GW2 Suggestions Thread

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Jecht Scye View Post
Much of what I'm about to post will be regurgitation...be advised.

#1.) Character Customization Overhaul
Things to help with this?
-several customizable facial and body shaping features. Think The Sims 3, toned down a bit. Not quite as many options, but still a viable amount
-over 100 different hairtypes + several colors.
-Choice of voices. Possibility of giving our character a selection of voice actors. This feature is less important.
-Tatoos and piercings - I for one wouldn't use these as much but it would be cool to see other people use them on their characters. It adds to character customization and a feel of uniqueness.

*EDIT* - The character creation of AION or something similar to that would be perfect I think. Truly stunning video found here:
http://www.aiononline.com/us/media/video/video.html

#2.) More Emotes
I love to take screenshots of my characters and use the ingame emotes. I just wish there were more. Some ideas of more would be:
- /cry (show a character doing a crying effect)
- /w* (replace "*" with an emote. The character will wield their equipped weapons while performing the emote.)
- /playdead (player will act as if it has died)
- /wink (character winks playfully)
Also, a selection of different weapon stances and attack animations would be cool as well, but less important.

#3.) Skill-rewarded quests
I thought the way A-net gave the player extra skills in the Bonus Mission Pack with Gwen was really creative. Buying them from the skill trainer would be good, but an option to obtain them through quests would be good as well. Perhaps allow the player to choose? Also, while I'm on the topic of skills - beautiful customized casting effects for each one would be appreciated. (Think Paragon and the Wings.)

#4.) Roaming Badasses
Randomly I'd like to encounter a random foe of whom I have no information on prior to attacking. The foe could be neutral with a chance to completely be so powerful that it could beat the living piss out of you for attacking him. A sort of "neutral adventurer" of sorts, like the player.

#5.) Hud-Based Effects
Skills that could mess with the Hud of other players. Assassins that cloak and are not detected by the mini-radar, Mesmer skills that darken your skillbar and force you to guess when your skill has recharged, Necromancer skills that hex your character to force them to mouse their target instead of just hitting the "c" button. Things of that sort.

#6.) Hair-dresser and Auction house
At least you'll stop this from being a re-occurring topic in threads if you do it.

#7.) Make Title-Based items Droppable
Every now and then when I kill something like a corsair I'd like to get booze in a drop. It doesn't have to be frequent, so long as it happens every now and then.

#8.) Storage Overhaul
I have so many different armor sets thanks to the Hall of Monuments, that if something like this occurs in GW2 it's going to be the same Annoyance all over again. Tabs that give us:
-Dye Storage
-Elite Armor Storage
-Max Weapon mod storage
-Event Item and Consumable Storage.
would be greatly appreciated.

#9.) Switching Primary Professions on the Fly
I love my primary characters so much that I wish I could use them for everything. My other characters are just...meh. I'd like to be able to switch my primary profession as well as my secondary (If indeed that is the way the system will still work). This also goes along with armor. I'd like armor in GW2 to not be class-based. I'd like to be able to put all types of male armor on my male character and vice-versa.

#10.) Less-Cluttered HUD
At the moment, guild wars is cluttered with all sorts of different windows. From the Party Window, to Scoreboards, NPCs talking, the Damage Tracker, Chat Window, the Skillbar and the 3 Hero Panels. I'd like for GW2 to make this interface more intuitive in that it takes up less space without all the clutter. That may be a difficult challenge, but a needed one none-the-less.
1) Zomg that aionline is amazing! Even the kind of eyes and muscle size are changeable (or at least looked as if it is) You have my full support on that one (And man I'd like to have a character with a face full of piercings. A necro of course )

2) and /blowkiss and /getscared and so on. Also full support

3) already have that (mainly in prophecies) but yeah more of those would be nice

4) could be fun yes. If you provoke someone neutral they should be able to get mad at you like: go to innkeeper and use /taunt and he gets his sword out and teach you some manners!

5) Could be a nice feature in pvp to actually get SURPRISED when an assassin is suddenly behind you and such. /signed for that too

6) hair dresser... hmmm I wouldn't mind it but wouldn't use it either

7) more booze! Many foes SHOULD have specie or race specific drops as you say. Not all of course but a lot

8) More storage space is always good but of course there should be limits to how much you can have. So /halfsigned here

9) No the primary profession should be as said primary. However making the secondary professions easier to use could be a way to go.

10) Many games make it so that the HUD used in the situation pops up or you make it pop up manually. For instance you normally can't see your health bar unless you press some button or you are in a battle situation. So that would be nice

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Root Beer 5.0 View Post
In Guild Wars 2 or even Guild Wars it would be cool if players could own and customize their own boats/ships.
Boats, Mounts, pets to be customised ftw

WrathAttack

Academy Page

Join Date: Aug 2008

Sesame Street Hustlaz [elmo]

W/E

Guild Wars 2 Lottery.

Since i dont have all day to read through the 68 pages of this thread im sorry if i repeated this idea.

1. I think one great feature in guild wars 2 would be having guild wars lottery where every player no matter the level would be able to go to any main oupost and talk to a Lottery NPC which would register any player to the lottery for 1 platinum or more(something affordable) and then take all that cash and split it between multiple winners daily.( /signed)

Once again i am trully sorry if i repeated this idea.

2. Every year of my characters birthday i was anxious to see what minipet i have recieved and every consecutive year i was shocked to see a common minipet, I believe that a player should be rewarded for all the time he/he has spent playing. This goes with the drop system, I think players who have spent a decent amount of time playing/farming should have a greater chance of getting a rare drop than those who have been playing/farming for a short while. I am not saying that specific player who has been playing should get a 95% chance of getting a rare drop but instead a slightly higher chance than the other player who has been farming for a shorter time. I think this kind of drop system would be ideal in Guild Wars 2, just a suggestion dont go raging against me if you disagree.

3. If minipets do go On to Guild Wars 2 i think the Birthday Presents(Minipets) should not be based on each characters age but rather how long the player has been playing so instead of getting a present for each character i think it would be fair to give the present to the player rather than each character. Not every player has 1000000 Characters on his/her account.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by WrathAttack View Post
Guild Wars 2 Lottery.

Since i dont have all day to read through the 68 pages of this thread im sorry if i repeated this idea.

1. I think one great feature in guild wars 2 would be having guild wars lottery where every player no matter the level would be able to go to any main oupost and talk to a Lottery NPC which would register any player to the lottery for 1 platinum or more(something affordable) and then take all that cash and split it between multiple winners daily.( /signed)

Once again i am trully sorry if i repeated this idea.

2. Every year of my characters birthday i was anxious to see what minipet i have recieved and every consecutive year i was shocked to see a common minipet, I believe that a player should be rewarded for all the time he/he has spent playing. This goes with the drop system, I think players who have spent a decent amount of time playing/farming should have a greater chance of getting a rare drop than those who have been playing/farming for a short while. I am not saying that specific player who has been playing should get a 95% chance of getting a rare drop but instead a slightly higher chance than the other player who has been farming for a shorter time. I think this kind of drop system would be ideal in Guild Wars 2, just a suggestion dont go raging against me if you disagree.

3. If minipets do go On to Guild Wars 2 i think the Birthday Presents(Minipets) should not be based on each characters age but rather how long the player has been playing so instead of getting a present for each character i think it would be fair to give the present to the player rather than each character. Not every player has 1000000 Characters on his/her account.
1) Lottery would be a nice little add to it. Would be nice with more ways of earning money. Like a real capitalistic society

2) And what about the people who have jobs and school to attend to and doesn't have as much time to play? It would mean fewer people would buy the game because they think it's an unfair system. No we should stick with the old ones.

3) Meh I wouldn't really care either way but since many agree with you on this one I'll just agree too :P

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

NEW IDEA: At least to me... Probably been up a thousand times :P

Some enemies should have a temper. Like think of this: A group of devourers are in the middle of (surprise) devouring their last prey, but the smaller level 20 devourer gets pushed back by all of the level 23 devourers and the level 25 leader of the pack. As you get closer the smaller one notice you and try to get you for it's own meal. It attacks you alone. If you counterattack the other devourers including the leader will attack you as well. Should you kill the leader the remaining ones will try and run off. If you don't kill anyone but simply harm them they will not follow you very long if you try and run.

Impossible to do? Probably but even so I would love to be able to study the nature and behaviour of my opponents instead of just randomly running in and kill them XD

ibex333

ibex333

Desert Nomad

Join Date: Jun 2005

Brooklyn, NY

[EYE]

Rt/A

Some thoughts, and ideas that might make GW2 better...

1)Automate the whole process that people have to go through to get into PvE and PvP teams, and eliminate the need for "in demand" builds/classes. No more"GLF Monk!/Nuker!/MM" Everyone should be "in demand". The addition of PvE only skills was a step in the right direction. They allowed "unpopular" character classes to be "of use" to random teams.

Rework the PvP system completely, so that it is more accessible and easy to get into, regardless of skill level or character class. Just because it's "Guild Wars" doesn't mean it has to be the way the original was!

The beauty of Diablo II was the fact that one could ALWAYS get into a team. It didn't matter what your character class was, or how skilled you were. The only "discrimination" was by character level. And even then, many teams would allow low level leechers, because the system was set up such that leechers could not hinder the team's efficiency(much), since every member was SELF SUFFICIENT(given high enough level off course). Teammates and henchies were very helpful, but never REQUIRED. You didn't have to have a devoted group of friends that would show up for PvP matches. The whole server of people were your "friends" and "teammates" regardless of whether they wanted that or not. It was never "personal" and no one was forced to "know" anyone or show up at the time that's good for other guildies. And yes, I know there was no guilds in D2, and no "team PvP" per se... But the system was very good. At least on the PvE side.

2)Introduce 1 on 1 PvP. Not the way it's done with heroes, but REAL 1 vs. 1. I know it's currently not a good idea with how things are in the game, but why not make it so that it becomes a good idea?

3)PvP betting.... Before entering a match, each player bets an item. It can be anything from complete junk to something very precious. Matches can be divided into "leagues", where there are "elite" leagues with high stakes and "lesser" leagues where anything is fine.

4)"Off track" betting, where people bet their money on players or teams of their choice.

5)Make the PvE aspect of the game a lot more diverse, fun and fulfilling, with less grinding, less "go fetch this" quests, and more fun. Increase the level cap to at least level 99 if not infinity. I know some will say this will screw up the guild wars aspect of the game, but the level cap can be raised only for PvE and 1vs1 matches. It can stay at 20 for guild matches.

6)Hire good character designers and better artists. (No more anorexic assassins looking like they came out of some cheesy Naruto anime for 8 year olds...) Run more of those "design a..." contests, but this time not just weapons... Armors, characters, skills, etc... Let people design EVERYTHING, and leave it to the devs to choose those ideas they like and discard those they don't! Most importantly, don't do it through forums, but make a separate section of the GW web page where people can submit their ideas, pictures and videos.

7)Auction house... Nuff said.

8)Gambling? People playing against each other in games of chance...

9)More diverse items stat wise... There's more than enough skins, but little diversity in stats. I know the devs were pushing for equality with the current system, but that led to most items becoming worthless. WoW may be an item grindfest, but people need something to strive for! I'd rather grind for cool armors, accessories, items rather than titles. (that's just me though)
That being said, I love the idea that was posted earlier where someone said that weapons would only be attainable as quest rewards and such, and not sellable/tradeable to players. Wonderful idea IMO!
Another idea would be to make weapons/items attainable through sophisticated crafting. I like how in Titan Quest you find arcane formulas as drops which list the ingredients. You then collect the necessary components and craft artifacts that enhance your abilities... (again this should be non transferable/non tradeable)

10)Do something about economy and sale orders. No one uses the current sale order system, preferring to spam "WTS" instead... It's a friggin' mess. Why not make this clean and structured?

11)Monsters... Make them more diverse, with boss monsters really standing out from the rest. Not just a glowing aura, but how about towering giants 4 times the size of the player character making he ground shake with every step? But what about end game bosses, you might say... Well, these would be yet even larger and more imposing!

12)No more minipets! Lame and childish nonsense. This crap is along the lines of Pokemon, Tamagochi, "Nintendogs", those girly pet games for DS, and the like... "Awww.. My minipet is sooo cute! Coochie-Coochie-Coooo..." (That's purely IMHO, so don't bash me for this one)

13)More character customization options from start... Haircuts, hair colors, custom faces, bandanas, masks, tatoos, jewelry, glasses, hats, etc should be available FROM START, with more unique ones being obtainable through quests or whatever.

14)Steeds! Need I say more?


Yes, I know that I want too much from a game with NO MONTHLY FEES. But did you see me say anywhere that I want ALL of this implemented? These are ideas! It's up to Anet to do what they see fit. I'm merely speaking my mind.

The Holy Tsunade

Ascalonian Squire

Join Date: Jul 2007

The Battle Royale

Mo/

Not sure if it has been suggested already but here goes:
For the sake of balance I think racial abilities should be PvE only, all races still being selectable in PvP for looks but no additional bonus outside of that.

Just look at games like WoW etc, racial abilities are really hard to balance.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by The Holy Tsunade View Post
Just look at games like WoW etc, racial abilities are really hard to balance.
Racial abilities in WoW do not have any significant unbalancing effects on PvP.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Faer View Post
Racial abilities in WoW do not have any significant unbalancing effects on PvP.
except for WOTF.

But even that is really minor.

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

Me/

allow you to buy/sell more than 1 rare material at a time to the trader!

buying 350 vellum is not currently an enjoyable experience >_>

Zigathon

Ascalonian Squire

Join Date: Feb 2008

Instead of character classes, every ability line should be available from the get-go. The point system can function the same, while having the choice of being any sort of "Guild Wars" character the player wants at anytime.

Maybe double the points a character gets per level. Having four or five high-leveled ability trees would make PvP incredibly diverse as well as allowing interesting PvE role-playing options.

As for the primary abilities, I'd say keep them separate from the other abilities and chosen at character creation. Rather than spending points on it, it raises one point every two character levels.

Skills are still obtained the same way (bought or quested). Obviously. Although, I'd say two or three Skill Points should be awarded per level due to having so many abilities.

bookworm438

Ascalonian Squire

Join Date: Jul 2008

Brethren of Chaos[BoC]

E/Mo

Just a fun little idea I came up with. What about an interactive economic cycle like in the real world. An economy with it's high points, low points. During the high points, it's easier to earn money. During the low points it's harder to earn money. This would make it a tricky and fun economy. Whether it's possible in-game or not I have no idea. It would just be a fun idea.

Laylat

Laylat

Frost Gate Guardian

Join Date: Oct 2006

E/

Haven't read the entire post, so if it's not written, here it is. If it is written, then I'll reiterate:

Minion menu!

This has been mentioned in Sardelac. Here.

For a screenshot. Work done by beleg curudin.

Maybe also have the minion icons correspond to the actually minion. Eg: Flash Golem icon would have a Flesh Golem face on it.

TheDarkshineKnight

Academy Page

Join Date: Oct 2008

Mercanaries of Xero

Rt/Mo

Well, I'm sure someone's already suggest this, but, it's the best possible suggestion there is, so, it needs to be repeated:

If ANet wants Guild Wars 2 to have a healthy PvP community, personal rankings MUST be removed from PvP. The whole rank situation in GW lead to a gap between those who started PvPing in the very beginning and those who started PvPing at later dates. As of now, it is nigh impossible to get started in in GW PvP since a specific rank is required by most groups for anything other than RA. So, you can spend eons grinding a couple Gladiator ranks in RA, and then participate in TA, but that's it, since no one in HA will take anyone who doesn't already have a rank. So, in GW2, it is absolutely necessary that personal ranks be removed if ANet wants new people to actually start PvPing. Guild rankings, however, are fine.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

I was thinking of ways to add even more collectability value to drops. With GW2 right around the corner…don’t hold your breath. I think it would be of value to implement an edition marking on marking on the drops (only weapons and off hands). The item will still display the description, values, and req. the same way it is today, but it would also have an addition marking. They system would tag a drop with an Edition #1 or E1 (for items that drop during the first 1-3 months after the item is released), edition 2 (for 3-12 months after item is released), edition 3 (over a 1 year old) So if you are lucky and get a certain drop within the first few months after the item was released you will have a valuable item that should hold value over time. This may help with items getting over farmed and add some more collectability.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

well most has been said in the 200000 posts so far.

i didnt read them all but i would like to see skills like a necro being able to put miasmas on the field. and to whoever said the confusion idea with the mesmers i think it would be a great idea to have a skill that inverts the way a person walks(since i hear mouse clicking will not be implemented in gw2 it would make it harder to use the keys to walk)

minion window would be great. right now the heroes almost seem superior to real people when it comes to minion bombing because we have a hard enough time as is targeting them.

now i know there are mods out there for this but i think it should be put in the game anyway. i would like the 25/50/75 marks on the health bar/bars. either the targeted or party window bars as well.

skill quests as the only way to obtain skills. makes it more of a priority to go places you wouldnt need to go otherwise, gives runners more customers(no im not a runner and not trying to fix things up for myself)

customizable guild halls. we should be able to buy the npcs and then choose where they go. as if we are building a town.

housing inside the guild halls. but only a certain amount that you can have in the hall, and everything should be upgradable and starts out kindof crappy looking and you can make them look nicer each time you choose to upgrade the house as a whole. (ex. starts looking like a shack, then upgrade to look more and more modern to extravagent)

decorations to add in guild halls such as fountains and statues. have small animals walking around.

guild hall storage vault. should have things that you can put in the vault that other guild mates can take a couple things from. limit amount so they cant just take everything.

messaging. would be nice if we could send messages to friends who are barely on the same time you are. plus add the option to send an item to them limited to a couple times a day.

taverns. people could get alcohol from them and help out drunkard if it is still in the game. people could play minigames there. maybe have as an option for the guild hall too.

library that would have tips and info like an in game wiki.

good and evil rep(like fable yes)

designs and patterns like tattoos to add to armor/weps

armor as a skin instead of set. for instance you buy the types of armor like steel/mythril etc and the skins determine ultimately how it looks.

claymores(two handed swords)

options like halos, horns, unicorn horns etc to fool around with. like festival hats but not limited to getting them from only festivals.

different color text for friends you see.

day and night, weather systems.

pets have a small skill bar like 2-3 skills. one would be a default skill(like how black bears have brutal mauling)

and an idea i dont think others have thought of is a special ability that you can get. after you get a certain killstreak you can use the ability. if you die youre killsteak resets. each race would have a different ability. foes who are ressed can count again to the streak. pve would have a higher counter before you can use because of how easy it is to kill and the number of foes there are. pvp would scale to the different kinds of pvp. ra and other small pvp areas would have about 4 kills, bigger areas like gvg would have 6 or so kills. of course none of the stats are set in stone. not at all, but i would like this intended as more of a buff. maybe have an option to choose what buff you recieve. like choosing between half skill recharges, half cast times, recieve less damage, do more damage, ias, ims, energy regen or lowered energy costs.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Stats/Tittles window:

When I type "/age" I get the age of character/overall time played. In GW2, I want more detailed stats in a window, how much time I played as monk, how much times I used a skill (what are my top10 skills), how many times I visited a outpost (top10 visited outpost), how much as asura or human, including deleted characters, in a few words I want LOT of stats, I love stats.

This stats window could be he SAME for titles window, I mean, most of the stats could be used as titles, so a full window of your playing stats with some selectable as titles.

More things coming to my mind: how many monsters/bosses you killed, how many quests/missions you completed, how many gold passed for your hands, and soooo on. There are hundreds of possibilities for stats, and (again) I love stats.

(note: if I remember correctly, something interesting related to my idea will be part of the next WoW expansion)

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by turbo234 View Post
well most has been said in the 200000 posts so far.

i didnt read them all but i would like to see skills like a necro being able to put miasmas on the field. and to whoever said the confusion idea with the mesmers i think it would be a great idea to have a skill that inverts the way a person walks(since i hear mouse clicking will not be implemented in gw2 it would make it harder to use the keys to walk)

minion window would be great. right now the heroes almost seem superior to real people when it comes to minion bombing because we have a hard enough time as is targeting them.

now i know there are mods out there for this but i think it should be put in the game anyway. i would like the 25/50/75 marks on the health bar/bars. either the targeted or party window bars as well.

skill quests as the only way to obtain skills. makes it more of a priority to go places you wouldnt need to go otherwise, gives runners more customers(no im not a runner and not trying to fix things up for myself)

customizable guild halls. we should be able to buy the npcs and then choose where they go. as if we are building a town.

housing inside the guild halls. but only a certain amount that you can have in the hall, and everything should be upgradable and starts out kindof crappy looking and you can make them look nicer each time you choose to upgrade the house as a whole. (ex. starts looking like a shack, then upgrade to look more and more modern to extravagent)

decorations to add in guild halls such as fountains and statues. have small animals walking around.

guild hall storage vault. should have things that you can put in the vault that other guild mates can take a couple things from. limit amount so they cant just take everything.

messaging. would be nice if we could send messages to friends who are barely on the same time you are. plus add the option to send an item to them limited to a couple times a day.

taverns. people could get alcohol from them and help out drunkard if it is still in the game. people could play minigames there. maybe have as an option for the guild hall too.

library that would have tips and info like an in game wiki.

good and evil rep(like fable yes)

designs and patterns like tattoos to add to armor/weps

armor as a skin instead of set. for instance you buy the types of armor like steel/mythril etc and the skins determine ultimately how it looks.

claymores(two handed swords)

options like halos, horns, unicorn horns etc to fool around with. like festival hats but not limited to getting them from only festivals.

different color text for friends you see.

day and night, weather systems.

pets have a small skill bar like 2-3 skills. one would be a default skill(like how black bears have brutal mauling)

and an idea i dont think others have thought of is a special ability that you can get. after you get a certain killstreak you can use the ability. if you die youre killsteak resets. each race would have a different ability. foes who are ressed can count again to the streak. pve would have a higher counter before you can use because of how easy it is to kill and the number of foes there are. pvp would scale to the different kinds of pvp. ra and other small pvp areas would have about 4 kills, bigger areas like gvg would have 6 or so kills. of course none of the stats are set in stone. not at all, but i would like this intended as more of a buff. maybe have an option to choose what buff you recieve. like choosing between half skill recharges, half cast times, recieve less damage, do more damage, ias, ims, energy regen or lowered energy costs.
1) miasmas on field and mesmer walking illusion: Good idea.

2) minion window: Good idea.

3) 25/50/75 marks: Would help greatly

4) Skill quests as only way to get skills: At least more skill quests. I do not approve of the "only" thing, but I must admit that there should be more variety between how to get skills like: Basic skills can youget from traders, more elite skills from monsters and quests, super elite skills from super elite monsters or something like that.

5) YES! YES! I've even made such posts myself! More customization so it seems more lively and personal!

6) kind of an upgrade on the one above but still the YES YES I said before :P

7) 2 times above again and again a YES YES XD

8) Never thought of that but like it.

9) Kind of like emailing :P but yes would be a nice way to make people come to guild meetings and such.

10) Good idea about taverns

11) The /help is good enough there. However libraries could be a way to train attributes and learn new skills, another way to learn skills. And you should be able to buy and sell tomes there :O

12) naah. Noone is going to play on the side of the dragons.

13) Nice touch

14) I like the fact that you can mix armor sets like platemail helm, templar bottom half and gladiator upper half. I don't use that myself but it adds to the opportunities.

15) I like the 2 handed thingy :P

16) don't really care there. Wouldn't mind it though :P

17) don't really care there. Wouldn't mind it though :P

18) yes by the love of god yes!

19) maybe not 2-3. but 1 beast skill would be nice.

20) abilities should be skills and not killstreak. Would make more sense.

Kushiels_Scion

Frost Gate Guardian

Join Date: Jul 2006

Ohio

Dragon Warrriors

W/P

keep the same skill system for the most part (as I would miss it lol)

but... for weapon wise

I think anyone with say, 15-20 max titles should be allowed to design their own weapon, and have it created for their GW2 characters as their GW1 characters names

Ex: Kaneka's Blade, Alia's Staff,

I know it won't happen but it would be cool

Another cool thing...

Being able to have mini's of your GW1 characters with your favorite armor/weapon combo on them :P

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Wouldn't it be nice if we can use Great Swords in that game? I'm talking about big swords that require two hands. Hell, why not a two handed Big Axe while we are at it? They'd have the same stats as a hammer, only difference is damage type (both being slash anyways). By the way, I think we have hammers like maces deal pierce damage, right? Well, just in case we should have that for GW2 also. Maces! With spikes on them! Makes perfect since that they deal piercing damage. Although this does bring a question: If axes and swords can be made like hammers, what skills do we use them in contrast to the skills originally for one handed variants? Well, to put it plainly there can still be skills for the appropriate attribute. It's just that for some they can only be for the one handed versions. Like for example Executioners Strike for a one handed axe, ONLY. If you have a two handed axe right on hand then you can't use that skill with that big thing. So what of it, guys? Does anyone want to see those weapons come to form in GW2?

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

"In addition, equipment like weapons and armor will play a more important role than before and won't be bound to the profession - unlike the original Guild Wars."
http://wiki.guildwars2.com/wiki/Guil...The_Status_Quo
I smell customized weapons, so, lets hope.

I'd like to add in, would be nice to see some accesories that are cosmetic and dont do anything stat wise or take up armor slots.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Owik Gall View Post
Wouldn't it be nice if we can use Great Swords in that game? I'm talking about big swords that require two hands. Hell, why not a two handed Big Axe while we are at it? They'd have the same stats as a hammer, only difference is damage type (both being slash anyways). By the way, I think we have hammers like maces deal pierce damage, right? Well, just in case we should have that for GW2 also. Maces! With spikes on them! Makes perfect since that they deal piercing damage. Although this does bring a question: If axes and swords can be made like hammers, what skills do we use them in contrast to the skills originally for one handed variants? Well, to put it plainly there can still be skills for the appropriate attribute. It's just that for some they can only be for the one handed versions. Like for example Executioners Strike for a one handed axe, ONLY. If you have a two handed axe right on hand then you can't use that skill with that big thing. So what of it, guys? Does anyone want to see those weapons come to form in GW2?
I suggest that the attack speed of the 2 handed swords is a little more than the 2 handed axe and hammer, it should do a little less damage too though. Otherwise I would love having a 2 handed Fellblade it would just look so awesome

Craywulf

Craywulf

Frost Gate Guardian

Join Date: Apr 2007

Righteous and Honorable (RAH)

N/Me

I've suggested before and I'd like to bring it up again. I would like to see the character development be more flexible. No classes, just choose 8 attributes at any time in the game. put experience points on each attribute as way of building up the character.

Only limits would be the weapons and armor in which would correlate to the attributes your character is currently using. Another words you can't wear Flameforged sword and elemental armor unless your character has the fire attribute, as well as the right amount of points in the attribute as well.

One other cool idea I just thought about, How about having our characters physically age, as in Grey hair and wrinkles depending on how long (experience) they been playing. I would set the aging really high so that the sight of an old character is a rare thing.

I would also restrict character creation of old characters, just limit the quantity of how much they can make their characters look old.

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

Quote:
Originally Posted by Craywulf View Post
I've suggested before and I'd like to bring it up again. I would like to see the character development be more flexible. No classes, just choose 8 attributes at any time in the game. put experience points on each attribute as way of building up the character.

Only limits would be the weapons and armor in which would correlate to the attributes your character is currently using. Another words you can't wear Flameforged sword and elemental armor unless your character has the fire attribute, as well as the right amount of points in the attribute as well.

One other cool idea I just thought about, How about having our characters physically age, as in Grey hair and wrinkles depending on how long (experience) they been playing. I would set the aging really high so that the sight of an old character is a rare thing.

I would also restrict character creation of old characters, just limit the quantity of how much they can make their characters look old.
Dunno if you've played this but Oblivion (as well as the previous elder scrolls games) have a similar system in which you pick skills and attributes and those define what you're good at.

This system would not work well in an MMO environment because in the elder scrolls games, once you max out your primary and major skills, you can continue to improve ALL other skills in the game. It's a slow process but what you end up having is a character that's maxed out in EVERYTHING.... which roughly equates to a arcane wizard wearing full platemail that can sneak around.... it's unbalanced and I think detracts from the focus of your character. Characters should have things they are hardwired to be good at and then things that they are hardwired to be not-so-good at ... based on their class.

Now as far as the aging thing goes... I'm all for more character customization and RPG elements. The more the better, because without those customizations and things to tweak, you really have no point to playing the game besides clubbing monsters over the head and collecting their loot... and even that, fun as it may be, gets old after a while.

however I think that an aging system would be really hard to implement because... frankly... without drastic aging changes (long white hair, etc) .... nobody is really gonna notice your age in-game. I mean, I'm on a 1920x1200 widescreen notebook and I'm lucky to see another player's facial features, let alone wrinkles or greying hair. If something like this were implemented, it'd kinda just be for your own RP benefit.

Limu Tolkki

Wilds Pathfinder

Join Date: Dec 2006

Hate The [Cape]

E/

What does ppl think about secondary professions, yes or no? And has Anet stated anything about this. Also: http://wiki.guildwars.com/wiki/Arena...ry_Professions

Yooxrah

Yooxrah

Pre-Searing Cadet

Join Date: Nov 2007

PA, USA

RageQuit Inc.

D/

Quote:
Originally Posted by Sli Ander View Post
More benefits/opportunities for 'intelligent gameplay.
It's been a while since I played, but I recall one Alliance arena having castle walls you could shoot from, and since rangers get a bonus for height (if I recall correctly) it was pretty fun doing massive damage in that way. Plus it through me into the whole 'castle defender' mindset, so was more fun because it seemed to draw me more into the fantasy by allowing me to do something you read about in fantasy novels.

What I'm suggesting is to give benefits (nothing huge) in the terrain for certain classes. Rangers get an advantage from height, perhaps Necros/ritualists could get benefits from fighting on an ancient battlefield or grave yard. Maybe monks could get bonus healing from holy ground. And it doesn't necessarily have to be a good thing. What if being in the Volcano regions of the Fire Islands made Water Magic more difficult and Fire Magic less effective (because everyone's used to the heat)?

Even if it's just simple terrain abilities, like holding the high ground or having a 'defensible' position giving a bonus to a warrior's hits, it would be nice to have these classic elements of real combat worked into the game in some small way.

But that's just my two cents
This system could never work; it would cause overpowered farming areas and whatnot - if you catch my drift. Example: a holy damaging character going to tomb A that has better drops than any other zone and being able to do more damage than any other class to undead. If you balanced it for every class/spec then the game would be too linear.

Riley Proximo

Riley Proximo

Ascalonian Squire

Join Date: Nov 2008

Los Angelas, California

We Are Edible[Food]

Mo/Me

I'd like the game to progress into a "Not Just YOU and your party", but I'm sure that can resolve with flame fests all over.

Craywulf

Craywulf

Frost Gate Guardian

Join Date: Apr 2007

Righteous and Honorable (RAH)

N/Me

Quote:
Originally Posted by Domino View Post
Dunno if you've played this but Oblivion (as well as the previous elder scrolls games) have a similar system in which you pick skills and attributes and those define what you're good at.

This system would not work well in an MMO environment because in the elder scrolls games, once you max out your primary and major skills, you can continue to improve ALL other skills in the game. It's a slow process but what you end up having is a character that's maxed out in EVERYTHING.... which roughly equates to a arcane wizard wearing full platemail that can sneak around.... it's unbalanced and I think detracts from the focus of your character. Characters should have things they are hardwired to be good at and then things that they are hardwired to be not-so-good at ... based on their class.
No, You wouldn't be able to do what you described as armor and weapons would have certain perquisites to a particular attribute. Flameforged armor and sword would require you to pour in more than 8 attribute points just to qualify it with armor rating of 30. Put more more attribute points in Fire Magic and you gradually increase the armor rating and fire-based weapon damage rating. This leaves you striking a balance between other powerful attributes and their limits. There wouldn't be enough attribute points to have a full-fledged Elementalist wearing platemail. You could try to do that but it would be very limited in terms of how powerful of a Mage you could be using other attributes. Lets not forget, you could only have one primary attribute.

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

Don't know if this has been mentioned or is even viable, but we should be able to fight on land, in air and in the deep blue sea...we can have mounts that let us do that more effectively, or just swim and run(NO FLYING WE DON'T HAVE WINGS)

Raised level cap of course 20 is just meh for GW2, although perfect for GW

Epic boss battles. Yes I <3 Shiro but I mean something along the lines of Illidan Stormrage(don't flame plz)

More instances than most MMOs, but of course mostly persistent...I miss meeting people in the middle of nowhere.

Each race should have a cool special ability, but not so defined that it makes: Norn warriors, Asuran Mesmers, Human necros, Sylvari eles....

Just my $.02

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by illidan009 View Post
Don't know if this has been mentioned or is even viable, but we should be able to fight on land, in air and in the deep blue sea...we can have mounts that let us do that more effectively, or just swim and run(NO FLYING WE DON'T HAVE WINGS)

Raised level cap of course 20 is just meh for GW2, although perfect for GW

Epic boss battles. Yes I <3 Shiro but I mean something along the lines of Illidan Stormrage(don't flame plz)

More instances than most MMOs, but of course mostly persistent...I miss meeting people in the middle of nowhere.

Each race should have a cool special ability, but not so defined that it makes: Norn warriors, Asuran Mesmers, Human necros, Sylvari eles....

Just my $.02
1: It would be hardto make the air and sea fights since it would require a HELL lotta work to make it look like an effective battle. But we WILL be able to run and swim (even jump, climb, slide down hills and so on). That has already been stated ^^

2: Level cap WILL be raised.

3: No idea who Illidan stormrage is but yeah there should be a whole other experience fighting the unique bosses. There will be of course since there will be the z-axis ^^

4: Instanced will be there too.

5: Races will have special abilities as well ^^ DW you will get most of your wishes.

Thor Brackenstall

Pre-Searing Cadet

Join Date: Sep 2007

Order of the Immortal

For the love of god, we need alliance-wide rosters, should guilds have alliances still in gw2. Its really annoying to have to ask, "Is ____ on?" every time I want to talk to somebody in another guild of the alliance.

Alliance max pop.:1000 people. Friend's list max: 100 people.....

It wouldnt be that hard, just make each guild's roster visible from the alliance tab after you click on that specific guild.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Thor Brackenstall View Post
For the love of god, we need alliance-wide rosters, should guilds have alliances still in gw2. Its really annoying to have to ask, "Is ____ on?" every time I want to talk to somebody in another guild of the alliance.

Alliance max pop.:1000 people. Friend's list max: 100 people.....

It wouldnt be that hard, just make each guild's roster visible from the alliance tab after you click on that specific guild.
/signed and to make message long enough: Tuna.... that is all

SmartBomb

SmartBomb

Academy Page

Join Date: Nov 2008

Illinois

Necropolis Warlords

R/Mo

AI AND UI:
-Obviously, the AI in both ally and enemy NPCs needs some major work
-All of the UI boxes should be resizable

RPG ELEMENTS:
-Player profiles would allow other players to view someone else's profile within the game to see what titles and HoM achievements that player has (the player would choose what information is displayed on his/her profile)
-Allow the character to interact with NPC on a much more frequent basis

ECONOMY:
Right now, expert players still often have to farm for money (which is
a for of grinding. Meanwhile, some people are sitting on dozens of stack of ectos. Here are some ideas to ensure people can get wealthy with some more effort:
-Merchant chains (e.i. one merchant NPC would try to out-perform another merchant NPC ensuring that one NPC will have better prices than the other giving players more of an opportunity to alter the chains and therefore alter the economy)
-The ability to invest (e.i. invest in merchants, merchant chains, guilds, etc.)
-Continue a stable input of resources in the economy. The occasional mini pets giveaways naturally tend to circulate money easily. If necessary (depending on the sate of the economy), ecto and gold giveaways should occur.

CHARACTER CREATION:
-Use sliders (or a similar method) for skin color, hair color, facial appearance and body appearance (kind of like TES4: Oblivion)
-I ask that the character's age does not effect appearance
-Make armor more customizable (e.i. dye specific parts of an armor piece and add certain elements/artifacts to each armor piece)

CHAT:
-Show when your friend's were last on
-Show who's on in your alliance
-ADD MESSAGING!!! Make personal messaging available with friends so I can at least leave something in their inbox when they're not playing. Being able to add items with the message would be cool too.

MEDIA:
-Have Jeremy Soule continues to write the score
-Seriously, work on the cinematics. Make them so good people won't want to skip them
-Try to avoid real-time cinematics

EXTRA:
-The ability to create a customized minipet
-Hold over 100k in inventory and over 1000k in Xunai chest
-GW2 titles also reflect on GW1 characters
-Lastly, I think X-Ray Dog would make for a neat soundtrack in addition to Jeremy Soule

footballfan159

footballfan159

Academy Page

Join Date: Nov 2006

texas

Legends Of Validus Ravens [wzw]

Mo/E

instead of having people spam everything that they are selling have a city (auction city)set up so every1 can go there. there people could spam what they want to sell OR inside that city have a wall, like a bulletin board, where you can "register" what your trying to sell than you can keep playing and people could pm you.. you could split it up like swords, bows, dyes... ect. or even farther into price ranges inside each catigory or even long swords have a section and short swords. than greens and so on.

next. i think that there should be a way for people to leave messages w/ peopler that are offline.. like when you pm some1 thats offline it would say "message will be delivered when [insert name] logs back on"

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by SmartBomb View Post
AI AND UI:
-Obviously, the AI in both ally and enemy NPCs needs some major work
-All of the UI boxes should be resizable

RPG ELEMENTS:
-Player profiles would allow other players to view someone else's profile within the game to see what titles and HoM achievements that player has (the player would choose what information is displayed on his/her profile)
-Allow the character to interact with NPC on a much more frequent basis

ECONOMY:
Right now, expert players still often have to farm for money (which is
a for of grinding. Meanwhile, some people are sitting on dozens of stack of ectos. Here are some ideas to ensure people can get wealthy with some more effort:
-Merchant chains (e.i. one merchant NPC would try to out-perform another merchant NPC ensuring that one NPC will have better prices than the other giving players more of an opportunity to alter the chains and therefore alter the economy)
-The ability to invest (e.i. invest in merchants, merchant chains, guilds, etc.)
-Continue a stable input of resources in the economy. The occasional mini pets giveaways naturally tend to circulate money easily. If necessary (depending on the sate of the economy), ecto and gold giveaways should occur.

CHARACTER CREATION:
-Use sliders (or a similar method) for skin color, hair color, facial appearance and body appearance (kind of like TES4: Oblivion)
-I ask that the character's age does not effect appearance
-Make armor more customizable (e.i. dye specific parts of an armor piece and add certain elements/artifacts to each armor piece)

CHAT:
-Show when your friend's were last on
-Show who's on in your alliance
-ADD MESSAGING!!! Make personal messaging available with friends so I can at least leave something in their inbox when they're not playing. Being able to add items with the message would be cool too.

MEDIA:
-Have Jeremy Soule continues to write the score
-Seriously, work on the cinematics. Make them so good people won't want to skip them
-Try to avoid real-time cinematics

EXTRA:
-The ability to create a customized minipet
-Hold over 100k in inventory and over 1000k in Xunai chest
-GW2 titles also reflect on GW1 characters
-Lastly, I think X-Ray Dog would make for a neat soundtrack in addition to Jeremy Soule
AI and UI:
Agreed

RPG elements:
Interessting idea. Would allow players to have a better look into others HOWEVER: Would also mean that some players may choose people with better profiles than people who hasn't got that much or hasn't put much into it. Would be too elitist in the end :S

Economy:
So serving a real life economy into this. The merchant chains might be a very good idea, but remember that it is a game and therefore there will keep being created more money and more items, making it less valuable over time. Inevitable.

Character creation:
Yep.

Chat:
Totally.

Media:
So very true... while the lore of GW is amazing the cinematics doesn't use it's full potential. Was a bit better as the new games came out and is actually ok in EOTN (certain parts at least) but it would really help if they would try to avoid real time...

Extra:
1) No, no customised minipet.
2) Yep.
3) No. It would make no sense since it's 250 years in future XD rather GW1 titles should reflect in GW2.
4) Jeremy Soule did a fine job but wouldn't be bad with some variated artists

Dookie Dookz

Dookie Dookz

Academy Page

Join Date: Jun 2006

USA

[any]

Mo/

This Racial Bonus concept would be enabled in PvE but disabled during PvP.

Using the GW1 attributes as an example, leaving out primary attributes on purpose (If needed, then assign two primary attributes from the 10 professions to each playable species), you would see the listing of benefits in the form of attribute ranks and not points in the selection of your species during character creation.

Note: If a particular attribute line doesn't seem sensible and/or somewhat unbalanced for the species just rearrange them to how you see fit. Also notice I could not distribute the total amount of attributes evenly across all species, leaving Humans and Norns with one more attribute.

Human
+1 Hammer Mastery
+1 Marksmanship (or swap with Beast Mastery)
+1 Spear Mastery (or swap with Death Magic)
+1 Communing
+1 Dagger Mastery
+1 Healing Prayers
+1 Domination
Charr
+1 Axe Mastery
+1 Fire Magic
+1 Beast Mastery (or swap with Marksmanship)
+1 Command
+1 Deadly Arts
+1 Blood Magic
Norn
+1 Swordsmanship
+1 Water Magic
+1 Wilderness Survival
+1 Scythe Mastery
+1 Motivation
+1 Shadow Arts
+1 Curses
Asura
+1 Tactics
+1 Air Magic
+1 Wind Prayers
+1 Channeling Magic
+1 Protection Prayers
+1 Inspiration
Sylvari
+1 Earth Magic
+1 Earth Prayers
+1 Restoration Magic
+1 Smiting Prayers
+1 Death Magic (or swap with Spear Mastery)
+1 Illusion
Other possible variation to this racial bonuses is to have more than one species enjoy a specific attribute line (example: Charrs and Humans would have in common a +1 Fire Magic but may not have in common other attributes). I prefer this over a system that severely discourages a player from taking on a particular species because the benefits of a desired profession is obtainable only in another species such as Norn possibly enjoying +1 rank of all warrior attributes.

If the above racial bonus seems weak or does not do enough to support a true RPG feel some players are concerned about (i.e. not seeing Scythe-Hammer wielding Asurans) without severely compromising profession accessibility and build diversity, consider adding or replacing it with a weapon requirement penalty for each species.

If a hammer requires the wielder to have rank 9 in Hammer Mastery to strike with full potential damage, an Asuran would need to attain a much higher rank in Hammer Mastery and/or would even require some points pooled into Strength where if it was a Charr, Norn or Human, they would not need to meet the additional requirements imposed on other species. However, it does not prevent Asurans from wielding hammers altogether, hopefully you will encounter it less often.

This should not affect Asurans pursuing warrior or dervish secondaries using builds that don't require heavy weapon attributes.

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

Idea's for GW2 IF they plan to use some of the same standards GW1 has.

1st Idea: Implementation of Energy bar

Like everyone knows we standardly have a health bar (teamplayer hp listing) on the right side of the screen. It makes it easier for monks to know who needs help and heal them. Unfortunately no one thought about the skills that give energy, unfortunately no one knows when someone is in need of energy and shamefully half of the players don't even know how to show it (CTRL+click on energy bar), another part do not speak english and don't understand you when you ask to do so, and another part simply doesn't respond. It would encourage certain support classes since it would make their role more "possible" knowing that they have a "real" chance of making a diffirence when they no longer need to ask who needs energy in the middle of a heated battle...
(example I made of a regenerating energy bar wich should be visible within the health bar)


2th Idea: Extra spellslot

In most builds, 8 slots is just not enough to build a descent build and still think about your teammates. Currently I notice a lot of players that sacrifice rez signets and skills just to do more damage wich becomes frustrating if you have to do the same mission over and over just because no one thinks about their team anymore.
Therefor I would like to suggest an extra slot to encourage people to actualy bring a support skill or signet because I know 8 skills is what you need to build a descent dmg dealer, a 9th would be an extra option and might be used elsewhere.. something wich a lot of players would agree with.
Another possibility would be to award whoever completes all the stories with an extra skill/spell slot (making it 9 instead of 8), would also increase the chance that everyone will start doing more missions instead of letting themselves be runned too all places.

3rd Idea: Larger Inventory

Right now we had a merchant that sold bags for 5 slots extra each. Those bags could be upgraded to 10 slots.
But in most area's even that doesn't cut it.. Myself for example am always poor since I'm bad at farming so its though to have to leave items behind when you can no longer carry more. I would therefor like to suggest another upgrade at the merchant so you can upgrade your bags to 15 directly after you've upgraded them to 10. I would also like to suggest for the belt to get a purchasable upgrade from 5 slots to 10 slots.

4rth Idea: New Runes (i'd simply call them symbols or symbolics)

Currently we have 2 kinds of runes, Simple runes that increase Hp, energy, give dam reduc, armor or increase skills. And then we have insignia's wich also grant hp, energy and armor in a smaller amount but do not grant skill strength, both of them can be combined. But I would like to suggest a 3rd rune wich can be combined with the other 2. A rune that affects something about how your character acts on the battlefield (a skill not meant for your endurance but for your mental strenght). Some examples should be a rune that gives:
- Enchantments last 2% longer (stacking)
- Healing skills heal for 5 more (stacking)
- Fire elemental skills cause 5 more damage (stacking)
- Summoned necromancer creatures have 10 more hp (stacking)
- ....

5th Idea: Master title rewards

I believe everyone should be able to get considered a master if they play a lot on their character AND when they are good at doing what their build was made for (just like Master Togo).
When they achieve such a title (doesn't have to be shown to others) an weapon relating to the skills wich were used a lot, should appear in your inventory, giving you an advantage to other beginners. Something to prove that you earned respect, that you have experience and therefor can be considered a master.
This master item should grant a specific advantage causing their skills to be considered 2 lvls higher then usual. These master titles/weapons should be awarded to a player if they skillfully use the skills at their disposal without dying too much and this item should be attuned to the skills used (if you are a healer, you should not receive a sword lol). Also weapons with energy and health regeneration should be considered instead of the traditional -1 hp degen wich only an idiot would use.

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

This has probably been suggested but just in case, I have a few more ideas to add:

First of all, pet stables. I know that part's been suggested, BUT here is a mod to it - unlimited pets can be in it (only one per species though, so just one wolf, one tiger, etc.), AND each pet in the game has its own unique advantage. For instance, a black widow could poison a foe without the skill, a wolf could steal health, a phoenix could heal itself, etc. Something like that anyway.

More storage space - special spaces just for armor, weapons, and minis. That means an armor closet, weapon cabinet, and mini trunk or something.

Regarding mini pets - I'd still like to get minis for birthdays, but make them ONLY available for birthdays (or by trading other players) instead of special benefits, collector's editions, etc. Also, if you get one mini on an account, you have either no chance or VERY little chance of getting it again. Who wants to get 5 whiptails in a row? Seriously...

MUCH less grind - If there must be titles don't make them a grind-fest, and especially don't make skills that are effected by what rank you have (like Asura skills and so on).

That's all I've got for now. So excited for Guild Wars 2, just hope the beta actually does happen this year.

hlc617

hlc617

Academy Page

Join Date: Mar 2007

P/

I would be so pissed off if they didn't do secondary professions. I just started playing/trying out Warhammer and WoW and if Guild Wars dumbed itself down to just one profession, I would cry . That's one of the most fun things about GW at least for me- creating builds through combining skills from two professions, and seeing what you can actually get.

Energy bar: so you can see who to use BiP on! I think that'd be a great addition.

Larger Inventory: Wouldn't we all love this? I'll be interested to see what ANet does about it.. we're not stupid, we know it's a source of income for you Anet, restricting inventory and storage so that people will buy storage characters, but still :|. C'mooonn. CAH MAAAHHNNN :C

"In addition, equipment like weapons and armor will play a more important role than before and won't be bound to the profession - unlike the original Guild Wars."

I actually like the GW1 system of crafting/trading for armor. I hope by this statement they mean there will be more core pieces of armor.. like armor that everyone can wear etc. More armor = YAY. BUTTT I really hope it dosen't turn into something like WoW where you have to buy armor from other players or, ugh, find it OR HEAVEN FORBID, HAVE TO REPAIR IT or soemthing ((( that would make me a sad panda. A set price at a trader or crafter.. that's how it should be. There should just be more kinds of armor . And I love the idea of not having weapons tied to profession. I also like the idea of accessories.. little stat boosting doodads and what not.

All in all, as long as GW2 keeps with the GW tradition of valuing fighting and strategy over grind and useless RPG crap like mining or flower picking or whatever the heck that stuff is in WoW, I will be happy xD.

HealingDuck550

HealingDuck550

Ascalonian Squire

Join Date: Dec 2005

Honolulu

October Skies

Mo/R

I have no idea if any of this is already in here but since I don't have the time to look through it, I'll post this anyway.

Nearing the end you might notice that I kinda got lazy and just threw something from the top of my mind. While that is true, it is also 2 AM and I've been working on this thing for 50 minutes...don't comment on that part. Anyways, some of the stuff are pretty basic while some stuff will most likely never happen (and by some stuff I mean only 1 thing)...connection failed and trying again....

1A) Some races should have bonuses and penalties with different professions, elements, and enviroments.
(e.g The Norn are stronger melee fighters but weaker spellcasters while the Asura are stronger spellcasters but weaker melee fighters.
The Charr do more damage with Fire damage and take less damage while in a normal environment while doing less damage with Cold damage and take more damage while in a humid area or something like that.)
or
1B) All of the races should have unique professions, but with 8 of the professions being similar.
(e.g Humans: Warrior, Ranger, Monk, Necromancer, Mesmer, Elementalist, Assassin, Ritualist, Dervish, Paragon
Charr: Fighter, Marksman, Preacher, Dark Mage, Mystic, Firecaller, Quickblade, Envoker, Champion, Beast Handler
Norn: Brawler, Hunter, Priest, Forbidden Mage, Trickster, Elemental Maester, Fusionist, Spirit Thief, Reaper, Impaler
Asura: Brute, Sharpshooter, Exorcist, Corpse Handler, Chemist, Celestial Manipulator, Spy, Mistcaller, Harvester, Lunger
Sylvari: Protector, Sniper, Earthen Herald, Tainted Herald, Illusionist, Earthcaller, Slayer, Spirit Talker, Knight, Phalanx

Champion: Higher Base Armor Level then Fighter. Attack Skills do more damage but take longer to recharge. Few Self-Healing Skills.
Beast Handler: Can have 1 permanent pet and up to 2 temporary pets. Temporary pets are lost after 500 seconds or after zoning.
Fusionist: Can combine 2 skills to make a more powerful one. Close-Combat Fighter. Most Spells are Close-Combat.
Spirit Thief: 40% chance of turning target foe into an ally for 100 seconds.
Chemist: Inflicts almost every known condition with its skills. Uses signets to exploit the conditions.
Celestial Manipulator: All spells are extremely more powerful then Elementalists but take at least 4 seconds to cast.
Earthen Herald: Uses the power of Earth to heal allies and remove enchantments, hexes, and conditions. Majors in Earth damage.
Tainted Herald: Can communicate with spirits and minions. Can steal enemy spirits and minions. Spells do Lightning damage.)

2) Allow the players to move between 2 Main "Worlds", the instanced one and the default one.
(e.g The instanced one functions like the current Guild Wars.)

3) In the default world (sorry, cannot remember the real name), bosses respawn every 10 minutes while regular monsters respawn every 20 minutes. Staying in the general area where a boss spawns for more then 15 minutes will auto kick you from the game.

4) Charmable baby dragons after reaching a certain point in the game.

5) Pets have their own skill bar with unique skills. Only up to 4 skills can be on the Pet Skill Bar at once.

6) Add jobs to the game. Working for certain NPC Guilds will reward you with cash, materials, skills unique to that Guild etc.

7) Add Guild Skills. Guild Skills are more effective the higher rank in your guild you are and how many guild members are in your party.

8) If you can get to Cantha, you will unlock new skills for Humans, the professions Samurai and Merchant, and new jobs.

Samurai: Uses a Nodachi(a great katana) for combat. Slower attack speed but hits do more damage and chances of a critical hit is higher.
Merchant: Uses a Gun for combat. Can only attack in burst intervals. Does more damage and chances of a critical hit is higher.

and you will unlock the Tengu race.
(e.g The Tengu do more damage using weapons that deals Sharp damage. Faster attacking but slightly less damage/hit.
Tengu: Brave, Archer, Squawker, Scavenger, Arcanist, Windreader, Ninja, Wailer, Enchanter, Tosser.

Brave: Even faster attacking but less damage. Reduces damage taken while attacking and an ally is within earshot.
Archer: Uses a Crossbow to fire arrows in a straight line. Slightly faster attacking and more damage but lesser chance to critical.)

9) If you can get to Elona, you will unlock new skills for Humans and new jobs.
(e.g If you find the Sunspear's hidden base, you can join them to start the Sunspear job. Having to do multiple tasks for reputation points. Higher ranks within the Sunspears equals access to their elite armor, their skills and their professions. Trailing a Whispers Informant back to the Order of Whispers' base will allow you to start the Lightbringer job. Higher ranks means access to their elite armor, skills, and professions.

Sunspear Guardian: While doing significantly less damage, this profession receives -30 damage. Combat
Sunspear Leader: Excels in fighting and ordering others. Receives +1 Energy Regeneration for every 2 allies within earshot.
Lightbringer Messenger: While doing significantly less damage, this profession receives -10 damage and has a 50% block rate.
Lightbringer Judge: Excels in fighting demons. Receives +1 Energy Regeneration for each demon killed personally. Majors in Holy damage.)

and you will unlock the Centaur race.
(e.g The Centaurs run faster and have a 2% chance to knock-down foes with melee attacks.
Centaur: Defender, Preserver, Bishop, Deathdealer, Dominating Steed, Flash Steed, Death Steed, Spirit Steed, Farmer, Singer.

Preserver: The Preserver's skills are greatly affected by the weather and environment. Can plant trees and change the weather.
Deathdealer: The Deathdealer uses its hooves to fight. Most attack skills knock-down the target. Uses stances and skills to exploit this.)

*) *Ideas 10-12 are only under the assumption that you can still access those areas.

10A) Upon entering the Underworld, a Voice of Grenth will be on the spot where you spawn, who can refund your platinum if you haven't killed a monster. Also, if you disconnect out of the Underworld as a result of a blackout or the computer battery dying, your platinum will be refunded if you never kill any monsters.

10B) Upon entering the Fissure of Woe, a Champion of Balthazar will be on the spot where you spawn, who can refund your platinum if you haven't killed am onster. Also, if you disconnect out of the Fissure of Woe as a result of a blackout or the computer battery dying, your platinum will be refunded if you never kill any monsters.

11A) When kneeling at a Dwayna statue, the Avatar of Dwayna will request 1 platinum to take you to the City of Peace.

11B) When kneeling at a Melandru statue, Melandru's Watcher will request 1 platinum to take you to the Corrupted Earth.

11C) When kneeling at a Lyssa statue, Lyssa's Muse will request 1 platinum to take you to the Hall of Mirrors.

12A) Upon entering the City of Peace, the Avatar of Dwayna will be on the spot where you spawn, who can refund your platinum if you haven't killed a monster. Also, if you disconnect out of the City of Peace as a result of a blackout or the computer battery dying, your platinum will be refunded if you never kill any monsters.

12B) Upon entering the Corrupted Earth, Melandru's Watcher will be on the spot where you spawn, who can refund your platinum if you haven't killed am onster. Also, if you disconnect out of the Corrupted Earth as a result of a blackout or the computer battery dying, your platinum will be refunded if you never kill any monsters.

12C) Upon entering the Hall of Mirrors, Lyssa's Muse will be on the spot where you spawn, who can refund your platinum if you haven't killed am onster. Also, if you disconnect out of the Hall of Mirrors as a result of a blackout or the computer battery dying, your platinum will be refunded if you never kill any monsters.

13) If it's not already going to be in the game, the ability to cut/burn down trees.

14) If it's not already going to be in the game, the ability to drown while staying underwater for too long and being able to fish for monsters.