GW2 Suggestions Thread
Rash
Last Windseeker, you do have some great ideas about the game.
I would like to make some brief comment on instances. I truly miss being able to go on a quest on my own and find somebody doing that same quest, party with him, do the quest and split ways. That is, as if there were no instances. But I also know that instances are hooks of this game for most people. Well, and I love it anyway. My suggestion then is something that probably would be hard to implement. Instead of loading the instance everytime you enter/leave it, the transitions could be smoother (as in non-existant). For example, town exits would still have a "cloud" in it to show the instance boundaries, but when you went through this cloud the next instance would be automatically created. That is, the map itself would be already loaded and the instance characters (mobs and NPCs) locations would simply be loaded through a network update. So when you went through the portals there would be no loading screens, nothing. It would simply be the whole world outside created for you and your party without you noticing it. The players in the city, then, would obviously see these other players disappear on portals.
I really, really like the Alliance Battles on Factions. A lot of players playing on the same map at the same time. It would be nice to have areas and bosses in the game where you had to organize a huge party (or your whole alliance) to play toghether. I would really, really like to be on huge battles with a lot of players. Please! Add this to the game and increase the number of party members!
There is one other thing I miss on this game: character stats. For example, you are wearing an armor 50, armor +20 and a shield armor 10. Well, I could simply sum these numbers easily, but I think it would be faster and easier for the player if there was an area (either on the Hero window or on the inventory window itself) showing the total stats considering all armor, itens, runes, insignias, enchantments, etc. So, the total damage I can yield considering everything I have/am wearing. The total armor I have (per body parts). And so on.
Just one more simple thing. It would be nice if armors and items where more different from one or another. All elite armors for warriors, for example, are 80 +20. The difference between them is simply the looks. The Obsidian Armor is so cool. But it is so hard to get (considering all the griding to get the materials and money to craft it) and it gives me absolutely nothing compared to an armor I can craft on Droknar's Forge "area". I mean, the look can be such a frustrating reward for so much hard work. These armors could have something special, an exclusive characteristic, that would serve as a better reward for the hard work (like a stacking attribute point).
Oh, just one more thing. I like so much the all human characters. It would be really sad to me if suddenly there were orcs, trolls and strange creatures to play with. But it looks like it will be helpless. So the only thing I ask the producers concerning this issue is to, please, allow players to choose the race of a profession to be human (and not tie Necromancers with strange monsters only, for example).
Gee, I said too much, it wasn't my intention.
I would like to make some brief comment on instances. I truly miss being able to go on a quest on my own and find somebody doing that same quest, party with him, do the quest and split ways. That is, as if there were no instances. But I also know that instances are hooks of this game for most people. Well, and I love it anyway. My suggestion then is something that probably would be hard to implement. Instead of loading the instance everytime you enter/leave it, the transitions could be smoother (as in non-existant). For example, town exits would still have a "cloud" in it to show the instance boundaries, but when you went through this cloud the next instance would be automatically created. That is, the map itself would be already loaded and the instance characters (mobs and NPCs) locations would simply be loaded through a network update. So when you went through the portals there would be no loading screens, nothing. It would simply be the whole world outside created for you and your party without you noticing it. The players in the city, then, would obviously see these other players disappear on portals.
I really, really like the Alliance Battles on Factions. A lot of players playing on the same map at the same time. It would be nice to have areas and bosses in the game where you had to organize a huge party (or your whole alliance) to play toghether. I would really, really like to be on huge battles with a lot of players. Please! Add this to the game and increase the number of party members!
There is one other thing I miss on this game: character stats. For example, you are wearing an armor 50, armor +20 and a shield armor 10. Well, I could simply sum these numbers easily, but I think it would be faster and easier for the player if there was an area (either on the Hero window or on the inventory window itself) showing the total stats considering all armor, itens, runes, insignias, enchantments, etc. So, the total damage I can yield considering everything I have/am wearing. The total armor I have (per body parts). And so on.
Just one more simple thing. It would be nice if armors and items where more different from one or another. All elite armors for warriors, for example, are 80 +20. The difference between them is simply the looks. The Obsidian Armor is so cool. But it is so hard to get (considering all the griding to get the materials and money to craft it) and it gives me absolutely nothing compared to an armor I can craft on Droknar's Forge "area". I mean, the look can be such a frustrating reward for so much hard work. These armors could have something special, an exclusive characteristic, that would serve as a better reward for the hard work (like a stacking attribute point).
Oh, just one more thing. I like so much the all human characters. It would be really sad to me if suddenly there were orcs, trolls and strange creatures to play with. But it looks like it will be helpless. So the only thing I ask the producers concerning this issue is to, please, allow players to choose the race of a profession to be human (and not tie Necromancers with strange monsters only, for example).
Gee, I said too much, it wasn't my intention.
NeHoMaR
Crafting for Guild Wars:
In GW we have a lot of things like Dyes, Inscriptions, Runes, Armors, Weapons, Materials. ArenaNet could totally remove all related NPCs and let players to make everything, adding crafting abilities to game.
Not exactly as World of Warcraft (or similar games), but with the same spirit of letting players to do something interesting instead of just level-up, make titles or farming.
With the introduction of a Trade (or Auction) House will make things even more interesting.
The crafting skills could be implemented in an individual way, with one different experience bar for every crafting skill, for example:
Runes Crafting: You have a rune crafting XP bar, you start at zero, and can craft low level runes, and you can level up that crafting skill making runes (for you or for sell), with the enough level you can start to craft medium level runes, and at the end you will be able to craft perfect runes not available anywhere in the game. Rune crafting should use materials created with the Material Crafting ability.
All crafting abilities:
- Runes Crafting
- Materials Crafting
- Inscriptions Crafting
- Insignias Crafting
- Dyes Crafting
- Consumables Crafting
- Armor Crafting
- Weapons Crafting
- Weapon Upgrades Crafting
Notes:
- It's possible to merge for example Inscriptions, Insignias and Weapon Upgrades Crafting in one single crafting skill; And/or Dyes Crafting and Consumables Crafting into one; Simplifying the crafting skills tree.
- Basic weapon/armor seller NPCs could still exist (with the ugliest skin and basic armor/weapon stats)
- Drops will only include basic materials and everything needed for crafting, and gold.
- Really special weapons and armors could still exist in game as Boss or Chest drop.
In GW we have a lot of things like Dyes, Inscriptions, Runes, Armors, Weapons, Materials. ArenaNet could totally remove all related NPCs and let players to make everything, adding crafting abilities to game.
Not exactly as World of Warcraft (or similar games), but with the same spirit of letting players to do something interesting instead of just level-up, make titles or farming.
With the introduction of a Trade (or Auction) House will make things even more interesting.
The crafting skills could be implemented in an individual way, with one different experience bar for every crafting skill, for example:
Runes Crafting: You have a rune crafting XP bar, you start at zero, and can craft low level runes, and you can level up that crafting skill making runes (for you or for sell), with the enough level you can start to craft medium level runes, and at the end you will be able to craft perfect runes not available anywhere in the game. Rune crafting should use materials created with the Material Crafting ability.
All crafting abilities:
- Runes Crafting
- Materials Crafting
- Inscriptions Crafting
- Insignias Crafting
- Dyes Crafting
- Consumables Crafting
- Armor Crafting
- Weapons Crafting
- Weapon Upgrades Crafting
Notes:
- It's possible to merge for example Inscriptions, Insignias and Weapon Upgrades Crafting in one single crafting skill; And/or Dyes Crafting and Consumables Crafting into one; Simplifying the crafting skills tree.
- Basic weapon/armor seller NPCs could still exist (with the ugliest skin and basic armor/weapon stats)
- Drops will only include basic materials and everything needed for crafting, and gold.
- Really special weapons and armors could still exist in game as Boss or Chest drop.
Bluefeather
I don't know if this idea already popped up in this long thread, but let me mention this one.
What I notice in our towns/outposts is that everybody are well-behaved except for some kids fighting over who is hotter, Livia or Cynn (or whatever). But there are times I want to steal apples from a fruit stand, or I want to vandal the walls of a rich man's house, or I want to know if that lady is wearing a g-string or a t-back, or if I don't like the "looks" of someone, I could just pick up a stone and hit him and then run away (well, some emotes can do annoying things like someone trying to scare you or something...)
What i'm saying is that even though i'm already 38 IRL, sometimes I just want to be a 13 years old again and, out of my "evil ignorance", do some tricks against fellow player.
of course, not everybody wants to do annoying things, there'll be people who would love to "serve the community" by catching those "criminals in training" and earn some reputation.
but i think having the "graphic presentation" of "Someone scares you" is better than just reading from the screen that "someone scares you."
I think i love the idea of stealing Rurik's Fiery Dragon Sword and then the whole Ascalonian Guard will go after me and then send me to a prison with lots of rats and roaches and ghost and all. and then Sadako (the ghost with long hair in the face) will popped out from the dark with her big dark eyes...And i will the there for 10 minutes or so...
i think that's cool for the 38 years old.
What I notice in our towns/outposts is that everybody are well-behaved except for some kids fighting over who is hotter, Livia or Cynn (or whatever). But there are times I want to steal apples from a fruit stand, or I want to vandal the walls of a rich man's house, or I want to know if that lady is wearing a g-string or a t-back, or if I don't like the "looks" of someone, I could just pick up a stone and hit him and then run away (well, some emotes can do annoying things like someone trying to scare you or something...)
What i'm saying is that even though i'm already 38 IRL, sometimes I just want to be a 13 years old again and, out of my "evil ignorance", do some tricks against fellow player.
of course, not everybody wants to do annoying things, there'll be people who would love to "serve the community" by catching those "criminals in training" and earn some reputation.
but i think having the "graphic presentation" of "Someone scares you" is better than just reading from the screen that "someone scares you."
I think i love the idea of stealing Rurik's Fiery Dragon Sword and then the whole Ascalonian Guard will go after me and then send me to a prison with lots of rats and roaches and ghost and all. and then Sadako (the ghost with long hair in the face) will popped out from the dark with her big dark eyes...And i will the there for 10 minutes or so...
i think that's cool for the 38 years old.
mintykanesh
Ok my ideas
#1 Personally, in my opinion, there should be a kind of PVE version of AB. What I mean is, as we know, as kurzik / luxons fight, they can push back the border. I think there could be something like this in pve.
For example - there should be a certain outpost(s) that your alliance can go to. This outpost would be a elite mission, and you could have a large party of about 20 in it (maybe less, but definatly more than 12). Then, the party would enter the mission, and literally fight a war against dragons. There could be siege, forts, defences, special weapons etc. If you manage to win, the border is pushed back, and a new elite mission is unlocked for your alliance to use. As you unlock each outpost, the mission should get harder and harder, until say after three or so, it is almost impossible to win. Here, almost every creature should drop atleast something, and the location should have drops that ONLY drop there (and not crappy ones)- so i really mean almost impossible. At the end of this, is a boss - like mallyx but even harder, with his own set of ownage unique items. But these items should be very highly prized due to the extreme difficulty at get them (they would be like r8 greens in gw now for an example). Ie a class of unique items that cannot be found anywhere else. However if the team fails, then the border is pushed back one step.
This is definatly my favorite idea, as presently, there is not much that an entire alliance can do together and work on in PVE, and me being a devout PVEer, this really gets at me.
2. My second idea is that i would like to see aswell as the current skill / attribute setup, a set of abilities that you can gain and level up as you play. For example, one skill could be swimming. At level one you could swim in shallow water slowly, and as it levels up you can go deeper and faster. At the max level you could even hold your breath, dive down and explore the underwater world for a short period of time (maybe indefinatly in certain areas).
3. My last idea (for now) is that players should have another way to make money other and collect materials than farming. Maybe, they could collect wood from trees, or collect food from animals they hunt. Don't get me wrong I don't want GW2 turning into RS, but i do think the game needs to be more flexible on how money and crafting materials are introduced into the econemy.
Ty for reading - post ur comments
Just thought of another - if you are going to add jumping arenanet, then PLEASE spend time on the animations, and make it realistic. It just really annoys me seeing some jump animations where the character practically floats up then fall down again.
#1 Personally, in my opinion, there should be a kind of PVE version of AB. What I mean is, as we know, as kurzik / luxons fight, they can push back the border. I think there could be something like this in pve.
For example - there should be a certain outpost(s) that your alliance can go to. This outpost would be a elite mission, and you could have a large party of about 20 in it (maybe less, but definatly more than 12). Then, the party would enter the mission, and literally fight a war against dragons. There could be siege, forts, defences, special weapons etc. If you manage to win, the border is pushed back, and a new elite mission is unlocked for your alliance to use. As you unlock each outpost, the mission should get harder and harder, until say after three or so, it is almost impossible to win. Here, almost every creature should drop atleast something, and the location should have drops that ONLY drop there (and not crappy ones)- so i really mean almost impossible. At the end of this, is a boss - like mallyx but even harder, with his own set of ownage unique items. But these items should be very highly prized due to the extreme difficulty at get them (they would be like r8 greens in gw now for an example). Ie a class of unique items that cannot be found anywhere else. However if the team fails, then the border is pushed back one step.
This is definatly my favorite idea, as presently, there is not much that an entire alliance can do together and work on in PVE, and me being a devout PVEer, this really gets at me.
2. My second idea is that i would like to see aswell as the current skill / attribute setup, a set of abilities that you can gain and level up as you play. For example, one skill could be swimming. At level one you could swim in shallow water slowly, and as it levels up you can go deeper and faster. At the max level you could even hold your breath, dive down and explore the underwater world for a short period of time (maybe indefinatly in certain areas).
3. My last idea (for now) is that players should have another way to make money other and collect materials than farming. Maybe, they could collect wood from trees, or collect food from animals they hunt. Don't get me wrong I don't want GW2 turning into RS, but i do think the game needs to be more flexible on how money and crafting materials are introduced into the econemy.
Ty for reading - post ur comments
Just thought of another - if you are going to add jumping arenanet, then PLEASE spend time on the animations, and make it realistic. It just really annoys me seeing some jump animations where the character practically floats up then fall down again.
Hewus
Linux support! Guild Wars is currently the #1 application in the WineHQ AppDB, meaning it has both huge support and works well! I already play Guild Wars 100% through linux, so it would be nice if you could show it at least some support for this platform. Supporting linux is also a great way to get noticed by a community that is rarely interested in Windows games. Make sure you check out Winelib on how you can compile a version for linux. Google Picasa already does this.
[M]agna_[C]arta
Stance Animation
Not sure if this is already given but give Stances real Stance Animation^^.
Would it be nice seeing you'r characters in Stances which tells how you'r character Playstyle looks like.
Or we could have a Stance animation List, We can make our characters wield there weapons at the back of there hand, Samurai Position(Sword moslty sheathed) or Fencing Position XD.
And is is weird how our chars weild or Large Broad Swords in just one hand.
Why not have the Weapon Dragging Animation^^.
Sub-Weapon Types
Every weapon has it Sub-Type like a Sword could go from Rapiers to [email protected] to Katanas. Why not give Daggers, Gauntlets(for those Martial Artist Fans^^), Katars and more. Also Lances/Spears under Scythes^^.
Crossbows and Guns(Old Fashioned Ones^^) under Bows.
But same Weapon Skill System, Light Weapons are usable for all Assassin Attack Skills.
And each weapon has different Animation and looks but still same Effect and Gamestyle.
One-Handed Weapons
Two-Handed Weapons
Ranged Weapons
Magical Weapons
Off-Hands
And other Stuff you like and I missed^^!
Not sure if this is already given but give Stances real Stance Animation^^.
Would it be nice seeing you'r characters in Stances which tells how you'r character Playstyle looks like.
Or we could have a Stance animation List, We can make our characters wield there weapons at the back of there hand, Samurai Position(Sword moslty sheathed) or Fencing Position XD.
And is is weird how our chars weild or Large Broad Swords in just one hand.
Why not have the Weapon Dragging Animation^^.
Sub-Weapon Types
Every weapon has it Sub-Type like a Sword could go from Rapiers to [email protected] to Katanas. Why not give Daggers, Gauntlets(for those Martial Artist Fans^^), Katars and more. Also Lances/Spears under Scythes^^.
Crossbows and Guns(Old Fashioned Ones^^) under Bows.
But same Weapon Skill System, Light Weapons are usable for all Assassin Attack Skills.
And each weapon has different Animation and looks but still same Effect and Gamestyle.
One-Handed Weapons
- Sword
- Katanas(.....)
- Sabers(Thin/Light Swords)
- Blades(Broad Swords)
- Axe
- Maces
- Axe
- Light Weapons(Fast Attacking Weapons)
- Daggers(....)
- Gauntlets(Martial Artist Fans XD)
- Katar(Any fans^^?)
- Tonfa
- Sickles
Two-Handed Weapons
- Heavy Weapons
- 2hnd Swords
- 2hnd Axe
- Hammer
- Polearms
- Poles(Battle-Staff)
- Scythes
- Spears
- Lances
- Glaves
Ranged Weapons
- One Handed
- Whips/Rope Darts
- Javelins
- Darts(Kunais, Shurikens, Chakrams)
- Pistol(Cowboy Revolver Style^^)
- Two Handed
- Bows(And the other Bows XD)
- Crossbows
- Musket(2hnd Guns, or Old-Fashioned Rifles)
Magical Weapons
- Staff(2hnd)
- Wand(1hnd)
Off-Hands
- Offense
- Focus Item
- Fans
- Orbs
- Foci
- etc...
- Secondary Weapon(Dual Wield)
- Focus Item
- Defense
- Shield(Physical)
- Armguard(Hybrid)
- Accessory(Magic)
And other Stuff you like and I missed^^!
Lukas
Quote:
Originally Posted by [M]agna_[C]arta
|
Only thing I can come up with ( and I know this has been mentioned ) is how you acquire skills.
It's weird to take your lvl 5 new char to the skill "trainer" and buy them, especially as your lvl 5 guy don't have to even have to earn the money himself. A better idea for "restricting" how you get skills could also make those "useless" skills usable. If you had to do some really tough quest or do something similar to get them it would be cool. And then the elites (if they keep them ) would be VERY difficult to get.
Balan Makki
Quote:
Originally Posted by [M]agna_[C]arta
And other Stuff you like and I missed^^!
|
This was my first biggest disappointment with GW1, Warriors not having a primary Dual Wield ability. Assassin Weapon just look silly when in gladiator armor. As well, no good crit build for Warriors who choose a Berserker style of play.
MarlinBackna
I was browsing Anet's site and I noticed a new job listing.
http://www.arenanet.com/jobs/default.php
Text/Voice/Video Chat Engineer
Interesting.....so we will most likely get integrated voice chat, but video chat? I am trying to see how this would be beneficial to GW2....Maybe we can make our character's faces our face, like in the Tiger Woods game. That would be a cool addition, although I'd still probably choose a premade face for kicks.
http://www.arenanet.com/jobs/default.php
Text/Voice/Video Chat Engineer
Interesting.....so we will most likely get integrated voice chat, but video chat? I am trying to see how this would be beneficial to GW2....Maybe we can make our character's faces our face, like in the Tiger Woods game. That would be a cool addition, although I'd still probably choose a premade face for kicks.
Phoenix Tears
Please Anet, look at those listed up free MMORPG's, they consist of certain impressions, that look very good, not to say just awesome and would be cool, if GW2 would look and work later in a similar, when not even better way of quality.
First One:
EVAN Online
http://www.egsquare.com/ < Developers Site (Korean)
What is so special about this Game, why I say, Anet should take it for Inspiration ?
its the STYLISH ACTION BASED BATTLE SYSTEM !!
http://www.youtube.com/watch?v=ZjeFz...eature=related
The Attacks and Moves of the Characters in the Game look just very cool and martial, something, what we can absolutely don't can say about the battle System of Guild Wars 1, against the Battle System of Evan, that of GW looks simple somewhat of boring, lame and slow without any action, that you could fall asleep, really as if childs play with toy soldiers, so looks GW's battle system.
I really hope, this will change with Guild Wars to, give us ACTION !! and give GW2 a battle System, that reminds on martial Action-RPG's, where the Characters can use the environment and the movements, like jumps, rolls, blocking attacks (defensive stance) in strategic maneuvers to battle against your foes, together with impressive lookign stylish attack skills, which skill effects will look much more impressive, than the skill effects look in GW, also with better Sound Effects, fitting to them.
Evan Online is just a F2P-MMORPG in Beta State, but the battle system looks so what better, then the one of GW..should give imo to think ...if I would be Dev of GW
---------
And it's also the Character-Design...I hope really the Warriors in GW2 will look more like those Sword Man in EVAN Online.. not so overfilled with big bad ass Armors, which let them all look like heavy armored tanks only with uber big necks, arms and legs, like bodyguards.
Warriors should look like agile fighters and should not look like heavy armored tanks..so look Paladins and Knights maybe, but not simple Warriors.
Also their "Rogues" look in kind of gameplay much better, then our Assassins in GW1 do, also they can use Stealth Techniques.
-----------
next game is:
Prius Online (also known before as Anima Online)
What is so special about Prius Online ?
its the absolute surprising awesome graphics...this insane high grade of details of the environment is sooooooooo beautiful
http://www.youtube.com/watch?v=fRBwq...eature=related
(what you see there at the camp fire is the Character Selection Screen)
This high grade of details of the Character Design, together with good enlighting, that lets them look more real
http://www.youtube.com/watch?v=Pvv_W...eature=related
Also, wonderful camera play, 360° camera,, you have ever the control around your character
http://www.youtube.com/watch?v=O_hDy...eature=related
epic battles betwen gigantic monsters and your summons
http://www.youtube.com/watch?v=3h6Bz...eature=related
even fighting self against themj..no problem, when your character is agile and swift enough - just jump at it, climb it and hit it at its weakest point XD, and end your attack with a stylish jump off ^^
-----------
next game: Rohan Online
whats so special about it ?
again the character design, environemental graphics and the character design
http://www.youtube.com/watch?v=NwwOR...eature=related
here you can especially see, how much armored maximum should warriors look in GW2..compare that Paladin of this video with our warriors in GW.
Does this look, like an overarmored tank bear, like that, what we have in GW ? No, it doesn't, this here in rohan looks like a very well proportioned Warriors, with enough armor on, but not TOO MUCH. And why ? because the body proportion of those warriors is just CORRECT
here also some nice gameplay
http://www.youtube.com/watch?v=R7MPV...eature=related
where you see some nice things, like BOW'S with visualized STRINGSs and visualized Arrow Skill effects, that look quite awesome, when you really see, how the arrows hit your foe.
Or a nice feature for mage classes of any sort, that you HEAR your character spelling, when they cats their magic spells, its awesome, when you hear from your characters then soem sort of a magical language with that they cast their spells
Also u see there some nice concepts for future new professions, like the Templar, which fights with Maces (1H hammers and morningstars also) and Priests, which should have in GW2 the fuctionality of monks, which can then become a martial arts class, that fights with bare fists and feet (claws) or with 2H battle staffs, or nunchakus and the power of Chi, some kind of Shaolin should be the Monk in GW2 and should have been from the start on, monks are only wannabe priests, their natural lies in their martial arts and not in praying to god and being a healing class.
----------
However, just a bit inspiration providing, in hope GW2 will become similar maybe through it in a positive own way
First One:
EVAN Online
http://www.egsquare.com/ < Developers Site (Korean)
What is so special about this Game, why I say, Anet should take it for Inspiration ?
its the STYLISH ACTION BASED BATTLE SYSTEM !!
http://www.youtube.com/watch?v=ZjeFz...eature=related
The Attacks and Moves of the Characters in the Game look just very cool and martial, something, what we can absolutely don't can say about the battle System of Guild Wars 1, against the Battle System of Evan, that of GW looks simple somewhat of boring, lame and slow without any action, that you could fall asleep, really as if childs play with toy soldiers, so looks GW's battle system.
I really hope, this will change with Guild Wars to, give us ACTION !! and give GW2 a battle System, that reminds on martial Action-RPG's, where the Characters can use the environment and the movements, like jumps, rolls, blocking attacks (defensive stance) in strategic maneuvers to battle against your foes, together with impressive lookign stylish attack skills, which skill effects will look much more impressive, than the skill effects look in GW, also with better Sound Effects, fitting to them.
Evan Online is just a F2P-MMORPG in Beta State, but the battle system looks so what better, then the one of GW..should give imo to think ...if I would be Dev of GW
---------
And it's also the Character-Design...I hope really the Warriors in GW2 will look more like those Sword Man in EVAN Online.. not so overfilled with big bad ass Armors, which let them all look like heavy armored tanks only with uber big necks, arms and legs, like bodyguards.
Warriors should look like agile fighters and should not look like heavy armored tanks..so look Paladins and Knights maybe, but not simple Warriors.
Also their "Rogues" look in kind of gameplay much better, then our Assassins in GW1 do, also they can use Stealth Techniques.
-----------
next game is:
Prius Online (also known before as Anima Online)
What is so special about Prius Online ?
its the absolute surprising awesome graphics...this insane high grade of details of the environment is sooooooooo beautiful
http://www.youtube.com/watch?v=fRBwq...eature=related
(what you see there at the camp fire is the Character Selection Screen)
This high grade of details of the Character Design, together with good enlighting, that lets them look more real
http://www.youtube.com/watch?v=Pvv_W...eature=related
Also, wonderful camera play, 360° camera,, you have ever the control around your character
http://www.youtube.com/watch?v=O_hDy...eature=related
epic battles betwen gigantic monsters and your summons
http://www.youtube.com/watch?v=3h6Bz...eature=related
even fighting self against themj..no problem, when your character is agile and swift enough - just jump at it, climb it and hit it at its weakest point XD, and end your attack with a stylish jump off ^^
-----------
next game: Rohan Online
whats so special about it ?
again the character design, environemental graphics and the character design
http://www.youtube.com/watch?v=NwwOR...eature=related
here you can especially see, how much armored maximum should warriors look in GW2..compare that Paladin of this video with our warriors in GW.
Does this look, like an overarmored tank bear, like that, what we have in GW ? No, it doesn't, this here in rohan looks like a very well proportioned Warriors, with enough armor on, but not TOO MUCH. And why ? because the body proportion of those warriors is just CORRECT
here also some nice gameplay
http://www.youtube.com/watch?v=R7MPV...eature=related
where you see some nice things, like BOW'S with visualized STRINGSs and visualized Arrow Skill effects, that look quite awesome, when you really see, how the arrows hit your foe.
Or a nice feature for mage classes of any sort, that you HEAR your character spelling, when they cats their magic spells, its awesome, when you hear from your characters then soem sort of a magical language with that they cast their spells
Also u see there some nice concepts for future new professions, like the Templar, which fights with Maces (1H hammers and morningstars also) and Priests, which should have in GW2 the fuctionality of monks, which can then become a martial arts class, that fights with bare fists and feet (claws) or with 2H battle staffs, or nunchakus and the power of Chi, some kind of Shaolin should be the Monk in GW2 and should have been from the start on, monks are only wannabe priests, their natural lies in their martial arts and not in praying to god and being a healing class.
----------
However, just a bit inspiration providing, in hope GW2 will become similar maybe through it in a positive own way
Phoenix Tears
oh, and where we are at it:
here you see some really cool DANCING EMOTES (Rohan)
http://forum.mmosite.com/topics/144/...30/1034,1.html
Hope too see such cool dancing in GW2, and not again such gay crap, like the male Warriors show in GW1...
or such hyper active/spastic moves from Assassins, what is absolutely no dancing.
The Monks dance cool, but its in the end no dance, it looks more like a martial arts meditation or so a la Tai Chi, what GW's missin,g are real dances, somethign that looks also like a real dance that doesn't let the character look dumb, like almost all dances in GW, with as said exeption of Monks, which does look quite pretty and cool.
Also the dance moves could be hopefully longer so that they don#t repead their moves so very quick (very quick repeats of the same moves makes those emotes very quick very boring)
its like, as if you stare for long time on a dancing roller bettle, which has only 2 moves -.- hopping around and spinning permanently on its back...very boring ...
But with such dances, like shown there...you can create very nice dance movies, as you can see here, when the dance emotes really look like serious dances
here you see some really cool DANCING EMOTES (Rohan)
http://forum.mmosite.com/topics/144/...30/1034,1.html
Hope too see such cool dancing in GW2, and not again such gay crap, like the male Warriors show in GW1...
or such hyper active/spastic moves from Assassins, what is absolutely no dancing.
The Monks dance cool, but its in the end no dance, it looks more like a martial arts meditation or so a la Tai Chi, what GW's missin,g are real dances, somethign that looks also like a real dance that doesn't let the character look dumb, like almost all dances in GW, with as said exeption of Monks, which does look quite pretty and cool.
Also the dance moves could be hopefully longer so that they don#t repead their moves so very quick (very quick repeats of the same moves makes those emotes very quick very boring)
its like, as if you stare for long time on a dancing roller bettle, which has only 2 moves -.- hopping around and spinning permanently on its back...very boring ...
But with such dances, like shown there...you can create very nice dance movies, as you can see here, when the dance emotes really look like serious dances
Operative 14
You do realize you're comparing a three year old game to games that aren't even out of Beta yet, right? I would imagine that GW2 will far outstrip what is shown in those videos when it is released over a year from now.
I do agree with you; I like the more stylized fighting animations, bow strings, and the extended dance emotes you pointed out. Though I havn't seen any indication they weren't going to do this in GW2. However, I would hope that they would make an effort to keep the anime style, which seems highlighted in those videos, out of GW.
I do agree with you; I like the more stylized fighting animations, bow strings, and the extended dance emotes you pointed out. Though I havn't seen any indication they weren't going to do this in GW2. However, I would hope that they would make an effort to keep the anime style, which seems highlighted in those videos, out of GW.
wetsparks
I don't know how much of Guild Wars 2 is done or if my idea is still possible because of it, but in GW1 each character class plays differently from each other and to get the whole experience you would have to make 10 different characters. I have made one of each class and I know others have also, but with GW appearing to be more geared towards having one character, some way to be able to experience all the classes would be a welcome addition.
I was thinking it could be possible by having something similar to what is in Final Fantasy X-2 (I know this game gets a lot of hate but it does have a lot of very good ideas in it). To those who don't know, in FFX2 you have a character level and as your character levels up you get more health, magic, strength etc., but there is a class changing system so that a dark knight gets more health and strength but less magic. This could be incorporated into GW2 by having a base character level (that could go up indefinitely like they hinted might happen, and have the job levels max out somewhere) and then have a ranger job where your strength goes down, dexterity goes up and magic gets adjusted. Get bored of playing a ranger? Switch to monk, dexterity goes down, magic goes up etc.
I was thinking it could be possible by having something similar to what is in Final Fantasy X-2 (I know this game gets a lot of hate but it does have a lot of very good ideas in it). To those who don't know, in FFX2 you have a character level and as your character levels up you get more health, magic, strength etc., but there is a class changing system so that a dark knight gets more health and strength but less magic. This could be incorporated into GW2 by having a base character level (that could go up indefinitely like they hinted might happen, and have the job levels max out somewhere) and then have a ranger job where your strength goes down, dexterity goes up and magic gets adjusted. Get bored of playing a ranger? Switch to monk, dexterity goes down, magic goes up etc.
[M]agna_[C]arta
and Dual wield also^^!
I really agree with the Dual wield, which you can mix and match^^.
I really agree with the Dual wield, which you can mix and match^^.
Phoenix Tears
Naturally i realize that..thats why i say it should be inspirations for GW2. But the comparement with GW1 just helps there to see and realize, what could have been better in GW1 and what hopefully should be then better in GW2
Nevin
Quote:
Originally Posted by Operative 14
You do realize you're comparing a three year old game to games that aren't even out of Beta yet, right? I would imagine that GW2 will far outstrip what is shown in those videos when it is released over a year from now.
I do agree with you; I like the more stylized fighting animations, bow strings, and the extended dance emotes you pointed out. Though I havn't seen any indication they weren't going to do this in GW2. However, I would hope that they would make an effort to keep the anime style, which seems highlighted in those videos, out of GW. |
From what I can tell there are a multitude of factors to analyze.
-Blocking (Being able to hold a key down to block, perhaps minimizing damage recieved)
-Jumping and chain jumping (Obviously)
-Free swinging attacks (Anyone ever play Devil May Cry? God of War?, they're trying to do this in Age of Conan but failed)
-Comboing attacks
In short, its just not "animations" there is no locking onto your target in this game as far as I can tell. In order for GW2 to replicate this, they'd have to completely remove click and hit gameplay.
Otherwise, the environments in GW2 better be outstanding. I didn't buy a GeForce 8800 GT for nothing, I want to see next gen graphics. Bump Mapping, HDR lighting, specular lighting you name it. If GW2 comes out with its boasted compatible with Dx10 and still doesn't even look as good as say Aion, I'll be pissed. Other then that, I think character creation should be completely redone. Something likewise to that seen in Mass Effect where full facial creation is available, but unlike Oblivion in which everyone still looked ugly. Also there should be templates made already created in the character creation engine for the uncreative types.
Onarik Amrak
"Inspirements" is not a word.
Cebe
Quote:
Originally Posted by Phoenix Tears
Some Inspirements for GW2
|
Please keep GW:2 suggestions confined to the GW:2 thread.
ManiSan
Hard to make a constructive suggestion that wont be a whinning about GW1
I'll say... hire a smart person to choose between all those suggestions...
I'll say... hire a smart person to choose between all those suggestions...
Operative 14
Quote:
Originally Posted by Nevin
I disagree with you. You don't realize the combat system yourself, you simply see the visuals.
From what I can tell there are a multitude of factors to analyze. -Blocking (Being able to hold a key down to block, perhaps minimizing damage recieved) -Jumping and chain jumping (Obviously) -Free swinging attacks (Anyone ever play Devil May Cry? God of War?, they're trying to do this in Age of Conan but failed) -Comboing attacks In short, its just not "animations" there is no locking onto your target in this game as far as I can tell. In order for GW2 to replicate this, they'd have to completely remove click and hit gameplay. |
[M]agna_[C]arta
I like your idea Nevin^^.
/Signed @Nevin
But how will this work for Spells?
What if we use WASD then we use our mouse for casting AoE Spells(you designate a location of casting) also Attacking(Left Clicker for Attack and Spells).
And Buffing and Healing allies would work like in Eternal Sonata, You move around the game and whenever you heal it's automatic, the person with the lowest Health in the party would get healed.
And our skills would be placed at F1-F18 keys.
But I would prefer 4 Skills in GW2 if this is to be implemented^^.
And Rangers would have a Optional 1st Person Mode for Sniping.
And Hexing works, only at foes which you are attacking.
/Signed @Nevin
But how will this work for Spells?
What if we use WASD then we use our mouse for casting AoE Spells(you designate a location of casting) also Attacking(Left Clicker for Attack and Spells).
And Buffing and Healing allies would work like in Eternal Sonata, You move around the game and whenever you heal it's automatic, the person with the lowest Health in the party would get healed.
And our skills would be placed at F1-F18 keys.
But I would prefer 4 Skills in GW2 if this is to be implemented^^.
And Rangers would have a Optional 1st Person Mode for Sniping.
And Hexing works, only at foes which you are attacking.
rcvf
Backpack and storage space limited by weight, as in what happened in Ultima Online.
ability to change hair color and style after creating the character.
ability to change hair color and style after creating the character.
Cloudstriker
Alright a few things.
One, the animation needs to be overhauled in GW2 in terms of combat. If my character is being attacked, I should block/evade (Depending on range of attack) naturally one in every 10 attacks (my main character is a monk, so lets assume Im using a staff...just put it in front of you to intercept the blade/axe/hammer). I mean you can argue it's AI for all I care. A REAL person is going to block once in awhile and dodge an arrow here and there. If my character has a shield equipped raise the statics for blocking and evasion respectively. As it is now, many caster classes use an inscribable weapon for +5 energy and a shield for the armor. It's a realistic thought. If you have a shield, you're going to use it to block here and there.
Furthermore, staffs and wands should have a ranged and melee damage stat. If you're standing beside me, I'm not going to be shooting projectiles at you...well.,..shouldn't be at the very least. In terms of melee weapons themselves (swords, axes, hammers, scythes, daggers) I'd like to see a little more battleplay (I'd use swordplay here, but yeah...can't). If on average you hit an enemy once every second, the engine for GW2 should have blocking animations, (parry, etc) every half second...so a melee fight would look like hit, parry, hit, block, hit, dodge, hit...the damage ratio stays the exact same, but the animation is random, and more fun to look at. You could also make the characters move around within a certain range so they're not standing toe to toe the entire time. Im asking for fighting to be more fluid...not a static toe to toe can't be done while moving boxing match.
Dual wielding is a must, in my humble opinion, regardless of class. If you want to be a caster with a wand in one hand and a sword in the other and take the energy penalty, then that's your choice. For arguments sake lets say the majority of people that use this option are warriors. There is no logical reason for dual wielding to not be an option. Diablo, one of the most successful franchises in gaming history, made perfect use of dual wielding with reasonable penalties to the offhand. Now, I know many of you are thinking "Assassins get to dual wield without penalty". This is true, but assassins are more agile, and the attacks dont have the grunt that some warrior skills do. Furthermore, I don't think Assassin will be in GW2, but thats my opinion.
Allow for banks, so we can keep all of our cash in somewhere along with our goods. Make it an ascending money or item limit, a la Diablo style. Make extra storage slots more money; I'm willing to bet 99% of Guild Wars players will pay for the spots. Also, the much needed auction house. Maybe even institute some sort of investment system so our money doesn't sit idle.
One, the animation needs to be overhauled in GW2 in terms of combat. If my character is being attacked, I should block/evade (Depending on range of attack) naturally one in every 10 attacks (my main character is a monk, so lets assume Im using a staff...just put it in front of you to intercept the blade/axe/hammer). I mean you can argue it's AI for all I care. A REAL person is going to block once in awhile and dodge an arrow here and there. If my character has a shield equipped raise the statics for blocking and evasion respectively. As it is now, many caster classes use an inscribable weapon for +5 energy and a shield for the armor. It's a realistic thought. If you have a shield, you're going to use it to block here and there.
Furthermore, staffs and wands should have a ranged and melee damage stat. If you're standing beside me, I'm not going to be shooting projectiles at you...well.,..shouldn't be at the very least. In terms of melee weapons themselves (swords, axes, hammers, scythes, daggers) I'd like to see a little more battleplay (I'd use swordplay here, but yeah...can't). If on average you hit an enemy once every second, the engine for GW2 should have blocking animations, (parry, etc) every half second...so a melee fight would look like hit, parry, hit, block, hit, dodge, hit...the damage ratio stays the exact same, but the animation is random, and more fun to look at. You could also make the characters move around within a certain range so they're not standing toe to toe the entire time. Im asking for fighting to be more fluid...not a static toe to toe can't be done while moving boxing match.
Dual wielding is a must, in my humble opinion, regardless of class. If you want to be a caster with a wand in one hand and a sword in the other and take the energy penalty, then that's your choice. For arguments sake lets say the majority of people that use this option are warriors. There is no logical reason for dual wielding to not be an option. Diablo, one of the most successful franchises in gaming history, made perfect use of dual wielding with reasonable penalties to the offhand. Now, I know many of you are thinking "Assassins get to dual wield without penalty". This is true, but assassins are more agile, and the attacks dont have the grunt that some warrior skills do. Furthermore, I don't think Assassin will be in GW2, but thats my opinion.
Allow for banks, so we can keep all of our cash in somewhere along with our goods. Make it an ascending money or item limit, a la Diablo style. Make extra storage slots more money; I'm willing to bet 99% of Guild Wars players will pay for the spots. Also, the much needed auction house. Maybe even institute some sort of investment system so our money doesn't sit idle.
Xx_Sorin_xX
cloudstriker im confused. do you want GW2 or Diablo 3? just wondering.
Mimo08
Quote:
Originally Posted by Cloudstriker
Alright a few things.
One, the animation needs to be overhauled in GW2 in terms of combat. If my character is being attacked, I should block/evade (Depending on range of attack) naturally one in every 10 attacks (my main character is a monk, so lets assume Im using a staff...just put it in front of you to intercept the blade/axe/hammer). I mean you can argue it's AI for all I care. A REAL person is going to block once in awhile and dodge an arrow here and there. If my character has a shield equipped raise the statics for blocking and evasion respectively. As it is now, many caster classes use an inscribable weapon for +5 energy and a shield for the armor. It's a realistic thought. If you have a shield, you're going to use it to block here and there. |
Personally i find the fighting animations absolutly superb. How can you say they are not "fluid" ? . I was just again admiring the poise of a Dervish as she swings her Scythe, just last night! , the way she bows her head afterwards it's nothing short of awesome !
Your idea comes across as very tedious. If anything your suggestions sound as if they would hinder the fluidness that is already inherent in the gameplay.
Mimo08
Quote:
Originally Posted by Bluefeather
I don't know if this idea already popped up in this long thread, but let me mention this one.
What I notice in our towns/outposts is that everybody are well-behaved except for some kids fighting over who is hotter, Livia or Cynn (or whatever). But there are times I want to steal apples from a fruit stand, or I want to vandal the walls of a rich man's house, or I want to know if that lady is wearing a g-string or a t-back, or if I don't like the "looks" of someone, I could just pick up a stone and hit him and then run away (well, some emotes can do annoying things like someone trying to scare you or something...) |
LMAO..... that cracked me up :P.. You just want to sh it stir in short then ?
Nak'Ren
Do you know what I'd like to see? Hmmm? My request may seem out of the ordinary but reguardless, I and I’m sure others would like to see the weapons being wielded by a player evident. What I mean is I’d like to see visible weapons on a character such as a bow arched across a Ranger’s back or a large brute sword slung across the hulking back of a Warrior. I would also like to see an animation as to pulling these weapons out in combat. Perhaps a button that allows players to brandish their weapon as in World of Warcraft. I tend to get more into a game if I can actually see what I have to work with so to speak. And the other idea I had that I would like to see would be in the form of a customizable appearance, I would like to see something like the ability to give the character a piercing and perhaps a real Mohawk hair style for humans and Charr alike. Yes, given there was a Mohawk in the original Guild Wars campaign for both the Warrior and the Necromancer, though I feel the hairstyle really wasn’t given much justice, All things considered I would like to see it for other characters as well and perhaps races.
Cloudstriker
No, I don't want Diablo 3. I'm just supporting my suggestions with past successes of another game, saying the game mechanics are there. And I meant fluid in the sense of we stand there and whack at each other. THink of how boring action movies would be if two armies charged at each other, stood there, and wailed at each other WITHOUT MOVING forward, back, or sideways.
Rash
Humm, I'm not sure I agree with a command for blocking and dodging. First because I like the fact I have to worry with other things but my character (enviromental control, positioning, defense of my party, etc) and second because I think that would detract from the main point of the gameplay (as in more third person style - Tomb Raider, GTA and the likes - and less RPG).
To tell you the truth, I love the character animations in this game. Warriors' attacks and Assassins' animations (just two examples! there are more) are simply awesome, IMHO.
I also agree with showing weapons in the back of the character. They could use the "Weapon Sets" to do it. Signed in bold!!!
And dual wielding is awesome! Boldly signed too!
Oh, and please, no anime looks! The realistic look of GW is one of the main things that hooked me up. I don't even want to play as an Orc, Elf or any other bizarre creature as my char. But if that is a must, then please allow us to choose human race for all professions.
To tell you the truth, I love the character animations in this game. Warriors' attacks and Assassins' animations (just two examples! there are more) are simply awesome, IMHO.
I also agree with showing weapons in the back of the character. They could use the "Weapon Sets" to do it. Signed in bold!!!
And dual wielding is awesome! Boldly signed too!
Oh, and please, no anime looks! The realistic look of GW is one of the main things that hooked me up. I don't even want to play as an Orc, Elf or any other bizarre creature as my char. But if that is a must, then please allow us to choose human race for all professions.
Cloudstriker
Yeah having weapons in town are a must. I think it would also be cool if they stayed sheathed or strapped to your back until battle. The timing system could be that if pop-ups show up you take out your weapons in a panic and are ready to fight, not losing anytime. But lets say you're running down a hill to attack a target...picture charging down to battle pulling your blade out of it's sheath or taking your bow off your back and stringing and arrow as you run. I think it would look rather cool
And PLEASE no anime characters...BOLDLY signed in capitals, underlined, with flashing lights. One of the most beautiful things about Guild Wars was the visuals and realistic character structure. I don't want my character to look anime-esqe or polygonal and outrageous like WoW. Keep the realism, but add more options, like a million of us have said. Hair colour sliders, body size sliders, and more options to a truer Dungeons and Dragons style. Now before Im burned at the stake for this suggestion let me explain.
I've been criticized for making Diablo references, but I'm not asking Guild Wars 2 to be Diablo 3, but rather supporting my ideas with examples that have worked quite handily in the past..it's like supporting evidence in an essay. So, here goes.
I read somewhere the suggestion that you have a character that uses the job class of Final Fantasy repute where you can change your character's profession at the drop of a hat. We already have that in Guild Wars with Secondaries...I think that changes primaries just wouldn't be realistic. I do think, however, that we can carry the secondary idea in new directions. Right now in Guild Wars we have attributes that carry over to skills and weapon requirements. What if we wanted a lean warrior with high agility, dual wielding that has a great proficiency with a bow (I know, it sounds like an Assassin Ranger mix, just play along). If we were able to take points out of say strength and throw them into agility to attack faster and move faster, it would allow for greater play style differential. Think of current tanks in Guild Wars. What if you could drop your points out of Strength and Dexterity to put them into Vitality to crank up your health rating before using any skills? It's an abstract idea, but I think it allows for greater variation...it would mean that with certain character attributes (Strength, Vitality, Dexterity, Magic, etc.) could allow different professions more variety in a similar way to Guild Wars now (i.e. a tank that dabbles in magic but with greater energy that has a lighter armor rating than a pure 'tank' that would have a high armor high damage rating). Furthermore, you could have a monk with a high strength rating that could wear higher level armor and do greater melee damage if this mechanic was introduced.
Ultimately I want a lean warrior that can dual wield if I want, with long hair that moves in the wind while I ride my mount, or a monk who can wield a staff as a melee weapon when enemies rush in close. I want dentable armour with scratches (it can be a realism option) that shows the proof of my travels. It would be similarly cool if there was a recognition system similar to Fable where the towns people recognize you for your deeds. Shing Jea Sherman in one of the towns in Asura territory does this based on your titles...why not integrate it more? We've earned our titles, often through time and dedication to greatness. I'd like it to be more recognized than when someone happens to see the title i have posted.
Furthermore, for the suggestions of "let me bring my character forward from GW1" I doubt that ANet would even entertain this idea at this stage of development. Im sure it was a major decision they made, but the reality is that GW2 takes place OVER 200 YEARS after the conclusion of GW1...unless you've found the fountain of Youth, no dice. GW1 was a great game, and it ended in an alright way. Your deeds carry over through the Hall of Monuments.
But I don't want it to end there. I think you should begin the game not knowing that you're the descendant of a Tyrian legend (I mean WE, the human player, knows, but the character in game doesnt...think along the lines of finding out you're one of the chosen). Make it early enough in the game (think ascension in Cantha early) that you find out...and THATS when you inherit everything. Have you select your descendant upon character creation and thats who appears to you in ascension and tells you the history of your bloodline. Then you can enter the Hall of Monuments (which isn't in such grand shape after 200 years) where you select your inherited armor and weapons and off you go on your merry way. Part of your recognition as descendant starts at this point as the NPCs see you in the armor of the legendary Damien Deathbane (in my case). That would also be how the title recognition would work...the armor of Deathbane was worn by the Legendary Spearmarshall, thus the Merdant Crescent (see the Movement of the World article on wiki) in Elona want to hunt me down like the Sunspear rebel I am (screw you Joko!). Similarly, any Norn would give me mad props for being a Slayer of All.
And PLEASE no anime characters...BOLDLY signed in capitals, underlined, with flashing lights. One of the most beautiful things about Guild Wars was the visuals and realistic character structure. I don't want my character to look anime-esqe or polygonal and outrageous like WoW. Keep the realism, but add more options, like a million of us have said. Hair colour sliders, body size sliders, and more options to a truer Dungeons and Dragons style. Now before Im burned at the stake for this suggestion let me explain.
I've been criticized for making Diablo references, but I'm not asking Guild Wars 2 to be Diablo 3, but rather supporting my ideas with examples that have worked quite handily in the past..it's like supporting evidence in an essay. So, here goes.
I read somewhere the suggestion that you have a character that uses the job class of Final Fantasy repute where you can change your character's profession at the drop of a hat. We already have that in Guild Wars with Secondaries...I think that changes primaries just wouldn't be realistic. I do think, however, that we can carry the secondary idea in new directions. Right now in Guild Wars we have attributes that carry over to skills and weapon requirements. What if we wanted a lean warrior with high agility, dual wielding that has a great proficiency with a bow (I know, it sounds like an Assassin Ranger mix, just play along). If we were able to take points out of say strength and throw them into agility to attack faster and move faster, it would allow for greater play style differential. Think of current tanks in Guild Wars. What if you could drop your points out of Strength and Dexterity to put them into Vitality to crank up your health rating before using any skills? It's an abstract idea, but I think it allows for greater variation...it would mean that with certain character attributes (Strength, Vitality, Dexterity, Magic, etc.) could allow different professions more variety in a similar way to Guild Wars now (i.e. a tank that dabbles in magic but with greater energy that has a lighter armor rating than a pure 'tank' that would have a high armor high damage rating). Furthermore, you could have a monk with a high strength rating that could wear higher level armor and do greater melee damage if this mechanic was introduced.
Ultimately I want a lean warrior that can dual wield if I want, with long hair that moves in the wind while I ride my mount, or a monk who can wield a staff as a melee weapon when enemies rush in close. I want dentable armour with scratches (it can be a realism option) that shows the proof of my travels. It would be similarly cool if there was a recognition system similar to Fable where the towns people recognize you for your deeds. Shing Jea Sherman in one of the towns in Asura territory does this based on your titles...why not integrate it more? We've earned our titles, often through time and dedication to greatness. I'd like it to be more recognized than when someone happens to see the title i have posted.
Furthermore, for the suggestions of "let me bring my character forward from GW1" I doubt that ANet would even entertain this idea at this stage of development. Im sure it was a major decision they made, but the reality is that GW2 takes place OVER 200 YEARS after the conclusion of GW1...unless you've found the fountain of Youth, no dice. GW1 was a great game, and it ended in an alright way. Your deeds carry over through the Hall of Monuments.
But I don't want it to end there. I think you should begin the game not knowing that you're the descendant of a Tyrian legend (I mean WE, the human player, knows, but the character in game doesnt...think along the lines of finding out you're one of the chosen). Make it early enough in the game (think ascension in Cantha early) that you find out...and THATS when you inherit everything. Have you select your descendant upon character creation and thats who appears to you in ascension and tells you the history of your bloodline. Then you can enter the Hall of Monuments (which isn't in such grand shape after 200 years) where you select your inherited armor and weapons and off you go on your merry way. Part of your recognition as descendant starts at this point as the NPCs see you in the armor of the legendary Damien Deathbane (in my case). That would also be how the title recognition would work...the armor of Deathbane was worn by the Legendary Spearmarshall, thus the Merdant Crescent (see the Movement of the World article on wiki) in Elona want to hunt me down like the Sunspear rebel I am (screw you Joko!). Similarly, any Norn would give me mad props for being a Slayer of All.
Balan Makki
Player controlled Bosses and Dragons.
Depending on how far a player gets with their Hall of Monuments in GW1 determines the strength, attributes and skills of dragon/demon/boss they can possess in GW2 PvE persistent areas, and the Mists. When boss dragons appear in the PvE persistent environment, allow some of these to be controlled by players from other realms. [Or allow players to use Tokens of some sort to launch a Player Boss.] The higher a players HoM standing, or other title, the more dangerous the dragon they control becomes. When a Player Boss appears in a PvE enemy realm that player can start laying waist to towns, outposts and villages, until stopped by the the local server population. They can even group up with other controlled Bosses to really challenge a server. Similar to the Ursan Blessing, you would need to keep killing or you'll run out of life, giving the controlled Boss a life span.
This would help Bolster sales for GW1 prior to the release of GW2. At some point, players not having played GW1 would be allowed to participate, be part of the Havoc (or whatever) system.
Reap Havoc and let slip the dragons of War.
Depending on how far a player gets with their Hall of Monuments in GW1 determines the strength, attributes and skills of dragon/demon/boss they can possess in GW2 PvE persistent areas, and the Mists. When boss dragons appear in the PvE persistent environment, allow some of these to be controlled by players from other realms. [Or allow players to use Tokens of some sort to launch a Player Boss.] The higher a players HoM standing, or other title, the more dangerous the dragon they control becomes. When a Player Boss appears in a PvE enemy realm that player can start laying waist to towns, outposts and villages, until stopped by the the local server population. They can even group up with other controlled Bosses to really challenge a server. Similar to the Ursan Blessing, you would need to keep killing or you'll run out of life, giving the controlled Boss a life span.
This would help Bolster sales for GW1 prior to the release of GW2. At some point, players not having played GW1 would be allowed to participate, be part of the Havoc (or whatever) system.
Reap Havoc and let slip the dragons of War.
Azael Durge
A few things that would give the game added depth.
1.A Tavern/Inn were you can go sit in dull candle lit rooms and order mead and ale along with dripping and meat over the bar.
2.You see those large shiney buildings and you think wow i wonder what its like in there, could we possibly explore these Castles,battlements, town halls.
3.Who wants a job? What about applying for little jobs in towns? Hunting for meat for the Tavern or bringing ale from the suppliers, or joining the Ascalon army and gaining a uniform and rank that means something. These jobs would have weekly/daily requirements and you would be paid after a few days.
1.A Tavern/Inn were you can go sit in dull candle lit rooms and order mead and ale along with dripping and meat over the bar.
2.You see those large shiney buildings and you think wow i wonder what its like in there, could we possibly explore these Castles,battlements, town halls.
3.Who wants a job? What about applying for little jobs in towns? Hunting for meat for the Tavern or bringing ale from the suppliers, or joining the Ascalon army and gaining a uniform and rank that means something. These jobs would have weekly/daily requirements and you would be paid after a few days.
Rash
Wow, the job idea is really interesting (specially if you could detach from them anytime and get harder jobs on more "advanced" towns). It would be a great idea to be able to join an army created by the game/developers, in addition to your guild or alliance. Something like a Kurzick Soldier, Luxon Soldier, Ascalon Soldier and the like.
But I believe this idea is a spin off from another idea already posted in this topic. To create characters in specific areas and make them part of the history of that area. Personally, I like this idea ONLY if it didn't prevent me from fully enjoying the game (such as forbidden towns/outposts and areas, specific skills, specific titles, specific armors, specific items, etc). But the job idea I really like.
As I've said before, I honestly love Guild Wars the way it is. It needs very, very few changes and additions to make it even better. So I hope GW2 doesn't come out THAT different.
Besides, either those ideas have already been implemented in the game or they won't ever. The time to add new things has already passed, if the beta is really coming out in the end of the year.
But I believe this idea is a spin off from another idea already posted in this topic. To create characters in specific areas and make them part of the history of that area. Personally, I like this idea ONLY if it didn't prevent me from fully enjoying the game (such as forbidden towns/outposts and areas, specific skills, specific titles, specific armors, specific items, etc). But the job idea I really like.
As I've said before, I honestly love Guild Wars the way it is. It needs very, very few changes and additions to make it even better. So I hope GW2 doesn't come out THAT different.
Besides, either those ideas have already been implemented in the game or they won't ever. The time to add new things has already passed, if the beta is really coming out in the end of the year.
Lan al'thor
you should be able to make your own hair and face and body so that it differs from everyone so like i your a warrior you can be 6 foot tall really skinny and have a mophead of hair plus you should be able to make your own armor with your own designs so that it differs and shows differences and you should be able to have different capes in the guild it also would be cool to be the bad guy let the people have a choice and let their dark sides reign free it would be cool also if when you hit a monster you see blood squirt out or something.instead of being only ble to be ressed if your teamates have one make where you have to like fight through hell or something so you can still come back even if they don't have a res and if they do they can still res you.
JAK3US
Didn't feel like sifting threw 45 pages of information, so please excuse me if this has been posted before.
I think that guild halls, if in GW2, should have a more "base" feeling about them. Right now in the game they just feel like temporary meeting points for people in the guild, and for about a month or so the only reason i visited my guild hall was just to go AB or make a quick trade. I really feel that the importance of a guild hall should be stressed and a bit more functionality added in there; my mind is blank right now, can't think of any ideas off of the top of my head.
I think that guild halls, if in GW2, should have a more "base" feeling about them. Right now in the game they just feel like temporary meeting points for people in the guild, and for about a month or so the only reason i visited my guild hall was just to go AB or make a quick trade. I really feel that the importance of a guild hall should be stressed and a bit more functionality added in there; my mind is blank right now, can't think of any ideas off of the top of my head.
Kanyatta
Quote:
Originally Posted by Azael Durge
A few things that would give the game added depth.
1.A Tavern/Inn were you can go sit in dull candle lit rooms and order mead and ale along with dripping and meat over the bar. |
ManiSan
If i had one wish to do about GW2 : make very hard areas. Amazingly hard, stupidly hard and long areas, and to reach them, we'll have to go througt very hard areaS (just a bit easier, erf, a bit less mindboglingly hard).
They will be called elite areas. There ppl will really be good lpayers, all without exceptions...
Why should all players be able to go to any place in the game ? Back in the day, only a few were able to reach the last levels.
They will be called elite areas. There ppl will really be good lpayers, all without exceptions...
Why should all players be able to go to any place in the game ? Back in the day, only a few were able to reach the last levels.
Azael Durge
I hear there will be no point and click, and if i recall correctly no target lock? So will this an FPS style thing? I think that would be a good improvement for rangers/staff users instead of the drull:
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A little more action and skill required perhaps? Why must they dumb everything down for the uncoordinated?
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A little more action and skill required perhaps? Why must they dumb everything down for the uncoordinated?
Doc Zenith
Droppable armor parts from bosses etc with really nice and unigue skin and yet..some very difficult to get..maybe something like you get them to the armorer to customized for your character or you can sell them..also would be great to see profession specific items..whatever they would be^^
You can't see me
Know what I'd like to see?
Battles by Land or Sea, a far more dynmaic naval playstyle developed.
Battles by Land or Sea, a far more dynmaic naval playstyle developed.