Nerfs are good.

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Yanman.be
Yanman.be
Banned
#1
I'll keep it short.

Nerfs are good.

They "renew" the game. For free. How is that bad?
I enjoy GW because having the best 8 skills + best usage == win. I don't care if I have to change those 8 skills every month or so.
They force me to puzzle with skills. I enjoy this. Free enjoyment. How is that bad?


Flame me.


Disclaimer: My favourite class, the assassin, got "nerfed" today. So don't start with "Yeah but you didn't get hit by the nerf bat". This nerf didn't make me sad. Instead, I can make a new, perhaps better "best" build, and prove my worth as best assassin ( and best assassin builder ) once again.
kobey
kobey
GW Retiree
#2
I like the way you view nerfs. Makes the gw community a nicer place if most people see things your way.

Eg. of why nerfs are good: If it weren't for the AOE nerf (ele got hit real bad) a year plus ago, Necro (MM,SS) and Ranger (Barragers etc) will still be unwanted in PVE now.

Nerfs makes people think of new builds to overcome the challenges and changes are fun and refreshing
Shuuda
Shuuda
Forge Runner
#3
/agree

Nerfing is not only good, but very much needed, the fact that many things introduced by Nightfall were not nerfed damaged PvP greatly.
Arya Littlefinger
Arya Littlefinger
Ascalonian Squire
#4
I am a mostly PvEr and I love skill updates, they make you have to try out new things and keep the game fresh. I have never once went on a rant about skill changes, and usually am the one fighting with guildies about how skill updates are GOOD. I don't make flame threads on guru like OMG GG ANET U RUND MAI LIFE!
Divinus Stella
Divinus Stella
Desert Nomad
#5
Don't really think the sin nerf will stick, SP/Black Mantis/Jungle/Trampling Ox/Falling Lotus/Twisting Fangs is still just as harsh.

But all nerf's are good, the LoD nerf got people thinking and the nerf to spiritway should change things in HA.
o
odly
Krytan Explorer
#6
/agreed.

Although buffing would do the same thing without makeing as many people angry.
S
Spike
Jungle Guide
#7
Quote:
Originally Posted by Bankai
Wait, Yanman posting a useful thread that makes sense?

Oh wow.

It's a shame that PvErs don't understand reason.
Its a shame that pvpers don't understand anything thats not about them. IE pretty much everything.

Nerfs are BAD. Espicaly nerfs done for no obvious reason other then because of a VERY small vocal minority seems to think its would be a good idea. If you need an example of how bad nerfs can be. See what happend to Star Wars galaxies. They turned it from the best MMO ever in to a laughing stock. The same is slowly happening to this game too.
Bankai
Bankai
Desert Nomad
#8
Quote:
Originally Posted by Arya Littlefinger
I am a mostly PvEr and I love skill updates, they make you have to try out new things and keep the game fresh. I have never once went on a rant about skill changes, and usually am the one fighting with guildies about how skill updates are GOOD. I don't make flame threads on guru like OMG GG ANET U RUND MAI LIFE!
In that case, I'm not talking about you. I know there are also many people who DO understand reason, and that there are quite a lot intelligent PvErs. However, you'll have to agree with me, in general, PvErs don't adapt and whine about everything.
C
Ctb
Desert Nomad
#9
Quote:
How is that bad?
Nerfs often close exploitable holes that people are using to artificially advance their game. You see more complaining about them here than most other places because this isn't really a "fan site" so much as a hangout for farmers, hardcore PvPers, etc. and those are the types of people who are generally negatively impacted.

Really, most people in the game don't give a crap about the updates one way or another. The most they're affected is by the delay in launching the application.

The PvPers whine because they're actually challenged again (note the whining over MM nerfs when people couldn't trot around invincibly huge armies anymore, but people still play MM anyway), the farmers whine because they can't collect ridiculous amounts of money/loot anymore. Mostly, though, nobody in the game who's actually playing it to play it cares one way or another.

Quote:
I resent that statement.
Ignore the troll. He's just crapping in the thread to try and start a PvP versus PvE flamewar because he doesn't have anything actually worthwhile to say. 99% of what Bankai has every posted, in fact, so far as I can tell, is pointless drivel meant to start a fight because he thinks he's better than everybody else.
makosi
makosi
Grotto Attendant
#10
Quote:
Originally Posted by Divinus Stella
Don't really think the sin nerf will stick, SP/Black Mantis/Jungle/Trampling Ox/Falling Lotus/Twisting Fangs is still just as harsh.
I gave this a go and it's not quite as painful as the old, common Shadow Prison build. It is powerful but it has more vulnerabilities and isn't always lethal because it doesn't have Blades of Steel.

I'd say it's balanced.
Akaraxle
Akaraxle
Wilds Pathfinder
#11
Judging from his avatar, I'd say Yanman is someone that wants his face punched.

<3 ;D
cerb
cerb
Jungle Guide
#12
It depends on what you do...

Some people do things legit and others do the same thing but abusing it (i.e.: bots), and those that always played legit get penalized.

I will agree that if you play the game (I suppose) the way it is supposed to be played (no farming, soloing, just teaming and doing missions/quests), then yeah, nerfs force you to change your builds.

However, if you like to play the game in a different manner and rely on game factors a lot (skills, AI), nerfs might you a lot more. The AoE nerf that preceded Nightfall release truly hurt a lot of farmers and led to many players leaving the game. And many of those farmers aimed to improve themselves, the speed of their runs, their success rate, and I'm not the only one that enjoyed the game for these kind of challenges. Yet a huge nerf happened (AI changes can potentially hurt a lot more than skill changes/nerfs) to stop botters...

You know, who minds if I make a thousand ectos and have five sets of FoW armor and the best possible items in the game if that's the way I like to play it? I mean, as long as I don't abuse this, for instance, by starting to sell items on eBay (which is prohibited by the GW terms of use) and making money off it - people who played Diablo II will understand this -, I'm not hurting anyone, so why should I be restricted because of cheaters?

Of course there will always be alternatives you might say, but tanking a huge number of mobs is pretty much funner than going slowly, which feels like WoW, to me anyways. I don't care if "in real life, if you firestormed a bunch of people, they would all run away". Guild Wars doesn't have to try and emulate real life or at least plausible situations (just like in MMORPGS you generally cant solo a huge lot of mobs, but have to take them out in small groups).

This is coming from someone whose only enjoyment from GW was farming and challenging myself to finding better and faster builds. I did not leave because of the nerfs, as I always tried to deal with them as good as I could, but this is just my overall opinion.
Jetdoc
Jetdoc
Hell's Protector
#13
To borrow from the platitude...

"Change is good."

Not all individual changes are good (whether they be nerfs or buffs), but the overall concept of continually changing the game is a good thing. I like to see A-Net continuing to have an investment in GW1, especially with all of the resources they are dedicating to GW2.
HawkofStorms
HawkofStorms
Hall Hero
#14
/agree
Nerfs force change of stale builds. It keeps the game interesting (even in PvE, which is what I do mostly).
EroChrono
EroChrono
Wilds Pathfinder
#15
Quote:
Originally Posted by Bankai
In that case, I'm not talking about you. I know there are also many people who DO understand reason, and that there are quite a lot intelligent PvErs. However, you'll have to agree with me, in general, PvErs don't adapt and whine about everything.
Ehhhh..... I think everyone whines in GW. PvE, PvP, it doesn't matter.

Half of the time PvP players usually have to adapt because their flavour of the month doesn't work anymore. As a result PvE players have to adapt too.

Some of the skills that get nerfed are broken and too powerful to have balanced gameplay, so they get nerfed. Well it sucks but we'll live.

As for me, I'm just a simple PvE player & farmer. From time to time I have to adjust slight things in my builds, but nothing major. I don't mind the nerfs that much
Dr Strangelove
Dr Strangelove
Furnace Stoker
#16
/agree

Skill balance days are like christmas for me. I get to rethink all my builds and come up with a few new ones.
C
Ctb
Desert Nomad
#17
Quote:
Nerfs force change of stale builds. It keeps the game interesting (even in PvE, which is what I do mostly).
The only thing that ever bugs me about it is when they break perfectly legit PvE builds because PvP builds that share one or more skills with it are being abused.

But, alas, that's a relic of the original design flaw of tying PvP and PvE together intrinsically, so there's not much that can be done at this point but grin and bear it.
upier
upier
Grotto Attendant
#18
I don't mind nerf IF we are given a good alternative.

BUT IF the only skills that made it possible to play a CERTAIN way (like non-damage shutdown in PvE) are nerfed and as a replacement we are offered skilles that are completely contrary to my desired playing style (eg. massive DAMAGE (PvE-only) skills) - well then, I am not a very happy camper.
That's my only problem - being forced to play a specific way IF I want to be effective.
dont feel no pain
dont feel no pain
Forge Runner
#19
<3 nerf's

Reason:

without nerf's we would have countless prot bond monks in RA and AB.... but worst of all..

BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS
G
Glider of chaos
Frost Gate Guardian
#20
Quote:
Originally Posted by Yanman.be
I'll keep it short.

Nerfs are good.
...
I'll keep it... well... medium-sized. (nice flamebait btw )

Nerfs are not fun. While being necessary and even unavoidable sometimes, they don't bring anything new to the game. You just switch to "next best thing in row" and go on like nothing have ever happened. Nerfs don't give new synergies to make a build around, they just make existing synergies worse (or lower damage output).

Bottom line: game updates are good, total rework of skills and change of skill mechanic is interesting. Nerfs are boring.