Healer's Boon, Heal Party and LoD updates

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Please discuss.

LoD's cast time has been increased to 2s, heals slightly less and is no longer conditional for <80% party members.

On the other hand, Heal Party has improved healing. Combined with the new Healer's Boon (no longer needs an upkeep, has a duration), Heal Party can heal strong amounts of life with 1s cast (halved by Boon) and only 2s recharge opposed to 5s of LoD. But granted 15 Energy cost.

Was LoD's change aimed to hit hybrid monk backlines?

I like the new Healer's Boon quite a bit, what do you all think about the changes to Monk skills? Only Healing Prayers skills were changed!

amibrunner

Ascalonian Squire

Join Date: Oct 2007

Mo/

Glimmer of Light is totally overpowered, now.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

HP under HB at 14 heal is 129 health for 15 energy. It's nowhere near what LoD used to be.

HB will be pretty strong if the recharge isn't increased.

As for Glimmer, I'd rather have the old LoD than the new Glimmer.

terminus123

Lion's Arch Merchant

Join Date: Aug 2007

N/Me

....now Word of Healing.....holy sht!
Heals more than half my HP bar for only 5 energy, and spammable too!

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Until the functionality of Glimmer is changed, the fact remains that it's still an elite Orison, and therefore a waste of a skill slot imo.

As for LoD and the new Heal Party/Healer's Boon.. well it still doesn't stack up to LoD hp/energy wise. Great news for the HM HB monks, but I could care less.
I'll be keeping LoD until there's something better.

Mohnzh

Mohnzh

Krytan Explorer

Join Date: Mar 2007

Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...

[KCOR]

Mo/

I can't stand the new LoD. IMO, it is now weaker than its non-elite counterparts. How does that make sense? The biggest advantage it had over heal party was not the amount of healing, but the shorter cast time. In situations where Heal Party was sure to be interrupted, LoD at least had a chance as long as the caster wasn't hexed. Now you might as well forget it. It just as likely to get interrupted, and heal party heals for more. Why even carry LoD anymore?

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Glimmer and WoH are still redundant garbage.
The only way to make those two skills relevant is to remove Dwayna's Kiss from the game.

I admit that I really like the change to Healers Boon, but the Healer's Boon + Heal Party combo is still terrible.
The Healers Boon + Heal Party combo takes up a ridiculous three slots on your bar (with GoLE) to do what LoD did in 1 slot. And even then it's still not nearly as good as LoD was because of GoLE's long recast and bad synergy with Heal Party (GoLE is much better suited for PS/SB, because unlike HP you'll actually want to cast PS/SB twice in immediate succession, which is what GoLE requires to be at all effective).

Quote:
Originally Posted by jesh
I'll be keeping LoD until there's something better. As sad as this sounds, I think I might have to agree with you.
Better to take a skill that's bad than a skill that's bad AND redundant (WoH and Glimmer).

The only other alternatives are Healers Boon with single-target heals and a couple prot spells, or full prot with a prot elite and Gift of Health.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Glimmer of Light is very appealing now for the increased health and 1 sec recharge.

Sure, it's an Elite version of Orison of Healing...but LoD is an elite version of Heal Party.

Anti-Pressure has gone to shit, but A-net was probably just looking for more variety in monk bars.

Every group used an LoD monk.

Perhaps we were too spoiled. :/

I predict more WoH monks.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

How is Glimmer appealing now?

What does it do that RoF and Dwayna's Kiss don't already do for you?

In the battle of the pointless redundant healing elites, WoH beats Glimmer.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Quote:
Originally Posted by horseradish
Glimmer of Light is very appealing now for the increased health and 1 sec recharge. Albeit, you need e-management, i find it more appealing.

Edit: It's nice to have a heal that's always ready for you when you need it. I'm not saying that it's the best elite to replace LoD. I'm saying it's one of the most efficient heals available to monks imo. If one is a good hybrid monk, then the only bigass heal you need is Infuse Health. Dwayna's Kiss is an excellent spell...but you can't target yourself with it. The only self heal hybrid monks brought was LoD, and now that's gone. RoF is an excellent spell too, but the maximum heal is not always guaranteed.

WoH does beat Glimmer. I never said otherwise. They're just different heals.

mr_stealth

mr_stealth

Frost Gate Guardian

Join Date: Mar 2006

I Gots A Crayon[Blue]

Mo/Me

Quote:
Originally Posted by Grammar
How is Glimmer appealing now?

What does it do that RoF and Dwayna's Kiss don't already do for you?

In the battle of the pointless redundant healing elites, WoH beats Glimmer. While I wouldn't take Glimmer over WoH myself, its a decent heal with a very short cast and now a short recharge. RoF and Dwayna's both have a great POTENTIAL(RoF has a good chance of being wasted on a low dmg wand attack), but Glimmer has a consistent heal. And Glimmer is one of the few skills that can reduce the need for "redundant" healing skills, due to the short recharge. Its not always all about healing for the most with the least energy, because you can't save a life with a skill thats recharging.

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

Quote:
Originally Posted by horseradish
I predict more WoH monks. Stole my prediction. But how would that work? I mean, you still need some sort of a LoD (Heal party, etc.) but without boon it wouldn't work as well as LoD did.

So you're shot, a nice single heal (less infuse health comes to mind) or a nice party wide heal.

You could possibly do both, but that would make your energy drop too quickly.
Edit:
I reread my statement about infuse health and realize, WoH is not needed. Almost every kill comes in through a spike in some way, so infuse health would still be used incredibly more often, and WoH would just drag down a skill slot.
..course if you went up against a condition pressure team..... Ugh.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

hehe my bad. :P

well...i dunno what's gonna replace LoD. As it was said before, there really isn't a replacement.

hmm...

maybe ele's will bring heal party! :O

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by mr_stealth
And Glimmer is one of the few skills that can reduce the need for "redundant" healing skills, due to the short recharge.
The 1 second recharge on Glimmer is fools gold; it's still not good enough to be the only heal on your bar. The only thing that would make Glimmer good is if it could free up a slot on your bar for another prot spell. And the only way it could do that is to replace both RoF and Kiss, making it the only targeted heal on your hybrid bar. However, it's not nearly good enough for this task.
You still need to take a second targeted heal, which defeats the purpose of Glimmer:

-Replacing RoF with Glimmer is not worth the elite slot
-Replacing Kiss with Glimmer is not worth the elite slot
-Taking all three is ridiculously redundant and not worth the elite slot

Arguably, this speaks more to the strength of RoF and Kiss than to the weakness of Glimmer, but it is what it is, and Glimmer is pointless because of it.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Who said it had to be the only heal on your bar?

Who said it had to free up a skill slot?

It's not the 1 second cast, it's the 1 second recharge, which is HUGE for a HEALING spell.

If it's not worth the elite slot to you then it's not, but that doesn't mean it's a bad elite. You can take whatever you want, but don't dismiss an elite that is obviously useful.

Yes, the monk bar is crowded, but replacing a skill with Glimmer on one monk of two wouldn't hurt at all.

If the choice was Glimmer of Light or ______ then yeah, there's a dilemma.

but the choice is Glimmer of Light or ______ or ______ or ______ or ______or______.

We are supposed to make effective skill bars. Glimmer will work for some, but not most, like LoD.

I see it as a challenge and opportunity to improve the metagame.

There will be groups without an LoD monk. That is epic. The metagame is changing. Hell, Glimmer of Light might change back, but we have to work with what we have and not what we wish.

mr_stealth

mr_stealth

Frost Gate Guardian

Join Date: Mar 2006

I Gots A Crayon[Blue]

Mo/Me

I was referring more to Glimmer being a replacement for other healing skills like Ethereal, Whisper, or Orison. It can easily be a viable replacement for any combination of those. I would only see Glimmer as a possible replacement for Dwayna's if most of the party didn't have enchants and I was in an area lacking hexes, and even then I would not be willing to give up WoH for it.

For a healing build, if I *had* to choose between *only* RoF and Glimmer, I'd take Glimmer any day because RoF would require at least a 9-10 in prot to match it(and thats only if triggered to its maximum effect). There are other prot skills that can be used effectively with less attribute investment, allowing more points into healing/DF, and using the RoF/Glimmer slot for another non-elite healing skill.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

My initial reaction (for PvE) is to keep the hybrid bar with HBoon and DKiss. Holy Haste + LoD is weak due to exclusion of prot spells.

Something like:

HBoon {E}
DKiss
Heal Party
RoF
PS
SoA
Aegis
GoLE

Big heals, solid prot, and e-mgmt all in one. I get the feeling that HBoon will be overpowered in PvE.

As for PvP, it will be interesting to see how the monk meta goes.

Edit: Forgot to put in Heal Party.

Epic Monkey Battle

Epic Monkey Battle

Frost Gate Guardian

Join Date: Nov 2006

Warrior's Isle

Fat Kids Are Hard To Kid [Nap]

Mo/

I had some fun with this in RA

[skill]Protective Spirit[/skill][skill]Glimmer Of Light[/skill][skill]Reversal Of Fortune[/skill][skill]Guardian[/skill][skill]Draw Conditions[/skill][skill]Mending Touch[/skill][skill]Holy Veil[/skill][skill]Channeling[/skill]

I took glimmer instead of ZB because I found glimmer was better at topping of the red bars, and I was able to keep my teamates up longer. I was able to drop gift of health which freed up a slot.

You may not like this build. Whatever, it works for me...

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

LoD has been nerfed in the most awful way imaginable, really. I wish aNet could nerf stuff a bit more elegantly, smashing a skill into the ground with a sledgehammer isn't the way to go imho. Guess they just wanted to shake up the GvG meta'. Healers boon, however, is totally haxx now.

PvE monks got the shaft though, that's what I mean with 'elegant nerfs'.

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Quote:
Originally Posted by bungusmaximus
LoD has been nerfed in the most awful way imaginable, really. I wish aNet could nerf stuff a bit more elegantly, smashing a skill into the ground with a sledgehammer isn't the way to go imho. Guess they just wanted to shake up the GvG meta'. Healers boon, however, is totally haxx now.

PvE monks got the shaft though, that's what I mean with 'elegant nerfs'. Not all us heal monks would run LoD. From what I could glimse while grinding sunspear points a few hours ago, LoD was the only one treated like a pinata.

There was much cheering on alliance chat. What was nerfed worse, was Splinter Weapon. RIP.

I have it, just because I have all monk skills, but I don't think I've ever used it. It got pounded into the most unimaginable boring spam-builds I have ever seen in 3 campaigns + expansion of playing guild wars.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Alex Morningstar
Not all us heal monks would run LoD. From what I could glimse while grinding sunspear points a few hours ago, LoD was the only one treated like a pinata.

There was much cheering on alliance chat. What was nerfed worse, was Splinter Weapon. RIP.

I have it, just because I have all monk skills, but I don't think I've ever used it. It got pounded into the most unimaginable boring spam-builds I have ever seen in 3 campaigns + expansion of playing guild wars. The fact that it was boring doesn't make it less powerful, hell, just have Dunkoro run it. What I mean is that usually when skills get balaced:

-PvP crowd rejoices and PvE crowd cringes
-PvE crowd rejoices and PvP crowd cringes

With the LoD nerf both PvE and PvP crowd cringes. PvP crown is mad because they get blown to bits in GvG matches and PvE crowd is mad because they had such a nice efficient power heal.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Light of Deliverance = D-Shot fodder.

It'll be interesting to see if the unconditional party heal is worth the change.

Erocdrah

Erocdrah

Pre-Searing Cadet

Join Date: Oct 2007

Montpellier, France

The Shadows Of Soul

Mo/

I will take my old WoH build with this update

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

To those who don't understand the power of Glimmer:

The power of Glimmer lies in its ability to change depending on what you need. Need an infuse? Use glimmer. Need an orison? Use glimmer. Need a heal other? Use glimmer twice. Its 1/4 cast time and 1 recharge make it very versatile. However, the 1 recharge also adds some interesting possibilites: what if you and your opponent's team are both on the verge of breaking? With a heal that recharges slow, you're forced to take deaths. With Glimmer, you can just switch to a high energy-set, and go mental with glimmer for 5 seconds. Sure, you'll lose a lot of energy, but your team won't die- and what's more important, a partywhipe or energy?

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Quote:
Originally Posted by bungusmaximus
smashing a skill into the ground with a sledgehammer isn't the way to go imho. Make that a Sundering Sledgehammer of 'Lifebane'

Man, I still have my monk in pre-searing, but I got a hold on an elite monk tome. I guess getting LoD for my monk after searing isn't the best way to go now.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

WoH IS imba. I got trough 6 games, got killed by a 3-knockdown sin + war spike on RA, changed build so it's invulnerable to KD's, got to 8th game (kill count) and we lost only because one of my teammates went too far from me and I couldn't use WoH.

My point is - WoH is absolutely IMBA!!! And I like it! Restful Breeze is super-nice too, 18 x 10 x 2 heal = 360 hp for 5 ene? Cast it on a kiting ally and give another prot skill like Spirit Bond or Shielding Hands and your ally is almost impossible to kill. I hope they won't nerf it...

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

meh 8 wins in a row isnt too much tbh , although i do agree it looks pretty sweet now.

Lets see how it all pans out over the coming few days rather than jumping to conclusions.

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

anything with a 2 sec cast time doesn't make it onto my bar -- gg ANet mission accomplished.

as for HB/HP/GoLE = LoD --- 3 skills to replace 1? sorry my bar is too crowded as is.

as for glimmer light it was and still is a garbage elite. Maybe good for hero monks that liks to spam heal.

I was doing Glint's challenge yesterday, with a PUG so it offered some form of testing. LoD became a nuissance. So I read the updates and tried to do a HB hybrid build. That was inefficent. Not to mention that HB kept getting stripped. So then I went with an old reliable ZB prot build. It was the best out of the 3 builds, but I still miss LoD.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Gole was there before, HP replaces LoD, WoH replaces the other heal you had.
Add in RoF, PS/SB, SoA, some condition removal, guardian/aegis...

Deftones_Korn_Unloco

Deftones_Korn_Unloco

Ascalonian Squire

Join Date: Nov 2007

In a country, in a city, in a house.

Kirins of Holy Light

Mo/

All I have to say to this new update is that I am very satisfied and pleased. A few very minor disappointments at some, but overall I'm just really excited about Monking even more now. =]

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Windf0rce
Was LoD's change aimed to hit hybrid monk backlines?
I think the answer to this is, "duh." Of course they were trying to hit the hybrid, and they did. The LoD-based hybrid is totally dead. And I think that people are soon going to find that, without LoD, there's no way to get all the healing you need from only 2 or maybe 3 healing prayers skills. To get enough healing, a hybrid is going to have to be split down the middle, or even mostly heal splashed with prot. Ultimately, I would not be surprised if hybrid became simply inviable.

More than an assault on hybrids, I think this was an attempt to shake the dominance of prot, esp in PvP. I think a-net is trying to force us back to the 1-healer-and-1-protector model (or at least 2 half-and-half hybrids, if we insist on hybridizing). All and all, I think that's a good thing.

I do have some gripes though:I really wish this could have been done without totally destroying LoD. There's a couple end-game bosses in PvE I'm really going to miss having it for. As long as people remain in this "prot >>>> heal" mindset, it doesn't matter how much more efficient than prot they make the heals, people are going to insist on playing prot-heavy hybrids and complaining that they can't heal well enough with only 2 or 3 skills. A-net totally failed to address the offensive side of the equation. Spike is the dominant offensive paradigm. Spike is a tactic that's aimed at defeating the healer, even at the expense of giving the proter a perfect opportunity. (It's something of a mystery to me how people can blindly insist "prot >>>> heal," yet themselves run an offense that totally ignores the risk of prot for the sake of defeating heal.) I think, so long as damn near every offense you encounter continues to run some variant on spike, the sensible defensive response is going to remain to running more and more prot.
And I do think that we are going to continue to see "spike vs prot" as the main paradigm, because (1) aside from Glimmer, healing is still too slow to combat spike well, (2) there is no anti-prot strategy that hoses prot nearly as well as spike hoses heal, and (3) people are unthinkingly caught up on "prot >>>> heal" and "spike is THE way to get kills" and so they are unlikely to change strategies, even if a-net changes the skills so that they are no longer optimal.
If they really wanted to shake up the dominance of prot, I think a-net should have focused the healing buffs more around being able to deal with spikes, and should have made some offensive buffs to prot-hosing skills.
Quote: Originally Posted by Grammar
How is Glimmer appealing now?

What does it do that RoF and Dwayna's Kiss don't already do for you?

In the battle of the pointless redundant healing elites, WoH beats Glimmer. 1. RoF is not a guaranteed heal, it can get wasted on a wand shot or fail to trigger altogether if the opponents change targets. Kiss is a 1 sec cast.

2. You seem to have the belief that healing skills are needlessly redundant simply because they all do the same thing. I disagree. The fact that your great, great heal goes into recharge once you use it, makes a second healing skill useful for addressing damage done while the first is recharging, and a third useful for when the first and second are recharging,... and so on, up until you are able to cast heals back to back when needed.

Quote:
Originally Posted by JoeKnowMo
Big heals, solid prot, and e-mgmt all in one. I get the feeling that HBoon will be overpowered in PvE. Lots of folks are saying this. The funny thing is, HBoon has barely changed. The -1 regen is gone. But that was never an issue before with decent e-management, so it's not big change. And the scale finally prevents secondary abuse, which it should have done all along. But that isn't a change for monk primaries either. So, IMO, HBoon has barely changed; it's just that people are finally taking a look at it.

Mark Nevermiss

Krytan Explorer

Join Date: Jul 2006

I was doing Duncan hard mode today using mostly HB+GoLE+HP with essence of celerity. That was almost all I needed to keep my party alive.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

The problem with Glimmer is that it's not actually strong enough to replace a plurality of your other skills. If you take a look at current hybrid bars and consider what you gain by taking Glimmer, the answer is basically, "nothing". At it's current stats I'd say it's strictly better than RoF, but replacing RoF with Glimmer isn't worth your elite slot. You didn't actually get much strength or functionality out of that change, and you didn't save any slots - you just exchanged one skill for another.

It's also not Infuse - one of the big strengths of infuse was that it put your target at nearly full health so they didn't die to 'afterspike' damage. With the current strength of offensive power available, a 100-point heal landing in the middle of the spike isn't going to save anyone.

Similarly, WoH is a much stronger, and less- (or differently-) conditional Dwayna's. It doesn't replace multiple skills because it isn't fast enough and its recharge isn't short enough - you can swap out Dwayna's, but you still have to keep RoF. In this case you get more out of it than with Glimmer, because to be fair, WoH is a very strong heal, but you didn't gain any additional functionality.

In both Glimmer and WoH cases, the function of LoD remains absent. That absence is going to hurt a lot with prot bars, because diffuse damage has always been prot's major weakness. Prot is really good at stopping concentrated damage, but lots of leftover and "auto" damage, or stuff like degen, gets through. Big single-target heals simply aren't the right tool for those situations.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

The update mainly balanced the difference of Heal Party and Light Of Deliverance. If you had a skill bar that would require party heal that these skill provide, your elite skill would be influencied by Light of Diferense overwhelming difference of speed or its massive conditional heal.
Now we have 2 skills that have the same function and power, the only difference between them its the energy cost, giving the title of elite to the cheapest.

Light of Deliverance is as good as it is. This skill is supposed to be fast, and there is no problem with it.

Now about Splinter Weapon, this was an obviously overpowered skill because it causes armor ignoring damage. It was overpowered at PvE and PvP

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

Quote:
Originally Posted by bungusmaximus
LoD has been nerfed in the most awful way imaginable, really. I wish aNet could nerf stuff a bit more elegantly, smashing a skill into the ground with a sledgehammer isn't the way to go imho. Guess they just wanted to shake up the GvG meta'. Healers boon, however, is totally haxx now.

PvE monks got the shaft though, that's what I mean with 'elegant nerfs'. When I pve, I leave LoD out. I always ZB or Mantra of recall +heal (Healing prayers doesn't need an elite when I use it)

I think I'm going to use boon more often now, seeing how it'll make healing cost less energy. I don't think pve monks got shafted, just look at healing breeze ffs.

edit:
No saying I use breeze, it's just a huge buff on a not so good skill.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

I would prefer Glimmer over Word of Healing simply because of the utility.

Although WoH has a bigger heal, Glimmer has a 1 second recharge.

The only big heal on my bar is Infuse Health.

Glimmer is so convenient now. I love it.

Hell it may not be an LoD replacement, but an Ele with Heal Party works fairly well. There are other options. People just need to find them.

Blessed Light got a buff too, and it's in the Divine Favor line. A proto monk could replace Zealous Benection with this spell. Doesn't heal for a ridiculously high amount but also has utility.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

No primary monk worth his salt uses Healing Breeze, and this update won't change that one bit. 15s duration is nothing to scoff at, but it's still 10 energy, doesn't benefit at all from Healer's Covenant, takes 1s to cast, and only functions as a Heal-Over-Time.

That's why nobody's excited over the HBreeze buff.

BLight still won't see much use because it's just not convenient enough. It's 10 energy with no returns, and there are better elites available to the Prot monk who wants utility. Believe me, I used to love the skill when it was introduced and I hate to see it shamed like it is. I -want- to make BLight work in a build, but it basically functions as an elite Heal Other with "benefits".

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by Chthon
2. You seem to have the belief that healing skills are needlessly redundant simply because they all do the same thing. I disagree. The fact that your great, great heal goes into recharge once you use it, makes a second healing skill useful for addressing damage done while the first is recharging, and a third useful for when the first and second are recharging,... and so on, up until you are able to cast heals back to back when needed.
Yup, that's called chain casting my friend, and it's still just as inefficient and ineffective as it was pre-Nightfall. But sadly, it's what we're reduced to once again.

Quote:
Originally Posted by Burst Cancel
The problem with Glimmer is that it's not actually strong enough to replace a plurality of your other skills. If you take a look at current hybrid bars and consider what you gain by taking Glimmer, the answer is basically, "nothing". At it's current stats I'd say it's strictly better than RoF, but replacing RoF with Glimmer isn't worth your elite slot. You didn't actually get much strength or functionality out of that change, and you didn't save any slots - you just exchanged one skill for another.

It's also not Infuse - one of the big strengths of infuse was that it put your target at nearly full health so they didn't die to 'afterspike' damage. With the current strength of offensive power available, a 100-point heal landing in the middle of the spike isn't going to save anyone.

Similarly, WoH is a much stronger, and less- (or differently-) conditional Dwayna's. It doesn't replace multiple skills because it isn't fast enough and its recharge isn't short enough - you can swap out Dwayna's, but you still have to keep RoF. In this case you get more out of it than with Glimmer, because to be fair, WoH is a very strong heal, but you didn't gain any additional functionality.

In both Glimmer and WoH cases, the function of LoD remains absent. That absence is going to hurt a lot with prot bars, because diffuse damage has always been prot's major weakness. Prot is really good at stopping concentrated damage, but lots of leftover and "auto" damage, or stuff like degen, gets through. Big single-target heals simply aren't the right tool for those situations. That entire post is QFT.
Perfectly sums up the pointlessness of WoH and Glimmer, as well as the gaping hole left by LoD's absence. Very well said.

Quote:
Originally Posted by horseradish
I would prefer Glimmer over Word of Healing simply because of the utility.

Although WoH has a bigger heal, Glimmer has a 1 second recharge. What utility? You mean the 1 second recharge?
The only way that could be seen as utility is if it cleared a space on your bar for an additional prot spell.
In other words, if you ran this: Glimmer, RoF/Kiss, 6 prot spells.
Glimmer is simply not powerful enough or fast enough (even with the 1 second recharge, which is still to slow to chain it) to allow you to carry only 2 heals on your bar. A third heal is still needed, which means Glimmer fails to condense your bar.

As it stands, you're better off taking WoH + RoF + Kiss, since you need 3 heals anyway. Might as well make WoH the third heal instead of Glimmer.
But even that combo is grossly inefficient and ineffective. As Burst said in the above quotation, big single-target heals simply aren't the tool we need. We now lack the tool we need and have absolutely nothing to replace it with.

Who cares that we now have shiny new hammers in our toolbox?
Sure, they're bigger and shiny than our old hammers, but we already had a toolbox full of hammers before. What we really need is a damn wrench! ANet stole our only wrench from our toolbox last night.

Holz

Lion's Arch Merchant

Join Date: Sep 2006

I was using Healer's Boon before the nerf in PvE, and now it gets even better. Just go Mo/E with nice heals like Ethereal Light (that's like Heal Other under HB), Dwayna's Kiss (in DoA it can heal a tank for 800 HP) etc.. Healing Seed also becomes very sexy with a mere 1 second cast. Use Heal Party ONLY while you have Glyph of Lesser Energy on you, don't spam it that much. You'll probably playing with a sup. rune in PvE, a 120+++ party wide heal is enough every now and then . WoH has always sucked imo, reasons not to use it are it's very ugly skill-picture and the 3/4 cast.
Also Glimmer of Light owns now. Try bringing in Divine Spirit with high Divine Favor, you can spam free Glimmers for 13 seconds long (which is a lot of fun) .

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Healers Boon is only viable for pure healing prayers monks with maybe a tiny bit of prot tossed in. It just takes up so many damn slots it's ridiculous, and prot gets squeezed out.

-Healers Boon
-Heal 1 (Kiss)
-Heal 2 (RoF/Ethereal Light/Orison)
-Heal Party
-Glyph of Lesser Energy
-Condition remover
-Hex remover
-Prot Spirit

Yeah! We had room to squeeze 1 prot enchantment on there. Killer build! /sarcasm

Oh, and Heal Party in this build is still worse than LoD (in PvE), even though it takes up an astounding 3 slots to run whereas LoD uses 1.
1. GoLE + HP = ~2.5seconds to cast (1 sec + after cast + 1 sec). The first cast of HP actually takes slightly longer than the nerfed LoD.
2. Then there's the problem of what to do next. In order to maximize GoLE, you need to sit and wait to cast HP again before you can cast anything else.
3. Then there's the long recast on GoLE. After you fire off your 2 Heal Parties in a row (even if you didn't want to), you're left with two options: don't use HP again until GoLE recharges, or burn 15e casting HP when you really need it even though GoLE wasn't ready yet. Either way, you lose.

Sadly, if you still want to party-wide heal in PvE, LoD is still the way to go.
If you want a party-wide heal in PvP, you have no choice but to sell out your bar to run the craptacular HB+HP combo, because LoD's 2 second cast time gives if exactly zero chance for viability in PvP.