GW2 Suggestions Thread

Im Pwning Necro

Ascalonian Squire

Join Date: Dec 2007

Twisted Dragon

N/Mo

I would like to see something like Runescape. Not exactly like it but I do get bored with Guild Wars at times and would like to do something besides fighting, like fishing, or woodcutting, or hunting ya know? Because fighting all the time really does get boring.

rustysilver

Ascalonian Squire

Join Date: Apr 2006

White Mantle [wM]

W/

Make GW2 compatible with Macs please... I have a lot of friends w/ Macs but can't play gw with them... it sucks.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

Quote:
Originally Posted by Im Pwning Necro
I would like to see something like Runescape. Not exactly like it but I do get bored with Guild Wars at times and would like to do something besides fighting, like fishing, or woodcutting, or hunting ya know? Because fighting all the time really does get boring.
pretty true i to have gotten bored outta my nuts killing monsters again and again.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by warcrap
pretty true i to have gotten bored outta my nuts killing monsters again and again.
And the answer to that is crafting, not "something like Runescape". That game is so pathetic.

Azael Durge

Academy Page

Join Date: Sep 2007

MIST

N/

Quote:
Originally Posted by dan-the-noob
And the answer to that is crafting, not "something like Runescape". That game is so pathetic.

You dont appreiciate craptastic graphics and ten second quests? Not to mention ALL the benefits you get if you are unintelligent enough to pay them for the game.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Is Guild Wars 2 really going to be called Guild Wars 2? It just sounds rather stupid to me...

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by StormDragonZ
Is Guild Wars 2 really going to be called Guild Wars 2? It just sounds rather stupid to me...
ya it will be called so...

juts look at the games logo




I know what you mean, I theoretically would erase too the "2" and give the game just an Under Title, but that would later look not good and would irritate people only, because people would just believe then, that the Game will be just another campaign of GW1 and not a complete new game..

so there has to be something, that will ensure, that people can see the difference of both games within their game names and that can be done only by calling Guild Wars 2 GW2, only by giving the name this "2", we wil see the difference later, once GW2 becomes also additional Camapaings or Add Ons however with undertitles ...

Rone

Rone

Ascalonian Squire

Join Date: Jan 2007

R/Mo

Currently the GW1 game allows instant travel between continents. Just click on the ship, select your destination, and you're there.

With GWEN, we saw the introduction of Dungeons with instancing between levels.

What about combining the two? I mean, say a journey between continents takes 3 days of shipboard travel. But on three levels of instancing "days" and you could have youself a profitable adventure ranging from a peaceful journey to attacks from sea monsters or pirates or whatever.

So, would such an idea work for "first time" travel only and leave the instancing between continents the way it is? I'm guessing that several people will probably not like the removal of instancing between continents after they've been back and forth several times.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

My biggest thought on GW2, which involves creating a character with profession and whatnot. I'll just set up the order of what you do to create a character and its profession and whatnot.

1)Choose a Race
2)Choose a Gender
3)Choose your looks *face, skin/hair color, etc.*
4)Choose your name
you start playing, no profession yet. Like in pre-searing ascalon, you start quests, but instead of going right to your primary profession, you can sample all professions, like when you choose a secondary in GW1. After choosing a Primary, you then choose a secondary, same way as with your primary, but you cannot choose the same profession as your primary. In other words:
1)Do "test quests" for Profession Choosing
2)Pick Primary Profession *ex. necromancer*
3)Do "test quests" for Profession Choosing again *cannot do necromancer "test quests"*
4)Pick a Secondary Profession*ex. ritualist*
5) your now a necromancer/ritualist of whatever race and gender you picked.

I think this will be a really good system to have, seeing how if there are new professions/the professions are changed compared to GW1, people can see what they like to play before they actually choose a profession.


Another Idea that I have is concerning the level cap and leveling. I think that a level cap would be best at level 50, with a leveling rate the same as Nightfall, or a rate that is between Prophecies and Nightfall. As for enemy levels, they would be a little higher, two to five level difference, then a basic level throughout the game, but having bosses a five to seven level difference and "big bosses" such as Habilon from Prophecies, or Varesh from Nightfall being about seven to ten levels higher. And of course, The Ancient Dragons and their Generals would be about level 55*the weaker generals* to level 70 *the Ancient Dragons themselves*.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

Quote:
Originally Posted by StormDragonZ
Is Guild Wars 2 really going to be called Guild Wars 2? It just sounds rather stupid to me...
or guild wars the revenge of something or whatever lol

or guild wars dragon uprising

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

Quote:
Originally Posted by dan-the-noob
And the answer to that is crafting, not "something like Runescape". That game is so pathetic.
yes runescape sucks big time but it does have something to do besides killing.

[email protected]

Pre-Searing Cadet

Join Date: Jun 2007

Me/E

Over the last 2-5 years, I have seen a huge increase in the amount of Macs being purchased by people who are dissatisfied with PCs and their inherent problems.

I myself have used PCs for 10+ years, and will be purchasing an iMac within a month.

---

World of Warcraft is the only MMORPG (that I know of) this is available for the Macintosh.

Since Guild Wars 2 is still in development, I think that this is the perfect time to explore including Mac users.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

More ideas for GW2

The current possible races to play as are Humans, Slyvari, Asurans, Charr, and Norn. I suggest adding Undead, Centaur, and Tengu to that list. I also suggest that each race has a different starting point. And as previsouly stated, combine the map for Tyria and Elona, I would love to see Cantha included as well but that is too big of a gap sadly, and the map would be WAY to small. The places which I find most reasonable for starting places in GW2 for all 5 known races, and the 3 I suggested are as follows:

Asura - Underground or Rata Sum
Slyvari - A new town ade around the tree Slyvari are born from
Humans - Divinity Coast
Norn - Gunnar's Hold
Charr - Rin
Centaur - Maguuma Forest
Undead - Bone Palace
Tengu - somewhere in the unexplorable area north of Kryta

The reason why I suggest Undead, Centaur, and Tengu to be playable races is that all 3 have been in 2 of the 3 campaigns, and tengu and centaurs were in EotN as well, and being so popular, people may want to be able to play as them. Undead would only be a race if Palawa Joko is a good guy, at least makes an alliance to fight the dragons. Or even he could be bad and the Undead can still be an enemy to all other living creatures and the Dragons at the same time, just as Charr will more then likely be at war with both the Dragons and humans.

Another suggestion I have is to have the tutorial seperate from the rest of the game, much like pre-ascalon. But instead of 2 years passing by, it would only be a couple days to a few weeks. In the "pre" for GW2, it will be before the Ancient Dragon's awakening, and "post" will be after that. There should be several "pre's," one for each race, and only one post.

My last suggestion, for now, is to give each race a different storyline, at least for no less then 1/4 of the game, then some of the storylines combine and all storylines end with killing Primordus. Perhapes each seperate storyline ends with killing the dragon that awakens in the starting area of that race *ex: Undead fight the Desert Dragon, Charr fight the Water Dragon, Norn fight 'Drakkar', etc.*

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

just a small change i would like to see be done in the profession system.
disable the feature were u get to pick one specific race for a character a class system like in runescape would work extremely well in guild wars 2 were you get to be any class whenever you want instead of just picking only one.
this would create extreme roleplaying opportunities.
for example if you wanna train your warrior skills simply grab a sword and start the training.
if you wanna train mage or ranger skills get a bow or a staff.
and instead of creating new classes like dervish, assasin etc add those features on to warrior/ranger/mage so this way we wouldn't be flooded with a million different classes like now and pvp would be way more balanced with only three classes.
so if you wanna create a new class like dervish or something just give warriors the ability to weild scythes instead of making a whole different class.
this would also let us experiment much more easily with different hybrid characters.
if you need anymore examples on how to create a system like this go get some pointers from runescape.

xeroqs

xeroqs

Pre-Searing Cadet

Join Date: Nov 2007

R/Mo

i think it would be nice that you can attack like 1 click close to a monster when you are melee you only attack once!
and when you are magic(bolts) and ranged you go to first person with(or without) a crosshair.
That would make the game more sportive.
and else you can do it that you can choose between this and GW1 attacking style.(click and walk to it and attack.)

Lexxor

Academy Page

Join Date: Oct 2006

Majestic Dragons [MaD]

Mo/N

Allow skill differences between PVE and PVP
Allow skills to be somewhat different between PVE and PVP. This is primary for skill balancing, where PVE players shouldn't have to suffer for certain PVP abuses, or the other way around. Of course, major skill changes would affect both PVE and PVP.

Auction House
Please please add some form of auction house in GW2, it has been badly needed in GW1 since the current trade system involving spamming is highly crude and ineffective. If not for GW1 then please add one for GW2.

Make ALL titles obtainable for all
For example, Survivor title could be based on X experience gain since last death. Your progress will reset on deaths but you will still be able to display the highest rank you achieved before that. Titles like "Legendary Defender of Ascalon" shouldn't really be added at all unless all future expansions can gain it as well.

Adaptive Skills
If certain skills is over-represented in PVE or PVP, allow them to automatically degrade. Maybe losing a little bit damage, maybe gaining additional second recharge etc. No major changes!. This is true the other way around, a skill could automatically start to improve if it's severly under-represented in PVE and PVP builds. Maybe weekly (minor) changes to the most/least used skills.

Kaboom J

Pre-Searing Cadet

Join Date: Mar 2008

Ever since the beginning of GW's intro of the Party Search panel, I realized that the trading problem hadn't been solved. three things need to be done:

1: remove the trade channel, no one uses it effectively since there's too much spam.

2: make selling and buying two different tabs in the players tab. It is difficult and annoying scrolling down an entire 89 entries looking for someone buying something. By making two different tabs instead of a general trade tab would facilitate the business part of this game more.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

Quote:
Originally Posted by Kaboom J
Ever since the beginning of GW's intro of the Party Search panel, I realized that the trading problem hadn't been solved. three things need to be done:

1: remove the trade channel, no one uses it effectively since there's too much spam.

2: make selling and buying two different tabs in the players tab. It is difficult and annoying scrolling down an entire 89 entries looking for someone buying something. By making two different tabs instead of a general trade tab would facilitate the business part of this game more.
thats only two

Zamorakk

Zamorakk

Frost Gate Guardian

Join Date: Aug 2007

Team of the North

W/

I'm to lazy to read Everyhing (21 pages are allot, isnt it?)

But I think they have to remove the fast travel and make allot of transport options, like flying mounts (Flying over the Shiverpeeks in gw2 <3)

And boat's and weird flying things

Aaand an auction house! Selling things in gw is very hard these days.

Quote:
Originally Posted by [email protected]
Over the last 2-5 years, I have seen a huge increase in the amount of Macs being purchased by people who are dissatisfied with PCs and their inherent problems.

I myself have used PCs for 10+ years, and will be purchasing an iMac within a month.

---

World of Warcraft is the only MMORPG (that I know of) this is available for the Macintosh.

Since Guild Wars 2 is still in development, I think that this is the perfect time to explore including Mac users.
Ever heard of bootcamp?

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Zamorakk
I'm to lazy to read Everyhing (21 pages are allot, isnt it?)

But I think they have to remove the fast travel and make allot of transport options, like flying mounts (Flying over the Shiverpeeks in gw2 <3)

And boat's and weird flying things
Personally, I think (and hope) that map travel is going to be replaced with Asura gates put in all/most outposts. A optional "slow travel" option could be fun, and if like a flying mount over the Shiverpeaks, pic mania.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

Quote:
Originally Posted by Azazel The Assassin
Personally, I think (and hope) that map travel is going to be replaced with Asura gates put in all/most outposts. A optional "slow travel" option could be fun, and if like a flying mount over the Shiverpeaks, pic mania.
i'd much rather have map travel replaced with flying, and boating.

Hikan Trilear

Frost Gate Guardian

Join Date: Feb 2007

Quote:
Originally Posted by warcrap
i'd much rather have map travel replaced with flying, and boating.
Why would you rather have a much slower travel? Map travel is one of the reasons I love GW.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Hikan Trilear
Why would you rather have a much slower travel? Map travel is one of the reasons I love GW.
Some people like slow raveling, some people like fast traveling, it's all opinion. That is why I say there should be both slow and fast map traveling. Those who like slow travel/have time on their hands, could use something like mentioned above, and could get some nice scenery from it, those who don't want to bother can just use fast map traveling, such as Asuran Gates (the reason why I say the gate and not map traveling is because "touching the map to go somewhere" sounds a lot more fantasy then anything else in GW, at least to me).

uberMithosCox

uberMithosCox

Ascalonian Squire

Join Date: Feb 2007

Pre-Searing Baby WOOT

[uber] Uber Presearing Ownage

W/R

Hope Anet sees this =P

Hope Anet Sees this :grin:

Monster Populations and Farming

I have a suggestion for Guild Wars 2. Seeing all the other RPG games have the system of monsters respawning after u kill them I want to see Guild Wars be a little Different. I hope seeing they are increasing the land size of Guild Wars to the point I hope for in fact there are no such thing as reaching the edge of the world (hearing that in Oblivion there is about no way to explore the whole game b/c it is SOOOO huge u can keep walking for a year straight and you will never find the edge of the world or come across a place u been in.) Why can't Guild Wars 2 have monster populations? It would make more sense. More the players farm a certain monster in game, harder it is to find them to keep farming from them. Its like Skale for example. About a million players keep farming them, and because they farm them, their population goes down and they become harder to farm and find. After a while people stop looking for them cause of their rarity then after a certain amount of time or a certain time like year or whatever the Skale population gets larger again then they become common(as of time of day or season they usually come out like mating season or migrating season or etc.). IT would stop monster spawn killing like in other MMO's which have a few game servers seeing the world is SOOO Big. BUT also b/c of population it can determine how many bosses there are in each species as of a Monster Specie God Like Boss that would take about Thousand of players to defeat in the world as a event of some sort. Plus it can get rid of bots xD

Weather

Speaking of Time of day when a creature comes out there should be Weather changes like it snows suddenly or it starts Raining or Misting as of sleet or freezing rain. Because of this it would change ALOT of things, like environmental effects. If its cold or snowing it will cause so kind of effect to our characters then just nothing at all. They become slower or something else. As of being hot it will effect our characters motivation b/c of how much armor they have on that make them very hot to fight in or etc.

As of Night or Day it would make sense if during a moonless night our characters sight becomes limited because of no light as of fog also.

Also what would help is if elementalist casts magic it would make sense if they cast a fireball from the heveans, the clouds in the sky moves as a ball of fire comes down to the earth or as they cast thunder some grey clouds would come then u start to see lightning and etc. as o a little rain of a ele some how uses magic to cause it to. BUT seeing the weather change being created from a play the weather in the area doesn't change AT ALL its only in that area that the weather is affected and after the spell everything become back to it was and etc.

Now Seasons, It would help to create the 4 seasons, because of this it would affect the monsters activities in the WHOLE game almost or in that part of the world at least. Seeing its like that Spring also brings out the environment also with trees blooming as of St. Patrick's day u see clovers all over the ground as of everywhere in game almost is fantasy like green. Also it would be cool is to plant seeds then later in the game it becomes a tree, and seeing your able to cause damage to the environment with attacks u can destroy it then plant another seed or etc.

Bosses

As of bosses. It doesn't make since to have 1000, Dragons Flat bow b/c there is only one Drago Boss. I suggest to make a boss that appears one time EVER in game and it drops a certain Item that can only be found in game ONCE. It would also help kill most of the farming of this certain boss and one of a kind Goldy Weapons would be rare in game be very VALUABLE. Also.

Species Title(s)

If you kill a certain species in Guild Wars 2 u eventually get a title called "DragonSlyer" Or something like that or "The Dragon Reaper" to being the Death reaper of Dragons or Demons or etc. It would make titles more unique and it would be a One of a kind title almost seeing some titles in game EVERYONE HAS and most players are like whats the point of getting a title if thousands of other people have it also.

Customizing

It would be really cool if u customized your weapon u can acaully give it a name though it will still have its original name like Longsword u can call it Excalliber b/c its only for you and looking at the Medieval times weapons mostly had names.

Holiday Events as of NPC's

Halloween would be cool IF instead of making a new build of the game the NPC's start to to walk out of buildings with Halloween decorations and hang them around town or as in Winterday or the Dragon Festival or Canthan new year. New builds just makes a game feel like....a game. A game like this should feel like that u are actually playing in a REAL LIVE BREATHING WORLD. Npc's start acting like people in the fantasy books or civilians during the medieval ages as of today a little. NPC's should have a mind of their own and play a role in the game also to make it feel alive than just now in GW they stand around and do a little bit of emotes now and then...DO THEY EVEN HAVE A HOME OR FAMILY or do they usually take a break off work. It would be really really cool to see a system like that, like if Anet wants to create a even in game u start seeing NPC's doing stuff randomly. People wont know what they are doing until they are done. It will keep the players always guessing. As of also it wont upset alot of people like now in GW stuff just happen out of no where like the presents npc in the 2006 Wintersday when the NPC came out of no where and etc.

Also some stuff I am getting from other games like the growing trees is an idea i got from fable 2 and how the world changes with the character getting older, as the of weather idea i took from almost all games like pokemon when the battlefeild became sunny there was a effect as of other conditions. Also the destruction of enviroments with Crysis. Also seeing video games are trying to be realalistic these days it would make GW2 the most realalistic MMO out there like GTA 4 or Fable 2 as of Assassin's Creed seeing how the people who made that game acually researched the time the game took place in and etc. to make it feel around that time you know. Also Some ideas are from Fantasy Movies Like Lord of the Rings or Eragon as of DnD and Narnia and etc.

Character Customization

Ok GW character customization is really really limited. In GW2 I think there should be a LARGER scale to customize your avatar and STILL never have another play have the same look as you. In .hack//Sign characters NEVER looked the same seeing tattoos and piercings and such as different color hair and having one eye color different from the others. I can agree there are some people who are lazy to create a character that detailed so there should be a random button as of a detailed random but where u can set the basics traits of what u think ur character should look like then press a button and it will give you a character design around the basics traits u set. As of UBER detailed character design I think there should be a "upload a image off of ur computer or something like that" like the PC version of Fable the Lost Chapters BUT bann the people who use vulgar images for tattoos and etc. Now for character customization I think it should be like "Make a character engine off of those WWE wrestling games or this MMO my brother found called Perfect World That goes BEYOND detail on how to design your character. PERFECT WORLD EVEN HAVE CHARACTERS THAT LOOK LIKE MICHEAL JACKSON ALMOST EXACTLY FOR CRYING OUT LOUD. It would give every play a unique look and no one would look alike like in the real world yanno.

Traveling

It would make players REALLY happy if there where other means of travel like horses(NOT CENTAURS) as of traveling in a carriage to carry goods from town to town if ur a BIG Merchant or a Ship of your own BIG or small to go to each continent. It would be really cool to walk down a road and u see a player merchant walk past u in a carriage or etc. But also for other players they can take paid boat rides or etc. to go to another city or town etc. without waiting hours on end seeing what is between them. As also a pet dragon or something that u somehow receive as a egg and each year or a certain amount of time they grow in size to the point ur able to ride them from place to place. Also seeing PVP these so called mounts would HELP alot to get from one place to another as of a stragety to fight other players.

Player Killing and No not PvP

Alrite I don't play WoW but I heard it exists if u make a PvP/PvE character and certain areas in the game if u walk around and you see another player from ur enemy alliance u can kill them in PvE.

Well I would Love to see something like that. Or in other Words Player Killing. I have been a Big Fan of .Hack//Sign and Some elements I would love to see in Guild Wars in a sorta way like character Customization and etc. But Player Killing in PvE would (in my opinion) get players to test another players skill against each other 1v1 in the world. If 2 players get into a heated argument they could tell the other player to meet him/she in a certain place in game or the Town/City arena and duke it against each other, without now just using really harsh words or invite someone to ur guild hall and they start to talk trash about it yanno. Plus if would give something for spectators to do, In real life if you see 2 people in a fight, they gather to watch, like in the old days Romans watched 2 gladiators duke it out until a winner stands tall.

Also It can create something for players who want to do a profession in assassinations around the WHOLE game on a player, if a other player did something to make a big group mad and they put a bounty on his/her head as hire a assassin to carry out this crime. I can see the downfalls of this and etc. But there are some ups to this. There can be a system to keep the victim to no become assassinated again IF associated with that group or etc.

Also who want fast exp but there could be a consequence of them hunting other players for exp. like if they where the ones to hunt the player down for exp. but instead they lost, they lose an amount of exp them selfs.


O By the Way, IF you guys still have those Scribe Records, Remember Sometimes there were items that appear in game that the scribe states "From a Far Away LAnd" like the Shamrock Ales and Clovers......IS this a possible Hint towards Anet adding more Continents in Game.....I am trying to Look for every Scribe release that he mentions a distant LAnd which in other Words......IF Anet Catches my drift that they add new lands.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

I am just commenting on the parts I think may not work, and why. If its not here, I think its a good idea.
Quote:
Originally Posted by uberMithosCox
Bosses

As of bosses. It doesn't make since to have 1000, Dragons Flat bow b/c there is only one Drago Boss. I suggest to make a boss that appears one time EVER in game and it drops a certain Item that can only be found in game ONCE. It would also help kill most of the farming of this certain boss and one of a kind Goldy Weapons would be rare in game be very VALUABLE. Also.
This just sounds ridiculous, not to be offensive or anything. One green ever existing would make LOTS of QQ. However, a limited amount of greens would be nice, instead of infinite Drago's Flat bows, keep it to only 100 or so.

Quote:
Originally Posted by uberMithosCox
Customizing

It would be really cool if u customized your weapon u can acaully give it a name though it will still have its original name like Longsword u can call it Excalliber b/c its only for you and looking at the Medieval times weapons mostly had names.
1)Not most weapons had names in the Medieval times, just important ones, like those passed down generation to generation.
2)Maybe have your character name put in front of it, so it would read *using my sin's name* Azazel The Accursed's Destroyer Daggers.

Quote:
Originally Posted by uberMithosCox
Holiday Events as of NPC's

Halloween would be cool IF instead of making a new build of the game the NPC's start to to walk out of buildings with Halloween decorations and hang them around town or as in Winterday or the Dragon Festival or Canthan new year. New builds just makes a game feel like....a game. A game like this should feel like that u are actually playing in a REAL LIVE BREATHING WORLD. Npc's start acting like people in the fantasy books or civilians during the medieval ages as of today a little. NPC's should have a mind of their own and play a role in the game also to make it feel alive than just now in GW they stand around and do a little bit of emotes now and then...DO THEY EVEN HAVE A HOME OR FAMILY or do they usually take a break off work. It would be really really cool to see a system like that, like if Anet wants to create a even in game u start seeing NPC's doing stuff randomly. People wont know what they are doing until they are done. It will keep the players always guessing. As of also it wont upset alot of people like now in GW stuff just happen out of no where like the presents npc in the 2006 Wintersday when the NPC came out of no where and etc.
This idea seems reasonable but I think it would be hard to make happen, the only way to do something like this as I see it would be having no builds at all and having an auto-update, which means you could stay on GW forever and never have to log off for updates because they just happen.

Quote:
Originally Posted by uberMithosCox
Player Killing and No not PvP

Alrite I don't play WoW but I heard it exists if u make a PvP/PvE character and certain areas in the game if u walk around and you see another player from ur enemy alliance u can kill them in PvE.

Well I would Love to see something like that. Or in other Words Player Killing. I have been a Big Fan of .Hack//Sign and Some elements I would love to see in Guild Wars in a sorta way like character Customization and etc. But Player Killing in PvE would (in my opinion) get players to test another players skill against each other 1v1 in the world. If 2 players get into a heated argument they could tell the other player to meet him/she in a certain place in game or the Town/City arena and duke it against each other, without now just using really harsh words or invite someone to ur guild hall and they start to talk trash about it yanno. Plus if would give something for spectators to do, In real life if you see 2 people in a fight, they gather to watch, like in the old days Romans watched 2 gladiators duke it out until a winner stands tall.

Also It can create something for players who want to do a profession in assassinations around the WHOLE game on a player, if a other player did something to make a big group mad and they put a bounty on his/her head as hire a assassin to carry out this crime. I can see the downfalls of this and etc. But there are some ups to this. There can be a system to keep the victim to no become assassinated again IF associated with that group or etc.

Also who want fast exp but there could be a consequence of them hunting other players for exp. like if they where the ones to hunt the player down for exp. but instead they lost, they lose an amount of exp them selfs.
First part I like, being able to dual with others able to watch. Personally I think the Norn Tourny would be better if it was players fighting each other and people in the town can watch the fights.
The assassinations and bounties idea, is very nice and I would love to put a bounty up for some people I hate. However, just about everyone would have a bounty then I think. I know that mine would probably be around 300k. Yes, I'm that hated in the game for some reason.

Quote:
Originally Posted by uberMithosCox
O By the Way, IF you guys still have those Scribe Records, Remember Sometimes there were items that appear in game that the scribe states "From a Far Away LAnd" like the Shamrock Ales and Clovers......IS this a possible Hint towards Anet adding more Continents in Game.....I am trying to Look for every Scribe release that he mentions a distant LAnd which in other Words......IF Anet Catches my drift that they add new lands.
Good eye on this part, I think that they could use this as a base of where these lands are, however it does just say a "distant land" so we don't know where that distant land is or what its called until the Scribe starts naming those lands. Ah, I can see it now:"I got the shamrock ales from the charr homelands."

uberMithosCox

uberMithosCox

Ascalonian Squire

Join Date: Feb 2007

Pre-Searing Baby WOOT

[uber] Uber Presearing Ownage

W/R

Quote:
Originally Posted by Azazel The Assassin
Good eye on this part, I think that they could use this as a base of where these lands are, however it does just say a "distant land" so we don't know where that distant land is or what its called until the Scribe starts naming those lands. Ah, I can see it now:"I got the shamrock ales from the charr homelands."
Hehe Thanks, Looking at the World map right now got me thinking then one night when I looked up party Items I came across the Shamrock ales then the Thought poped in mind.

Some New Continents Already mentioned O,O
Ok This hit me a while back. IS it possible that some of the continents that are going to be in Guild Wars 2 already been mentioned to us? If You look at the Past Records of the Scribe you will notice he said some stuff found all over Tyria, Elona and Cantha were not native and came from a distant land. I have a few here I found.

Quote:
June 15, 2006
New Treasures on the Horizon?


During my travels across Tyria and Cantha I have met many people. And while all have a calling of their own—be it soldier, merchant, mercenary, or scribe—each shares a deep appreciation for unique items.

I recently received word—as yet confirmed—that adventurers have found a few items previously unknown to our world. It is unclear from where these items originated, but early reports state that they are of fine craftsmanship, and are unique in appearance. I have spoken with local blacksmiths and craftsmen in both Cantha and Tyria, and none of them will take credit for the creation of these new objects. So many questions come to mind: What are these wonderful items? Where did they come from? Why have they mysteriously arrived? Yet all of these questions are trivial when compared to the biggest question on everyone's mind: Where can they be found?

One thing is certain: These items are very likely to become an object of great desire for collectors everywhere. Such treasures will no doubt catch a fine price for those lucky enough to find them, particularly while they remain elusive. If you are an adventurer looking for the latest in weaponry, or a trader looking to make a quick profit, you should keep your eyes open for these mysterious new wares.


March 15, 2007
Trinkets from a Distant Land


A mysterious celebration from a far-off realm will influence our fine lands this weekend.
Featuring iconic representations of strange quad-leafed plants, this holiday is unlike anything I have seen before. While I am uncertain what the holiday commemorates, it is clear the underlying themes are the color green and the zealous consumption of alcoholic beverages. Actually, many who celebrate this holiday in that distant land may not even know what they are celebrating, but that does not seem to stop them from having a good time!

Perhaps stranger than the foliage-tinged festival itself was the source of my information. A man no taller than a dwarf, with hair as orange as an Ascalonian sunset and clothing greener than the Maguuma jungle approached me and said to expect a "bit o' fun" this weekend. He told me there is a strange force of magic at work which may produce unusual outcomes this weekend, and if an adventurer slays the enemies of Tyria, Cantha, or Elona, there is a chance the victor will be rewarded with a mysterious item from that miniscule messenger's homeland.

When I asked about the nature of the items, my small friend merely winked and spoke of intoxicating pints of Shamrock Ale and unusual objects called "Four-Leaf Clovers," which he proclaimed would offer great benefits to an adventuring party, and perhaps even give those who use one an extra bit o' luck! In all honesty, I am not altogether certain the little man hadn't had a few pints already.

And with that, the tiny traveler vanished, leaving me with etchings of the strange items he had mentioned. I have added these images within this scroll, so you may all decide for yourselves the veracity of his statements. Perhaps you might even be lucky enough to find some at this week's end.

IMO: I think the Scribe assumes the Easter event items came from another land but he is not really clear but the scribe assumes that it came from a distant land also. Seeing this Another Continent may have a BIG BIG event like Winterday and Halloween but about Easter and St. Patties day which Elona, Tyria and Cantha dont know about.


August 17, 2006
New Weapons Reported


An old friend who works at the Kaineng Docks shared some thrilling gossip with me. He overheard that a vessel carrying a shipment of weapons—of a type previously unseen on either continent—was en route to Cantha when an unknown force ambushed it. The brutal attack left neither cargo nor survivors behind. The weapons were stolen, along with the rest of the payload, and have apparently been sold to various groups and armies on mainland Cantha.

The information is hazy, but early reports suggest the items were spread across the continent, and some have even made their way into the Underworld and Fissure of Woe. It seems whoever intercepted the shipment has no regard for the citizens of Cantha, for these miscreants have essentially armed some of the most villainous armies with powerful weapons to turn against the innocent.

The Outcasts in the Jade Sea have been bragging about a new weapon they have acquired, though the type is unknown. Also, Wardens of the Echovald Forest were seen transporting what looked to be a large crate, suggesting they have acquired some of the plundered wares as well. Other weapons are apparently being sold off to individuals, rather than in bulk to a particular army, meaning we will find many of these new items in the clutches of random evildoers. Canthan officials thus far have found themselves unable to halt the distribution of these stolen goods.

However, even in the darkest hour, there is always a shred of hope. These weapons could be liberated and turned against the very armies of evil that now wield them. The equipment would no doubt be of great value to both treasure seekers and soldiers. It would be most advantageous for you to hunt the beasts that now possess these items and augment your personal arsenal or sell the loot as you see fit. Canthan officials will not hold you accountable for possession or sale of the stolen artifacts, provided you were not part of the initial plot to steal them.

If you are fond of new and rare equipment, you would be wise to search for these new items soon. They are no doubt being distributed among the ranks of our most hated enemies as we speak, and we most likely will begin seeing them used against us within the next few days. May Dwayna protect you while you wrest the stolen items from these fiends, and may Balthazar strike down those who stand in your way!"
I know there is some areas in Guild Wars they also mention something like this like Missions Quest and Ancient Stones etc. Also its a High possibility that Anet wont scrape the Utpoia Continent they were working on also. So there is MAYBE some info we already gotten on this and we just need to Look around. Hey I can't wait for a Continent just mainly based on the Irish xD Keep Looking for more things like these guys and post post POST. I think more mention about unnamed continents can be found in lore.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

If you look at these maps:

World of Tyria

Continent of Tyria

You can see plenty of unused lands and that the lands DO continue, so those currently empty, and lands outside of the maps can both be used in GW2. And if Anet is wise, I think they will put at least both of what you can see of the continent*meaning what is north of Elona* and even what you cannot see on the maps into the game.

I would like to add that I hope the maps for GW2 are like the ones before NF (and the EN update for the tyria map)

assassin of the night

Academy Page

Join Date: Aug 2007

GEAR

N/

Here is my Wish List in GW2:

- Hairstylist
- Auction House
- You can get a Guild Emblem on your Sheild
- Upgrades for Guild Hall (not only NPCs) like customized Guild Flag, Guild Banner, etc
- Mounts!!!
- When you get into a Guild battle it would be cool if 1 guild was faceing another like a Seige with seige weapons (1 guild must defend the other attacks, Defenders must destoy the seige weapons attackers try to kill Guild lord )
- More ingame Events/Mini-Games
- keep map travel!!
- weapons can be used with any type of profession but must be trained to use it (maybe)

uberMithosCox

uberMithosCox

Ascalonian Squire

Join Date: Feb 2007

Pre-Searing Baby WOOT

[uber] Uber Presearing Ownage

W/R

IT wouldnt hurt to that In Guild Wars 2 they have a Full Guild Wars 1 Map before the flooding and the Dragons appeared and Also a Reason why they are so Isolated from Tyria, Elona and Cantha. Most likely B/c of the Mountains that are North and East of Tyria and Elona but Accross the Seas Will have to be more complicated story As trade routes and Travelers were prevented to communicate with the 3 lands we know now like Cantha in GW2 which I am not sure that its possible to go on as they are isolated from the "Movement of the World"

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by uberMithosCox
IT wouldnt hurt to that In Guild Wars 2 they have a Full Guild Wars 1 Map before the flooding and the Dragons appeared and Also a Reason why they are so Isolated from Tyria, Elona and Cantha. Most likely B/c of the Mountains that are North and East of Tyria and Elona but Accross the Seas Will have to be more complicated story As trade routes and Travelers were prevented to communicate with the 3 lands we know now like Cantha in GW2 which I am not sure that its possible to go on as they are isolated from the "Movement of the World"
I actually suggested that in a past post *see page 48*, calling it a "pre" for GW2, just as there is a "pre-searing" in GW1. For the isolation part, I got confused of what your asking. You want to know why? Palawa Joko/Desert Dragon for Elona, Cantha becomes Isolationist/Undead Dragon.

uberMithosCox

uberMithosCox

Ascalonian Squire

Join Date: Feb 2007

Pre-Searing Baby WOOT

[uber] Uber Presearing Ownage

W/R

Quote:
Originally Posted by Azazel The Assassin
I actually suggested that in a past post *see page 48*, calling it a "pre" for GW2, just as there is a "pre-searing" in GW1. For the isolation part, I got confused of what your asking. You want to know why? Palawa Joko/Desert Dragon for Elona, Cantha becomes Isolationist/Undead Dragon.
What I meant was this

Cantha
Quote:
In the year 1127 AE, Emperor Usoku, successor to Kisu, took a firm hold of his nation. He raised the Canthan military, spending millions in gold to arm his troops, and then swept the countryside. He defeated the Luxons and the Kurzick, incorporating these disparate people back into his nation. Usoku unified Cantha behind a strong national identity and began to drive out all non-humans. His regime was ironclad, tyrannical, and fierce. Those Canthans who did not agree with the emperor's dictates were given no choice but to leave their homeland, seeking refuge and sanctuary in Elona and Tyria.

As a result, Cantha became extremely isolationist. Once Orr rose from the ocean, those tendencies were reinforced by an inability to safely sail the western seas. Any ships venturing near the Strait of Malchor are sunk by the black ships, then dredged from the ocean floor by the Orrian dragon and commandeered into service. Thus, completely cut off from Kryta, Cantha vanished entirely. Travelers, refugees, and even Xunlai agents residing within Tyrian heard nothing more from Cantha.

Sporadic sailors have washed ashore on the southern coast of the Maguuma jungles, but that is the only evidence that Cantha even exists past the cataclysmic event that cut it off from Tyria. It can only be assumed that Usoku's successors continued his dictatorial, isolationist rule, and that Cantha continues beneath the iron fist of the emperor, as ever.
Kinda Hints that We can not play on Cantha in GW2 for a while and/or after players activate certain events to change the world itself so we can explore Cantha once again.

Zamorakk

Zamorakk

Frost Gate Guardian

Join Date: Aug 2007

Team of the North

W/

NO hardmode, and NO heroes, it just made farming and finding a real people team harder.

And a better lead in (something like pre searing, but than more like a tutorial) for the young starters, I was 12 when I started playing gw, and I knew after 4 months what elite skills where ^^

And making bosses way harder to kill, just make it impossible to kill a boss solo, it would be awesome if you had to go with a 20 man counting guildies team to kill a boss. It would also keep the greenies price higher!

And better ways to make money, something I like less of gw is that the only ways to make money is farm and run people, we need something like mining, skinning, armor making etc.

uberMithosCox

uberMithosCox

Ascalonian Squire

Join Date: Feb 2007

Pre-Searing Baby WOOT

[uber] Uber Presearing Ownage

W/R

Quote:
Originally Posted by Zamorakk
And a better lead in (something like pre searing, but than more like a tutorial) for the young starters, I was 12 when I started playing gw, and I knew after 4 months what elite skills where ^^
uh Uh NO NO NO When I played Guild Wars in Pre-Searing at the first time It was the only MMORPG game that didn't have the same feel as runescape. With a tutorial it would RUIN the Games intro. Pre Searing was good and I would love to have a Tutorial that gave u free Roam like GTA and the Ability to do quest in any order you choose, adventure through a big tutorial map or Level my characters. Not a Lord of the Rings or a Runescape tutorial. That what really turns off a MMO gamer.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Zamorakk
NO hardmode, and NO heroes, it just made farming and finding a real people team harder.

And a better lead in (something like pre searing, but than more like a tutorial) for the young starters, I was 12 when I started playing gw, and I knew after 4 months what elite skills where ^^

And making bosses way harder to kill, just make it impossible to kill a boss solo, it would be awesome if you had to go with a 20 man counting guildies team to kill a boss. It would also keep the greenies price higher!

And better ways to make money, something I like less of gw is that the only ways to make money is farm and run people, we need something like mining, skinning, armor making etc.
AHHH THAT'LL RUIN IT FOR ME! And many others!

1)Hardmode is good, just not something to put in right away. Heroes are good, and they said there will be a "companion" option already, so idea of heroes=IN.

2)Pre-Searing was the best start to a game I have ever played. I kept idiots there for a while and those who understood what to do going faster, don't make everything simple *and boring as heck* because of idiots who don't know what to do.

3) Not ALL bosses should be so hard to kill that you need 20 people, some yes, those that drop greens, HECK YES! Do NOT do what happened in Factions and the later games, giving every boss a green. Greens should ONLY be from Endgame and Elite Areas *something Factions did to help greens*

4)better ways to make money, sure, but not something that would mean everyone can be millionaires without trying too hard. Amount of money able to be made should be based on how expensive fixed priced items are worth *mainly Armor, FoW is too much *.

uberMithosCox

uberMithosCox

Ascalonian Squire

Join Date: Feb 2007

Pre-Searing Baby WOOT

[uber] Uber Presearing Ownage

W/R

O Speaking of FoW this is a Good Chance to Add the realms of the Other Gods Even the Side gods Menzies and the other one so we can get to know more about them and why they were not named one of the five main ones. We Need more Lore xD

O btw =( Please let us add More weapons to Halls then Destroyer.....I just wanna see my Zodiac and Tormented bow in a pretty little glass display case in GW2 thats it

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by uberMithosCox
O Speaking of FoW this is a Good Chance to Add the realms of the Other Gods Even the Side gods Menzies and the other one so we can get to know more about them and why they were not named one of the five main ones. We Need more Lore xD
Personally, with what has been said about the gods in GW2, I don't think that will be added. Because it is said in the "Movement of the World" that the gods leave completely. And, yes, we need MUCH MORE LORE!!!1!!4!!!one!!

Also, the "other one" is Dhuum, he WAS one of the 5 main, then Grenth beat him up basically, sadly, not kill.

Current Realm of the Gods:
Grenth=Underworld
Balthazar=Fissure of Woe
Dwayna=???
Melandru=???
Lyssa=???
Dhuum=underworld*may not have a new one after his defeat*
Menzies=???
Abaddon=Domain of Anguish/Realm of Torment*both can be seen as the realm itself*
Kormir=Domain of Anguish/Realm of Torment

So really, there are only 5 possibilities for new realms, with only 3 being a defiant for it's existence.

Quote:
Originally Posted by uberMithosCox
O btw =( Please let us add More weapons to Halls then Destroyer.....I just wanna see my Zodiac and Tormented bow in a pretty little glass display case in GW2 thats it
Thats GW1, not GW2. But I, and many many many others, agree with this.

blockkiller

Academy Page

Join Date: Nov 2007

empty

D/Me

it would be really cool to have 30-40 heroes in your party, so you really the commander, if u make loads of races, u can have arround 100 heroes, so u can pick like it is now, but loads of classes, like a centaureleclas and a norneleclass with different skill. Also the ability to make change that mather, if u start as charr for instant u can't have human heroes or something, Then there would be a huge difference between all players builds and builds like sab's necro are loads harder to develope. micromanaging would be impossible but the hero skills should all have good AL. also only 30 skills for each class would be enough but what is now a warrior could be separeted in axe-guy, -sword-guy, hammer-guy, necro becomes MM-master, curser, blood-guy,etc so every hero has it's own job

hyunsik

Ascalonian Squire

Join Date: Jul 2005

it wud be cool to have little things to pass time cuz im pretty sure EVERYONE will once in a while get bored of killing monsters:
i dunno what GW2 will be like so ill use GW1 to suggest some ideas

-knock over xunlai chest and kill npcs in ur own GH (only to respawn shortly after). basically trashing GH or maybe even alliance GHs for fun. hmmm graffitting might be cool.

-and maybe gambling? our guild sometimes roll dice with the highest roller winning the pot =P

blockkiller

Academy Page

Join Date: Nov 2007

empty

D/Me

good idea, once u have played out every campaign twice, fun's over, elite area's are also some fun for a while but then you get bored, loads minigames would be also cool, also make loads of different paths to follow, so u can play out the game 3,4 times and still have missions u haven't unlocked. the races are good in this aspect, but i think all races should have different classes, armor, energy and health, so if you start with another mission for every race and u build in some different paths to get loads of missions.
let's say, i start playing GW2: i like chars so i start a char, then i have to make a choice, mayby u have to pick wich tribe of char u support or something. then i continue with more missions and choices. thein i start a norn char, complete different missions and choices so more fun, etc. mayby with only 1 end mission or something, so if i want a new character i don't have to do all the missions again and again.

Zamorakk

Zamorakk

Frost Gate Guardian

Join Date: Aug 2007

Team of the North

W/

And, I think this is said earlier but I don't have time to read 49 pages ;P

Please make a level cap from 100, an unlimited level cap will make it to hard for the casual gamers! maby someone plays 10 hours in a week and is lvl 145 when an elite guy plays 90 hours a week and is level 567 :P That wouldn't be fair!