Remove hb from ta plz
Winterclaw
I like the idea of having to cap occasionally in RA... it improves the variety.
Now if we could only get anet to add RA/TA maps to HB.
Now if we could only get anet to add RA/TA maps to HB.
xReLx
Please..take HB maps out. It's boring and shitty.
I hate capping w/ RA groups who have no idea whats going on.
Disconnect? Would love to.. but oh wait! DISHONOR
I hate capping w/ RA groups who have no idea whats going on.
Disconnect? Would love to.. but oh wait! DISHONOR
Lykan
Didnt want to say anything til i experienced it for myself but omg, get HB out of real PVP please, leave it and let it die in the joke that is the HvH arena. I know your trying to get more interest in HB but this isnt the way.
And while your doing it find the person who's idea this was and kindly take them outside and shoot them.
And while your doing it find the person who's idea this was and kindly take them outside and shoot them.
ensoriki
Ab is awesome sauce >.> The builds you see there 0_O
Now that I think about it
AB took off better than HB if I remember.
Heres a NEW AND EXCITING, idea.
Add Multiple team battle matches into the RA/ TA rotation AND
Add Elonian/prophecies map To AB >.> Kurzicks and luxons are fighting all over the world >.>
Anyways
Please do, its not that its a bad idea in retrospect, its just Ta and Ra were never about shrines, and it feels horrible for them to suddenly have that part in them >.>
If you were going to do this, you should've had this since the start of Guild Wars so we were used to it.
Now that I think about it
AB took off better than HB if I remember.
Heres a NEW AND EXCITING, idea.
Add Multiple team battle matches into the RA/ TA rotation AND
Add Elonian/prophecies map To AB >.> Kurzicks and luxons are fighting all over the world >.>
Anyways
Please do, its not that its a bad idea in retrospect, its just Ta and Ra were never about shrines, and it feels horrible for them to suddenly have that part in them >.>
If you were going to do this, you should've had this since the start of Guild Wars so we were used to it.
zwei2stein
AB took of because reward didnt suck and because it was good casuall format where even newbies could succeed with whatever build.
hb has no good rewards that could attract masses and is pretty harsh on anyone who is not up to speed with its gimmick meta.
hb desperatelly needs non-cap maps. and some rewards besiders leet epeen.
hb has no good rewards that could attract masses and is pretty harsh on anyone who is not up to speed with its gimmick meta.
hb desperatelly needs non-cap maps. and some rewards besiders leet epeen.
ensoriki
Quote:
Originally Posted by zwei2stein
AB took of because reward didnt suck and because it was good casuall format where even newbies could succeed with whatever build.
hb has no good rewards that could attract masses and is pretty harsh on anyone who is not up to speed with its gimmick meta. hb desperatelly needs non-cap maps. and some rewards besiders leet epeen. |
I remember when AB first came out (and the Luxon Jade fortress had that Gate error that you could go past) people would be like. WE got the broken gate "Well hurry and cap some shrines!!"
Then you'd see an assassin come at you, Sin vs sin >.> Doing the whackiest builds ev--- Earning up Luxon/Kurzick faction to buy amber/jade and then merchant it to the npc because you were a poor hobo.
Im getting so nostalgic...... When i tried HB I went....Wtf are you /roll'ing for and then see the person go "noob" and quit. Then get into a match and quit because I was bored out of my mind, There was no 1 to insult ,no 1 to play with >.>
WTF is PVP without trash talk? Hero battles is garbage beyond words, only 1 person to talk to... and you probably will see them once because their capping shrines.
In AB you would have those like 3 MM's with 10 minions each coming at you, so you zoom in and fix your camera....get your mountain dew, a pack of dorrito's and Leeroy in >.>
Anyways im off topic.
Point, Hero battles suck's and now that theirs actual human interaction its kinda cool, but not in TA. The Hero battles map should be changed so that theres 2 button's, Hero and Player, Press player you get a random team of players, hero you fight a random person and their hero's
Everyone wins >.>
AND MAKE MORE damn AB servers and maps kthxbai.
lacasner
The best thing about AB is that you can actually make money by pvping, in a way like farming for pvpers. I think this is the best thing about it, that pvp in general lacks.
Poor rewards.
Poor rewards.
Keithark
Maybe A-Net just did this because we been asking them to do something to make TA better so they want to do this to make is SOOOOO BAAAAAAD that we will not bother them to change it again? Anyway, that is the ONLY reason I can see for this..um...stuff
zwei2stein
irony is that reverse change would have been sooo much better /ta maps in hb/
ensoriki
Quote:
Originally Posted by zwei2stein
irony is that reverse change would have been sooo much better /ta maps in hb/
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By god I think hes right >.>
Now if only I actually did look up the definition.
>.> Adding HB maps to AB would be cool too
24 people fighting in a small cramp ass map? Madness >.> (in a good way)
ele pl
/signed
Now Ra is total madness. Most people said "WTF?11111 New Map?" and then they go into battles like 4vs1 and loose.
Now Ra is total madness. Most people said "WTF?11111 New Map?" and then they go into battles like 4vs1 and loose.
Andrew Patrick
Quote:
Originally Posted by Draikin
Thanks, but could you clarify exactly why these maps were included in the first place? It just doesn't make any sense given how horribly imbalanced HB currently is. Please tell them that they should ask the community for their opinion next time before they implement a change like this.
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These changes are not set in stone, so thank you for providing your feedback, and please encourage your friends to do the same. In a productive manner, of course.
unienaule
What about when everyone agrees that HB maps are trash in both settings? Then what?
Mysterial
If the goal score were 10 instead of 20, the morale meter didn't exist (or was *very* slow), and Recall were destroyed it would probably be fun enough to leave in there. Most of the complaining I've seen ingame is mostly on the basis of the much longer game time - the merits (or lack thereof) of the game mechanics themselves don't usually come up.
Bankai
A goal score of 10 is a good idea. The problem with HB maps in RA is that in general, HB maps take twice as long to play as RA maps. And it's random.
I actually like the change, though.
I actually like the change, though.
iriyabran
Quote:
Originally Posted by netniwk
instead of bringing Hb into Ta we should bring Ta into Hb,to the slaugther!!!!
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12chara
BlackSephir
Quote:
Originally Posted by Andrew Patrick
These changes are not set in stone, so thank you for providing your feedback, and please encourage your friends to do the same. In a productive manner, of course. |
Seriously, if AN wants to ask "hay guyz, wanna hb maps in TA/RA?" then why just won't you or Izzy ask us, here, on GWOnline (hehe) or even make some kind of in-game voting? Making changes that are simply stupid out of the blue is not a good idea.
trialist
Quote:
Originally Posted by Mysterial
If the goal score were 10 instead of 20, the morale meter didn't exist (or was *very* slow), and Recall were destroyed it would probably be fun enough to leave in there. Most of the complaining I've seen ingame is mostly on the basis of the much longer game time - the merits (or lack thereof) of the game mechanics themselves don't usually come up.
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ktostam
Quote:
Originally Posted by Andrew Patrick
It's the whole "Don't knock it 'til you try it" sort of thing, and if you try it, and don't like it, please let us know! If you do like it, let us know that too.
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Crimso
I find the HB maps in RA decent however you can end up losing a match before gaining a gladiator point if you end up against a group that completely excels in the match(monk's and rits mainly) because even if your on a winning streak with out a monk you can end up losing from a team holding out and holding cap points much more efficient then your damage and self heals can put out to.
Nebulaz
/signed just won 4 and lost on a stupid hero map.
Design some new maps for RA!!!!!!! EoTN style (or at least change them to kill count)
Design some new maps for RA!!!!!!! EoTN style (or at least change them to kill count)
Draikin
Quote:
Originally Posted by Andrew Patrick
The designers wanted to try this out to see how it went over, and how it worked in the Arena format.
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Quote:
Originally Posted by Andrew Patrick
And while I can understand your desire for the designers to ask permission before every change, game design by committee is not exactly a feasible option.
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Vulkanyaz
Well they've RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed PVP once again.
GG /rank
GG /rank
Martin Alvito
Quote:
Originally Posted by lacasner
The best thing about AB is that you can actually make money by pvping, in a way like farming for pvpers. I think this is the best thing about it, that pvp in general lacks.
Poor rewards. |
One can make a LOT more in-game cash in HA in a month than you could make in a million years of AB.
lacasner
For many of the casual players in the game, winning halls is something they will never accomplish, much less even get to halls.
Im just saying, maybe new rewards for balth faction or something else will give people more incentive to pvp
Im just saying, maybe new rewards for balth faction or something else will give people more incentive to pvp
notrich
Give us a map editor - we will design the maps for you.
I am not kidding
hmmm...
change multiple things - check
put a bonus on the reward system - check
increased participation due to reward bonus - check
THE CHANGES MUST BE WELL RECEIVED!!!!
uhhh... check?
If the rotation is kept VERY low - 1 in 8 or 1 in 10, i think its ok. If every other map is an hb map - not cool. I would also be up for shortening the timer and count total required (in addition to very low rotation).
I am not kidding
Quote:
Originally Posted by B B
This update made me cry
/ponder , this reminds me of 6v6 HA... |
change multiple things - check
put a bonus on the reward system - check
increased participation due to reward bonus - check
THE CHANGES MUST BE WELL RECEIVED!!!!
uhhh... check?
If the rotation is kept VERY low - 1 in 8 or 1 in 10, i think its ok. If every other map is an hb map - not cool. I would also be up for shortening the timer and count total required (in addition to very low rotation).
Ralphy Boy
Quote:
Originally Posted by Me in Andrew's talkpage
I'm gonna try to sound as positive as possible...unfortunately I don't think I can...I, and like many other people, hate HB and/or AB and the whole point of capture points so I tend to avoid HB and AB cause it's...for lack of a better word, retarded. Running around for 10 minutes is retarded and not fun; it's why I choose to RA and not HB or any capture point crap. I used to love HB, I love making up team builds but then the spirit campers ruined my fun and we have the current "run-around-like-retards" HB objective. So for a while now, all I've been doing is RA because right now HA is even more pathetic than this update and I just quit on high level PvP because I'm always busy. So I play casually in RA but now, I have no other way of playing PvP because my only way of having fun in GW just disappointed me. If I seriously wanted to run around like a headless chicken I'd go to AB or HB...but I don't...and seriously, everytime I go to an RA match with an HB objective map, I leave. If I get the dishonorable, I log off. So yeah, that's my rant. "Oh well", right? Who cares about the vocal minority anyways? And yeah, it seems like a shallow reason to quit GW, but RA was the only way for me to have fun, why play a game when it's not fun? So I'm just waiting for the reverting of the update or I'm just back to something else to pass my time. --67.184.146.234 00:36, 3 November 2007 (UTC)
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By the way, running around is pathetic. HB is pathetic. I think I said that before. It's pathetic. New objective for HB please. It's retarded. It's AB with heroes. Change.
Mad Pig
keep the new maps, i love them, but implement it only for TA.
Ralphy Boy
Quote:
Originally Posted by Mad Pig
keep the new maps, i love them, but implement it only for TA.
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Martin Alvito
Quote:
Originally Posted by Andrew Patrick
The designers wanted to try this out to see how it went over, and how it worked in the Arena format. We will be gathering feedback, and making changes, or completely removing the maps if we feel that is what is necessary. And while I can understand your desire for the designers to ask permission before every change, game design by committee is not exactly a feasible option.
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The part that annoys people is that the devs insist on attaching the double reward weekends to these major changes. This is flawed on a LARGE number of levels:
1) This week, as in other weeks, you announced the double reward weekend and later made the change. This will result in proper feedback if the change is popular among people but TERRIBLE feedback if it is unpopular. People that want to play the TA/RA format and enjoy the double rewards, but dislike your changes will be upset that you've ruined their enjoyment of the format and disappointed their already-formed expectation of being able to play under double reward conditions and enjoy themselves.
2) Invariably, you get feedback on these changes from the wrong people if you attach double rewards to a change. A very large number of players come out of the woodwork specifically for double reward weekends and then cease playing the format when the weekend ends. In your efforts to get a larger sample size by enacting the double rewards, you bias your sample to the point that the feedback you get is meaningless unless that feedback is overwhelmingly in one direction or the other. However, if you receive strongly directed feedback from the larger sample, you'd have gotten the SAME feedback from the smaller sample of regular players!
This is how the dev team killed HA. If you'll recall, the "popularity" of the 6v6 format coupled with the "popularity" of changes in win conditions led directly to the mass exodus of the regular HA player base from this game. This was observable to the community because teams started skipping up to Halls after one, two or three fights on virtually every trip. Eventually, the devs bowed to the screaming of the community (too late), reinstituted 8v8 and removed one of the least popular win conditions from Halls itself, but HA has never and will never fully recover.
3) You can't possibly get both deep and valid long-term feedback on the basis of a weekend of play. Long-term decisions are being made on the basis of the most superficial of looks at how the design change affects competitive balance. If you have a popular change over the course of a weekend, it may very well be that once the meta adjusts, a killer build emerges and destroys play in the format. Two or three days is simply insufficient to evaluate whether or not a change is for the better, or whether it will have long-term effects that will require massive skill rebalancing in order to keep that format viable. (And note that forcing a rebalance may then have the undesirable effect of throwing ANOTHER format out of whack, leading to a long and messy process of trying to solve problems created directly by a small design change.)
Consider the following going forward:
1) Separate test weekends from double reward weekends.
2) Implement longer test periods (a week is better, two weeks is even better) for major changes. Be willing to cancel the test early if you get the sort of feedback that you're getting with this change.
3) DO NOT announce the length of the test period! Otherwise, this provides incentive to develop a broken team build and then sit on it until the change is enacted permanently and the dev team cannot react as efficiently.
Martin Alvito
Quote:
Originally Posted by notrich
Give us a map editor - we will design the maps for you.
I am not kidding |
CHunterX
Quote:
Originally Posted by Martin Alvito
*scratches head* Ever won Halls?
One can make a LOT more in-game cash in HA in a month than you could make in a million years of AB. |
To expand on my position, before HA fans jump on me:
I don't find it fun to PuG to Rank 6 to get to join a decent HA Guild. PuGs will, on average, get rolled on by HA Guilds, making it take insanely long to simply get Rank 3, much less Rank 6. No decent HA Guild is going to take anyone unranked, and very unlikely to take a Rank 3. Whereas in AB, I can join any Guild to get into a battle, form a PuG with basically any build, and still have fun stomping the crap out of players, and get a in-game monetary reward, albeit a small one.
Halmyr
Quote:
Originally Posted by CHunterX
Except AB is actually fun, whereas HA is... to put it lightly, NOT.
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Dallcingi
/sign
If I wanted to cap in pvp I would play hb and ab.... now all modes of pvp have "capping" in them... gay.
gvg= flags, HA= relics and also points, ra/ta/hb arenas.... and ab..... wow.
Now I can't just kill people. Plus, games now take like 6 minutes... so much for quick battles.
If I wanted to cap in pvp I would play hb and ab.... now all modes of pvp have "capping" in them... gay.
gvg= flags, HA= relics and also points, ra/ta/hb arenas.... and ab..... wow.
Now I can't just kill people. Plus, games now take like 6 minutes... so much for quick battles.
Xinthai
Quote:
Originally Posted by Halmyr
Its all a mater of personal opinion, some people enjoy more HA then Ab, and vice versa
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I'm still deciding on if I like the change of the maps added to the TA rotation or not, since it adds diversity to what people will run, but with RA it has to stop. To be completely honest, half of the people in RA barely know how to equip a res sig or tie their shoes, let alone cap a shrine and hold it.
HawkofStorms
The big problem is, HB map format encourages holder builds in RA. Which means teams with a monk or rt will just win. That's not good. I've one plenty of glad points without any healers/proters on my team. Now... its pretty tough. By adding these new maps, you are increasing the "OMG no monk, I'm just going to quit now" mentality and severely increasing the importance of those classes.
NeHoMaR
Quote:
Originally Posted by netniwk
instead of bringing Hb into Ta we should bring Ta into Hb,to the slaugther!!!!
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Quote:
Originally Posted by zwei2stein
irony is that reverse change would have been sooo much better /ta maps in hb/
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I swear I will never stop to play that thing, it will be just perfect, fast, easy, just kill, just fun, WITHOUT frustration and actually winning something EVERY battle, 100% perfect.
What to do with HB maps then? -> Remake TA (not RA) with HB maps ONLY, or redesign it to kill only or cap center only, or ...
Quote:
Originally Posted by ensoriki
>.> Adding HB maps to AB would be cool too
24 people fighting in a small cramp ass map? Madness >.> (in a good way) |
Lianas
Quote:
Originally Posted by MoldyRiceFrenzy
NO NO NO, RA is fundamentally here for quick access pvp to be able to do what you want quickly without having to get incredibly involved. Now matches go on for 10 minutes minimum? wtf? if ur going to change RA into HB then make a different map. RA is meant for quickness so that we can test builds or play acouple games fast, or have some fun in a short period of time. I HATE CAPPING. its BS
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I hope they dont wait 1 week to remove the HB maps.
Regulus X
HB (in RA/TA) + DHex + /Report + Text Fade + Loot Scaling + Nerf Bats = WTH ANET?!
Are you're dev's trying to drive out GW1 players to prep for GW2?!?! Why are you're staff allowing this decline in gameplay & fun factor?! If ya'll are doing this to GW1, then just imagine the possibility of history repeating itself on GW2?! HB maps in RA + DHex prolong the prolong... Either we stand there til the counter ends or recieve the "premature-leaving" DHex (waste of yet another 5+ minutes)... Especially when teammates are packing super-inferior builds.
We uber-experienced players have to suffer them and getting DHexed via /report (even after we've /resigned and shown no intentions on continuing the match). On that note, I think typing /resign should officially allow players to kindly and formally exit the arena or something and automatically have faction & everything else stripped away automatically as well so that it prevents players from reporting false "leeching". It'll significantly reduce the amount of msg's sent to Anet, many of which are false and anger-induced.
Are you're dev's trying to drive out GW1 players to prep for GW2?!?! Why are you're staff allowing this decline in gameplay & fun factor?! If ya'll are doing this to GW1, then just imagine the possibility of history repeating itself on GW2?! HB maps in RA + DHex prolong the prolong... Either we stand there til the counter ends or recieve the "premature-leaving" DHex (waste of yet another 5+ minutes)... Especially when teammates are packing super-inferior builds.
We uber-experienced players have to suffer them and getting DHexed via /report (even after we've /resigned and shown no intentions on continuing the match). On that note, I think typing /resign should officially allow players to kindly and formally exit the arena or something and automatically have faction & everything else stripped away automatically as well so that it prevents players from reporting false "leeching". It'll significantly reduce the amount of msg's sent to Anet, many of which are false and anger-induced.
DreamRunner
If they devs made this TA only, then TA would be dead. No one wants these maps that seriously play TA. People who like TA, like how it is, If anet insists that it wants to make it more popular, then fix pvp first.