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Originally Posted by Yanman.be
Let's say there are 4 attribute lines:
Healing A = 10
Healing B = 10
Damage X =10
Damage Z =11
Z does more damage, so they nerf it: Z=10.
Does it matter now if A B X Z are nerfed to 9? or 4?
You could also go A=20 B=10 X=20 Z=10. Perfectly balanced, but everyone will be using A and X. In order to get more variety, they'll put everything on 10, rather than 20. Lowering stats is better than raising it. Why? That's another story.
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Wait lemme get this straight
Healing A/B DamageX/Z Are not attribute points, but rather there strength in total correct? Thus they are all equally strong?
It somewhat matters and somewhat doesn't
If they were now balanced, and they were now all nerfed to be weaker, what it does is create a new effect. Battles last longer.
Your damage and healing are weaker which nullify each other. Your maximum hp however has not.
If the build's can barely kill because the damage they do pales in comparison to the minimum 480 hp= problem.
All those skills were nerfed, best damage skills max do 10 damage, best healing skills max heal 10 damage. Theres 480 hp, And Natural regen.
Theres a problem now. Thus Utility must come, that can stop healing or Damage, and provide effects to get past that so that you can slowly dwindle hp down.
The problem is if they nerf Utility now.
If you nerf utility, then even if A B X Z are balanced, the damage they all now do is low if there power out of /10 is all 4. With Utility nerfed to a power level of 4. Then its stale again. There is Utility, to stop... utility. Thus we have people who's hp would never go below 70% tops, unless they were being stupid.
Nerf's do matter, Even if all skills are balanced, countered well.
If there to weak to matter than who cares how balanced they are...there so weak it causes an imbalance. Your still only doing 10 damage to people with 480 hp...and then they can boost that up to 580 if they want. Maybe higher. Then Bam, what next Yan, doing 10 damage to try and destroy 580, but each 10 damage you do is healed evenly. You use utility to stop healing, but they have utility to stop you from shutting them down.
Its not just about power >.> Balance should be regulated through all of the games mechanic's.
And thus Just plain Skill nerf's doesn't cut it.
If what I said was jumbled up and confusing I can rephrase it.
Ah arcane you beat me to the punch, and did it nice and simple.
So even if you nerf game mechanics into relation with the other nerfs.
You did what you could've done by just properly balancing the skills.
You would have to nerf many mechanics (including degen)
And having lets say just 100 hp in regarding to the nerfs to damage and healing means that..damage must be doing about 2-3 damage >.> thats not very attractive to people and healing must be 2-3 aswell.