<b>THINGS TO BE KEPT<b/>
Map Travel Districts Core Professions Elite Areas Farming xD Skill Bars of 8 skills Diverse play style secondary professions Dungeons xD Realistic Graphics |

Sword Hammer Axe
<b>THINGS TO BE KEPT<b/>
Map Travel Districts Core Professions Elite Areas Farming xD Skill Bars of 8 skills Diverse play style secondary professions Dungeons xD Realistic Graphics |
Daft Shifty
Sextacy
The 3 I marked with fat will not be there, that is already for sure. The rest probably will. A thing that made GW so unique is the secondary profession so I think they're gonna keep that
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Quinlan Vos
Sword Hammer Axe
Okies, here's a few suggestions.
1. Some little things -Auction house, everyone wants it. -Day/night -Weather -Houses you can actually go in -No Xunlai tournament house system, it's pretty much Anet selling gold to players -Larger inventory/storage, space is always a problem -Map travel --> travel trough portals etc. 2. Higher level cap It's already coming but here's some toughts. I think the number itself makes no difference at all. Rather the time it takes to max it. I'd like to see it like it was in Prophecies, it should take nearly entire storyline to max it. And about no max level, definately no! 3. Dual wielding GW2 should have both one handed and two handed weapons. All hammers two handed but axes and swords both. One handed weapons should be dual wieldable. Caster stuff is fine as it is as is bows etc. 4. Races The current ones announced are fine but it needs more dwarves and dark elves (sylvari = night elves). Also, all races should start from their own starting areas and the storyline should emerge at some point. About starting areas, I'd like to see something like this: Humans - Kryta Asura - Tarnished Coast Sylvari - Tarnished Coast/Maguuma Jungle Charr - Charr Homelands/Ascalon Norn - Far Shiverpeaks Dwarves - somewhere Shiverpeak Mountains Dark elves (or whatever they would be named) - North of Maguuma Jungle or Kryta, there's loads of empty space. 5. Combat professions The current ones are quite fine but I really don't like secondary profession system that much, imo it should be removed. The professions I'd like to see: -Warrior (is fine currently) -Mage (pretty much elementalist + mesmer, hence it's mage not elementalist) -Monk (fine as it is) -Ranger (quite fine currently, maybe make pet & wilderness survival more important in basic combat) -Necromancer (fine as it is) -Ritualist (pretty much as it is, rather focus to spirit summoning and healing than damage) 6. Non-combat professions Mining, smithing, fishing etc. GW2 should have something else to do but fight. 7. More imformation to party members Currently we see only health bar of other party members. We'd also see energy bar, enchantments, hexes, conditions and such. It would make removing harmable stuff aswell buffing party members more pointful. 8. Larger skill bar GW2 should have larger skill bar than 8 slots or maybe no bar at all. 9. Larger party The party size should be larger, maybe start from 4 or so but it should increase as story goes on and the "normal" size should be like 10 or 12. Elite areas/dungeons/raids etc. should have even more, upto 20 at least. 10. Weapons/armor First, max armor/damage stuff should be available only at the end of the storyline, not at the very beginning. Second, all professions should have cool looking stuff, currently the really rare cool stuff is limited to swords. Otherwise, the current system is fine. 11. Graphics/design Better graphics the better, please Anet, make them so damn cool realistic looking. And about design, I'd like to see weapons & armor have more fantasy stuff in them. Let's have an example: Cool WoW sword Cool GW sword Yeah, there's a difference. 12. More end game stuff GW2 should have more dungeons, elite areas, raids etc. to do after you complete the storyline. Also, hopefully there is no hard mode, it's just lame to do same stuff again, difficulty level being the only difference. 13. What Sextacy said "51th idea: More equipable body items. Right now we have the possibility to wear 7 items on the body: Chestplate Headpiece Main hand (for weapons) Offhand (for secondary weapons such as daggers or shield) Hands Legs Feet I would add 3 extra bodywear pieces such as: Amulet Rings (preferred 2 pieces) Bracers" This. 14. Different spawns Mobs should spawn at different places and maybe even have different foes when you enter some map again. 15. Less fighting more exploring Yeah seriously, currently where ever you are, you get into like million battles when travelling from town to town, it just doesn't make sense. All animals/creatures don't have to be hostile. Of course instances and missions etc. make should make difference. 16. Bigger world Currently after all it's quite small. There should be tons of areas to explore. I think that the map scale should be resized aswell more areas added. 17. HoM adds nothing to GW2 characters Personally I've added huge amount of titles, weapons, armours etc. to hom. Anyway, I want GW2 to be completely fresh start. Maybe you would be able to see your HoM but it shouldn't give any profit. Feel free to comment and sorry that my English doesn't always make sense... ![]() |
Quinlan Vos
1) It's rather difficult to add dwarves because: They are almost extinct in the GW2 lore. They've all turned to stone.
And the Dark Elves: We kind of already have the Sylvari to fit the "woodland humanoid" theme. Besides a cool thing about GW playable species is that GW created them themselves. I mean a 4-eared werecougar with cultist tendencies how cool is that? |
2) I'd rather have Necro and Rit put together than Ele and Mesmer. Ele and mesmer are waaaay different while Necro and Rit kinda remind of each other with the summoning and such. |
3) Weapons in GW are FINE! Those cartoonish overdimensioned swords from WoW are simply too much. If you want shiny in GW get a Fellblade or an FDS or some like that. My number 1 reason why not playing WoW is the graphics and the design. |
4) Not letting HoM have effect: Not gonna happen. They promised an effect when they published EotN. |
gradyenglish
Yoom Omer
Sextacy
furanshisuko
5. Translation of the skills, items, attributes etc to lots of languages. (I mean not full game translation, just the translation of important things.) For example: two option. One for game (primary) language and one (secondary) for gui, skills, and item features. A little interface, for quick language change. (Like the codepage changer in Windows OS) It will be great for a beginner who want learn english. I think this last is hard to make good, but i think it's not a bad thing. If somebody wrote the same before me, sorry. ![]() Ahh, and sorry my english... ![]() |
Sword Hammer Axe
Yeah, I know the thing about dwarves, it's shame tbh. But anything can happen in 250 years. And about dark elves, with them I meant opposite to sylvari. Like many fantasy settings have night elves & dark elves. Maybe sylvari could've split into two tribes or something.
Funny how I don't find necro & rit similar at all. Well anyway, I see necro a lot of darker than rit. Necro = curses, corpse summoning etc and rit = healing, spirits. About putting ele and mesmer together, I just want eles to be more basic mages than only elementalists. And mesmer is kinda problematic, they're nothing specific. I guess it's about personal taste. I really like WoW graphics (not that I wouldn't like GW ones) but the gameplay itself (yeah, it's grinding) keeps me from playing it. Well, at least let's hope it won't give advantage in combat or wreck the economics. |
Hanging Man
6. Huge Battles – It may not be "proish", but come on, you know it’s the coolest thing EVER. Also, I think there should be some low levels NPCs that would only run around the map, for realism sake. I mean, in real battles, not only great soldiers fight; also the lower leveled Squires go with them.
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Sextacy
i want this
![]() Huge battles with people dying left and right, spells flying past your face. seeing like a bunch of warriors swinging their weps around. Huge firestorms raining down. I can see the epic-ness now ![]() |
mhailes
Sword Hammer Axe
Implement (more) markets based on supply and demand, similar to the current markets for dye etc. that could be different in different towns and for different races. It would add more colour to the game and be a way to differentiate different locations.
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Sextacy
Sword Hammer Axe
Sextacy
Sword Hammer Axe
I said this in the assumption that you might be talking about diffirent race "locked" towns (only accessable to the race wich the town belongs to) since I saw someone mention that earlier. But I did not expect that thought to be accurate so thanks for clearing that up.
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Sextacy
pumpkin pie
Sextacy
mhailes
Quinlan Vos
Sextacy
stevedallas
Sextacy
Sword Hammer Axe
Wolvenmoon
Kattar
I wonder if they even read these? |
Sextacy
Sword Hammer Axe
if that is true then I am done wasting my time here.
You could be true though, eventhough they are making it MMORPH style (camera change only I guess) the gameplay system sounds to be entirely the same. I've always wondered if GW2 wasn't just a conversion of the original guildwars and yet when I look at the GW2 details, it sounds as if everything has allready been descided... And yet so little changes are pronounced.. |
Sextacy
chocodiledundee
if that is true then I am done wasting my time here.
You could be true though, eventhough they are making it MMORPH style (camera change only I guess) the gameplay system sounds to be entirely the same. I've always wondered if GW2 wasn't just a conversion of the original guildwars and yet when I look at the GW2 details, it sounds as if everything has allready been descided... And yet so little changes are pronounced.. |
pumpkin pie
Sextacy
The thing is they cannot read suggestions send by us, I've read it somewhere, possibly on the wiki or gw website. I try to look for it, but cannot find the link anymore, I was going to ask Ms Regina, because on her talk page is a link directing us to suggestion page. My question was why link us to post suggestion when in the first place they cannot even read it. I am very sure i've read it, i remember they say if you send anything that has to do with suggestion to game, they will send it back un-open/un-read.
But i don't care lol, I think for better game play Monsters should grow with the character. How it works. what we have now is when you go outside of Kamadan as a level 1, you get level 1 - level 3 creatures. when you are reach level 20 you still get low level creatures roaming the plains. on top of the randomly generated creatures, I think they should grow with the character, that when you exit kamadan at level 20 all the monsters would be at higher level. This is part of my randomise the senario for more interesting gameplay idea. The whole thing revolve around not letting your players expect what will come at them around the corner. It could be randomising the enemies, randomising the landscape would be good too. like you expect if you go out of Kamadan you'll be on the plains but its something else sometime, could depend on the weather, or maybe theres an earthquake. or there's a flood. or some world event like an arrival of an unexpected creature, with all these unexpected events comes various unexpected creatures, or it might not be creatures. might be good things happening. |
pumpkin pie
Sextacy
O.o, i don't want to feel uber by killing level 1 enemies. i want to feel uber by kicking the ass of high level enemies everywhere in the game when I reach maximum "level"
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Stormz
pumpkin pie
A sidekick system has been mentioned which would allow characters of a lower level to play with high level characters without disadvantage. |