Nov nerf....oh lord

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by X Cytherea X
Agreed. ANet should revert every skill on the SP bar to its state at Nightfall release, and instead nerf all IAS so you get 1 duration if you have 0 attribute investment.

none of them were imbalanced at any point EXCEPT when coupled with an IAS.

in detail:
SP: 5e 1/4c 20r
ED: 10e 1c 10r
BLS: offhand that requires hex, gives 18e at 13cs
Hoto: 30ish damage
BSS: 5e, 30ish damage

ahhh those were the days ;_;

and put trampling ox back to its gw:en release state too they should fire izzy and bring you in lol...

t h i n e eyes b l e e d

t h i n e eyes b l e e d

Academy Page

Join Date: Jun 2007

Finland, Vantaa

Sasquatch Squad [LAME]

Rt/

OH YEAH! now I can finally play as assassin without beinbg imbarassed....

And I think i'm gunna go make one right away

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Quote:
Originally Posted by Sakura Az
I actualy started using AoD now.. came up wiht a chain that works and while it lacks a KD and doesn't always have enought power to kill a target outright. The mobility and versitality is what i've fallen in love with on it.

I was messing around with builds last night and came up with one use florish for the elite.. the build lacks deep wound.. but it was fun to do the combo and then go straight back thru the combo cause of florish.

oh and someone try this out..
[skill]Mark of Instability[/skill][skill]Black Spider Strike[/skill][skill]Twisting Fangs[/skill][skill]Falling Lotus Strike[/skill][skill]Blades of Steel[/skill] gah, how many of these have i seen in AB since the nerf.. its even worse

Mist Walker Skarloc

Mist Walker Skarloc

Frost Gate Guardian

Join Date: Apr 2007

Gods Of The Hot [GotH]

P/W

I haven't seen anything like that. Though, I have run and seen a lot of:
[skill]Shadow Prison[/skill]->[skill]Tiger Stance[/skill]->[skill]Black Mantis Thrust[/skill]->[skill]Jungle Strike[/skill]->Trampling Ox->[skill]Falling Spider[/skill] or Falling Lotus Strike->[skill]Twisting Fangs[/skill].

It seems to work no problem, so ANet haven't really achieved anything now, have they?


I also thought trying out a Shovesin would be a laugh: (make sure you're enchanted first, take 2 points from Dagger and put 8 into Tactics)
[skill]Flurry[/skill]->[skill]Shove[/skill]->[skill]Falling Spider[/skill] or Falling Lotus Strike->[skill]Twisting fangs[/skill]->[skill]Golden Phoenix Strike[/skill]->[skill]Blades of Steel[/skill].

It's strange, but the spike kills pretty often, which I find hard to believe. Perhaps all my targets suck?

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Ill stick to my old remix Sp sin >.>

AOD,MOI,GPS,Twisting Falling spider BOS Way of the Lotus... Dash

For my AB builds =P

And why are you people clinging to the BOA sin, like your going to die if you don't.

Mist Walker Skarloc

Mist Walker Skarloc

Frost Gate Guardian

Join Date: Apr 2007

Gods Of The Hot [GotH]

P/W

Cool little build there, Ensoriki. I'll try it out soon.

As for your question, I guess it's because the BoA 'sin owned, and people want to continue the ownage.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

boa sin was funny and actually kinda easy for me to beat/

Sniffy

Ascalonian Squire

Join Date: Mar 2007

The Legionanire

A/D

Blades of Steel does not need a nerf. To get it to do it's damage you need a rather long chain, and if the person you're attacking can't figure it out and stop the chain or heal, that's their problem not the assassin's. My Vow of Strength Dervish hits for 100s quite consistently, and more while they're running away, while only essentially using one attack skill, without a long chain which can be messed up.
If they remove Sins from GW 2 I shall be very unhappy. They're the class that makes the game fun in my opinion.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Blades of Steel with impale is a strong spike sniffy.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Rly!? Cuz I did BSS-Blades of Steel-Impale, and miraculously, the guy was still standing after that

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

bos = 120 dmg
impale = 200 dmg

320 damage in 2 skills? word.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Kaida the Heartless
bos = 120 dmg
impale = 200 dmg

320 damage in 2 skills? word. And the requirements for BOA
GPS...death blossom(using MOI) Falling spider Bos Impale >.>

420+ damage spike with degen...

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Kaida the Heartless
Quote:
Originally Posted by Bobby2
Rly!? Cuz I did BSS-Blades of Steel-Impale, and miraculously, the guy was still standing after that bos = 120 dmg
impale = 200 dmg

320 damage in 2 skills? word. You're missing my point!

For BoS to deal that amount of damage you need to have hit with 3 (!!!!!!!) attacks before that! Impale has a comparable restriction. If you suffer the whole combo when it's not boosted by an IAS, and you're not able to do anything about it, YOUR BUILD FAILS. Stop whining Sins are too powerful; our combos are damaging but they are not too difficult to disrupt if you know what you're doing.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Bobby IMO, its that some sin builds are to powerful.

Also

Fail to all SP builds without MOI now =P

Well actually horns wasn't needed in many SP builds...but still!

Then they can nerf MOI >.> Although just like entangling asp....hasn't changed since factions.

craigrs84

Academy Page

Join Date: Jul 2007

A/

Quote:
Originally Posted by Kaida the Heartless
bos = 120 dmg
impale = 200 dmg

320 damage in 2 skills? word.
geez you guys always twist everything. no one is going to run an assasin with attributes to max out both dagger mastery and deadly arts to get that kind of damage.

so more like bos = 120, impale = 145. 265 damage at the end of a highly interruptable / blockable dagger chain with a now 1 second impale cast. not that terrible

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

We'll I've been playing assassin for a while now and they are still packing massive damage with little drawback.

Re-evaluate your target choice if stances/interuptions are becomming a problem.

You say we twist everything, but all assassins are expecting a one combo, unblockable, 1.5 second character spike with 4 knockdowns in it. Sorry to burst your bubble, but it's not going to happen. You want to be able to kill a character in one combo, expect to have drawbacks.

Most of you are going to miss these next comments from raging but I'll say them anyways. Target evaluation is going to become a priority. No longer can an assassin teleport to a character at full health and expect to 'gib 'em. Watch the battlefield and strike at advantageous moments. You're not a pressure char (usually), go for the kill and stop unloading your combo every time it recharges.

Amazing!

Mist Walker Skarloc

Mist Walker Skarloc

Frost Gate Guardian

Join Date: Apr 2007

Gods Of The Hot [GotH]

P/W

Quote:
Originally Posted by Sniffy
Blades of Steel does not need a nerf. To get it to do it's damage you need a rather long chain, and if the person you're attacking can't figure it out and stop the chain or heal, that's their problem not the assassin's. My Vow of Strength Dervish hits for 100s quite consistently, and more while they're running away, while only essentially using one attack skill, without a long chain which can be messed up.
If they remove Sins from GW 2 I shall be very unhappy. They're the class that makes the game fun in my opinion. You're right, none of the Assassin skills used in any variation of the SP bar need nerfing other than SP's synergy with an IAS. Either make ALL IASes last for 1 second at 0 Mastery, or make SP cancel and disable Stances.

[skill]Heart of Fury[/skill] would be usable, but at the price of only being able to spike every 30 secs, or only having an IAS during every other spike.

[skill]Whirling Charge[/skill] would be usable as an IAS with some points in Wind Prayers if ANet took the '1 sec IAS' approach, so I believe the most sensible idea would be to stop SP working with IASes.

Should we have a poll asking people which solution is best? :P
1) Leave everything as is
2) Put everything as it was pre BLS and HotO nerf
3) Make all IASes last for 1 second at 0 mastery
4) Make SP cancel and disable stances
5) Both of the above (so no Heart of Fury)
6) Make SP cancel and disable Weapon Spells

Weapon of Aggresion, however gives an IAS that is unremovable and not in a primary attribute, so 'sins could invest some points in Channeling for it. Although it's only a 25% IAS, it's still an IAS. Perhaps SP should also cancel and disable Weapon Spells? It would be strange, but it would completely stop any IAS working with SP unless a party member could time WoA to land on you just after you cast SP. The 2 exceptions to this are RaO and IWAY!, but I simply don't see A/Rs with pets (would take up too many skill slots, RaO would also take away SP or any other Elite Hex), nor an IWAY! team purely to give an SP 'sin an IAS.

PS: Yeah, I sure hope Assassins are in GW2. I want my Charr 'sin, I've already thought up a cool, charr-like name for him.

EDIT: I agree Kaida, choosing your target and timing of your spike is what makes you a good 'sin (or not, in some cases.) It's not always a good idea to charge at the enemy monk in a "hi, i r guna spike u now" fashion, wait 'till the warriors/dervishes/pressure 'sins on your team start hassling the enemy monk, then go pwn the enemy Mesmer that almost has your Monk in tears.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Kaida the Heartless
No longer can an assassin teleport to a character at full health and expect to 'gib 'em. They should, you know, cuz that's what Assassins are for. An unprotted target at full health shouldn't be a problem. I'm making sure, of course, that my builds can still do that. Forced me to be creative, blah blah, that's all true but! IMO by nerfing the wrong skills, ANet is only taking away some of the little versatility Sins have.

HotO-Moebius has become significantly weaker because one never walks alone, so to speak. It's only (partial!) shutdown until the first little health boost now. Still good, but not great, because 'the kill' does not occur quickly enough. Given the amount of quick (self-) prots and spike heals in the game, I feel that's kinda harsh on us.

As for re-evaluating my target... WTH when did you start playing? That's like, the name of the game when you're playing a Sin

More Gank Sins to follow!

edit: 5)

Mist Walker Skarloc

Mist Walker Skarloc

Frost Gate Guardian

Join Date: Apr 2007

Gods Of The Hot [GotH]

P/W

Quote:
Originally Posted by Bobby2
They should, you know, cuz that's what Assassins are for. /Agree. Surprisingly enough, drumroll please!.... Assassins are meant to.... (spoiler alert)
ASSASSINATE PEOPLE! *shock horror*

But isn't waving at an enemy for them to be in shreds at your feet moments later a little overpowered? I like this, but I'm not sure Warriors appreciate the need to pressure Monks and co-ordinate adrenaline spikes, while we just go "Boo!"

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Mist Walker Skarloc
But isn't waving at an enemy for them to be in shreds at your feet moments later a little overpowered? I like this, but I'm not sure Warriors appreciate the need to pressure Monks and co-ordinate adrenaline spikes, while we just go "Boo!" To answer your question, apart from bad taste, no. I'm against the whole SP thing, don't get me wrong - but the KD nerfs (which are why I am complaining) do nothing to stop them. There are major problems concerning the power level of Assassins, I'm aware of that, but ANet is hitting the class in the wrong spot.

The BLS nerf was a good one, I think, taking some speed/energy gain out of the spike. People die to SP Sins because they have no time to react, the longer an enemy survives the more likely a spike is to fail. So it had to be 'moments later' after they waved at you because if it would have taken any longer, it would have been their hide instead. Can't expect to survive after a failed combo (all the more humiliating, if they waved...) while Warriors are usually still quite fit.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by Kaida the Heartless
You say we twist everything, but all assassins are expecting a one combo, unblockable, 1.5 second character spike with 4 knockdowns in it. Sorry to burst your bubble, but it's not going to happen. I think you missed the central theme in that many have no issues with nerfing such an imba build as your given example but not to the detriment of core skills used in other builds especially when the spike build such as the SP sin can be easily nerfed in a much better fashion without the trickiling down effect to dozens of other non-spike builds.

This nerf has'nt even killed SP Sins.....so what was the actual point of it?

To repeat many here criticizing the nerf dislike the idea of imbalance and cookie cutter spike builds as much as anyone else and we far from expect a "gg" button but most of us realize this update does little to counter such builds and instead has vastly decreased the amount of variation seen in most PvP rather than make people think of new builds.

The amount of DD Sins running around should be proof enough.

I think bringing target priority into the thread is rather off-tangent as we all know that anyway and play style really is'nt relevant....it's preaching to the converted.

Mist Walker Skarloc

Mist Walker Skarloc

Frost Gate Guardian

Join Date: Apr 2007

Gods Of The Hot [GotH]

P/W

Quote:
Originally Posted by fireflyry
This nerf has'nt even killed SP Sins.....so what was the actual point of it?

To repeat many here criticizing the nerf dislike the idea of imbalance and cookie cutter spike builds as much as anyone else and we far from expect a "gg" button but most of us realize this update does little to counter such builds and instead has vastly decreased the amount of variation seen in most PvP rather than make people think of new builds.

The amount of DD Sins running around should be proof enough. Yeah, if anything I believe the nerf made the problem worse, since there are now gonna be more Castassins. I don't have much of a problem with SP Assassins - ANet wanted 'sins to pop up to someone and make them stop being alive (although perhaps not quite so easily). Although, I'm fairly certain ANet did not want their Assassins popping round throwing Spells and Signets left, right and center. I think the best way to nerf them without ruining many other Assassins would be to make DD cost 10 energy and or have a much longer recharge. There are no other DD spamming 'sins, except maybe my friend's little brother that started playing yesterday, so this should be a reasonable nerf. Would be it be enough, though?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Mist Walker Skarloc
Yeah, if anything I believe the nerf made the problem worse, since there are now gonna be more Castassins. I don't have much of a problem with SP Assassins - ANet wanted 'sins to pop up to someone and make them stop being alive (although perhaps not quite so easily). Although, I'm fairly certain ANet did not want their Assassins popping round throwing Spells and Signets left, right and center. I think the best way to nerf them without ruining many other Assassins would be to make DD cost 10 energy and or have a much longer recharge. There are no other DD spamming 'sins, except maybe my friend's little brother that started playing yesterday, so this should be a reasonable nerf. Would be it be enough, though? that'll leave out deadly paradox though...maybe change it to 30 recharge,10 energy and last for max. 10 secs?

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by Mist Walker Skarloc
Yeah, if anything I believe the nerf made the problem worse, since there are now gonna be more Castassins. Maybe it's just me but I hardly even noticed SP Sins before the nerf.Sure every now and then I'd get my face handed to me but it was never often enough to annoy me and it was'nt anything like the rampant plague of A/MO's running around now.

Every time I hear *Ding Ding* I cringe.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Keep the BLS and impale nerfs, and revert the others back. Oh yea, and nerf blades of steel to +50 or +55 damage

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

Quote:
Originally Posted by fireflyry
Maybe it's just me but I hardly even noticed SP Sins before the nerf.Sure every now and then I'd get my face handed to me but it was never often enough to annoy me and it was'nt anything like the rampant plague of A/MO's running around now.

Every time I hear *Ding Ding* I cringe. SP sins are very plentiful in AB. at least 3 in every game i played - all with the same skills

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

I've NEVER had that, not even once since Factions came out...guess I've been lucky enough to avoid them.

Epic Drunkard

Pre-Searing Cadet

Join Date: Nov 2007

Guildless

Mo/

Coming for a monk standpoint I would say that the nerfs really are unfair to sins. Its already hard enough to take down a good prot. Overall it seems as if Anet just wants all sins to use deadly arts and a sub- When factions first came out Deadly Arts sucked. Now they are used in most builds. One combo that is still overpowered in damage:

Scorpian wire-Augury-Iron Palm-Holy Strike-Entangling Asp-Soulstone Strike-Signet of Judgement-Signet of Toxic Shock

with four KD's your target cant do anything for the whole spike- 16 deadly arts and 12 smiting later you do 420 damage + deep wound which is about another 100.. 520 damage- sure if you dont have a monk your nothing to sneeze at but in TA- dam

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Quote:
Originally Posted by Kaida the Heartless
...but all assassins are expecting a one combo, unblockable, 1.5 second character spike with 4 knockdowns in it...
Quote:
Originally Posted by Epic Drunkard
...with four KD's your target cant do anything for the whole spike- 16 deadly arts and 12 smiting later you do 420 damage + deep wound which is about another 100.. 520 damage- sure if you dont have a monk your nothing to sneeze at but in TA- dam... :]

quotesdontcounttowardsthetwelvecharlimit

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

>.> Was having a discussion in RA >.> Some 1 named caster sin or something like that comes in and says. "OMFG Don't nerf caster sins, there strong" >.>
Anyways!

Quote:
Scorpian wire-Augury-Iron Palm-Holy Strike-Entangling Asp-Soulstone Strike-Signet of Judgement-Signet of Toxic Shock Hmm the build is somewhat...odd >.>

Scorpian wire requires the assassin to position himself away/kite This works better on an assassin with dash who will easily activate it quickly.
Also
Its a freaking 8 Long Skill bar...
If you need an entire
8 skills to kill someone. I'd be surprised if you got pass the tutorial for pve =P
___

Also while I don't particularly approve of caster sins, thats not necessarily over powered.

The build you showed is 8 skills long. Thats your FULL SKILLBAR dedicated to killing someone, Its hard to think of any class who cannot kill if they put there entire 8 skill bars to it with no utility/defence/heals.


Also...if a class isn't killing after an 8 Skillbar onslaught....Somethings wrong with that class (although Mesmer may be an exception)

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by ensoriki
Also...if a class isn't killing after an 8 Skillbar onslaught....Somethings wrong with that class (although Mesmer may be an exception) *refers to the horror that is the prot monk*

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Bobby2
*refers to the horror that is the prot monk* Prot monks aren't Offensive
They are active defense.

Though............................................ .......*puts on flame shield*...he he he.......they fail for not killing anyways =P JK

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

1 prot monk is ok. 2 prot monks are frustrating

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Turtle222
SP sins are very plentiful in AB. at least 3 in every game i played - all with the same skills not! ive gotta go with fireflyry on this one, they were overpowered, but not even close to overused. i think ive seen like three of them, and ive gotten owned way harder from builds that didnt get nerfed/didnt need to get nerfed.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Meh I hate SP sins really just cus of SP >.> Stupid 66% snare that Dash can't over power.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

I wonder when izzy will accept that the problem is tiger stance...

Unless Dagger attacks are nerfed to shit, Sins will always have access to fast instagib combos for as long as they have access to an IAS that lasts longer then 3 seconds and has no real drawback for 0 att points.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Aura of Displacement > SP

Still workin on a decent combo with it, but lemme tell ya, teleporting away everytime I see a sin poof near me is GLORIOUS.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Kaida the Heartless
Aura of Displacement > SP

Still workin on a decent combo with it, but lemme tell ya, teleporting away everytime I see a sin poof near me is GLORIOUS. Wanna meet up in game >.> Work on that decent combo =P

Also in the Post-Nerf thing I put a modified SP sin with AoD instead =P

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by ensoriki
Also in the Post-Nerf thing I put a modified SP sin with AoD instead =P Not too strange Enso because the AoD and SP Sins are very related.

- teleport, fulfils requirement for:
- cheat off hand (BSS, GPS, you pick)
- dual (usually Horns but TF is popular too)
- cheat offhand again (if dual was indeed KD, one of the Falling attacks... and Mark of Instability is still used)
- BoS or TF

there's your decent build Kaida, it's as old as the class itself

EDIT: between the first 2 steps, be sure to hit Tiger Stance wouldya?

Sakura Az

Sakura Az

Lion's Arch Merchant

Join Date: Jan 2007

The frozen north

Ambassadors Of Enlightenment [Sage]

A/

AoD>golden lotus strike>Golden Fang Strike>9tails strike>golden Phoenix stike>Blades of Steel

it works.. not as powerful as i would like and i wish it had a knock down.. but that lowers the attack power to it.. anywho...