GW2 Suggestions Thread

xmancho1

Academy Page

Join Date: Nov 2007

Bulgaria

Laolin Team [ETA]

W/

Im very concerned about the lvl cap , i really enjoy the lvling right now , couse it takes not much time.
if the lvl cap is like 100 itll take too much time ,and ppl will get insane amounts of HP and skill bonuses at lvl 100 ( WoW as an example even thou the lvl cap theres is 70 ) i think the lvl cap should like max 30 or 40 and the u will gain exp like now , and u can choose to show ure real lvl ( although itll be still 30 ) or to keep lvl 30 as an lvl ure at .

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

As I stated before, I think the level cap should be lvl 50. The health can be an issue, especially with a lvl cap of 100 and whatnot, but to fix that, a new health addition is needed. In GW1, 20 hp is added every level, starting at 100 hp at lvl 1, 19 levels later, your hp is 480 hp. 100 hp is a good starting point, but with a higher lvl cap, it can't be 20 hp per level, so why not 10? half as much hp gained per level allows for more levels till 480 hp, or a better hp lvl, imo, of 500 hp. Of course, 10 hp per level with a level cap of 50 brings you to 490 hp, 10 more then now and 10 less then 500 hp, so why not when getting to lvl 50, you gain 20 hp to solve that and make the max hp of the characters 500hp. Of course then you also have an idea of "each race should/could get a different max hp once they hit the level cap," in which case you could just have different amounts of hp gained per level. The problem with that idea, although making the races more different from each other, will cause a lot of QQing from the community because "their favorite race has lower hp then XX race" and also create an imbalance because people may want races with the higher hp.

blockkiller

Academy Page

Join Date: Nov 2007

empty

D/Me

i think they wanted to make the difference between the lvl's small, but i want al lvl 100-lvl cap because i want to become as strong as any other player but i mayby can't play 7 hours a day. but the lvl-cap should be reachable with just the storyline. Also the beginning of nightfall sucks because loads of the primary quests are quest that require you to reach a certain lvl, i don't like that

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

I remember it was stated by Anet why there were lvl reaching quests in Istani in NF. It was so that you can get to lvl 20 before leaving the island *power-leveling much?* I think it was mentioned with an interview about EN being an expansion not a new campaign.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

dammit just make the lvl cap 100 ok!!

wise range master

Ascalonian Squire

Join Date: Mar 2008

none as of now

R/Mo

suggestion #1 Upgradeable gvg castle that the size is based and the number of guild members and you can see all of the hall of achvments sorry if thats not proper name and when you win gvg you capture 1 drapbridge,keep,battle ram etc.
number 2 shop running in gw2 you own shop in guilds castle and you are given roll by gl
number 3 class mini games ranger hunting,warrior duel where you controll sword with mouse,ele attack/countering other eles in towns etc.
number 4 item crafting skills but you will need to craft more to craft beter things
number 5 title wepons like lightbring bow, hunter's sword etc
number 6 heros that look like your in game character not same but has a close look to you character
number 7 minipets help in gvg like seige turtle will attack castle with it cannon a charater aims and fire
number 8 damage affect different parts of body so if you 1 leg is bleeding you will be inmoble till monk heals it and so on

1 question when does beta start for gw2 and is there link between the gw world and gw2 world

sign idea and add you own ok thanks and post your own ideas

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

http://www.guildwarsguru.com/forum/s...php?t=10214062
and they suck

wise range master

Ascalonian Squire

Join Date: Mar 2008

none as of now

R/Mo

o ya 1 more alliance leaders have bigger castles then the other guild leader but whole alliances fight like 100v100 pvp

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Also, we should have ponies. With lasers.

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

yeah,theres a thread like this in sardelec.
as in the link above me

wise range master

Ascalonian Squire

Join Date: Mar 2008

none as of now

R/Mo

sorry if I repeated this i chech and did see any in new threads

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

It's also a sticky, so it's easier to find.

And ponies with lasers would be epic!

xeroqs

xeroqs

Pre-Searing Cadet

Join Date: Nov 2007

R/Mo

i think it would be nice for rangers to wield crossbows also!

Zamorakk

Zamorakk

Frost Gate Guardian

Join Date: Aug 2007

Team of the North

W/

And I want nice red racingcars!

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

you can tell by how stale these new suggestions are getting that its now time for Anet to start releasing new guild wars 2 info now before gw has to suffer anymore.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by warcrap
you can tell by how stale these new suggestions are getting that its now time for Anet to start releasing new guild wars 2 info now before gw has to suffer anymore.
I think most of these suggestions are just jokes *and should get deleted* >.> <.<

But yeah, NEW INFO ANET! PLEASE! /beg

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

I want quadruple wielding for assassins

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Dual Sword wielding skinny warriors! O wait, they have those, they are called assassins.

Ideas Guy

Pre-Searing Cadet

Join Date: Mar 2008

Hi, I am an ideas guy and I have 3 important ideas which should definitively be put in Guild Wars 2 and possibly Guild Wars.

Idea #1-->Identity Scroll. An Identity Scroll can be purchased from a Rare Scroll Trader for X amount of gold. It has 1 use. Using the Identity Scroll will allow you to change your characters name without having to recreate him or her. This would be a great help for others who have obsessive needs to spend endless hours on the character creation screen trying to think of the perfect name. By introducing Identity Scrolls into the game, players will spend more time enjoying the whole game and less time worrying if their characters name is alright. Moreover, if someone has crafted Obsidian Armor for a specific character and they realize that their name could be better, instead of recreating the character and losing their expensive Obsidian Armor, they could use an Identity Scroll which would not only change their name, but whom their armor is customized for as well. Lastly, some oblivious players may have offensive or inappropriate names that they are unaware of. This could also be fixed up quickly by the use of an Identity Scroll.

Idea #2-->Storage Accounts With Interest Rates. I am an economics teacher at a college which shall remain nameless and I would like to see APR (Average Percentage Rate) in my storage account. By using the compound interest formula (A=P(1+r/n)^nt) we can encourage players to invest their gold in their storage accounts and reward them at the same time. I have made a translation of the equation below.
A=amount after time t
P=principle amount (initial investment)
r=annual interest rate (as a decimal)
n=number of times the interest is compounded per year
t=number of years
Most players take a lot of time off playing Guild Wars because of school or jobs. Some just get bored and need a long break. What better way to welcome them back into the game than having a big surprise in their storage accounts.


Idea #3-->Random Name Generator. I was flabbergasted to see their wasn't one of these in Guild Wars. I strongly expect one to be used in Guild Wars 2. Especially since their will be multiple races. A random name generator literally must be included in Guild Wars 2. World of Warcraft uses it and so does Final Fantasy XI.

I know everyone has lots on their mind after reading this, so post me your feedback I would love to read them all.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Ideas guy, you made a thread about this and you posted it in another thread. I notice the 3rd point is different *probably because everyone said no to it* but there is no need to post the same thing in several threads.

Ideas Guy

Pre-Searing Cadet

Join Date: Mar 2008

Quote:
Originally Posted by Azazel The Assassin
Ideas guy, you made a thread about this and you posted it in another thread. I notice the 3rd point is different *probably because everyone said no to it* but there is no need to post the same thing in several threads.
Actually that thread was removed for some reason, probably because it was already being discussed in other threads. So I decided to post my ideas in old threads instead. Sorry for the inconvenience and post me your opinions about my ideas.

TedTheShred

TedTheShred

Ascalonian Squire

Join Date: Jul 2006

As the Thousandth post in this thread, I once again point out the fact that these forums need a dedicated Guild Wars 2 Suggestions area, not a lone, bloated thread.

I would bring about the same points I've made numerous time before this post, however, were this a functioning way to discuss ideas, everyone intending to contribute in the future must have read the 999 posts before; eventually stumbling on my posts.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

also do you think we can have pvp like in voyage century where u make a ship and whatnot and you can sail far far to free pvp areas and have battles with other players and you can loot there blown up ship.
thats a really fun pvp aspect in voyage century and pretty addicting.
i thought this would be possible because when i read "the movement of the world a guild wars 2 history lesson" it does mention alot about ships and boats corsairs.

yay 1000th post.

ooo silent monk ooo

Ascalonian Squire

Join Date: Mar 2008

The Gold Fish [GOLD]

Mo/A

1) There Should Be A Sex Changer That Cost 5k To Change Your Sex

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by ooo silent monk ooo
1) There Should Be A Sex Changer That Cost 5k To Change Your Sex
uhhhhh, no, that would ruin April Fools then.

If anything becomes changable from the character creation, it should be name and hair. And should cost more then 5k.

Punio4

Punio4

Ascalonian Squire

Join Date: Sep 2007

Croatia

Croatian Maniacs [CM]

E/A

NO to heroes.
Why?

There will be persistent areas. Probably linked to the city itself, making the issue even worse.
Imagine all these people running about with "Dwarven Healer"s with Ogden's model as companions.

However. The *MUST HAVE* is physics. Read on, because it's not the physics you probably had in mind.

Problem is, playing Guild Wars feels rather unnatural.
The most of the problem, as I see it, lies in the utterly robotic movement of the characters. And by that I mean the following:
  • No acceleration when moving!
You press W to move forward. Your character instantly moves, and stops in the exact location where you depressed W. Pressing ADADADADAD looks terrible, the walk animation doesn't even kick in and you rubberband left right like you're suffering from chronical lagspike-itis.

What should happen is that movement has acceleration and deceleration, so that the game feels less like doing level design in 3Dmax, and more like controlling a character.
Every FPS, TPS, etc has it these days, and I don't see why GW2 should choose otherwise.
  • Clip-O-Combat
By that, I am reffering to the 2 generic attack animations that clip thru models or don't touch them at all, no block animations, no evasion animations, and completely visually uninteresting combat. It wouldn't feel any different if you removed character models and placed a marker on the floor displaying the player's current location, instead of the model.
2 circles come in contact. Numbers fly over, and skillbars get loaded. Whoopie.

What it should look like is more immersive.
I don't expect some soul calibur like combat, because it is impossible to do something like that with the current state of networks.
What IS possible, is adding better client-side animations.

This is what goes through the network:
  1. player a is in melee range of player b. (model focuses on targeted player, perhaps even pan the camera making it more immersive)
  2. player a uses "knee cutter" on player b. (play an animation of swinging an axe at the opponents knees, not the generic attack animation)
  3. player b blocks "knee cutter" (player b either moves out of the way, or parries the weapon with a sword, or blocks with a shield)
It's exactly the same data which is being transferred now, only now, the client interprets it better and plays the animations accordingly.

Now, another issue:
Remove 4 weapon slots, or atleast make them situational.
Why? Because of the equipped weapons being displayed on the model ofcourse!

You are a warrior with a bastard sword. Let's say you have it binded on F1.
You get a nice scabbard on your side/back (depends), allowing your e-peen to grow while in cities. Also looks slick too.
The other items are there aswell. But not the following:
F1 -> shield and spear
F2 -> 2handed hammer
F3 -> staff
F4 -> Longbow + quiver

This is not UT. I hate the current PvP system when someone switches to a staff of enchanting 2 times in combat, just to place an attunement.

I say limit it to 2 or max 3, and not of the same kind / holding space.
Meaning, you cannot have a claymore, longbow, and staff in your weapon slots, however you can have a bow, sword, and wand+focus. (for instance)

Anyway this is it from me for now.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

I want armor and weapons that make sense:

1. Each weapon or suit of armor should carry a motif that assists it in belonging to a specific culture or concept group in such a way that themed appearances are possible.

2. Weapon and armor crafters belonging to a certain culture should make weapons and armor that display the motifs of that culture.

3. Characters that want to specialize in a certain theme ought to be able to express that theme in their armor and weapons:
  • Ranger/Necro ought to have blood, death, or curse themed elements available for say Deadwood Armor and Weapons.
  • Mesmer/monk ought to be able to have heal, prot, or smite themed elements for say Gossamer Armor and Weapons.
  • Paragon/Assassin ought to be able to have crit, shade, dagger, or deadly arts themed elements for say Lambent Armor and Weapons.
4. A gold sink could be established that would allow players to change the motif on their armor or weapons as a form of customization.

blockkiller

Academy Page

Join Date: Nov 2007

empty

D/Me

more weapons like 2-handed swords and axes, 1-handed hammers, dual wearing is also cool, etc.

Felixious

Frost Gate Guardian

Join Date: Mar 2008

Sweden

W/

I would want Secondary Guilds, such as an RP guild next to your normal guild.
EX: Being someone who loves RPing, but doesnt really want to abandon friends in his current guild, could join an RP guild, as someting a bit higher ranked than a guest (being able to check the rooster, and read the chat), but not being a complete member (available for promotion to a higher level in the guild) on the side. This, for me, doesnt seem to have any cons so far, but any thoughts and/or ideas are welcome

ManiSan

Academy Page

Join Date: Oct 2007

Me/

In order to provide a better game experience, I'll make that suggestion (i know, that sounds weird) : no more monks. No "specialized healers".
Monking can be fun, but may be boring. As a result : "6/8 glf monks !".

We should all be able to be healers.

xeroqs

xeroqs

Pre-Searing Cadet

Join Date: Nov 2007

R/Mo

when i said i wanted crossbows for rangers i meant that really!

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

More benefits/opportunities for 'intelligent gameplay.
It's been a while since I played, but I recall one Alliance arena having castle walls you could shoot from, and since rangers get a bonus for height (if I recall correctly) it was pretty fun doing massive damage in that way. Plus it through me into the whole 'castle defender' mindset, so was more fun because it seemed to draw me more into the fantasy by allowing me to do something you read about in fantasy novels.

What I'm suggesting is to give benefits (nothing huge) in the terrain for certain classes. Rangers get an advantage from height, perhaps Necros/ritualists could get benefits from fighting on an ancient battlefield or grave yard. Maybe monks could get bonus healing from holy ground. And it doesn't necessarily have to be a good thing. What if being in the Volcano regions of the Fire Islands made Water Magic more difficult and Fire Magic less effective (because everyone's used to the heat)?

Even if it's just simple terrain abilities, like holding the high ground or having a 'defensible' position giving a bonus to a warrior's hits, it would be nice to have these classic elements of real combat worked into the game in some small way.

But that's just my two cents

oempaloempaxd

Frost Gate Guardian

Join Date: Apr 2008

[ifu]

D/Mo

i think there must be a new character like a destroyer with spells wo do enormous damage but causes burning 5 seconds.. like these things would be very nice

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by oempaloempaxd
i think there must be a new character like a destroyer with spells wo do enormous damage but causes burning 5 seconds.. like these things would be very nice
Overpowered much?

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Azazel The Assassin
Quote:
Originally Posted by oempaloempaxd
i think there must be a new character like a destroyer with spells wo do enormous damage but causes burning 5 seconds.. like these things would be very nice
Overpowered much?
Might as well just implement the "/win" command...

O wait...they did that with Ursan Blessing in the current Guild Wars...

Ok, so maybe it's not entirely out of the window.

Chenyesz

Pre-Searing Cadet

Join Date: Apr 2008

Oops

W/R

Hello.

My ideas for GW2:

1. Support of hungarian characters too. (ö ü ó ő ú é á ű ) We have a lot of communication problem becouse the missing letters. Some char is working, but some not. If i press the misssing chars in GW1 nothing happens.

2. In-Game wedding. In temples for example. :P I and my real-life girlfriend play the gw1 too, and we want this. :P

3. Icons for commands. (Typing is not confortable)

4. Fully customizable graphical user interface. (Not only positions)

5. Translation of the skills, items, attributes etc to lots of languages. (I mean not full game translation, just the translation of important things.) For example: two option. One for game (primary) language and one (secondary) for gui, skills, and item features. A little interface, for quick language change. (Like the codepage changer in Windows OS) It will be great for a beginner who want learn english.

I think this last is hard to make good, but i think it's not a bad thing.

If somebody wrote the same before me, sorry.
Ahh, and sorry my english...

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

I would like to state that I have not really paid much attention to this thread so I don’t know what has been mentioned in the past 51 pages. I apologize if I’m repeating what others have said, though I’m of the mind that any idea that is repeated is probably worth repeating.

So! Off I go.

Day/Night, Seasons, and Weather in general.
It seems like the game could do with about a six hour day and night cycle. It would add a nice element of realism to the game. And if this happens, perhaps make it an interesting night’s sky with unique constellations.

And the seasons are already established with Wintersday and other lore. It would be nice if during the spring, everything would be nice and green with little flowers, during summers everything would kind of get … summery (Not sure how to describe it, but I bet you know what I mean; faded colors, more sunlight…). In autumn, the leaf textures for the deciduous areas would change to a nice Pre-Sear Ascalonian orange, gold, and red, and during winter the leaves would go away. It seems all that would be required would be new textures loaded up every 3 months or so for various leaves and ground debris.

And Weather. Please add rain and snow depending on altitude and seasons.

Expand the map, and make it more real.


Another issue I wanted to touch on were the landscapes. It would be nice if you could have huge open grassy plains that stretch as far as the eye can see, like in this picture, or epic mountain passes, like this. Right now, the GW world seems more like a FPS shoot box than a role playing type of area. It would be nice to have forests, plains, jungles, deserts, mountains, lakes, any other geographical features that stretch on as far as the eye can see, and you can just kind of wander around in them.

And have the transitional areas in between more realistic. Right now, the definition between the different biome areas is a very thin line; usually just an abrupt change in snowy textures to a beach or something. Just spread this transition area out to the space of an entire instance right now. GW:EN did address this, but it simply needs to be done on a larger scale.

City life

Housing! Please! The system could work sort of like the Guild Halls where you have seven or so different houses to choose from, with three or so different prices, and you can buy them with a realty sigil. Make it so that players can own up to three houses in different areas of the map, and make it so that all towns, big or small, have housing lots on the outskirts. I would like to have a cottage outside of Divinities Reach and a summer home in Beacons Perch if possible.

And in the towns, add small cafés and other areas to sit down. A lot of the time when I log into GW, my friends and I use it as a nice graphical chat room more than anything else. It would be very nice to take a break from questing or farming by just going into the nearest town, clicking on a chair, and sitting at a table for ten or fifteen minutes so we can just chat.

Make the cities a realistic size (Boy, I’m saying that a lot aren’t I?), have small parks and general buildings that serve no purpose, and planned road ways. The new Krytan capital strikes me as a purpose built city; it would be nice if it had a four by four grid of major streets with large buildings that serve no purpose (or apartments perhaps? ) but they make the city neat to be in. Then have suburbs and rural areas branching off of it with amenities as I mentioned before. Around the towns, add farming areas like in Panjiang Peninsula. I was spending a lot of time on Shing Jea this past weekend, and it was really neat having that sort of realistic feature that didn’t really do anything, but made the world more immersive nonetheless.

And finally, an auction house; I don’t think this necessity needs to be expanded on anymore than it has in the past three years.

Travel and Monsters

Please keep map travel in some form or another. Though, one way to tweak it that might be fun would be to make it so that map travel will only take you to the general area (A major town or outpost) but if you want to go to the more obscure towns and locations you have to walk or run there (and if the more realistic approach is taken, it might be kind of fun to have to take a 25-40 minute long run to get some place remote).

If that’s the case, make safe roads in between them. Right now, a lot of the walking paths are extremely annoying because if you want to walk some place, you have to stop every twenty five seconds and kill another mob of something. Make it so that the roads in between towns are enchanted (or something) so that minor monsters in the area won’t go within aggro range of the road.

Or, make it so that if you are an appropriate level for a given area, they ignore you unless you attack them. For instance, right now the system is set up so that you can’t gain experience from killing anything five levels or more below you. This makes sense, otherwise you could sit there and fight all day while taking no damage from low level enemies and farm experience very easily (albeit so boringly that you would rather do ANYTHING else). Just make it so that if you’re of a level where you won’t get any experience killing the local fauna because it’s too easy, make the local fauna realize that so they don’t attack you and waste your time and their lives.

Characters

I think we can all agree that no matter what, there will never be a sufficient amount of customization in any game to keep us satisfied. However, that’s no reason not to give it our best shot.

Face and body structure; it would be nice to be able to customize this to some degree. I’m not suggesting ’The Movies’ style of character self modeling (though it would be nice). However, it would be nice if we could customize our characters to a greater degree than we can now. Though, I would be happy if we had the same system as now, just with 20 (Or simply many, many more) different choices for hair and face.

Jewelry; on my dervish, my favorite set of armor is the Asuran set because it has a nice necklace on it (she’s a female character by the way). It would be nice to be able to customize characters more in this way; purchasable necklaces, rings, eye patches, glasses, and anything else. Some superfluous items that look nice, but give no bonus to the character whatsoever.

A hairstylist, I don’t think I need to say anything else.

Another idea I had that might be incredibly annoying would be to have weather specific gear requirements. For instance, if you’re wandering around the shiverpeaks and you’re not wearing a jacket (A superfluous item you can get at any foothills trading post), you experience -1 energy regeneration, or a loss of 5 energy. And if you’re wandering around in the desert with the same jacket on, it gives you -1 energy regeneration or a loss of 5 energy.
-
That’s it for now. I like the game play as it is in GW1, and they way they make it sound in GW2. I don’t really have any suggestions for it that they haven’t already addressed in one form or another, so I’m leaving that alone.

Chilos

Chilos

Frost Gate Guardian

Join Date: Jun 2007

Oulu, in magical land called Finland

Those Dragons would terrorize random town/city once/twice/three times a week and players try to defend town. I think they said that this is going to happen, but who knows.

Also a large PvP area would be cool (Like Wilderness in RS, im so sorry) where players hunt each other. There would be ranking list and with each kill you will rise up your rating, if you die, your ratings go down. I hope ye understood this idea :/

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

I have a suggestion for this thread, seeing how it is so long. Delete all the nonsense posts *which, if done, includes this post, as the suggestion would be taken care of*. I say this because of two things.

1)51 pages is annoying to read
2)People are now starting to restate ideas already mentioned

bas koopman

Ascalonian Squire

Join Date: Mar 2008

Looking for a GvG guild

W/E

I say you should bind the UI language to the district you are in (making International an english district). Now, it is near impossible to communicate with, say, french players about their build, because they do not know what skill you are talking about