GW2 Suggestions Thread

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

My top 5.

1)Character creation[!!!], by witch i mean the character creation screen. It would be sooo nice if we had more customization options like:
  • Type of Eye
  • Eye colour
  • Nose
  • At least 25 different hair types
  • In a LOT of colors
  • and more!!
2) Walking it looks so wierd to always run or sprint.
3) Interacting with the world, jumping, swimming, climbing
4) Stable economy
5) Better pet controls

samurai wasabi

Ascalonian Squire

Join Date: Aug 2006

always winners

A/Mo

mabye we should ad cupsize aswel (thats breastsize) and mabye we should have a new weapen the crosbow its like a bow bud it shoots further and it has armor penitration only it takes longer to reload (just like a real croabow)
and mabye we should have a halberd aswel( that is a long spear whit an axe head on it) these halberds were in the past( they really existed) meant to stab someone of his horse aswel as fighting the enemy infantry
oh and also we should have mounted units that we can ride a horse to fast travel to locations and run trough certain aereas
what would also be nice is that you could atack from of this horse an then and if the would use the halberd in this game it would be a nice weapen against these horse riders but it would be a les good weapen against infantry just to balance things up against horse riding poeple
and i think horse riding should only be able to be done in high levels if your above lvl 25 ore something

Liberations

Liberations

Lion's Arch Merchant

Join Date: Nov 2006

Azeroth (shhh)

Ryders of the Sword [FrNd]

E/

Well I'm very overwhelmed by reading and arguing in the loot-scaling thread, so I'll try my best to make some sense.

*Increase character customization by a lot. Maybe not like Oblivion (Who cares about nose bridge proportion to the lips), but at least a lot more than what we have in any other MMO to date. A hair/ makeup stylist would be good too. People don't realize it but vanities actually control the economy. The less you have to work for vanities, the better.

I say when you start you have a ton of different armor set skins to choose from, as well as weapons. Armor stats level up with you based on your character level and achievements (quest, faction rewards, etc). Now there should not be any modifiers to armor or weapons in the game that have to be replaced entirely. Perhaps you could unlock the ability to have a modifier and then go to an npc to upgrade it for you.

Now comes in the Vanities, Different special armor skins. Once you get a new skin, it can be applied to your existing armor, but should never take up an inventory space. These cannot be traded, but rather unlocked and toggled. These vanity...templates perhaps... could be found in the wilderness and are not tradeable. Once you find them, the item found dissapears and is permanently locked to your character or account. These could also be quest rewards, or faction rewards, w.e. Lower level areas and quests would have a bunch of different skins, medium would have cooler, more elaborate skins, hard even better, and so on and so forth. Maybe even a few unique one could be purchased, but found nowhere else.

This brings me to my final suggestions on this matter. Make monsters spawn in random places, never to be in the same place for farmers. Keep the vanquisher idea intact, but world wide and no cap. Once you slay enough monsters, you can get tokens or tickets that can be cashed in for money, skins, or other rewards.

These are just vague ideas, and I'm sure they could be improved on indefinitely. Just trying to help, so please don't bash me. If I'm completely wrong, just politely tell what you think could be improved, cause I hate when people flame me the instant I finish a post. Thanks

Bobbbo Ob

Ascalonian Squire

Join Date: Nov 2006

I suggest The Tengu and Centaurs should be added in the final count of playable races or in the future at some point.

They are allready in the Guildwars universe and although the Story shows their demise at the hands of humanity's expansion, the story focuses somewhat around humanity's demise at the hand of other races, so it wouldn't be unreasonable to have Tengu and Centaurs here as expanding races. Or the Tengu and Centaurs are living together with humans and could still be a good option for a playable race, because Factions and Nightfall suggested allready that Tengu and Centaurs are starting to live together with humans (not always in harmony though).


But after reading other posts, I should say this stuff:::

I'm not going to suggest a hair stylist (stupid) or vanities (also stupid)

trade hall (stupid) players can trade whenever they want as it is.

Auction house (half baked), if a player says that they are selling an item, usually people will fight for it with the price and their offer, or they don't care. An auction house would only work when you want to keep all the channels clear of any chatting at all.

Lots of pet controls (pointless) Heel, attack, defend. Those are all you need. a few pet emotes wouldn't hurt much but other than that, pointless.

huge amounts of character customization is also (plain stupid and a bad idea). You give them more face options and hair options, and pretty soon the players want you to give then the ability to edit the length of every tooth that sticks out from the char's mouth. it will just never end. Face(12 each race should do), Hair(12), Hair length(12 lengths), Facial hair (males)(all sorts of mustaches, beards, etc.), lips (females and races with lips)(12 colors), hair color(also 12 colors), eye color(also, aslo 12 colors), and height, those eight options are all you need. (Centaurs if included should have an option for Tails, Tengu would need feathers instead of hair, but same thing, and a beak option too))

adding anymore customization would create an unreasonable amount of art needed to be included in the game and Anet would have to have their entire art staff dedicated to just the character creation, and the rest of the world would end up as blank polygons in the end. And Don't forget that they also have to create all of the Enemies, NPC's and other animations and backrounds, etc. on top of this, which I am guessing numbers in the many thousands as it is...


Lots and lots and lots of Animations and Physics (really bad idea) if you allow several hundred characters to play on a single battle field, and they do all these animations, and the enviroment does all the animations, and the monsters do all these different animations, and then all the breakable objects have physics and animations attached to them..... Gee while this would Dwarf Half-life 2 in terms of what is happening on screen, every person's computer would slow down so badly that everyone would have to upgrade their computers just to play the game even with all the graphical settings turned down. (which would cost way more than a one time fee...)

not to insult anyone who spent alot of hard work and thought into their posts but most of the suggestions I have read so far are either unreasonable, pointless, or just suggesting a WOW killer for no monthly fee. And Anet stated that this is not what they are trying to do.

Tadpole Lord

Academy Page

Join Date: Feb 2007

The Almighty Spartans [Spar]

R/Me

I would like to suggest the race of tengu for GW2. There are Charr, humans, and all of those goodies, but seriously, tengu would make the perfect addition. They have enough lore surrounding them, and they are present in two of the three current games, I simply think they would make an awesome class to play...

Puliver

Puliver

Academy Page

Join Date: Jan 2007

Legie Zatracenych

Me/Mo

New way of map travelling (This could be considered like an equivalent to mounts):
It would be good to see that there is a possibility to go to a zone, not only town. Either way, a town is only a special zone . The difference is only in that, that you can fail in reaching that zone because you were going the wrong path, unaware of dangers ahead and unexperienced. What I think is, that you can pass through a zone better, if you know the zone. Let's call it pathfinding. Let's say i explored 80% of the zone, so there is a 20%+ZDF possibility that I get lost or I would be noticed by enemy. ZDF is a zone difficulty factor. This can be set by ANet for each zone specifically. This way you can say that some zones are passable only through player's active playing, you need only to set ZDF for that zone to 100%. When you are in a group, the most "dissoriented" player's exploration % in that zone is going to be computed for the group. This way there still can be runners, because although he has explored 100% of that zone, he is interrupted because of player who knows nothing of that zone. Ok now we can take an example of this. Let's say we are 2 people in one group. We want to go from Kamadan to Jokanur Diggings (I have chosen a town but you can go to zone as well, I'm going to discuss it later). There are two paths to get there. The first one is through The Astralarium and the second one through Champion's dawn. Let's say that I have explored Plains of Jarin at 100%, Zehlon Reach at 20% and Cliffs of Dohjok at 50%. The second guy in my group has explored Plains of Jarin at 100%, Zehlon Reach at 50% and Cliffs of Dohjok at 20%. Plains of Jahrin have ZDF set to 0% (it's a quiet area), Zehlon Reach to 5% and Cliffs of Dohjok to 8%. The computing is this: If we take the way through Zehlon, we have a 0% possibility to be interrupted in Jarin Plains and 85% at Zehlon so there is a 25% probability that we can safely make it to Jokanur Diggings through Zehlon. If we take the path through Dawn, we have 0% failure at Jarin, and 88% at Dohjok, so we have 22% probability that we will success through Dawn. So it is safer to go through Zehlon and it's automaticaly chosen. This was an example of traveling from town to town on foot like we "know it" with applicated new travelling system. Each town can have a teleport, so when you reach a town, you can teleport there without taking the whole trip on foot. But using this teleporter will cost you some money and it will cost you more for more "valuable" town. Ok now to the normal zones. Let's say we want to go from Kamadan to Cliffs of Dohjok. What we must do? We must choose on which connection we want to arrive. By connection I mean connection between two zones. There are 5 possibilities. We can choose only those connections we have used at least once. Let's say that we have never used Jokanur-Dohjok connection so we cannot choose it as a destination because we don't know of it's existence. Although we have used Blacktide-Dohjok connection, we have not used Blacktide-Fahranur connection so we must go through Dohjok to reach this connection and Dohjok is then used in computing probability of success. Beknur-Dohjok is not accesible from Kamadan, so we must go through Dohjok as well. Zehlon-Dohjok and Dawn-Dohjok are normaly accessible through Zehlon and Dawn. So on choosing one of these the above computing will occur and you will arrive at the destination or be interrupted during your trip. If you haven't used a connection, you can still select it at your travel map when your mate has used it. You can interpret this as: "He told me where the connection is and he can show me." Now, what is happening whe we are interrupted during map traveling. Let's say on initiating map-travelling, computer thinks a real number between 0 and 100.0 and from that it knows if the group has succeeded or failed and even where it has failed. So from this information you can appear somewhere in the zone with information like 'You have been lost in XYZ. Try to find your way back on trail.' or 'You failed on avoiding an aggressive group. Try to find your way back on trail.' The only place where you can activate a map-travel is a connection and town. When you log out you will reappear at the last outpost you visited. And one more thing, for not to being able to use this type of traveling for checking if I have 100% of the area explored, you will just see a message that tells you something like "You can easily/.../possibly/never reach this destination on foot. Do you want to travel?"

Ok so now in short:
Traveling on foot - no cost, possible danger.
Town - Town traveling - costs money, no danger. This must be confirmed by every member of a group
Pathfinding - depends on how much of zone I'm going to travel through have I explored.
Zone difficulty factor - bonus used for zone to add some probability to be ambushed or lost.
Travelling is possible only in towns or near connection (connection between two zones).
Group - treated as a special character which gets only the worst pathfinding bonus from it's members for a zone.
At least one member of your group must know a connection to travel there.

Alaris

Frost Gate Guardian

Join Date: Nov 2006

Montreal, Quebec, Canada

R/N

Quote:
Originally Posted by Bobbbo Ob
I suggest The Tengu and Centaurs should be added in the final count of playable races or in the future at some point.
/sign
I'd play as a Tengu, or even those Snakemen (I forget their name).
At the character suggestion, give some ideas on how to construct names for that race (one good idea to steal from LOTRO).

Quote:
Originally Posted by Bobbbo Ob
(random insults at other player suggestions, including hair stylist, vanities, trade hall, auction house, pet controls, animations and physics.
While I agree that physics should run smoothly on current computers (I don't want to be forced to upgrade my laptop for an RPG), most of those ideas you diss are reasonable.

You can't argue that character customization is a big deal for most players (me included). Same goes with economy, if we had a virtual world with control over such things, you could bet that a trade hall would have been constructed by now.

I would like more control over character appearance, including some body proportions, with different things for different races. The tail for centaurs was a good suggestion. Also, I think every aspect could be re-customized (including skin color and height), except with a cost. The customization NPC could require a cost in gold and perhaps in a collector item proportional to the "feasibility" of the change, hairdos and hair color are cheap, but height and face require special magic, thus come at a steeper price. Name, race, and primary profession are the only permanent aspects of character creation (and survivor title).

I would also like better choices what equipment you wear. Casters have staves, wands and focus items, while others have weapons. Only warriors and paragons get to have shields. Why? If a spell-caster wants to have a shield, he shouldn't have to go warrior/paragon secondary to make that a viable option. If he chooses to sacrifice energy and skill recharge for better armor, let that be his choice. But don't link items to attributes, link it to character level instead if you want to prevent abuse.

The choice of armor on the battlefield has always been based on what works. Heavier armors are great for melee, but limit movement. Lighter armors work better for mobile troops like archers and spearmen. The same should be in GW2, armors should give some tradeoff between 3 attributes: mobility, energy, and protection. So I could build my warrior like a tank with max armor at the expense of mobility, or like a barbarian with greater mobility and energy but less armor. With this scheme, everybody can wear anything, but melee tankers will most often opt for heavier armor like platemail, casters for lighter armor like robes, and assassins for better mobility like leather.

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

Character stats that show how many enimes you killed and random stuff like that and a leaderboard with rewards for being in the top 10 of each type.
Example:
Your #1 for a day.You get 20K and a ecto.

uchiha itachi black

Pre-Searing Cadet

Join Date: Apr 2007

california

disciples of truth

E/Mo

Guild wars 2 should have things more custom to the character itself. In guild

wars they have runes and insignias to allow you to customize your armor just

the way you want it. Why not have things you can put on your actual

character and not just the armor. I thought it would be interesting to see

characters show growth in the actual use of spells. Currently you can

increase a skill's attribute to increase its effect (damage, length etc), what if

you could not only increase attributes but actually gain growth from the

actual use of a spell. For example meteor shower cost 25 energy takes 5

seconds to cast and 60 seconds to recharge, but if you say, used meteor

shower 1000 times (during the period from which the character was created

to present), it would cost 20 energy take 3 seconds to cast and recharge in

45 seconds. The more you use certain skills the more familiar your character

would become with them therefore, you character is always expiriencing

growth in the area of skills you use the most.

DigitalForm

DigitalForm

Ascalonian Squire

Join Date: Aug 2006

U.S.

The recent solo changes reminded me of one thing I would like them to have for GW2 (and REALLY want for GW1) is to get more gold for missions/quests since you can't repeat them on a char. Please x20 reward people for their progress.

Skarigon

Skarigon

Ascalonian Squire

Join Date: Apr 2007

[PHO]

N/

I think that we need with the Z-Axis system that you can fall and if you jump a couple of times with your 100lb armor you will break the bridge

and that the "Expertise will be for every thing : lets say you are an ele and wish to specialize at Fire Magic so, your other elements power will be lower but Fire magic will to more damage bigger AoE and less enery and rechare time

Firith Lantmore

Firith Lantmore

Ascalonian Squire

Join Date: Mar 2006

Stockholm [Sweden]

Generation of Legends [EviL]

N/Rt

I know this is maby going to fuel an off topic debate, so please aswer, if you think otherwise, in a new thread.

I would love to se GW2 for mac as there are many out there who would truly love it. (I really mean it, 70% of all the ppl I know are mac only guys... and gamers too for that matter^^)
I would not however see this at the cost of vital updates but I thinks it's possible to run both platforms smooth with something like www.transgaming.com, I don't really know how the entire process would be like though. And if they don't write it in DirectX from the begining that is...

This would be great for a number of reasons, one is the increased market, and there is a interest, just search on this forum for "mac" and you will see mostly lame offtopic debates, but that shows there are many, even from outside GW, who signed up here to fight for making it possible for them and others. You have to realize, there is genuine interest in this request!

Again this isn't about "you can use bootcamp so stop complaining". Ofcourse I "could" use bootcamp, but I can't afford a bigger drive or Windows (that is btw one of the reasons I run mac, cheaper and faster for creating my type of multimedia, altought PC are great if you really care to expand them to the max).
And don't think all hardcore gamers are PC, I was an officer (and still considered to be by the guild, even though I can't play anymore) in one of the 3 biggest guilds, Faction based, and alot of my hardcore game friends had to give up theyr PC, but still play on consoles and Mac.

And last, this is not a complain! I know that it may sound like it, but it's not. It's about expanding the market, and if they don't, it's fine^^. I don't demand it from them and get pissed if they don't. Instead, I would be absolutly trilled if they did decide to work for this cause, and I think it would pay off
And as Jeff Strain from ArenaNet said about transforming GW 2 into consoles (wich would be a larger step than to Mac I suppose O.o):
"I think that definitely that's an interesting direction for the industry, is to look at ways to be more client-agnostic and have people be able to access your game in any way they can. Because the real value of MMOs and online games in general is the community itself."

I really miss seeing you guys ingame.

Peace.

P.S. Sorry for the long, sometimes offtopic, post. But I wanted to avoid offtopic replies here and make just one long post that ppl can ignore instead if they want to. But if u like it or have relevant comments, ofcourse write them. Just don't waste time on telling how wrong the Mac commercial are, because I think it's lame too:P D.S.

Alaris

Frost Gate Guardian

Join Date: Nov 2006

Montreal, Quebec, Canada

R/N

Earlier, I asked for...
Quote:
Originally Posted by Alaris
fewer more functional displays, e.g. multi-role displays. Compass and mini-map could be combined, with zoom ability, and toggle switches for where you went, other players, etc.

Party window could dynamically adjust in size to accomodate extra NPCs that are added, and include command buttons like a button to switch between AI modes (guard, flee, etc). Ability to group characters & humans and assign a flag for each group would be great.
Assigning a flag to a player and putting the flag somewhere will add a compass flag to that location for that player. It would be an easy way to tell people where to go in split situations.

I would also add...

A drag & drop tracking window (or crtl-click to add or remove) where you can drop quests, titles, stackable items, and gold. Titles will just show you the title like it is in the titles menu, or perhaps a text-only version showing percent to next level. Quests will show the next objectives as well, which will be shown on the compass for all tracked quests. Inventory items and gold will show how much you have of that item. The window has 3 modes, which are rotated when the tracking window shortcut-key is pressed: (1) off, (2) transparent and unclickable, where you can only see the text, and (3) opaque and clickable (to add or remove items).

I would make the action window adjustable in size and position. The idea is that some of us prefer to have all menu items on the side & bottom, with an uncluttered albeit smaller action window where you see all that is happening.

Secret area ideas
Diablo 2 has the secret cow level.
Dungeon siege has the chickens.

The GW team need to act now before we run out of farm animals !!!

I'm suggesting a secret level with a few different types of animals, one per profession. Some suggestions:

W: Chicken
R: Porcupine
Mo: Cow
Me: Pladipus
E: Fish (walking or floating)
N: Crow
A: Racoon
Rt: Cobra
P: Skunk
D: Ferret

Of course, some of them would be tamable, so you could get your own

Vicks

Vicks

Academy Page

Join Date: Jul 2006

RIGHT HERE! —›•

Flaming Turtles

W/E

My suggestion is to streamline participation in special game types and PvP. One of the big problems I had with Guild Wars was that even though there were a bunch of different game types, you had to travel to a particular area in order to play them, and that there was a sort of vicious cycle happening with gametypes that were initially less popular, because even people who might want to play those gametypes avoided the area because it had such a low population initially that they didn't expect to ever be able to start a fully loaded game there.

So basically, maybe some sort of flagging system would be appropriate. For example, if you feel like playing an assault and defend game similar to Fort Aspenwood from Factions, flag yourself for Assault & Defend. Then the game will automatically send you an invitation to a game as soon as enough people are flagged to fill the teams.

No more hanging around in Jade Quarry for ages, trying to convince people to come to Jade Quarry and wait around for enough people to actually start a game.

Something similar to this system in end result would be very satisfying for me. Being able to easily connect all the people who want to play a particular game type would make Guild Wars 2 infinitely more fun than Guild Wars right off the bat.

purpleowns

Pre-Searing Cadet

Join Date: Apr 2007

[Wish]

W/R

Quote:
Originally Posted by ManadartheHealer
Here's how I envision Guild Wars 2:

1) Less movement restriction - can jump over objects, small objects don't affect pathing (think tiny rocks), still leave in "body blocking" and being blocked by large objects (other characters, mobs, buildings of course, etc.). This was one of my main gripes with the gameplay in GW.

2) Instances rolled back - much as everyone hates the analogy, I see closer to a WoW type of instancing. Dungeons (a.k.a. missions, boss spawns, etc.) are instanced. I really hope towns aren't instanced, because World PvP was one of my favorite aspects of WoW. (see 6)

3) Random encounter PvP - It's a really fun aspect of gameplay that Guild Wars has always been missing. I don't know how to implement it without causing ganking/griefing (PvP servers, maybe every server has "safe zones" for each faction), but it's definitely a must for me (see 7)

4) More that can be accomplished alone (no henchies or anything else) - I really don't enjoy having to wait hours for a decent group or having to rely on henchies which don't always get the job done... I don't want too much soloable, but enough so you can jump on for a few minutes and accomplish something without having to organize a party

5) I'm definitely looking forward to the extra races. To be honest, I don't care if each race counts as a "class/profession/etc." or if each race has several classes. The thing I'm looking forward to is the variety that accompanies having the different races

6) I'd imagine PvE structure something like this : You're running through a persistent world, doing the normal PvE thing. You get a quest that leads into an instance, get a group, and run the instance. Once done, you move back to the persistent world. occasionally, you stop in Town for some Rest, to refuel, or to defend it from an NPC or player Raid. On each server, there would be occasional PvE events (such as a race overrunning a server, a Faire, etc.).

7) PvP - Keep GvG, HoH, and Arenas. Retain the concept of PvP characters. PvP characters have no level, but have power equivalent to some chosen pvE level. They can only do GvG, HoH, and Arenas. There would, ideally, also be World PvP. World PvP would include random-encounter "hey, there's a race I hate so I'm gonna kill it" PvP and "let's get together and kill X's establishment" town raid PvP. If you raid small towns, your faction would gain control (or maybe something as small as benefits when buying items from controlling that town) . Large towns would either be un-capturable (like a sanctuary), or they would just have guard respawns so fast that nobody could "hold" them.

8) Institute some form of Reputation. Like, race X may never get along with race Y, but you start off neutral (as race X) with race Z. Through doing quests, they will either learn to hate you or love you.

9) Map travel - keep it, but make it so you have to be in a town to use it

10) change weapon skills, from requiring you use attribute points, to making you "train" with a weapon. Restrict certain classes from using certain weapons (like a Mesmer with a gigantic Hammer just doesn't look too right, imo).

11) Create a adrenaline bar for Warriors - like WoW Rage bar, yes I know *dodges trash thrown at him*

12) Make more skills equippable at once, or make some skills not count towards the skill number limit (like make it so you can have 8 "primary" skills and 12 "secondary" skills equipped at once)

13) Entirely optional money or time sinks - grinding professions that cost $ to level and do things with no practical value (like make armor glow, etc.)

That's all for now....so sorry if anyone read all of that
This is EXACTLY what I hope they do with GW2. If all of this would happen...it would be a MUCH better game.

Alaris

Frost Gate Guardian

Join Date: Nov 2006

Montreal, Quebec, Canada

R/N

Quote:
Originally Posted by ManadartheHealer
9) Map travel - keep it, but make it so you have to be in a town to use it

10) change weapon skills, from requiring you use attribute points, to making you "train" with a weapon. Restrict certain classes from using certain weapons (like a Mesmer with a gigantic Hammer just doesn't look too right, imo).

12) Make more skills equippable at once, or make some skills not count towards the skill number limit (like make it so you can have 8 "primary" skills and 12 "secondary" skills equipped at once)
Map travel - keep it as is. If people want to walk places, that should be their own choices. Perhaps a title for not using map travel would be a good way to reward those who prefer to walk places.

Unrestricted weapon / class combination - while there should be reasonable incentives to use class-appropriate gear, it should neither be restricted nor vastly inefficient to use class-inappropriate gear. Find a way to allow people to use whatever equipment they want, yet encourage people to choose class-appropriate gear.

8 skills vs. more - sure I could use more skills, but come to think of it, it would add complexity without adding much fun. Stick to 8-10 max.

mikeejimbo

Ascalonian Squire

Join Date: Apr 2007

Era of War [EoW]

Mo/

To add to the playable races we'd like to see, I'd like Dwarves. They might be in, of course, because we haven't heard the extent of the playable races. I've always liked Dwarves in fantasy, and was glad that Guild Wars had them. I've always seen them as smart and possessing ingenuity, although the gnomes - excuse me, Asura, also have that.

Also, I might like to see the Heket because they're silly-looking.

I know this has probably been mentioned many, many times and is an extremely childish and silly request, but if we do get mounts, I want a Dolyak. Heck, put me as a Dwarf on a Dolyak. And I'm already a monk and I've always liked the Yakslapper.

Yeah, I basically want to be Wroth Yakslapper.

I heard that we'd get to wear all kinds of armor. Or at least more. I would like this, mostly so that I could pose as a warrior and people wouldn't expect me to heal them all the time. Don't get me wrong, I like healing people, but sometimes I just want to be able to smite things. If that's the case, then perhaps we should be able to hide our profession, as well? I dunno, crazy thought.

Given that GW2 is set 100 years in the future, technology should advance a bit. It's plausible, then, that they would develop firearms. Gunpowder has been discovered, and with the 'equivalent' real-world time this makes sense, so it should only be a slight leap to the earliest firearms. So yes, I want guns. Again, childish and silly. But when I'm a dwarven monk/gunner on back of my dolyak, I'll be happy.

Edit: Oh yeah, something I nearly forgot about. I think the NPCs should be more interactive when you're outside of town. For example, I think there should be some NPCs that aren't hostile unless you attack, and some otherwise hostile NPCs that, if you help them in some way, won't be. I really liked how different groups of monsters would fight each other in Guild Wars. It added a sense of realism. But I think it would be even better if you could earn the trust of some centaurs by fighting off Stone Summit, or something similar. (Or vice-versa, of course!)

riposte

Pre-Searing Cadet

Join Date: Apr 2007

Linux support.

I don't care whether it's a true linux binary or you make sure the win binary works with wine (I suppose a native binary is less effort if you plan for it early enough). But "some people managed to run it" is not support. "We have a significant number of both developers and alpha/beta testers run it under different distros, and we are committed to keeping that just as viable and enjoyable as running under windows" is.

Besides helping out your existing fanbase, this might allow you to draw in a sizeable group of new customers, since there are still very few high-end linux games and linux users are unusally good networked, so you can expect a significant PR impact.

Alaris

Frost Gate Guardian

Join Date: Nov 2006

Montreal, Quebec, Canada

R/N

Question for Gaile:

When we buy GW:EN, do we get 1 page of extra storage and 2 extra char slots? That would be good to know ahead of time, because if not, I'll go buy myself 1 or 2 character slots to use in PvP.

Also, here's two extra things that would be nice to transfer via the Hall of Monuments:

1) character slots: you could transfer empty GW1 character slots to GW2 (perhaps in 2:1 ratio to compensate for GW2 characters taking up extra space). That is, you could get extra GW2 characters at the expense of fewer GW1 characters.

2) storage box pages: it would transfer empty storage box pages only, so that you can't use that to transfer items. That is, it would increase your storage space in GW2 but reduce it in GW1.

Both of theses would act as an extra incentive for completely switching over to GW2, and as an extra bonus to those who bought GW1 campaigns (thus giving an extra reason to buy all campaigns). For those who did not buy GW1 campaigns, extra storage pages could be sold seperately (up to a limit).

Tahlia Tane

Lion's Arch Merchant

Join Date: Oct 2006

W/

My only suggestion would be: Create a user interface that is not so cluttered, and stick with it. I don't need all kinds of silly updates where the text is slightly bigger/smaller, where the colors are slightly different or whatever. With the way Guild Wars 2 abbandons the Guild Wars style of expansions/campaigns, I have a feeling this will happen. But the user interface really needs to be good... and it needs to be done right the first time, i.e. when it's out. Not some kind of update a few years later.

Quote:
Originally Posted by riposte
Linux support.

I don't care whether it's a true linux binary or you make sure the win binary works with wine (I suppose a native binary is less effort if you plan for it early enough). But "some people managed to run it" is not support. "We have a significant number of both developers and alpha/beta testers run it under different distros, and we are committed to keeping that just as viable and enjoyable as running under windows" is.

Besides helping out your existing fanbase, this might allow you to draw in a sizeable group of new customers, since there are still very few high-end linux games and linux users are unusally good networked, so you can expect a significant PR impact.
Guild Wars 2 probably making full use of DirectX10 = zero chance of a native Linux Guild Wars client. Perhaps you'll be able to emulate it like the current Guild Wars.

PurpleXVI

Pre-Searing Cadet

Join Date: May 2007

Chthonian Guard

R/Mo

As little "interactive world" as possible, the low interactiveness at the moment is what makes it so easy to play even at long distances and with bad connections. If I have to jump over obstacles or slide under barricades, it'll be harder to play with my friends on other continents without insurmountable lag.

--------------------------------

More useful guild halls. Make them a hub of operations for the guild, with options for various sorts of high-level PvE combat and "safaris." Allow the guilds to be expanded with new land, new structures and new NPC's, both decorative(Random wandering citizens and peasants) and useful(Smiths, trainers, agents, captains, etc.).

--------------------------------

More living landscape.

The roads in civilized nations should be clear, there should be living villages, there should be travelling traders. Raiders should occasionally hit the roads, bu they and monsters should generally be in the wilderness, kept off the paths by guards.

Monsters should also have settlements of their own, camps and caves that they'd fall back to defend, send out patrols from and keep their best loot in. Maybe they'd even have their own small farms and such, in their homelands.

---------------------------------

A living ecosystem. If everyone keeps murdering a disproportionate amount of Tengu in an area, but sparing the Ettins there, have more Ettins spawn and less Tengu. Have the Tengu start spawning in adjacent areas instead as they are driven out of their land, and the Ettins start taking over their encampments and such.

Make it harder for people to just keep sweeping through the same areas over and over again, have them change and vary.

---------------------------------

Allow appearance stuff like hairstyle and such to be changed past character creation.

crusnk

Ascalonian Squire

Join Date: Jul 2006

N/Mo

Quote:
Originally Posted by PurpleXVI
As little "interactive world" as possible, the low interactiveness at the moment is what makes it so easy to play even at long distances and with bad connections. If I have to jump over obstacles or slide under barricades, it'll be harder to play with my friends on other continents without insurmountable lag.
You do realize why there are different territories?

Xephus

Pre-Searing Cadet

Join Date: Apr 2007

Drunken Smurf Society

N/Mo

This is prolly already suggested by someone else, but im gonna ask anyways, will there be a "Auction House" in the GW2 or even an add on to the previous campaigns. I just find it takes so long to sell things. i could be completed quests or missions rather than wait in an outpost all day just to sell one item. IMO i think its a Great idea.

PurpleXVI

Pre-Searing Cadet

Join Date: May 2007

Chthonian Guard

R/Mo

Quote:
Originally Posted by crusnk
You do realize why there are different territories?
Yes, I do. However, I still want to play with my friends on the other side of the Atlantic, or in Australia, I can do that in GW1, but if the thing turns into some sort of pseudo-shooter requiring jumping and sliding to dodge attacks and obstacles, that will be much harder.

If I just wanted to play with randoms, then your point would be valid.

S0larius

Ascalonian Squire

Join Date: Feb 2006

USA

HellHammerHand

W/E

The Wanted:

- Community areas. There’s no place like Marhan’s. Nuff said.

- As much storage as you can afford. Charge for it (in game money of course). Like rent for any storage right? I might have a payment of 50g or 1k a month, or maybe it’s faction points and not gold. Either way, I want my frickin’ storage dammit.

- Regroup in mission. I don’t really care weather the game is instanced or not to be honest. Here are the pros and cons and why neither GW or WoW have it right yet:

Instanced:
- No player killer camping
- No waiting for area to reset
- No baddies popping up while in mission or AFK
- If you zone out, you lose your progress. If implemented right, going back into an instance with the leader would let you pick up where you left off. I don’t have 5 hours in one go to devote to playing the deep, but I’d like to finish it sometime.

Persistent:
- You can kick idiots who are messing up your party mid-mission
- You can pick up players mid-mission
- You meet new people
- You can join up with friends that have already started a mission

ANET – you’re smart peops. I challenge you to get the right mix!

Most of these are mentioned in other posts – here is my support for them:

- Z Axis baby. Running, jumping, climbing trees – just please keep the obstacles such as trees as obstacles to attacks – I hate WoW for this. Hitting me with an arrow when I’m behind a tree is blatant cheating.

- Hairdressers, Tattoo Artists, Name Registration (for name changing)
As mentioned elsewhere, account names = family name and should appear somewhere in the character stats.

- Auction house. Yes, WoW has this, but adding it to GW doesn’t make GW into WoW. It is a really simple concept that is very much required and good and creamy.

- Mounts/Steeds. C’mon? Who doesn’t want this?

- Soft level cap. Great idea but the benefits that are gained from continuing past this level should either be available another way or very minor. This is because it rewards players like me who have logged 600 hours with one character and is unfair to players who prefer to play multiple characters to a certain level.

- Adjustable GUI. We’re all geeks here. I want to be able to adjust my display to suite my gaming style.

momohai

Pre-Searing Cadet

Join Date: May 2007

Mo/Me

PvE Suggestion

There are missions in Prophecies & Factions that you are required to take part in. The one in Prophecies is where you go team vs team in a PvP battle in between Pre and Post Searing. The one in Factions is the "Local" and "Visitors" Cooperative mission where your group and another from the opposite quarter take part in a massive PvE battle.

In my opinion, these types of missions should be excluded from Guild Wars 2. I personally do not find them fun at all, and they have completely killed the PvE experience for me. Especially in Factions case where if the other party dies, you yourself have to restart the mission because death is almost surely inevitable.

But don't get me wrong, when I bought Guild Wars I knew what I was getting myself into. A game geared more towards PvP, cooperation and competition and I respect that, but they also decided to include a PvE aspect to the game as well which is what caught my interests. If you do decide to include these types of missions into Guild Wars 2, please don't make them a requirement and let those who wish to play alone with henchmen or for themselves have the option to skip them entirely.

To this day, this has been my only gripe with Guild Wars.

Quote:
Originally Posted by Aeon_Xin
4. Don't limit new expansion looks to new chapter. IE. You can only create an Asian look by starting in Factions. I should be able to start an asian character in Prophecies if I own Factions...
I agree with this 100%. A much more in-depth character creation system at the start of Guild Wars 2 would be very welcomed. If you do have different "races" like Humans, Tengu, Charr and etc.. maybe add categories as to which "ethnicity" you wish your character to be? Especially for the Human race if no one else, that way most everyone will be happy.

RodyPA

Academy Page

Join Date: Jun 2006

Life With The Thrill Kill Kult [Kult]

R/

I haven't fully kept up with this thread, so I'm not sure if this general idea has been said, but I don't see anything that looks too similar.

This is a variant on the mount concept. I understand that the mists PvP area will be a large persistent area with constant battles & goals happening. It would be interesting if, when an enemy fortification needed to be taken, you could get siege turtles to come in. Now, these would be GW2 siege turtles, brought up to date: made a little larger, so that one person hopped in and controlled the turtle (the way you do wurms) and perhaps 1-2 other people could climb onto the railing around the siege gun to act as support (which is why it would need to be larger). Alternately, you could have people hop into juggernaut suits and run (or, walk slowly) around as juggernauts.

It's cool to have specialized units in the mission-based PvP, but restricting them to NPC status limits them and cuts off player interaction. It'd be much more fun if the players could take control of them. The above two are just examples based on what's out there.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

My only suggestion is:

*Please pretty please* allow as much as possible to be transferred from GW1 to GW2. Many players worked their ass of to get their titles or special items.

For myself I would bery much to keep at lyst my Tyrian Grandmaster Cartographer and my Tormented Energy Storage staff, because I've worked for months to get them.

Yes, and keeping entire characters would be nice as well, but ANet already told that this is not going to happen...

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

to be honest, as long as the Assassin makes it into GW2, I'll be happy.

I hope they make it a more general stealth/damage class though. Not everyone likes the over-the-top ninja theme.

Puliver

Puliver

Academy Page

Join Date: Jan 2007

Legie Zatracenych

Me/Mo

Quote:
Originally Posted by Hyper.nl
My only suggestion is:

*Please pretty please* allow as much as possible to be transferred from GW1 to GW2. Many players worked their ass of to get their titles or special items.

For myself I would bery much to keep at lyst my Tyrian Grandmaster Cartographer and my Tormented Energy Storage staff, because I've worked for months to get them.

Yes, and keeping entire characters would be nice as well, but ANet already told that this is not going to happen...
Look at this from this point of view. What if the game system is changed in a way that your character and it's skills are absolutely uncompatible with new system? Then your trasfered character can have ONLY lvls and name transfered? The other thing is, that everybody should start from the same starting point and no that some of them are max lvls from the begining. It's new game and surely with many basics changed. It's not an expansion to GW1 so creating a new character would be the best way to balance the game.

Ginkan

Pre-Searing Cadet

Join Date: May 2007

Raven's Bloodwing Raiders [DOA]

W/N

How about this:

When customizing a weapon (either when using dyes/upgrades or using the Weapon Crafter), you get to change the name of your weapon! This could be rather troublesome to the unimaginative who would name their swords "Buster Sword" or "Masamune", but hey! It would be a nice feature, though minor.

Also, if possible, could you make a translated phrase-thingy a la FFXI? That way, when on international servers, players can communicate with allies/foes from non-english speaking parts of the world, however broken the phrases may be.

Finally, if you could make guilds a tad more difficult to establish, that would be perfect because quite frankly, I'm tired of stupid guild names like "I'm hot 4 ur [m0m]"... A solutionP: make a moderately difficult mission to unlock the ability to establish a guild, followed by a high cost to get one going... maybe a bunch of materials and a quest to find a guild HQ out of several possible, isolated locations in an archipelago or a desert or something might be fun.

daikotsu

Pre-Searing Cadet

Join Date: May 2007

Shadow Phantoms

ok, new necro skill for gw2 is where u can use a summoned minion to take control of it and scout out areas close by without gettin urself kill for 15 to 30 seconds costing maybe 10 or 15 energy and cauing poison if attacked while using the skill.........

daikotsu

Pre-Searing Cadet

Join Date: May 2007

Shadow Phantoms

new necro armor wyvern horns no helm part, red eye, then redo the mask events, make warriors skinnier in armor, take male derv outas dress more boners on all da armors go deep into the darkness, make more ranged spells for necro new maps, cool new pets easier to gte em, maybe new courses to the luxon and kurzick allaince stuff other than all the missions on factions............

IamWar

IamWar

Pre-Searing Cadet

Join Date: May 2007

Honor Over Death

W/Mo

These Ideas have been brouched before but in different ways, thought i'd add a few different ways that I'd like to see.

I would like to have my GW1 characters cross into GW2 but that just does't seem right some how. What would be good is for Players with GW1 who have completed at least one campaign could have Descendants to choose from in GW2 and these characters created for GW2 would be of same First class as their forefathers/foremothers, and knowledge of their primary fighting skills.

Also their foreparents Armour and main weapon chosen by the player, could be accessable, But to gain access to these Sacred Foreparents Items and knowledge they should have to complete a task of bravery/wisdom/magic/faith etc... based on the Main Profession of the GW1 character. And could only be accessable to those over about level 10, and from only from a Tribe/Guild/Leading Elder, who has been versed in the ways of old. Could be quest for those who've entered their GW1 code into the game.

Also with Guild Halls/Islands, it would be good to make them more like a community, If each Guild has a capacity as it does now of around 50 or so ppl, then have it so as a Guild member can 'Purchase in game' a House on their Guild Isle to add extra storage. This could also appeal to some in a PvP or GvG matter, on accepting terms a new GvG battle could emerge and Call them Raids. Where the winner of the GvG battles Raid houses on the opposing Guilds Isle or Boat and steal certain items from them. As wagers should have been made before hand and accepted in the terms of battle.

The Isle could also house Zoo's or Animal Sanctury's too where a Ranger can release their captured animals to grow, and for other members of the guild to use who are also rangers could pay a fee to use another rangers captured pet. A Guild store would be good too, where members of the guild could put up Good Weapons, Items and Crafting supplies up for sale to other Guild Members and Guests to the Guild Isle.

Also I would like to see Warriors with Dual Swords. This could be achieved by giving swords an Att and a Def rating. One sword can block a sword or a Axe and divert Hammers, spears and Staffs. While two Swords could block hammers, Spears, staffs, and counter attack those with one sword or axe.

So if a warrior was to have two Att max swords they'd have little to no Def, and if the had two Def max swords they'd have little to no Att. A warrior could choose between a scale balance of attack and defense based on the two swords they decide to weild. Not like the assassin's knives/sai's etc... which are two weapons of one slot, but two different swords that were brought/made/picked up whatever.

Though i don't think that dual Axes could work on a Defensive angle, the same conditions could be applied to them. This would be a interesting addition and make for numerous variations on Fighting stylesfor a Warrior, not just the sword shield, axe shield, Hammer but with addition of Max Att Dual sword, Max Def Dual sword, Preferred Att Dual Sword... etc... and with Axes if chosen. Could also add Two-handed Axes and Swords as well if wanted.

Thats just a few ideas i've had brewing in my mind since i started playing GW's.

Ps. it would be good if the Characters could make their own weapons, Given a Crafting attribute.

Alaris

Frost Gate Guardian

Join Date: Nov 2006

Montreal, Quebec, Canada

R/N

Make it possible for players to switch primary professions in GW2.

Before the flames, here's why...

I like to play different styles: ranger, dervish, paragon, ritualist, necro, monk. But that means that for each, I have to level the char, get the skills, gain access to the areas, and if I collect titles (which I do) I also have to collect them on the same char or on each char to be able to gain the maxed titles title (KOABD). I got 4 titles on my paragon, and I'd like to continue this on my ranger, but I'd have to start over.

Second, in GW1, you could make 10 developed chars and access all 90 combinations of primary/secondary profession. But in GW2, assuming that your choice of 5 races and 10 primary professions are fixed, that would be 50 developed PvE characters needed to be able to play every combination. Too much !!!

I'd put a series of quests, 1 per profession, that unlocks that profession so that you can switch at will later. Those quests would be accessible after end-game, and would be fairly difficult to complete. It's up to the player to maintain equipment for the different professions.

Will somebody think about those who want to play the different profession, but also have a life !!??!?!! BTW, regarding that aspect, GW1 is already a major improvement over other RPG games like Diablo 2, Dungeon Siege, WoW, etc.

Great game

mindless one

Academy Page

Join Date: Mar 2006

Tavern next to Ascalon

Queens of Ambition

E/N

Have anyone pondered that it would be nice update for factions and prophecies to add dervish and paragon bosses in those areas.. Its kinda weak when u only get dervish/paragon skills in NF. Update should cover new skills for Dervish/paragon that u can buy in skill trainer... Now only prophecies character got full experience of all skills... :P It would be nice to see Assasin and RT bosses in prophecies campaing too!

bttgw

Ascalonian Squire

Join Date: Aug 2006

It will be really great if we can carry over all the skills unlocked in gw1 to gw2. After spending great amount of time in gw1, it is only justifiable that the skills that we earned be transfer over.

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

I'd say there'd be new skills. A lot more. There will a stack of new features, textures and vectors to work out...

My only request is to make the map more flexible. Allow players to run up mountains at a decent angle and so forth. allow to run through really deep water with the head sticking out.

and i'm agreeing with old mate when he says Z-axis. Arrows going through tree trunks is unacceptable.

Liberations

Liberations

Lion's Arch Merchant

Join Date: Nov 2006

Azeroth (shhh)

Ryders of the Sword [FrNd]

E/

Really I'd just like to see my characters die already and give them a nice tribute in the Hall of Monuments. I just can't stand my ele anymore...
lol, no really I like my characters and all but they're just getting boring. I want new characters that can inherit stuff from the old, not the other way around. A lot of players are complaining that GW is getting too complicated, too changed, too off the track of its original ideas. If we can just transfer our characters over, you can be assured that GW 2 will die in infancy. What Guild Wars needs is a fresh start to bring it back to its former grandeur. By not allowing it to do so we would be killing off the game we love forever.

My suggestions: Keep everything in its own category. I.E Don't have titles showing inheritance, rather keep it STRICTLY to the Hall of Monuments and have the Hall of Monuments affect the game you play as a whole. The inherited things should be passed through the Hall of Monuments as a conduit to the game. More things in the Hall would mean more perks.

Now another topic: Trading. Anet has stated there WILL be a new trading system in GW 2. My suggestion: AUCTION HOUSE. It's a no brainer. Also, keep the old way as well in addition, and add another way like an open market, where you can post something for a set price and people can buy it even when you aren't playing. (Sort of like the GTS in Pokemon D&P XD).

WIth the level cap idea, I don't know, I think Anet doesn't want to make it a grind. I'd like to see more info first before I judge or suggest.

Factions:
Instead of titles showing alleigence, make more factions, sort of like in Oblivion, where you can join a regular old faction whenever you want and they provide quests, or some that appear later in the game. Also have some things to tell new players that some factions will be available later in the game, to prevent confusion. Guilds can tie themselves to one major faction, and also ally themselves with multiple smaller, less influential factions that may have a different purpose than a larger faction. In smaller factions, Guilds will get credits for helping out. In larger ones, the same goes, but there should be a ladder within the faction for different guilds. With more perks. But please, don't do something like the Elite Missions for high ranked Guilds because it just leaves the rest of us out, even with the passage scrolls and ferries. Each faction should have a capital or headquarters with lots of attention and hype fed into them. Make them a major part of the game as a whole. Also, Factions don't have to be in war with each other. They may even be Kingdoms that you can assisst and control some of their towns.


Public Profile:
Have something to show who you are, what your titles are, and what you have in the Hall of Monuments. Also show what items you may have up for auction/free market and how long you have played the game and GW 1 for.

Forums In Game:
If we had an in-game forum for Guilds, Alliances, Factions, etc, it would be great. Make faction events too, such as Faction A is going to attack or help Faction B,C,D,E,F,etc, and have them announced on the forums. Now, this isn't to get rid of fansite forums heh heh. This idea is to make it easier for players to manage their groups inside the game.

Thats all for now, will post later If I'd like to add on to any other idea, including my own.

MetalMan

Krytan Explorer

Join Date: Apr 2007

Some Guild.

W/Mo

I've seen a few suggestions about Guild Halls, and i'd like to add my own:

The guild halls at the moment are very basic, with little about them to make them feel like they are your guilds.

What i'd like to see implemented is some kind of system that allows you to buy a basic outline for your guild hall, but then able to customise the style, with like the colour of the walls (dark or bright, red, blue, white ect) where your traders go (when you buy them of course) and also you should be able to design your guild troops armour, because at the moment they all look like canthans to me, and so i want to see your guilds army with their own unique armour, with your guilds cape being worn.

Also, there should be more of a feel of a war in GvG. At the moment its just 8vs8 with a bit of NPC support, but there should be lowish level troops dotted around your teams guild hall, donned in your guilds unique cape and armour, just to stir up some kind of trouble. But their skills would be set and unchangable, as to avoid any overpowerment.

To me, this would make GW2 GvGs have a LOT more of a feel to them, as though it is a real fight, and not just an 8vs8 with some random canthan guards running around...