Remove hb from ta plz

Stormz

Ascalonian Squire

Join Date: Jun 2005

Mo/R

/signed always loved RA and TA, THAT'S until this last update.

Dfx Gladiator

Dfx Gladiator

Frost Gate Guardian

Join Date: Aug 2006

Portugal - Porto

W/

After an entire weekend of complaints, why hasn't Anet done something now that it's tuesday? Im almost sure 90% of the community that actually cares about the arenas has a bad opinion about the hb maps in RA/TA, we have this thread with over 200 posts, and a similiar one in the Gladiator's Arena, what do we need to do now? Sign a petition or individualy send an email to Anet?

Remove it already!

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Cant get a team in TA since I ussually pug with guilds, and alot of those guilds are no longer around. Why ? because any serious player knows that this isnt increasing the variety in builds, its decreasing it. We refuse to play this fail.

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

11 pgs of ppl saying they want it out and yet anet doesn't get the pt that hb does NOT fit in ra/ta.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Personally in TA's I think its fine. It discourages some of the cookie cutter builds, and I suspect that most people complaining about it in TA's just don't like their builds not working anymore (or possibly they are genuinely annoyed by the maps). But you can't expect it to work in RA. I mean you can't expect a team that is randomly assembled to consistently do well. Sure if you luck out and get a decent team. But I'm sick of getting stuck with a bunch of Leeroy's that only know how to chase people around (and I mean chase not actually catch up and kill the people) and nothing about capping. I don't want to sit in the map for 5 minutes hoping that either my team figures out how to play, or the other team to finally hit 20. I can't leave cause thats a big "NO NO" now. If I leave then I have another 5-10 minute wait (only had the dishonorable hex once don't remember the time limit) to get back into the arena.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Personally, I like the maps, just make them kill count instead...no shrines. Or lessen the time to seven minutes, and the score required to 12 or so. These matches seem to drag on forever, and being unable to leave or else you're 'dishonorable,' you're stuck until that E/D on your team stops casting mystic regeneration tanking the entire opposing team.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Phaern Majes
Personally in TA's I think its fine. It discourages some of the cookie cutter builds, and I suspect that most people complaining about it in TA's just don't like their builds not working anymore
I know for sure that the update has *not* eliminated the stronger gimmicks from TA. Solo gimmicks like A/Mo, R/P, D/P, and team gimmicks like spirit spam, D/Mo Zergway and the different variations of Warmonger-way, all still work, and some arguably work better in HB than 4v4.

So, exactly which problematic gimmicks have been forced out of TA because of the update?

xodius

xodius

Ascalonian Squire

Join Date: Jun 2006

Ecuador South America

The Celebrity Gangsters [FamE]

W/Me

we need ingame voip.

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

it just doesnt fit , it underlines the entire pt of what RA was to have quick, ez,fun matches. these hb maps... if anet leaves them... and it doesnt seem they like are going to refix nething(do they ever?) the hb map should at least count as 2 or maybe even 3 games... god they take so long and are so unpredictable because even the 4 monk teams can win it if they run around enough

themaster

themaster

Pre-Searing Cadet

Join Date: Nov 2007

I don't know about anyone else in this game thinks, but i find that anet trying to recycle maps from hero battles to random arenas and team arenas a little insulting. I realize they are trying to mix things up a little bit and so forth, and it is about time. However I wish anet would not bring Hero Battle maps to RA and TA. I and so many others wish Anet would make new maps! Hero battle maps are not for RA, maybe TA..because you can actually work with your team. Since, they added Hero Battle maps into RA all of my guildies, other players alike, and myself included have had nothing but disaster. The team mates don't listen, don't know what to do, don't cap, don't even know what a cap is. RA and TA ARE NOT CAPPING ARENAS< they are 4 on 4 death matches. Various times I have watched team after team lose because a new player runs off and tries to cap at the wrong time. Or new builds "solo capping" are arising. I realize people will say "well than they need to learn to cap" if I and many other PVPers wanted to cap we could go to Hero Battles, Alliance Battles or even Hall of Heros for that matter. All we ask is to make NEW RA and TA maps stop mixing maps into different kinds of PVP. I hope this spreads to anet themselves and I hope they hear what I and what so many of their loyal players are saying. Please make new maps don't recycle

McMullen

McMullen

Krytan Explorer

Join Date: Oct 2005

R/W

I'm not sure about TA, but in RA it's a bit daft. All the RA games i've played on HB maps have been entirely one sided, which isn't fun for the losing side because the games last upto 10 minutes and leaving before the time is up causes dishonorable.

I'd imagine it's much better in TA because of better co-ordination, but it really doesn't fit into RA.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Erm yes, HB maps in TA even are so fun for the monk. Your team splits to cap shrines, you cant heal everyone.

GG A-hole-Net.

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

Its funny how anet coulda jsut used the costuem brawl hb maps instead of the actual hb maps. kinda pointless cuz u can do the hb maps anytime but not the costume brawl. even so, i hate capping in ra/ta and shoudl be taken out.

Foe

Foe

Banned

Join Date: Mar 2006

...yeah..so a guildy was speaking to Andrew Patrick..keep in mind this is second hand info but upon asking about hb maps in arenas...
"it seems to be 50/50 some people like it and a few dont so there wont be any changes in near future" Z O M G... IF this is true..what!?..who!?..how!? who the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO comes up with these stats /wrist
Lets face it, your(our) input means dick. Its love it or leave it so stfu our marketing strategist>you...but of course its that way..it always has been..silly us. Unless i misunderstood my french guildmate and he meant they are removing them in which case Good 1 Evil 0
"C.R.E.A.M"

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Foe.....Im gonna ask you to put down the Flintstone vitamins.

Heres the soloution

Don't TA, Dont RA >.>

AB is more rewarding more fun and such forth and purple sand whiches.
Only problem is lack of servers

I RECCOMEND BOYCOTTING TA AND RA >.> Just use the Factions PVP

In all seriousness-ness-ness >.> Factions brought enjoyable forms of pVP

Enjoy em.

Didn't you hear?
A-nets killing everything that came from prophecies.

Next Update:
Lich King wears Purple thong's and is level 1.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Anet should ignore any and all input from Glad 0's. I know that sounds elitist, but IMO its true. Only people who are good at TA know what this will do in the long run, and it isnt a good thing.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Elitest is bad.

Why don't A-net just ignore people who like HB >.>.

I mean maybe the people are okay >.> but the PvP they Enjoy is shit-tastic >.>

...Anyways im off to neopets ={

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Foe
...yeah..so a guildy was speaking to Andrew Patrick..keep in mind this is second hand info but upon asking about hb maps in arenas...
"it seems to be 50/50 some people like it and a few dont so there wont be any changes in near future" Z O M G... IF this is true..what!?..who!?..how!? who the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO comes up with these stats /wrist
Lets face it, your(our) input means dick. Its love it or leave it so stfu our marketing strategist>you...but of course its that way..it always has been..silly us. Unless i misunderstood my french guildmate and he meant they are removing them in which case Good 1 Evil 0
"C.R.E.A.M"
If that's true then seriously, this is pathetic... AN, first do your maths, second- fu and your so-called 'support'

Foe

Foe

Banned

Join Date: Mar 2006

Quote:
Originally Posted by ensoriki
Foe.....Im gonna ask you to put down the Flintstone vitamins.

Heres the soloution

Don't TA, Dont RA >.>

AB is more rewarding more fun and such forth and purple sand whiches.
Only problem is lack of servers

I RECCOMEND BOYCOTTING TA AND RA >.> Just use the Factions PVP

In all seriousness-ness-ness >.> Factions brought enjoyable forms of pVP

Enjoy em.

Didn't you hear?
A-nets killing everything that came from prophecies.

Next Update:
Lich King wears Purple thong's and is level 1.
i dont ra/ta anymore
i cant respond to the rest cause its gibberish

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by BlackSephir
If that's true then seriously, this is pathetic... AN, first do your maths, second- fu and your so-called 'support'
>.> Take a nice stroll through Sunqua Vale with some guildies (normal mode) and calm down.

Anyways.

New idea

PUT AB maps in GvG >.> No I don't mean the AB functions of points just the raw map

Thats what A-net should of done. Instead of Adding the Cap Shrines to TA/RA they should of brought in the HB maps but turn them into annihilation maps.

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

i love the new maps.

If people want RA/TA to be constant 4v4 elim style fine. But open a new arena that is 4 human HB maps cause they are strategically a lot more interesting. Don't abandon the idea.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Just Give Hero Battles 2 ways of entering, the normal way of Start Battle and boom your there, and then there should be an NPC, where if you talk to him with your team lets you participate.

Ergo you can have human teams in HB

But it won't affect TA.

Sephiroth Istari

Sephiroth Istari

Lion's Arch Merchant

Join Date: Sep 2006

The point of RA was to have a fun, easy place for newer people to dip their feet into pvp. It was also meant to be a place for quick battles.

Now with the new map additions, both of those are gone. The Hero battles maps will take much more time for newer players to learn fully, and battle times are now extended (generally).

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Well theres always AB

Which was always more fun than RA

Problem was getting in >.>

Lets just Delete TA and RA servers and put in more AB and aspeen wood and jade quary servers (funny tho...I never played Jade or Aspenwood)

salaboB

Academy Page

Join Date: Apr 2006

Quote:
Originally Posted by Winstar
i love the new maps.

If people want RA/TA to be constant 4v4 elim style fine. But open a new arena that is 4 human HB maps cause they are strategically a lot more interesting. Don't abandon the idea.
At a minimum it should only be TA, where you might be expected to have more teamwork and be interested in the challenge of the strategy (And wasted skill slot on a rez signet, and packing run skills that weaken the rest of your build, etc...but hey, it's a challenge right?) as opposed to RA where these maps are making me think I'm back post-dishonor status.

Can you imagine how bad the leaving would be if people didn't get hit with dishonorable for it?

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

Quote:
Originally Posted by salaboB
At a minimum it should only be TA, where you might be expected to have more teamwork and be interested in the challenge of the strategy (And wasted skill slot on a rez signet, and packing run skills that weaken the rest of your build, etc...but hey, it's a challenge right?) as opposed to RA where these maps are making me think I'm back post-dishonor status.

Can you imagine how bad the leaving would be if people didn't get hit with dishonorable for it?
I don't see why these maps are so bad for RA. It doesn't take that much thinking and coordination to play well on these maps and the other team is at the same disadvantage as you are. I've had people come that come in and resign right away and complain about losing all the time because of the maps. Seriously, its not the maps fault. Use the little compass. Demanding a little more awareness a bit more flexibility out of skill bars is no bad thing.

These maps actually make it better for no monk teams as well. If you play smart you probably have a better chance of winning than if u just played 4v4 straight up.

-Pluto-

Lion's Arch Merchant

Join Date: Feb 2007

US

Diversionary Tactics [DT]

Mo/

Yes, the other team is at the same disadvantage... but that doesn't make it any fun. The hero battle game type is based around coordinating heroes, but RA has no coordination. This game style and RA are incompatible. All this game type really does is make you feel even less in control of your team's success or failure. It makes it just a bit too random--and yes, I am aware that this is a bit ironic.

Tried it again today, mostly because I got bored enough complaining about RA to try it again and see if I maybe would change my mind. Won probably a bit over half of the matches on those maps, but ended up being even more frustrated than before. People in RA don't resign, so when I did lose after about a minute (where it's 5-0 and they have all shrines capped, and half you team has just leeroyed into them again), you end up having to spend 7-9 more minutes in GW Hell unless you're willing to take dishonor. Fortunately, RA is so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing terrible, dishonor starts to feel less and less like a punishment. Entering RA in the first place and getting a hero-battle map is punishment enough. Giving me dishonor is like punishing me for chopping my hand off. I'm just not going to care at that point. Even the wins get boring when you noob-stomp them for 8 minutes

I heard Fury is offering a free 10-day trial though, so I guess now's as good a time as any to try that out. Maybe this is the explanation behind the "new" RA maps still being around, yeah? Perhaps Auran payed them to do it so people would be more likely to get Fury? I imagine it has to be something like that, since the decision to keep these around any longer doesn't make sense otherwise.

edit: I would like to clarify, however, that this is my experience in RA. I haven't really gotten to try this in TA, so I'm not really sure how this works there. I imagine it could be pretty interesting, forcing more balanced builds to be ran in order to cope with both elimination as well as capping maps. Maybe this is the case; maybe it's not. I wouldn't know. Either way, the intentions, at least in putting these maps into TA, seem pretty good to me. They do not work, either in concept or in practice, for the RA environment.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

I played a water capper ele on these maps. I win most of HB maps with a little b riefing before the match starts and when not paired with complete nubs.
Do I find it fun anyway? No. That's simply not TA. I don't like capping and running. Elimination is less about tactics than positionning and individual skill.
Just bring TA maps into HB then. I'm sure HBers will be happy and that will promote "build diversity and skill".

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

Quote:
Originally Posted by -Pluto-
People in RA don't resign, so when I did lose after about a minute (where it's 5-0 and they have all shrines capped, and half you team has just leeroyed into them again), you end up having to spend 7-9 more minutes in GW Hell unless you're willing to take dishonor. Fortunately, RA is so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing terrible, dishonor starts to feel less and less like a punishment. Entering RA in the first place and getting a hero-battle map is punishment enough. Giving me dishonor is like punishing me for chopping my hand off. I'm just not going to care at that point. Even the wins get boring when you noob-stomp them for 8 minutes
This I will agree with. You're right that the matches are too long which has been said before somewhere in this thread. This doesn't pair well the tendency of RA teams not resigning when they should. If they are kept they need to lower the point count or something. Furthermore leaving when its a foregone conclusion doesn't work because of dishonor. So all that needs work.

But I still don't see why the game style itself is bad. I've had a lot of teams where good coordination won games. Its not like you vent with these people but typing some ideas before a match and draw on the mini map and then just basic awareness of where you can go to be effective are all useful and possible. I've had some crap teams as well that simply don't know what to do, and then it sucks cause we're back to long waits for no reason. Yet thats a separate issue.

Ultimately if people really would prefer RA to be a staightforward 4v4 annhilation/killcount thats fair. I just hope that the idea of 4 real people on HB style maps isn't abandoned as its a fun game type.

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

Quote:
Originally Posted by glountz
I played a water capper ele on these maps. I win most of HB maps with a little b riefing before the match starts and when not paired with complete nubs.
Do I find it fun anyway? No. That's simply not TA. I don't like capping and running. Elimination is less about tactics than positionning and individual skill.
Just bring TA maps into HB then. I'm sure HBers will be happy and that will promote "build diversity and skill".
I don't see how there is less individual skill and positioning importance in an HB style match. 4v4 elimination is pretty much the simplest screnario. Its like fighting 8v8 in GvG at the flagstand. No doubt its skill intensive and positioning is important, but the real difference making plays often begin with splits, collapses, pushes on runnners. Individual awareness and knowing what to do on your own and how to be maximally effective in a match requires more skill than just 8v8ing. You still need to know how to play your bar and have positional awaresness, but there are other factors in addition to this.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by Winstar
I don't see how there is less individual skill and positioning importance in an HB style match. 4v4 elimination is pretty much the simplest screnario. Its like fighting 8v8 in GvG at the flagstand. No doubt its skill intensive and positioning is important, but the real difference making plays often begin with splits, collapses, pushes on runnners. Individual awareness and knowing what to do on your own and how to be maximally effective in a match requires more skill than just 8v8ing. You still need to know how to play your bar and have positional awaresness, but there are other factors in addition to this.
What I said. What will make you gain elimination is not split decisions or split builds. That's the way you play. There's no tactics, split decisions, and strategy. If you fail, the whole team fail, especially in TA where the mistake often means a death. In 8v8, a mistake can be recovered. If one of your monk fail, there's the other etc... Also, in 8v8, if the other team is good but, say, make a bad split decision (for example their team build is not builded for split, and they face heavy splitters on the other team), even if they have better personnal skill, they will loose. In TA, there was no such decisions to take, that's your individual skill and the build you chose that would make you win or loose.

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

Quote:
Originally Posted by glountz
What I said. What will make you gain elimination is not split decisions or split builds. That's the way you play. There's no tactics, split decisions, and strategy. If you fail, the whole team fail, especially in TA where the mistake often means a death. In 8v8, a mistake can be recovered. If one of your monk fail, there's the other etc... Also, in 8v8, if the other team is good but, say, make a bad split decision (for example their team build is not builded for split, and they face heavy splitters on the other team), even if they have better personnal skill, they will loose. In TA, there was no such decisions to take, that's your individual skill and the build you chose that would make you win or loose.
Agreed. But the same thing applies for hb maps. The same pressures of 4v4 play are still there, but with the additional tactical and awareness issues.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Quote:
Originally Posted by Sab
I know for sure that the update has *not* eliminated the stronger gimmicks from TA. Solo gimmicks like A/Mo, R/P, D/P, and team gimmicks like spirit spam, D/Mo Zergway and the different variations of Warmonger-way, all still work, and some arguably work better in HB than 4v4.

So, exactly which problematic gimmicks have been forced out of TA because of the update?
I never said it forced any out. I said it discourages some. For instance, my RA team made it to the TA's and after about our 3rd win in the TA's we were put up against a spirit spam build, on a shrine map. We were unable to really kill them, so rather than stand there and let them kill us we just ran around and capped shrines. We won due almost entirely to our capping. Now I'm not saying these cookie cutter builds can't play on holding/capping maps, just that people who don't really know how to run the build can't adapt them to the new maps and are "discouraged". And I suspect they are the ones mostly complaining about the maps in TA's. Cookie cutters will always exist I'm just saying most people don't have skill and while anyone can push buttons I'm willing to bet most people who use them don't understand how the build (as a team) really works.

That said I don't TA and don't care either way. I also don't know how the builds work because I don't run them, however, were I to run them I'd make sure I understood it first. That way when the objectives of the map change I can adapt my strategy, or possibly change out a skill or two, to fit the new map.

Not to mention the majority of the maps are still the same so those builds will always continue to work, its just a matter, of being able to win consecutively, that has changed.

IlikeGW

Jungle Guide

Join Date: Aug 2005

I like the way it is now. Old TA/RA had virtually no tactical concern to it at all. I think the people most upset are those that run the same exact thing for months on end/farm points... aka people who think they're elite for their dull grinding ways.

Sword

Sword

Jungle Guide

Join Date: Jun 2006

Mo/

Changes suck.

In the past I could frequently be found in RA (fun/relaxing arena...and im a bit of a glad point junkie), I went in once after update ...learned of changes, and did not travel to RA once over the double weekend.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

These maps ruined last weekend for me. Most people were just doing it for the weekend and so in some matches both teams were trying to figure out what to do. I just wanted to test some new builds and skills and maybe get some Glad points. I quit after 2 hours of frustrating 4 game streaks getting messed up by the HB map.

that1dude

that1dude

Pre-Searing Cadet

Join Date: Feb 2007

The Demons Of Grenth

N/

ya this is realllllly lame. i mean if we wanted to go do Hero Battles we would go do Hero Battles, right?

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

Are these maps frigging taken out yet? i havent done any ta at all since the intro of last week, and i refuse to do it as its a waste of time and/or boring. after 12 pages of qq'ing, u'd think anet would take these hb maps out.

sagilltwins

sagilltwins

Banned

Join Date: Nov 2006

Your Mom's House

香港,poke, mad, BECK, nH

A/W

/agree

This is Random Arenas and Team Arenas not Random Arenas + Hero Battles or Team Arenas + Hero Battles.

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

yep dishonor doesnt sux nemore compared to how much hb sucked, it was relieving to leave and get 10 minutes off...

but neways, did they bring hb out of maps yet? i played alittle today and didnt see it so...