Destruction's Depths: Stupidly impossible.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Yeah... seriously, how are you expected to take on 25 Destroyers and 2 bosses with a party of 11? They know how to spike monks, hitting about 2000 damage every hit, they've got interrupters who can interrupt 1/4 cast spells with bow attacks, and then there's that guy who hits 300 damage with a single hit. I mean, what was running through Anet's head when they made this?

There's tons of people going "LAWL DIS IZ EAZY" but it's not easy for everyone. I am frustrated with both RL and GW and if anyone comes in here to flame, I'm going to flame you right back. All that belongs here, is advice. <3

Well, the part about people who flame me get flamed back applies every day of the week...

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

It's really just a matter of focus fire, tbh. And if possible, good pulling.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

I've never found pulling when you're stuck in a pit with mobs converging on you to be very easy, have you?

Edit: And focusing fire while you're taking 500 damage a second isn't any easier.

I'm going to bed now, tired of Anet and their "Let's make gameplay impossible!" shenanigans.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Taurucis
I've never found pulling when you're stuck in a pit with mobs converging on you to be very easy, have you? Problem: I die in the pit easily.
Solution: Don't be in the pit.

GaladrielMoloch

GaladrielMoloch

Frost Gate Guardian

Join Date: Aug 2007

Australia

Oh No Tinkerbell Died

R/

you don't have to go in the pit :S, clear out one side then pull the disc alone, then finish off the rest of the groups
use the golems all on defensive if you are still having trouble
and prot spirit is your friend

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Party wide support greatly helps. Wards, paragons, aegis, heal party etc.

greyhawk

greyhawk

Desert Nomad

Join Date: Apr 2007

IGN : Greyhawks Destroyer

guildless

W/

get them to start coming and pick a side to pull and kill on, you can stand back and let norn die.. what ever they are just there anyways, pull from a side and fight small groups. not a hard prim

you need to think out side the box of lets go run in and stand there... it is HM little more thinking is required

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

If you're talking about the spot I think you are, have your Tank use the cliff edge near where you meet the Norn as a choke point.

Have him go in first, grab all the aggro, and keep him healed while your nukers bomb the shit out of everything else.


If nothing else...

[skill]Deadly Riposte[/skill][skill]Signet of Infection[/skill]

Helooo mob of Bleeding & Diseased Destroyers~

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

If your in the Norn section, stand at one arm and take the groups one at a time. THen when your finished pull the groups in the middle.

Mark Nevermiss

Krytan Explorer

Join Date: Jul 2006

Minion masters help alot too

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Sister Rosette
If you're talking about the spot I think you are, have your Tank use the cliff edge near where you meet the Norn as a choke point.

Have him go in first, grab all the aggro, and keep him healed while your nukers bomb the shit out of everything else.


If nothing else...

[skill]Deadly Riposte[/skill][skill]Signet of Infection[/skill]

Helooo mob of Bleeding & Diseased Destroyers~ -7 degen on monsters with over 700 life is awesome-sauce

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

I H+H'd this with a pretty suboptimal build both in NM and HM.

What has been said above, don't forget your defenses, take multiple layers of it for better protection. In this particular case choose some selection of the following (there are of course many other possibilities, this is just a small example):

Monk: Guardian, Aegis, Protective Spirit
Elementalist: Ward Against Melee, Blinding Flash, Enervating Charge, Eruption
Necro: Shadow of Fear/Faintheartedness, Enfeeble/Enfeebling Blood
Warrior: "Watch Yourself!", "Shields Up!"
Paragon: Defensive Anthem, "Stand Your Ground!"
Ranger: Dust Trap, Throw Dirt, bow interrupts
Ritualist: Union, Shelter, Shadowsong, Soothing, Wanderlust

Conditions stick better than hexes, in HM you will want to keep rangers blinded (or even better, shooting at a convenient wall).

Watch patrol routes, pull far enough to avoid double aggro.

During the norn siege stand on the ice bridge and pull the mob that comes from the left. Let the norns die, when the mob that you pulled is finished, pull another from the center and kill it likewise, then the last one which will spawn another wave. Repeat.

In the Central Transfer Chamber, pull the mobs carefully one at a time until only the disc is left. It's not particularly dangerous, especially if you keep it interrupted.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Arkantos
Party wide support greatly helps. Wards, paragons, aegis, heal party etc. Mass Blind also shuts down almost all Destroyers.

[skill]Blinding Surge[/skill][skill]Epidemic[/skill]
[skill]Blinding Flash[/skill][skill]Epidemic[/skill]
[skill]Eruption[/skill]
[skill]Destruction[/skill][skill]Swap[/skill][skill]Rupture Soul[/skill]
[skill]Ebon Dust Aura[/skill]
[skill]Weapon of Shadow[/skill]

To name but a few skills...

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

Quote:
Originally Posted by Celestial Beaver
Mass Blind also shuts down almost all Destroyers. Yeah, don't want to be running that dual air attune build when there a destroyer mesmers around though.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by bifter
Yeah, don't want to be running that dual air attune build when there a destroyer mesmers around though. [skill]Mind Blast[/skill][skill]Blinding Flash[/skill][skill]Epidemic[/skill]
Fire Magic: 12 + 1 + ?
Air Magic: 9 + 1
Energy Storage: 9 + 1

[skill]Ether Prism[/skill][skill]Blinding Flash[/skill][skill]Epidemic[/skill]
Air Magic: 12 + 1 + ?
Energy Storage: 12 + 1



Actually, I usually take out the Mesmers first, so any enchantments I use generally stay on.

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

You found a use for ether prism!

*gives cookie*

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by bifter
You found a use for ether prism!

*gives cookie* To be honest, I've never used Ether Prism for that purpose! It has potential, but I really cba to remember to re-cast it after every couple of spells. The Mind Blast build should work better and smoother, then again, Fire Magic + Destroyers isn't really the best idea ever. *shrugs*

I've never had major problems with Dual Attunements vs Destroyers, just cover them well and send in the hench to take the first round of strippings!

Antheus

Forge Runner

Join Date: Jan 2006

And after you beat that, there's disc of chaos...

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Ursan blessing. Okay kidding
Remember always this: Destroyers have no healers, only some warriors with signets as heal because their monster skill is bugged (DON'T TELL ANET plx)
So, focus on defense, make all golems go melee and maybe one wipe with norns and that's it. Disc of shit and others at end are piece of cake. Remember your prot spirit.

John Panda

John Panda

Krytan Explorer

Join Date: Mar 2007

in my house

The Arctic Maruarders [TAM]

A/

god, serisoulsy get better an already easy game.

so many people have already beat this game personally i had a little difficulty at the end but that was it if your monks getting spiked they dont need to be in main combat and your warriors need to be up front taking damage.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by John Panda
god, serisoulsy get better an already easy game.

so many people have already beat this game personally i had a little difficulty at the end but that was it if your monks getting spiked they dont need to be in main combat and your warriors need to be up front taking damage. Did you read what I said about flaming? No? Good - for me, that is.

"Up front" is arbitrary. If you're in a circular formation, actually everyone could be "up front" for any angle. So let's say I kept my monks in the back and something ambushed me from behind. Just because I'm tanking, I'm automatically in the front? No. There are more than two cardinal directions, dear.

Your post is the kind of post that needs to be deleted, I don't really care for "tis misshions so eazy you noob get better learn to play roffle" crap, if I wanted to hear your battle stories and gloating I'd start a separate thread.

I had Sousuke running as a dual attune blinder - but I don't see how a hero can keep 18 attackers blinded while he's getting beat on by 3 destroyers. Can you?

I've heard that the disc of chaos can kill just about anything it targets in one hit, has Anet been watching cheesy anime lately?

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Your post is the kind of post that needs to be deleted, I don't really care for "tis misshions so eazy you noob get better learn to play roffle" crap, if I wanted to hear your battle stories and gloating I'd start a separate thread.
These aren't war stories, this mission *IS* easy. All storyline missions are very easy even in HM.

Perhaps post your team build, so we can say that you should add Aegis, ward against melee, shields up, prot spirit, shield of absorption, enfeebling blood and similar. Because it's not possible to not beat this mission if you have all that already.

A single prot monk is almost enough to beat this. Almost nothing in GW hits for 500, especially not stuff in DD. They hit for 10% of your health, since you have prot spirit on you.

And yes, there's mesmers that counter enchants and hexes, so you target them first.

Also - how much health do you and your heroes have? Hopefully at least 500, preferably 550.

Quote:
I've heard that the disc of chaos can kill just about anything it targets in one hit
Protective spirit.

1 warrior with shouts, 1 SS necro, 1 MM, perhaps a dom mesmer, Eve, mesmer hench, 2 monks.

Quote:
I had Sousuke running as a dual attune blinder I find blinders (or eles in most of GW:EN) a wasted party spot. They don't do any damage. And they don't prevent enough damage that a single SS with enfeebling can't while still killing everything fast.

Quote:
but I don't see how a hero can keep 18 attackers blinded while he's getting beat on by 3 destroyers. Can you? By killing them fast enough so that you never have 18, but only a single group, before the next one arrives. I think they come in waves of 3-6 or so.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

My friend (a monk) had the monk hero so I couldn't tell their skillbars, but I couldn't see Aegis being used.

I set up something like a Grenth's Balance tank (modified the one for the Norn Tourney) for the previous dungeon Heart of the Shiverpeaks (It's odd, they don't even let you respec after you complete it...)

We could kill every mob as it came, but when 12 came from both sides and then both bosses came, yeah that's a little obvious isn't it?

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
We could kill every mob as it came, but when 12 came from both sides and then both bosses came, yeah that's a little obvious isn't it?
In the last wave there's a dervish (I think) boss. Those will always hit hard, there's not much you can do - this is why high health is important.

Prioritize mesmers. Those counter hexes (SS) and your enchants (single mesmer can remove all enchants of same type from your party).

Make sure to have anti-melee conditions. I only use enfeebling blood, since it's cheap to apply and keep up. This alone makes melee managable, even in large numbers.

If you are prepared to micro manage, then bring Gwen with backfire, empathy and enchant removal. Lock gwen on dervish boss. No matter which skill it uses, it'll take lots of damage. Generally, kill boss last. Despite lots of damage, it'll be other mobs that will be hurting you.

Rangers use barrage or BHA. If you're with two players, make sure both of you are spread out. If you're with heroes, suck it up, and rely on Shields up, aegis and possibly other skills to avoid damage.

Make sure at least 2 of your party members have fast condition removal (dismiss, or similar), so you can clean dazed off casters. Ele heroes are notorious forn casting with dazed, getting interrupted, and burning through all energy.

Melee, as said before, should be a non-issue, leave it for last, as long as you have curses necro keeping them weakened, or ele keeping them blind. Wards help a lot here, since they can't be removed or countered.

Additional skills you can bring are watch yourself, various PvE skills that damage destroyers, knockdowns, perhaps crippling skills for melee, even a BHA ranger to counter their mesmers, spinal shivers (with winter), and more.

MM will also work well to reduce the damage, as long as you have enough additional damage. If you run out of minions, MM will hurt you more than help you.

Bring blood reneval. Eve as hench works well for this. It'll mostly help hero casters that don't manage energy well.

LoD still works well on heroes if you also bring holy haste. I find that it works better in the long run since it tends to be better on hero's energy than HB/HP build.

Quote:
I set up something like a Grenth's Balance tank (modified the one for the Norn Tourney) For a warrior, go with shouts and damage skills. Grenth's balance as elite is good for solo farming when you're in control. Add an interrupt (for casters) and wild blow (for destroyers of Deeds).

When choosing skills, you need to bring those that have party-wide benefits. Tanking and pulling doesn't work well enough here.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Anet sure likes to dump you into missions that require HA-like setup, eh? Especially right after you finish a mission where you run 3-4 touch rangers.

pkodyssey

pkodyssey

Wilds Pathfinder

Join Date: Nov 2005

In a cardboard box with Internet

The Order of the Frozen Tundra (TofT)

N/

Quote:
Originally Posted by Taurucis
I am frustrated with both RL and GW and if anyone comes in here to flame, I'm going to flame you right back. All that belongs here, is advice. [advice]

No offense meant here, however, If you are having RL frustrations you shouldn't be taking them out on the community. The least of your problems is GW. RL always comes first. Hopefully, GW isn't affecting your RL. If it is maybe take a break from the game. This crap is suppose to be fun.

[/advice]

On-topic to you problem with that mission. We found that if you fight from the point where the rez shrine is (where you first entered that room when fighting the dryders) you can pull much smaller groups to you. Additionally, with a tank you can pull the mobs to the rock and hold them there with the golems.

Boren Supremecy

Academy Page

Join Date: Oct 2007

St Louis

La Cosa Snowstra [SNOW]

N/A

you would think if you made it that far in the game you would have some common sense in the game by now and not stand in the middle of all the action. Be patient one group at a time!

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Others have said it, but don't stand in the pit. Go up the stairs, and then put the golems on the stairs. Let the golems body block the mob (which the stairs are bottlenecking) and then rain down hell on them from above. I did this entirely accidentally (was just trying to find somewhere to stand where I could control aggro) my first time through and it worked like a charm.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

What about the 600 damage guy at the end? I don't really want to create a party setup that can beat one area but not the last...

My planned party setup is me the Warrior, Talhlkora (RC prot), Sousuke (Dual Attune blind), Zhed (Sandstorm/Ward vs melee) Mhental, Zho, Eve, and Cynn.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
and Cynn. Destroyers are highly resistant to fire damage and don't burn, so fire ele is poor choice.

Mesmer hench should help. Some degen, and interrupt or two, and possibly a useful elite.

You're also missing a SS/IP/enfeebling curses necro, which is both offense and defense, and probably one of more useful classes to have.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by Taurucis
What about the 600 damage guy at the end? Pain Inverter (no matter what level your Asuran rank is) and Spoil Victor, just like every other boss in the game.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Kill all one group at a time, leave disc. Aggro disc = aggro all. Once you are finaly alone together with disc, make your move.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Its completely possible to stand your ground and kill everything coming at you in the middle. It requires a fast killing speed along with the ability to endure for multiple waves without pause, but its very possible even in HM. If you can't do this, its also very easy to just go up one end, stay there and kill all waves, then pull 1 group at a time from the middle.

I would recommend for this dungeon:
hench setup:
both monk hench
Earth ele hench (She has sandstorm and ward vs melee, why spend a hero slot doing what a hench can do?)
and then either Zho for interrupts or eve for blood ritual during long battles.

for heroes:
Necro with Spiteful Spirit and Enfeebling blood works very well vs destroyers.
Either 2 warrior heroes, 1 warrior hero + a channeling ritualist with splinter weapon, or 1 warrior hero + 1 MM hero.

I recommend either you or a warrior hero make sure to take "Watch Yourself" and "Shields Up" as both prove very useful vs the mostly physical damage mobs. And don't take grenths balance, take an elite that kills things.

Honestly even with a gimped build good pulling tactics should let you win easily, the 2nd day of EotN I did this dungeon with 2 Rodgorts spamming eles and 1 MM hero, this was before I had noticed the 50% resistance to fire and immunity to burning, they went down fine still.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Vinraith
Pain Inverter (no matter what level your Asuran rank is) and Spoil Victor, just like every other boss in the game. If you get Pain Inverter through Polymock I'm going to put the lamp through the window.

What's the odds on me getting a PuG and winning?

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Taurucis
If you get Pain Inverter through Polymock I'm going to put the lamp through the window.

What's the odds on me getting a PuG and winning? Get pain inverter (and many other asuran skills) through the cipher questline: The Cipher of Kormir Unfortunately the pain inverter quest is the last of 6 skills you get, but it is that awesome vs any aoe (and most of the destroyers have some kind of aoe) Don't take a PuG, in my opinion thats just giving up.

Traveller

Traveller

Wilds Pathfinder

Join Date: Jul 2005

Finland

League of Extraordinary Explorers [LOST] (my one man guild)

Me/

The whole questline that gives you Pain Inverter is very easy, if a bit time-consuming. The payoff is definately worth it, though.

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

I just did this a second ago - managed aggro in the norn pit by flagging on the bridge and pulling mobs to me. Wasn't even particularly careful about it - brought in 2 or 3 groups at a time. Went fine - no deaths. I used a bsurge + epidemic build. Pain inverter for the destroyer elementalists.

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

Am i the only one that hasnt died on this mission... ever? I always set golems to defensive, that way you always get HP and the destroyers loss 100 hp... pretty easy i think

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Well, this time we're wiping even faster than before, I can't even get past the part where you have to get the Vanguard Rangers.

Whichever of you says that the mission is easy is a liar.

Sousuke was dying in about 4 seconds each time, the mob was taking out my party in about 10 seconds total, this mission is a complete load of BS.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

W/P God Mode is useful, if a destroyer deals 160 damage to you, it will only be 30 with "SY". GG? Prot Spirit is for the Warrior himself, and with some decent damage it isn't too bad.

IMO the only tricky bit in this mission in the end bit with the disc. Just keep "FGJ" up for as long as you can and keep it on its ass (ass? knocked down anyway). For those that aren't familiar with the build:

[card]Enduring Harmony[/card][card]"For Great Justice!"[/card][card]Enraging Charge[/card][card]Dragon Slash[/card][wiki]Brawling Headbutt[/wiki][card]Steelfang Slash[/card][wiki]"Save Yourselves!"[/wiki][card]Flail[/card]