Quote:
Originally Posted by Ulterion
Better Before or After? BEFORE. Who likes gwars nowadays with:
20 million nerfs, (caused by PvPers and echoes into PvE, making the game that much more unpleasant) loot-scaling, (get rich or die farming... prolly dieing forever more than the rich part... =/) text-fade (to strain your eyes... to strain them real good), dishonorable hex (to slow your pvp title-acquisition progress down greatly and piss you off followed by a strong slap to the face and insult, salt to injury and a nice strong squeeze to gash plus pouring lemon juice on it), the /report command (an emo's favorite EMO-te to get innocent people in trouble because they don't like the person), *End of List due to exhaustion of fingers/typing...* *Catches breath* *gasps* Before is always better than after (when it comes to online gaming) simply because free of nerfs, dupes, exploits, imbalance... |
lol.. none of this makes sense. when games first come out, they're more likey to have bugs, imbalance, dupers, hacks, and all sorts of nesting problems, that only get worse if they dont get fixed.
"nerfs" and "buffs" make the game more balanced, more playable for everyone, and keep the game fresh. if you feel like making 500k in 3 hours is fair, while others suffer massive price fluxes that are new to the game, go play WoW or EQ where none of the prices make sense. i rather work for what i get, and not have it practically thrown on me, because i made the exact replica of some other goons build, and run the same brainless operation of killing some npcs for some dirty money.