- Body shape options. GW has good options for characters, but I think could benefit greatly by allowing the player to choose a fat, normal, athletic or thin body type. I understand the difficulty of rigging this & the problems that come from armor & such, but I'm confident ANET could figure it out.
- Other things to do that fight. If our characters could pick non-combat jobs that would be cool: Craft your own items/weapons/armor, raise & sell pets/animals, build structures.. something. That way players could do something other than fight to make money. (note: I would not want this to be implemented if it would take significantly away from the quality of combat)
- Give my character a personality/reputation. It would be cool if my character responded differently to NPCs & NPCs responded differently to my character based on previous decisions. This basically would take the form of different dialog. So based on my reputation, the interaction would vary. Although you can take it to extremes and have it so that bad reps can get you killed. Reputation levels might be:
- Revered
- Respected
- Liked
- Peer
- Unknown
- Disliked
- Hated
- Feared
(note: I realize the huge amount of extra dialog & voice-over work this may create, so it may be unrealistic. But I think it would add a LOT to character development)
I'm totally excited about GW2, here are some things I'd be interested in seeing:

Even better, put in an OpenAL engine too. I realize that they probably won't port over to Linux; but, with these two things, running it near-native through WINE becomes possible. There's even going to be a major re-factoring of OpenGL API's to boost its' capabilities, and keep it on par w/ DX10, coming in a couple months. I, and many, many more Linux users, are begging you!

