the game etc etc. So there is no taxation as he keeps trying to say is there. You gain enough coins to buy a maxed set of armor and you will and can collect enough collectables to get a maxed out weapon of your choice and an offhand.

The rest of everything else is merely cosmetics and then falls into a players "WANTS" not NEEDS. Wants are not part of the competitive nature of the game. Wants are not things Anet promised in the skill>time statement either. Wants are nothing more than vanity and last I checked the definition of Want is not the same as the definition of NEED.

It's also been proven that you really don't NEED max gear to be competitive. What you NEED most are your skills and to be skilled in using them. That's all you really NEED from the game.

So, Bozo's rants are just that. Jealous rants because he either doesn't have the time to invest in these unneeded titles or he's just too lazy to or he wants everything on a silver platter just for his sake. I notice hardly anyone else is agreeing with him and he's pretty much preaching to deaf ears as far as most are concerned and Anet as well. It's been this way too long to be radically changed now anyways.

And also the really really main point is he's failing to convince anyone of any importance that what he thinks is best for the game is best for the game. He almost writes like some political science student (a very poor one I might add) who's doing this for practice or some research or subject matter for said class.

nugzta

Krytan Explorer

Join Date: Nov 2005

The keyword is Competitive. This implies that skill > time for you to be compete equally as other players only applicable in competitive environment, namely PvP. Just face it, the mobs in PvE are always the same its only matter of AI exploitation so there is no skill involved to begin with.

Back in the Prophecies days, Guild Wars was truly competitive game where PvP at its prime time. We had Guild Wars World Championships with lots of money prizes. So skill > time was apparent back then. But surprisingly PvE gained more popularity and PvP started to decline. So PvE is Guild Wars new direction, PvP is left to dust without proper skill balance, no more championship, etc. The game has changed from PvP oriented to PvE oriented. This is why more grinding content is added to the game because PvE is all about character development, time and dedication.

So to sum it up, forget about skill > time as it doesnt exist in PvE to begin with. And the grind content will stay in Guild Wars if PvE is the direction of this game.

theblackmage

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by Bazompora
You do realise we're talking a game, not some pseudo-game second life! The purpose of a game is not to make us work, but to maximalise our relaxation.
You're being most deceptive here, cutting my phrases in two and taking my words out of context.

Hey! That's what I've been pleeding for all the time!

However, you were the one who had a problem with that (see above).
Since you seem to misunderstand my position, perhaps I should clarify:

I see the current system in the current game working fine as a simple concept of economics: If the marginal benefits (in this case title benefits) of doing something outweigh the marginal costs (in this case title grinding) of that, then people (in this case grinders) will do it. If the marginal costs outweigh the marginal benefits, then people (in this case non-grinders) will not do it. BTW, the costs/benefits are subjective and thus change from person to person even on the same activity.

Since it's not broken, so don't fix it.

However, if you want there to be no marginal benefit for grinding in future GW products, by all means, state that and not try to pick apart the current system.

Although, come to think of it, if there aren't title benefits, what IS the incentive for being a hardcore player? Prettier weapons/armor? But isn't that working (grinding) to get the more expensive stuff? Sure, no change in gameplay mechanics because of it, but it still is a benefit. By that logic, we can't have elite weapons or armor, either. In fact, we can't even have expensive runes or anything of the sort, because you have to "work" to get them. And really, is it that big of a deal if there are slight benefits for a title that was tailored specifically for people who want a little more meaning to their grind?

Also, about the complaints about wisdom and treasure hunter giving an economic advantage? Oh please. You do realize that getting those titles, even if it didn't give any bonuses, would also confer an economic advantage, due to more loot to sell. So if you want the benefits of treasure hunter(economic advantage) so bad, why don't you get a start by opening chests(for loot) when you pass by them (ie not chest farming)? You get the loot, AND you get points toward the title, no grinding neccesary. If there are more points required for the next level than you could possibly ever get while doing your strict non-grind playing? Then you have run out of non-grind content in the game, and thus it is a non-issue.

So my view as a whole: Current system works in GW and, in theory (as I haven't played it), could work in GW2, assuming not too much is changed. If you think the current system is broken, ask for a change in the next game so that people moving to GW2 can see it as part of the change to a new game, not as ANet giving in to people whining about it. I'm not supporting you in this position, although I am supporting you letting us know exactly what you want to debate.

Also:
Quote:
Originally Posted by arcanemacabre
It seems you may have lost sight that this is a game. You know, entertainment.
You know, just because it is work does NOT mean that it cannot be fun as well.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by theblackmage
Also: You know, just because it is work does NOT mean that it cannot be fun as well.
You seem to know a little about economics. My answer to this is: Law of diminishing marginal utility. It is fun the first time, less fun the second time, and even less fun the third time. I would say the average player would no longer find it fun after 5-6 times, and then is actually just work. This shouldn't happen in a game.

Nadia Roark

Nadia Roark

Krytan Explorer

Join Date: Jan 2007

Tomb Refugees [ToRe]

Mo/Me

Quote:
Originally Posted by Bazompora
Since you're unwilling to read through the thread, I'll stick to simply copy/pasting my explanation.
Thanks.

Quote:
Originally Posted by Bazompora
The title tracks involved are Treasure Hunter, Wisdom, Luck, Luxon, Kurzick and Lightbringer ... and actually ... Sunspear too:

Title tracks such as Treasure Hunter, Wisdom, Lucky, Lightbringer, Luxon, Kurzick, etc. have been imposed on the playerbase: the 3 firstnamed reduce the chance to break salvageables (after the devs lowered succes rate by 25%, in order to grind your way back to the former level) and lockpicks, while the latter make themselves indispensible for farmers trying to stay within the economical top.

If one decides not to indulge in grinding titles, he's down to 50% succesfull salvage, thus 1 chance on 2 to destroy valuable items and absolutely abominable circumstances for extracting costy bonuses from costy items; maxing the Treasure Hunter title and the Wisdom title gives one 92% succesfull salvage, thus only 1 chance on 12.5 to destroy valuable items! And you call dividing failure by 6 (and a quarter) a tad more?
I think the rates for success on salvaging lockpicks is absurdly low considering the cost of picks. That isn't a reason to remove title benefits per se.

Quote:
IT DOES affect gameplay: those who refuse to grind these titles earn less and have to farm more for their "income" (money to pay in-game expenses). Playing the game means more than only playing missions and quests.While these titles do not stop me completely (100% gain reduction), they do slow me down (up to 42% and 39% gain reduction, salvage and lockpicks respectively).
The fact that affects gameplay is presupposed by us arguing over title benefits in the first place. But again, I agree with your point about lockpicks and it'd be nice if they could change it if they plan on charging 1.5k for them.

Quote:
I've been with GW1 from the start (I even attended the Open Alpha and Beta before release). Now ... what did I get for my time spent? 25% salvage succes rate reduction!

Oh ... I never considered myself a martyr ...
I'm an angry taxpayer!
No you're not, you're a player spending time on GW because you like some aspect of it. Complete and unequivocal satisfaction with a game (or, generally, anything else in life) is not something most of us have the luxury to familiarize ourselves with. That said, you've done almost nothing to rebut the main points about title rewards and why they're good for the game; instead you've chosen to deploy a string of ad hominems (although admittedly I asked for it when I declared my opposition to be as self interested as I was) without telling me why I'm wrong or why title rewards don't add depth or interest to the game. You're focusing simply on the fact that I must be wrong (because I'm not saying what you're saying) rather than why. I have explained at length why I believe I'm right, and if you honestly expect any kind of credibility, you'd have the cajones to argue against my points rather than my character.

I'm surprised that anyone is upset over a feature ANet implimented to help us. They're trying to be nice here and you're just killing the fun completely with this trash about "well I don't want to do it so no one should get a benefit from it," and all manner of lame 'whine > play' mentality. Get over it already.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Bazompora
I allready did! If you have the patience to keep up with grinding, you can also read my previous posts in this thread!
You have not showed why people who want titles to stay, are wrong.

Quote:
So, because someone likes to grind for it, he deserves advantages over those that don't?
Yes. So you think you can sit doing f*ck all all day and get rewards for it?

Quote:
Now you can arrest me for name-calling, because, you, sir, are a charlatan.[LIST][*]I want as many gamers as possible having fun, without discrimination.
GG on trying to twist it. Just tell me, if "taxation" is removed because your crying about it, how are the various title holders happy? You make out as if the people who are happy to grind titles are a very very small minority.

Just answer me this ONE question, will ya?

Taxation is removed. Now, would you be motivated to grind hours upon weeks upon months for a few letters under your character name that most people won't even hover over?

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by dan-the-noob
Taxation is removed. Now, would you be motivated to grind hours upon weeks upon months for a few letters under your character name that most people won't even hover over?
Umm... hell no. That's kinda the point. But guess what - there are plenty of people that would still be motivated. Remember back when titles were initiated? They had no effects at all, and there were still lots of people maxxing this and maxxing that, purely to show off them letters. Stupid? Sure, IMO. But who am I to ruin their fun.

The titles are their own reward, just like that pretty 15k armor is its own reward, just like that fancy rare-skinned weapon is its own reward. Titles didn't need a secondary reward.

Look, this is how it should be:

1) Leave titles in the game.

2) Remove any effects and linked skills from titles.

3) Everyone is happy (oh, except those who want to work, and work, and work for a mechanical advantage - there are plenty of other games out there for that)

Deal?

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]



My e-p33n is bigger than any of yours'.... So there.

[Subtext: Arguments about titles = FTL.]

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by theblackmage
However, if you want there to be no marginal benefit for grinding in future GW products, by all means, state that and not try to pick apart the current system.
Well, of course I was thinking towards GW2: the thread title indicates that is the final destination of the subject.
(But now that you mentioned ... some people here might have missed that; thank you for putting that under my attention.)
But if titles would make a reappearance in GW2, would chances not be great that the GW1's titles will for a large part be transplanted, along with the present disadvantages/advantages?
If I picked apart the current system, it was against the background of GW2; thus not with the intent of having changes in GW1 itself (although I would like it if titles stop taxing players in GW1 aswell), which would be ... well ... off-topic.
Quote:
Originally Posted by theblackmage
Although, come to think of it, if there aren't title benefits, what IS the incentive for being a hardcore player?
Well, if you mean "hardcore player" as in "title grinder" ... what about titles themselves? Titles without advantages have not witheld players from achieving them. Also, /rank emotes wouldn't be causing discriminatory advantages, so there'd be no ground for resenting that.
Quote:
Originally Posted by theblackmage
And really, is it that big of a deal if there are slight benefits for a title that was tailored specifically for people who want a little more meaning to their grind?
Yes, it would be unacceptable. Meaning shouldn't come from disadvantaging non-grinders, so grinders can have an advantage over them.
Quote:
Originally Posted by theblackmage
Also, about the complaints about wisdom and treasure hunter giving an economic advantage? Oh please. You do realize that getting those titles, even if it didn't give any bonuses, would also confer an economic advantage, due to more loot to sell.
That's the whole point isn't it: those who are ranking their titles receive double economic rewards (grind + tax reduction), while those who don't are allready at disadvantage by default (less looting) and receive an additional disadvantage (grind tax) on top of that. How's that fair gameplay?
Quote:
Originally Posted by theblackmage
If there are more points required for the next level than you could possibly ever get while doing your strict non-grind playing? Then you have run out of non-grind content in the game, and thus it is a non-issue.
The points required are way beyound non-grind gameplay; so, how's that then a non-issue?
Quote:
Originally Posted by theblackmage
If you think the current system is broken, ask for a change in the next game so that people moving to GW2 can see it as part of the change to a new game, not as ANet giving in to people whining about it.
See ... I thought I was doing just that. But many (dis)advantage-defenders keep calling those who say the current title system would be wrong for GW2 "whiners". I still have trouble trying to understand how that's even an argument.
Quote:
Originally Posted by theblackmage
I'm not supporting you in this position, although I am supporting you letting us know exactly what you want to debate.
You made yourself quite clear to me; I'm here to debate what this thread is about:
titles in GW2 = no, yes or something in between?

Quote:
Originally Posted by dan-the-noob
You have not showed why people who want titles to stay, are wrong.
Again, you keep misrepresenting the facts: I am not opposing myself to titles, but to the disadvantages that are bestowed on those that don't rank in them.
Quote:
Originally Posted by dan-the-noob
Yes. So you think you can sit doing f*ck all all day and get rewards for it?
No; have I ever asked for rewards?
Quote:
Originally Posted by dan-the-noob
You make out as if the people who are happy to grind titles are a very very small minority.
Where did I make it look like that?
I'm starting to grow tired of my words being twisted and false allegations by ... well ... just you, dan.
Quote:
Originally Posted by dan-the-noob
Just answer me this ONE question, will ya?
Allright, but if you keep up like above, I might start ignoring you.
Quote:
Originally Posted by dan-the-noob
Taxation is removed. Now, would you be motivated to grind hours upon weeks upon months for a few letters under your character name that most people won't even hover over?
Dum question, because even with tax reduction I couldn't bring myself such grinding.
But! People allready do; think about the Drunkard, Survivor, Explorer, Unlucky, Sweet Tooth and Vanquisher title tracks: these earn you no disadvantage reductions or extras whatsoever, but the little piece of text under your name, yet it hasn't stopped people from ranking in them. If there's one thing that can be said about these tax-less titles, is that people have wholeheartedly chosen to obtain them.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Bazompora
Ho wait! Aren't we a little exagerating there? The one guy calling me an "a---" is hardly a flamefest..
But threads can easily go downhill.

Step away from the handbags, boys and girls, and keep this thread civil please.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

At the end of the day Bazompora, you are clearly not taking into account what people put in for these titles.

You think that maxing treasure hunter earns you far more cash. Think for a moment, how much money was pumped into that. How many hours were pumped into that.

The fact is most of the titles' bonuses do not effect general gameplay. The ones that do (effecting pve only skills, storyline progress etc) I agreed should be removed from the game, but that wasn't good enough for you.

The very fact that you believe putting all that time and money into a title doesn't deserve a proper reward, shows that there is something wrong with you.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by dan-the-noob
At the end of the day Bazompora, you are clearly not taking into account what people put in for these titles.
Actually, I do. You just keep on convincing yourself I don't. However, do you take those who are pulling on the short end of the title system into account?
Quote:
Originally Posted by dan-the-noob
You think that maxing treasure hunter earns you far more cash. Think for a moment, how much money was pumped into that. How many hours were pumped into that.
The quantity lost is the market value of the items lost through expert salvage, minus 8%; this can be even quite high at times. But even if an item is only worth a few K's, who are you to say it's worth nothing to the owner?
As for the money and time ... we're talking GW2 in this thread: no expenses have been made yet!
Quote:
Originally Posted by dan-the-noob
The fact is most of the titles' bonuses do not effect general gameplay. The ones that do (effecting pve only skills, storyline progress etc) I agreed should be removed from the game, but that wasn't good enough for you.
I'm not here to strike a bargain with you! Not only does neither of us deal the cards, but I'm here to address a serious gameplay issue: disadvantages for not ranking in titles. This is something that shouldn't repeat itself in GW2!
Quote:
Originally Posted by dan-the-noob
shows that there is something wrong with you.
You made clear what your "strategy" is; I'm not gonna bite.

Nadia Roark

Nadia Roark

Krytan Explorer

Join Date: Jan 2007

Tomb Refugees [ToRe]

Mo/Me

Quote:
Originally Posted by Bazompora
Actually, I do. You just keep on convincing yourself I don't. However, do you take those who are pulling on the short end of the title system into account?
I can't speak for him, but I'll go ahead and answer this on my own terms: No. I don't. You know why? Because it doesn't make a goddamn bit of a difference. Just because some people don't have titles is not a reason to remove or overhaul the entire system. I don't care what an untitled player thinks about titles. Why? Because they aren't familiar with what it takes to get a title and they are (you seem to be a perfect example) wildly ignorant about how long it takes or how hard it is, or whether the benefit is in keeping with the effort required to obtain it. You're just looking at numbers on a screen and deciding arbitrarily that you don't have the patience to acheive that number; thats your business but it's not a decision you have the right to force on the rest of us. Some of us actually don't mind that reputation titles cost 150,000 points to max, or that Cartographer is a royal pain in the ass I'll probably never bother with.

Quote:
The quantity lost is the market value of the items lost through expert salvage, minus 8%; this can be even quite high at times. But even if an item is only worth a few K's, who are you to say it's worth nothing to the owner?
As for the money and time ... we're talking GW2 in this thread: no expenses have been made yet!
Don't be a dumbass. If a skin is worth money, you don't salvage it. Salvage rates are only an issue when you want to keep the weapon and extract a mod from it, which has become less of an issue with the introduction of inscriptions. The only place I'll come close to agreeing with you is the salvage rate for lockpicks based on lucky/unlucky, but we've been over that already.

Also, of course we're talking about GW2, but we're (obviously) predicating our discussion on GW1 principles. You don't get to dismiss a point out of hand just because someone is using GW1 as a basis of comparison or as an example to validate their points (which, again, you're doing a fairly poor job of answering).

Quote:
I'm not here to strike a bargain with you! Not only does neither of us deal the cards, but I'm here to address a serious gameplay issue: disadvantages for not ranking in titles. This is something that shouldn't repeat itself in GW2!
You made clear what your "strategy" is; I'm not gonna bite.
Labelling this a "Serious gameplay issue" makes me chuckle. The "disadvantages" you've accrued by not playing the game are not my or anyone else's concern. That you have chosen a gameplay path that (apparently) does not move you towards any titles is your decision, not ours; so stop berating us for it plzkthx. There are dozens of titles to earn and most of them aren't any harder than beating a campaign. The fact that you don't have the time or patience for them is not a reason for Anet to totally rebalance titles when they release GW2.

Incidentally, I can't help but wonder why you're still stuck on slavage rates when salvage rates through the Wisdom Title is one of the most marginal gameplay effects I've ever seen in Guild Wars. You derive a much greater benefit by collecting and using PvE-only Reuptation-based skills, which are generally pretty powerful compared to normal skills, especially at r5+ in the pertinent reputation title. I already know I enjoy title benefits and don't want them to go anywhere, but in case you were planning to actually try and convince anyone else, you might try moving on from the salvage thing. If you lose a 100k+10e skin because you were an idiot and tried to salvage off the damage + 15% (while hexed) inscription, thats your fault, not the salvage rate's.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Can't we just get this stupid thread locked already?

95% of its content is pure bickering, and pondering over what will or will not show up in GW2 is pointless.

Nadia Roark

Nadia Roark

Krytan Explorer

Join Date: Jan 2007

Tomb Refugees [ToRe]

Mo/Me

Well, there's a mod reading the thread right now, so if it's gonna happen it might happen soon. I tend to agree that the points have been made and we're treading water, but if you're really that exasperated with a thread's content you could always try not reading it.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Nadia Roark
Well, there's a mod reading the thread right now, so if it's gonna happen it might happen soon. I tend to agree that the points have been made and we're treading water, but if you're really that exasperated with a thread's content you could always try not reading it.
Try telling that to the people who have screamed for closure in several of my threads that weren't even a quarter as argumentative / pointless as this one.... and got it.

Nah.
I am seeing content that, judging from prior experience... is not meant to be here. As such I'm suggesting it get closed so it does not continue.
Then again... I'm not expecting much. I report quite a few trolling posts these days, but they don't get deleted half as readily as my own relevant posts do. Go figure.
Perhaps I'm just getting bitter.

But honestly.... this whole thread was pointless enough even before the arguing started.

Nadia Roark

Nadia Roark

Krytan Explorer

Join Date: Jan 2007

Tomb Refugees [ToRe]

Mo/Me

Quote:
Originally Posted by SotiCoto
Try telling that to the people who have screamed for closure in several of my threads that weren't even a quarter as argumentative / pointless as this one.... and got it.

Nah.
I am seeing content that, judging from prior experience... is not meant to be here. As such I'm suggesting it get closed so it does not continue.
Then again... I'm not expecting much. I report quite a few trolling posts these days, but they don't get deleted half as readily as my own relevant posts do. Go figure.
Perhaps I'm just getting bitter.

But honestly.... this whole thread was pointless enough even before the arguing started.
C'est la vie. I moderate a different forum so I know how it goes sometimes. Sorry to hear that your previous threads were locked as the result of asshattery, but if you report "quite a few" trolling posts that might have something to do with it. I don't know how the mods here handle that, but on the forums I moderate we start getting exasperated with whistleblowers before too long, even if some of them do make our lives a bit easier. It's possible they're ignoring them because they don't want to encourage people to spend all their time hunting through GwG for troll posts. In general, mods don't like being told what to do, and report-happy players tend to develop the expectation that mods will act on any information they should choose to relay. Most of the time they're still right, but what are ya gonna do? People don't like being told how to do their jobs. The "report" feature on vB is more of a curse than a blessing

Drop of Fear

Drop of Fear

Forge Runner

Join Date: Nov 2006

W/

the arrogance of this Bazompora is pretty amazing. he's the only one entitled to have an opinion and his posts embody the ultimate truth. why there's even a discussion here? he's clearly not accepting ideas that doesn't match with what he thinks...

Bazompora: Titles are BAAAD
Jon Doe: Imho titles are a good thing
Bazompora: U'RE WRONG TITLES ARE BAAAAD.
Jane Doe: dude u're using caps...
Bazompora NO I'M NOOOOOOOT!!!! AND I'LL KEEP SHOUTING THAT TITLES ARE BAAAAD TILL U'LL ALL ACCEPT THIS!!!
Jennifer Doe: whatever...

This said. i think titles pretty much saved guild wars. Just face it, it's nice to have a game that doesnt discriminate new players for a while, but after a year noone would play it anymore, just moved to other games. titles gave ppl something to do. most titles are fun, if u dont like grind simply avoid the grinding titles, or u want them for free?

treasure hunter and luxky titles do give higher retain rate for lockpicks... unfair? we all started at the same retain rate. even people that now have r7 chests and r6 lucky started at r0 in both titles.
if u don't open many chests why do u care about crappy retain rates at all? and if u're opening chests, well u start at the same +0 bonus retain rate as we all did.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Drop of Fear

treasure hunter and luxky titles do give higher retain rate for lockpicks... unfair? we all started at the same retain rate. even people that now have r7 chests and r6 lucky started at r0 in both titles.
if u don't open many chests why do u care about crappy retain rates at all? and if u're opening chests, well u start at the same +0 bonus retain rate as we all did.
I don't give a shit abour your titles. What I don't get is, why my Pain Inverter should be less effective than yours? Because I don't grind, is that it?
Pretty pathetic.

Drop of Fear

Drop of Fear

Forge Runner

Join Date: Nov 2006

W/

Quote:
Originally Posted by BlackSephir
I don't give a shit abour your titles. What I don't get is, why my Pain Inverter should be less effective than yours? Because I don't grind, is that it?
Pretty pathetic.
u can "grind" 160k asuran points in 15 hours, other reputations are even faster. even better, playing throught the whole game should give u around 1 third of those 160k points u need. if u bring hero's handbook and dungeon master guide with u while u play the game u basicly reach r10 asura without farming a single point.
if u call this grind, u have no idea what's griding about. pick another random mmo and u realize that gw is nowhere close to that.

Nadia Roark

Nadia Roark

Krytan Explorer

Join Date: Jan 2007

Tomb Refugees [ToRe]

Mo/Me

I think a lot of people are complaining about grind without using other MMO's as a basis of comparison. In WoW you have to grind simply for max level items-- in GW you get them simply as a matter of course. Sure, GW has grind, but the only real purpose it serves is (as so many of us keep repeating) cosmetic. You don't need Pain Inverter or r5 Treasure Hunter to play the game effectively, and it is not balanced with the assumption that the player has either of these things.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Drop of Fear
u can "grind" 160k asuran points in 15 hours, other reputations are even faster. even better, playing throught the whole game should give u around 1 third of those 160k points u need. if u bring hero's handbook and dungeon master guide with u while u play the game u basicly reach r10 asura without farming a single point.
Bwahaha, please, don't make me do maths again. Besides, if you repeat something, like clearing area, it's still grind. If you repeat all dungeons 3 times it's still grind.
Quote:
if u call this grind, u have no idea what's griding about. pick another random mmo and u realize that gw is nowhere close to that.
If you want to remember how GW looks without grind- go play Prophecies. And then compare it to Nightfall and GWEN.
Quote:
In WoW you have to grind simply for max level items-- in GW you get them simply as a matter of course.
I'm sorry, why the hell do you bring WoW here? Nobody cares how much you have to grind in WoW, L2 r other MMO's, we're talking about GW. Which even shouldn't be in the same category as the rest. CORPG =/ MMORPG.

Quote:
GW has grind, but the only real purpose it serves is (as so many of us keep repeating) cosmetic.
Wrong. And bullshit. You know what's cosmetic? Hero emote. Pet for I'm Very Important. People with Mighty Gladiator under their nicknames. That's cosmetic, that doesn't affect the gameplay. Higher ranks in GWEN reps do affect gameplay. Higher Lucky affect gameplay. Higher Seeker of Wisdom and Treasure Hunter affect the gameplay too. So it's not in any way cosmetic.

And how do you get your rank up? By "working" i.e. spending time on killing mobs. Doesn't matter if you're more or less skilled player, Asuran skills will be more effective if you spend more time on grind.
In a game which was supposed to be "skill > time". Whoo!

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Seems this thread is now going round in circles and is only going to generate more arguments. Time to put it to sleep.

***LOCKDOWN INITIATED***