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Originally Posted by Unreal Havoc
Who said anything about bringing them on a Warrior? Last time I checked Guild Wars was a team game.
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Originally Posted by Unreal Havoc
Who said anything about bringing them on a Warrior? Last time I checked Guild Wars was a team game.
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Originally Posted by Lorde
At least for Blinding I have a counter, but what can I do against anti-melee hexes?
I am not talking about Empathy but about Insidious Parasite, Reckless Haste and specially Faintheartedness. |
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Originally Posted by garethporlest18
It's RA, you can't tell people on your team what to bring before hand. If you do the people you do tell, won't be on your team, but the other team and you will lose. Then I rage. That's how RA goes.
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Originally Posted by Unreal Havoc
OP didn't mention RA in his frst post. In any event it's really quite simple. Either bring your own Hex Removal, get a Monk to bring it, or deal with it. There's not much more outside of Vigourous Spirit and Live Vicariously that will help against Anti Melee Hexes like Spiteful Spirit, Insidious Parasite, and Empathy really. Won't minimise all the damage, but at least nullify it somewhat to make you last longer.
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Originally Posted by IIIPowerIII
Learn to counter hex then... Obsidian Flesh, VoW of Silence, SB, Shadow Form ect.
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Originally Posted by IIIPowerIII
Learn to counter hex then... Obsidian Flesh, VoW of Silence, SB, Shadow Form ect. There's many spell that will make you invincible to spell, but ppl dont wanna use them because they dont want to sacrifice an elite room for that. Then live with the hexer. In RA i just love to bring a curse build there, casting 4-5 hex in 5-6 second, getting healed every hit, you have -10 degen. Even if you remove the hex, I can reapply right away with 40/40 set... So dont try to remove them, counter it...
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Originally Posted by Randvek
All elites. It's ridiculous when you have to take an elite just so your melee won't get shutdown. What's even worse is, as easy as everyone can shut down melee, if they *really* wanted to go for the melee hate, it would be much worse. Honestly, the only way to get anything accomplished with melee is to have the element of surprise and hit before they do. If they get you first, gg.
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Originally Posted by Lorde
Maybe they change it.. maybe not. I hope yes, thou.
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Originally Posted by Striken7
Change what? I haven't seen you actually make a point.
You think anti-melee hexes are annoying on your Sin? Um, congratulations, you found out why they are called anti-melee? Or do you actually expect Anet to nerf all hexes because they annoy you? Geeze, I thought people were finally realizing that complaining about balance in RA just makes you look stupid. |
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Originally Posted by Rice
If you don't like to be hexed like that, then don't play a melee. You have to realize that those necros are anti-melee, and it's their job to shut melee character down. It's RA, you do not know who you gonna fight, and you cannot counter every build by yourself.
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Originally Posted by Rice
To give those necros some credit, the only purpose of a anti-melee is to shut down melee characters. If you nerf their hexes, it will make them ineffective, and then what would be the point for anyone to play anti-melee characters? Do you want RA filled with Sins and Wars? Besides, if you play anti-melee necros, the only characters you are good against are melee. Imaging a group of anti-melee fighting a group of eles. And believe me, if you played an ele and facing one of those anti-melee necros, you would not complain like a little baby.
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