Originally Posted by JoeKnowMo
Big heals, solid prot, and e-mgmt all in one. I get the feeling that HBoon will be overpowered in PvE.
Lots of folks are saying this. The funny thing is, HBoon has barely changed. The -1 regen is gone. But that was never an issue before with decent e-management, so it's not big change. And the scale finally prevents secondary abuse, which it should have done all along. But that isn't a change for monk primaries either. So, IMO, HBoon has barely changed; it's just that people are finally taking a look at it.
09 Nov 2007 at 20:43 - 32
I was doing Duncan hard mode today using mostly HB+GoLE+HP with essence of celerity. That was almost all I needed to keep my party alive.
09 Nov 2007 at 20:57 - 33
The problem with Glimmer is that it's not actually strong enough to replace a plurality of your other skills. If you take a look at current hybrid bars and consider what you gain by taking Glimmer, the answer is basically, "nothing". At it's current stats I'd say it's strictly better than RoF, but replacing RoF with Glimmer isn't worth your elite slot. You didn't actually get much strength or functionality out of that change, and you didn't save any slots - you just exchanged one skill for another.
It's also not Infuse - one of the big strengths of infuse was that it put your target at nearly full health so they didn't die to 'afterspike' damage. With the current strength of offensive power available, a 100-point heal landing in the middle of the spike isn't going to save anyone.
Similarly, WoH is a much stronger, and less- (or differently-) conditional Dwayna's. It doesn't replace multiple skills because it isn't fast enough and its recharge isn't short enough - you can swap out Dwayna's, but you still have to keep RoF. In this case you get more out of it than with Glimmer, because to be fair, WoH is a very strong heal, but you didn't gain any additional functionality.
In both Glimmer and WoH cases, the function of LoD remains absent. That absence is going to hurt a lot with prot bars, because diffuse damage has always been prot's major weakness. Prot is really good at stopping concentrated damage, but lots of leftover and "auto" damage, or stuff like degen, gets through. Big single-target heals simply aren't the right tool for those situations.
09 Nov 2007 at 21:22 - 34
The update mainly balanced the difference of Heal Party and Light Of Deliverance. If you had a skill bar that would require party heal that these skill provide, your elite skill would be influencied by Light of Diferense overwhelming difference of speed or its massive conditional heal.
Now we have 2 skills that have the same function and power, the only difference between them its the energy cost, giving the title of elite to the cheapest.
Light of Deliverance is as good as it is. This skill is supposed to be fast, and there is no problem with it.
Now about Splinter Weapon, this was an obviously overpowered skill because it causes armor ignoring damage. It was overpowered at PvE and PvP
09 Nov 2007 at 21:50 - 35
Quote:
Originally Posted by bungusmaximus
LoD has been nerfed in the most awful way imaginable, really. I wish aNet could nerf stuff a bit more elegantly, smashing a skill into the ground with a sledgehammer isn't the way to go imho. Guess they just wanted to shake up the GvG meta'. Healers boon, however, is totally haxx now.
PvE monks got the shaft though, that's what I mean with 'elegant nerfs'.
When I pve, I leave LoD out. I always ZB or Mantra of recall +heal (Healing prayers doesn't need an elite when I use it)
I think I'm going to use boon more often now, seeing how it'll make healing cost less energy. I don't think pve monks got shafted, just look at healing breeze ffs.
edit:
No saying I use breeze, it's just a huge buff on a not so good skill.
09 Nov 2007 at 21:58 - 36
I would prefer Glimmer over Word of Healing simply because of the utility.
Although WoH has a bigger heal, Glimmer has a 1 second recharge.
The only big heal on my bar is Infuse Health.
Glimmer is so convenient now. I love it.
Hell it may not be an LoD replacement, but an Ele with Heal Party works fairly well. There are other options. People just need to find them.
Blessed Light got a buff too, and it's in the Divine Favor line. A proto monk could replace Zealous Benection with this spell. Doesn't heal for a ridiculously high amount but also has utility.
09 Nov 2007 at 21:58 - 37
No primary monk worth his salt uses Healing Breeze, and this update won't change that one bit. 15s duration is nothing to scoff at, but it's still 10 energy, doesn't benefit at all from Healer's Covenant, takes 1s to cast, and only functions as a Heal-Over-Time.
That's why nobody's excited over the HBreeze buff.
BLight still won't see much use because it's just not convenient enough. It's 10 energy with no returns, and there are better elites available to the Prot monk who wants utility. Believe me, I used to love the skill when it was introduced and I hate to see it shamed like it is. I -want- to make BLight work in a build, but it basically functions as an elite Heal Other with "benefits".
09 Nov 2007 at 22:54 - 38
Quote:
Originally Posted by Chthon
2. You seem to have the belief that healing skills are needlessly redundant simply because they all do the same thing. I disagree. The fact that your great, great heal goes into recharge once you use it, makes a second healing skill useful for addressing damage done while the first is recharging, and a third useful for when the first and second are recharging,... and so on, up until you are able to cast heals back to back when needed.
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