/signed just won 4 and lost on a stupid hero map.
Design some new maps for RA!!!!!!! EoTN style (or at least change them to kill count)
Remove hb from ta plz
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Originally Posted by Andrew Patrick
The designers wanted to try this out to see how it went over, and how it worked in the Arena format.
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Originally Posted by Andrew Patrick
And while I can understand your desire for the designers to ask permission before every change, game design by committee is not exactly a feasible option.
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Originally Posted by lacasner
The best thing about AB is that you can actually make money by pvping, in a way like farming for pvpers. I think this is the best thing about it, that pvp in general lacks.
Poor rewards. |
One can make a LOT more in-game cash in HA in a month than you could make in a million years of AB.
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Give us a map editor - we will design the maps for you.
I am not kidding
hmmm...
change multiple things - check
put a bonus on the reward system - check
increased participation due to reward bonus - check
THE CHANGES MUST BE WELL RECEIVED!!!!
uhhh... check?
If the rotation is kept VERY low - 1 in 8 or 1 in 10, i think its ok. If every other map is an hb map - not cool. I would also be up for shortening the timer and count total required (in addition to very low rotation).
I am not kidding
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Originally Posted by B B
This update made me cry
![]() ![]() /ponder , this reminds me of 6v6 HA... |
change multiple things - check
put a bonus on the reward system - check
increased participation due to reward bonus - check
THE CHANGES MUST BE WELL RECEIVED!!!!
uhhh... check?
If the rotation is kept VERY low - 1 in 8 or 1 in 10, i think its ok. If every other map is an hb map - not cool. I would also be up for shortening the timer and count total required (in addition to very low rotation).
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Originally Posted by Me in Andrew's talkpage
I'm gonna try to sound as positive as possible...unfortunately I don't think I can...I, and like many other people, hate HB and/or AB and the whole point of capture points so I tend to avoid HB and AB cause it's...for lack of a better word, retarded. Running around for 10 minutes is retarded and not fun; it's why I choose to RA and not HB or any capture point crap. I used to love HB, I love making up team builds but then the spirit campers ruined my fun and we have the current "run-around-like-retards" HB objective. So for a while now, all I've been doing is RA because right now HA is even more pathetic than this update and I just quit on high level PvP because I'm always busy. So I play casually in RA but now, I have no other way of playing PvP because my only way of having fun in GW just disappointed me. If I seriously wanted to run around like a headless chicken I'd go to AB or HB...but I don't...and seriously, everytime I go to an RA match with an HB objective map, I leave. If I get the dishonorable, I log off. So yeah, that's my rant. "Oh well", right? Who cares about the vocal minority anyways? And yeah, it seems like a shallow reason to quit GW, but RA was the only way for me to have fun, why play a game when it's not fun? So I'm just waiting for the reverting of the update or I'm just back to something else to pass my time. --67.184.146.234 00:36, 3 November 2007 (UTC)
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By the way, running around is pathetic. HB is pathetic. I think I said that before. It's pathetic. New objective for HB please. It's retarded. It's AB with heroes. Change.
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Originally Posted by Mad Pig
keep the new maps, i love them, but implement it only for TA.
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Originally Posted by Andrew Patrick
The designers wanted to try this out to see how it went over, and how it worked in the Arena format. We will be gathering feedback, and making changes, or completely removing the maps if we feel that is what is necessary. And while I can understand your desire for the designers to ask permission before every change, game design by committee is not exactly a feasible option.
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The part that annoys people is that the devs insist on attaching the double reward weekends to these major changes. This is flawed on a LARGE number of levels:
1) This week, as in other weeks, you announced the double reward weekend and later made the change. This will result in proper feedback if the change is popular among people but TERRIBLE feedback if it is unpopular. People that want to play the TA/RA format and enjoy the double rewards, but dislike your changes will be upset that you've ruined their enjoyment of the format and disappointed their already-formed expectation of being able to play under double reward conditions and enjoy themselves.
2) Invariably, you get feedback on these changes from the wrong people if you attach double rewards to a change. A very large number of players come out of the woodwork specifically for double reward weekends and then cease playing the format when the weekend ends. In your efforts to get a larger sample size by enacting the double rewards, you bias your sample to the point that the feedback you get is meaningless unless that feedback is overwhelmingly in one direction or the other. However, if you receive strongly directed feedback from the larger sample, you'd have gotten the SAME feedback from the smaller sample of regular players!
This is how the dev team killed HA. If you'll recall, the "popularity" of the 6v6 format coupled with the "popularity" of changes in win conditions led directly to the mass exodus of the regular HA player base from this game. This was observable to the community because teams started skipping up to Halls after one, two or three fights on virtually every trip. Eventually, the devs bowed to the screaming of the community (too late), reinstituted 8v8 and removed one of the least popular win conditions from Halls itself, but HA has never and will never fully recover.
3) You can't possibly get both deep and valid long-term feedback on the basis of a weekend of play. Long-term decisions are being made on the basis of the most superficial of looks at how the design change affects competitive balance. If you have a popular change over the course of a weekend, it may very well be that once the meta adjusts, a killer build emerges and destroys play in the format. Two or three days is simply insufficient to evaluate whether or not a change is for the better, or whether it will have long-term effects that will require massive skill rebalancing in order to keep that format viable. (And note that forcing a rebalance may then have the undesirable effect of throwing ANOTHER format out of whack, leading to a long and messy process of trying to solve problems created directly by a small design change.)
Consider the following going forward:
1) Separate test weekends from double reward weekends.
2) Implement longer test periods (a week is better, two weeks is even better) for major changes. Be willing to cancel the test early if you get the sort of feedback that you're getting with this change.
3) DO NOT announce the length of the test period! Otherwise, this provides incentive to develop a broken team build and then sit on it until the change is enacted permanently and the dev team cannot react as efficiently.
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Originally Posted by Martin Alvito
*scratches head* Ever won Halls?
One can make a LOT more in-game cash in HA in a month than you could make in a million years of AB. |
To expand on my position, before HA fans jump on me:
I don't find it fun to PuG to Rank 6 to get to join a decent HA Guild. PuGs will, on average, get rolled on by HA Guilds, making it take insanely long to simply get Rank 3, much less Rank 6. No decent HA Guild is going to take anyone unranked, and very unlikely to take a Rank 3. Whereas in AB, I can join any Guild to get into a battle, form a PuG with basically any build, and still have fun stomping the crap out of players, and get a in-game monetary reward, albeit a small one.
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Originally Posted by Halmyr
Its all a mater of personal opinion, some people enjoy more HA then Ab, and vice versa
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I'm still deciding on if I like the change of the maps added to the TA rotation or not, since it adds diversity to what people will run, but with RA it has to stop. To be completely honest, half of the people in RA barely know how to equip a res sig or tie their shoes, let alone cap a shrine and hold it.
The big problem is, HB map format encourages holder builds in RA. Which means teams with a monk or rt will just win. That's not good. I've one plenty of glad points without any healers/proters on my team. Now... its pretty tough. By adding these new maps, you are increasing the "OMG no monk, I'm just going to quit now" mentality and severely increasing the importance of those classes.
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Originally Posted by netniwk
instead of bringing Hb into Ta we should bring Ta into Hb,to the slaugther!!!!
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Originally Posted by zwei2stein
irony is that reverse change would have been sooo much better /ta maps in hb/
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I swear I will never stop to play that thing, it will be just perfect, fast, easy, just kill, just fun, WITHOUT frustration and actually winning something EVERY battle, 100% perfect.
What to do with HB maps then? -> Remake TA (not RA) with HB maps ONLY, or redesign it to kill only or cap center only, or ...
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Originally Posted by ensoriki
>.> Adding HB maps to AB would be cool too
24 people fighting in a small cramp ass map? Madness >.> (in a good way) |
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Originally Posted by MoldyRiceFrenzy
NO NO NO, RA is fundamentally here for quick access pvp to be able to do what you want quickly without having to get incredibly involved. Now matches go on for 10 minutes minimum? wtf? if ur going to change RA into HB then make a different map. RA is meant for quickness so that we can test builds or play acouple games fast, or have some fun in a short period of time. I HATE CAPPING. its BS
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I hope they dont wait 1 week to remove the HB maps.
HB (in RA/TA) + DHex + /Report + Text Fade + Loot Scaling + Nerf Bats = WTH ANET?!
Are you're dev's trying to drive out GW1 players to prep for GW2?!?! Why are you're staff allowing this decline in gameplay & fun factor?! If ya'll are doing this to GW1, then just imagine the possibility of history repeating itself on GW2?! HB maps in RA + DHex prolong the prolong... Either we stand there til the counter ends or recieve the "premature-leaving" DHex (waste of yet another 5+ minutes)... Especially when teammates are packing super-inferior builds.
We uber-experienced players have to suffer them and getting DHexed via /report (even after we've /resigned and shown no intentions on continuing the match). On that note, I think typing /resign should officially allow players to kindly and formally exit the arena or something and automatically have faction & everything else stripped away automatically as well so that it prevents players from reporting false "leeching". It'll significantly reduce the amount of msg's sent to Anet, many of which are false and anger-induced.
Are you're dev's trying to drive out GW1 players to prep for GW2?!?! Why are you're staff allowing this decline in gameplay & fun factor?! If ya'll are doing this to GW1, then just imagine the possibility of history repeating itself on GW2?! HB maps in RA + DHex prolong the prolong... Either we stand there til the counter ends or recieve the "premature-leaving" DHex (waste of yet another 5+ minutes)... Especially when teammates are packing super-inferior builds.
We uber-experienced players have to suffer them and getting DHexed via /report (even after we've /resigned and shown no intentions on continuing the match). On that note, I think typing /resign should officially allow players to kindly and formally exit the arena or something and automatically have faction & everything else stripped away automatically as well so that it prevents players from reporting false "leeching". It'll significantly reduce the amount of msg's sent to Anet, many of which are false and anger-induced.



