Originally Posted by Kakumei
This is rather true for me, as well--I've been terribly spoiled by this game.
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The title of this thread came from Litany of Curses from PS:Torment, amirite?
6am3 Fana71c
Originally Posted by Kakumei
This is rather true for me, as well--I've been terribly spoiled by this game.
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Kakumei
Originally Posted by 6am3 Fana71c
Speaking of other games...One off topic question, if I may:
The title of this thread came from Litany of Curses from PS:Torment, amirite? |
Master Knightfall
Originally Posted by CHannum
Maybe I'm wrong, here, but I'm guessing we're both relatively new to GW based on our respective registration dates. I will, however, state that you simply don't get GW. I've read post after post by you that basically amounts to, "please make GW like every other grind fest slot machine game that's out there so I can grow my ePenis".
If you want a game where allegedly intelligent human beings neglect their real lives so they can have something no one else has for the 15 minutes it takes for another no-life to also win the lottery, there are plenty of games out there for you. I'd wager that most people who play and keep playing GW do so because the game itself is fun and you don't have to sacrifice your entire life to getting some neat gear, and you don't have to worry that the guy who does have the elite hero armor and weapon skin can actually do much more than you with your merely standard max stat gear. There's already quite enough grind in GW as it is to please the people who want to earn something, it doesn't need more, and it certainly doesn't need the sort of garbage I keep seeing you request. |
Quote: Originally Posted by Master Knightfall GW's needs to add a LOT more LOOT content. I actually agree with part of this--the variety of mods in GW is somewhat lacking. I wouldn't at all mind seeing new mods. |
Paddywhack
Martin Firestorm
Originally Posted by Master Knightfall
And yes you are wrong here, you are always wrong here.
And see even other people agree with me. |
AuraofMana
I will not hesitate to say that Guild Wars remains a massively superior game, for all its flaws. Hellgate is, at the moment, up to its ears in bugs, and they've been slow to fix the most pressing ones (memory leaks, party members being invisible, vanishing equipment, broken skills). GW, at its release, looked like the most polished piece of software in history compared to Hellgate's current state. Hellgate has a lot of promise--there's a good bit of fun core gameplay, just the ability to run around, kill shit, watch things fly out--but it's very, very shallow compared to even Guild Wars' pedestrian PvE, and of course, GW's PvP wins by default since, you know, Hellgate doesn't even really have any yet, but the bit of dueling I've done hasn't seemed much fun at all--not even on the scale of Random Arena. I do think that Guild Wars could take a couple design lessons--namely, achievement and quest rewards--but in a lot of ways, Hellgate seems like a big step backward, for all its mindless fun. |
The quests themselves are standard MMO variety--kill X, retrieve X items from monsters, find X NPC, et cetera. |
A vast majority of the skills are relatively worthless--people in GW, especially high-end PvPers, tend to complain about the small pool of useful skills, but that pool is much, much smaller in Hellgate. |
Also, the skill animations leave...something to be desired. They're all rather basic, uninspired, and not flashy at all--even something like the Elementalist's Meteor Shower produces more 'oohs' and 'aahs' than the majority of the Evoker's skills. |
Now, my biggest gripe: gear. Hellgate is a very, very gear-based game, like pretty much every RPG other than Guild Wars. |
The armor designs are awful. All of them. My Marskman looks awful in her best gear, and it has absolutely none of the intricacy or detail of the design that the Guild Wars armor has. |
Difficulty levels--much like GW's Hard Mode, you have the option to replay the story in Nightmare mode once you've completed the storyline, making all of the monsters radically higher-level and much, much more difficult. Does it really add replayability? I suppose, though those far I haven't tried it much--I've been, instead, making new characters to play through Normal mode. |
Personally, I am of the opinion that Guild Wars should adopt a similar system for titles--allow completion to award you with cosmetic rewards, like armor, or weapons, or whatever--I know they're doing this with the Hall of Monuments and GW2, but really, why didn't they instate this in the first place? |
Hellgate has a lot of promise--there's a good bit of fun core gameplay, just the ability to run around, kill shit, watch things fly out--but it's very, very shallow compared to even Guild Wars' pedestrian PvE |
GW's PvP wins by default since, you know, Hellgate doesn't even really have any yet, but the bit of dueling I've done hasn't seemed much fun at all--not even on the scale of Random Arena. |
Hellgate seems like a big step backward, for all its mindless fun. |
However, GW and Hellgate are definitely cut from the same mold, and as such, a comparison thread is actually viable, and this is what I am going to discuss today. |
Bryant Again
Originally Posted by AuraofMana
HG:L is not a MMORPG, it is a RPG that you can play online. GW is a MMORPG because you can only play online. GW is team based, HG:L is more geared toward solo play (which is prominent in hack-and-slash genres).
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Originally Posted by AuraofMana
I agree that in a hack-and-slash, some good animation would be great since you'll be using some of the skills forever over and over again, but it's not that important since I'll be paying more attention to blood and brain matters spewing all over the place as I kill my monsters and get my loots. That is the focus and the fun of hack-and-slash, and that is why it is popular.
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wetsparks
Bryant Again
artay
Irish Ranger
~ Dan ~
Originally Posted by Irish Ranger
I've tried it out. I really got into the hype before the game was released. But what a disappointment. I think it doesn't come near to GW to be fair.
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Kakumei
Originally Posted by AuraofMana
Do I need to remind everyone that gears + high level cap + killing stuff all over the place are the essence of fun?
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GW is NOT a hack-and-slash. |
HG:L is not a MMORPG, it is a RPG that you can play online. GW is a MMORPG because you can only play online. |
That is a standard quest variants on any RPG. Most MMORPGs don't have interesting variants of those. |
Yes indeed, Dota and D2 are both gear oriented, and like you said, almost all RPGs have that as well. People prefer that more. "It takes no skills!" you say? PvP has never been a focus of those games. |
Most people rather prefer if their armor actually do things instead of looking cooler but has no benefit beyond the normal armors. |
Unless you are one of those nuts that try to get all HM mishs on all your characters, you are doing the same thing in GW. The only reason why GW doesn't feel like that is because you only have so many characters and the game takes forever to "beat". |
(okay title grinds is worse than level grinding) |
My entire point is that HG:L and GW are even more different games than WOW and GW. |
Originally Posted by dan-the-noob
One question i do have though: I know that you can play for free or subscribe, and that subscribers get any new content released. Does this refer to patches? So say if i'm playing for free and suddenly they patch it with tons of bug fixes.. do i get it?
Thanks in advance. |
AuraofMana
Apparently, you do, as that's certainly not the case for anyone--some people enjoy some depth to their gameplay, sometimes. |
I beg to differ--GW (PvE, anyway) is very much a hack-and-slash, albeit team-based. |
Online only is not the sole criterion of an MMO. That first M stands for 'Massively', which neither GW nor HG:L are. |
GW takes forever to beat? It took me much longer to beat HG:L the first time than Prophecies did--and let's not even mention Factions or Eye of the North. |
How is this remotely true? Titles are completely, entirely, one hundred percent optional (save for the sole example of Sunspear, for Nightfall-born characters). Levels are most certainly not optional--sorry, you aren't strong enough to pass this point in the game yet, go kill ten thousand more rats. |
Then your entire point is wrong. |
All players get bugfixes, thank the heavens. But yes, as you stated, only subscribers get the 'new content', whatever that might turn out to be. |
And sometimes you can't escape the 12yo's shouting noob and mother insults in text chat every minute in pvp. |
i don't care what anyone says but GW graphics are miles ahead of WoW. If the whole disney cartoony thing is for you then fair enough but just look at the animation on a hunter shooting a bow and compare it to a ranger shooting a bow for example. The animation in WoW looks from a NES game. |
Just curious as to how that makes GW an MMO? Would you consider Diablo or Hellgate MMOs if it could only be played online? |
Paddywhack
Originally Posted by dan-the-noob
One question i do have though: I know that you can play for free or subscribe, and that subscribers get any new content released. Does this refer to patches? So say if i'm playing for free and suddenly they patch it with tons of bug fixes.. do i get it?
Thanks in advance. |
Bryant Again
Originally Posted by AuraofMana
Again, look at the definition. Hell, I know a lot of strategy games that doesn't take strategy. It's a genre classification, not a definition of the game. HG:L is a RPG with online functions, GW is a MMORPG.
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wetsparks
Originally Posted by Paddywhack
Subscribers and non-subscribers get the same multiplayer patches at the same time. Flagship has stated that bug fixes and tweaks will always go out at no cost to everyone. Non-subscribers will just not have access to subscriber only content.
However, singleplayer users are (at this time and the forseeable future) out of luck. The devs have said that they will patch the singleplayer gamers soon, but that hasn't happened yet. There are a number of critical bugs in the singleplayer game to include broken quests that can completely halt your quest progress. Since singleplayer users generate no income for Flagship, and they have less chance of converting to multiplayer subscribers, I can sort of understand why it's not a focus for the devs. I don't agree with it, but I do understand the economic reasons behind their decision. Overall, the game just isn't done yet, IMO. |
Harmless
Paddywhack
Originally Posted by wetsparks
They released a single player patch yesterday. If you think about it though, the single player game may not make them more money like subscriptions do, but it also doesn't cost them money from people playing online without the subscription.
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wetsparks
Paddywhack
Originally Posted by wetsparks
Flagship Studios realized that people found some of the tile sets very similar and has promised more of them in either .7 (coming out this week) or 1.0 (coming out late this month or early January).
Also I never had problems with storage, most of the stuff I can't wear and isn't valuable to the merchant so I just break it down to upgrade components so I can update my weapon or armor. Speaking of armor, I have a marksmen and I have to spec into strength a lot to be able to wear any kind of decent armor. They really need to work on that as a marksmen shouldn't have to worry about strength but I don't think it is high on FSS priority list at the moment. And your welcome Paddywhack. |
AuraofMana
When you compare GW to every other MMO out there, you will find that it has little in common with any of them: No endgame, no "powerful" weapons or armor, and an easy level cap. GW lacks a lot of things that MMO players love the most. In that sense GW is not an MMO. Due to that, MMO is indeed a game genre definition. If it was classification, Team Fortress 2 and Counter-Strike are MMO's, as well. |
Bryant Again
Originally Posted by AuraofMana
The only classification of a MMORPG is that you must play online and you can party up with people (and the moot point that it HAS TO BE A RPG).
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Originally Posted by AuraofMana
No endgame is nothing special, all MMORPG has it, even most RPGs. Powerful weapons and armors have been used in the past, and easy level cap is probably nothing new as well. The "general thing people love the most" you are referring to are the core fundamentals of D2 and WOW (D2 is probably one of the earliest).
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Originally Posted by AuraofMana
TF2 and CS are not MMORPGs because they are FPS. They can be classified as MMOFPS, but generally, there is no sub-genres in FPS (I don't know why) so all FPSes are just referred to as FPS. RPG is probably the only genre that has sub-genres.
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Originally Posted by AuraofMana
If you think about it, there is no sub-genre for RTS and others as well.
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Kakumei
Originally Posted by AuraofMana
The only classification of a MMORPG is that you must play online and you can party up with people (and the moot point that it HAS TO BE A RPG).
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Batou of Nine
RedNova88
Bryant Again
tmr819
Originally Posted by Nyree
This means that this topic is flawed to because GW an HG:L are completely diferent games either.
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Clarissa F
Paddywhack
Originally Posted by Clarissa F
Update .7? Considering software is not considered a final release until they are confident enough to give it 1.0, I guess they DID release a beta to the public. In that case, I'll wait for the 1.0 version to pass judgment. It explains the plethora of bugs.
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We’re very excited at the progress we’ve made in the first few weeks of the game’s life. We’re also appreciative of how honest and forthcoming our community has been with their feedback. It is our earnest desire and goal to make Hellgate: London better and better. We hope that this is evident in our continued efforts and support of the game and our players. While this has some great new features, it has more importantly addressed our biggest outstanding issue. We have rewritten our memory manager and also identified two key memory issues. This should make an enormous difference to the vast majority of our players. The cheer that went up around the office was probably heard for miles. The instability of the client is something that has embarrassed and bothered us since the game launched, and we are incredibly happy to be able to address it in such a substantive way before the holiday break. |
AuraofMana
So if you could play off-line in GW it would no longer be an MMORPG? Same with World of Warcraft? |
Well, that's my point as to why GW shouldn't be classified as an MMORPG: It's too different. Those are the things MMORPGs are most known for, powerful items and high levels and stuff, and that's why they're popular. |
I don't call GW an MMORPG because it doesn't appeal to that crowd. If you give GW to an avid Lineage II or WoW player, they're gonna come back with disappointment. It doesn't have any of the stuff they like. Likewise, you're gonna turn off other RPG players because it's labeled as an MMO, and MMO's are usually filled with a lot of things people hate: Grinds, timesinks, etc. It's a lose-lose situation. |
I'm asking because you're basing your reasoning of calling GW an MMO is because it's based off of classification: You must be online to play it, so therefore it's MMO. Since you have to be online with Team Fortress 2 and Counter-Strike, then they must be MMO's as well. But that's not the case. MMO's is a genre in itself now, not a classification. And Guild Wars doesn't fit the mold. |
Real-Time Strategy is based off of Strategy games. It was too different from a typical strategy game that it needed it's own subgenre. |
Maybe GW is doing the same, or it might just be a normal RPG that you play online. |
I'm not going to touch any part of your other massive post--it's not worth it, all you're doing is saying the same shit over and over--but this is irrevocably incorrect. There's a reason that the word 'Massively' is in there--it refers to the amount of players that can play together. |
In WoW, if you wanted to get everyone on a server together, you can, and they'll number in the thousands. |
In Guild Wars, you will never see more than twenty-three other people at once in a combat area, and only ninety-nine other people in a town--that's not massive. In Hellgate, those numbers are even smaller. |
GW is not an MMO. Hellgate is not an MMO. Diablo 2 is not an MMO. WoW is an MMO. |
Kakumei
Originally Posted by AuraofMana
MMO does not exist.
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Just because GW is instanced doesn't mean it doesn't qualify as a MMORPG. |
You can interact with all players in GW, you just can't do it all at once |
You aren't going to be able to get everyone in your party, and neither can you on WOW. |
There are no MMORPG out there (for now) that can let you see every player in the game at once in a place. |
Go to any major gaming websites and look at the genre for GW. |
You've failed to explain the difference that sets GW as not a MMORPG. |
Just because it has a smaller party size doesn't mean it isn't a MMORPG. |
Some Guru Named Kai
Mahanaxar
AuraofMana
What? Yes, it does. MMORPG is a sub-genre of MMO. |
No, that's exactly why it doesn't qualify. |
Which is the entire point. |
Who said anything about parties? That's completely irrelevant. |
I haven't actually tried, mind, but I don't think there's anything built into WoW that would prevent everyone on a server from coming to the same place at once. |
There's little point into actually making a category for GW, as it would be all by itself, for the most part--it's much easier to just lump it in with games that look vaguely like it, and gaming websites aren't renowned for their professionalism and accuracy, on the whole. |
IMO, Hellgate: London should've been an animated film because the trailers were awesome... as a game... eh, maybe not so much. |
Role Playing does not exist (and never will, luckily) in games of this kind. |
And by role playing I don't mean speaking like a tard, but having the freedom to do whatever you want in a persistent online world. Only Ultima Online achieved this goal so far. |
Bryant Again
Originally Posted by AuraofMana
Notice, servers. In WOW, you can't interact with everyone at once due to massive amount of servers. So according to your logic, WOW isn't a MMORPG as well.
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Originally Posted by AuraofMana
I fail to see any difference between GW and WOW (and all the rest of MMORPG) in the concepts of MMORPGs.
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Originally Posted by AuraofMana
1. Partying - In GW, the maximum party size is 8. Some games, like DDO, only hit up to 6. Raiding groups in DDO hits 12, but so does elite areas in GW.
--Not different from a MMORPG. |
2. Trading - There is nothing stopping you from trading with every single person in GW. Some would argue that regions would, but you can just switch over (I am awared you can only do it for a limited amount of time). --Not different from a MMORPG. |
Originally Posted by AuraofMana
3. Instance - There is instance in GW whenever you exit town that only you and your party (if you have any) can explore. It is your own separate zone. DDO has the same thing in special dungeons or quests. WOW has the same thing in special dungeons and quests.
--Not different from a MMORPG. |
Originally Posted by AuraofMana
5. Towns and Districts - Districts stops all players from going to the same town. WOW has servers.
--Not different from a MMORPG. |
Engel the Fallen
Mahanaxar
Originally Posted by AuraofMana
Not really. Role-playing means you are set on a role that is not you. Thus, since it isn't you, you are refrained from doing anything you want. For example, look at actors. They don't act however they want but have to act according to the scripts.
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Iuris
Zinger314