~Ursan Blessing and balance~
unienaule
Quote:
Originally Posted by yesitstrob
if you think Ursan is fine you obviously fail at balance.
He's right. Counter-arguments consist of:
1) "you can't tell me how to play"'
Wth? Since when does wanting a game without god-mode consist of telling people how to play?
2) "omg it's pve nobody cares"
So, one skill makes almost any other skillbar complete trash, and you don't care at all? People thought Protective Bond was good back in the day too.
3) "it's not an automatic win"
It is once you figure out how to play it right.
1) "you can't tell me how to play"'
Wth? Since when does wanting a game without god-mode consist of telling people how to play?
2) "omg it's pve nobody cares"
So, one skill makes almost any other skillbar complete trash, and you don't care at all? People thought Protective Bond was good back in the day too.
3) "it's not an automatic win"
It is once you figure out how to play it right.
~ Dan ~
Quote:
Originally Posted by lishi
You know? i changed my idea.
UB is fine. If someone want a decent game they can just not use it.
Plus i think they need restore the item duplication bug. Seriusly if you dont like it you can easly not use it.
Wait that would be only for hardcore player who can understand the exploit i suggest a duplication window ingame. dont forget the shurtcurt too. Very funny guy
UB is fine. If someone want a decent game they can just not use it.
Plus i think they need restore the item duplication bug. Seriusly if you dont like it you can easly not use it.
Wait that would be only for hardcore player who can understand the exploit i suggest a duplication window ingame. dont forget the shurtcurt too. Very funny guy
Simath
Quote:
Originally Posted by Crom The Pale
Quote: Originally Posted by Crom The Pale PvE skills and consumables are a means of allowing the casual gamer that is not in a big guild a chance to enter these zones and have some fun. Their fault that they aren't in a large guild. If you want to DoA then find a guild that does it instead of being lazy.
Quote: Originally Posted by Crom The Pale It does not prevent anyone from taking there guild in with there favorite team build and playing as they wish to. When the build is as ridiculous as Ursanway it should be prevented. If you have to ask yourself why it's ridiculous you are a complete idiot and haven't read any of the points as to why UB should be nerfed in this thread.
Quote:
omg A Hunter's Pride how2beat?
Originally Posted by Crom The Pale
Any area of a game that can only be accessed by 5% of the player base is a bug that needs more attention.
Once again if the players cared enough about that area they would have practiced it until they improved. It's only the player base's fault that the number who completed DoA is so small. Sorry but no.Quote:
You know this reasoning can be applied to any build, whether it's single or team. And now: Quote:
DoA is an ELITE area/mission. Those are meant to be tackled by experienced players that have good knowledge of the game mechanics and how to play effectively. It's supposed to be tough to beat and a real challenge. When 8 people who barely understand what aggro is or how to follow called targets can beat an elite mission simply by using 2 monks and 6 people with ONE skill, there is a problem. What astonishing incompetence. Skuld
Quote:
Originally Posted by The Phantom
DoA is an ELITE area/mission. Those are meant to be tackled by experienced players that have good knowledge of the game mechanics and how to play effectively. It's supposed to be tough to beat and a real challenge. When 8 people who barely understand what aggro is or how to follow called targets can beat an elite mission simply by using 2 monks and 6 people with ONE skill, there is a problem. What astonishing incompetence. qft 12345678 Faer
Quote:
Originally Posted by Karia Mirniman
So the thousands of Level 20 players who have played sufficiently long enough and become skilled enough to reach Drakkar Lake and complete A Hunter's Pride are SCRUB NOBODIES.
If they consider completing a quest thousands of other players can sleep through a major accomplishment that makes them worthy of completing the "hardest" areas of the game with minimal effort and reaping the same benefits as those who actually work at it, even a bit, without relying on instagib skills?
Yes. Yes, they are. reverse_oreo
Quote:
Originally Posted by Karia Mirniman
WHAT ASTONISHING ARROGANCE.
So the thousands of Level 20 players who have played sufficiently long enough and become skilled enough to reach Drakkar Lake and complete A Hunter's Pride are SCRUB NOBODIES. My guild drops people like you when they appear. Elitism and selfishness does nothing for the game or the community. hahaha, skilled enough to beat the 4th quest in gwen...very good. Simath
Quote:
Originally Posted by Karia Mirniman
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Quote:
Quote: Originally Posted by Richardt As for the number of people who completed DoA being small-it is because of the player base-that elitist player base that won't show someone the ropes, There are plenty of threads about Mallyx and DoA on this site and even more discussion on wiki. If they decide to read up on DoA then good for them. If they don't then too bad. It's not a matter of "showing someone the ropes" as it is lazy players who only want things handed to them.
Quote: Originally Posted by Richardt
I'm glad they're not dominating DoA anymore.
Thank you. That statement only enforces the argument that UB needs to be nerfed.
Quote:
Originally Posted by The Phantom
Sorry but no.Quote:
I don't know unienaule, and assume he doesn't play with SMS either (like you assume that he does). I quote him for truth in his arguments.
Originally Posted by Richardt
I can now spend time with my friends who only have a couple hours a night to play doing an elite area.
You could have done DoA before in a few hours.
He's right. Counter-arguments consist of:Quote:
I have never played with SMS in DoA. Yes I have used SY in the past, but recently switched to a build in which the only pve skill is lightbringers gaze. That you have not seen proof is maybe because you have not followed the mallyx thread.
Quote: 1) "you can't tell me how to play"' Wth? Since when does wanting a game without god-mode consist of telling people how to play? 2) "omg it's pve nobody cares" So, one skill makes almost any other skillbar complete trash, and you don't care at all? People thought Protective Bond was good back in the day too. 3) "it's not an automatic win" It is once you figure out how to play it right. |
Quote:
DoA is an ELITE area/mission. Those are meant to be tackled by experienced players that have good knowledge of the game mechanics and how to play effectively. It's supposed to be tough to beat and a real challenge. When 8 people who barely understand what aggro is or how to follow called targets can beat an elite mission simply by using 2 monks and 6 people with ONE skill, there is a problem.
What astonishing incompetence. QFT too.
On a side note:
Quote:
Because there's no such thing as Blind, Hexes, or Life Stealing, mirite?
Originally Posted by mcsumo
I happen to prefer bears because, I don't know anybody, personally, who runs a paragon with SY. I know other classes could use it, but it works best on a paragon, as Racthoh worked out for you.
triple shot/dual shot ranger with IH.
moebius/death blossom assassin (my favorite) dragon slash warrior. All charge adr as quickly as a paragon, with the warrior being able to spam it every 2 secs. reverse_oreo
Quote:
Originally Posted by mcsumo
The problem is that virtually every person saying it should be nerfed, is SMS or someone who runs DoA with them. And all because the gimmick build we use isn't the same gimmick build they use. What is worse is that theirs isn't even an elite and only 1 person needs to carry it to make DoA ridiculously easy.
Face facts DoA is a ridiculous gimmick filled area, which you need gimmicks to beat. You use the SY gimmick, others use the OF tank, some use a bear team. All stupid gimmicks. I have not seen proof of anyone beating DoA with a truly balanced team. The annoying thing is that you guys have been happily using a gimmick build, based on a super powerful, should be nerfed, PvE skill for 5 months. But it didn't really catch on with the masses for obvious reasons. So you were happy to play in your 'private' playground, abusing said skill. I happen to prefer bears because, I don't know anybody, personally, who runs a paragon with SY. I know other classes could use it, but it works best on a paragon, as Racthoh worked out for you. I also hate OF teams since on the rare occasion I did join one, it was incredibly boring and slow, and the tank seemed to think that since he was doing the 'hardest' job he could speak to the rest of us like shit. Plus my ranger was never accepted by a team, even though he could have done a decent job as a BIP. It was just against the mindset of people in DoA's 'heyday'. Also I wouldn't be overly comfortable, in a team where 1 player is the difference between success and failure. I know you all have to do your jobs right and that you are all very good players. But the fact remains, if you replaced Rac's para with General Morgahn, set up as a motivation healer type, (ie nobody has SY and TNTF) your team would fail spectacularly. Thus if that player had connection problems or some other reason they had to leave your run is over. At least if we lose a bear, we have a fighting chance to carry on if we play really well. The fact is UB has made DoA accessible to a lot more players. Or rather I should say more characters. I could get in any DoA team with my monk, but I don't like playing the little shit. I wanted my ranger to do it. UB is overpowered, but not ridiculously so when you compare it to some other PvE skills and how they synergize with the right team set up. Maybe some peoples idea of limiting the areas all PvE skills can be used would work. But it would spoil the fun of a lot of more casual gamers, which would then damage future sales and GW2 sales. Which at the end of the day is far more important than all you guys' hurt feelings and sense of injustice. I want a strong player base moving fromn GW to GW2 since I definitely intend to purchase it. If this sort of thing encourages more sales, please keep it. Maybe Anet can listen to those who don't like it and provide some sort of extra reward for those who don't have PvE skills on their bars. IDK if/how that would work, but hey it is an idea. It has been said before, i will say it again. We are able to beat that area without pve skills, consumables, gimmicks whatever. We (i think ) were the first guild to beat mallyx without using the stair glitch. We have beaten the elite areas over and over and over and over and over again and quite frankly it gets boring doing it slow . We use pve skills to make the run faster. Im gonna go out on a limb here and say that 90% of the ursanway people can not beat that area without using UB. That being said, please do not think that we have to run gimmick builds to make this work. Racthoh's para is not the only damn character that does anything. And saying that replacing Morgahn would make us fail spectacularly is just ignorant. When i run my para (Which btw replaces morgahn!!!) i run a motivation heal para with Mending refrain and some zeals. I do not have TNTF or SY even unlocked on my para. And we set out best time when we did that. In closing, we can beat doa without gimmicks, pve skills, consumables, etc... people who run UrsanWay cant. Simple. Faer
Quote:
Originally Posted by mcsumo
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SMS succeeds because of good teamwork and all-around competent play, with a dash of team-build synergy. That's it. That's the big secret of Scars Meadows. Quote:
Originally Posted by Effendi Westland
I don't know unienaule, and assume he doesn't play with SMS either
He doesn't. We hate him lots. Also his guild. And their families.
angmar_nite
If you want to make the rest of the game easy go ahead. Leave HARD mode alone and leave ELITE missions alone. Guess what. Classes are unbalanced. That's why the trinity even exists.
Don't blame it on us for using the most efficient (if exclusive build). Go whine to Anet about making your ritualist more effective in Doa. Or better yet, convert your whine power into creativity and MAKE a rit build that can complement the team as well as another nuker or famine ranger. UB = no skill. Or at least considerably less skill. Wickie
I'm sorry, but I dont see the point of agrueing really..
no1 tells you to use it.. it wont be used against you and your team... and besides.. it "takes a bear form", In reall life a fight with a bear versus a human is "imballanced" too, and you wont say Omg! nerf that bear!... fact is why people want to nerf it, its becuase they are probally jealous that other people achieved something by using it, and they didnt :] My opinion tbh mcsumo
But I have read oh so many threads. The impression I got from reading them is that your 2h 8min run was down to using this build and tweaking the team synergy to maximise its benefit. Also that most times you do a run (faster than most could dream of) you are utilizing this skill. If I have done you a disservice by misunderstanding that, then I apologize profusely.
I gave up on DoA, 10 months ago now, thinking that it was only really a way to get decent rewards if you could be bothered with all the cookie cutter crap. I went off and tried GvG, and other things as well as getting lots of titles. I have only just come back to reading about it to try to find ways, that my friend as a warrior and I as a ranger could get into/create a team (with heroes as necessary), to complete it for HoM. All I really saw was talk about your SY success and Ursanway. Maybe I skimmed too much. And yes I am aware of blind, hexes etc but I gathered that the monks main job was to keep you clean. Also I am very aware of aggro control, having completed all of prophecies with aforementioned warrior and ranger and henchies. Before the days of heroes and flags. It involved a lot of me running in circles to hold them back while he got the aggro, and trying to time my arrival right. Ah halcyon days. I am reading all sorts of stuff trying to find a 'better' way of doing it but can still only see a propensity of UB and SY discussion. Anyway apologies to SMS, for my misunderstanding. But I still don't think it should be nerfed completely, maybe some changes to how PvE skills work would be better. And no I am not ignorant or moronic. You should really stop with the personal insults. One thing I really hate, is people who get big and brave with internet anonymity. I think personal insults should mean an automatic ban. angmar_nite
"in real life" Wow.. worst reason ever lmao. In real life I can't take on 20 three headed dogs.
Jealous? WE are the most skilled of the community. What have THEY achieved that we haven't? A quicker time? Well if we sunk to their level then our accomplishments would be the same. And said accomplishments would require no skill. In the end everyone will accomplish the samething at the same time regardless of their skill. Sure I can take my r10 norn and kick ass by c-spacing. But you know what? That's not elite missions were meant for. And no one tells us to use it? How about EVERY PUG. Richardt
Quote:
Originally Posted by Simath
There are plenty of threads about Mallyx and DoA on this site and even more discussion on wiki. If they decide to read up on DoA then good for them. If they don't then too bad. It's not a matter of "showing someone the ropes" as it is lazy players who only want things handed to them. Two D-Slash warriors, 1 Melandru's Derv, 1 D/N with orders, 1 Barrage ranger, 1 BH Ranger, and two monks. Pretty simple eh? Hmmmmm.....so I just spent the last hour going through a search for Mallyx (i.e. I typed Mallyx into the search window). I also looked at pvxwiki, and both wiki's discussions on DoA. What I'm seeing is: OF team OF team variant OF team variant variant And who's to say it's laziness? You can read all you want-won't make you a better player. I agree-an elite area takes practice. Despite what others think UB won't make you steam roll the freaking area-sure it's a little mindless and makes it easy (but hey-so does having 3 or 4 SF eles!), but unless you know how to aggro and where groups are it's doomed to failure-no matter what your build is. You have to know how the groups act-I was lucky-one of my officers knows DoA and was able to show a group of us "Bears" how to do it. And yes I did read up on the areas beforehand-still didn't make much sense until someone showed me. As for others saying that using essentially two skills to dominate....just keep in mind that a SF build is like that-and I know that for a fact as I've SF'd both the Deep and Urgoz. Pretty much just spamming SF and Glowing Gaze :/ You guys have your way of doing it, we have our way of doing it. And once again-UB is only effective in packs of 3 or more. Just one or two won't make much of a difference. yesitsrob
Quote:
Originally Posted by Karia Mirniman
WHAT ASTONISHING ARROGANCE.
So the thousands of Level 20 players who have played sufficiently long enough and become skilled enough to reach Drakkar Lake and complete A Hunter's Pride are SCRUB NOBODIES. My guild drops people like you when they appear. Elitism and selfishness does nothing for the game or the community. Ok. it was a bit of a harshly blunt way to put it. I should have just said "bad players" When we first started doing DoA we didn't use SY, Racthoh's para is without doubt the main source of passive defense in the builds we run, but thats mainly because that's all the needs to be, there's many alternatives out there really but it would be taking offensive skill slots out for more defensive ones, which generally is just going to make it slower. DivineEnvoy
Quote:
Originally Posted by Avarre
What you lose as a monk without the other two chapters, in terms of viable skills: Prophecies; Kiss RC Factions; Spirit Bond Gift Signet of Rejuvinattion What you still have in Nightfall/core/EotN (well balanced monk setup) Light of Deliverance / Zealous Benediction, both solid monk elites for different styles of play and areas. Reversal of Fortune, the key monk skill. Protective Spirit, reducing mass damage in Hard Mode. Guardian/Shield of Absorption, efficient small prots. Words of Comfort, direct target 5e heal. Dismiss Condition, condi removal and heal. Holy Veil and Cure Hex, strong hex removals. Basically, all the components of a balanced monk build are still there. No real major restrictions on play are on your friend. Would he learn this if he relied on Ursan? |
Quote: Originally Posted by bungusmaximus I cleared Urgoz' Warren while I didn't even find out yet what attribute points were, being a little social goes a long way (Hello team I am an enormous noob so show me around a bit). I still don't get it why a game should be balanced around people that are baed. And you can play in HA at any time, you just won't win halls. Competitive PvP means there will be...competition.
Yeah but if it wasn't for GW, that why would we be on this forum in the first place. Stop saying from people that discuss the game on guru that they have no life. There really isn't anything else to discuss on a game forum now is there? Most of us are in small guilds, and even inactive guilds. Hence, we have to find pick up groups for places such as HA, and thus ranks will be required. Due to his late start, things have been unfair for him. Who is really going to teach him what to do, and how can he learn to HA without any ranks?
You misinterepted what I said. I have never stated that people who discuss the game on Guru here have no lives. I am basically saying that life is already painful enough itself, especially more painful if you are in a post-secondary. So why should we have it harder in a game that's supposed to be fun?
Quote:
Um...I don't see how what you said make Ursan not a broken skill.
Originally Posted by reverse_oreo
In closing, we can beat doa without gimmicks, pve skills, consumables, etc... people who run UrsanWay cant. Simple.
Two monks are capable of solo-ing Temple on Hard Mode by themselves. I don't care what you use, but it's overpowered, so you have to solo like them because that's what I believe it's right. (/Sarcasm)
Sound's wrong, doesn't it? That's basically what you are telling the rest of us. This discussion really reminds me of how a nearby university lowered its entrance requirement, and people were complaining how their degrees have been degraded. Relevantly, Guild Wars is not a university, where we have to learn Quantum uncertainties or learn how to find the third degree of Taylor series in a given equation, even to the degree where people's SAT scores are required. It's a game after all. If you like to challenge yourself, go ahead, use non-pve-only skills. If you have an exam or a certain event you have to attend tommorrow, and you would like to vanquish an area tonight, sure, use Ursan Blessing. I really don't see the reason why everyone must use the former way. GloryFox
Pairs of Monks would clear UW, thats just two people. Now I see teams of 8 Ursanway through it.
Before 2 Now 8 Whats wrong with that? angmar_nite
Pair of monks takes a lot more time. AND coordination. AND dedication. AND expertise on UW
trobinson97
Quote:
Originally Posted by angmar_nite
Pair of monks takes a lot more time. AND coordination. AND dedication. AND expertise on UW
Sounds like UB is the same way, except it takes less time, and you're using a full group. Crom The Pale
In the end the absolute undeniable truth is this is a video game.
Players of all skill levels purchased this game to play and enjoy themselves. The 'Elite' players believe they need something to hold over the heads of other people. They get mad when something comes along and makes the 'hard work' they put into playing this video game less of an accomplishment. This is akin to Deep Blue beating Garry Kasparov. Its not fair that something came along and depreciated them in thier own eyes. If your self esteem is so closely tied to a video game that you get upset when a group of 'scrubs' or 'noobs' can defeat a 3D animated monkey you have a very serious problem on your hands. GloryFox
Quote:
The 'Elite' players believe they need something to hold over the heads of other people. They get mad when something comes along and makes the 'hard work' they put into playing this video game less of an accomplishment.
Hey... casting that Protective Spirit spell is so much hard work, so is using Blessed Signet when maintaining any Bonds you have up. |
As we all know damage control makes people feel so "Elite" these days. draxynnic
Quote:
Originally Posted by mcsumo
Also I wouldn't be overly comfortable, in a team where 1 player is the difference between success and failure. I know you all have to do your jobs right and that you are all very good players. But the fact remains, if you replaced Rac's para with General Morgahn, set up as a motivation healer type, (ie nobody has SY and TNTF) your team would fail spectacularly. Thus if that player had connection problems or some other reason they had to leave your run is over. At least if we lose a bear, we have a fighting chance to carry on if we play really well.
Most teams are like that - losing the wrong person can be a huge hit to your chance of success. You say you can survive losing a bear with 6b+2m, but would you be so confident of being able to push through if it was one of the monks that you lost?
Most parties with less than 3 healers are going to be in a similar situation - if one of the healers drops, they're in trouble. Pretty much any group with a MM is going to take a significant hit if the MM disappears... but people still generally don't take redundant MMs. [DE]
Quote:
Originally Posted by Crom The Pale
In the end the absolute undeniable truth is this is a video game.
Players of all skill levels purchased this game to play and enjoy themselves. The 'Elite' players believe they need something to hold over the heads of other people. They get mad when something comes along and makes the 'hard work' they put into playing this video game less of an accomplishment. This is akin to Deep Blue beating Garry Kasparov. Its not fair that something came along and depreciated them in thier own eyes. If your self esteem is so closely tied to a video game that you get upset when a group of 'scrubs' or 'noobs' can defeat a 3D animated monkey you have a very serious problem on your hands. We have been over this argument and others numerous times in this thread. Countless posts have been made, and as such is the case, instead of me retyping stuff for the thousandth time I suggest you take a look back at the thread to find out why what you just said was extremely incompetent. unienaule
So I should add "this is just a video game" to my list of silly comebacks as to why balance doesn't matter? Wow.
Further note, it's not to hold something over the heads of people that I would like to see balance. I've never even cleared a zone of DoA, mainly because I don't like margonites and I don't like torment. God-mode skill is still god-mode. trobinson97
There are a lot of builds that go against the pve balance you guys seem to be championing, in fact, almost every farming build is imbalanced. Now that people are doing DoA quests, it's nothing but a cry fest. "It's not fair they don't have to use the skills I do", "It's not fair they get rewards I got in less time", "It's not fair because prices will go down and I won't be able to charge 100l+XX ectos for stuff" and other paraphrases like that are what's really behind your concern for balance in PvE. At least Angmar Nite admits it.
If UB groups couldn't do DoA, you'd have no issue, but people could still take their 3 man teams, their trappers and such and farm all those precious rewards in those precious "elite" areas anyway. They've been doing it all this time with those "imbalanced" builds so where was all the crying about the economy and balance then? You don't have to complete a single quest to get an armbrace as long as you have the right farming build. You can get (and have been able to do so for a long while) armbraces without doing a single quest. UB now gives the more casual players (or players who just want to try something different) who want to do the areas but didn't have the right class, or the right amount of time a chance to do it after a little practice and now the tears start flowing. It's all just so tragic. unienaule
Wow, get off your high horse. Being able to make custom builds against enemies who have set skill bars will always result in things like three man farming teams. However, are they using one silly stupid broken skill to turn on god-mode, or are they using some form of strategy and tactics?
Here's an example. In the days of Orozar, I used symbiosis to make a ridiculous tank with 8-9 maintained enchants on him and use dwayna's to heal him for 250-300. Is that breaking the game? No. Is that knowing my enemies won't be able to counter a certain strategy because they can't change their builds? Yes. Did that build work in other places? Not so much. DO YOU EVER HAVE TO CHANGE YOUR URSAN BAR FOR AN AREA? NO. There is no skill involved in Ursan at all, and that is why I oppose it. ryanryanryan0310
Quote:
Originally Posted by Richardt
Hmmmmm.....so I just spent the last hour going through a search for Mallyx (i.e. I typed Mallyx into the search window). I also looked at pvxwiki, and both wiki's discussions on DoA.
You lost me at looking up builts on pvxwiki.
DivineEnvoy
Quote:
Originally Posted by unienaule
Wow, get off your high horse. Being able to make custom builds against enemies who have set skill bars will always result in things like three man farming teams. However, are they using one silly stupid broken skill to turn on god-mode, or are they using some form of strategy and tactics?
Here's an example. In the days of Orozar, I used symbiosis to make a ridiculous tank with 8-9 maintained enchants on him and use dwayna's to heal him for 250-300. Is that breaking the game? No. Is that knowing my enemies won't be able to counter a certain strategy because they can't change their builds? Yes. Did that build work in other places? Not so much. DO YOU EVER HAVE TO CHANGE YOUR URSAN BAR FOR AN AREA? NO. There is no skill involved in Ursan at all, and that is why I oppose it. Clearly you have never used Ursan at all. Keep in mind that when you put Ursan Blessing skills on your skill bar, the other 7 skills will remain there. Since Ursan Blessing will remove our other 7 skills when it's used, it is best for us to bring long lasting skills. I bring Ruby Djinn or Naga Shaman depends on the environment whether it is fire favorable or not. Also, if I have to make a run to a certain point while having Ursan, I would bring a long-lasting stance like drunken master to help the boost. However, if I have to protect my heroes/henches, I would bring dwarven armor. I use spear and shield myself, so I usually bring a spear skill or two to do some damage while my bear is down. Of course, I also bring a few shouts to buff the team around. The worse thing about being in the bear form is that you can't use your resurrection skill when you are a bear. In other words, if the two monks in the team die, and no one is aware of that, bears will go down as fast as a human mesmer in front of an angered norn. In this sense, does it mean Ursan Blessing is balanced? P.S: I have been using fast cast nuker on my mesmer for two years (without changing) after Guild Wars original is released; does that mean my fire build is imbalanced? If so, how come balancing updates always boost up my skills? Shaz
Quote:
Originally Posted by DivineEnvoy
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Quote:
Originally Posted by DivineEnvoy
P.S: I have been using fast cast nuker on my mesmer for two years (without changing) after Guild Wars original is released; does that mean my fire build is imbalanced? If so, how come balancing updates always boost up my skills?
Say what? Ok you lost me here
DivineEnvoy
Quote:
Originally Posted by Shaz
Um...I don't see how what you said make Ursan not a broken skill.
Say what? Ok you lost me here What I said was really a reply to what unienaule considered as "balanced." If you actually read what unienaule said, it makes much more sense. Shaz
I did actually, still don't see how that make Ursan not a broken skill. What unienaule said about balanced and what you said are completely different.
bungusmaximus
Quote:
Originally Posted by DivineEnvoy
Most of us are in small guilds, and even inactive guilds. Hence, we have to find pick up groups for places such as HA, and thus ranks will be required. Due to his late start, things have been unfair for him. Who is really going to teach him what to do, and how can he learn to HA without any ranks?
Don't have an easy answer to that (well, let us use UB in halls LOLOLOL), I started playing when factions came out, so I'm not exactly a super-vet either. PvP is another story anyways because it takes such a (*&*(&!!!! lot of time to be good at and you can't nerf the competition. THis means you can always play HA (I played it when I owned gw for 2 months), but you will inevitably get creamed.
About your friend, tell him to roll an ele, let him finish NF, and let him PWN doa. You don't have to be exactly good to play SF ele. I'm in a small guild too, so I always PUG lots of things, like DoA of Urgoz or HA. When you get the hang of an area you can farm the living crap out of it real soon, it's really not that hard, just need a patient team. And then there's heroes, ooooh they're so sweet, LOL who needs prophecies (flame retarded suit engaged) . DivineEnvoy
Quote:
Originally Posted by Shaz
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Quote: Originally Posted by unienaule Here's an example. In the days of Orozar, I used symbiosis to make a ridiculous tank with 8-9 maintained enchants on him and use dwayna's to heal him for 250-300. Is that breaking the game? No. Is that knowing my enemies won't be able to counter a certain strategy because they can't change their builds? Yes. Did that build work in other places? Not so much. DO YOU EVER HAVE TO CHANGE YOUR URSAN BAR FOR AN AREA? NO. There is no skill involved in Ursan at all, and that is why I oppose it. unienaule is saying that Ursan Blessing does not require a change to the build when an area is changed, while other builds require to do so; therefore it is unbalanced, since it seems to be uncounterable to all the mobs every area.
My post on 354 is really a counter to this. I mentioned how while having an Ursan bar, it is still needed to change certain skills as areas change. We don't only bring Ursan Blessing, we bring 7 other skills as well. I also listed a disadvantage when one is in the bear form to reinforce my arguement: one cannot use resurrect skill.
My later paragraph is really a conclusive message to breakdown the logic within this so-called balance. As noted, this person believes that since a build is not changed throughout the course of switching areas, it must be overpowered. However, that's not really the case to balance, since my nuker build has lasted me two years without changing, and it is not overpowered as noted that balance updates have buffed it.
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Originally Posted by bungusmaximus
Don't have an easy answer to that (well, let us use UB in halls LOLOLOL), I started playing when factions came out, so I'm not exactly a super-vet either. PvP is another story anyways because it takes such a (*&*(&!!!! lot of time to be good at and you can't nerf the competition. THis means you can always play HA (I played it when I owned gw for 2 months), but you will inevitably get creamed.
About your friend, tell him to roll an ele, let him finish NF, and let him PWN doa. You don't have to be exactly good to play SF ele. I'm in a small guild too, so I always PUG lots of things, like DoA of Urgoz or HA. When you get the hang of an area you can farm the living crap out of it real soon, it's really not that hard, just need a patient team. And then there's heroes, ooooh they're so sweet, LOL who needs prophecies (flame retarded suit engaged) . Well PVP isn't an issue for him anymore, since he enjoys PVE just enough. Nice idea by the way, maybe I should suggest for him to make an elementalist. Relevantly, he likes his current profession as he can do over 100 damage per second. Guess his heroes/henches really restrict his gameplay. Shaz
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Originally Posted by DivineEnvoy
unienaule is saying that Ursan Blessing does not require a change to the build when an area is changed, while other builds require to do so; therefore it is unbalanced, since it seems to be uncounterable to all the mobs every area.
My post on 354 is really a counter to this. I mentioned how while having an Ursan bar, it is still needed to change certain skills as areas change. We don't only bring Ursan Blessing, we bring 7 other skills as well. I also listed a disadvantage when one is in the bear form to reinforce my arguement: one cannot use resurrect skill. I got that actually . What you said is still completely different from what unienaule said. While you can change the 7 skills to help you with different area, you are not require so. Just Ursan is enough cause havoc, other skills are just icing on the cake (so that make it even more imba, so not really helping your case) while you are out of the form (even for a warrior, if you have different energy set weapons, you're rarely out of it. At the most 20 secs, so meh). Cause while in Ursan form, the only thing that can shut you down, is major Edenial, and not many PvE AI does that. I know that ANET will fix this skill without a doubt. Just hope it sooner then later. |