Anti Melee Hexes are frustating

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garethporlest18
garethporlest18
Forge Runner
#61
Quote:
Originally Posted by Unreal Havoc
Who said anything about bringing them on a Warrior? Last time I checked Guild Wars was a team game.
It's RA, you can't tell people on your team what to bring before hand. If you do the people you do tell, won't be on your team, but the other team and you will lose. Then I rage. That's how RA goes.
T
TheHaxor
Wilds Pathfinder
#62
Quote:
Originally Posted by Lorde
At least for Blinding I have a counter, but what can I do against anti-melee hexes?

I am not talking about Empathy but about Insidious Parasite, Reckless Haste and specially Faintheartedness.
Just tell the hexers they are bad at the game (which they are), then re-enter. There isn't anything you can do about it.
Lorde
Lorde
Frost Gate Guardian
#63
Quote:
Originally Posted by TheHaxor
Just tell the hexers they are bad at the game (which they are), then re-enter. There isn't anything you can do about it.
Maybe they change it.. maybe not. I hope yes, thou.
U
Unreal Havoc
Guest
#64
Quote:
Originally Posted by garethporlest18
It's RA, you can't tell people on your team what to bring before hand. If you do the people you do tell, won't be on your team, but the other team and you will lose. Then I rage. That's how RA goes.
OP didn't mention RA in his frst post. In any event it's really quite simple. Either bring your own Hex Removal, get a Monk to bring it, or deal with it. There's not much more outside of Vigourous Spirit and Live Vicariously that will help against Anti Melee Hexes like Spiteful Spirit, Insidious Parasite, and Empathy really. Won't minimise all the damage, but at least nullify it somewhat to make you last longer.
garethporlest18
garethporlest18
Forge Runner
#65
Quote:
Originally Posted by Unreal Havoc
OP didn't mention RA in his frst post. In any event it's really quite simple. Either bring your own Hex Removal, get a Monk to bring it, or deal with it. There's not much more outside of Vigourous Spirit and Live Vicariously that will help against Anti Melee Hexes like Spiteful Spirit, Insidious Parasite, and Empathy really. Won't minimise all the damage, but at least nullify it somewhat to make you last longer.
Like I said before too, if you bring hex removal you are taking out your blind removal or gimping your damage. Purge Signet will help with both some of the time, unless you face rangers in which point you'll get magebaned/savaged and dshotted and won't be able to do it. Also Bsurge/BFlash, Reckless,IP, SS, Price of Failure and Empathy all recharge before 20 seconds.

If you base your build on a stance to block or stop interrupts, hex and blind removal you will gimp your damage. A sin with 3 attacks cannot do much vs most monks.
IIIPowerIII
IIIPowerIII
Wilds Pathfinder
#66
Learn to counter hex then... Obsidian Flesh, VoW of Silence, SB, Shadow Form ect. There's many spell that will make you invincible to spell, but ppl dont wanna use them because they dont want to sacrifice an elite room for that. Then live with the hexer. In RA i just love to bring a curse build there, casting 4-5 hex in 5-6 second, getting healed every hit, you have -10 degen. Even if you remove the hex, I can reapply right away with 40/40 set... So dont try to remove them, counter it...
I
Im Using The Force
Academy Page
#67
Hex degen is almost useless in any organized pvp anymore...that's why you dont see it. Healing in general is way overpowered for all classes. That's why gvg's used to take 2 hours. GvG nowadays is more or less 2 clones teams seeing who can kill the most NPC's before VoD.Amazing to see GvG's go the whole limit & still see Flawless after Flawless.heh Flawed is more like it. Healing/Prot/Chants are much more powerful than any hexes that can be thrown up.Wards are out of control. Spikes have been nerfed to nothing & damage is mitigated to silly levels.Dying in a fantasy based PvP game is for some reason a lost concept.On that note,it would appear that GW needs some major conceptual reworking.
You have 2 choices really...make a tank build & absorb much damage as possible or go work on a chase title.
Randvek
Randvek
Krytan Explorer
#68
Quote:
Originally Posted by IIIPowerIII
Learn to counter hex then... Obsidian Flesh, VoW of Silence, SB, Shadow Form ect.
All elites. It's ridiculous when you have to take an elite just so your melee won't get shutdown. What's even worse is, as easy as everyone can shut down melee, if they *really* wanted to go for the melee hate, it would be much worse. Honestly, the only way to get anything accomplished with melee is to have the element of surprise and hit before they do. If they get you first, gg.
Lorde
Lorde
Frost Gate Guardian
#69
Quote:
Originally Posted by IIIPowerIII
Learn to counter hex then... Obsidian Flesh, VoW of Silence, SB, Shadow Form ect. There's many spell that will make you invincible to spell, but ppl dont wanna use them because they dont want to sacrifice an elite room for that. Then live with the hexer. In RA i just love to bring a curse build there, casting 4-5 hex in 5-6 second, getting healed every hit, you have -10 degen. Even if you remove the hex, I can reapply right away with 40/40 set... So dont try to remove them, counter it...
Vow of Silence is Dervish primary...

Obsidian Flesh makes me slower.. how I will kill things?

Shadow Form seen as a option... but I am almost dead when it ends. At best, I am trading a kill for a kill.
EinherjarMx
EinherjarMx
Wilds Pathfinder
#70
Quote:
Originally Posted by Randvek
All elites. It's ridiculous when you have to take an elite just so your melee won't get shutdown. What's even worse is, as easy as everyone can shut down melee, if they *really* wanted to go for the melee hate, it would be much worse. Honestly, the only way to get anything accomplished with melee is to have the element of surprise and hit before they do. If they get you first, gg.

yes, its so wrong to take [skill]Divert Hexes[/skill] on your monk...
S
Striken7
Frost Gate Guardian
#71
Quote:
Originally Posted by Lorde
Maybe they change it.. maybe not. I hope yes, thou.
Change what? I haven't seen you actually make a point.

You think anti-melee hexes are annoying on your Sin? Um, congratulations, you found out why they are called anti-melee?

Or do you actually expect Anet to nerf all hexes because they annoy you? Geeze, I thought people were finally realizing that complaining about balance in RA just makes you look stupid.
Rice
Rice
Furnace Stoker
#72
If you don't like to be hexed like that, then don't play a melee. You have to realize that those necros are anti-melee, and it's their job to shut melee character down. It's RA, you do not know who you gonna fight, and you cannot counter every build by yourself.
Lorde
Lorde
Frost Gate Guardian
#73
Quote:
Originally Posted by Striken7
Change what? I haven't seen you actually make a point.

You think anti-melee hexes are annoying on your Sin? Um, congratulations, you found out why they are called anti-melee?

Or do you actually expect Anet to nerf all hexes because they annoy you? Geeze, I thought people were finally realizing that complaining about balance in RA just makes you look stupid.
I don't t expect Anet to nerf it because I don't know what they think is balanced.

I do, however, WISH they nerf it, because they are a pita.
Lorde
Lorde
Frost Gate Guardian
#74
Quote:
Originally Posted by Rice
If you don't like to be hexed like that, then don't play a melee. You have to realize that those necros are anti-melee, and it's their job to shut melee character down. It's RA, you do not know who you gonna fight, and you cannot counter every build by yourself.
But, but... my poor Sin!!!

Getting more serious, they save 2 skills to shut down melee and go with their life. I wish I could stop casting with 2 skills.

More then the hexes, the duration is what make it go overboard.

To make a comparision, imagine if skills which make people move slower had a 20 second duration.
K
Kaelyn the Dove
Ascalonian Squire
#75
Bah, just roll a ranger, then let the hexer meet your two friends, D and Savage shot.
Rice
Rice
Furnace Stoker
#76
To give those necros some credit, the only purpose of a anti-melee is to shut down melee characters. If you nerf their hexes, it will make them ineffective, and then what would be the point for anyone to play anti-melee characters? Do you want RA filled with Sins and Wars? Besides, if you play anti-melee necros, the only characters you are good against are melee. Imaging a group of anti-melee fighting a group of eles. And believe me, if you played an ele and facing one of those anti-melee necros, you would not complain like a little baby.
Lorde
Lorde
Frost Gate Guardian
#77
This problem is amplified due to 2 conditions (cripple and blind) already taking a beat on melee.

You choose either condition removal or hex removal and hope you doesn't find the one which you didn't cover.

On a fun note... melee hexes are fine, but how about Magebane? XD
Lorde
Lorde
Frost Gate Guardian
#78
Quote:
Originally Posted by Kaelyn the Dove
Bah, just roll a ranger, then let the hexer meet your two friends, D and Savage shot.
Suddenly, Rangers, THOUSANDS OF THEN.

Really, there are lots of Rangers nowdays, a reason why I use Wild Strike. Sometimes, I think this is the solution...
y
yum
Wilds Pathfinder
#79
I assume that u run a narutard. So:

Spec Derv and use [skill]Pious Restoration[/skill]

Bring 2 enchantments.

That's the best self hex removal.

Thx Bai.

Ps: get a team.
Lorde
Lorde
Frost Gate Guardian
#80
Quote:
Originally Posted by Rice
To give those necros some credit, the only purpose of a anti-melee is to shut down melee characters. If you nerf their hexes, it will make them ineffective, and then what would be the point for anyone to play anti-melee characters? Do you want RA filled with Sins and Wars? Besides, if you play anti-melee necros, the only characters you are good against are melee. Imaging a group of anti-melee fighting a group of eles. And believe me, if you played an ele and facing one of those anti-melee necros, you would not complain like a little baby.
Here it is.. you don't need a have 7 skills to shut down melee. You need 2, sometimes even 1 if you just want to stop his damage instead of making him go home crying.

[skill]Faintheartedness[/skill]

This last forever and still give me a degen.