what character (prof.) when it comes to Snowball Arema
Dark Paladin X
Hey guys, what profession you play as when it comes to the Snowball Arena (and how you take advantage of the profession, since there is a slot in the snowball skills that relates to your profession). for me, I play as ritualist, I just go to the enemy base, spawn Jack Frost, and spam snowball with hidden rock (avalanche in Dwayna's team is easier for me) and guys sending the presents in. Apparently, this IS camping, only to prevent the guy from getting the present to the avatar (downside is that the other team would eventually notice and take me out, thus ruining the camping).
Anyways, what character you mostly play for the snowball fights?
Anyways, what character you mostly play for the snowball fights?
netniwk
war-speedbuff rocks,the monk one is also imba when you put it on the presentcarrier.
LifesRestorer
2 wars, 1 monk 1 ele is my ideal team.
RhanoctJocosa
I always play warrior simply because I have my 05 santa hat But yeah, speed buff is win- Monk and Ele would have to come next.
Zeek Aran
Quote:
Originally Posted by RhanoctJocosa
I always play warrior simply because I have my 05 santa hat But yeah, speed buff is win- Monk and Ele would have to come next.
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ensoriki
Don't choose assassin T_T it fails.
Warrior,monk, ele
Mesmer is pretty awesome too.
Has to be those 4.
Warrior,monk, ele
Mesmer is pretty awesome too.
Has to be those 4.
Darkobra
Elementalist. When not on Dwayna side, or having a useless team (which happens very often), it's always good to have some sort of snare.
moko
Warriors - epic speedbuff (nobody can use it, though)
Monk - epic preprotting on runers (nobody can use it, though)
Rits - epic damage (and so easy to use!)
Nec - epic degen on ice (nobody can use it, though)
Monk - epic preprotting on runers (nobody can use it, though)
Rits - epic damage (and so easy to use!)
Nec - epic degen on ice (nobody can use it, though)
Nightow
Quote:
Originally Posted by LifesRestorer
2 wars, 1 monk 1 ele is my ideal team.
|
...Sigh.
1 up and 2 down
I would say the Ritualist if you are just trying to kill people.
Darkobra
Monk is actually pretty good. 21 consec!
Solas
i dont think it really matters, all play a part in in
the rits one is nicely handy tho, its how you use em is how effective they are
like a guitar and a viiolin, 1 person my suck at the guitar but rock at violin because he can use it better or somthing
the rits one is nicely handy tho, its how you use em is how effective they are
like a guitar and a viiolin, 1 person my suck at the guitar but rock at violin because he can use it better or somthing
Dallcingi
monk is best if used right. just stick it on runner and bam! lol
LifesRestorer
they all have their strengths, apart from ranger lol. i just think ranger is pretty pointless. oh and the avatars are pretty baed too.
mes can be good in support but its hard to find a good one. interrupting 2 hidden rocks is fun.
Necro is good if you know how to use it (anti-block, activate before death, use on foes snared in ice ect)
Ritualist i have never tried. it seems pretty bad ass with all the damage it pumps out but i dont really see it is nessassary, seeing as the aim of the game is to run relics.
Paragon is pretty bad, but an almost certain knockdown isnt total crap.
Sin is only really good for duelling others, as it lets you dodge the hidden rock at the start but it would still get pwned by a good mes. this seems like a 1v1 character to me, which like i said, i don't really think is needed in snowball fights.
cba to list all the classes.
my top 5 professions:
1) Warrior
2) Monk
3) Ele
4) Mesmer (a good one)
5) Necro (seeing as its hard to find good mesmers, this should probably take spot 4)
mes can be good in support but its hard to find a good one. interrupting 2 hidden rocks is fun.
Necro is good if you know how to use it (anti-block, activate before death, use on foes snared in ice ect)
Ritualist i have never tried. it seems pretty bad ass with all the damage it pumps out but i dont really see it is nessassary, seeing as the aim of the game is to run relics.
Paragon is pretty bad, but an almost certain knockdown isnt total crap.
Sin is only really good for duelling others, as it lets you dodge the hidden rock at the start but it would still get pwned by a good mes. this seems like a 1v1 character to me, which like i said, i don't really think is needed in snowball fights.
cba to list all the classes.
my top 5 professions:
1) Warrior
2) Monk
3) Ele
4) Mesmer (a good one)
5) Necro (seeing as its hard to find good mesmers, this should probably take spot 4)
Martin Alvito
In order of desirability:
Warrior, Monk: the superior choices. Warriors become increasingly powerful the more of them you have on the team (assuming they know how to cooperate). The extra adrenaline from the shout often provides critical Megas. Monks are simply the best solo runners, requiring that the other team assign two players (minimum) just to stop the present from being advanced.
Rit: the damage dealer. Excellent space controller and brutal soloist if played right. The only character capable of easily taking a Monk runner down without assistance; Snow Down the Shirt combos brutally with Jack Frost, yielding an swift kill on the monk. Unfortunately, the rit runs presents VERY slowly, which becomes a liability in close games. A character whose effectiveness decreases as the match timer goes longer.
Mesmer, Ele: both possess useful class-specific skills. However, they simply do not quite compare to the power of the warrior's Let's Get 'Em, or to Ice Breaker. The interrupt is handy when running, but a Warrior will still get a KD off. (you interrupt Hidden Rock -> Let's Get 'Em -> Mega -> you lose present) The blind just doesn't last long enough, particularly if the other player is toting 40% duration reduction. Similarly, Icicles is nice damage, and it can often counterbalance being on Grenth somewhat, but the hex just doesn't last long enough to truly be useful (particularly against a Lieutenant's Insignia).
Necro: I have seen this played well; the self-teleport is handy at times. However, if your objective is to apply pressure, the Rit is both more versatile and more effective. Most necros do not know how to play this class at all; I'd recommend learning to play something more highly rated unless you've already mastered a class and are bored.
Ranger, Paragon, Dervish, Assassin: all epic failures. Don't even bother wasting your time trying to justify these choices. It can't be done. Choosing one of these classes sends a STRONG signal to good players that you fail.
Warrior, Monk: the superior choices. Warriors become increasingly powerful the more of them you have on the team (assuming they know how to cooperate). The extra adrenaline from the shout often provides critical Megas. Monks are simply the best solo runners, requiring that the other team assign two players (minimum) just to stop the present from being advanced.
Rit: the damage dealer. Excellent space controller and brutal soloist if played right. The only character capable of easily taking a Monk runner down without assistance; Snow Down the Shirt combos brutally with Jack Frost, yielding an swift kill on the monk. Unfortunately, the rit runs presents VERY slowly, which becomes a liability in close games. A character whose effectiveness decreases as the match timer goes longer.
Mesmer, Ele: both possess useful class-specific skills. However, they simply do not quite compare to the power of the warrior's Let's Get 'Em, or to Ice Breaker. The interrupt is handy when running, but a Warrior will still get a KD off. (you interrupt Hidden Rock -> Let's Get 'Em -> Mega -> you lose present) The blind just doesn't last long enough, particularly if the other player is toting 40% duration reduction. Similarly, Icicles is nice damage, and it can often counterbalance being on Grenth somewhat, but the hex just doesn't last long enough to truly be useful (particularly against a Lieutenant's Insignia).
Necro: I have seen this played well; the self-teleport is handy at times. However, if your objective is to apply pressure, the Rit is both more versatile and more effective. Most necros do not know how to play this class at all; I'd recommend learning to play something more highly rated unless you've already mastered a class and are bored.
Ranger, Paragon, Dervish, Assassin: all epic failures. Don't even bother wasting your time trying to justify these choices. It can't be done. Choosing one of these classes sends a STRONG signal to good players that you fail.
ensoriki
Quote:
Sin is only really good for duelling others, as it lets you dodge the hidden rock at the start but it would still get pwned by a good mes. this seems like a 1v1 character to me, which like i said, i don't really think is needed in snowball fights. |
This comes from the sin fanboy.
Shadow stepping makes you drop the present, meaning this skill has no potential in running use.
A mesmer running, can use his special skill to interrupt and Blind one foe, essentially stopping them for 10 seconds, unless they have yellow snow.
In which case its about 3-5 seconds they are stopped.
Warriors, have a running skill and way to pretty much insta charge, the mega snowball.
Anyways.
Don't use an assassin in snowball arena and your fine.
Guido The Ranger
Quote:
Originally Posted by ensoriki
A mesmer running, can use his special skill to interrupt and Blind one foe, essentially stopping them for 10 seconds, unless they have yellow snow.
In which case its about 3-5 seconds they are stopped. |
LifesRestorer
ensoriki im not a sin fanboy, and like i said sin isnt a good choice for snowball fights because it's not about fighting, its about running. i say the sin is good 1v1 cause it allows you to dodge the daze easily, even at point blank.
and yep, blind doesn't do anything to snowballs, seeing as they are spells.
and yep, blind doesn't do anything to snowballs, seeing as they are spells.
ensoriki
Why are you doing 1v1 in a capture the flag game?
Sin sucks in snowball arena's thats all there is to it.
Whatever, its still a cover condition for
Daze and Avalanche.
Meaning you interrupted and covered your important stuff from that yellow snow.
Sin sucks in snowball arena's thats all there is to it.
Whatever, its still a cover condition for
Daze and Avalanche.
Meaning you interrupted and covered your important stuff from that yellow snow.
LifesRestorer
Quote:
Originally Posted by LifesRestorer
ensoriki im not a sin fanboy, and like i said sin isnt a good choice for snowball fights because it's not about fighting, its about running. i say the sin is good 1v1 cause it allows you to dodge the daze easily, even at point blank.
and yep, blind doesn't do anything to snowballs, seeing as they are spells. |
ensoriki
You said they all have points except for ranger.
The assassin really doesn't, something thats usefulness doesn't even relate to the game is essentially useless.
Thus.
Assassin in Snowball arena sucks.
The assassin really doesn't, something thats usefulness doesn't even relate to the game is essentially useless.
Thus.
Assassin in Snowball arena sucks.
LifesRestorer
touché ^^
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BlueNovember
Playing Rit and just camping the enemy base is fantastically fun.
Nothing better than stealing a present from someone at _their_ base and taking it all the way to yours. xD
I generally solo run a lot as rit. My Frost is always up somewhere doing damage as I run, kind of a 2 for 1 deal as it were. The number of times a pre-placed Frost has taken down someone bothering me as I run is incredible. I've played both Warrior and Monk (my main class) and still prefer Rit in the arenas.
250+ wins and counting. =)
Nothing better than stealing a present from someone at _their_ base and taking it all the way to yours. xD
I generally solo run a lot as rit. My Frost is always up somewhere doing damage as I run, kind of a 2 for 1 deal as it were. The number of times a pre-placed Frost has taken down someone bothering me as I run is incredible. I've played both Warrior and Monk (my main class) and still prefer Rit in the arenas.
250+ wins and counting. =)
darkdreamr
I play mesmer. Makes it easy to solo run presents against one enemy. Against more than one enemy you are still helping your team each time you interrupt Hidden Rock and Avalanche. And even a warrior using let's get em and mega snowballs won't work, because I have hidden rock too. The mega snowball doesn't daze me, and I just take the present back. Dwayna or Grenth, it doesn't matter. However the blinding component is useless. It doesn't make snowballs miss, and it's a waste of the interrupt to use it as a cover condition.
The only other skill I see as being on par with the interrupt is Ice Breaker, but when you consider its 45s recharge compared with 10s on Blinding Snow, it's a no brainer.
The only other skill I see as being on par with the interrupt is Ice Breaker, but when you consider its 45s recharge compared with 10s on Blinding Snow, it's a no brainer.
vojnik
I usually play assassin or ritualist in the arena.
rit because its far too easy to "block" a certain area.
sin's shadowstepping is quite useful actually. Countless times I've stepped out of the way of a near point blank hidden-rocked snowball and with the pick up nearest drop button, easily got the present back before the other person and continued on my merry way. and on the times when they do manage to pick it up before me, well I'm not dazed so the counter attack is quick
rit because its far too easy to "block" a certain area.
sin's shadowstepping is quite useful actually. Countless times I've stepped out of the way of a near point blank hidden-rocked snowball and with the pick up nearest drop button, easily got the present back before the other person and continued on my merry way. and on the times when they do manage to pick it up before me, well I'm not dazed so the counter attack is quick
ensoriki
If you can shadow step and pick up your present after dropping it from the ShaS, its because the opponent trying to hit you is possibly retarded >.>
When I KD someone, I walk up to them and then put em on the ground, enabling me to get the present quickly and start running.
I've run into people who play the same way I do, and thus if you shadow step, they are right next to the dropped present.
A technique that will only save you from an idiot, isn't great.
If it has little use against a smart person...
Also Im sure blind Does work on snowballs.
Snowballs trigger as Spells and Attack skills, as been shown.
If they trigger as attack skills, then they will miss when blinded.
When I KD someone, I walk up to them and then put em on the ground, enabling me to get the present quickly and start running.
I've run into people who play the same way I do, and thus if you shadow step, they are right next to the dropped present.
A technique that will only save you from an idiot, isn't great.
If it has little use against a smart person...
Also Im sure blind Does work on snowballs.
Snowballs trigger as Spells and Attack skills, as been shown.
If they trigger as attack skills, then they will miss when blinded.
vojnik
funnily enough, most people out there are idiots!
it doesn't *really* matter what profession you go as long as you know what you're doing
on the other issue, I thought all projectile spells were affected by blind
it doesn't *really* matter what profession you go as long as you know what you're doing
on the other issue, I thought all projectile spells were affected by blind
Kha
I've tried them all (since I have one of each profession) and here's my input:
I purely play my ritualist now. It's just so much fun and so powerful. He actually is getting some loving again. I hate the idea of camping the rez shrine though - I'm against that. I just use my Jack Frost to fight for me while I run presents.
Monk is also great. Since my monk is my main character, I played him for a while. Definitely has my favorite skill for running (truthfully I prefer this over the speed boost of warriors).
Warrior is good too. While I prefer the monk skill for running, the extra adrenaline of the warrior's makes it very, very nice.
Ele is very nice too. An extra slow WITH damage is ftw.
Mesmer is not bad. Interrupt is always great, but with the general lag issues that Wintersday brings, interrupting is not something every person is capable of doing.
Paragon, Assassin, Ranger and Dervish are useless. While they CAN be effective at times, their overall use is sub-par to the other profs because of their skills.
Necro is just pure fun to play. It's such a... complicated prof in the Snowball Arena. You really have to figure out just the right time to use your skill. Wrong time and you put your team down a member until you res, but right time and you have swayed the battle clearly in your teams favor.
That's my view of the profs after playing them all. My ideal team would be 1 Rit, 1 Monk, 1 War, and 1 Ele.
I purely play my ritualist now. It's just so much fun and so powerful. He actually is getting some loving again. I hate the idea of camping the rez shrine though - I'm against that. I just use my Jack Frost to fight for me while I run presents.
Monk is also great. Since my monk is my main character, I played him for a while. Definitely has my favorite skill for running (truthfully I prefer this over the speed boost of warriors).
Warrior is good too. While I prefer the monk skill for running, the extra adrenaline of the warrior's makes it very, very nice.
Ele is very nice too. An extra slow WITH damage is ftw.
Mesmer is not bad. Interrupt is always great, but with the general lag issues that Wintersday brings, interrupting is not something every person is capable of doing.
Paragon, Assassin, Ranger and Dervish are useless. While they CAN be effective at times, their overall use is sub-par to the other profs because of their skills.
Necro is just pure fun to play. It's such a... complicated prof in the Snowball Arena. You really have to figure out just the right time to use your skill. Wrong time and you put your team down a member until you res, but right time and you have swayed the battle clearly in your teams favor.
That's my view of the profs after playing them all. My ideal team would be 1 Rit, 1 Monk, 1 War, and 1 Ele.
darkdreamr
technically the description of "blind" includes a clause about projectiles having an (undefined) increased chance to "stray". However because the snowball attacks are spells, they never "miss".
maraxusofk
monk is by far the best one. it saves in soo many situations.
ritualist is good ONLY b/c most ppl are too stupid to kill the thing summoned. it dies in 3 hits yet everyone would rather eat 200 dmg from it?
ritualist is good ONLY b/c most ppl are too stupid to kill the thing summoned. it dies in 3 hits yet everyone would rather eat 200 dmg from it?
mortis corpus
Quote:
Originally Posted by Mokone
Nec - epic degen on ice (nobody can use it, though)
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Moonlit Azure
Ranger.
No matter what I always play a Ranger.
Its the holidays I just want to have fun playing a class on the cusp of very greatness itself!!!!!
No matter what I always play a Ranger.
Its the holidays I just want to have fun playing a class on the cusp of very greatness itself!!!!!
Nevin
Sins would be much better if there skill was something like...
1 second cast 20 second recharge
Shadow Step to target foe, target foe is knocked down.
1 second cast 20 second recharge
Shadow Step to target foe, target foe is knocked down.
OI-812
...you aren't seriously thinking of rolling one specific class solely for the purpose of farming up CC shards and gamer points are you? Because that would be really sad.
netniwk
Quote:
Originally Posted by OI-812
...you aren't seriously thinking of rolling one specific class solely for the purpose of farming up CC shards and gamer points are you? Because that would be really sad.
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~ Dan ~
Quote:
Originally Posted by LifesRestorer
2 wars, 1 monk 1 ele is my ideal team.
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Chain ice breaker / Let's Get Em! on runner ftw.
ShadowStorm
Last night I had a 39 consecutive win streak. I was the warrior in a warrior, assassin, necromancer, monk team. Unfortunately the Necro and the Monk had to leave at about 30 win streak and the assassin and I were only able to prolong the streak to 39.
I got a screen at 38.
I got a screen at 38.
Taurucis
Quote:
Originally Posted by Martin Alvito
Warrior, Monk: the superior choices. Warriors become increasingly powerful the more of them you have on the team (assuming they know how to cooperate). The extra adrenaline from the shout often provides critical Megas. Monks are simply the best solo runners, requiring that the other team assign two players (minimum) just to stop the present from being advanced.
Rit: the damage dealer. Excellent space controller and brutal soloist if played right. The only character capable of easily taking a Monk runner down without assistance; Snow Down the Shirt combos brutally with Jack Frost, yielding an swift kill on the monk. Unfortunately, the rit runs presents VERY slowly, which becomes a liability in close games. A character whose effectiveness decreases as the match timer goes longer. Mesmer, Ele: both possess useful class-specific skills. However, they simply do not quite compare to the power of the warrior's Let's Get 'Em, or to Ice Breaker. The interrupt is handy when running, but a Warrior will still get a KD off. (you interrupt Hidden Rock -> Let's Get 'Em -> Mega -> you lose present) The blind just doesn't last long enough, particularly if the other player is toting 40% duration reduction. Similarly, Icicles is nice damage, and it can often counterbalance being on Grenth somewhat, but the hex just doesn't last long enough to truly be useful (particularly against a Lieutenant's Insignia). Necro: I have seen this played well; the self-teleport is handy at times. However, if your objective is to apply pressure, the Rit is both more versatile and more effective. Most necros do not know how to play this class at all; I'd recommend learning to play something more highly rated unless you've already mastered a class and are bored. Ranger, Paragon, Dervish, Assassin: all epic failures. Don't even bother wasting your time trying to justify these choices. It can't be done. Choosing one of these classes sends a STRONG signal to good players that you fail. |
The Ranger one, have you ever thought that it can be used to smack people who are bodyblocking your present runner? This is just an event for fun. Why are you writing off four classes just because one of their skills isn't good? It's like you're turning this into a GvG match... "Only take these classes, the others are bad, let's do class discrimination all over again!"
If I want to be flamed for playing a Ranger, I'm going to the Deep. I want to play Snowball Arena to have some fun.
Martin Alvito
Quote:
Originally Posted by dan-the-noob
4 warriors or 4 monks for me.
Chain ice breaker / Let's Get Em! on runner ftw. |
(Note that there are generally 2 presents on the board, unless you have some epic battles over capping.)
IlikeGW
If I go by what I get on teams apparently ranger is the best ever, dervish and sins are great, and monks that don't use their skill on anyone are just awesome too.
My favorite are the ones who don't even cover you carrying the present they just go 1v1 ppl all over the place.
My favorite are the ones who don't even cover you carrying the present they just go 1v1 ppl all over the place.