Anti Melee Hexes are frustating
RhanoctJocosa
Amadei
^ Don't run the above build. Ever. Anywhere.
Washi
Faer
Quote:
Originally Posted by Amadei
Anywhere.
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Avarre
Quote:
Originally Posted by Faer
We won like, six ABs with him running that build earlier. And I mean we steamrolled (500-<100, etc) If it can win AB, it has to be good.
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Master Knightfall
Quote:
Originally Posted by cgruber
How else is a class like a mesmer supposed to stand a chance against a warrior?
Even -10 degen isn't enough if they have decent self-heals. And you can attack through those curses, sure you will be taking some damage but it doesn't take much to hit through 60 armor. |
netniwk
Nemo the Capitalist
shutup kd or int them
not hard
not hard
netniwk
Quote:
Originally Posted by Nemo the Capitalist
shutup kd or int them
not hard |
TGgold
If hexes are that bad, use and adrenal build and purge signet. There's not much else to say. If I started complaining about warriors doing too much damage to my mesmer, but then didn't want to have to take anything to help prevent or heal the damage, don't you think people would make fun of me too?
Lorde
I put my little sin on the fridge while I hope to some improvement on his situation.
Until there, I am a casting a bit. A new, interesting experience so far.
Until there, I am a casting a bit. A new, interesting experience so far.
sickle of carnage
Yea. My sin hasn't been used for over half a month. xD
TGgold
Quote:
Originally Posted by Lorde
I put my little sin on the fridge while I hope to some improvement on his situation.
Until there, I am a casting a bit. A new, interesting experience so far. |
Buster
W/Me with hex breaker ftw ! Also bring some kind of interrupt ftw!
Balan Makki
I just play a class that everyone ignores, that's the best Hex avoidance available.
Wildi
Quote:
Originally Posted by Lorde
I put my little sin on the fridge while I hope to some improvement on his situation.
Until there, I am a casting a bit. A new, interesting experience so far. |
In case you didn't know, anti melee hexes were already nerfed multiple times in the past and hex removal got buffed.
MagmaRed
[skill]Mending Touch[/skill] makes Cripple and Blind incompetant counters to melee damage. Next option is hexes. There are a TON of them, and they all work well. However, they have long recharges, long cast times, or short durations typically. This is a team game, and you may succeed at shutting down 1 melee player, but how about 2-4 of them at once?
And a Mesmer can easily shut down a Purge Signet warrior if they wanted to, but a Mesmer can shut down anything they want, if they know what they will face.
[skill]Ignorance[/skill][skill]Soothing Images[/skill] among many others.
Its a game about skill. Do you have enough skill to counter the enemy? When they have builds that beat yours, can you find ways to beat them, even with inferior builds? If not, then you need to find new builds.
And a Mesmer can easily shut down a Purge Signet warrior if they wanted to, but a Mesmer can shut down anything they want, if they know what they will face.
[skill]Ignorance[/skill][skill]Soothing Images[/skill] among many others.
Its a game about skill. Do you have enough skill to counter the enemy? When they have builds that beat yours, can you find ways to beat them, even with inferior builds? If not, then you need to find new builds.
Lorde
Quote:
Originally Posted by TGgold
Just remember to come back and complain about anti-caster hexes an interrupts later!
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DDL
Quote:
Originally Posted by MagmaRed
Its a game about skill. Do you have enough skill to counter the enemy? When they have builds that beat yours, can you find ways to beat them, even with inferior builds? If not, then you need to find new builds.
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Still, even in RA you should be taking a team perspective (ideally..this IS RA after all), and thus if you find yourself getting all the antimelee hexing (which as an assassin you invariably do), you just have to run around a lot while still appearing threatening, and content yourself with the fact that if they're doing their damndest to shut YOU down, there are three other peeps on your team they're ignoring. Who in an ideal world will then gank them quickly, but in the real world will probably call you a noob for not having 1234567 spiked the other team yet.
RhanoctJocosa
If this RA, just sync and run hex eater vortex or bring a purge or five somewhere.
if you don't know what you're talking about don't post
Quote:
Originally Posted by Nemo the Capitalist
shutup kd or int them
not hard |
Skyy High
So...do you have any idea how royally SCREWED every caster class would be if not for the insane amount of melee hate in the game? The hexes are necessary; without them, a/mo w/mo d/mo and r/mo all with mending touch would all be nigh unstoppable.
To actually deal with the situation, you swing, heal, swing, heal, etc, slowly building up adrenaline - and remember, if one guy's focused on taking you down, it's a 3 on 3 among the other teammates. When your adrenaline spike chain is built up, you purge, frenzy, unleash it. He'll be dead before he can react to get more than 1 hex on you, if that.
To actually deal with the situation, you swing, heal, swing, heal, etc, slowly building up adrenaline - and remember, if one guy's focused on taking you down, it's a 3 on 3 among the other teammates. When your adrenaline spike chain is built up, you purge, frenzy, unleash it. He'll be dead before he can react to get more than 1 hex on you, if that.
Lorde
After some success with a Elementalist, I decided to bite the bullet and join the opposition. I did a Necromancer.
My build isn't perfect and I am still getting the hang of it, but every time I lost, I knew I actually had a chance or could been better with a different build.
On a sense, melee plays hoping for a enemy mistake... maybe he will overextend... maybe he doesn't have blocking... maybe I will not be blinded/crippled... maybe the Monk is busy somewhere else...
The difference between both is casters do what they want, melee do what they can.
My build isn't perfect and I am still getting the hang of it, but every time I lost, I knew I actually had a chance or could been better with a different build.
On a sense, melee plays hoping for a enemy mistake... maybe he will overextend... maybe he doesn't have blocking... maybe I will not be blinded/crippled... maybe the Monk is busy somewhere else...
The difference between both is casters do what they want, melee do what they can.
Death By Ketchup
Anti melee hexes are ment to be annoying to melee characters...just like interupts and anti spellcaster hexes are annoying to spell casters.
maraxusofk
Quote:
Originally Posted by Lorde
At least for Blinding I have a counter, but what can I do against anti-melee hexes?
Frustating. |
ehh gads wutever can counter anti melee hexes?!?!?.........
http://gw.gamewikis.org/wiki/Hex_removal
wow theres only 26 different hex removal skills in game.
if u play in a serious team without hex removal, ur going to fail. if anything, anti melee hexes needa be buffed. the curses line is pretty useless atm. rush reckless lasts too lil. price triggers to rarely. insidious doesn't do enough.
get better monks if they cant remove hexes imo.
Amadei
Quote:
Originally Posted by Faer
We won like, six ABs with him running that build earlier. And I mean we steamrolled (500-<100, etc) If it can win AB, it has to be good.
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God, I love ABs.
OI-812
to the OP:
Pay attention. When you see a Me/N or N/Me, consider yourself warned. No hex removal on your team? That's too bad. Make sure you remedy that next time around. (Unless you're in RA, in which case it's a roll of the dice anyways)
Pay attention. When you see a Me/N or N/Me, consider yourself warned. No hex removal on your team? That's too bad. Make sure you remedy that next time around. (Unless you're in RA, in which case it's a roll of the dice anyways)
LightningHell
Quote:
A Warrior is used because it hits hard - it pressures hard, it spikes hard, it also disrupts well. This is also precisely the reason why there is so much melee hate in Random Arenas - melee are one of the most effective ways to "skirmish", so to say, and to directly counter such an option will almost always lead to you being useful. |
moko
by the way, i play AoD sin daily, and i'm just smart enough to stay out of necro range, start the spike (which is not insta gib) after the hexers are already pressured, [b]KD[/] them, and guess what. they die, i took no damage, cause AoD is GODLY.