Quote:
There is a HUGE difference between servers and complete instanced gameplay. Compare district sizes to the sizes of servers.
|
Yes there is, but so? Games aren't meant to be the same. Some games have heavy instances like GW and some games have minimum instances. Hell, some games have no instances (like LOTR online) where people line up to kill the boss for quest (which is stupid). Instance doesn't define MMORPGs. Almost all MMORPGs have a degree with it. Say even if you play with H/H the whole time you've played GW, you still have people to interact with. Plus, you still have to go online to play.
Quote:
Skill > Time Spent. That right there nearly kicks GW out of the MMO ballpark.
|
Hate to break it to you, but uh, look at the titles. GW PvP does take build making to the next level, but other than that, the skill level in WOW PvP and GW PvP is pretty much the same. WOW follows the tradition of D2 skill building. Keep in mind that D2 and WOW aren't as PvP focused. If you are saying GW PvE takes skills then, you need help.
Quote:
Or Baldur's Gate for that matter.
|
Yes, except BG can be played in single player and you are meant to control all of your party, which does require relatively more strategy and skill than your average RPG.
Quote:
Same with Diablo. Nothing'll stop you from trading with any one person.
|
Again, I can play Diablo in single player. Until you have managed to play GW in single player (and not hacking into it and running your own server), it remains a MMORPG because I can only play it online.
Quote:
In WoW, servers are set unless you want to pay a fee. But you do have easier access to trade with everyone on your server (besides opposing factions) mainly due to Auction Houses.
|
Exactly, that sounds more restricting in terms of interaction as opposed to GW, and WOW is a MMORPG.
Quote:
But having no persistant areas is quite a huge difference.
|
Really? Go check Wikipedia on Instance. It'll show you a list of games that uses instance. It is nothing new. So GW is completely instance, so? You can bring a party of human players. Don't like them? Boot and get new people. There you go, interaction with a lot of people.
Quote:
Number 4 isn't terribly relavent.
|
OP went "Ohhh GW can have 32 people max in a PvP setting", which he didn't realize that a lot of other MMORPGs have less than that.
Quote:
As I've stated, districts =/= servers.
|
Exactly, servers are way more restricting than servers. WOW sounds more restricting in the "MMORPG aspect" than GW.
I don't get what you guys are trying to argue. How is GW
not a MMORPG? You can
only play online, you can interact with
thousands of people, and it is a RPG. What sets it apart? Instance area is nothing new. True, GW is completely instanced, but that doesn't restrict you from interacting with other people. Yes, you can only interact with 7 at max (not going to elite areas), well other MMORPGs have servers, they can't even potentially interact with more people than you do. In WOW, are you going to interact with every single player across all servers at once? I don't think so.
Quote:
I just don't like the habit to call everything with monsters and wizards a RPG.
|
I don't like to call Diablo and other Hack-and-slash games RPG, since there is no interesting quests that define RPG so well, but everyone has his or her own opinions. And we all know some RTSes doesn't deserve to be called RTS.