Originally Posted by yum
I assume that u run a narutard. So:
Spec Derv and use [skill]Pious Restoration[/skill] Bring 2 enchantments. That's the best self hex removal. Thx Bai. Ps: get a team. |
Anti Melee Hexes are frustating
Lorde
Quote:
yum
yea, kinda Wind Line has some useful stuffs for melee too. But well, I play in team mostly. But if that's what you want, gl.
Rice
The bottom line is that the OP is just being arrogant and is crying like a baby because s/he could not dominate RA just by himself. Guild Wars is a team game, if you expected to win every RA match by yourself maybe you should play another game. Every character, every build in this game have a purpose, and it does not give you the right to complain just because there is a build/class out there that counters yours.
P.S There are other things you can do to help your team other than killing things. I play sin in RA too, and when i get shut down by a anti-melee i just spam siphon speed around or body block to slow down other team's melee so my monk can kite. Or I use siphon speed to slow the monk down so other melee char on my team beat the monk down. And when the hex wears off, i just jump the anti-melee guy.
P.S There are other things you can do to help your team other than killing things. I play sin in RA too, and when i get shut down by a anti-melee i just spam siphon speed around or body block to slow down other team's melee so my monk can kite. Or I use siphon speed to slow the monk down so other melee char on my team beat the monk down. And when the hex wears off, i just jump the anti-melee guy.
anonymous
Quote:
Originally Posted by Lorde
I miss asscasting.
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Lady Raenef
I'd have to agree and I've tried debating this before, however, no one seems to understand that even though this game is a team effort, you lack the ability to avoid these circumstances. There are too many things that makes it hard for a warrior to even hit anything now days. However, excuse me but half of the people posting in this thread lack intelligence and good advice.
You're basically telling the OP poster to eliminate half their skill bar, or ruin any hope of surivival to use mediocre skills that just...suck. Most of the hex removal have high recharge times, and the hexes themselves have low recharge times. It's pointless.
You're basically telling the OP poster to eliminate half their skill bar, or ruin any hope of surivival to use mediocre skills that just...suck. Most of the hex removal have high recharge times, and the hexes themselves have low recharge times. It's pointless.
Lorde
Quote:
Originally Posted by anonymous
Maybe you should *gasp* play a caster and stop being a sin w****!
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HawkofStorms
Why the heck isn't this locked yet?
ThisSuddenInjury
Quote:
Originally Posted by netniwk
I rather not try to KD with SS,Is and plague of failure(and the mesmer variant) on me(unless I am running shock axe ofcourse).
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Oh price of failure sup.
Sir Tificate
This is actually sort of a legitimate complaint.
Anti-melee skills are a bit overmuch against melee (hopefully).
The suggestions, so far, are take-care-of-it-yourself and get-some-teammates, or be-frustrated-and-live-with-it.
However, most Hex removal simply isn't enough to power through the number of hexes that you'll be dealing with, and running things like taking 3 slots to deal with hexes (and not conditions), losing all your energy to deal with them and only every 20 seconds, and using elite slots to deal with them seriously screw up your melee-ing.
Furthermore, in RA, relying on your teammates means relying on luck at getting a monk at all.
So, you cannot remove them, you cannot get someone else to remove them, so you just get to be frustrated, often indefinately shut down until the caster is killed (by aforementioned relied-upon teammates/luck).
The complaint is at least somewhat legitimate. There just isn't an effective solution aside from being really, really lucky.
Anti-melee skills are a bit overmuch against melee (hopefully).
The suggestions, so far, are take-care-of-it-yourself and get-some-teammates, or be-frustrated-and-live-with-it.
However, most Hex removal simply isn't enough to power through the number of hexes that you'll be dealing with, and running things like taking 3 slots to deal with hexes (and not conditions), losing all your energy to deal with them and only every 20 seconds, and using elite slots to deal with them seriously screw up your melee-ing.
Furthermore, in RA, relying on your teammates means relying on luck at getting a monk at all.
So, you cannot remove them, you cannot get someone else to remove them, so you just get to be frustrated, often indefinately shut down until the caster is killed (by aforementioned relied-upon teammates/luck).
The complaint is at least somewhat legitimate. There just isn't an effective solution aside from being really, really lucky.
Chicken Ftw
Because balancing things based on RA is pro, mirite?
Steps_Descending
Quote:
Originally Posted by Lorde
I'd say the meta today isn't melee happy. Between blind-spam and the several melee hexes, being caster looks like a wiser approach.
|
-The game makes it hard on attackers, and meleers have it even harder.
and
-Being caster looks like a wiser approach.
Scary Raebbit
Stop playing RA if you don't like melee hate.
Or Assassin's Remedy + Purge Sig.
Last time I heard, Purge Sig is a signet. Meaning you can switch to a lower energy weapon cast it, and go back up.
Also, if you don't want that setup, then just maintain Veil on yourself and bring an interrupt. Or Veil+CoP.
Or stop playing RA.
Or Assassin's Remedy + Purge Sig.
Last time I heard, Purge Sig is a signet. Meaning you can switch to a lower energy weapon cast it, and go back up.
Also, if you don't want that setup, then just maintain Veil on yourself and bring an interrupt. Or Veil+CoP.
Or stop playing RA.
Maximumraver
Quote:
Originally Posted by Stormlord Alex
Get a monk.
/closethread |
Tyla
Quote:
Originally Posted by Lorde
[skill]Faintheartedness[/skill]
This last forever and still give me a degen. |
plus stop trying to solo the necro shrine
Akaraxle
HALP HEXES R SHUTTING DOWN MAH SIN, CANT 12345 KILL
Try playing a necro or ele with a magebane ranger within earshot range for a whole new definition or frustration.
Try playing a necro or ele with a magebane ranger within earshot range for a whole new definition or frustration.
Lorde
Quote:
Originally Posted by Akaraxle
HALP HEXES R SHUTTING DOWN MAH SIN, CANT 12345 KILL
Try playing a necro or ele with a magebane ranger within earshot range for a whole new definition or frustration. |
netniwk
Quote:
Originally Posted by Lorde
Sometimes, I think Magebane Shot is all which holds the total caster domination. I think Anet won't change the skill (yet) because if it did, there would be no reason to NOT play a caster.
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MisterB
They should unlock Ursan Blessing for RA. Because anti-melee is frustrating, and unbalanced against melee classes. That would only be fair.
edit: Sarcasm, I like to demonstrate absurdity by being absurd.
edit: Sarcasm, I like to demonstrate absurdity by being absurd.
Lorde
Quote:
Originally Posted by netniwk
dazed,1001 other interupts,etc.
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netniwk
Quote:
Originally Posted by Lorde
Condition removal, 1001 other blocking, etc.
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LightningHell
Quote:
Originally Posted by MisterB
They should unlock Ursan Blessing for RA. Because anti-melee is frustrating, and unbalanced against melee classes. That would only be fair.
|
Oh wait.
netniwk
Quote:
Originally Posted by LightningHell
And they should unlock Celestial skills for PvP because, you know, I like killing shit.
Oh wait. |
Washi
This thread is amazing...
People crying about RA being unballanced LOL
There are 2 solutions:
1) Deal with it
2) Stop playing RA
You should understand that this "mode" will never be ballanced in any way, it's random.
People crying about RA being unballanced LOL
There are 2 solutions:
1) Deal with it
2) Stop playing RA
You should understand that this "mode" will never be ballanced in any way, it's random.
Akaraxle
Quote:
Originally Posted by Lorde
Sometimes, I think Magebane Shot is all which holds the total caster domination. I think Anet won't change the skill (yet) because if it did, there would be no reason to NOT play a caster.
|
Lorde
Quote:
Originally Posted by Akaraxle
Which is why everyone runs casters in competitive PvP, because warriors are totally not the best damage dealers in the game, amirite?
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Anyway, I will tell you a secret...
come closer...
pssstt...
there is a game outside competitive pvp.
Bet you didn't know it.
LightningHell
Quote:
Originally Posted by Lorde
I suppose people run warriors because of deep wound (eviscerate?).
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A Warrior is used because it hits hard - it pressures hard, it spikes hard, it also disrupts well.
This is also precisely the reason why there is so much melee hate in Random Arenas - melee are one of the most effective ways to "skirmish", so to say, and to directly counter such an option will almost always lead to you being useful.
Quote:
Originally Posted by Lorde
there is a game outside competitive pvp.
|
Lorde
Quote:
Originally Posted by LightningHell
If people just wanted a DW, they would go use a Paragon.
A Warrior is used because it hits hard - it pressures hard, it spikes hard, it also disrupts well. This is also precisely the reason why there is so much melee hate in Random Arenas - melee are one of the most effective ways to "skirmish", so to say, and to directly counter such an option will almost always lead to you being useful. People generally don't care? |
DreamRunner
The only big thing about anti melee hexes is that para bond is able to cover hexes way to easily.
Akaraxle
Quote:
Originally Posted by Lorde
there is a game outside competitive pvp.
Bet you didn't know it. |
Crom The Pale
Ok so let me get this all down...
1. Geting hit with physical damage hurts...
2. Geting hit with elemental damage hurts...
3. Suffering from conditions is anoying, and hurts...
4. Suffering from hexes is anoying, and hurts...
5. Attacking a foe while a monk heals it is anoying...
6. Being able to only use 2 profesions at one time is anoying...
7. Human foes that won't let you C+Space them to death is anoying...
8. Only having RA/TA/HA/HvH/GvG and PvE to play is anoying...
9. Not being able to use PvE only skills in PvP is anoying...
10. Not being able to use Monster skills is anoying...
So have I missed much or does that just about sum it all up?
1. Geting hit with physical damage hurts...
2. Geting hit with elemental damage hurts...
3. Suffering from conditions is anoying, and hurts...
4. Suffering from hexes is anoying, and hurts...
5. Attacking a foe while a monk heals it is anoying...
6. Being able to only use 2 profesions at one time is anoying...
7. Human foes that won't let you C+Space them to death is anoying...
8. Only having RA/TA/HA/HvH/GvG and PvE to play is anoying...
9. Not being able to use PvE only skills in PvP is anoying...
10. Not being able to use Monster skills is anoying...
So have I missed much or does that just about sum it all up?
pkodyssey
Hmmmm. A spellbreaker monk, especially in Hard Mode = thanks for playing, time to die mobs.
Shakti
Quote:
Originally Posted by Crom The Pale
Ok so let me get this all down...
1. Geting hit with physical damage hurts... 2. Geting hit with elemental damage hurts... 3. Suffering from conditions is anoying, and hurts... 4. Suffering from hexes is anoying, and hurts... 5. Attacking a foe while a monk heals it is anoying... 6. Being able to only use 2 profesions at one time is anoying... 7. Human foes that won't let you C+Space them to death is anoying... 8. Only having RA/TA/HA/HvH/GvG and PvE to play is anoying... 9. Not being able to use PvE only skills in PvP is anoying... 10. Not being able to use Monster skills is anoying... So have I missed much or does that just about sum it all up? |
Look, hexes are annoying to melee. Melee dmg is annoying to casters with their 60 AR. Things are SUPPOSED to be hard, otherwise one would walk over the other and there would only be 1 class ever used in PvP. No, it is NOT that way now. Watch matches in ob mode. Yes, some builds are overused...different ones always have been. Those builds change dramatically with nerfs, new combos etc.
Yes you have to choose skills for your bar which may leave off things you'd rather have....it's always that way, otherwise this would be like WOW with endless skills available...that's the game. There ARE viable options. Use them or don't, your choice.
Lorde
Quote:
Originally Posted by Shakti
yup Crom, that about covers it ty for the summary, just saved me 2 pages of whining
Look, hexes are annoying to melee. Melee dmg is annoying to casters with their 60 AR. Things are SUPPOSED to be hard, otherwise one would walk over the other and there would only be 1 class ever used in PvP. No, it is NOT that way now. Watch matches in ob mode. Yes, some builds are overused...different ones always have been. Those builds change dramatically with nerfs, new combos etc. Yes you have to choose skills for your bar which may leave off things you'd rather have....it's always that way, otherwise this would be like WOW with endless skills available...that's the game. There ARE viable options. Use them or don't, your choice. |
I know because I am running a Water ele now and it's another ball game.
Phaern Majes
Expel Hexes - Mesmer No Attribute Elite. Sure its elite but every 8 seconds you can lose 2 hexes.
Sir Pandra Pierva
Or play spot the melee hate caster first. Kill him then kill the rest
Shakti
Quote:
Originally Posted by Lorde
Just to stick to the armor issue.. there are enchants which raise caster armor. Sure, they can be stripped, but most melee won't have room for enchant removal on their bars.
I know because I am running a Water ele now and it's another ball game. |
Of course there are ways to raise caster AR , just as there are many ways to remove hexes. Again, both melee and casters have strengths and weaknesses.
Bryant Again
Any thing that hinders the performance on my warrior is annoying. Such is Guild Wars, though.
Brian Fellow
I find that Assassin henchmen die faster than other henchmen
garethporlest18
Well it's annoying yes. But the fact of the matter is, if those necros didn't have that to stop my Warrior or Sin, they'd be dead in under 8 seconds. Hell I attack through Empathy and then laugh at the mesmers that think they were going to stop me.
There has to be anti-melee because Melee is so overpowered if you use it right.
What my problem is, is the tards that play this game telling you to bring 2 skills to remove things, when you need 4-5 skills to attack, 1 IAS or Starter skill and a Rez. Sometimes I gotta bring Wild Blow too. So my bar never has room for that crap, if I make room I'm gimp. I'm not going to use only one build that you use because you suck so gtfo. It's going to make me rage, I will rage in local and you will all ignore me or deal with it, so I have spoken.
Also people who cannot read on the 5th page, this is RA you can't bring people. TA is terribad so don't tell him to do that. RA is one of the only fun forms of "PvP" (since most of those higher ups don't like to call it PvP) but it is also the most rage inducing PvP there is and I will slap kill and maim anyone after a few rounds of RA.
To end this small ragerant on a positive note.
It is AWESOME to use Assassins Remedy or Sight Beyond Sight and attack right through blind. I go LOLOLOLOL STUPID ELE DIE irl. Also Rt/A's with Spirit Strength have 18 seconds of SBS and can deal about 500 damage combo with their 4 attacks. Good times.
There has to be anti-melee because Melee is so overpowered if you use it right.
What my problem is, is the tards that play this game telling you to bring 2 skills to remove things, when you need 4-5 skills to attack, 1 IAS or Starter skill and a Rez. Sometimes I gotta bring Wild Blow too. So my bar never has room for that crap, if I make room I'm gimp. I'm not going to use only one build that you use because you suck so gtfo. It's going to make me rage, I will rage in local and you will all ignore me or deal with it, so I have spoken.
Also people who cannot read on the 5th page, this is RA you can't bring people. TA is terribad so don't tell him to do that. RA is one of the only fun forms of "PvP" (since most of those higher ups don't like to call it PvP) but it is also the most rage inducing PvP there is and I will slap kill and maim anyone after a few rounds of RA.
To end this small ragerant on a positive note.
It is AWESOME to use Assassins Remedy or Sight Beyond Sight and attack right through blind. I go LOLOLOLOL STUPID ELE DIE irl. Also Rt/A's with Spirit Strength have 18 seconds of SBS and can deal about 500 damage combo with their 4 attacks. Good times.
You can't see me
To the OP:
They are called secondary professions. Many things require you to utilize them to counter certain things, for example, hexes on the warrior.
All classes must deal with vulnerabilities.
Warrior on it's own has a weakness to anti melee hexes.
Paragons on their own are very vulnerable to elemental damage.
Rangers on their own are very weak to many of the same hexes as warriors.
Elementalists on their own are very weak to anti caster hexes.
Or perhaps you could consider actually attempting to create a team build that can counter hexes that a warrior, ranger, or assasin may encounter? What a novel idea.
I stamp this thread:
{FAIL}
They are called secondary professions. Many things require you to utilize them to counter certain things, for example, hexes on the warrior.
All classes must deal with vulnerabilities.
Warrior on it's own has a weakness to anti melee hexes.
Paragons on their own are very vulnerable to elemental damage.
Rangers on their own are very weak to many of the same hexes as warriors.
Elementalists on their own are very weak to anti caster hexes.
Or perhaps you could consider actually attempting to create a team build that can counter hexes that a warrior, ranger, or assasin may encounter? What a novel idea.
I stamp this thread:
{FAIL}