
I would like to make some brief comment on instances. I truly miss being able to go on a quest on my own and find somebody doing that same quest, party with him, do the quest and split ways. That is, as if there were no instances. But I also know that instances are hooks of this game for most people. Well, and I love it anyway.
My suggestion then is something that probably would be hard to implement. Instead of loading the instance everytime you enter/leave it, the transitions could be smoother (as in non-existant). For example, town exits would still have a "cloud" in it to show the instance boundaries, but when you went through this cloud the next instance would be automatically created. That is, the map itself would be already loaded and the instance characters (mobs and NPCs) locations would simply be loaded through a network update. So when you went through the portals there would be no loading screens, nothing. It would simply be the whole world outside created for you and your party without you noticing it. The players in the city, then, would obviously see these other players disappear on portals.I really, really like the Alliance Battles on Factions. A lot of players playing on the same map at the same time. It would be nice to have areas and bosses in the game where you had to organize a huge party (or your whole alliance) to play toghether. I would really, really like to be on huge battles with a lot of players. Please! Add this to the game and increase the number of party members!

There is one other thing I miss on this game: character stats. For example, you are wearing an armor 50, armor +20 and a shield armor 10. Well, I could simply sum these numbers easily, but I think it would be faster and easier for the player if there was an area (either on the Hero window or on the inventory window itself) showing the total stats considering all armor, itens, runes, insignias, enchantments, etc. So, the total damage I can yield considering everything I have/am wearing. The total armor I have (per body parts). And so on.
Just one more simple thing. It would be nice if armors and items where more different from one or another. All elite armors for warriors, for example, are 80 +20. The difference between them is simply the looks. The Obsidian Armor is so cool. But it is so hard to get (considering all the griding to get the materials and money to craft it) and it gives me absolutely nothing compared to an armor I can craft on Droknar's Forge "area". I mean, the look can be such a frustrating reward for so much hard work. These armors could have something special, an exclusive characteristic, that would serve as a better reward for the hard work (like a stacking attribute point).
Oh, just one more thing. I like so much the all human characters. It would be really sad to me if suddenly there were orcs, trolls and strange creatures to play with. But it looks like it will be helpless. So the only thing I ask the producers concerning this issue is to, please, allow players to choose the race of a profession to be human (and not tie Necromancers with strange monsters only, for example).
Gee, I said too much, it wasn't my intention.

Ok my ideas