Destruction's Depths: Stupidly impossible.
Taurucis
Yeah... seriously, how are you expected to take on 25 Destroyers and 2 bosses with a party of 11? They know how to spike monks, hitting about 2000 damage every hit, they've got interrupters who can interrupt 1/4 cast spells with bow attacks, and then there's that guy who hits 300 damage with a single hit. I mean, what was running through Anet's head when they made this?
There's tons of people going "LAWL DIS IZ EAZY" but it's not easy for everyone. I am frustrated with both RL and GW and if anyone comes in here to flame, I'm going to flame you right back. All that belongs here, is advice. <3
Well, the part about people who flame me get flamed back applies every day of the week...
There's tons of people going "LAWL DIS IZ EAZY" but it's not easy for everyone. I am frustrated with both RL and GW and if anyone comes in here to flame, I'm going to flame you right back. All that belongs here, is advice. <3
Well, the part about people who flame me get flamed back applies every day of the week...
mrmango
It's really just a matter of focus fire, tbh. And if possible, good pulling.
Taurucis
I've never found pulling when you're stuck in a pit with mobs converging on you to be very easy, have you?
Edit: And focusing fire while you're taking 500 damage a second isn't any easier.
I'm going to bed now, tired of Anet and their "Let's make gameplay impossible!" shenanigans.
Edit: And focusing fire while you're taking 500 damage a second isn't any easier.
I'm going to bed now, tired of Anet and their "Let's make gameplay impossible!" shenanigans.
Savio
Quote:
Originally Posted by Taurucis
I've never found pulling when you're stuck in a pit with mobs converging on you to be very easy, have you?
Problem: I die in the pit easily.
Solution: Don't be in the pit.
Solution: Don't be in the pit.
GaladrielMoloch
you don't have to go in the pit :S, clear out one side then pull the disc alone, then finish off the rest of the groups
use the golems all on defensive if you are still having trouble
and prot spirit is your friend
use the golems all on defensive if you are still having trouble
and prot spirit is your friend
Arkantos
Party wide support greatly helps. Wards, paragons, aegis, heal party etc.
greyhawk
get them to start coming and pick a side to pull and kill on, you can stand back and let norn die.. what ever they are just there anyways, pull from a side and fight small groups. not a hard prim
you need to think out side the box of lets go run in and stand there... it is HM little more thinking is required
you need to think out side the box of lets go run in and stand there... it is HM little more thinking is required
Sister Rosette
If you're talking about the spot I think you are, have your Tank use the cliff edge near where you meet the Norn as a choke point.
Have him go in first, grab all the aggro, and keep him healed while your nukers bomb the shit out of everything else.
If nothing else...
[skill]Deadly Riposte[/skill][skill]Signet of Infection[/skill]
Helooo mob of Bleeding & Diseased Destroyers~
Have him go in first, grab all the aggro, and keep him healed while your nukers bomb the shit out of everything else.
If nothing else...
[skill]Deadly Riposte[/skill][skill]Signet of Infection[/skill]
Helooo mob of Bleeding & Diseased Destroyers~
xDusT II
If your in the Norn section, stand at one arm and take the groups one at a time. THen when your finished pull the groups in the middle.
Mark Nevermiss
Minion masters help alot too
blue.rellik
Quote:
Originally Posted by Sister Rosette
If you're talking about the spot I think you are, have your Tank use the cliff edge near where you meet the Norn as a choke point.
Have him go in first, grab all the aggro, and keep him healed while your nukers bomb the shit out of everything else.
If nothing else...
[skill]Deadly Riposte[/skill][skill]Signet of Infection[/skill]
Helooo mob of Bleeding & Diseased Destroyers~ -7 degen on monsters with over 700 life is awesome-sauce
Have him go in first, grab all the aggro, and keep him healed while your nukers bomb the shit out of everything else.
If nothing else...
[skill]Deadly Riposte[/skill][skill]Signet of Infection[/skill]
Helooo mob of Bleeding & Diseased Destroyers~ -7 degen on monsters with over 700 life is awesome-sauce
tmakinen
I H+H'd this with a pretty suboptimal build both in NM and HM.
What has been said above, don't forget your defenses, take multiple layers of it for better protection. In this particular case choose some selection of the following (there are of course many other possibilities, this is just a small example):
Monk: Guardian, Aegis, Protective Spirit
Elementalist: Ward Against Melee, Blinding Flash, Enervating Charge, Eruption
Necro: Shadow of Fear/Faintheartedness, Enfeeble/Enfeebling Blood
Warrior: "Watch Yourself!", "Shields Up!"
Paragon: Defensive Anthem, "Stand Your Ground!"
Ranger: Dust Trap, Throw Dirt, bow interrupts
Ritualist: Union, Shelter, Shadowsong, Soothing, Wanderlust
Conditions stick better than hexes, in HM you will want to keep rangers blinded (or even better, shooting at a convenient wall).
Watch patrol routes, pull far enough to avoid double aggro.
During the norn siege stand on the ice bridge and pull the mob that comes from the left. Let the norns die, when the mob that you pulled is finished, pull another from the center and kill it likewise, then the last one which will spawn another wave. Repeat.
In the Central Transfer Chamber, pull the mobs carefully one at a time until only the disc is left. It's not particularly dangerous, especially if you keep it interrupted.
What has been said above, don't forget your defenses, take multiple layers of it for better protection. In this particular case choose some selection of the following (there are of course many other possibilities, this is just a small example):
Monk: Guardian, Aegis, Protective Spirit
Elementalist: Ward Against Melee, Blinding Flash, Enervating Charge, Eruption
Necro: Shadow of Fear/Faintheartedness, Enfeeble/Enfeebling Blood
Warrior: "Watch Yourself!", "Shields Up!"
Paragon: Defensive Anthem, "Stand Your Ground!"
Ranger: Dust Trap, Throw Dirt, bow interrupts
Ritualist: Union, Shelter, Shadowsong, Soothing, Wanderlust
Conditions stick better than hexes, in HM you will want to keep rangers blinded (or even better, shooting at a convenient wall).
Watch patrol routes, pull far enough to avoid double aggro.
During the norn siege stand on the ice bridge and pull the mob that comes from the left. Let the norns die, when the mob that you pulled is finished, pull another from the center and kill it likewise, then the last one which will spawn another wave. Repeat.
In the Central Transfer Chamber, pull the mobs carefully one at a time until only the disc is left. It's not particularly dangerous, especially if you keep it interrupted.
Cebe
Quote:
Originally Posted by Arkantos
Party wide support greatly helps. Wards, paragons, aegis, heal party etc.
Mass Blind also shuts down almost all Destroyers.
[skill]Blinding Surge[/skill][skill]Epidemic[/skill]
[skill]Blinding Flash[/skill][skill]Epidemic[/skill]
[skill]Eruption[/skill]
[skill]Destruction[/skill][skill]Swap[/skill][skill]Rupture Soul[/skill]
[skill]Ebon Dust Aura[/skill]
[skill]Weapon of Shadow[/skill]
To name but a few skills...
[skill]Blinding Surge[/skill][skill]Epidemic[/skill]
[skill]Blinding Flash[/skill][skill]Epidemic[/skill]
[skill]Eruption[/skill]
[skill]Destruction[/skill][skill]Swap[/skill][skill]Rupture Soul[/skill]
[skill]Ebon Dust Aura[/skill]
[skill]Weapon of Shadow[/skill]
To name but a few skills...
bifter
Quote:
Originally Posted by Celestial Beaver
Mass Blind also shuts down almost all Destroyers.
Yeah, don't want to be running that dual air attune build when there a destroyer mesmers around though.
Cebe
Quote:
Originally Posted by bifter
Yeah, don't want to be running that dual air attune build when there a destroyer mesmers around though.
[skill]Mind Blast[/skill][skill]Blinding Flash[/skill][skill]Epidemic[/skill]
Fire Magic: 12 + 1 + ?
Air Magic: 9 + 1
Energy Storage: 9 + 1
[skill]Ether Prism[/skill][skill]Blinding Flash[/skill][skill]Epidemic[/skill]
Air Magic: 12 + 1 + ?
Energy Storage: 12 + 1
Actually, I usually take out the Mesmers first, so any enchantments I use generally stay on.
Fire Magic: 12 + 1 + ?
Air Magic: 9 + 1
Energy Storage: 9 + 1
[skill]Ether Prism[/skill][skill]Blinding Flash[/skill][skill]Epidemic[/skill]
Air Magic: 12 + 1 + ?
Energy Storage: 12 + 1
Actually, I usually take out the Mesmers first, so any enchantments I use generally stay on.
bifter
You found a use for ether prism!
*gives cookie*
*gives cookie*
Cebe
Quote:
Originally Posted by bifter
You found a use for ether prism!
*gives cookie* To be honest, I've never used Ether Prism for that purpose! It has potential, but I really cba to remember to re-cast it after every couple of spells. The Mind Blast build should work better and smoother, then again, Fire Magic + Destroyers isn't really the best idea ever. *shrugs*
I've never had major problems with Dual Attunements vs Destroyers, just cover them well and send in the hench to take the first round of strippings!
*gives cookie* To be honest, I've never used Ether Prism for that purpose! It has potential, but I really cba to remember to re-cast it after every couple of spells. The Mind Blast build should work better and smoother, then again, Fire Magic + Destroyers isn't really the best idea ever. *shrugs*
I've never had major problems with Dual Attunements vs Destroyers, just cover them well and send in the hench to take the first round of strippings!
Antheus
And after you beat that, there's disc of chaos...
Targuil
Ursan blessing. Okay kidding
Remember always this: Destroyers have no healers, only some warriors with signets as heal because their monster skill is bugged (DON'T TELL ANET plx)
So, focus on defense, make all golems go melee and maybe one wipe with norns and that's it. Disc of shit and others at end are piece of cake. Remember your prot spirit.
Remember always this: Destroyers have no healers, only some warriors with signets as heal because their monster skill is bugged (DON'T TELL ANET plx)
So, focus on defense, make all golems go melee and maybe one wipe with norns and that's it. Disc of shit and others at end are piece of cake. Remember your prot spirit.
John Panda
god, serisoulsy get better an already easy game.
so many people have already beat this game personally i had a little difficulty at the end but that was it if your monks getting spiked they dont need to be in main combat and your warriors need to be up front taking damage.
so many people have already beat this game personally i had a little difficulty at the end but that was it if your monks getting spiked they dont need to be in main combat and your warriors need to be up front taking damage.
Taurucis
Quote:
Originally Posted by John Panda
god, serisoulsy get better an already easy game.
so many people have already beat this game personally i had a little difficulty at the end but that was it if your monks getting spiked they dont need to be in main combat and your warriors need to be up front taking damage. Did you read what I said about flaming? No? Good - for me, that is.
"Up front" is arbitrary. If you're in a circular formation, actually everyone could be "up front" for any angle. So let's say I kept my monks in the back and something ambushed me from behind. Just because I'm tanking, I'm automatically in the front? No. There are more than two cardinal directions, dear.
Your post is the kind of post that needs to be deleted, I don't really care for "tis misshions so eazy you noob get better learn to play roffle" crap, if I wanted to hear your battle stories and gloating I'd start a separate thread.
I had Sousuke running as a dual attune blinder - but I don't see how a hero can keep 18 attackers blinded while he's getting beat on by 3 destroyers. Can you?
I've heard that the disc of chaos can kill just about anything it targets in one hit, has Anet been watching cheesy anime lately?
so many people have already beat this game personally i had a little difficulty at the end but that was it if your monks getting spiked they dont need to be in main combat and your warriors need to be up front taking damage. Did you read what I said about flaming? No? Good - for me, that is.
"Up front" is arbitrary. If you're in a circular formation, actually everyone could be "up front" for any angle. So let's say I kept my monks in the back and something ambushed me from behind. Just because I'm tanking, I'm automatically in the front? No. There are more than two cardinal directions, dear.
Your post is the kind of post that needs to be deleted, I don't really care for "tis misshions so eazy you noob get better learn to play roffle" crap, if I wanted to hear your battle stories and gloating I'd start a separate thread.
I had Sousuke running as a dual attune blinder - but I don't see how a hero can keep 18 attackers blinded while he's getting beat on by 3 destroyers. Can you?
I've heard that the disc of chaos can kill just about anything it targets in one hit, has Anet been watching cheesy anime lately?
Antheus
Quote:
Your post is the kind of post that needs to be deleted, I don't really care for "tis misshions so eazy you noob get better learn to play roffle" crap, if I wanted to hear your battle stories and gloating I'd start a separate thread.
Perhaps post your team build, so we can say that you should add Aegis, ward against melee, shields up, prot spirit, shield of absorption, enfeebling blood and similar. Because it's not possible to not beat this mission if you have all that already.
A single prot monk is almost enough to beat this. Almost nothing in GW hits for 500, especially not stuff in DD. They hit for 10% of your health, since you have prot spirit on you.
And yes, there's mesmers that counter enchants and hexes, so you target them first.
Also - how much health do you and your heroes have? Hopefully at least 500, preferably 550.
Quote:
1 warrior with shouts, 1 SS necro, 1 MM, perhaps a dom mesmer, Eve, mesmer hench, 2 monks.
Quote:
I had Sousuke running as a dual attune blinder
I find blinders (or eles in most of GW:EN) a wasted party spot. They don't do any damage. And they don't prevent enough damage that a single SS with enfeebling can't while still killing everything fast. Quote:
In the last wave there's a dervish (I think) boss. Those will always hit hard, there's not much you can do - this is why high health is important.
Prioritize mesmers. Those counter hexes (SS) and your enchants (single mesmer can remove all enchants of same type from your party). Make sure to have anti-melee conditions. I only use enfeebling blood, since it's cheap to apply and keep up. This alone makes melee managable, even in large numbers. If you are prepared to micro manage, then bring Gwen with backfire, empathy and enchant removal. Lock gwen on dervish boss. No matter which skill it uses, it'll take lots of damage. Generally, kill boss last. Despite lots of damage, it'll be other mobs that will be hurting you. Rangers use barrage or BHA. If you're with two players, make sure both of you are spread out. If you're with heroes, suck it up, and rely on Shields up, aegis and possibly other skills to avoid damage. Make sure at least 2 of your party members have fast condition removal (dismiss, or similar), so you can clean dazed off casters. Ele heroes are notorious forn casting with dazed, getting interrupted, and burning through all energy. Melee, as said before, should be a non-issue, leave it for last, as long as you have curses necro keeping them weakened, or ele keeping them blind. Wards help a lot here, since they can't be removed or countered. Additional skills you can bring are watch yourself, various PvE skills that damage destroyers, knockdowns, perhaps crippling skills for melee, even a BHA ranger to counter their mesmers, spinal shivers (with winter), and more. MM will also work well to reduce the damage, as long as you have enough additional damage. If you run out of minions, MM will hurt you more than help you. Bring blood reneval. Eve as hench works well for this. It'll mostly help hero casters that don't manage energy well. LoD still works well on heroes if you also bring holy haste. I find that it works better in the long run since it tends to be better on hero's energy than HB/HP build. Quote:
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