So, will there ever be an iota of chance for a PvE/PvP split?
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Originally Posted by Blackhawk
Don't be daft, we'd have to pay for it if they split the game, as they'd have to employ extra people
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In fact, if they were to separate those PvP aspects even further it would even more better the game, because you could restrict the skill changes to areas where the skills are being abused.
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Originally Posted by Darmikau
I don't see why, all they'd have to do is change some stuff around so things like skill changes meant for PvP only take effect in PvP areas; Guild Halls, HA, TA, and other arenas, Alliance battles, etc.
In fact, if they were to separate those PvP aspects even further it would even more better the game, because you could restrict the skill changes to areas where the skills are being abused. |
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Originally Posted by Blackhawk
Because people get bored with predictable AI and like to play other people (or is that insult?, and even other people are pretty predictable seeing as they all generally run the current FoTM in PvP).
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these type of threads = /fail
Making 1 portion of the game separate from the other is just stupid alot more work on Anet side and who cares use some of those less used skills and change your build more then once every 20 years.....
@ Iem- why? maybe killing monsters gets boring maybe we want to play RI not AI all day long....
PvE = ursan way with a WoH monk so why complain ur skills are getting replaced anyway....
Making 1 portion of the game separate from the other is just stupid alot more work on Anet side and who cares use some of those less used skills and change your build more then once every 20 years.....
@ Iem- why? maybe killing monsters gets boring maybe we want to play RI not AI all day long....
PvE = ursan way with a WoH monk so why complain ur skills are getting replaced anyway....
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Originally Posted by RPGmaniac
Well, people get bored of predictable AI and want to play against predictable RI (real intelligence).
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Originally Posted by cellardweller
The vast majority of so called "PvP nerfs" have the added benefit of balancing overpowered PvE uses too (see splinter weapon and LoD for recent examples). The PvE game would not be as good as it is today without fine tuning that skill balances provide.
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Originally Posted by Blackhawk
It's what PvE's going to be like tomorrow if the current trend continues that particularly bothers me.
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Originally Posted by FireFox
no seriously, stop separating the game, the first mistake was priests of Balthazar -.-
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Originally Posted by Savio
Splitting PvE and PvP won't accomplish anything gamewise, as PvErs aren't terribly suffering. It will, however, reduce forum posts after updates.
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Think about it. If you simply hire someone who can appease the pvp community, seeing as the current person can't, you've got your pvp community satisfied. Split the game, balance the skills to make it mildly challenging, then tweak them with an update as is necessary.
You've got populations satisfied. What's more, is that the game satisfies both camps, both hardcore and casual.
All it takes is like another month of work, and then your sales improve simply because of the flexible appeal with the game.
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Originally Posted by Darmikau
I mean quite honestly, the only time a PvE change should ever be made is to alter difficulty or to tone down extremely overpowered farming builds. This last update, I don't even know what to say. GG, PvPnet.
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QQ MOAR!!1!11!
Honestly! I am a PvE player and when ever there is a nerf to a skill it means I have to find a new build/skill to use. Get over it!
Why is it every time a nerf happens someone has to make one of these annoying b**ch threads?!
