This is a continuation and updated version of this thread by Winterclaw. It will be for suggestions and discussion of those suggestions relating only to Guild Wars 2, not the expansion Guild Wars: Eye of the North.
First, please see this thread for the PC Gamer summation of GW2 and the GW:EotN expansion. GW2 is still two years away and beta, one year. Some information has been verified but still more has been left up to speculation. Even more information will likely change as the game draws closer. Please keep that in mind while posting here.
Many people have posted ideas for GW2 already. The first posts and links of those threads are posted below. Any new GW2 threads will be closed and referred back to this Sticky. If I have forgotten or overlooked a GW2 idea already posted, please post it here or PM me.
GW2 Appearance request/Idea - Aeon_Xin
Originally Posted by Aeon_Xin
3 parts. Edit* 4 parts.
1. Don't Tie Class to character model. Let me pick warrior and then choose the mesmer or necro body type. There is plenty of varity in GW as it is, but it too much tied to class. Armor could still be tied to class, but scaled to fit other body types. 2. Add sliders for skin/hair color. Red Yellow Blue Black and White for hair, and skin tones could be Peach(have minimum value slightly above 0) + White + Black. Maybe a blue tone with a very low cap, for you who like the white with a slight blue tint for the corpse effect. 3. Enable all areas on armor to be dyable, Add a tint/gamma(whatever it is) to what's currently undyable, so that you have 2 dyable sections per armor. 4. Don't limit new expansion looks to new chapter. IE. You can only create an Asian look by starting in Factions. I should be able to start an asian character in Prophecies if I own Factions... |
Originally Posted by Aeon_Xin
Alot of somantics....be warned.
Etymology: Middle English gilde, from Old Norse gildi payment, guild; akin to Old English gield tribute, guild -- more at GELD 1 : an association of people with similar interests or pursuits; especially : a medieval association of merchants or craftsmen 2 : a group of organisms that use the same ecological resource in a similar way <a feeding guild> It's never sat right with me that Guild Wars really doesn't have much in the way of guilds(by definition). Mercenary Wars is more fitting to what actually happens, as every thing is rewarded with skills, gold, items, and XP. And with the low numbers that we get to party with, "Wars" is not really fitting either. I would like to see the structure of GW2 oriented more towards Guild as the top structure, comprised of clans(substituted fitting title). Factions hit closer to the nail, bent it a little but didn't drive it through the board. I've very little idea about how to do this, but I was thinking something along these lines. Have 16(3? 7? would have to do some tinkering) guilds built into the game, similar to Kurzick and Luxon.(most, but not all represented in every city) After each "Clan" earns enough faction they do quests to join specific guilds. You can only have faction in 2(or another lower number) other guilds, as sometimes guilds work together to influence or fight other guilds. (You put fluxuating caps on Guilds, so everyone can't join the popular ones. If a guild is at cap, you have to wait for the others to catch up, or join the others.) Work done for a guild outside of those 3 guilds decreases faction from all 3 faction bars. Beyond that you'd need some sort of reward system for faction, not like what we have today at all. (I'd like to see world PvP(at least in places),but that's sort of a new thread all in it's own) Gods don't have faction, they have faith or loyalty, or something along those lines. Unless you get to choose between gods...which is a whole 'nother system. Well, It's an idea, with alot of kinks and flaws, and lacks organization, any help in developing the idea is welcome(not really a signed/unsigned sort of thread..or is it?). Maybe it's a bit pedantic too, but oh well. |
Originally Posted by Quid Pro Quo
Hey, all with the news about GW2 just being announced I figured now would probably be the best time to get ideas in for it while they are still working on it.
I'm going to start on character creation because in guild wars character developement has always been one of the most important features in my opinion. Now the character creation system in GW2 shouldn't be completely different from guild wars. It should still have most of the options we have now such as face, hair and color but those areas should be expanded farther to increase customization. So for hair you would be able to choose it in 3 parts. The first would be top where you would choose what your hair would look like on the top, second would be back where you would choose how your hair would look on the back of your head, third would be sides and last would be bangs. This way people have have very different hair but without removing the chance of hair being able to move in the wind and such. Once you go through shape you would choose color much like you do now I would just recommend having color seperate from darkness and expanding color choices but complete freedom may wind up with many pink haired people running around. Now for other races these options could easily be replaced with say horns and ears, ect. Alright, so the next part of creation (after choosing class and hair of course) is face. Face could easily be much like it is now where you choose from about 10 faces but this time leave added details off. Added details would be in a new catagory for face and these would include scars, facial hair, eye color, nose type, eye brows and lips (color too). These are lots of small details that can be added together to create a very different look for every character but can still look the style of guildwars. Of course skin color is also an option but I didn't think I needed to mention that as well. Last would be a new category which would be body type. So no matter what a warrior should look like a warrior but not all warriors should look the same. If you can't add sliders for the body then let us choose from 3-4 types such as fat, lean, muscular and average. Also we should be able to choose from 2-3 class exclusive normal stand and run animations. That way there is the ability to stand in a group of warriors or any class without looking exactly the same like clones. Height slider would be there as well. The last was kind of a crazy idea I had but it would be voice. 2-3 voices for males of each race to pick and 2-3 for females. Probably the best would be young, adult, elder. How many of these ideas will make it in? Probably not many but if you support them tell me and if you can add to them please do! I'm sure there are some I forgot. Also if you disagree with any of these ideas or if any don't make sense or could create problems let me know. |
Originally Posted by Quid Pro Quo
Well right now it sounds like the team has their own ideas for world exploration but I'm sure its still very open for change.
So, here is my idea for how the world could be explorable in this new game. Right now the game is spread out into hundreds of small zones that all appear to be attached. Well my idea is that only TOWNS should be in their own zone. Towns are where people meet up to talk, team up and trade. I think that should stay how it is.. but outside should be one gigantic zone. How would this work you might be wondering? Well far away distances would be super LOD and beyond that not even loaded so that really your only loading small zones at a time but if you wanted and could find a way around everything you could explore the entire world excluding towns in one run. Each time you step outside you create your own instance and from that instance you should be able to invite new people to it. Now they wouldn't load right to you instead they would load close to their nearest town. Since the outside world would be all connected they could be across the globe when you invite them. Why make the outside instanced still? Well for one thats one of the major features that attracts people to Guild Wars. You don't have to deal with people camping mobs, immersion being damaged by enemies just popping up randomly, areas being cleared that are suppose to be "dangerous", quests can still spawn new groups of enemies without getting in other people's way, ect. What are the downsides? Well you can't run into new people playing whack a mole on mobs in one area as they pop up... I guess there could be more but I'm a bit biased on this topic. Feel free to make a list for that. Now if for some reason this idea could not work and there are many reasons why that could be then instances could atleast be split into areas. For an example lets say that Guild Wars used this system. The entire ascalon area would be one explorable unit, shiverpeaks, ect. Before I wrap this up lets get a bit more techincal with this. So when you first stepped outside you would load a certain area around your character then a bit beyond that would be higly LOD then past that would be so blurred that you couldn't really see much because it wouldn't be loaded. Enemies would only spawn around each player as they went near as well as other NPCs. So basically its a lot like zones but you can seamlessly travel between them. So thats it. If you hate this idea PLEASE post and tell me why. If you have a better or different idea I also beg you to post it. GW2 is being created! We stil have time to get some ideas in here. Like I've said in my other topic I have no idea if any of these ideas will make it in at all but it can't hurt to give some ideas! Who knows what could inspire the devs. |
Originally Posted by Enchanted Warrior
Okay, we all have questions, and wants, hopes and dreams and some fears about gw2. To that end, let's say for the sake of discussion, you were in charge and could decide what the game would be like. What would you want?
My ideas/wishes are as follows: 1) Weapons and/or armor are achieved by levelling and then by finishing quests, or collecting items. They cannot be sold or traded. Now before you yell at me, I'm tired of all the spam 24/7/365 selling items. Unless GW can implement a viable way to stop it, this would be the alternative as far as I can see. I'd like the focus to be on playing the game and sharing time with others, not lets make a deal. 2) Skills are only assessible by completing quests etc. (Like Prophecies used to be). 3) Chests require no keys and spawn randomly, the loot is high quality and only sellable to npc merchants. (Again I want the focus to be on the game not how much gold you have). 4) Larger groups, for tougher missions. Elite areas would be like this, the more the merrier. 5) No effect, condition, enchantment, spell or skill could last longer than 10 seconds. And ALL skills would be subject to a random failure. (nothing works perfectly all the time. This would effect all attacks, etc..) 6) FOTM builds are fogotten and all have the same chance to finish missions, with or without other players. 7) NO GOLD STANDARD, NO ECONOMY. Too much focus is placed on wealth. No outrageous prices for anything, no constant selling. Play the game or go away LOL (this would remove all the bots, ebayers etc.And not cause the devs to ruin the loot etc because someone sold something for real money on ebay). 8) PVP DOES NOT EFFECT PVE. Nerf whatever ya want in pvp leave pve alone. And vice versa. Simple concept. Okay lets hear your ideas? Note: These are ideas , they have no more chance of being used than I do of sprouting wings. You are entitled to your opinion, as I am mine. If you have alternate ideas, please share them. Please do not make this a flame war and attack people for their ideas. Thanks in advance |
Originally Posted by Winterclaw
Here's a thought: would it be possible in GW to have 2 different types of servers in the game instead of just one? I'm thinking a lot of people won't like some of the forumla changes to the game that the next game is adding so perhaps it'd be possible to keep some of those out of an alternate server. In terms of balancing, it should be easyish to balance two levels (20 and 100) if you balance them by the percentage of damage they do instead of raw numbers.
From what I've seen about the new game, I just can't shake this WoW-clone feeling I'm getting and there are reasons I'm not playing WoW but I do play GW. And if that turns out to be impossible, maybe Anet could do one final chapter for GW, that being one that brings in the basic setting and story of GW2, but put it in GW1. |
Originally Posted by ctran
The PC Gamer article has stated "You won't have the option to migrate characters from Guild Wars 1 to Guild Wars 2..." This is probably THE most desired feature among those who look at the transition from GW1 and GW2 with trepidation. I thought such a feature would be a no-brainer until I considered why Anet might not want us to transfer our GW 1 characters:
1) GW2 is suppose to take place hundreds of years in the future. All our beloved GW 1 characters would rightfully be dead. 2) GW2 is an entirely new and different game. Every GW player needs to re-learn the game mechanics and leveling new characters from scratch would teach us how the new system works. 3) Anet does not want GW2 to initially be flooded with high level characters. That would create a barrier for entry for those starting out in GW 2 who hadn't played the first game. My proposal is for Ancestral Characters, a way to have our cake and eat it too Addressing Problem #1: Temporal Anomaly Hundreds of years into the future, Koss is dead, Devona is dead, and [insert favorite character's name] is--you guessed it, dead! But what is death to the heroes who closed the Door of Komalie, defeated Shiro the Betrayer, and slew a god? There is a place that exists for such legends, and it is called the Hall of Heroes, where the souls of those who have saved the world rest. In Tyria's bleakest hour, wouldn't the gods see fit to release these heroes of old so that they could bring salvation? A story of how the gods called upon ancient champions to assist mortals could be used to explain how GW 1 characters show up in Tyria hundreds of years after the events in Eye of the North. Addressing Problem #2: Brave New World Ok, so you have a level 20 character because you transfered your toon from GW 1, but you haven't the foggiest idea how to jump, slide, or hit a mob with your Ugly Stick. But wait... what if in order to transfer characters to GW 2 you must first commune with the gods and petition them for help! Anet could make sure GW 1 players go through all the proper tutorials and get their GW 2 training by requiring a native GW 2 character to reach a certain skill level before GW 1 characters can be transfered to that account. Addressing Problem #3: No Pain, No Gain! New Player: "Hey, how come you have a level 20 character just because you played GW 1, while I had to start my guy at level 1?" Old Player: "Listen kid, before I could petition Balthazar for the aid of my ancestors, I had to prove I was worthy. I paid my dues, believe you me!" The nearest great temple of Balthazar is at the edge of a volcano, guarded by scores of level 24 fire drakes, a level 35 Charr shaman boss, and the demon prince Menzies himself! Anet could require Herculean trials before allowing characters to be transfered from GW 1. If a native GW 2 character has to climb Mt. Doom to free his GW 1 ancestors, he himself would have to be high level, and by that time having access to level 20 characters would not be a big deal. I am only guessing at the reasons why Anet does not plan to support character transfers from GW 1 to GW 2. However, whatever their reasons, I am sure they could be overcome. Please do not dismiss this request out of hand, this is at the top of the list of what your fans want! Sincerely, Chinh a.k.a Arcadian Mandragon |
Originally Posted by Solveig Ikram
Seeing as there is some interest in carrying over existing characters to Guild Wars 2 i just thought about an idea.
Seeing as it is going to happen 100 years in the future all existing characters should be dead or at least unable to hack it against lvl 3 Devourers. So how about this one?: @Have all your characters achievements logged and have it mentioned in the new game at some point. Eg: "After the valiant efforts of "insert old chars' name" we have gained peace in our troubled land at long last" or some such for a protector title. This would be really cool as it would link the two games and give a sense of history to GW2. Feel free to add ideas for how Characters' history could be linked in this manner. Thanks for your time. |
Originally Posted by Tide to Go
since alot of us will base our characters on our guild wars 1 characters, if you wanted the same name, make extra spaces for III, fo example, ok my name
Mad Bird: i wouln't want my gw2 char to be named mad bird, i want it to be Mad Bird the II Mad Bird the III what do you think |
Because Level Cap is a subject that has been debated for a long time and has also recently been acknowledged with new information, and because there is already a discussion already in progress that does not specifically mention GW2, that thread will remain open for discussion here.