GW2 Suggestions Thread

scrump

scrump

Academy Page

Join Date: Feb 2007

Mo/

riplox, i like your idea about buildings

a library would be a good idea with spellcasting professions, but while researching spells like you mentioned, they should go to certain amounts of length when researching. Another idea for a building could be a weapon forge to be able to make your own weapons, (unlike the traditional sense) to be able to add insignias and inscriptions (decorative) etc. Also perhaps an asuran explosive shop, supplied to all races that pay.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

More thoughts. Some things that would seem exclusively unique to GW because of how the game is designed.

RP and GW. Building a Character's story. A story editor as described {Here} to create player content much like the Bonus Pack missions. Allow players to leave behind an Avatar of a character, in a pub, library (In-Game Library described here), in the Mists, or where ever they choose. Allow players to set up small menus for these avatars, much like current quest-givers, let players create missions, stories unique to their character or guild. Individual GW2 servers would becoming a unique and distinct entities, not just a copy of other servers. It would encourage players to journey from server to server. Meeting and enjoying user created content. Stories would be created in a Client-side editor then uploaded through some sort of GW Mission Filter -- simply an integrity check, to make sure all added content meets a specified standard. Stories with nothing but Text, events, pathing, combat, puzzles, various other data . . No loot. This would also be a sophisticated way for players to set up Help Guides, Training missions for difficult battles. Class training guilds {See Togo Mission}. Guilds could even create simulated training missions for Mists conquests.

Obviously the Editor and Mission Filter would have to be extremely robust and intuitive--easy to use. Think Sims World Editor and your almost there, something even kids find fun. These avatars/representatives could be set up as a player created Vendor as well. To sell goods, something that the Editor would not handle. But would be handled in-game. A players collection of stories would be handled like the Skill/Equipment Template interface, Load, Save, etc.

Sure adolesent players may make obsene or absurd content, /reports, bans and warnings would apply here. But a Vote system could be set up Game Wide, across all servers, letting players know if they're about to enter a 5 star mission or a one star mission. 5 star missions persist longer, after a player places his Avatar, 1 Star may last only a few days, before having to replace.

This is simply content that adds itself, giving the players power to create, relieving redundant combat grinds and an alternative to surfing the web for info.


Another Idea-

Team Build Interface self explanitory. Just something better than sending templates to chat.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Another Concept.

Think Facebook, myspace, VR chatrooms. . and much, much . . . <,< . . . . >,> . . . <-,->

great war lord

Academy Page

Join Date: Feb 2007

Ireland

Sentinels Of The Rift [SotR]

W/

I would like to see stacking armour.

e.g. [Primeval armour,Full set],[Primeval armour,gauntlets,helmet],etc.

Greyhart

Greyhart

Ascalonian Squire

Join Date: May 2005

UK

Servants of Fortuna

Firstly sorry if these have been suggested before.

A minor problem with GW is that I can never remember the names of all the characters of my friends and guild members.

So for GW2 I think when you create an account you should pick a last name for the account and then when you create a new toon you simply choose a first name.

What also might be a nice feature (selling point) is if each account had its own webpage with sub-pages for each character on the account and a link to the Guilds page. The account page could be customisable with all the usual nonsense that you find on those sorts of pages (friends lists etc).

The guild page could have links to the accounts pages for members of the guild, info about the guild etc.

The character pages could then have information like quests, missions completed skills locked and unlocked, and titles etc.

This will allow people to keep in touch whilst there not playing the game and see what things people have really done.

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

I just want more character customization. No person should look the same as another. More facial and hair options, as well as tatoos, piercings, scars, ect. For creating a character, there should be character customization that rivals the Create a Sim screen on the Sims 2.

Also, statistics are a trivial, but an extremely fun thing to look at every now and then. Things like a window that shows how many kills I have, Favorite skill, total gold acquired throughout all of the time I've been playing, ect. Web-code that would allow me to show that off online would only sweeten the deal.

Mimo08

Ascalonian Squire

Join Date: Jan 2008

D/Mo




Please continue with the awesomeness seen in the likes of Chaos Armour and

the Elementalist Headpieces e.t.c



Glowing Aura's, Glowing Armour and other ethereal lights and effects are

SUPREMELY COOL eye candy!.



Maintain the SEX APPEAL! and seductiveness of various characters.



There is a hefty user base who relish in the idea of "Styin" their beloved Chars

The "look at me" factor, is good fun and sometimes creates a interesting air

of pretense, which is both absurd, but hilarious at the same time, and is

actually another emotional dynamic at work.


When someone does notice your A Grade 400 trillion Ecto's color coordinated

dream Armour, it is surprisingly complementary ! . Little doubt there would

be Design savy people of all forms running around in GW , who appreciate this

fun outlet for expression. And it's Anet's extraordinary! Art Team who have

the ability to make this work so well !


Of course the other aspect is the environments, which are at moments

breathtaking have little doubt this will only get better!.


Can we expect Dynamic Day/Night Weather Cycles ?


Lastly the music, which in Nightfall really began to play a greater roll.

Battle Music was a great move!, and perhaps is still open to further

realization ?

It will be good to see equally impressive atmospheric /battle/ spell effects that all combine so richly in GW 1.


Lastly.......

PUH-LEEEZE! whoever puts together the Collectors Edition Packages, whoever
chooses the overall presentation, and layout of the goodies inside.

my god GIVE THEM A RAISE! .

Hands Down the most BEAUTIFUL PACKAGING OF A GAME EVER!

i literally could not stop folding that little velvet pouch , smelling

the fresh ink on the Art books !, the IMMACULATE! PRINT QUALITY OF THE

MAP POSTER! , it was almost WAX-like in texture!........

MUCH HAPPINESS!

LOVE GUILD WARS

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

you know anet has a business model of releasing an expansion/chapter every 2 years but for gw2 how about we try a new payment method here is my idea.

you have purchased gw2 now 2 years have gone by and they have released an expansion but you don't wanna pay 50 dollars up front to expand your world so instead you'd rather do a layaway type of deal.
its like a monthly fee but not really.

the expansion is released and anet is allowing us to pay as little as 5$ a month for it until we pay it off completely.
we get to play the expansion while paying for it.
you may pause your payment at any time and you may not enter the expansion again until you resume payment.
so you buy the expansion box at the store or micro payment it little by little using surfpin, credit card, or any other payment method.
it should in no way be an obligation to keep paying.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

i couldn't find anywhere else to post this so i used suggestions as it is most relevant for this.

also im sure anet can think of a way to control these types of things so it wont be abused like for instance "no water behind the rocks" "they poisoned proof their water" because we certainly wouldn't like a million people doing these things all at once!

now this is easy simply suggest your own type of player controlled environment in gw2 (pce) i have a few of them myself here they are(these suggestions aren't out of the blue i took some time writing them down in Microsoft word 2003.

good vs evil supply sabotage: well since gw2 will probably be good vs evil (dwyana vs grenth) my suggestions is that somebody from the evil side sneak into the good side to poison their water supply so if anyone tried swimming in the lake they would suffer a negative health degeneration effect.

cry me a river: since gw2 will offer fully persistent worlds how about somebody climbs up to the top of a mountain and uses a lightning spell, earth spell, warrior attack, etc to destroy a bunch of rocks which leads to a massive flow of water creating a river for all the town players to use for swimming, fishing, and maybe even trigger a few quest (fetch that npc a bucket of water).

the falls: so again a player makes a big climb upward to destroy a dam created over time by natural causes so after a few days water becomes trapped behind it so a player gathers a group to destroy the dam which will create a huge waterfall then eventually an even huger lake which will be really deep where players could swim down their to find a big underwater monster with a nice drop (weapon,armor,cape,amulets,sword,etc) or all the water creates a hole which triggers a dungeon full of traps,secrets,and puzzles,maze,etc,and a tough boss which will take a huge group to kill and a long time.

burn baby burn!!:so a mage goes to a nearby forest and decides to burn all the trees with a fire spell which triggers a quest and adds a bounty to that player, so other players go accept a quest from an npc ordering to find and kill the player who burned the forest if the group is successful they receive a reward(cash,armor,xp,etc) also another quest is triggered, now that the forest is burned an npc asks a generous player to collect the remaining logs that survived the fire.

the castle still stands:a player finds a castle far away from towns and players the castle is a huge heavily guarded complex with many floors so the player finally sneaks his way to the top were an ancient hidden treasure is so the player goes through a huge door fights a huge ass dragon(alone) and finally steals the treasure so then after he has escaped the player gives the treasure to the king of any town and receives a reward so now that town has enough money for better houses, shops, supplies, and to make everything look bigger and high class and everything cost less with friendlier npc not suffering from poverty and that player becomes famous and loved by everybody.


so that is all i can think of for now i have refrained from using gw2 suggestion sticky because i would like to here suggestions from other players.
lets hope they don't find a reason to lock this because i think it is a very good suggestion for gw2.

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As long as no matter what the case, a person still has some way of getting from start to finish of the game without absolutely having to do something related to these quests...

/signed

I do believe I read somewhere that in GW2, certain player actions will affect the environment. Any quests that open up should be purely optional, and if the action impedes a player in any way, there should always be at least one surefire way to get past it.
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EXACTLY PLAYER CONTROLLED ENVIRONMENTS SHOULD JUST BE AN OPTIONAL BIT OF THE GAME AND THEIR SHOULD ALWAYS BE A WAY TO IGNORE THIS AND JUST GET ON WITH THE GAME!!

Risus

Risus

Krytan Explorer

Join Date: Jun 2007

56min UW HM post-2/25 I win

FDR

A/

I recently heard they would be adding a REAL Z-Axis and a Jump command in GW2. If so, maybe use jump to dodge certain attacks/traps. Such as an arrow. Jump to dodge.

Also, if there is an equivelant for Assassins, make them like Altair in Assassin's Creed . blend blend walk behind guard *ASSASSINATE!* *RUN RUN RUN CLIMB UP WALL HIDE...yay they are gone*

1 more thing, take out Luxons and Kurzicks, make it like WoW a little more, where you can't be ONLY Luxon or ONLY Kurzick, make it so you can make any character on any faction. Like Undead and Alliance. I hate in AB people spam up the channel calling each other Suxons and Kurzdicks etc.
YOU ARE ALL THE SAME!

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Risus
I recently heard they would be adding a REAL Z-Axis and a Jump command in GW2. If so, maybe use jump to dodge certain attacks/traps. Such as an arrow. Jump to dodge.

Also, if there is an equivelant for Assassins, make them like Altair in Assassin's Creed . blend blend walk behind guard *ASSASSINATE!* *RUN RUN RUN CLIMB UP WALL HIDE...yay they are gone*

1 more thing, take out Luxons and Kurzicks, make it like WoW a little more, where you can't be ONLY Luxon or ONLY Kurzick, make it so you can make any character on any faction. Like Undead and Alliance. I hate in AB people spam up the channel calling each other Suxons and Kurzdicks etc.
YOU ARE ALL THE SAME!


Yeah...No.

Let's not make this game like WoW shall we? If you want those aspects, go play in that world and leave this one to those who want it as it is.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by Risus
1 more thing, take out Luxons and Kurzicks, make it like WoW a little more, where you can't be ONLY Luxon or ONLY Kurzick, make it so you can make any character on any faction. Like Undead and Alliance. I hate in AB people spam up the channel calling each other Suxons and Kurzdicks etc.
YOU ARE ALL THE SAME!
Cantha has closed its borders at the start of GW2. So that means 1 of 2 things: a)there will be no AB in the initial campaign or b)there will be new factions to join in the initial campaign. Personally, I'd love to ally with the corsairs. Who doesn't love pirates?

Mimo08

Ascalonian Squire

Join Date: Jan 2008

D/Mo

Quote:
Originally Posted by Vergilius
Hello!





-when players are playing too long, make them slowly loose they health and energy instead of showing them : u r playing for 2 h, please take a break-
is crap imho-

-quests.... don't make me arrow display where is end of my quest. make me read and think where it is! please?-
-i like idea of having limited number of active skills, but hay, 8 is too low..-
-climbing!! on walls and trees!!-
In GW1 when i have a character, and someone puts me on friend list, I change character and he knows that that is my character. Please, give us privacy!!

EIKK.. this is not personally directed at you BUT THOSE ABOVE ARE TRULY AWFUL AWFUL SUGGESTIONS!. (i removed the ones that were not!, Dynamic Weather is desirable! )

Loosing health if you stay on to long ! ? What if you are AFK ? or just enjoy long sessions......... THATS A HORRIBLE HORRIBLE suggestion!

Climbing walls and trees? THATS just AWFUL!, what are they going to do monkey their way up them ? Could you imagine how awfully clumsy this

would be ? Who the hell climbs up walls ?

Without the Arrows, as is in the case in some dungeons...... Team's are viable to running around in circles aimlessly. YOU may want to think about

how to arrive at your location, whilst others would just like to get on with the mission. The arrows are very important and is why they are now

included in the GWEN Dungeons. It is not about searching endlessly for your destination!.



And lastly if you are in a GUILD it is designed to be a social gathering...... if you want "Privacy" just set your self to appear OFFLINE.

Having the name of the original character displayed is the only way for each other to keep track of who's who.......... and it perfect for this.

Guild Wars is a FIRSTLY a social game ! and secondly a personal one.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by Mimo08
Climbing walls and trees? THATS just AWFUL!, what are they going to do monkey their way up them ? Who the hell climbs up walls ?
Arena Net has suggested that there will be climbing in GW2, possibly manifesting in many forms, as well as swinging, swimming, etc. .. .

I personally hope it plays like Prince of Persia, Tombraider in that you can also grab ledges, hang, side roll, duck, cartwheel, backflip . . ... everything possible in real life, and more.

Cloudstriker

Cloudstriker

Ascalonian Squire

Join Date: Jan 2006

Eclyptic Phoenix

Mo/E

Alright, so forgive me if these ideas have previously been mentioned, but I really don't have the will to read 38 full pages of posts. Here are a few of my ideas

Character Creation
I would like to echo the idea of characters not being tied to class. If I want a ranger body with and be a warrior then why shouldnt I be able to? Many games have character creation independent of class. It would be very simple to choose body type, facial type, and facial features, etc. Furthermore, I would like Monk options specifically to not be so outrageous (hair styles anyone?). Furthermore I think there should be a realism option where things like (perhaps) aging, battle scars, and tanning occur. Think about it. Many of us have characters that have been with us for years. A scar or two wouldn't be out of place on our weathered adventurers.

Race Buffs
I think the race buffs should be individual as well as party based. For example, Humans could have a buff called that allows for greater armor level when outnumbered (Courage of Man or something). This buff could give +40 armor rating to the individual and +10 to party members within earshot or something. The Charr could have Call to Arms or something. While I realize the race buffs are race specific, I think there should be a diversity component that promotes inter-race character creation and partying. Frankly, if there are other bonuses from our Hall of Monuments, why wouldnt we only stick to creating humans...more on the Hall later. Furthermore, I think there should be options within each Race. For example, I want a Charr that stands upright like a caster, not hunched over like the warrior class Charr.

Hall of Monuments
ANet has discussed that bonuses from having weapons, armor, titles, etc. in our hall will have bonuses that carry over to GW2. For each of my toons, I've bought an elite armor set, or 3 in the case of my monk. I read in the "Movement of the World" article that things for Sunspears in Elona have fallen into the ditch. My monk has elite Sunspear armor and is a Legendary Spearmarshall. I think that one of the bonuses from that should be that the Mordant Crescent should hunt my descendants without rest and the remaining Sunspears to welcome me with open arms. Similarly I'm a Legendary Delver, so the few dwarves remaining should know me.

The armor sets that I have accumulated should have benefit to recognition and should be wearable in some ancient form. Furthermore, if the earlier discussed realism function works then throw a few dents on the armor. I'm proud to show my battle experience.

Guilds
One of the most common complaints of Guild Wars is that there is a severe lack of Wars. I realize there is going to be a World PVP component in the Mists where complete 'servers' can battle against each other. I think that this should be lead further into a giant Guild organization where there are subunits of clans or have huge alliances where the subunit is the Guild. And let us have wars! Huge battles that never end. Where reinforcements show up as their friends log on and rush into the fray.

And for the love of ecto give us mounts to ride around the beauty that will be Guild Wars 2.

benplofkop

benplofkop

Pre-Searing Cadet

Join Date: Jan 2008

Holland

Elements of the North [eon]

P/Me

Ok guys, i've been reading allot of suggestions and i like many but some people seem to just want to turn Guildwars into an ordinary MMORPG just like the rest of those MMO's like WoW, RF etc. and i don't think Anet is aiming for those standarts.

One of the many reasons I play GW is that it's completely different from every other MMO i know, and i know alot! GW has some things from an RPG but also an MMO, and with the zone-style and town-styles it makes it a game unique from every other game and that's what i want to see back in GW2. A game that's completely different from all the other MMO's!

Hope you understand! :P

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

Quote:
Originally Posted by benplofkop
Ok guys, i've been reading allot of suggestions and i like many but some people seem to just want to turn Guildwars into an ordinary MMORPG just like the rest of those MMO's like WoW, RF etc. and i don't think Anet is aiming for those standarts.

One of the many reasons I play GW is that it's completely different from every other MMO i know, and i know alot! GW has some things from an RPG but also an MMO, and with the zone-style and town-styles it makes it a game unique from every other game and that's what i want to see back in GW2. A game that's completely different from all the other MMO's!

Hope you understand! :P
loading screens ftl.
why play the game and have fun when you can be sitting down for 5 minutes looking at a motionless picture like a zombie.
im sorry but gw2 would be better as one whole area not separated by towns outpost etc much like rs or WoW to eliminate the tedious down time of loading screens.
and to give us the chance to teleport instantly with no loading.
and to enter the game instantly with no loading.

benplofkop

benplofkop

Pre-Searing Cadet

Join Date: Jan 2008

Holland

Elements of the North [eon]

P/Me

Quote:
Originally Posted by warcrap
loading screens ftl.
why play the game and have fun when you can be sitting down for 5 minutes looking at a motionless picture like a zombie.
im sorry but gw2 would be better as one whole area not separated by towns outpost etc much like rs or WoW to eliminate the tedious down time of loading screens.
and to give us the chance to teleport instantly with no loading.
and to enter the game instantly with no loading.

For one part i think you're right and i do think that Anet has to remove the loading stuff.. but if they can make it so that you can upload it all at the instalation so u won't need to upload it in-game it will be a terrific idea!

And it also mostly depends on your comp's speed because i just do 5 seconds about loading..

And a thing about the area stuff.. i was thinking that it can be a whole area thing to but it can't lose the original GW zone transporting.. so i thought.. why not make an invisible border to every area.. and u can just walk around and stuff like in WoW etc.. but when u cross it u will get a flash through the screen like if you've just sprinted forward in an immense untrackable speed and that you then enter a different area, with the same monster/zone style as guildwars, but these do spawn once in a while.. but still on their own place.. and in their own area, like GW! but not that you kill them and they won't spawn. So you are able to see other players.. i'm going towards that stuff.. get me?

I also want that the mission remain!!! because that's what i love most about GW.. the missions!..

Well i think i've said enough..

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

I'd like to see the following happen:
  • Stable house for pets (so you can have multiples)
  • Don't lose any items, gold, etc. if you die
  • Heroes
  • Ability to use/wear weapons, armor, mini pets, etc. via the HOM (hopefully all weapons will be able to be added)
  • Same professions/combos that can be applied to different races
  • No missions where if everyone dies you fail
  • Removed DP would be nice but I don't see that happening
  • Heroes should be kept, and hopefully more than 3 in a group

I'm sure I can think of more but that's it for now. hehe

charlieJade

Pre-Searing Cadet

Join Date: Dec 2007

Assasin's or maybe new class that can sneak or stealth. Allow burglaries and stealing. Of course this will need higher npc intelligence. If some1 sees you give certain amount of payment. Also the coolest thing which i`ve seen in Ultima owning property such as taverns houses etc. Also as i mentioned before PROFESSIONS

stamenflicker

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by Kishu
I would like GW2 to take some more influences from the good things in WoW

an auction house would be nice, it would stop people spamming chat and means people are less likely to use ebay
Setting up shops is a great idea. Allowing people to buy and sell their items without trying to read a mile trade spam is great. Not having to worry about what district the seller was in, or rezoning to try and find a buyer would also help.

To bolster the economy, I would suggest adding in resources that are only available to certain play types. For example, add in items that are only obtainable in PVP or GVG, in addition to the PVE items available now.

And consider things like "Granite" or "Wood" or "Iron" to be limited availability items that have to be foraged in ways besides just beating down the bad guys. There are many players who just like buying and selling hard to find items.

What if certain types of steel had to be mined? But to mine it you needed iron to build an extractor, or you had to hire a ranger to scout / clear the terrain you were going to mine? And you had to fill you skill bar with extraction skills, rather than fighting or magic skills? I think it would require the community to rely on each other more if this were the case. Fighting groups would have to clear an area, scouting classes would have to locate the veins of ore, and miners would have to extract it, crafters would craft it into weapons and armor, and merchant classes could sell it. The level of coordination and sophistication would be fun for everyone I think.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

Quote:
Originally Posted by benplofkop
For one part i think you're right and i do think that Anet has to remove the loading stuff.. but if they can make it so that you can upload it all at the instalation so u won't need to upload it in-game it will be a terrific idea!

And it also mostly depends on your comp's speed because i just do 5 seconds about loading..

And a thing about the area stuff.. i was thinking that it can be a whole area thing to but it can't lose the original GW zone transporting.. so i thought.. why not make an invisible border to every area.. and u can just walk around and stuff like in WoW etc.. but when u cross it u will get a flash through the screen like if you've just sprinted forward in an immense untrackable speed and that you then enter a different area, with the same monster/zone style as guildwars, but these do spawn once in a while.. but still on their own place.. and in their own area, like GW! but not that you kill them and they won't spawn. So you are able to see other players.. i'm going towards that stuff.. get me?

I also want that the mission remain!!! because that's what i love most about GW.. the missions!..

Well i think i've said enough..
i just hope they copy the little wow aspects of only going through loading when entering instance

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

Quote:
Originally Posted by stamenflicker
Setting up shops is a great idea. Allowing people to buy and sell their items without trying to read a mile trade spam is great. Not having to worry about what district the seller was in, or rezoning to try and find a buyer would also help.

To bolster the economy, I would suggest adding in resources that are only available to certain play types. For example, add in items that are only obtainable in PVP or GVG, in addition to the PVE items available now.

And consider things like "Granite" or "Wood" or "Iron" to be limited availability items that have to be foraged in ways besides just beating down the bad guys. There are many players who just like buying and selling hard to find items.

What if certain types of steel had to be mined? But to mine it you needed iron to build an extractor, or you had to hire a ranger to scout / clear the terrain you were going to mine? And you had to fill you skill bar with extraction skills, rather than fighting or magic skills? I think it would require the community to rely on each other more if this were the case. Fighting groups would have to clear an area, scouting classes would have to locate the veins of ore, and miners would have to extract it, crafters would craft it into weapons and armor, and merchant classes could sell it. The level of coordination and sophistication would be fun for everyone I think.
i would love non combat professions to give us something to do outside of fighting.
maybe in a new apsect to eliminate slow paced grinding.
mage shoots a magic beam at a rock get 50 minerals.
use advanced magic beam shoot at rock and bounces of more rocks thus getting hundreds of minerals.
and for trees it should be shoot a boomerang type ray at the tree u wanna chop get 100 logs then advance it to make it fly to more than 1 tree to get more logs.
but my friend quit gw he got tired of the little pve features and got tired of this
go to instance fight
come back to town
go back and fight
rinse repeat
he is playing lotro now =(
hopefully they dont make the same mistake in gw2.
also instances was a horrific mistake made at the beginning will gw2 make the same mistake?
there only cool for missions.
some dungeons should be persistent.

Icey

Academy Page

Join Date: Sep 2007

I also want to see more storage space!

Icey

Academy Page

Join Date: Sep 2007

Whats wrong with making GW2 similar to WOW? (which happens to be the best and most popular game in the planet) The ONLY thing keeping me from playing WOW over GW, is the monthly fee, and the better graphics in GW. If WOW didn't have the monthly fee's, and had the graphics GW has, I'd be playing WOW, as I'm sure most other GW players would as well. GW2 will be a GREAT success if they make it similar to WOW, but with better graphics and no monthly fees. It will tople WOW for sure.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

here i present yet another suggestion for gw2 inspired by people wondering about certain gw1 aspects.

suggestion for gw2 structured pvp(arena tournaments)
----------------------------------------------------
~bigger and wider areas not just a small arena.

~take advantage of swimming and climbing.

~big and massive interactivity with environment.

~huge things(hide in a house luring other team then lynching them)

~make more things to do like in world pvp(climb underground to collect supplies for your team)

~bigger fights let us set up are own team ? vs ? no cap on how much players.

~why is this game named guild wars? make things like 100 vs 100 gvg fighting for control of a castle non world pvp (kal online)

~fighting mounts for deep dynamic style of play.

~think of a way to combine random events with world pvp and structured pvp.

suggestions for events
-------------------------------------------------------------------------
add things like rescuing kidnapped king or protecting a town or castle from being destroyed in persistent area.(getting to top floor and trying to kill the extremely huge ass monster shooting the castle and summoning meteors to it.
if players fail to protect castle they must evacuate it before its collapse when it collapses towns and popular player areas are affected.
-------------------------------------------------------------------------

suggestions for minigames(Anet might wanna play a little rs)

~castle wars(rs)

~pest control(rs)

~faction war(500 vs 500 in persistent world race vs race)
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other pvp suggestion
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add a free pvp area were players may attack anybody and you may form parties and lynch random players or wage unstructured unofficial wars with hidden caves and areas with secret bosses, plus add a border to avoid luring and scamming, also make it any levels can attack any levels.
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suggestion for missions
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make them super duper special like a mission requiring you to ride a dragon while fighting enemies and getting the dragon to a safe place(a flight instance)
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other suggestions
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~please don't make unlimited level cap give us something to work for and really look forward to and extreme bragging rights and show off ism.

~let any class have pets maybe mounts (stupid rangers)

~super deep underwater oceans with hidden sunken cities and bosses like the krakken. (items to give us longer breath then access to oxygen when we reach city)

~1st person shooting option for rangers

~more equipment type items (chains, necklaces, rings, amulets, customizing swords with jewels[make that really fun]

~don't make the only cape guild cape let us collect and wear more instead of guild capes how about an icon on top of head?

~remove alliances and let us make big guilds with thousands of people instead, of alliance let us combine guilds instead of join together.

~player housing (anet team should go to house parties in rs for ideas)

~something outside of fighting like non combat skills for dynamic gear creation and something with a relaxing atmosphere to get away from it all like farming with calming music.

~every game is good with fishing.

~let us create are own weapons with a smithing skill.

~make extravagant gear more noticeable and show-off able to be admired by low levels.

~let us create boats for pvp boating and battles.

~i know you think mounts are useless since there will be instant teleporting but we can use them for fighting and just having fun with them in persistent areas and in missions and water mounts will be fun.

~make health harder to come by longer regeneration bigger max health create the need for potions and healers.

~dont make everything tied to skills.

~less complicated to come up with good build.

~different more interactive and dynamic skill system with better looking skill interface which rapidly changes with different conditions (turns this color when you jump or are surrounded by monsters with a combination of underwater conditions)

~let us set up shops like we start off with a small stall then work up to a huge store were players can visit when ever they want even if owner isnt present.

~dynamic weather night/day system (a hurricane is approaching this place, a tornado has hit, tsunami, floods, snow storm, natural disasters etc.)

all i can think of for now best regards to Arena Net and good luck with guild wars 2.

Kityn

Krytan Explorer

Join Date: Mar 2005

Michigan

Heroes of the Horn [HoH]

N/

Only suggeston that I personally would definately like to see.
A way to make the community work together better.
I recently saw another game that actually forced players to be nice and helpful in order to get something in return ( Armor/Item/Weapon ). Sure in a game such as GW such actions mean more when done as a choice. But the community really needs some kind of boost in manners.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

GW 2 Character Selection Screen.

Allow players to move around in this environment, allow them to place characters, alts etc throughout the environment. Make this screen customizable by allowing the display of "Hall of Monument Styled" Player housing. When a player logs into the game they are in their Hall of Monuments/Housing (or Castle} with all their alts, achievements etc.

Use this as a personalizing feature for GW2. This screen/custom housing would also serve as a portal between alts, if a player needs to switch around. Even having multiple characters in this area when other players come to visit would be rather unique.

Allow players to change the display location of this personal space/houses etc. In other words, let them place this housing anywhere they've traveled--whatever area they find most satisfying, where they are, which point they are in a campaign etc. Many possibilities. Building the perfect house/castle in the perfect location Real Estate 101. Sell VR Real Estate, the best available. Of course these views would be instanced, thus other players would not be able to see these structures, though they could enter with owner permission.

I've been itching to hop off the Mountain in EoTN Character Screen and walk across that frozen lake, into the sunset, Let players do this and you will have achieved more than most could have imagined.

HerrHildebrand

Ascalonian Squire

Join Date: Jan 2008

Rhode's Rangers

W/E

One of the aspects of the game I found a little disappointing is the lack of decent services in a guild hall. I work my way to gather all this money to buy a weaponsmith and what do I find out...that all he can do is customize my weapon. What a waste of time and money! Let's try to make the services purchased do something more. For instance, maybe allow the forging of any armor from any of the expansions or any weapon from all the worlds, etc? Maybe they offer you a discount since you already paid a hefty sum to have them present in the guild hall? Perhaps also they can offer unique equipment to guild members, like emblemed armor/weapons?

Next, how about the design of my guild hall. While you did allow the choice of style, I wonder if more can be done? Now I will admit, this is quite a stretch and may be quite difficult to accomplish and I'm afraid I may have to mention another game I've played as reference to the idea I'm about to give, but here goes... I would like a fully customizable guild hall. In other words, I want to have a series of objects such as: walls, columns, tables, chairs, floor tiles, tapestries, statues, etc, etc, etc. The idea is that as guild leader, I personally use these objects to construct my guild hall to exactly what style I want to see, or if not guild leader, maybe a new guild position, the guild architect. This idea stems from Galactic Civilizations 2 ship design process in which a variety of special pieces were supplied, but there were specific points to which objects could connect to each other, but otherwise, rotation on 3 axes and scaling was possible as well as coloration possibilities. So in other words, the parts provided have "attachment points" to which the pieces can connect to each other. Now here are some good reasons for such an idea. Don't make all the pieces just readily available. The parts must be built from, surprise surprise, crafting materials! Yes, the guild members would have reason to gather crafting materials for the guild to help build their guild hall. Maybe some special quests must also be done for the guild to unlock pieces as well. Thinking ahead a little here, you could further expand on this by adding new parts in later expansions, maybe an entire expansion could be nothing more than guild hall goodies. Now as mentioned, this one could be a toughie to implement, but that's why it's a suggestion and not a demand.

Another well sounded idea for guild halls. I often find myself with a bit of gear and thinking, "I really can't use this, but whos-his-face sure can!" But now I have to wait for whos-his-face to show up online, catch up with him/her, go to the storage chest, get it, give it, etc. What I would love to be able to do is drop said item into a public chest for the guild. The idea is that it is open to anyone in the guild to claim. Now this could be a problem considering some FNG joins the guild, raids the chest, and sells it all, so some strictures on claiming could be placed. For instance, make the claim show priority toward seniority in the guild, rank in the guild, perhaps a bidding system could be implemented, etc.

As stated in the title, I feel some of these ideas might boost guild loyalty and provide those who strictly want to do PvE to still be able to support the guild.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

Quote:
Originally Posted by czymann
Only suggeston that I personally would definately like to see.
A way to make the community work together better.
I recently saw another game that actually forced players to be nice and helpful in order to get something in return ( Armor/Item/Weapon ). Sure in a game such as GW such actions mean more when done as a choice. But the community really needs some kind of boost in manners.
gw1 made the mistake of making us work together we dont wanna see gw2 make the same one we should be able to do stuff alone if we want.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by warcrap
gw1 made the mistake of making us work together we dont wanna see gw2 make the same one we should be able to do stuff alone if we want.
It wasn't a mistake. Part of that is why people still play this game, so they do it together and have to do certain areas with other players.

If you want to do it your self, it's simple. They fixed it for you in a game we call "Nightfall" and expanded in the expansion known as "Eye of the North".

They call them Heroes.

Vanquisher

Site Contributor

Join Date: Mar 2005

Herts, UK

One Hitter Quitters [QQ]

Quote:
Originally Posted by HerrHildebrand
Next, how about the design of my guild hall. While you did allow the choice of style, I wonder if more can be done? Now I will admit, this is quite a stretch and may be quite difficult to accomplish and I'm afraid I may have to mention another game I've played as reference to the idea I'm about to give, but here goes... I would like a fully customizable guild hall. In other words, I want to have a series of objects such as: walls, columns, tables, chairs, floor tiles, tapestries, statues, etc, etc, etc. The idea is that as guild leader, I personally use these objects to construct my guild hall to exactly what style I want to see, or if not guild leader, maybe a new guild position, the guild architect. This idea stems from Galactic Civilizations 2 ship design process in which a variety of special pieces were supplied, but there were specific points to which objects could connect to each other, but otherwise, rotation on 3 axes and scaling was possible as well as coloration possibilities. So in other words, the parts provided have "attachment points" to which the pieces can connect to each other. Now here are some good reasons for such an idea. Don't make all the pieces just readily available. The parts must be built from, surprise surprise, crafting materials! Yes, the guild members would have reason to gather crafting materials for the guild to help build their guild hall. Maybe some special quests must also be done for the guild to unlock pieces as well. Thinking ahead a little here, you could further expand on this by adding new parts in later expansions, maybe an entire expansion could be nothing more than guild hall goodies. Now as mentioned, this one could be a toughie to implement, but that's why it's a suggestion and not a demand.
Are you forgetting by any chance, that the Guild Hall is mostly used for the most important type of PvP in this game? I, and I'm pretty sure one hell of a lot of others, don't particular want to see Guild Halls lack even more balance then many do currently (ie. Warrior's).

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

Quote:
Originally Posted by Neriandal Freit
It wasn't a mistake. Part of that is why people still play this game, so they do it together and have to do certain areas with other players.

If you want to do it your self, it's simple. They fixed it for you in a game we call "Nightfall" and expanded in the expansion known as "Eye of the North".

They call them Heroes.
if you wanna work together go ahead and form a group but anet should really take advantage of the fully persistent world and give us a more solo type missions.
but then we can do stuff together when a dragon appeared or in world pvp.

HerrHildebrand

Ascalonian Squire

Join Date: Jan 2008

Rhode's Rangers

W/E

Quote:
Originally Posted by Vanquisher
Are you forgetting by any chance, that the Guild Hall is mostly used for the most important type of PvP in this game? I, and I'm pretty sure one hell of a lot of others, don't particular want to see Guild Halls lack even more balance then many do currently (ie. Warrior's).
Not at all. PvP isn't everything to the game. Also, who says the designable areas of the guild hall must be the same area that battles take place in? Should not the meet and greet area with the services be different from the battle areas?

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

Quote:
Originally Posted by HerrHildebrand
Not at all. PvP isn't everything to the game. Also, who says the designable areas of the guild hall must be the same area that battles take place in? Should not the meet and greet area with the services be different from the battle areas?
Of course PvP isn't everything to the game but it is a very important one, and as long as the halls for competitive purposes are standardized and the customizable parts are for social purposes only as you say, whatever they would be, I think its a great idea.

Anyway, as long as PvP and PvE are miles apart this time I think most people will be happy.

In terms of that...convert your guildhall into a roller beetle racing track or something like it option.

HerrHildebrand

Ascalonian Squire

Join Date: Jan 2008

Rhode's Rangers

W/E

Quote:
Originally Posted by Winstar
Of course PvP isn't everything to the game but it is a very important one, and as long as the halls for competitive purposes are standardized and the customizable parts are for social purposes only as you say, whatever they would be, I think its a great idea.

Anyway, as long as PvP and PvE are miles apart this time I think most people will be happy.

In terms of that...convert your guildhall into a roller beetle racing track or something like it option.
Agreed. I don't do PvP so for me, the guild hall selection is a major disappointment and contributing to the guild hall is therefore very unrewarding for PvE players. Therefore, I will agree with you to make a separable guild hall that can cater to the desires of both PvP and PvE players.

mrvrod

Guest01

Join Date: Jul 2006

Quote:
Originally Posted by HerrHildebrand
Don't make all the pieces just readily available. The parts must be built from, surprise surprise, crafting materials! Yes, the guild members would have reason to gather crafting materials for the guild to help build their guild hall. Maybe some special quests must also be done for the guild to unlock pieces as well. Thinking ahead a little here, you could further expand on this by adding new parts in later expansions, maybe an entire expansion could be nothing more than guild hall goodies. Now as mentioned, this one could be a toughie to implement, but that's why it's a suggestion and not a demand.
Like you've already stated, could be difficult or even impossible in this type of game to impliment. I do love your idea of guildies saving up crafting materials to help build their guild hall!! If there is any way to bring even the spirit of this idea into the game I would want to see it. Maybe guild halls getting bigger or more elaborate looking the more guildies farm the materials.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

ok most of us know the ridiculous travel time when finding new missions and towns is probably the most tedious part of gw especially when there are a bunch of annoying mobs who send you all the way back to rez shrine when they kill you. so my suggestion is make short range traveling faster probably with mounts.
or make it that if sum1 is a norn they turn into a bear and can let somebody else ride on them and they can run real fast and take people places for money.

additional suggestion: don't separate gw2 by pve and pvp just sandwich them together like for example pvpve in aion the tower of eternity.
or for example runescape? or world of warcraft?

ps:i also hope gw2 isn't gonna be a whole bunch of different stand alone campaigns i hope its just one whole game with just expansions and mini-expansions expanding the same whole game instead of creating an entirely new one like the way guild wars is.

HerrHildebrand

Ascalonian Squire

Join Date: Jan 2008

Rhode's Rangers

W/E

Quote:
Originally Posted by warcrap
additional suggestion: don't separate gw2 by pve and pvp just sandwich them together like for example pvpve in aion the tower of eternity.
or for example runescape? or world of warcraft?
I disagree. I don't want to be forced to do PvP at all. One of the reasons I like GW over WoW was the separation. For some reason I don't appreciate being level 5 trying to cross a simple field and have some level 60 walk over and slaughter me and then camp on my body all day long not letting me accomplish anything while telling me how awesome he is because he could defeat me. Ultimately I found that PvP is the same thing every time, the only thing that changes is the names on the other people. Unless the player has the option of setting himself to negate all PvP then I think mixing is a bad idea.

king of killers

king of killers

Ascalonian Squire

Join Date: Nov 2007

Knights Of Silver Chalice [KSC]

N/

Quote:
Originally Posted by ManadartheHealer
Here's how I envision Guild Wars 2:

1) Less movement restriction - can jump over objects, small objects don't affect pathing (think tiny rocks), still leave in "body blocking" and being blocked by large objects (other characters, mobs, buildings of course, etc.). This was one of my main gripes with the gameplay in GW.

2) Instances rolled back - much as everyone hates the analogy, I see closer to a WoW type of instancing. Dungeons (a.k.a. missions, boss spawns, etc.) are instanced. I really hope towns aren't instanced, because World PvP was one of my favorite aspects of WoW. (see 6)

3) Random encounter PvP - It's a really fun aspect of gameplay that Guild Wars has always been missing. I don't know how to implement it without causing ganking/griefing (PvP servers, maybe every server has "safe zones" for each faction), but it's definitely a must for me (see 7)

4) More that can be accomplished alone (no henchies or anything else) - I really don't enjoy having to wait hours for a decent group or having to rely on henchies which don't always get the job done... I don't want too much soloable, but enough so you can jump on for a few minutes and accomplish something without having to organize a party

5) I'm definitely looking forward to the extra races. To be honest, I don't care if each race counts as a "class/profession/etc." or if each race has several classes. The thing I'm looking forward to is the variety that accompanies having the different races

6) I'd imagine PvE structure something like this : You're running through a persistent world, doing the normal PvE thing. You get a quest that leads into an instance, get a group, and run the instance. Once done, you move back to the persistent world. occasionally, you stop in Town for some Rest, to refuel, or to defend it from an NPC or player Raid. On each server, there would be occasional PvE events (such as a race overrunning a server, a Faire, etc.).

7) PvP - Keep GvG, HoH, and Arenas. Retain the concept of PvP characters. PvP characters have no level, but have power equivalent to some chosen pvE level. They can only do GvG, HoH, and Arenas. There would, ideally, also be World PvP. World PvP would include random-encounter "hey, there's a race I hate so I'm gonna kill it" PvP and "let's get together and kill X's establishment" town raid PvP. If you raid small towns, your faction would gain control (or maybe something as small as benefits when buying items from controlling that town) . Large towns would either be un-capturable (like a sanctuary), or they would just have guard respawns so fast that nobody could "hold" them.

8) Institute some form of Reputation. Like, race X may never get along with race Y, but you start off neutral (as race X) with race Z. Through doing quests, they will either learn to hate you or love you.

9) Map travel - keep it, but make it so you have to be in a town to use it

10) change weapon skills, from requiring you use attribute points, to making you "train" with a weapon. Restrict certain classes from using certain weapons (like a Mesmer with a gigantic Hammer just doesn't look too right, imo).

11) Create a adrenaline bar for Warriors - like WoW Rage bar, yes I know *dodges trash thrown at him*

12) Make more skills equippable at once, or make some skills not count towards the skill number limit (like make it so you can have 8 "primary" skills and 12 "secondary" skills equipped at once)

13) Entirely optional money or time sinks - grinding professions that cost $ to level and do things with no practical value (like make armor glow, etc.)

That's all for now....so sorry if anyone read all of that

tje point of GW is its not like Wow and EQ and thats what i like about it