GW2 Suggestions Thread

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Daft Shifty View Post
<b>THINGS TO BE KEPT<b/>
Map Travel
Districts
Core Professions
Elite Areas
Farming xD
Skill Bars of 8 skills
Diverse play style
secondary professions
Dungeons xD
Realistic Graphics
The 3 I marked with fat will not be there, that is already for sure. The rest probably will. A thing that made GW so unique is the secondary profession so I think they're gonna keep that

Daft Shifty

Daft Shifty

Frost Gate Guardian

Join Date: Apr 2008

New Zealand

[WTF]

W/

aww! so long as i dont have to venture on foot to an outpost or w/e i've already unlocked i'll be somewhat happy

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

Quote:
Originally Posted by Sword Hammer Axe View Post
The 3 I marked with fat will not be there, that is already for sure. The rest probably will. A thing that made GW so unique is the secondary profession so I think they're gonna keep that
That is obvious since most of that was mentioned by Arenanet themselves.. There's one question I ask myself though.. I always heard that the people that build the games adjust themselves to what the crowd wants in the thoughts of being able to sell more games, but it sounds as if most things are allready descided, perhaps everything so I wonder if it makes a diffirence if we share our ideas..

Looking back I will underline what I believe to be my most important of my 65 idea's.
Idea's can be found here and are considerably easy to find since they are in fat:

http://www.guildwarsguru.com/forum/s...57#post4427457
http://<br /> <br /> http://www.gu...214062&page=70

http://www.guildwarsguru.com/forum/s...214062&page=71

Let me know what you think

Quinlan Vos

Ascalonian Squire

Join Date: Mar 2009

Okies, here's a few suggestions.

1. Some little things

-Auction house, everyone wants it.
-Day/night
-Weather
-Houses you can actually go in
-No Xunlai tournament house system, it's pretty much Anet selling gold to players
-Larger inventory/storage, space is always a problem
-Map travel --> travel trough portals etc.

2. Higher level cap

It's already coming but here's some toughts. I think the number itself makes no difference at all. Rather the time it takes to max it. I'd like to see it like it was in Prophecies, it should take nearly entire storyline to max it. And about no max level, definately no!

3. Dual wielding

GW2 should have both one handed and two handed weapons. All hammers two handed but axes and swords both. One handed weapons should be dual wieldable. Caster stuff is fine as it is as is bows etc.

4. Races

The current ones announced are fine but it needs more dwarves and dark elves (sylvari = night elves). Also, all races should start from their own starting areas and the storyline should emerge at some point. About starting areas, I'd like to see something like this:

Humans - Kryta
Asura - Tarnished Coast
Sylvari - Tarnished Coast/Maguuma Jungle
Charr - Charr Homelands/Ascalon
Norn - Far Shiverpeaks
Dwarves - somewhere Shiverpeak Mountains
Dark elves (or whatever they would be named) - North of Maguuma Jungle or Kryta, there's loads of empty space.

5. Combat professions

The current ones are quite fine but I really don't like secondary profession system that much, imo it should be removed. The professions I'd like to see:

-Warrior (is fine currently)
-Mage (pretty much elementalist + mesmer, hence it's mage not elementalist)
-Monk (fine as it is)
-Ranger (quite fine currently, maybe make pet & wilderness survival more important in basic combat)
-Necromancer (fine as it is)
-Ritualist (pretty much as it is, rather focus to spirit summoning and healing than damage)

6. Non-combat professions

Mining, smithing, fishing etc. GW2 should have something else to do but fight.

7. More imformation to party members

Currently we see only health bar of other party members. We'd also see energy bar, enchantments, hexes, conditions and such. It would make removing harmable stuff aswell buffing party members more pointful.

8. Larger skill bar

GW2 should have larger skill bar than 8 slots or maybe no bar at all.

9. Larger party

The party size should be larger, maybe start from 4 or so but it should increase as story goes on and the "normal" size should be like 10 or 12. Elite areas/dungeons/raids etc. should have even more, upto 20 at least.

10. Weapons/armor

First, max armor/damage stuff should be available only at the end of the storyline, not at the very beginning. Second, all professions should have cool looking stuff, currently the really rare cool stuff is limited to swords. Otherwise, the current system is fine.

11. Graphics/design

Better graphics the better, please Anet, make them so damn cool realistic looking. And about design, I'd like to see weapons & armor have more fantasy stuff in them. Let's have an example:

Cool WoW sword

Cool GW sword

Yeah, there's a difference.

12. More end game stuff

GW2 should have more dungeons, elite areas, raids etc. to do after you complete the storyline. Also, hopefully there is no hard mode, it's just lame to do same stuff again, difficulty level being the only difference.

13. What Sextacy said

"51th idea: More equipable body items.

Right now we have the possibility to wear 7 items on the body:

Chestplate
Headpiece
Main hand (for weapons)
Offhand (for secondary weapons such as daggers or shield)
Hands
Legs
Feet

I would add 3 extra bodywear pieces such as:

Amulet
Rings (preferred 2 pieces)
Bracers"

This.

14. Different spawns

Mobs should spawn at different places and maybe even have different foes when you enter some map again.

15. Less fighting more exploring

Yeah seriously, currently where ever you are, you get into like million battles when travelling from town to town, it just doesn't make sense. All animals/creatures don't have to be hostile. Of course instances and missions etc. make should make difference.

16. Bigger world

Currently after all it's quite small. There should be tons of areas to explore. I think that the map scale should be resized aswell more areas added.

17. HoM adds nothing to GW2 characters

Personally I've added huge amount of titles, weapons, armours etc. to hom. Anyway, I want GW2 to be completely fresh start. Maybe you would be able to see your HoM but it shouldn't give any profit.




Feel free to comment and sorry that my English doesn't always make sense...

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Quinlan Vos View Post
Okies, here's a few suggestions.

1. Some little things

-Auction house, everyone wants it.
-Day/night
-Weather
-Houses you can actually go in
-No Xunlai tournament house system, it's pretty much Anet selling gold to players
-Larger inventory/storage, space is always a problem
-Map travel --> travel trough portals etc.

2. Higher level cap

It's already coming but here's some toughts. I think the number itself makes no difference at all. Rather the time it takes to max it. I'd like to see it like it was in Prophecies, it should take nearly entire storyline to max it. And about no max level, definately no!

3. Dual wielding

GW2 should have both one handed and two handed weapons. All hammers two handed but axes and swords both. One handed weapons should be dual wieldable. Caster stuff is fine as it is as is bows etc.

4. Races

The current ones announced are fine but it needs more dwarves and dark elves (sylvari = night elves). Also, all races should start from their own starting areas and the storyline should emerge at some point. About starting areas, I'd like to see something like this:

Humans - Kryta
Asura - Tarnished Coast
Sylvari - Tarnished Coast/Maguuma Jungle
Charr - Charr Homelands/Ascalon
Norn - Far Shiverpeaks
Dwarves - somewhere Shiverpeak Mountains
Dark elves (or whatever they would be named) - North of Maguuma Jungle or Kryta, there's loads of empty space.

5. Combat professions

The current ones are quite fine but I really don't like secondary profession system that much, imo it should be removed. The professions I'd like to see:

-Warrior (is fine currently)
-Mage (pretty much elementalist + mesmer, hence it's mage not elementalist)
-Monk (fine as it is)
-Ranger (quite fine currently, maybe make pet & wilderness survival more important in basic combat)
-Necromancer (fine as it is)
-Ritualist (pretty much as it is, rather focus to spirit summoning and healing than damage)

6. Non-combat professions

Mining, smithing, fishing etc. GW2 should have something else to do but fight.

7. More imformation to party members

Currently we see only health bar of other party members. We'd also see energy bar, enchantments, hexes, conditions and such. It would make removing harmable stuff aswell buffing party members more pointful.

8. Larger skill bar

GW2 should have larger skill bar than 8 slots or maybe no bar at all.

9. Larger party

The party size should be larger, maybe start from 4 or so but it should increase as story goes on and the "normal" size should be like 10 or 12. Elite areas/dungeons/raids etc. should have even more, upto 20 at least.

10. Weapons/armor

First, max armor/damage stuff should be available only at the end of the storyline, not at the very beginning. Second, all professions should have cool looking stuff, currently the really rare cool stuff is limited to swords. Otherwise, the current system is fine.

11. Graphics/design

Better graphics the better, please Anet, make them so damn cool realistic looking. And about design, I'd like to see weapons & armor have more fantasy stuff in them. Let's have an example:

Cool WoW sword

Cool GW sword

Yeah, there's a difference.


12. More end game stuff

GW2 should have more dungeons, elite areas, raids etc. to do after you complete the storyline. Also, hopefully there is no hard mode, it's just lame to do same stuff again, difficulty level being the only difference.

13. What Sextacy said

"51th idea: More equipable body items.

Right now we have the possibility to wear 7 items on the body:

Chestplate
Headpiece
Main hand (for weapons)
Offhand (for secondary weapons such as daggers or shield)
Hands
Legs
Feet

I would add 3 extra bodywear pieces such as:

Amulet
Rings (preferred 2 pieces)
Bracers"

This.

14. Different spawns

Mobs should spawn at different places and maybe even have different foes when you enter some map again.

15. Less fighting more exploring

Yeah seriously, currently where ever you are, you get into like million battles when travelling from town to town, it just doesn't make sense. All animals/creatures don't have to be hostile. Of course instances and missions etc. make should make difference.

16. Bigger world

Currently after all it's quite small. There should be tons of areas to explore. I think that the map scale should be resized aswell more areas added.

17. HoM adds nothing to GW2 characters

Personally I've added huge amount of titles, weapons, armours etc. to hom. Anyway, I want GW2 to be completely fresh start. Maybe you would be able to see your HoM but it shouldn't give any profit.


Feel free to comment and sorry that my English doesn't always make sense...
1) It's rather difficult to add dwarves because: They are almost extinct in the GW2 lore. They've all turned to stone.
And the Dark Elves: We kind of already have the Sylvari to fit the "woodland humanoid" theme. Besides a cool thing about GW playable species is that GW created them themselves. I mean a 4-eared werecougar with cultist tendencies how cool is that?

2) I'd rather have Necro and Rit put together than Ele and Mesmer. Ele and mesmer are waaaay different while Necro and Rit kinda remind of each other with the summoning and such.

3) Weapons in GW are FINE! Those cartoonish overdimensioned swords from WoW are simply too much. If you want shiny in GW get a Fellblade or an FDS or some like that. My number 1 reason why not playing WoW is the graphics and the design.

4) Not letting HoM have effect: Not gonna happen. They promised an effect when they published EotN.

Quinlan Vos

Ascalonian Squire

Join Date: Mar 2009

Quote:
Originally Posted by Sword Hammer Axe View Post
1) It's rather difficult to add dwarves because: They are almost extinct in the GW2 lore. They've all turned to stone.
And the Dark Elves: We kind of already have the Sylvari to fit the "woodland humanoid" theme. Besides a cool thing about GW playable species is that GW created them themselves. I mean a 4-eared werecougar with cultist tendencies how cool is that?
Yeah, I know the thing about dwarves, it's shame tbh. But anything can happen in 250 years. And about dark elves, with them I meant opposite to sylvari. Like many fantasy settings have night elves & dark elves. Maybe sylvari could've split into two tribes or something.

Quote:
2) I'd rather have Necro and Rit put together than Ele and Mesmer. Ele and mesmer are waaaay different while Necro and Rit kinda remind of each other with the summoning and such.
Funny how I don't find necro & rit similar at all. Well anyway, I see necro a lot of darker than rit. Necro = curses, corpse summoning etc and rit = healing, spirits. About putting ele and mesmer together, I just want eles to be more basic mages than only elementalists. And mesmer is kinda problematic, they're nothing specific.

Quote:
3) Weapons in GW are FINE! Those cartoonish overdimensioned swords from WoW are simply too much. If you want shiny in GW get a Fellblade or an FDS or some like that. My number 1 reason why not playing WoW is the graphics and the design.
I guess it's about personal taste. I really like WoW graphics (not that I wouldn't like GW ones) but the gameplay itself (yeah, it's grinding) keeps me from playing it.

Quote:
4) Not letting HoM have effect: Not gonna happen. They promised an effect when they published EotN.
Well, at least let's hope it won't give advantage in combat or wreck the economics.

gradyenglish

Academy Page

Join Date: Oct 2008

Dirty Necro Association

N/Me

Forgive me is some of these have been mentioned multiple times (I have only ready about 5 of the 72 pages of this thread). I will try to be unique, but no guarantees:

1) Collector Weapons/Random Craftors - I'd like to see what is now called "collector items" to be more desirable than they are now. I think it would be cools if:
--collectors made unique or semi-unique (and quality) weapons/items
--the actual weapon/item you get is actually random. You could request a sword, axe, etc. but the end product is random (attributes AND appearance)
--what a specific collector is collecting varies depending on conditions in "the world"

2) Keep mini pets but modify their use:
--make them have some value (make them pick up dropped gold [provided there is still gold]
--minor boosts to attributes (ie. Mini Shiro would increase your dagger mastery attribute by 5%, or Mini-whiptail increases damage to ranged attacks

3) Large PvP Arena - I'm not sure how many of you are familiar with Neverwinter Nights, but there was a mod of that game called "Bastions of War" and it was a king of the hill type game where points were gained for amount of time holding the hill. Depending on the area teams were 18 to 24 people and teams were randomly assigned

4) Common Guild Storage - create a storage box that anyone in your guild can access. That way you can leave items you don't want but want someone you know to get. That way I don't have to type in guild chat "does anyone need." Items left in chest would be donated to the game after X number of hours.

5) Different Races have unique attributes but have a malus of a common attribure. For example Asurans have 20% more energy but 15% less health. Or make races have a preferred class where this bonus would be applied. IE: Norn=Warrior,Charr = Ranger

6) Allow Dual Wielding of Weapons - I wouldn't suggest that someone could wield to Obsidian Edges (it is a large sword), but maybe someone could wield two short swords. Each attack skill would have to have a dual counterpart and I think that there should be a penalty for wielding two weapons (i.e. decrease in sword mastery while wielding 2 items)

7) More types of weapons - Flails, Dual Edged Weapons (think of a 2-handed double ax), Crossbows, bare handed combat (gloves).

8) Weapon/Item Aging and/or wear - I like the idea that weapons and armor degrade over time. This would be lower on my list but if items could "wear out" to maintain the uniqueness/rarity of some items would be a good idea. A weapons life would still be pretty long but it would fix some of the economy issues that we have today.

9) Mini games - I like the idea of mini games but I would like to see them "ranked." If there is a polymock mini game I would like to see a ranking ladder for the mini game. The top player would be "polymock master" the next 5 would be "polymock guru", etc. and these titles would change over time and have some tangible benefit such as guild reputation

ONE THING I DONT WANT TO SEE CHANGED:
Skill bar is limited to 8 skills. The limited bar is what separates the good players from the bad players IMO.

Some things that need fixing that I have no suggestions for:
--In PvE, the game now is pretty much a game for farmers. Questing is now seen as a nuisance and people really only want to farm for items that they can sell.

--Need a way to deal with disruptive party members. The devs want to promote Co-operative gameplay but there has to be a way to "deal" with (i.e kick) a particularly disruptive party member. No one person should decide but if the group things a player should go, they should go.

I guess that's it for now.

Yoom Omer

Yoom Omer

Frost Gate Guardian

Join Date: Mar 2007

Israel

One Life to Live Again [Life]

E/

After some years of MMOs and finally settling in GW, I can clearly say that variety is one of the most important things in games. I’ve played some games which had those swords:

Slayer sword
Bigger slayer sword
Awesome slayer sword
Hey, that’s not a slayer sword. Fooled you! Huge slayer sword
Amazing godly slayer sword

and let us not forget that each and every one of them looked exactly the same...

One of the best parts in a game is the variety. Even after years of playing, still being able to find things you were not familiar with (And it’s even nicer to find things that the WIKI was not familiar with.) So – Here goes my ideas:

1. Weapons and Armor – Make a Huge variety. I want to discover new thing, new weapons, new upgrades, even after I have played three years. A.net can also add secret updates, in cover of bug fixes. Surprises are always a great fun.
And, new types, we’re tired of the old “Sword, Axe, Sword, Axe, HAMMER! Sword, axe”.

2. NPCs, especially Collectors – Hide them. Right now if I’m looking for a collector, I’ll search the wiki. Make some NPCs easy to find, some harder. Like weapons, variety is really important. Also, collectors need to sell better weapons the harder it is to get to them. And almost lastly, what’s the point to put a collector in the ENTRANCE to a dungeon? (I’m looking at you, Balthor Coalforge). Put the collectors in secret rooms, imprisoned or hidden, not baking in the sun. You can also put a collector on a hill in a place no one travels to, and when someone will find him it’ll be great. To do that, you’ll need the next idea:

3. Bigger World – The world needs to be HUGE. Of course that the big cities need to be always full, but there should also be villages that are barely, seldom, visited. In a big world you can add more content, and by that you’ll be able to do the previous ideas.

4. Skill Bar – NO! Definitely DO NOT make it bigger, it’s great as it is.

5. Action House – I bet you know that everybody wants it, and its no SO complicated…

6. Huge Battles – It may not be "proish", but come on, you know it’s the coolest thing EVER. Also, I think there should be some low levels NPCs that would only run around the map, for realism sake. I mean, in real battles, not only great soldiers fight; also the lower leveled Squires go with them.

7. Cloth System, Terrain System – Not really needed, but its’ really cool to walk in the desert sand and be slower, or if you’re barefooted, become burned.
It’s probably the most unnecessary addition ever, but it’s as cool as hell (hmm, now that’s a weird expression)…

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

I must admit that at least half of my 65th idea's were based on the thought that perhaps only the gameplay would change in Gw2 compared to Gw1 so I'm uncertain if most of my idea's are usable at all. That's why I've descided to make a shorter sumup of the idea's wich I think might "BE" of use in Guildwars 2.

----------------------------------------------------------

These are the possibilities wich I believe Guildwars 2 should & can offer:

(1) Login (these should be possible at the login panel)

- Players should be able to move possessions (inventory) from one character to another.
- Players should be able to change their skill/spell layout.
- Players should be able to change their equiped items.

(2) Equipment (these might serve as "new" possibilities)

- Armor should consist of: Helmet, Breastplate, Shoulder/arm protectors/plates, leg protection/plating, feet protection, bracelets, amulets, rings, belts.
- Diffirent kinds of armor that do not relate to one another should still be able to "stack" with one another.
- The best items (armor, weapons, etc) should not be allowed to be sold in shops or given as rewards, they should be rare drops (it's value not defined by your current lvl).
- Inventory should have more room and there should be more upgrades to increase inventory size even further.
- There should be even better weapons then gold & green items wich to this point were almost equal in worth wich was quite pathetic for most of us that wanted to "shine" bright between the noobs
- Guildleaders should get an option to build full customized guildarmor, when granted an invitation the guildarmor would then be offered to the invitee and once they have all armor parts in inventory, they would then be able to actualy accept the join invitation to the guild.
This armor cannot be deleted for as long as you are in that guild (unless you leave it). You would be able to leave it into the inventory though and use your own seperate armor when you please (although the armor should be worn as a proud sign). If you would have joined a guild, and you login with another character, that character would have to accept the armor from an automated system before they can actualy join the guildhalls or any PVP area (required to receive guildarmor).

(3) Characters (What I believe should be possible during their creation)

- Fully editable hairstyles, allowing you choose hairtype, hairlength & ability to use up to 4 colors in 1 hairstyle.
- Fully editable faces, allowing you to edit facebones, gaunt, cheeks, etc.., allowing you to add scars wherever you want. Perhaps even earrings & noserings.
- Fully editable body, allowing you to choose skin color, body height & wight, bodyhair, tatoos & scars.
- There should not be a cap on the max stats amount as a primary AND secondary profession(runes should also apply for a secondary class).

(4) Gameplay (what I believe should be possible during gameplay outside of outposts/towns)

- Players should be able to see the energy & health amount of a teampartner on the field.
- Players should be unable to see what skill/spell other players & enemies activate (making it too easy makes the game annoying).
- The large world map should allow the player to add notes to it and memorize it even after logout/login.
Those notes (or drawed lines) should then also be shown in the smaller compass if nearby a note.
- When a player/character stands still (like in afk), and is attacked, that player/character should autmaticly defend itself against the offender.
- Enemies should also grant a chance to drop armor parts (or rings, amulets, etc.. if introduced in the process) when they are killed.
- A larger selection of runes and possibilities should be added, allowing one to sacrifice more to gain more (meaning it doesn't have to end at a superior rune).

(5) Skills & Spells (what I feel should become a new possibility)

- A new ability like the signet should be added, allowing you to grant an advantage to target other ally at the cost of your own (meaning that you could give constant health or energy regenerate to a teammate, giving yourself degenerate in the same area).
- Skills & spells should increase in strength & effectiveness depending on how many slots you descide to use.

(6) Scenery (what I believe should change to the surroundings)

- Day & night time should be introduced in Guildwars 2 aswell as weather circumstances.
- Players should get access to the list of all music in GW, allowing the player to choose for themselves wich music they want to hear for that area, or not at all (music should be installed & played from HD). Players should also have the option to "add" music to the folder wich they can then use in the game.
- Music's rate should adjust to the weather circumstances (if it becomes night the music should become more creepy or when it's bad weather).
- Battlemusic should become more attuned to the normal music, meaning that when a battle song ends, it should pick back up where the original music ended without making it sound as if a part of the music was cut.

(7) Storyline (How I feel the next storyline should be)

- Cinematics should be attuned to one another, making it easier to follow up on the story (in Gw1 it felt as if they had cut a part out of the story each time).
- When completing an entire story (all missions done) the player should get a pernament bonus (applied once).
- When completing an entire story (all quests done) the player should also get a pernament bonus (applied once).

(8) Shops (What shops should have to offer)

- There should be an auctioner wich allows you to sell your items to the highest bidder.
- There should be a shop that allows you to sell all items at their current price (like the dye system) or buy them at their current price. Not like the get nothing, buy back for much system we used now.

furanshisuko

furanshisuko

Wilds Pathfinder

Join Date: Oct 2007

R/

Quote:
Originally Posted by Chenyesz View Post

5. Translation of the skills, items, attributes etc to lots of languages. (I mean not full game translation, just the translation of important things.) For example: two option. One for game (primary) language and one (secondary) for gui, skills, and item features. A little interface, for quick language change. (Like the codepage changer in Windows OS) It will be great for a beginner who want learn english.

I think this last is hard to make good, but i think it's not a bad thing.

If somebody wrote the same before me, sorry.
Ahh, and sorry my english...
i think this is available on gw1. I usually play whit spanish settings and if i hit the Right [Ctrl] key on my keyboard it changes the text to english and thats pretty helpful. and i think it does work whit all other langs.

i would like to see GRIND FREE titles on gw2 thats all...

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Quinlan Vos View Post
Yeah, I know the thing about dwarves, it's shame tbh. But anything can happen in 250 years. And about dark elves, with them I meant opposite to sylvari. Like many fantasy settings have night elves & dark elves. Maybe sylvari could've split into two tribes or something.



Funny how I don't find necro & rit similar at all. Well anyway, I see necro a lot of darker than rit. Necro = curses, corpse summoning etc and rit = healing, spirits. About putting ele and mesmer together, I just want eles to be more basic mages than only elementalists. And mesmer is kinda problematic, they're nothing specific.



I guess it's about personal taste. I really like WoW graphics (not that I wouldn't like GW ones) but the gameplay itself (yeah, it's grinding) keeps me from playing it.



Well, at least let's hope it won't give advantage in combat or wreck the economics.
Hmmm splitting Sylvari up in tribes would be cool. Wouldn't make them different creatures though. Would be cool if you could create them so as they appear gorgeous and light (elves) or dark and mysterious (dark elves). Should not be different species though. Just design wise

I see both Necro and Rit like the otherworldly, wise, isolated types of mages really. Can see what you mean though. Mesmers specify in playing with the minds, but wouldn't mind adding to that ability. However if we put Elementalist and Mesmers skills together we might as well clump every caster together since they are so obviously different. I mean both manipulating the forces of nature AND the minds of enemies doesn't really fit together.

Personal taste. Definitely personal taste XD The grinding in WoW sucks too though lol.

Yea I wonder what kinda HoM it would be too. I mean it obviously gotta be big enough to be a decent reward, but not as big as HoM'ers from GW has a huuuuge advantage over new players. Might be something like: A title, a minipet, a weaponskin, something like that.

Quote:
Originally Posted by furanshisuko View Post
i would like to see GRIND FREE titles on gw2 thats all...
Hmmmm Vanquishing isn't really grinding I think. Neither is skill hunting (although getting the money for this might be kinda like grinding) nor exploring. But yea a lotta titles take too much grinding :S

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

Quote:
Originally Posted by Yoom Omer View Post
6. Huge Battles – It may not be "proish", but come on, you know it’s the coolest thing EVER. Also, I think there should be some low levels NPCs that would only run around the map, for realism sake. I mean, in real battles, not only great soldiers fight; also the lower leveled Squires go with them.
i want this
Huge battles with people dying left and right, spells flying past your face. seeing like a bunch of warriors swinging their weps around. Huge firestorms raining down.
I can see the epic-ness now

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

Quote:
Originally Posted by Hanging Man View Post
i want this
Huge battles with people dying left and right, spells flying past your face. seeing like a bunch of warriors swinging their weps around. Huge firestorms raining down.
I can see the epic-ness now
Yeah I always found it rather weird that during dark times, no one actualy tried to prevent it..
All the NPC's looking mighty just stood there doing nothing... and who can solve it?.. you..
Gives the impression that there's nothing serious going on, why else NOT respond to it..

mhailes

Pre-Searing Cadet

Join Date: Mar 2007

W/Mo

Quote:
Originally Posted by Quinlan Vos View Post
-Auction house, everyone wants it.
Not everyone - Better would be to implement (more) markets based on supply and demand, similar to the current markets for dye etc. that could be different in different towns and for different races. It would add more colour to the game and be a way to differentiate different locations.

Who wants a Tesco in every town?

Another suggestion - Remove the random remarks that NPCs make when you click on them, which are usually out of context with the story i.e. you've just rescued the guy's daughter and he comes out with: "Why are you bothering me" or whatever. Lots of MMOs do this for some reason and I find it intensely annoying Either program the NPCs to make an appropriate response in context or dont say anything!

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by mhailes View Post
Implement (more) markets based on supply and demand, similar to the current markets for dye etc. that could be different in different towns and for different races. It would add more colour to the game and be a way to differentiate different locations.
An extreeeeemely good idea Would grant a certain realism + make the market more flexible and more people journeying from place to place.

And would make sense that different cultures/species have a need for different items Like: Ether crystals: Worth little to the Norn as they have no use for them, while the Asurans find them highly valuable for extracting essences and therefore they are in high demand at Asuran towns

Another example: Fur squares: Charr already have a lot of fur and therefore don't need it, + around warmer places like Kryta or the desert it's not that useful, while the Norn, who aren't naturally protected while in regular form and live in harsh cold areas like the Shiverpeaks, find it useful for clothing

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

as long as you mean that races can still see eachother in same town. Because it would look a lot cooler to see other races walk by, even would encourage me to play them this way

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Sextacy View Post
as long as you mean that races can still see eachother in same town. Because it would look a lot cooler to see other races walk by, even would encourage me to play them this way
Of course they can see each other. Why wouldn't they?

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

Quote:
Originally Posted by Sword Hammer Axe View Post
Of course they can see each other. Why wouldn't they?
I said this in the assumption that you might be talking about diffirent race "locked" towns (only accessable to the race wich the town belongs to) since I saw someone mention that earlier. But I did not expect that thought to be accurate so thanks for clearing that up.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Sextacy View Post
I said this in the assumption that you might be talking about diffirent race "locked" towns (only accessable to the race wich the town belongs to) since I saw someone mention that earlier. But I did not expect that thought to be accurate so thanks for clearing that up.
Aaaa... why would one want race locked towns anyways? Would pretty much spoil the whole idea lol XD

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

One big hint for Arenanet.
Creators of Oblivion refused to make it an online game, maybe you'd like to create one just like it that would go online

EDIT: seems like MORTAL online allready did this although if it weren't for their monthly fee, I'd actualy want to play it. Maybe a hint for GW2 that doesn't require payment?
http://www.mortalonline.com/videos

Half of the games today are released when allready outdated by what others have to offer because of wich they end up being ignored or forgotten soon.
I have no clue what GW2 holds in store for us but I hope it will be a lot better then the graphics and worlds WOW had to offer.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

1 Regarding account security:

I want a virtual keyboard that every time you type a letter the keyboard changes its character map, I seen this on a banks sign up page. a virtual keyboard pop up for to use. which is good i think. cause then it would be harder if someone is using a keylogger, unless technology advance so much that they manage to predict the randomiser as well.

I want login name not to be user's email address. which is pretty dumb because and its insecure

I want a second set of password everytime after you create a character, you assign one for that character using the virtual keyboard off course. everytime you want to play this character you have to key in this second set of password before being able to enter.

2 Regarding Quests NPCs (will change this when I think of a better title, this will do for now)

What this does:
to encourage players, playing the game and exploring the "gamescape"/map/scenery, it would be logical to not have to talk to a quest NPC before you do "certain" quests.

Example
I have to use GW 1 scenario to explain this. Say a player is traveling from Ascalon towards Sardelac Sanitarium, on the way enjoying the beautiful scenary, there are bound to be monsters, smugglers, local thiefs, the usual bad guy types (BGT). Would it be more convenient for players, if they saw these and thought it appropriate to clear the path, town of these BGT and when they actually reach the next town, you find Mhenlo there grumbling how bad the security is around these area, players talk to him, and tells him that they've taken care of the problem. and voila, rewarded. However, to make it more interesting, sometime you might kill the wrong BGT, like maybe they just look creepy and guilty but actually its not, and you get bad rep with the town, and have to make up for this by doing other quest and such. Off course, you could always do it the "old fashion" way, go to Mhenlo, get the quest, complete and get reward. So I am thinking if you do it voluntarily and did not kill the wrong BGT, you get more rewards/experience points then if you check with NPC then do the quests. hope that illustrate the situation.

The reason behind the above suggestion comes from trying to think of a way to get away from the "usual scenario of go kill 3 bears" because i want their pelt. those type of quests you know. its pretty lame.

It would be ideal, if there were no quest npc at all (i know its inevitable, but make it minimum), you will be alerted when you have fulfill the requirement to move on to the next stage by the usual exclamation marks over a townie the mayor, or someone involve. Its kinada up to the players to do things discovers the story all on their own.

End Users Agreements regarding Conducts:
extra things to include.
1) no spoilers - at least in the first half year, users/players should refrain from giving away locations, maps and etc on any fansite.
2) no scamming - arena net need to have a strong stand on what constitute as scamming. so that players will not second guess stuffs.
3) no griefing
4) no using game bug, exploit to get ahead in the game.

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

pumpkin pie you're idea would make a lot of sense if someone was able to log into your account but I doubt any of us would like to type passwords twice.

So maybe it would be better if they made 4 seperate boxes at login for wich you can click boxes to remember what you typed in (a bit like live messenger where you do not neccesarily have to retype your login every time, answers shown as **** when someone would be behind your pc, they'd only be able to read the questions/hints). The chance of someone guessing all your information is very limited.

Example:
1) Question: What is your login/Nickname? (Answer: Mystic)
2) Question: What is your password? (Answer: Something)
2) Question: What feeling describes you best? (Answer: Daydreamer)
4) Question: Share something that only you knows (Answer: Mankind sucks)

OR they could just implement an option in cooperation with the police that when at login you believe your account to have been stolen, you could prove it in a seperate box by pressing in your original CD key and then the other would get a fine in the mail (I hate thieves lol)

mhailes

Pre-Searing Cadet

Join Date: Mar 2007

W/Mo

Less inventory clutter would reduce the necessity to have mules, make it quicker to sell off unwanted stuff, reduce the constant necessity to manage storage accounts and mean that items were available when needed:

1) A special page in the inventory (or in the storage account) that could store any number of collector's items. Also there are just too many different types of these items in GW1 if you have all the campaigns.

2) A quest item page (a la Warhammer Online) where quest items are put automatically.

3) Increase number of inventory bag slots on gaining levels.

4) Ability for different types of items to go into different bags (i.e. put all white trash in bag 1 for selling off, put all unidentified items in bag 2 etc).

5) Reduce the number of trash drops, but increase their value to compensate.

6) On a slightly different note - Make drops appropriate to the dropping Mob; Rats generally don't go around with gold coins etc.

7) Tab switchable armor sets. Main tab has basic armor with stats - but selecting show on other tabs adds cosmetic items, skins etc. Along with this more cosmetic items could be included in the game - bangles, necklaces, back packs ....

P.S. I love the material storage page in GW1, but there isn't really a need for the 250 limit since people just get around it using mules.

P.P.S. Have supply/demand markets for collectors items so they can be traded off to other players - that would reduce the termite leg spam in Kamadan

P.P.P.S Instanced guild halls in town - you walk through an instanced door in the guild building and enter your guild hall in towns and outposts. If you are unguilded you walk into an instanced room with advertisements from all guilds who are looking for members.

Quinlan Vos

Ascalonian Squire

Join Date: Mar 2009

Proper enemies. Fighting against everything that moves, including spiders and rats doesn't seem too smart.

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

I agree with you on that, and they should also provide more diversity in enemies.. fighting 10 enemies who look exactly the same doesn't make much sense... (twins maybe.. but a 10-ling?...)

stevedallas

Frost Gate Guardian

Join Date: Dec 2006

NY

The Ebon Vanguard

W/

I would like to suggest that aNet includes the location depicted in Jaime Jones' "Procession of Balthazar" concept art.

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

Quote:
Originally Posted by stevedallas View Post
I would like to suggest that aNet includes the location depicted in Jaime Jones' "Procession of Balthazar" concept art.
What exactly are you saying?

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Sextacy View Post
What exactly are you saying?
I think he's saying he want that exact area to be an area you can actually go to in GW2. Although this area has already been created as Great Temple of Balthazar even though it isn't 100% the same.

Wolvenmoon

Pre-Searing Cadet

Join Date: Jun 2007

R/Mo

I wonder if they even read these?

I'd like to see cheaper character slots and/or the ability to create a character of each race/profession easily.

It would be easy to, in GW2, allow for easy profession switching if the characters' appearance wasn't entirely reliant on their profession. It would also allow for more character personality. A necromancer with good posture and a 'healthy' look, a corrupt monk, strong assassins and bulky rangers.

While I'm suggesting, character customization could be VASTLY improved in GW2 from tall/short and different colors or faces.

Fat charr...now THAT would be funny.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Quote:
I wonder if they even read these?
Highly doubtful.

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

Quote:
Originally Posted by Katsumi View Post
Highly doubtful.
if that is true then I am done wasting my time here.
You could be true though, eventhough they are making it MMORPH style (camera change only I guess) the gameplay system sounds to be entirely the same.
I've always wondered if GW2 wasn't just a conversion of the original guildwars and yet when I look at the GW2 details, it sounds as if everything has allready been descided... And yet so little changes are pronounced..

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Sextacy View Post
if that is true then I am done wasting my time here.
You could be true though, eventhough they are making it MMORPH style (camera change only I guess) the gameplay system sounds to be entirely the same.
I've always wondered if GW2 wasn't just a conversion of the original guildwars and yet when I look at the GW2 details, it sounds as if everything has allready been descided... And yet so little changes are pronounced..
They will definitely read these ideas, if nothing else to get ideas for updates after it's been released. But the totally large scale things probably won't get in at this point.

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

or maybe they've been descided cuss they'll never change

It is possible that they like the current GW idea so much to never wander from the idea too far and in a way I do agree with them, but granting more options doesn't realy alter the game too much, it just makes it a little harder to balance out the enemies. NWN shared a lot of possibilities, it doesn't therefor have to be the same for GW since it's not the point to copycat another. Although it would indeed be a good idea to give more possibilities since no one can copyright that since the knowledge of putting more of something in a game, isn't a genius invention

A hint for Arenanet would be, GW2 = twice as good as GW1

chocodiledundee

chocodiledundee

Academy Page

Join Date: Mar 2009

England

Dragon Lords of Order [lord]

W/Mo

Quote:
Originally Posted by Sextacy View Post
if that is true then I am done wasting my time here.
You could be true though, eventhough they are making it MMORPH style (camera change only I guess) the gameplay system sounds to be entirely the same.
I've always wondered if GW2 wasn't just a conversion of the original guildwars and yet when I look at the GW2 details, it sounds as if everything has allready been descided... And yet so little changes are pronounced..
So very little has been announced full stop. wait till a few vids or previews come out. only then can we know if the devs are listening to our wants/comments.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Wolvenmoon View Post
I wonder if they even read these?
The thing is they cannot read suggestions send by us, I've read it somewhere, possibly on the wiki or gw website. I try to look for it, but cannot find the link anymore, I was going to ask Ms Regina, because on her talk page is a link directing us to suggestion page. My question was why link us to post suggestion when in the first place they cannot even read it. I am very sure i've read it, i remember they say if you send anything that has to do with suggestion to game, they will send it back un-open/un-read.

But i don't care

lol, I think for better game play Monsters should grow with the character.

How it works.
what we have now is when you go outside of Kamadan as a level 1, you get level 1 - level 3 creatures. when you are reach level 20 you still get low level creatures roaming the plains. on top of the randomly generated creatures, I think they should grow with the character, that when you exit kamadan at level 20 all the monsters would be at higher level.

This is part of my randomise the senario for more interesting gameplay idea. The whole thing revolve around not letting your players expect what will come at them around the corner.

It could be randomising the enemies, randomising the landscape would be good too. like you expect if you go out of Kamadan you'll be on the plains but its something else sometime, could depend on the weather, or maybe theres an earthquake. or there's a flood. or some world event like an arrival of an unexpected creature, with all these unexpected events comes various unexpected creatures, or it might not be creatures. might be good things happening.

I want this type of fighting

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

Quote:
Originally Posted by pumpkin pie View Post
The thing is they cannot read suggestions send by us, I've read it somewhere, possibly on the wiki or gw website. I try to look for it, but cannot find the link anymore, I was going to ask Ms Regina, because on her talk page is a link directing us to suggestion page. My question was why link us to post suggestion when in the first place they cannot even read it. I am very sure i've read it, i remember they say if you send anything that has to do with suggestion to game, they will send it back un-open/un-read.

But i don't care

lol, I think for better game play Monsters should grow with the character.

How it works.
what we have now is when you go outside of Kamadan as a level 1, you get level 1 - level 3 creatures. when you are reach level 20 you still get low level creatures roaming the plains. on top of the randomly generated creatures, I think they should grow with the character, that when you exit kamadan at level 20 all the monsters would be at higher level.

This is part of my randomise the senario for more interesting gameplay idea. The whole thing revolve around not letting your players expect what will come at them around the corner.

It could be randomising the enemies, randomising the landscape would be good too. like you expect if you go out of Kamadan you'll be on the plains but its something else sometime, could depend on the weather, or maybe theres an earthquake. or there's a flood. or some world event like an arrival of an unexpected creature, with all these unexpected events comes various unexpected creatures, or it might not be creatures. might be good things happening.
I want to feel uber towards most enemies once I reach the max lvl, how will I know what I have achieved if the enemies in the same noob area keep kicking my *ss till the end?...

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

O.o, i don't want to feel uber by killing level 1 enemies. i want to feel uber by kicking the ass of high level enemies everywhere in the game when I reach maximum "level"

Sextacy

Ascalonian Squire

Join Date: Jan 2009

Belgium

[CARE]

Mo/W

Quote:
Originally Posted by pumpkin pie View Post
O.o, i don't want to feel uber by killing level 1 enemies. i want to feel uber by kicking the ass of high level enemies everywhere in the game when I reach maximum "level"
This is something that everyone has to agree with since it's a serious descission and there's allready one vote against...

How will I be able to aid a lower lvl in a team if the enemies are supposed to become stronger the higher you get.. It would mean making others leech from one another (since the lower lvl in team would no longer be able to win against such an enemy when a higher lvl joins the team) or take away the possibility to team up wich would destroy the gameplay in my opinion.
It would make it too easy for farmers aswell since it would be too easy to reach a good drop destination, shouldn't make the game too easy for the same select group of players over and over.. some people are good good in collecting money or don't care.. some people enjoy diffirent aspects of gameplay and for me that would be showing lower lvls that someone actualy cares to go trough the boring part, just to help them. And for some it would allow themselves to be hired as mercenaries and earn some coins the other way.

Believe me when I say we should go for idea's that encourage teamplay, that give players more reasons why they should team up, not why they shouldn't..

Stormz

Ascalonian Squire

Join Date: Jun 2005

Mo/R

1. NO heroes pls, keep original concept as Guildwars Prophecies was intentended, supporting teamplay.GW1 prophecies without heroes was the best game ever, big part of GW's original succes.PVE GW1 is now utterly boring and has the feel of a singleplayer game, and this while it's an online game!.Most new players now start at Random Arenas for teamplay.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Sextacy View Post
snipped read the post above
Quote:
A sidekick system has been mentioned which would allow characters of a lower level to play with high level characters without disadvantage.
Sextacy, its called the sidekick system.

FYI, No, not everyone has to agree with suggestions on this forum. Its just a place to put suggestions that Arena Net can't and won't read, so players like me who has lots of time and annoying suggestions can post and not bother them with emails.