Remove hb from ta plz
xReLx
I can't stand this HB..take it out /facepalm
audioaxes
wtf are making design decisions at anet?
someone with half a brain could have easily predicted putting hero maps in RA is a bad idea
someone with half a brain could have easily predicted putting hero maps in RA is a bad idea
Qual
I don't want to cap, I want to kill. This HB map shite stinks, remove now plz!
??Ripskin
Apparently (Coming from a guy in my alliances words) it's nerfing rit spike without nerfing the actual rit.
Which I don't really care about because RA/Ta was my haven away from all those stupid ass shrine caps.
edit:
I dunno, I was so looking forward to this weekends bonus, but now I can't even get a streak through RA because of this crap
Which I don't really care about because RA/Ta was my haven away from all those stupid ass shrine caps.
edit:
I dunno, I was so looking forward to this weekends bonus, but now I can't even get a streak through RA because of this crap
Reason
Bottom line, is we wanted to HB WE WOULD GO TO HB, take this crap out A-Net, cap points in anything but AB and HB make angels cry.
Red Sonya
Adding HB arenas to RA and TA is an EXCELLENT idea by Anet. Keep them in there it gives new challenges to them and makes them less boring.
??Ripskin
Quote:
Originally Posted by Red Sonya
Adding HB arenas to RA and TA is an EXCELLENT idea by Anet. Keep them in there it gives new challenges to them and makes them less boring.
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I get your point; but it's friggin RANDOM ARENAS. That means the people around you are random. That means no one's quite working together here. That means that you're going to spent 5 out of the ten minutes trying to either explain or get people to move their asses to a point to just lose.
Still feeling rather ~ugh~
In TA it would work better because at least you know that they know how to cap a shrine.
Charlotte the Harlot
The Hb maps are a lot of fun adds more tactical play its really fun in TA, with the lack of coordination in RA its not as big an improvement but still takes away some of the problems with the straight up 4v4 play. However it would be nice if one team got say a 10 point lead they would win (kinda like HA relic runs) instead of having to wait for the full 20 even tho you are slaughtering them.
Muspellsheimr
At ArenaNet:
Every time you do something stupid with this game, I kill a kitten. When I run out of kittens, I will move on to cockroaches. Do you really want the roaches to die?
And yes, HB in RA/TA qualifies as stupid.
Every time you do something stupid with this game, I kill a kitten. When I run out of kittens, I will move on to cockroaches. Do you really want the roaches to die?
And yes, HB in RA/TA qualifies as stupid.
Lykan
Quote:
Originally Posted by notrich
hmmm... change multiple things - check put a bonus on the reward system - check increased participation due to reward bonus - check THE CHANGES MUST BE WELL RECEIVED!!!! uhhh... check? |
How'd you think 6vs6 HA got implemented? Stupid Anet
wu is me
Yea i think the implementation is just a little flawed.
When you HB, you get 1 point per victory, in RA/TA, you only get one more to a compulsory 5/10/15/20 victories, and it does seem very disproportionate.
Most of the Cap maps usually take significantly longer than the normal maps
I won't go as far as saying the maps are an unenjoyable form of gameplay, because i played it a fair bit today with guildies, while thinking up and experimenting with different builds, and i think including it is very refreshing. The change forced us to incorporate split capabilities into all our builds, and a lot of the old cookie cutters definetly won't cut it anymore =P.
It's a refreshing change IMO that needs just a bit of polish
When you HB, you get 1 point per victory, in RA/TA, you only get one more to a compulsory 5/10/15/20 victories, and it does seem very disproportionate.
Most of the Cap maps usually take significantly longer than the normal maps
I won't go as far as saying the maps are an unenjoyable form of gameplay, because i played it a fair bit today with guildies, while thinking up and experimenting with different builds, and i think including it is very refreshing. The change forced us to incorporate split capabilities into all our builds, and a lot of the old cookie cutters definetly won't cut it anymore =P.
It's a refreshing change IMO that needs just a bit of polish
B B
I tried playing RA and rage quited because the HB maps were so bad with random people.
Oh, and did I mention how boring they are too?
Oh, and did I mention how boring they are too?
Mad Pig
I don't understand ppl why is this bad?
HB is a bad thing, because of the bad AI, but 4v4 with shrines is not bad idea.
most of the ppl say that there is no killing, just running around caping shrines, well that's not true at all, there's a lot of small skirmishs around the map, and the best thing in the adition of new maps is the elimination of the one sided gimmick fest and rock, paper scissors gameplay of curent TA.
Oh and anet pls remove shadowstep , and spirits if you really want to see the new maps shine!!
HB is a bad thing, because of the bad AI, but 4v4 with shrines is not bad idea.
most of the ppl say that there is no killing, just running around caping shrines, well that's not true at all, there's a lot of small skirmishs around the map, and the best thing in the adition of new maps is the elimination of the one sided gimmick fest and rock, paper scissors gameplay of curent TA.
Oh and anet pls remove shadowstep , and spirits if you really want to see the new maps shine!!
Dfx Gladiator
Please Anet if you're doing something about it, do it now, because it is ruining the double glad point weekend... I can't stand these maps anymore... It's so stupid!!
Issac
When anet tests something they make it permanent lol.
Kryth
/signed please do remove this nonesense, open a 6v6 arena instead of using HA as ur guinea pig and stop giving out double gladiator points this weekend and save it for later cuz noone is winning right now! /endrant
Servant of Kali
OK here comes a surprise! While I do hate HB, so far I had fun playing HB maps in RA!
I still think they would probably be bad in *TA*. Also, I very rarely play GW anymore (lots of reasons, and still no skin unlocks for casual players) - so take this with a grain of salt. By no means will i vote for HB maps, but I wouldn't vote against em either. So far they seem refreshing.
I still think they would probably be bad in *TA*. Also, I very rarely play GW anymore (lots of reasons, and still no skin unlocks for casual players) - so take this with a grain of salt. By no means will i vote for HB maps, but I wouldn't vote against em either. So far they seem refreshing.
Vazze
Very cheap.... No time to develop new content, No time to fix broken content, so lets mix game elements??!!
HB and "normal" game play are very different and if you want to be successful you need very different skill bars. This adds unnecessary random advantages/disadvantages to teams in both arenas. In TA, it is a move in the direction of "build wars" and in RA it will create even more "pointless" game (=the outcome of the match is already decided based on the builds of the players).
HB and "normal" game play are very different and if you want to be successful you need very different skill bars. This adds unnecessary random advantages/disadvantages to teams in both arenas. In TA, it is a move in the direction of "build wars" and in RA it will create even more "pointless" game (=the outcome of the match is already decided based on the builds of the players).
zwei2stein
Yes, this change indeed is refreshing, however there is the problem:
What is cool and refreshing is not so good in long run. It can generate praise, but that would be skewed by stuff like bonus weekend attachted to it or it beign simply new.
I learned my lessing with 6man HA ... it was nice during event and lotsa fun, but it became problem for ha, fast.
What is cool and refreshing is not so good in long run. It can generate praise, but that would be skewed by stuff like bonus weekend attachted to it or it beign simply new.
I learned my lessing with 6man HA ... it was nice during event and lotsa fun, but it became problem for ha, fast.
Ralphy Boy
Keep it in TA please but take it out of RA. That way, people won't play their Assa-KDway, Dolyak Spearway, Fearmeway, and whateverway they use because they can't win with the HB maps and it'll bring a change to the builds used instead of the current roll-you-in-less-than-1-min metagame. Lol @ dolyak in HB.
Tyla
Quote:
Originally Posted by Mad Pig
I don't understand ppl why is this bad?
HB is a bad thing, because of the bad AI, but 4v4 with shrines is not bad idea. most of the ppl say that there is no killing, just running around caping shrines, well that's not true at all, |
recall monks mainly capture shrines and use ZB on over protected solo shrine cappers every now and then.
plus your supposed to take control of the AI anyway.
but this TA/RA mixed with HB stuff is stupid,it brings in more gimmicks that are built for the map(IE.recall monks,spiritway)
and i dont think you've stepped foot into RA/TA,they are supposed to be quick matches,not a huge team split cap-fest.
T. Drake
I can't say much about the change in TA.
But remove it from RA imo. Really, these maps require some coordination, which you can't achieve with 3 random people. And it seems to encourage gimmick builds, I never saw that many Assa-Gankers, Assa-Casters, Recall-Monks and Spirit Spammers in RA.
It slows down gameplay, too. I loved RA for it’s casual and fast gameplay.
But remove it from RA imo. Really, these maps require some coordination, which you can't achieve with 3 random people. And it seems to encourage gimmick builds, I never saw that many Assa-Gankers, Assa-Casters, Recall-Monks and Spirit Spammers in RA.
It slows down gameplay, too. I loved RA for it’s casual and fast gameplay.
Master Ketsu
The biggest problem it brings is that HB maps are unbalanced. 90% of top HB players run the same crap. If that doesnt say BAH-ROW-KEN I dont know what does.
Fitz Rinley
Quote:
Originally Posted by tyla salanari
youve never played against a recall monk in HB have you?
recall monks mainly capture shrines and use ZB on over protected solo shrine cappers every now and then. plus your supposed to take control of the AI anyway. but this TA/RA mixed with HB shit is stupid,it brings in more gimmicks that are built for the map(IE.recall monks,spiritway) and i dont think you've stepped foot into RA/TA,they are supposed to be quick matches,not a huge team split cap-fest. |
I can understand that somewhat if all you wish to do is PvP, rather than engage in a complete scenario. Sometimes the limited games are more fun.
Tyla
Quote:
Originally Posted by Fitz Rinley
So in reality, your dispute is against the challenge of terrain as a tactical and strategic action. Something appropriate to all military considerations...
I can understand that somewhat if all you wish to do is PvP, rather than engage in a complete scenario. Sometimes the limited games are more fun. |
thats not strategy,its spamming guardian on yourself and using ZB occasionally...
recall is a very unbalanced and overpowered skill that can be exploited in TA,RA,HB,GvG and the deep,and it has been said remove shadowstep from gw entirely as it is a completely broken mechanic.
Sir Green Aluminum
Quote:
Originally Posted by T. Drake
But remove it from RA imo. Really, these maps require some coordination, which you can't achieve with 3 random people. And it seems to encourage gimmick builds, I never saw that many Assa-Gankers, Assa-Casters, Recall-Monks and Spirit Spammers in RA.
It slows down gameplay, too. I loved RA for it’s casual and fast gameplay. |
Glitched
So when they finally get rid of this nasty HB stuff... can I get my double faction weekend again? It's like twice the faction, with half the fun.
reddswitch
I agree, remove these stupid shrine maps from arenas. It may fit with Team Arena since it's organized and everyone should know what to expect, but with Random Arena there's no synergy. Ultimately if people wanted to capture shrines and pvp either randomly or in a team of four they'd do Alliance Battles. I'm not putting down AB because I usually enjoy it more than RA all except the wait time.
These new maps employ really noticeable bonuses too, which I'm totally against. At least the shrines in AB aren't as great (talking about the effects of having captured the shrine, not the npcs that pop out). And the time spent on these particular maps do feel longer and gimmicky builds for shrine captures are popping up. So basically I'm repeating what many others are saying, no to these maps.
These new maps employ really noticeable bonuses too, which I'm totally against. At least the shrines in AB aren't as great (talking about the effects of having captured the shrine, not the npcs that pop out). And the time spent on these particular maps do feel longer and gimmicky builds for shrine captures are popping up. So basically I'm repeating what many others are saying, no to these maps.
Chthon
Played RA again yesterday just to try these out. Every time I drew a HB map, I won big. So I like them a lot. (Of course, that could be by bias speaking...)
Ec]-[oMaN
Leave cap shrines out of ra/ta, if I wanted to play that shitty game type, I'd go HB,AB, or HA.
nightshade_eyes
They were better off adding some of the early HA maps to the rotation instead of crappy ass HB maps. That would at least give people who are looking into starting HA a chance to become familiar with the maps.
HB maps are f'ing retarded.
HB maps are f'ing retarded.
Chilos
Pff..If we want cap n' killing, we go AB!
Bad Anet! Bad!
Bad Anet! Bad!
David Lionmaster
Wow, I guess I'm one of the few people who likes the fact that they added these maps to ra and ta. I think it adds some variety to the arenas. The only thing I suggest is shortening the time limit, the games do take a little too long.
Tyla
Quote:
Originally Posted by David Lionmaster
Wow, I guess I'm one of the few people who likes the fact that they added these maps to ra and ta. I think it adds some variety to the arenas. The only thing I suggest is shortening the time limit, the games do take a little too long.
|
they havent added ANY variety,they've copy+pasted the HB maps and put them in RA/TA.go to HB for shrine capping and watching recall dominate
gg anet,make new pvp maps dont copy+paste them onto a dif pvp arena...
Skuld
its slow and shit, kill it
maraxusofk
yes i say take out hb maps. ive done my share of hb (lvl 3 wayy back, liek right after the hb rank was implemented). however, i believe each pvp mode should have its own distinctive feel. ra should be fast and furious. gvg and hb shoudl be tactical. besides the maps take too long and get broing fast.
You can't see me
I think this was a grand idea on Arenanet's part. Winning actually requires some thought more than putting a spike team together and counting all the way to three -.-
Master Ketsu
Quote:
Originally Posted by You can't see me
I think this was a grand idea on Arenanet's part. Winning actually requires some thought more than putting a spike team together and counting all the way to three -.-
|
Anyone who knows how the TA meta works knows that this addition is mega-fail.
Quote:
Originally Posted by zwei2stein
Yes, this change indeed is refreshing, however there is the problem:
What is cool and refreshing is not so good in long run. It can generate praise, but that would be skewed by stuff like bonus weekend attached to it or it begin simply new. I learned my lessing with 6man HA ... it was nice during event and lotsa fun, but it became problem for ha, fast. |
1) increased fame, thus encouraging more play from the community.
2) Destroyed the meta since 8v8 builds no longer worked.
These things made it so it was just like when Guild wars was first started. People were actually willing to try new builds since no one knew what worked yet, and thus gave the meta much
more variety. People, including anet, mistook this variety/increased activity for better balance and better play and thus kept it as 6v6. 3 weeks later when the metagame settled...well..we all remember the massive amount of failure that flowed into guild wars after that now dont we ?
This double glad + huge TA change weekend is causing the same thing. If anet makes the same mistake again this is what will happen
step #1) Double glad bonus ends, the people that were their for just that leave.
step #2) People find super defensive runner builds that wear people out in annihilation maps and can cap in HB maps
step #3) Those who thought they liked the new TA format realize it only encourages more cookie-cutterness instead of the other way around, and leave.
step #4) Buildwars
step #5) TA officially dies.
Mad Pig
Quote:
Originally Posted by tyla salanari
youve never played against a recall monk in HB have you?
recall monks mainly capture shrines and use ZB on over protected solo shrine cappers every now and then. plus your supposed to take control of the AI anyway. but this TA/RA mixed with HB stuff is stupid,it brings in more gimmicks that are built for the map(IE.recall monks,spiritway) and i dont think you've stepped foot into RA/TA,they are supposed to be quick matches,not a huge team split cap-fest. |
cuz i also suggested this: "Oh and anet pls remove shadowstep , and spirits if you really want to see the new maps shine!!"
and i would like to add one more thing:
by implementing 2 different map type in the same arena you are basically forced to find some balance between your build split capability, and 4v4 capability, so even if i bring in standard HB recall build, you would beat me with your mass dmg 4v4 build on one of the standard RA maps, but i would beat your build on a HB map.
And i played recall monk myself
Sneaky Mcsneaksneak
Most of the time I feel that the updates and changes to the game are justified. People whine about skill balances and such, but that just makes the current metas a bit different. When an update changes a large fact of the game, I think it is for the worse. There is only one other update that has severely annoyed me in the past, the favor of the gods moving from PvP to PvE, though the two months of favor was nice. The drop off in play in HA was evident just by the number of districts. I can remember a time that there would be at least ten districts open at mid to peak hours of play, I haven't seen more than six since then. But back to the problem at hand.
The idea of a capping type battle is alright, I'm all for a VARIANT on the play style. RA and TA were meant to be deathmatches. In my 28 months of playing the game, that did not change, but now, for some reason, it has. If the shrines were to give bonuses and just that, I would be all for the addition. But when it's straight "let's go and cap," go play AB. If you are somehow worried about people being excluded from AB, make it open to unguilded/unallied players. These HB maps take far too long and just encourage the types of builds that were supposed to be stomped out with the new time limits, the runner/invinca builds.
I used to go into RA/TA for quick battles for fun and faction, but since the update, I've had to find other things to do, mostly not on the game. If those maps stay in RA/TA, personally I'd rather leave a match and deal with my ten minutes of Dishonor than have to sit through the eight minutes of torture.
Please put our arenas back to the way they were, Anet.
The idea of a capping type battle is alright, I'm all for a VARIANT on the play style. RA and TA were meant to be deathmatches. In my 28 months of playing the game, that did not change, but now, for some reason, it has. If the shrines were to give bonuses and just that, I would be all for the addition. But when it's straight "let's go and cap," go play AB. If you are somehow worried about people being excluded from AB, make it open to unguilded/unallied players. These HB maps take far too long and just encourage the types of builds that were supposed to be stomped out with the new time limits, the runner/invinca builds.
I used to go into RA/TA for quick battles for fun and faction, but since the update, I've had to find other things to do, mostly not on the game. If those maps stay in RA/TA, personally I'd rather leave a match and deal with my ten minutes of Dishonor than have to sit through the eight minutes of torture.
Please put our arenas back to the way they were, Anet.