Anti Melee Hexes are frustating

Longasc

Longasc

Forge Runner

Join Date: May 2005

I like to play Necros and Assassins, and I think you overvalue hexes. These hexes are a hindrance, but they do not kill. They might stop you, but melee classes still deal damage without any use of energy or adrenaline skill involved, while a Necro specced on curses does not even have "killer" spells or hexes in the line. To put it bluntly, they might slow you down, but they do not kill you. Means you might not like the mechanic, but see it from the other side - if those hexes would not be a major pain in the ass, they would be completely useless.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

A hex is a hex and that is what it is. What is your secondary? Hex removal on your bar is an option. But then you would need to sacrafice something to make room.

Personally the water 90% slow down piss me off the most talk about a sitting duck.


[skill]Hex Breaker[/skill] Great skill for low energy and investment in points

Not the answer but it will help

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

You can complain about hexes, but i say the over importance of monks is a bigger issue.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by stretchs
I would like to see staff mods of hexing. Extending hex duration on players. They have other extending mods, why not hexing too!!
Having significantly longer durations than recharges on hex spells would make necro hexes too powerful and too easy to use, in that they are easy fire-and-forget skills with long durations. This is why their durations have been reduced.

Quote:
Originally Posted by netniwk
Bring any of those skills on a warrior and you can warm your hands from the flames you will be receiving(except maybe purge signet)
Guild Wars is a team game.
Skill balance is centered around team skill usage at it's upper levels.

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

Hexes are really only a problem in RA imo, though in RA ia necro curse build is probably the easiest way to farm glad points. If you have a ranger ask him to deal with the necro, but realistically you are not going to be able to keep yourself clean of hexes in a majority of case's. If it really bothers you so much try playing a dervish with pious restoration and/or holy veil.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

First off Lorde is talking about RA. Not TA/HA/GvG/PvE. Just RA. I encountered those necros a few times myself Lorde and could do nothing. The monk I had on my team didn't have hex removal, so my sin just kept missing. Since I can't have 4 secondary's to bring all the skills I need, I couldn't do anything. Not to mention I only have 8 skills with which to do something with..if I remove any, I gimp myself.

I'm CERTAINLY not going to just use one build for one class all the time. Shock can gtfo. If I'm on warrior I usually just attack through IP and SS, moreso if I have a monk on my team. If I have to deal with Reckless Haste or Price of Failure (more so PoF), I miss more than the amount it says I should and can't do anything disrupting wise. Not to mention I have to bring /Rt for Blind (cause mending touch is a baed skill on warriors), or /D to remove Guardian/Spirit Bond/PS from monks.

Also Price of Failure miss chance has always been bugged. 25% means you miss 1/4 attacks. Not 3/4.

As you can see those 5 days of RA did have made me rage beyond rage, throw things, swear at my PC, punch random people on the road etc etc. I'm not doing it again ever.

wakefield

wakefield

Ascalonian Squire

Join Date: Dec 2006

You dont need a monk to remove the hexes, you just need a ranger with BHA :P

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

Quote:
Originally Posted by Avarre


Guild Wars is a team game.
Skill balance is centered around team skill usage at it's upper levels.
I know that,that is why the monk should bring it......

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Dying is frustrating
What if i dont bring any self heals

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

RA especially is really best dealt with as a self sufficient setup though. If you expect someone else on your team to have a clue, going in you are CLEARLY going to be disappointed as too often you get wammo tard 1, and a monk that smites along with some fire ele with met shower.

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

I find anti-caster assassins frustrating, so think of me whenever you have that SS/Insidious on you.

Sure the hexes can stop you from attacking, but they don't kill you (unless you're stupid). In AB, you can run away, wait for the caster to cast his curses on someone else and then pop in and nail him.

anonymous

Wilds Pathfinder

Join Date: Jan 2006

ummm pointing out the obvious but have your team bring hex removal and interrupts.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Quote:
Originally Posted by deluxe
They are meant to be frustrating!
Quoting myself, why is this thread still open?

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by King's Spectre
I find anti-caster assassins frustrating, so think of me whenever you have that SS/Insidious on you.

Sure the hexes can stop you from attacking, but they don't kill you (unless you're stupid). In AB, you can run away, wait for the caster to cast his curses on someone else and then pop in and nail him.
A toast for some humor!

Sometimes I try to be sly, I retreat, wait a bit, come back JUST to be hexed again. Some hexes have duration of 20 seconds, with a recharge of 12 or 10...

Sad sin is sad. (and hexed)

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

Quote:
Originally Posted by Lorde
blah
Physical damage dealers are frustrating, they deal crapload of damage and can auto attack indefinitely.

Frustating.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

[skill]Mending[/skill] is the answer to all your problems LOL

Anyway what is your secondary? I am assuming you are probably running a straight sin bar? Mesmer/Monk secondary may be the answer for you cheap removal skills available.

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by deluxe
Quoting myself, why is this thread still open?
There is a lust for closing threads here which baffle me.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by Painbringer
[skill]Mending[/skill] is the answer to all your problems LOL

Anyway what is your secondary? I am assuming you are probably running a straight sin bar? Mesmer/Monk secondary may be the answer for you cheap removal skills available.
That's just the problem. If you take hex removal you lose your blind removal, if you bring both you gimp your damage.

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by Painbringer
[skill]Mending[/skill] is the answer to all your problems LOL

Anyway what is your secondary? I am assuming you are probably running a straight sin bar? Mesmer/Monk secondary may be the answer for you cheap removal skills available.
A/N, with Plague Signet.

In before laughs.

I miss asscasting.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by netniwk
Bring any of those skills on a warrior and you can warm your hands from the flames you will be receiving(except maybe purge signet)
Who said anything about bringing them on a Warrior? Last time I checked Guild Wars was a team game.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by Unreal Havoc
Who said anything about bringing them on a Warrior? Last time I checked Guild Wars was a team game.
It's RA, you can't tell people on your team what to bring before hand. If you do the people you do tell, won't be on your team, but the other team and you will lose. Then I rage. That's how RA goes.

TheHaxor

Wilds Pathfinder

Join Date: Mar 2007

two

W/N

Quote:
Originally Posted by Lorde
At least for Blinding I have a counter, but what can I do against anti-melee hexes?

I am not talking about Empathy but about Insidious Parasite, Reckless Haste and specially Faintheartedness.
Just tell the hexers they are bad at the game (which they are), then re-enter. There isn't anything you can do about it.

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by TheHaxor
Just tell the hexers they are bad at the game (which they are), then re-enter. There isn't anything you can do about it.
Maybe they change it.. maybe not. I hope yes, thou.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by garethporlest18
It's RA, you can't tell people on your team what to bring before hand. If you do the people you do tell, won't be on your team, but the other team and you will lose. Then I rage. That's how RA goes.
OP didn't mention RA in his frst post. In any event it's really quite simple. Either bring your own Hex Removal, get a Monk to bring it, or deal with it. There's not much more outside of Vigourous Spirit and Live Vicariously that will help against Anti Melee Hexes like Spiteful Spirit, Insidious Parasite, and Empathy really. Won't minimise all the damage, but at least nullify it somewhat to make you last longer.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by Unreal Havoc
OP didn't mention RA in his frst post. In any event it's really quite simple. Either bring your own Hex Removal, get a Monk to bring it, or deal with it. There's not much more outside of Vigourous Spirit and Live Vicariously that will help against Anti Melee Hexes like Spiteful Spirit, Insidious Parasite, and Empathy really. Won't minimise all the damage, but at least nullify it somewhat to make you last longer.
Like I said before too, if you bring hex removal you are taking out your blind removal or gimping your damage. Purge Signet will help with both some of the time, unless you face rangers in which point you'll get magebaned/savaged and dshotted and won't be able to do it. Also Bsurge/BFlash, Reckless,IP, SS, Price of Failure and Empathy all recharge before 20 seconds.

If you base your build on a stance to block or stop interrupts, hex and blind removal you will gimp your damage. A sin with 3 attacks cannot do much vs most monks.

IIIPowerIII

IIIPowerIII

Wilds Pathfinder

Join Date: Nov 2005

Canada

R/Mo

Learn to counter hex then... Obsidian Flesh, VoW of Silence, SB, Shadow Form ect. There's many spell that will make you invincible to spell, but ppl dont wanna use them because they dont want to sacrifice an elite room for that. Then live with the hexer. In RA i just love to bring a curse build there, casting 4-5 hex in 5-6 second, getting healed every hit, you have -10 degen. Even if you remove the hex, I can reapply right away with 40/40 set... So dont try to remove them, counter it...

Im Using The Force

Academy Page

Join Date: Apr 2007

Primal Fire

N/

Hex degen is almost useless in any organized pvp anymore...that's why you dont see it. Healing in general is way overpowered for all classes. That's why gvg's used to take 2 hours. GvG nowadays is more or less 2 clones teams seeing who can kill the most NPC's before VoD.Amazing to see GvG's go the whole limit & still see Flawless after Flawless.heh Flawed is more like it. Healing/Prot/Chants are much more powerful than any hexes that can be thrown up.Wards are out of control. Spikes have been nerfed to nothing & damage is mitigated to silly levels.Dying in a fantasy based PvP game is for some reason a lost concept.On that note,it would appear that GW needs some major conceptual reworking.
You have 2 choices really...make a tank build & absorb much damage as possible or go work on a chase title.

Randvek

Randvek

Krytan Explorer

Join Date: Sep 2006

Rise From the Ashes [phnx]

W/

Quote:
Originally Posted by IIIPowerIII
Learn to counter hex then... Obsidian Flesh, VoW of Silence, SB, Shadow Form ect.
All elites. It's ridiculous when you have to take an elite just so your melee won't get shutdown. What's even worse is, as easy as everyone can shut down melee, if they *really* wanted to go for the melee hate, it would be much worse. Honestly, the only way to get anything accomplished with melee is to have the element of surprise and hit before they do. If they get you first, gg.

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by IIIPowerIII
Learn to counter hex then... Obsidian Flesh, VoW of Silence, SB, Shadow Form ect. There's many spell that will make you invincible to spell, but ppl dont wanna use them because they dont want to sacrifice an elite room for that. Then live with the hexer. In RA i just love to bring a curse build there, casting 4-5 hex in 5-6 second, getting healed every hit, you have -10 degen. Even if you remove the hex, I can reapply right away with 40/40 set... So dont try to remove them, counter it...
Vow of Silence is Dervish primary...

Obsidian Flesh makes me slower.. how I will kill things?

Shadow Form seen as a option... but I am almost dead when it ends. At best, I am trading a kill for a kill.

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

Quote:
Originally Posted by Randvek
All elites. It's ridiculous when you have to take an elite just so your melee won't get shutdown. What's even worse is, as easy as everyone can shut down melee, if they *really* wanted to go for the melee hate, it would be much worse. Honestly, the only way to get anything accomplished with melee is to have the element of surprise and hit before they do. If they get you first, gg.

yes, its so wrong to take [skill]Divert Hexes[/skill] on your monk...

Striken7

Frost Gate Guardian

Join Date: Apr 2007

The District Nudists

R/

Quote:
Originally Posted by Lorde
Maybe they change it.. maybe not. I hope yes, thou.
Change what? I haven't seen you actually make a point.

You think anti-melee hexes are annoying on your Sin? Um, congratulations, you found out why they are called anti-melee?

Or do you actually expect Anet to nerf all hexes because they annoy you? Geeze, I thought people were finally realizing that complaining about balance in RA just makes you look stupid.

Rice

Rice

Furnace Stoker

Join Date: Jun 2005

WTB Any Req Bladed,Echovald,Ornate,Outcast Shield,Gothic Defender,Str Req Diamond Aegis, +HP/+10 VS

[TAM]/[ToA]

N/

If you don't like to be hexed like that, then don't play a melee. You have to realize that those necros are anti-melee, and it's their job to shut melee character down. It's RA, you do not know who you gonna fight, and you cannot counter every build by yourself.

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by Striken7
Change what? I haven't seen you actually make a point.

You think anti-melee hexes are annoying on your Sin? Um, congratulations, you found out why they are called anti-melee?

Or do you actually expect Anet to nerf all hexes because they annoy you? Geeze, I thought people were finally realizing that complaining about balance in RA just makes you look stupid.
I don't t expect Anet to nerf it because I don't know what they think is balanced.

I do, however, WISH they nerf it, because they are a pita.

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by Rice
If you don't like to be hexed like that, then don't play a melee. You have to realize that those necros are anti-melee, and it's their job to shut melee character down. It's RA, you do not know who you gonna fight, and you cannot counter every build by yourself.
But, but... my poor Sin!!!

Getting more serious, they save 2 skills to shut down melee and go with their life. I wish I could stop casting with 2 skills.

More then the hexes, the duration is what make it go overboard.

To make a comparision, imagine if skills which make people move slower had a 20 second duration.

Kaelyn the Dove

Ascalonian Squire

Join Date: Dec 2007

Chile

Rizen from the Ashes [Ra]

Me/

Bah, just roll a ranger, then let the hexer meet your two friends, D and Savage shot.

Rice

Rice

Furnace Stoker

Join Date: Jun 2005

WTB Any Req Bladed,Echovald,Ornate,Outcast Shield,Gothic Defender,Str Req Diamond Aegis, +HP/+10 VS

[TAM]/[ToA]

N/

To give those necros some credit, the only purpose of a anti-melee is to shut down melee characters. If you nerf their hexes, it will make them ineffective, and then what would be the point for anyone to play anti-melee characters? Do you want RA filled with Sins and Wars? Besides, if you play anti-melee necros, the only characters you are good against are melee. Imaging a group of anti-melee fighting a group of eles. And believe me, if you played an ele and facing one of those anti-melee necros, you would not complain like a little baby.

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

This problem is amplified due to 2 conditions (cripple and blind) already taking a beat on melee.

You choose either condition removal or hex removal and hope you doesn't find the one which you didn't cover.

On a fun note... melee hexes are fine, but how about Magebane? XD

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by Kaelyn the Dove
Bah, just roll a ranger, then let the hexer meet your two friends, D and Savage shot.
Suddenly, Rangers, THOUSANDS OF THEN.

Really, there are lots of Rangers nowdays, a reason why I use Wild Strike. Sometimes, I think this is the solution...

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

I assume that u run a narutard. So:

Spec Derv and use [skill]Pious Restoration[/skill]

Bring 2 enchantments.

That's the best self hex removal.

Thx Bai.

Ps: get a team.

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by Rice
To give those necros some credit, the only purpose of a anti-melee is to shut down melee characters. If you nerf their hexes, it will make them ineffective, and then what would be the point for anyone to play anti-melee characters? Do you want RA filled with Sins and Wars? Besides, if you play anti-melee necros, the only characters you are good against are melee. Imaging a group of anti-melee fighting a group of eles. And believe me, if you played an ele and facing one of those anti-melee necros, you would not complain like a little baby.
Here it is.. you don't need a have 7 skills to shut down melee. You need 2, sometimes even 1 if you just want to stop his damage instead of making him go home crying.

[skill]Faintheartedness[/skill]

This last forever and still give me a degen.