New Build Today Ursan Related
DivineEnvoy
I really don't get why so many people want to strip Pve down to a path of being balanced, so their skills can be shown to the public. That's fine, but isn't that what Pvp is for?
Personally, I quit HA after reaching rank 6. There was too much pressure, where you make one mistake, your whole team will rage quit on you and start a team of their own as a sign of protest. Unlike that, Pve is a place where we can all relax and play. That's how it was 2 years ago; yes, we do have Pve-only skills now, but why do we have all these people forcing their opinions down our throats and attempting to dictate us to play a similar game to Pvp?
To make the situation even worse, most of these people have no idea what they are talking about. Ursan no longer works for casters as it will force them to be in a melee range, which can be suicidal. A friend of mine points out that Raven Blessing is the new way to go, as it provides 60-100 distant Aoe damage, along with blindness support. Yet no one has talked about any of the new alternatives available, which may seem overpowered, and all the fingers are still pointing at Ursan. As shown in this thread, Ursan is really a scapegoat for certain people to eliminate the threats to their pride: Pve-only skills.
Like someone once said, save us your politics speeches. It is never a matter of balance; it has always been a matter of profit and pride people have for completing a so-called elite area.
Personally, I quit HA after reaching rank 6. There was too much pressure, where you make one mistake, your whole team will rage quit on you and start a team of their own as a sign of protest. Unlike that, Pve is a place where we can all relax and play. That's how it was 2 years ago; yes, we do have Pve-only skills now, but why do we have all these people forcing their opinions down our throats and attempting to dictate us to play a similar game to Pvp?
To make the situation even worse, most of these people have no idea what they are talking about. Ursan no longer works for casters as it will force them to be in a melee range, which can be suicidal. A friend of mine points out that Raven Blessing is the new way to go, as it provides 60-100 distant Aoe damage, along with blindness support. Yet no one has talked about any of the new alternatives available, which may seem overpowered, and all the fingers are still pointing at Ursan. As shown in this thread, Ursan is really a scapegoat for certain people to eliminate the threats to their pride: Pve-only skills.
Like someone once said, save us your politics speeches. It is never a matter of balance; it has always been a matter of profit and pride people have for completing a so-called elite area.
Danax
Great now we'll have noob URsans Overaggroing everything.
Lagg
Quote:
Originally Posted by DivineEnvoy
Personally, I quit HA after reaching rank 6. There was too much pressure, where you make one mistake, your whole team will rage quit on you and start a team of their own as a sign of protest. Unlike that, Pve is a place where we can all relax and play. That's how it was 2 years ago; yes, we do have Pve-only skills now, but why do we have all these people forcing their opinions down our throats and attempting to dictate us to play a similar game to Pvp?
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Not to mention it completely forsakes the entire skill > time concept.
dont feel no pain
my tip for happy gaming, fidn a guildie or RL friend (which i do) and just duo every with heroes, its a laugh on skype or vent or ts
Zeek Aran
I think this was actually a glitch that they fixed, as most of us know the Blood Washes Blood UB required touching distance.
Fried Tech
Quote:
Originally Posted by truemyths
Great, just great... because of some complaining aNet takes out the nerf bat to Ursan Strike. And I don't complain much about nerf bats, but I'm ticked.
Folks like me (mesmer) and the rest will not be able to do Mallyx... back to cookie cutter builds for that. You know, when they come with something cool, like this PVP only skill... flame me if you like, but I know I'm not the only one... there's a lot of unhappy casual players (not just the farmers). Grrrrrr...... |
bungusmaximus
Meh, nurv me zzome moooore, what doeznt kill me makezz me ztronger, aye, learntoplay zcrubz lololollll
Crom The Pale
The adjustment was called for since the skill didnt act the same in the quest as it did outside of it.
It is still very strong and very usefull. No further changes are required.
It is still very strong and very usefull. No further changes are required.
zamial
I used ursan form, and now I get to play my necro the way that is fun and not mind numbing. I don't understand why peps are so upset. Sure I enjoyend talking on my necro but i'm a necro not a tank, besides spamming 1111312 gets really old.....
Phoenix Tears
if Anet would balance only more other pve things, which receive such a massive whining about something, that is heavily imbalanced ...
*cough* vlox stage 3 *cough*
*cough* monster getting no DP when they die and get revived *cough*
*cough* absolute insane too big monster groups at a ratio of 9:1, example quest: "protect the scolars" in Vaabi *cough*
*cough* absolute annoying imba dungeons with their undestroyable traps which shoot at a totally unnormal highspeed and seem to hit ever *cough*
*cough* imba monsters, in HM which do easily with Skills 150-400 damage oO *cough*
*cough* unfair attribute cheating of monsters in Hm, having all attributes at 20+...as if having a max level of up to over 30 isnt enough, no they must also have all attributes at an unfair strength, while we players can be happy to reach 1 attribute with some help of runes and skills to 18 for short moments, that are able only certain classes and then the player has even to sacrifice for that his max HP... *cough*
*cough* monsters being able to revive unendlessly with signets in GWEN, where the player has to kill ever first boss monsters >.> *cough*
*cough* monsters having like unendless Energy through a much higher energy reg, then players have >.> *cough*
and there are surely lots of other things, that could be changed for better PvE Balancing, but will never happen, because
1. Anet is too lazy to change them...
2. there are not enough people out there, which massively QQ enough for these problems, so that anet recognizes, the unbalance
3. anet totally ***** on PvE Balancing...pvE Balancing is a word, that doesn't exists in their word vocabulary...the only thing they know is balancing for pvp crap, whereunder the pve part has ever to suffer on >.>, because so much pvp'er did QQ that this ,this and that is sooooo extreme imba in pvp and this ,this and that needs to be death nerfed, because the dumb pvp'er is too silly to think about counter builds *cynistic*
sigh
*cough* vlox stage 3 *cough*
*cough* monster getting no DP when they die and get revived *cough*
*cough* absolute insane too big monster groups at a ratio of 9:1, example quest: "protect the scolars" in Vaabi *cough*
*cough* absolute annoying imba dungeons with their undestroyable traps which shoot at a totally unnormal highspeed and seem to hit ever *cough*
*cough* imba monsters, in HM which do easily with Skills 150-400 damage oO *cough*
*cough* unfair attribute cheating of monsters in Hm, having all attributes at 20+...as if having a max level of up to over 30 isnt enough, no they must also have all attributes at an unfair strength, while we players can be happy to reach 1 attribute with some help of runes and skills to 18 for short moments, that are able only certain classes and then the player has even to sacrifice for that his max HP... *cough*
*cough* monsters being able to revive unendlessly with signets in GWEN, where the player has to kill ever first boss monsters >.> *cough*
*cough* monsters having like unendless Energy through a much higher energy reg, then players have >.> *cough*
and there are surely lots of other things, that could be changed for better PvE Balancing, but will never happen, because
1. Anet is too lazy to change them...
2. there are not enough people out there, which massively QQ enough for these problems, so that anet recognizes, the unbalance
3. anet totally ***** on PvE Balancing...pvE Balancing is a word, that doesn't exists in their word vocabulary...the only thing they know is balancing for pvp crap, whereunder the pve part has ever to suffer on >.>, because so much pvp'er did QQ that this ,this and that is sooooo extreme imba in pvp and this ,this and that needs to be death nerfed, because the dumb pvp'er is too silly to think about counter builds *cynistic*
sigh
DivineEnvoy
Quote:
Originally Posted by Lagg
PvE skills are severely limiting people's creativity.
Not to mention it completely forsakes the entire skill > time concept. |
As for the entire skill > time concept...that's for PvP.
fenix
Quote:
Great now we'll have noob URsans Overaggroing everything. |
As for the whole SMS thing, SMS aren't being elitist. These guys are trash talking PvPers, by telling them to PvP. Makes no sense?!
bungusmaximus
Quote:
Originally Posted by Phoenix Tears
hugewalloftext
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Nuclfus
Quote:
Originally Posted by Phoenix Tears
1. Anet is too lazy to change them...
2. there are not enough people out there, which massively QQ enough for these problems, so that anet recognizes, the unbalance 3. anet totally ***** on PvE Balancing...pvE Balancing is a word, that doesn't exists in their word vocabulary...the only thing they know is balancing for pvp crap, whereunder the pve part has ever to suffer on >.>, because so much pvp'er did QQ that this ,this and that is sooooo extreme imba in pvp and this ,this and that needs to be death nerfed, because the dumb pvp'er is too silly to think about counter builds *cynistic* sigh |
knoll
Quote:
Originally Posted by Crom The Pale
It is still very strong and very usefull. No further changes are required.
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Orinn
A good and needed change, making it work like it does during the quest. No objections there.
Great, Ursan got a small change. However, as seen in this thread yet again, some people aren't happy with a small change. They won't be happy until UB is completely worthless and unusable.
I do not understand why it bothers people what someone else is doing. Are the people calling for nerfs THAT threatened by what someone else does in their own private instance, that they feel the need to attempt to dictate to others how they should play?
The argument for making things a challenge is brought up, but it's unfounded because in this game, all non-outpost areas are instanced. What someone else does on their own insstance of the map does not affect anyone else, period. They are going along and playing the game, not bothering anyone, and yet the people calling for nerfs insist that they have some type of right, or even a responsibility, to change the way others play.
"Don't use it if you don't like it." is a perfectly legitimate argument in an instanced game, at least as regards the "challenge" argument. Challenge is a personal goal, and not everyone has the same ideas on it. You can go into your instance with a skilbar that is optimal, or not. You can do whatever you like, and it won't affect anyone else's enjoyment of the game. This is the way it SHOULD be. Stop trying to force your standards for fun onto others.
"UB kills creative builds." The truth is, creative builds are SHUNNED in PUG's. Everyone knows it. I've seen threads here and other places about "worst PUG builds" every once in a while. Playing something offbeat in PvE gets you kicked. Players themselves, and not UB, are responsible for this. If UB disappeared tomorrow, the "creative" builds would not somehow get better and usable. They would still be just as good (or as bad) as they ever were. And most of them would STILL be ineffective or partially effective.
And finally, "making better players." It's so nice to see that certain members of the community have taken it on themselves to create better players. For this game. Which most people are playing for ENJOYMENT, not for more work. If you want to improve someone else's performance, go to work, become a manager, and THEN start. In a game, and especially in an instanced game, MY performance shouldn't worry you, at all. It should never affect you unless you team with me for some strange reason (not likely for me personally, I H/H or play with guildies.)
Some people still seem to want to make the completely instanced, non-competitive world into a competition. They care, for some reason, that someone else is playing the game on easy mode. It truly doesn't matter. What DOES matter is when everyone's game is changed to accomodate the people who want things a certain way. Play with UB or not, that is your choice to make, but attempting to take that choice away from someone else for no good reason other than your preference, is simply pathetic. Play the game how you like, and be considerate enough to let others do the same.
Great, Ursan got a small change. However, as seen in this thread yet again, some people aren't happy with a small change. They won't be happy until UB is completely worthless and unusable.
Quote:
Originally Posted by Squishy ftw
This is hardly worth calling a nerf..UB should get hit by the nerf stick a lot harder IMO.
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Quote:
Originally Posted by MirkoTeran
This was just a dent to its functionality. It still deserves a big nerf along with couple of other PvE skills.
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Quote:
Originally Posted by Bryant Again
One step in the right direction, at least.
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The argument for making things a challenge is brought up, but it's unfounded because in this game, all non-outpost areas are instanced. What someone else does on their own insstance of the map does not affect anyone else, period. They are going along and playing the game, not bothering anyone, and yet the people calling for nerfs insist that they have some type of right, or even a responsibility, to change the way others play.
"Don't use it if you don't like it." is a perfectly legitimate argument in an instanced game, at least as regards the "challenge" argument. Challenge is a personal goal, and not everyone has the same ideas on it. You can go into your instance with a skilbar that is optimal, or not. You can do whatever you like, and it won't affect anyone else's enjoyment of the game. This is the way it SHOULD be. Stop trying to force your standards for fun onto others.
"UB kills creative builds." The truth is, creative builds are SHUNNED in PUG's. Everyone knows it. I've seen threads here and other places about "worst PUG builds" every once in a while. Playing something offbeat in PvE gets you kicked. Players themselves, and not UB, are responsible for this. If UB disappeared tomorrow, the "creative" builds would not somehow get better and usable. They would still be just as good (or as bad) as they ever were. And most of them would STILL be ineffective or partially effective.
And finally, "making better players." It's so nice to see that certain members of the community have taken it on themselves to create better players. For this game. Which most people are playing for ENJOYMENT, not for more work. If you want to improve someone else's performance, go to work, become a manager, and THEN start. In a game, and especially in an instanced game, MY performance shouldn't worry you, at all. It should never affect you unless you team with me for some strange reason (not likely for me personally, I H/H or play with guildies.)
Some people still seem to want to make the completely instanced, non-competitive world into a competition. They care, for some reason, that someone else is playing the game on easy mode. It truly doesn't matter. What DOES matter is when everyone's game is changed to accomodate the people who want things a certain way. Play with UB or not, that is your choice to make, but attempting to take that choice away from someone else for no good reason other than your preference, is simply pathetic. Play the game how you like, and be considerate enough to let others do the same.
reverse_oreo
about time.....
Bryant Again
I respect allowing people how to play - but when it makes the gameplay mindless and without a terrible amount of effort or thought is when it starts to get a little downhill.
And sure I can't use it. Just like people don't have to use God mode in Half-Life 2.
That aside, here's my post summerizing why I don't like UB and why it needs to be more restricted.
And sure I can't use it. Just like people don't have to use God mode in Half-Life 2.
That aside, here's my post summerizing why I don't like UB and why it needs to be more restricted.
onerabbit
the skill explanation is still the same, but it is now a touch skill.
not that bad imo ..
not that bad imo ..
Arkantos
Like every UB thread, it gets derailed. No point in having a thread that leads to flaming and QQing over one skill being minorly changed.