Personally, I detest online games that require a monthly subscription. ... None of those randomly generated crap that is plentiful in Hellgate: London. |
I guess he also likes the "Walk forward 100 yards, turn left, kill boss" experience that Guild Wars has, not necessarily a bad thing, but does get boring when playing through multiple times. Wonder why he thinks people still play Diablo 2 on battle.net for? Because there is still a different map to explore and even though you have the same skills, there are different mob placements, different maps, and always more, better, loot to find.
And the skills part really made me laugh. You want to put that comparison in, when in Guild Wars you have to set up a skill bar of 8 and then swap them around depending on enemies you are going to encounter in a zone to be effective against a game where skills are just to bail you out of tough situation and is more about you, your weapon, and killing them before they kill you? (unless you are playing a caster class, but I haven't tried them out in HG: L yet, still working with my Guardian and Hunter).
I have both games (obviously) and even though GW is larger, and HG:L is buggier, they are both fun games. Most bugs are going to be fixed in the December patch (a rough outline what to expect has been posted) and then those stability issues he complained about will be gone. GW is slower paced, group based, and is about balance (both in weapons, armor, and level). HG:L is fast paced, solo but can be played in groups, and about going out and killing stuff to get better weapons, armor, and a higher level (and please no stupid anti-grind comments on that please, in a game about killing zombies and demons, there is no grind in going out and killing zombies and demons). They are just to different to break down like that and say that one game is "obviously" superior.