Sextacy, its called the sidekick system.
FYI, No, not everyone has to agree with suggestions on this forum. Its just a place to put suggestions that Arena Net can't and won't read, so players like me who has lots of time and annoying suggestions can post and not bother them with emails. |
Because if that system means sharing strength/health or level with others (lvl1) who just started... THEN I will end up being twice as BORED... and I tend to play games not for the boring part but for the exciting part (the fact that you can achieve something wich you can show to others is exciting, a sidekick system would be like earning underwear, no one would see it or want/care to). What's the use realy if a lvl 1 becomes just as strong as a lvl 40?
Maybe you like this idea but for Arenanets sake I realy hope they consider the losses of customers they might make if they aren't fully up to date about what people want, maybe gamebuilders should have more polls to the people. My account got banned once on GW cuss my Girlfriends sister stole one of my cdkeys wich I thought she'd register on her account (was new expansion) so I reported this to arenanet, they banned the account (to be secure) but unfortunately even with the proof presented that I got my key back and that the games were owned by me, they never unbanned it due to safety reasons they said.. made me realy pissed at Arenanet and yet I bought the game and it's expansions again because eventhough GW wasn't uber, it was still worth it! And I hope it stays that way.
I want this type of fighting
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1. NO heroes pls, keep original concept as Guildwars Prophecies was intentended, supporting teamplay.GW1 prophecies without heroes was the best game ever, big part of GW's original succes.PVE GW1 is now utterly boring and has the feel of a singleplayer game, and this while it's an online game!.Most new players now start at Random Arenas for teamplay.
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Whatever the reasons were, the game should become more attractive for teamplay. And a good way to achieve this is by creating more freedom, equipment and options (this way the boring part catches up to you way later).
I agree.. but what would you think about having a storyline where you can make 2 choises every time you reach a mission, desciding you own enemies in advance (example, you choose to fight a certain faction of soldiers because you defended some villagers against their high tax collectors).. just me thinking out loud so ignore if you disagree ^^