Nerfs are good.
Yanman.be
I'll keep it short.
Nerfs are good.
They "renew" the game. For free. How is that bad?
I enjoy GW because having the best 8 skills + best usage == win. I don't care if I have to change those 8 skills every month or so.
They force me to puzzle with skills. I enjoy this. Free enjoyment. How is that bad?
Flame me.
Disclaimer: My favourite class, the assassin, got "nerfed" today. So don't start with "Yeah but you didn't get hit by the nerf bat". This nerf didn't make me sad. Instead, I can make a new, perhaps better "best" build, and prove my worth as best assassin ( and best assassin builder ) once again.
Nerfs are good.
They "renew" the game. For free. How is that bad?
I enjoy GW because having the best 8 skills + best usage == win. I don't care if I have to change those 8 skills every month or so.
They force me to puzzle with skills. I enjoy this. Free enjoyment. How is that bad?
Flame me.
Disclaimer: My favourite class, the assassin, got "nerfed" today. So don't start with "Yeah but you didn't get hit by the nerf bat". This nerf didn't make me sad. Instead, I can make a new, perhaps better "best" build, and prove my worth as best assassin ( and best assassin builder ) once again.
kobey
I like the way you view nerfs. Makes the gw community a nicer place if most people see things your way.
Eg. of why nerfs are good: If it weren't for the AOE nerf (ele got hit real bad) a year plus ago, Necro (MM,SS) and Ranger (Barragers etc) will still be unwanted in PVE now.
Nerfs makes people think of new builds to overcome the challenges and changes are fun and refreshing
Eg. of why nerfs are good: If it weren't for the AOE nerf (ele got hit real bad) a year plus ago, Necro (MM,SS) and Ranger (Barragers etc) will still be unwanted in PVE now.
Nerfs makes people think of new builds to overcome the challenges and changes are fun and refreshing
Shuuda
/agree
Nerfing is not only good, but very much needed, the fact that many things introduced by Nightfall were not nerfed damaged PvP greatly.
Nerfing is not only good, but very much needed, the fact that many things introduced by Nightfall were not nerfed damaged PvP greatly.
Arya Littlefinger
I am a mostly PvEr and I love skill updates, they make you have to try out new things and keep the game fresh. I have never once went on a rant about skill changes, and usually am the one fighting with guildies about how skill updates are GOOD. I don't make flame threads on guru like OMG GG ANET U RUND MAI LIFE!
Divinus Stella
Don't really think the sin nerf will stick, SP/Black Mantis/Jungle/Trampling Ox/Falling Lotus/Twisting Fangs is still just as harsh.
But all nerf's are good, the LoD nerf got people thinking and the nerf to spiritway should change things in HA.
But all nerf's are good, the LoD nerf got people thinking and the nerf to spiritway should change things in HA.
odly
/agreed.
Although buffing would do the same thing without makeing as many people angry.
Although buffing would do the same thing without makeing as many people angry.
Spike
Quote:
Originally Posted by Bankai
Wait, Yanman posting a useful thread that makes sense?
Oh wow. It's a shame that PvErs don't understand reason. |
Nerfs are BAD. Espicaly nerfs done for no obvious reason other then because of a VERY small vocal minority seems to think its would be a good idea. If you need an example of how bad nerfs can be. See what happend to Star Wars galaxies. They turned it from the best MMO ever in to a laughing stock. The same is slowly happening to this game too.
Bankai
Quote:
Originally Posted by Arya Littlefinger
I am a mostly PvEr and I love skill updates, they make you have to try out new things and keep the game fresh. I have never once went on a rant about skill changes, and usually am the one fighting with guildies about how skill updates are GOOD. I don't make flame threads on guru like OMG GG ANET U RUND MAI LIFE!
|
Ctb
Quote:
How is that bad? |
Really, most people in the game don't give a crap about the updates one way or another. The most they're affected is by the delay in launching the application.
The PvPers whine because they're actually challenged again (note the whining over MM nerfs when people couldn't trot around invincibly huge armies anymore, but people still play MM anyway), the farmers whine because they can't collect ridiculous amounts of money/loot anymore. Mostly, though, nobody in the game who's actually playing it to play it cares one way or another.
Quote:
I resent that statement. |
makosi
Quote:
Originally Posted by Divinus Stella
Don't really think the sin nerf will stick, SP/Black Mantis/Jungle/Trampling Ox/Falling Lotus/Twisting Fangs is still just as harsh.
|
I'd say it's balanced.
Akaraxle
Judging from his avatar, I'd say Yanman is someone that wants his face punched.
<3 ;D
<3 ;D
cerb
It depends on what you do...
Some people do things legit and others do the same thing but abusing it (i.e.: bots), and those that always played legit get penalized.
I will agree that if you play the game (I suppose) the way it is supposed to be played (no farming, soloing, just teaming and doing missions/quests), then yeah, nerfs force you to change your builds.
However, if you like to play the game in a different manner and rely on game factors a lot (skills, AI), nerfs might you a lot more. The AoE nerf that preceded Nightfall release truly hurt a lot of farmers and led to many players leaving the game. And many of those farmers aimed to improve themselves, the speed of their runs, their success rate, and I'm not the only one that enjoyed the game for these kind of challenges. Yet a huge nerf happened (AI changes can potentially hurt a lot more than skill changes/nerfs) to stop botters...
You know, who minds if I make a thousand ectos and have five sets of FoW armor and the best possible items in the game if that's the way I like to play it? I mean, as long as I don't abuse this, for instance, by starting to sell items on eBay (which is prohibited by the GW terms of use) and making money off it - people who played Diablo II will understand this -, I'm not hurting anyone, so why should I be restricted because of cheaters?
Of course there will always be alternatives you might say, but tanking a huge number of mobs is pretty much funner than going slowly, which feels like WoW, to me anyways. I don't care if "in real life, if you firestormed a bunch of people, they would all run away". Guild Wars doesn't have to try and emulate real life or at least plausible situations (just like in MMORPGS you generally cant solo a huge lot of mobs, but have to take them out in small groups).
This is coming from someone whose only enjoyment from GW was farming and challenging myself to finding better and faster builds. I did not leave because of the nerfs, as I always tried to deal with them as good as I could, but this is just my overall opinion.
Some people do things legit and others do the same thing but abusing it (i.e.: bots), and those that always played legit get penalized.
I will agree that if you play the game (I suppose) the way it is supposed to be played (no farming, soloing, just teaming and doing missions/quests), then yeah, nerfs force you to change your builds.
However, if you like to play the game in a different manner and rely on game factors a lot (skills, AI), nerfs might you a lot more. The AoE nerf that preceded Nightfall release truly hurt a lot of farmers and led to many players leaving the game. And many of those farmers aimed to improve themselves, the speed of their runs, their success rate, and I'm not the only one that enjoyed the game for these kind of challenges. Yet a huge nerf happened (AI changes can potentially hurt a lot more than skill changes/nerfs) to stop botters...
You know, who minds if I make a thousand ectos and have five sets of FoW armor and the best possible items in the game if that's the way I like to play it? I mean, as long as I don't abuse this, for instance, by starting to sell items on eBay (which is prohibited by the GW terms of use) and making money off it - people who played Diablo II will understand this -, I'm not hurting anyone, so why should I be restricted because of cheaters?
Of course there will always be alternatives you might say, but tanking a huge number of mobs is pretty much funner than going slowly, which feels like WoW, to me anyways. I don't care if "in real life, if you firestormed a bunch of people, they would all run away". Guild Wars doesn't have to try and emulate real life or at least plausible situations (just like in MMORPGS you generally cant solo a huge lot of mobs, but have to take them out in small groups).
This is coming from someone whose only enjoyment from GW was farming and challenging myself to finding better and faster builds. I did not leave because of the nerfs, as I always tried to deal with them as good as I could, but this is just my overall opinion.
Jetdoc
To borrow from the platitude...
"Change is good."
Not all individual changes are good (whether they be nerfs or buffs), but the overall concept of continually changing the game is a good thing. I like to see A-Net continuing to have an investment in GW1, especially with all of the resources they are dedicating to GW2.
"Change is good."
Not all individual changes are good (whether they be nerfs or buffs), but the overall concept of continually changing the game is a good thing. I like to see A-Net continuing to have an investment in GW1, especially with all of the resources they are dedicating to GW2.
HawkofStorms
/agree
Nerfs force change of stale builds. It keeps the game interesting (even in PvE, which is what I do mostly).
Nerfs force change of stale builds. It keeps the game interesting (even in PvE, which is what I do mostly).
EroChrono
Quote:
Originally Posted by Bankai
In that case, I'm not talking about you. I know there are also many people who DO understand reason, and that there are quite a lot intelligent PvErs. However, you'll have to agree with me, in general, PvErs don't adapt and whine about everything.
|
Half of the time PvP players usually have to adapt because their flavour of the month doesn't work anymore. As a result PvE players have to adapt too.
Some of the skills that get nerfed are broken and too powerful to have balanced gameplay, so they get nerfed. Well it sucks but we'll live.
As for me, I'm just a simple PvE player & farmer. From time to time I have to adjust slight things in my builds, but nothing major. I don't mind the nerfs that much
Dr Strangelove
/agree
Skill balance days are like christmas for me. I get to rethink all my builds and come up with a few new ones.
Skill balance days are like christmas for me. I get to rethink all my builds and come up with a few new ones.
Ctb
Quote:
Nerfs force change of stale builds. It keeps the game interesting (even in PvE, which is what I do mostly). |
But, alas, that's a relic of the original design flaw of tying PvP and PvE together intrinsically, so there's not much that can be done at this point but grin and bear it.
upier
I don't mind nerf IF we are given a good alternative.
BUT IF the only skills that made it possible to play a CERTAIN way (like non-damage shutdown in PvE) are nerfed and as a replacement we are offered skilles that are completely contrary to my desired playing style (eg. massive DAMAGE (PvE-only) skills) - well then, I am not a very happy camper.
That's my only problem - being forced to play a specific way IF I want to be effective.
BUT IF the only skills that made it possible to play a CERTAIN way (like non-damage shutdown in PvE) are nerfed and as a replacement we are offered skilles that are completely contrary to my desired playing style (eg. massive DAMAGE (PvE-only) skills) - well then, I am not a very happy camper.
That's my only problem - being forced to play a specific way IF I want to be effective.
dont feel no pain
<3 nerf's
Reason:
without nerf's we would have countless prot bond monks in RA and AB.... but worst of all..
BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS
Reason:
without nerf's we would have countless prot bond monks in RA and AB.... but worst of all..
BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS BOTS
Glider of chaos
Quote:
Originally Posted by Yanman.be
I'll keep it short.
Nerfs are good. ... |
Nerfs are not fun. While being necessary and even unavoidable sometimes, they don't bring anything new to the game. You just switch to "next best thing in row" and go on like nothing have ever happened. Nerfs don't give new synergies to make a build around, they just make existing synergies worse (or lower damage output).
Bottom line: game updates are good, total rework of skills and change of skill mechanic is interesting. Nerfs are boring.
pkodyssey
After reading the skill balancing article on Gw.com, I can honestly say that I understand why some of the changes occur. However, I don't PvP often enough to understand the metagame etc. Some things don't make since to me, but we have no choice but to adapt.
dont feel no pain
Quote:
Originally Posted by Glider of chaos
I'll keep it... well... medium-sized. (nice flamebait btw )
Nerfs are not fun. While being necessary and even unavoidable sometimes, they don't bring anything new to the game. You just switch to "next best thing in row" and go on like nothing have ever happened. Nerfs don't give new synergies to make a build around, they just make existing synergies worse (or lower damage output). Bottom line: game updates are good, total rework of skills and change of skill mechanic is interesting. Nerfs are boring. |
Aera Lure
Nerfs are generally bad. They're generally a negative change, a weakening of some mechanic and usually reducing in some capacity the options that you have with a particular combination.
What is good is balance. Some nerfs with some buffs. That better creates the need and ability to rifle through skills and find previously unused or out of favor combinations.
Too often this game simply falls back on nerfs to knock a certain meta off track without actually really balancing. The end result has been disgruntled players, some pretty useless skills and a continual weakening of abilities. Just my opinion though. I agree with the OPs outlook in general, that change is good. I just disagree with a matter of fact statement that nerfs in and of themselves, by themselves, are good.
What is good is balance. Some nerfs with some buffs. That better creates the need and ability to rifle through skills and find previously unused or out of favor combinations.
Too often this game simply falls back on nerfs to knock a certain meta off track without actually really balancing. The end result has been disgruntled players, some pretty useless skills and a continual weakening of abilities. Just my opinion though. I agree with the OPs outlook in general, that change is good. I just disagree with a matter of fact statement that nerfs in and of themselves, by themselves, are good.
lyra_song
Im just reiterating Aera Lure, but whatever.
Nerfs = Suck
Buff = Suck
Balance Adjustment = Good
The way Anet has handled balance in general is to weaken the prevalent strong skills in Meta, and buff a few skills that will later become the new meta, and need nerfing again.
You come up with a cycle of builds that isn't at all naturally evolving and reacting dynamically, but rather artificially controlled by Anet.
The IDEAL situation, is that overly powerful skills become adjusted, so that its in line with the rest of the skill lines, and theres many alternative skills and players have a huge variety to choose from. But i really doubt thats gonna happen.
Nerfs = Suck
Buff = Suck
Balance Adjustment = Good
The way Anet has handled balance in general is to weaken the prevalent strong skills in Meta, and buff a few skills that will later become the new meta, and need nerfing again.
You come up with a cycle of builds that isn't at all naturally evolving and reacting dynamically, but rather artificially controlled by Anet.
The IDEAL situation, is that overly powerful skills become adjusted, so that its in line with the rest of the skill lines, and theres many alternative skills and players have a huge variety to choose from. But i really doubt thats gonna happen.
Crom The Pale
Nerfs are a necessity, neither bad nor good.
The very same can be said for buffs and for any change to the game that introduces some new factor, ie PvE skills/consumables/elite zones.
People are far to often trying to put blame or insults on PvP or PvE players due to some change in the game.
The simple truth of the matter is that PvP and PvE are two very different games. In PvE your foe is static, never changing and the goal is for the player to find new and fun ways to defeat that same foe over and over again.
In PvP your foe is constantly changing and your goal is to find a constant means of dealing with a variable foe that never does the same thing twice. In a sense PvP players want to be that monster that keeps crushing the varied player builds sent at them.
There are exceptions to these, people that run the same build over and over in PvE and those in PvP that change builds and proff for almost every battle.
Only a very small minority from all groups come to these forums to complain about a nerf. For the most part people see the change, try the skill then either keep it or swap it for some other skill.
FYI - I am one of those few PvE players that gets a little over attached to certain skills and whines a bit when it gets nerfed. I still tear up a bit when scrolling past my War/Ranger templates and see Feral Aggression in my skill bar.
The very same can be said for buffs and for any change to the game that introduces some new factor, ie PvE skills/consumables/elite zones.
People are far to often trying to put blame or insults on PvP or PvE players due to some change in the game.
The simple truth of the matter is that PvP and PvE are two very different games. In PvE your foe is static, never changing and the goal is for the player to find new and fun ways to defeat that same foe over and over again.
In PvP your foe is constantly changing and your goal is to find a constant means of dealing with a variable foe that never does the same thing twice. In a sense PvP players want to be that monster that keeps crushing the varied player builds sent at them.
There are exceptions to these, people that run the same build over and over in PvE and those in PvP that change builds and proff for almost every battle.
Only a very small minority from all groups come to these forums to complain about a nerf. For the most part people see the change, try the skill then either keep it or swap it for some other skill.
FYI - I am one of those few PvE players that gets a little over attached to certain skills and whines a bit when it gets nerfed. I still tear up a bit when scrolling past my War/Ranger templates and see Feral Aggression in my skill bar.
Bryant Again
Ja nerfs are good.
undeadgun
this is last friday
this is yesterday
this is yesterday
zwei2stein
Theoretical idea of nerfs being good for game is kinda good.
However practical implementation is usually lacking. It kinda should not feel like "wtf, do they have no idea that XYZ is used in ABC context"
However practical implementation is usually lacking. It kinda should not feel like "wtf, do they have no idea that XYZ is used in ABC context"
Longasc
Nerfs are only good if they guarantee balance + variety.
The total destruction of a skill and/or a build is an inherently bad thing!
While balance still has not been achieved, more and more skills get neutered, while a new gimmick arises, leading to further nerfs and re-balancings.
Constant rebalancing is often just annoying, not the way to make people continue playing GW by changing skills and builds around. This makes me always wonder if it is really cool to poke a game in its final stage of development.
The total destruction of a skill and/or a build is an inherently bad thing!
While balance still has not been achieved, more and more skills get neutered, while a new gimmick arises, leading to further nerfs and re-balancings.
Constant rebalancing is often just annoying, not the way to make people continue playing GW by changing skills and builds around. This makes me always wonder if it is really cool to poke a game in its final stage of development.
mafia cyborg
/agreeeeeeeeeeeeeeeeeeeeed
Vinraith
Another PvE player who agrees with the OP here, but then I like games that make you think.
Karia Mirniman
Quote:
Originally Posted by undeadgun
this is last friday
this is yesterday |
my message to A-net: Leave my game alone.
Stormlord Alex
Nerfs are good.
At the very least, the crying that fills up Riverside brightens my day.
At the very least, the crying that fills up Riverside brightens my day.
SaucE
I can't believe I am going to says this....
/agree with Yanman.
/agree with Yanman.
Vinraith
Quote:
Originally Posted by Stormlord Alex
Nerfs are good.
At the very least, the crying that fills up Riverside brightens my day. |
PureEvilYak
I'm inclined to agree today, as ranger got a nice little buff I'm always annoyed when theres a nerf I don't like, but I can see why its necessary.
However, while I can see Izzy's point that small changes are easier to track, I would love to see them, in Ensign's words, "shake it all up" once in a while. As with these small updates, people generally adapt pretty quickly, so its not really a new game every now and then.
Plus, I would like to see PvP and PvE balancing separated. Each has a negative impact on the other. However, we're unlikely to see that. *crosses fingers for gw2*
However, while I can see Izzy's point that small changes are easier to track, I would love to see them, in Ensign's words, "shake it all up" once in a while. As with these small updates, people generally adapt pretty quickly, so its not really a new game every now and then.
Plus, I would like to see PvP and PvE balancing separated. Each has a negative impact on the other. However, we're unlikely to see that. *crosses fingers for gw2*
Stormlord Alex
Quote:
Originally Posted by Vinraith
I need to learn to derive amusement, rather than a catastrophically depressed outlook on the future of humanity, from all the bratty whining that goes on on internet gaming boards. Any tips?
|
When you realise that everything that you'll ever manage to accomplish is nothing more than a mote of dust in the grand scheme of eternal failure, then you can learn to truly enjoy life. Starting with laughing at the QQing in Riverside
fowlero
nerfs/buffs/balancing is all good in my book.
sure i don't like it when a build or two i make get hit due to some FotM builds but it forces me to think of new syngergies and builds which is fun =)
plus i get to laugh at those uncapable of original thought that whine about the nerfs.
although some are very questionable, ie pets not leaving corpses, alas the b/p team will have to change, i'll get over it.
sure i don't like it when a build or two i make get hit due to some FotM builds but it forces me to think of new syngergies and builds which is fun =)
plus i get to laugh at those uncapable of original thought that whine about the nerfs.
although some are very questionable, ie pets not leaving corpses, alas the b/p team will have to change, i'll get over it.
DDL
Is anyone else concerned with the rapidity these changes have been implemented?
As in, we had a whole bunch of changes just last week: you'd think it'd be wise to spend more than a week evaluating the relative success of such changes before muddying the waters with yet another batch of changes, right?
I mean, if I'm running an experiment to discover the effects of varying the concentration of a drug on some laboratory mice, is it wise for me to suddenly add another drug halfway through the trial "so I can check that one, too"?
I worry. :$
As in, we had a whole bunch of changes just last week: you'd think it'd be wise to spend more than a week evaluating the relative success of such changes before muddying the waters with yet another batch of changes, right?
I mean, if I'm running an experiment to discover the effects of varying the concentration of a drug on some laboratory mice, is it wise for me to suddenly add another drug halfway through the trial "so I can check that one, too"?
I worry. :$
~ Dan ~
Quote:
Originally Posted by Yanman.be
Disclaimer: My favourite class, the assassin, got "nerfed" today. So don't start with "Yeah but you didn't get hit by the nerf bat". This nerf didn't make me sad. Instead, I can make a new, perhaps better "best" build, and prove my worth as best assassin ( and best assassin builder ) once again.
|