~Ursan Blessing and balance~

reverse_oreo

Wilds Pathfinder

Join Date: Dec 2005

Scars Meadows [SmS] Officer (not recruiting)

I am just upset that i work my ass off to do doa and get a couple armbraces to make some money, but now many more groups are coming in and doing the same thing with no troubles at all. Prices on the armbraces are taking big hits too. UB is by far the worst of the pve skills, no team should be able to run in and take down any target no matter what. OOPS I HAVE BLIND ON ME, OH WELL ILL JUST HIT 1 AND HIT HIM EVEN THOUGH I CANT SEE!

Auron of Neon

Auron of Neon

cool story bro

Join Date: Apr 2006

Mililani

yumy

Quote:
Originally Posted by yesitsrob
Because Ursan isn't some bullox cookie build and because you actually do have to run cookie cutter builds in the first place? C/D QFT

only people that support ursan are scrubs who fail too badly at the game to beat it otherwise

GW has gone to shit - instead of promoting skill to win, Anet promotes stupid crap like consumables and ursan blessing to get even the most skill-less retards through the campaign. Doesn't that sort of fly in the face of everything they set out to achieve?

Ditch this shit, remove UB from the game.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
I am just upset that i work my ass off to do doa and get a couple armbraces to make some money, but now many more groups are coming in and doing the same thing with no troubles at all.
Quote:
only people that support ursan are scrubs who fail too badly at the game to beat it otherwise Take a good look folks, this is what it boils down to. You have two arguments here. One is that players should be able to use what they like to play in their own instance, the other is if you don't play like I think you should, you shouldn't be able to succeed. There it is, it's pretty much a summary of the thread thus far. Now you can't even beat the game if you support Ursan, much less use it.

Auron of Neon

Auron of Neon

cool story bro

Join Date: Apr 2006

Mililani

yumy

Quote:
Originally Posted by trobinson97
Take a good look folks, this is what it boils down to. You have two arguments here. One is that players should be able to use what they like to play in their own instance, the other is if you don't play like I think you should, you shouldn't be able to succeed. There it is, it's pretty much a summary of the thread thus far. Now you can't even beat the game if you support Ursan, much less use it. You can beat the game all you want. But don't pretend you're any good if the only way you can do it is with Ursan.

reverse_oreo

Wilds Pathfinder

Join Date: Dec 2005

Scars Meadows [SmS] Officer (not recruiting)

Quote:
Originally Posted by trobinson97
Take a good look folks, this is what it boils down to. You have two arguments here. One is that players should be able to use what they like to play in their own instance, the other is if you don't play like I think you should, you shouldn't be able to succeed. There it is, it's pretty much a summary of the thread thus far. Now you can't even beat the game if you support Ursan, much less use it. I may have written that the wrong way. I am not mad that more people are playing the area and that more people are beating it, i am upset at the fact that people do it with zero skill. This game is supposed to take some form of talent to beat. Someone who got this game 2 weeks ago should not be able to go into DoA and beat it. Simple as that.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

My problem is that it interferes with MY playing. If they ursan their ambraces and I work for mine. They get more. prices drop. They get better. My hard work is wasted because someone with no skill comes along and c-spaces.

And my pugging.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

I have beaten every area in this game except DoA, and still have yet to use Ursan way to do it. That said, I don't care if you use Ursan to beat that or the areas I have beaten.

I farmed in game for maybe half a year to get Obsidian armor for the only char I have in 2 years that has it. I don't care about people using their real life jobs (or their parents') to fund their Obsidian armor for all their characters.

I used my ranger as a trapper and my ele as a nuker to beat Urgoz and the Deep. I don't care that you didn't use the same skills I did to finish it, or that you finished it faster.

A lot of my characters have skins that I personally farmed for, whether I farmed for the drop or farmed for the gold to pay for it. I don't really care what skins you have on your weapons and what it took to get them.

Unless I am helping out my friends, guild or alliance mates, I am hero henching it, period. I don't really care it you pug or not.


Why don't I care? It's simple, I paid for this game to play it, and enjoy it with the tools provided by Anet. I am glad they have provided different tools for different people to get it done. What tool you use to defeat in you or your groups instance is up to you. How you get armbraces, and tormented crap is up to you. I believe you having the choice of how you want to play the game is more important to how I feel you should. My way of playing the game may different than your way of playing the game, I accept that. So I am fine with that as long as your way does not directly interfere with my way.

Quote:
Originally Posted by angmar_nite
My problem is that it interferes with MY playing. If they ursan their ambraces and I work for mine. They get more. prices drop. They get better. My hard work is wasted because someone with no skill comes along and c-spaces.

And my pugging. No it doesn't, yes I am bold enough to tell you. Someone playing Ursan does not affect how you play the game. Someone using Ursan in one instance does not stop you from not using it in yours. The economy is mostly player driven, and it's always been, so supply and demand has always played a part in how expensive/cheap things are. I was fine when Victo's sets dropped in price, I'll be fine if/when armbrace and tormented items drop too.

Auron of Neon

Auron of Neon

cool story bro

Join Date: Apr 2006

Mililani

yumy

Quote:
Originally Posted by trobinson97
So I am fine with that as long as your way does not directly interfere with my way. That's nice, except it does. Go up and read Angmar's post. If a bunch of retards pug with 5 ursans and a volfen for DW, they get X amount of drops in a shorter amount of time than you, because ursan is that imba. They can farm 2X or 3X in the time it takes you to just farm X. They sell their shit, market prices drop, you're left with merely X and a market that doesn't want it. How does that *not* directly interefere with you?

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Correct me if I am wrong but elite missions are meant to be challenging and only to be accomplished by those that understand the game, at the very least, pretty well. It promoted skillful play (albeit some cookie cutter builds depending on what PuGs you opted to join) however even with cookie cutter builds you still needed to understand what your role was in that group.

That being said, Ursanway throws everything about skillful play and working together out the window. You get 6 bears and 2 monks and go out and decimate everything in your path.

I would have no problem if everybody in the game beat DoA IF they did it without the use of Ursanway. While it may seemingly promote the acceptance of lesser used professions into groups it does not change the fact that their is almost no skill involved in using it. Overpowered skills, even in PvE, should see nerfs.

Auron of Neon

Auron of Neon

cool story bro

Join Date: Apr 2006

Mililani

yumy

Quote:
Originally Posted by The Phantom
While it may seemingly promote the acceptance of lesser used professions into groups it does not change the fact that their is almost no skill involved in using it. Ya. A mesmer or rit using Ursan is no longer a mesmer or rit, he's just a skill-less buttonmasher. Sort of like sins. But immune to blind and with hundreds more HP and an armor bonus.

mcsumo

mcsumo

Wilds Pathfinder

Join Date: Jul 2006

SOS

R/

In all these threads I see so much exaggeration. It seems most of you guys talking about c-spacing and zero skill haven't even tried ursanway.

I went with a team tonight, who were all good, all knew the layout, all had good builds/Norn rank and we still nearly party wiped a couple of times. We still have to hit the right targets/follow the calls. The monk still has to do a good job, applying spot heals where needed. The rits have to keep spirits up and not draw aggro (which was the problem since we had hero rits). And sometimes they will still make a beeline for your back line, or two groups will get involved no matter how you try to seperate them.

Yes a guy who has had the game for 2 weeks could possibly do it with us if he listened really well to instruction. But he would be a pretty amazing player to have reached doa and got his norn and LB rank up to a decent level in such a short time.

BUT that same guy could easily tag along with his ' I just hit stuff build ' and Racthoh's paragon build would keep him alive. The monk in that build pretty much only has to heal Rac, so as long as 2 week guy listened to instructions he could do it with you guys just as well.

I can beat the game in a variety of ways, but for my ranger to do it UB is my best bet, unless Racthoh or another paragon with his build wants to take me. Then I can run whatever build I like.

The thing is UB aint as powerful as you are making out. It only adds 20 armor at max rank, so for caster classes still pretty much paper armor in DoA, even with the extra health, if they don't attack as part of a coordinated team they are going down hard and fast. But as long as they were in yelling range of a SY/TNTF para they could survive all sorts of idiotic moves.

UB can face counters, wells of silence/vocal minority can stop the bear shout, and that is a problem for all of us not just 1 player. The attacks can be and often are interrupted. I have been e-denied from full to out of bear form in very short time, despite waving my zealous axe like a loony (which is no use if I am blind btw). We can still be knocked down and snared quite horribly. Those life stealing buggers don't care how much we growl at em, if we don't time our knockdowns and spike together they will eat us up.

And don't forget this is our elite and when we are in bear form we can't do anything else.

Please stop all the hyperbole. We are not unstoppable and we require no less 'skill' than somebody who tags along hiding under Racthoh's steel umbrella.

And consumables are a whole different matter, some of thE SMS guys who are so anti UB, have said they use consumables just to make it easier and speed things up.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

I am not completely in favour of the dominance of UB. I am ambivalent whether it is nerfed or not. But the last few arguments about the economy is quite poor.

Because you can run Ursan and farm it as well. If your skills and familiarity of the map are better, you can probably farm faster than them.

It is not as if good players do not get to use Ursan's Blessing. Then show them how you can run UB better.

I suppose you're going to say "but I don't want to run UB", and hence you're in the "i don't use it so shouldn't you" corner. Go look for any investor that yearns for yesterday's economy, instead of looking today's economy and planning for tomorrow's economy.

The one valid reason to nerf UB is because it makes the game one-dimensional and boring in time. I might say that this is good enough a reason for a nerf. But many reasons brought up are quite hollow.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

I have been struck with an epiphany (sp)
Ursan is literaly a cheat code added by anet to satisfy the less adept players, until GW2 is finalized, and released.
These said players will bore quickly over time with the lack of skill, and thus lack of challenge offered by the 'true' spirit of GW..
being skill against environment.
They will move on hopefully...by either asking for help with their skills, or go play WoW.
They certainly won't have such an easy time of it once GW2 is released..
You want to 'out-think' the next turn of events, and hope that you have planned your skills to adapt to the next 'baddie'.
I play games for the challenge, and fun of it.
Don't tell me to PvP..been there...done it thank you.
That's why I started PvE. (way over 2 years ago.)
I refuse to ursanway...I like to be challenged!
(yep..english is my second language)
EDIT: The spirit behind this post is....Ursan does hurt players, by not allowing them the full benifit of GW skills (balanced or not) a mesmer can play a mesmer....a rit can be a rit..(not a mindless button smasher)and making certain acheivments that were for those that did continue to evolve, and better themselves with the game(rewards anyone?)

Auron of Neon

Auron of Neon

cool story bro

Join Date: Apr 2006

Mililani

yumy

Quote:
Originally Posted by arsie
The one valid reason to nerf UB is because it makes the game one-dimensional and boring in time.... But many reasons brought up are quite hollow. That's a really bad reason. It'd be stupid to nerf something because it made the game boring.

The primary reason for removing Ursan from the game (or severely nerfing it) is that it flies in the face of everything ANet ever tried to achieve with elite PvE areas; any other reasons for removing it are secondary (including, yes, the economy). They are still, however, valid reasons. You should not have to run Ursan to keep pace with a bunch of scrubs that have no skill or comprehension of the map mechanics, because frankly, those aren't required when you have Ursan. Over-aggro? No problem, we'll just AoE KD them and then hit through blind for hundreds and hundreds of damage!

ANet is doing it wrong. Consumables and shit like Ursan do not promote the whole skill-over-build concept that Guild Wars was founded on. If people are too bad at the game to beat the elite PvE areas, that's their problem; they shouldn't get the same rewards (in less time) that more skilled players do. That simply undermines the entire point of the game.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Personally I have no problem with the people who run UB. I only have a problem with the skill itself. Currently it is the most imbalanced skill in the game (with SY as runner up) and I expect both to see a nerf. Regardless the main reason I think that UB should be nerfed is because it supports unskillful play. At the very most UB will teach players how to watch aggro and follow targets.

I am usually in favor of using overpowered imbalanced skills as much as possible before they become nerfed however UB crosses that threshold for me. When skillful play no longer becomes necessary in something entitled an "elite mission" their is something extremely wrong here.


As to comments about "SMS and SY" -
Yes, SY is ridiculously overpowered. Yes it should see a nerf. So why is no one really complaining about it? Because UB is in much more need of a nerf than SY. Not many people bother to realize the potential of SY (such as using it with Focused Anger), whereas UB is being abused left and right (especially in elite missions). Elite missions are not supposed to be "C-spacing for 2-3 hours and than getting phat lewt" Instead they're supposed to be "Use tactics and strategies that the rest of the game has taught you to grueling fight your way through 3-4 hours of challenges for phat lewt" Personally, I'd like armbraces to mean something.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by mcsumo
And consumables are a whole different matter, some of thE SMS guys who are so anti UB, have said they use consumables just to make it easier and speed things up. Yes, SMS has used consumables to make it easier and speed things up. No, SMS has not relied on those consumables to complete the areas.

And therein lies the difference.

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by mcsumo
In all these threads I see so much exaggeration. It seems most of you guys talking about c-spacing and zero skill haven't even tried ursanway.
Because they don't need to run ursanway to be successful?

Quote:
Originally Posted by mcsumo
The monk in that build pretty much only has to heal Rac, so as long as 2 week guy listened to instructions he could do it with you guys just as well. I will reiterate what I stated in the last thread. Claiming that the only player the monk has to heal is Racthoh is entirely false. SY does not effect the loss of health that will be suffered over time by health degen and life stealing. One example would be the hungers in Stygian. SY isn't going to turn that 60-70 dmg Vamp Touch or Vamp Bite is going to be delivering into 0's.

Quote: Originally Posted by mcsumo I can beat the game in a variety of ways, but for my ranger to do it UB is my best bet, You just provided an excellent example for one of the key points that is being argued here. Giving the players the ability to use a skill that can turn the ten professions into a uniform cluster with just a different visual appearance is by no means a positive thing. Players should rely on their characters pros and cons in the game. They shouldn't be able to slap a skill on their bar regardless of their class.
Quote: Originally Posted by mcsumo unless Racthoh or another paragon with his build wants to take me. Then I can run whatever build I like. Once again it's not that simple. You can't walk in there with one SY paragon, and 7 smite monks and expect good things to happen.

Quote:
Originally Posted by mcsumo
The thing is UB aint as powerful as you are making out. It only adds 20 armor at max rank, so for caster classes still pretty much paper armor in DoA, even with the extra health, if they don't attack as part of a coordinated team they are going down hard and fast. They still have the ability to attack through every form of melee shutdown this game has to offer.

Quote:
Originally Posted by mcsumo
We are not unstoppable and we require no less 'skill' than somebody who tags along hiding under Racthoh's steel umbrella. If running balanced requires no less skill than why are you still playing UB the most uniform and utterly boring team composition possible? This "steel umbrella" is much much more vulnerable than UB. Melee shutdown actually applies to SY, but does not to UB. You can attack through faint, soothing, blind, etc. with no consequence, but SY will be severely crippled until those hexes and conditions are removed.

Quote:
Originally Posted by mcsumo
And consumables are a whole different matter, some of thE SMS guys who are so anti UB, have said they use consumables just to make it easier and speed things up. There's a difference between running consumables for speed purposes and running them because you need them. If you took some time and looked at the beginning of some Mallyx thread you would see SMS was doing DoA long before consumables were introduced to this game.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Quote:
Originally Posted by Auron Neon
they shouldn't get the same rewards (in less time) that more skilled players do.
Answer:
Quote:
Originally Posted by Arsie
you can run Ursan and farm it as well. If your skills and familiarity of the map are better, you can probably farm faster than them.
Quote:
Originally Posted by Simath
You just provided an excellent example for one of the key points that is being argued here. Giving the players the ability to use a skill that can turn the ten professions into a uniform cluster with just a different visual appearance is by no means a positive thing. Players should rely on their characters pros and cons in the game. They shouldn't be able to slap a skill on their bar regardless of their class. Relying on char pros and cons means that if you play certain professions, you've got no chance of getting into a serious group (in DoA at least). And if running Ursanway isn't positive for you, then don't.

Anet likely just made DoA more accessible/playable for average players. I don't see the problem with that, maybe because I don't give a damn if someone feels leet by completing leet areas using a leet method.

Auron of Neon

Auron of Neon

cool story bro

Join Date: Apr 2006

Mililani

yumy

Quote:
Originally Posted by Perfected Shadow
Anet likely just made DoA more accessible/playable for average players. I don't see the problem with that. Except for the entire premise that DoA is supposed to be an elite PvE area?

o ok

reverse_oreo

Wilds Pathfinder

Join Date: Dec 2005

Scars Meadows [SmS] Officer (not recruiting)

Quote:
Originally Posted by Auron of Neon
Except for the entire premise that DoA is supposed to be an elite PvE area?

o ok Exactly, there is not even an NPC that tells you what doa is, you have to find it on your own in chantry. I bet 50% of the people who play NF dont even have a clue doa exists. If anet wanted to make this area more accessible, they would at least tell people about it.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by DivineEnvoy
As you said it yourself, they are PVP nerfs. We are talking about PVE here, which is different than PVP. So what if a player decides to make a free forum account and posts on a forum? That action is so easy even a caveman can do it. Ugh not know what squiggly-things on glowy-box-thing do. Ugh SMASH glowy-box-thing!

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

Quote:
Originally Posted by Hyper Cutter
Ursan Blessing IS an elite.
shhh theyll nerf Arcane mimickry



/doh

Glints Bane

Glints Bane

Krytan Explorer

Join Date: Jan 2006

Where I sleep

The Almond Brothers [Bros]

N/

Ok sorry guys time for me to talk as well.

Many people have stated the "fact" that if you don't like a skill don't use it...that is total BS. It is sad, because of the fact that a super imbalanced skill is defended by people who have not thought through the consiquences that will be reaped because of their stupid and thoughtless actions. For example; The reason people go to DoA and complete the quests is due to many different things. One thing and probably the most common thing is collecting weapons and gemstones for Ambraces. When people can complete DoA multiple time in one day because of an overpowered skill then the prices of these items will drop because they will flood the market(Ambraces are already on the drop). So you CAN continue to wack at things without using your brains(your good at it thus far) but make sure your doing it because you don't want to use your brains and not to make money. In the long run you hurt everyone who is in the Guild Wars economy.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by DivineEnvoy
This is getting no where. Most of us just continue to post valid reasons against the arguement of nerfing Ursan Blessing; yet they are continue to be ignored. Hmm, that has a core of truth, because most arguments against bears on steroids are as solid as the arguments in favor. I'm just making my own particular point, as do others.

GW is a bit of a funny game anyways, in other games you can adjust difficulty settings if you're in for a challenge, GW doesn't have such a thing (as it would be impossible to group). Therefore you need challenging areas to keep the hard cores happy and playing. I'm still not in favor of making those easy but that seems to be a matter of taste really. Others don't mind and we indeed can't decide for eachother what's supposed to be fun. Still I wouldn't mind if they made the bears at least counterable by shutdown.

lord dragon

Lion's Arch Merchant

Join Date: Sep 2007

R/

Quote:
Originally Posted by Glints Bane
Ok sorry guys time for me to talk as well.

Many people have stated the "fact" that if you don't like a skill don't use it...that is total BS. It is sad, because of the fact that a super imbalanced skill is defended by people who have not thought through the consiquences that will be reaped because of their stupid and thoughtless actions. For example; The reason people go to DoA and complete the quests is due to many different things. One thing and probably the most common thing is collecting weapons and gemstones for Ambraces. When people can complete DoA multiple time in one day because of an overpowered skill then the prices of these items will drop because they will flood the market(Ambraces are already on the drop). So you CAN continue to wack at things without using your brains(your good at it thus far) but make sure your doing it because you don't want to use your brains and not to make money. In the long run you hurt everyone who is in the Guild Wars economy. Anytime the price of something falls, I am all for it. If you want money, make it anyway you want, but don't think that it can only be made off of other players. Do I play with ursan, sometimes. Do I play without it, most times. I prefer using skill. But, I don't play DOA for money, I play for fun. If you want farming areas, go to them. Just don't use that as an excuse. I hope all prices come down. It will help the game, not hurt it.

The only people lower prices will hurt are the gold farmers. I won't be sad to see them leave.

Glints Bane

Glints Bane

Krytan Explorer

Join Date: Jan 2006

Where I sleep

The Almond Brothers [Bros]

N/

Quote:
Originally Posted by lord dragon
Anytime the price of something falls, I am all for it.
I bet you are, bacause then you wouldn't have to work to hard in order to afford what others used to work hard for, such as Fissure Armor or rare req8 weapons.

Quote:
I don't play DOA for money, I play for fun. I didn't say everyone played for money I said some and most. This is more then likely true but I don't have the statistics and neither do you so w/e.




Quote:
If you want farming areas, go to them. Just don't use that as an excuse. I hope all prices come down. It will help the game, not hurt it.

The only people lower prices will hurt are the gold farmers. I won't be sad to see them leave. yeah it wouldn't hurt it...for those people who don't work hard or set goals. I'm a casual player who is working really hard at the moment to gain Fissure armor for my necro. When I get it I will be so proud because I worked for it even though I'm not a hard core gamer like my guildies. When someone who doesn't have to work at all and just gets something thats really cheap(ecto and shards) and goes to buy what I worked for I would be a little upset, not because of different gameplay but because the quality of game play is lowered and the new standard is below par.(par=enjoyable for both casual and hardcore gamers)

mcsumo

mcsumo

Wilds Pathfinder

Join Date: Jul 2006

SOS

R/

Quote:
Originally Posted by Simath
I will reiterate what I stated in the last thread. Claiming that the only player the monk has to heal is Racthoh is entirely false. SY does not effect the loss of health that will be suffered over time by health degen and life stealing. One example would be the hungers in Stygian. SY isn't going to turn that 60-70 dmg Vamp Touch or Vamp Bite is going to be delivering into 0's.
Hah you see what I did there? Exaggerated just like all you antis are. Obviously the monk is going to have to deal with other stuff. Those hungers will take that health right off no matter whet you do (apart from can't touch this). But they are only dangerous in a big group,when they don't have any 'melee' shutdown. So they can be knocked down and interrupted by your balanced bars too if you set up for it.

Quote:
Originally Posted by Simath Once again it's not that simple. You can't walk in there with one SY paragon, and 7 smite monks and expect good things to happen.
It isn't that simple for bears either. Just try walking in there in with 6 bears and 2 monks. Even though you know the layout you can easily go down. Especially if your Norn and LB ranks are only mediocre.... even more so if you have a few 'caster' bears.

Quote:
Originally Posted by Simath
If running balanced requires no less skill than why are you still playing UB the most uniform and utterly boring team composition possible? This "steel umbrella" is much much more vulnerable than UB. Melee shutdown actually applies to SY, but does not to UB. You can attack through faint, soothing, blind, etc. with no consequence, but SY will be severely crippled until those hexes and conditions are removed. Because I don't know any paragons. December last year was the last time I relly looked at my paragon. He just didn't seem to do any of the roles I tried as well as I would have liked. (Maybe that was my fault). So I gave up on him. I think a lot of other people did the same once they played them through NF. Also when Kurzick skills first arrived I didn't really look at them since I hadn't really started either title track. So I missed the power of it.

I bet the mobs that apply those hexes and conditions are your priority target though right? Just like bears have to take down AoE damagers first. You don't really have to worry about AoE too much because of super armor. Different tactics for different strengths. Also in a balanced team, with a half decent monk, those hexes and conditions certainly shouldn't last long enough to make a difference.

I too would also prefer to play balanced. But your build isn't really balanced. Take out SY and your entire strategy fails. I don't think you would get very far at all using the exact same team and a paragon without SY.


Quote:
Originally Posted by Simath
There's a difference between running consumables for speed purposes and running them because you need them. If you took some time and looked at the beginning of some Mallyx thread you would see SMS was doing DoA long before consumables were introduced to this game. I know. I was merely pointing out that they are a seperate issue. Bear teams I am involved in don't 'HAVE' to use them. And Damn!!! that would be an expensive way to do it if, you did need to use consumables through every area.

Lastly, this isn't really going to affect the economy that much. People will get bored of it reasonably quickly. Some still can't succeed using Ursanway. It is the farmers who really affect the economy. I mean DoA gems, gemsets, armbraces etc have dropped how much in the last 10 months. Something like 90% isnt it? I am not a trading nut. But that seems like pretty drastic devaluation.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

The thing that doesn't cease to surprise me in this UB discussion is the apparent amount of passion people show either way. It's a single non-mandatory and fairly 'meh' skill in a fantasy RPG. If somebody gets all worked up over such things I wonder what they do in reality where things have actual consequences ...

However, I realized that there happens to be another build that shares many properties with UB, including:

* relies on skill spamming
* high single target DPS
* armor ignoring damage
* immune to conditions/hexes
* speed buff
* energy management problems / susceptible to energy denial

Main differences are

* protection ignoring damage (better)
* condition control (better)
* ability to block (better)
* amazing self-healing, thus soloable (better)
* melee range only (worse)
* DPS not affected by buffs like LB title (worse)
* no KD (worse)
* lower max AL and HP (worse)

From that list, can you spot the 'proto-bear' build? It's nothing else than the infamous touch ranger! Except for some areas that specifically benefit from a particular buff like LB, a toucher performs as well or even better than an ursan tank. Thus it is impossible to 'balance' UB in its current form because of cumulative PvE only effects. If UB is balanced for DoA, it's pitifully bad everywhere else. If it's balanced for general gameplay, it's way overpowered in DoA. Hence here's another suggestion for solving the dilemma: change UB (and the other PvE elites) so that you can only use it while displaying your Norn reputation title. You can have LB and its benefits but no UB, or UB and its benefits but no LB, your choice. If you switch to LB or some other title while in ursan form, that will automatically trigger Totem of Man. This solves the main problem which is not armor ignoring damage (there are other comparable builds like the toucher) but the cumulative effect of PvE only bonuses.

Anybody happy with that?

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by tmakinen
The thing that doesn't cease to surprise me in this UB discussion is the apparent amount of passion people show either way.
Passion > indifference at any time I don't see a problem as long as people keep stuff civil.

Quote:
Originally Posted by tmakinen
change UB (and the other PvE elites) so that you can only use it while displaying your Norn reputation title. You can have LB and its benefits but no UB, or UB and its benefits but no LB, your choice. If you switch to LB or some other title while in ursan form, that will automatically trigger Totem of Man. This solves the main problem which is not armor ignoring damage (there are other comparable builds like the toucher) but the cumulative effect of PvE only bonuses.

Anybody happy with that? That's not even such a bad idea if you ask me. Can you use LB gaze and UB at the same time then normally?

Sweet Mystery

Sweet Mystery

Lion's Arch Merchant

Join Date: Aug 2007

Shadow Hunters Of Light [SHOL]

R/

Quote:
Originally Posted by Simath
Players should rely on their characters pros and cons in the game. They shouldn't be able to slap a skill on their bar regardless of their class. Yes.... so they have a choice, not your choice, their choice. They choose to use a skill on their character that is a pro to their character.

Sheesh.... everyone just wants to screw the game for others for such selfish little reasons.

The economy won't crash because say a thousand people use UB... do we really know how many do? Oh one or two may post they used UB teams... well good for them, they went and did something so they enjoyed doing something. That is what it is all about, people enjoying the game.

Shall we stop the 2 and 3 man teams in DoA as they farm it too much and so ruins things? Shall we stop the 55 & SS/SV combos in UW? Shall we nerf VwK to stop the solo Warrior's in UW?

People should get off their high horses and let people play as they want to play. Don't like the skill, dont use it simple. Others will like it and use it and so play it. Let them.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Quote:
Originally Posted by ender6
No need to flame/or cry...

UB will be nerfed as it should.

As Avarre said the biggest mistake ANet made was introducing PvE only skills. The introduction of such skills underminds the gaming concept of GW. What set this game apart from others within its genre was the use of skills and balance. Hopefully ANet has learned its lesson(s) and it will show when GW2 is released. Your so full of crap your hair stinks clear to Antarctica... In no way does any PvE skill of any kind, or the nerfing of it if need be, to prevent exploit farming bots, "undermine the concept of GW". If anything making GW have skills that PvP people can not bitch about improved the game more then any other thing in the last 3 years. That way if anet wanted to add a skill for something special or Whatever other dumb ass thing in PvE. The PvP exploiters will not abuse it and ruin it for everyone with their Angst.

You can expect right now that PvE skills will be a part of GW2 from the beginning. Both Race and Quest skills... While CORE skills will be pretty much all there will be in PvP for obvious balance reasons. That's practically a given... Any Moron can see that even from the concepts from the GWEN expansion and from things they have already said in interviews.

Shaddow

Ascalonian Squire

Join Date: Jun 2006

W/Mo

Ill Just say this URSAN blessing is a Elite PVE skill - Supposed to be strong as its an elite. ALSO it makes PVE easier in places but in others it does not as does any other skill so stop moaning about it owning in certain places because thats what skills do. AND if your good enough to get your Norn title maxed shouldn't you have something to enjoy like a kick ass blessing.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Originally Posted by tmakinen
The thing that doesn't cease to surprise me in this UB discussion is the apparent amount of passion people show either way. It's a single non-mandatory and fairly 'meh' skill in a fantasy RPG. If somebody gets all worked up over such things I wonder what they do in reality where things have actual consequences ...

However, I realized that there happens to be another build that shares many properties with UB, including:

* relies on skill spamming
* high single target DPS
* armor ignoring damage
* immune to conditions/hexes
* speed buff
* energy management problems / susceptible to energy denial

Main differences are

* protection ignoring damage (better)
* condition control (better)
* ability to block (better)
* amazing self-healing, thus soloable (better)
* melee range only (worse)
* DPS not affected by buffs like LB title (worse)
* no KD (worse)
* lower max AL and HP (worse)

From that list, can you spot the 'proto-bear' build? It's nothing else than the infamous touch ranger! Except for some areas that specifically benefit from a particular buff like LB, a toucher performs as well or even better than an ursan tank. Thus it is impossible to 'balance' UB in its current form because of cumulative PvE only effects. If UB is balanced for DoA, it's pitifully bad everywhere else. If it's balanced for general gameplay, it's way overpowered in DoA. Hence here's another suggestion for solving the dilemma: change UB (and the other PvE elites) so that you can only use it while displaying your Norn reputation title. You can have LB and its benefits but no UB, or UB and its benefits but no LB, your choice. If you switch to LB or some other title while in ursan form, that will automatically trigger Totem of Man. This solves the main problem which is not armor ignoring damage (there are other comparable builds like the toucher) but the cumulative effect of PvE only bonuses.

Anybody happy with that? I think the idea is ok, but people would just swap titles before used they the skill. In some cases that won't be practical, in others it won't be too bad.

Sheriff

Sheriff

Jungle Guide

Join Date: May 2006

Heroic Order of Tyria

R/W

Quote:
Originally Posted by mcsumo
It isn't that simple for bears either. Just try walking in there in with 6 bears and 2 monks. 4 bears + 1 wolf + 1 raven >>>>>>> 6 bears

As soon as the ursan blessing naysayers realize this they'll want all other elites nerfed too

Leave the game as it is people, we have too many nerfs already

lord dragon

Lion's Arch Merchant

Join Date: Sep 2007

R/

Quote:
Originally Posted by Glints Bane
I bet you are, bacause then you wouldn't have to work to hard in order to afford what others used to work hard for, such as Fissure Armor or rare req8 weapons.
I have about 25 mil xp across 5 characters. I also have the armor and weapons you are talking about. Try again. As for WORK, this is a game. I enjoy PLAYING a game, not working at one. But as for the argument that it is better for higher prices, your argument fails on 2 counts with saying this. One, already have it, 2 did it when it was harder.




Quote: Originally Posted by Glints Bane I didn't say everyone played for money I said some and most. This is more then likely true but I don't have the statistics and neither do you so w/e.
Some to play for money. There are areas that drop a lot of gold when you kill in hard mode. Some like challenges. Some like titles. Each plays for thier own reason. If you want to get rich, great, just farm more and you will. Lower prices means more can have what they want.



Quote:
Originally Posted by Glints Bane
yeah it wouldn't hurt it...for those people who don't work hard or set goals. I'm a casual player who is working really hard at the moment to gain Fissure armor for my necro. When I get it I will be so proud because I worked for it even though I'm not a hard core gamer like my guildies. When someone who doesn't have to work at all and just gets something thats really cheap(ecto and shards) and goes to buy what I worked for I would be a little upset, not because of different gameplay but because the quality of game play is lowered and the new standard is below par.(par=enjoyable for both casual and hardcore gamers) Goes back to the original flawed premise. Farm fissure and the underworld if you want that armor. You will get the parts you want. It is ashame you are WORKING for it, as I am PLAYING.

Armbraces are coming down. Gems are coming down. More people can play the area that are not the normal cookie cutter builds. I think it is funny and worth the time occasionally. As for the armbraces, again, have one, it looses value everyday. As for gems, have plenty, they are going down. Still happy about the situation as it is no longer the elitist area, and now more can play.

People are pugging again. What is wrong with that?

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Quote:
Originally Posted by Sweet Mystery
Yes.... so they have a choice, not your choice, their choice. They choose to use a skill on their character that is a pro to their character.

Sheesh.... everyone just wants to screw the game for others for such selfish little reasons.

The economy won't crash because say a thousand people use UB... do we really know how many do? Oh one or two may post they used UB teams... well good for them, they went and did something so they enjoyed doing something. That is what it is all about, people enjoying the game.

Shall we stop the 2 and 3 man teams in DoA as they farm it too much and so ruins things? Shall we stop the 55 & SS/SV combos in UW? Shall we nerf VwK to stop the solo Warrior's in UW?

People should get off their high horses and let people play as they want to play. Don't like the skill, dont use it simple. Others will like it and use it and so play it. Let them. QFT. I really believe that there are many here who want to see UB nerfed because of their own selfish reasons. If they nerf this they should nerf everything. How about nerfing consumables cause they give an unfair advantage? How about nerfing LoD cause it seems every monk uses it so it must be too good, right? Lets nerf 55's once an for all cause not everyone can do it, right? Lets stop any 2 man farming teams cause thats unfair to all the other people, right?

I am a new comer to DoA and I cleared the Veil with a good team and not a single one was Ursan. It was a blast. Then I cleared the city with Ursan tanks and it was quick and it was a blast as well. God, don't you people like having different choices on how to do things? If you don't like Ursan DON'T USE IT. It is NOT ruining the game so just STFU and go play already!

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

So in summary we have these groups:

1. I like UB because it gives me a chance to do areas which otherwise my character class could not do very easily.

2. I like UB because it allows elite areas to be done in much shorter spaces of time.

3. I don't like UB because my "insert item or gold thing here" is worth less because of it.

4. I don't like UB because I or someone else has worked hard for something and I don't like the idea of people doing things easier then me.

To be honest UB is slightly overpowered, but I fail to see how people enjoying a different style of game play which UB provides should have any effect on people doing it otherwise.

I just hope A.net balance UB and not nerf if into nothingness...

On another note I have used UB a fair amount lately, why? Because some of the HM missions are just too dang annoying to do any other way, UB have finally allow me to do missions that would other fall into pure luck. I'm looking at you Eternal Grove!

theblackmage

Academy Page

Join Date: Jun 2005

To those who say that ursanway = "I WIN" button for skill-less retards: It's not. As a side-note, the only success I've had in elite areas are Shadow Form nuking in Ravenhart Gloom and running mana battery/dying nightmare killing for a trapper friend in UW (just cause it goes a little faster). Thus, as far as elite missions go, I am as skill-less as you can get.

Just for the heck of it, last night I tried the "cheat" team build. And you know what? Titans raped us repeatedly. Now I know, I'm not the most skilled player (far from it). But some people in this thread are implying that ursanway in DoA takes less skill than some tougher non-elite missions, like Abbadon NM, w/o anything from EotN. Not the case. Granted, we were only attempting foundry, but still. If UB=skill-less win, why didn't we win?

And to whoever was saying UB skill #2 is a big [email protected] aggro, how does this help when you have 10+ titans on you (yes, they ALL patrolled to our position at the entrance of the "room", and this was not a random patrol, either.)

So in short, sure, I may [email protected] areas, but how much phail can one expect from an "EZ mode" skill?

It ain't broke. Don't try to fix it.

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Quote:
Originally Posted by kazjun
Don't like it? Don't use it. And as for clearing FoW? Any decent team, or two players and six heroes can clear it just as easily. Difficulty is not the problem here.. its the amount of time. The fact that this tactic that requires essentially no thought process to run is the most effective way of completing areas is ridiculous. Lets assume that you aren't a dumbass, you probably understand that high end areas are meant to take some form of skill. This doesn't take skill, team building ability, nothing like that, yet is most effective. Why?

GG again ANet for not seeing stupid crap coming. A build that deals high armor ignoring spammable damage that requires you to bring one skill CAN'T be overpowered right?

mcsumo

mcsumo

Wilds Pathfinder

Join Date: Jul 2006

SOS

R/

Quote:
Originally Posted by TheLordOfBlah
Difficulty is not the problem here.. its the amount of time. The fact that this tactic that requires essentially no thought process to run is the most effective way of completing areas is ridiculous. WRONG.

Somewhere on these forums is a thread showing several people completing DoA, beating Mallyx and discussing times. I believe SMS still hold the record with 2 hrs 8 mins for a run of all 4 areas. They did this with an ingenious build idea that Racthoh came up with. Hats off to them, they are good.

Even the best bear team isn't going to beat that time. I went in with a good team last night. We all did our jobs well and had a lot of fun. But it still took over an hour to beat veil. I can't see us shaving much time off that.

So many arguments against UB and they all can be disproved if you people would just try it yourselves.

There are better builds out there that anybody could run, but unfortunately for the masses, not many want to make a balanced team.... even less have the necessary character/skills to start a team.

That is what makes UB more efficient.... you know you can find a team.

On another point somebody said that a wolf and a raven thrown in with the bears make it better. I can't really see how. Raven has less DPS and blindness taken off the bears and put on to mobs shouldnt make much difference if you are doing it right. Wolf has the DW skill which is good, but again less DPS and attack speed increase for everyone should make little difference, since bears' strength doesn't come from attacks.