You said they all have points except for ranger.
The assassin really doesn't, something thats usefulness doesn't even relate to the game is essentially useless.
Thus.
Assassin in Snowball arena sucks.
what character (prof.) when it comes to Snowball Arema
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Playing Rit and just camping the enemy base is fantastically fun.
Nothing better than stealing a present from someone at _their_ base and taking it all the way to yours. xD
I generally solo run a lot as rit. My Frost is always up somewhere doing damage as I run, kind of a 2 for 1 deal as it were. The number of times a pre-placed Frost has taken down someone bothering me as I run is incredible. I've played both Warrior and Monk (my main class) and still prefer Rit in the arenas.
250+ wins and counting. =)
Nothing better than stealing a present from someone at _their_ base and taking it all the way to yours. xD
I generally solo run a lot as rit. My Frost is always up somewhere doing damage as I run, kind of a 2 for 1 deal as it were. The number of times a pre-placed Frost has taken down someone bothering me as I run is incredible. I've played both Warrior and Monk (my main class) and still prefer Rit in the arenas.
250+ wins and counting. =)
d
I play mesmer. Makes it easy to solo run presents against one enemy. Against more than one enemy you are still helping your team each time you interrupt Hidden Rock and Avalanche. And even a warrior using let's get em and mega snowballs won't work, because I have hidden rock too. The mega snowball doesn't daze me, and I just take the present back. Dwayna or Grenth, it doesn't matter. However the blinding component is useless. It doesn't make snowballs miss, and it's a waste of the interrupt to use it as a cover condition.
The only other skill I see as being on par with the interrupt is Ice Breaker, but when you consider its 45s recharge compared with 10s on Blinding Snow, it's a no brainer.
The only other skill I see as being on par with the interrupt is Ice Breaker, but when you consider its 45s recharge compared with 10s on Blinding Snow, it's a no brainer.
v
I usually play assassin or ritualist in the arena.
rit because its far too easy to "block" a certain area.
sin's shadowstepping is quite useful actually. Countless times I've stepped out of the way of a near point blank hidden-rocked snowball and with the pick up nearest drop button, easily got the present back before the other person and continued on my merry way. and on the times when they do manage to pick it up before me, well I'm not dazed so the counter attack is quick
rit because its far too easy to "block" a certain area.
sin's shadowstepping is quite useful actually. Countless times I've stepped out of the way of a near point blank hidden-rocked snowball and with the pick up nearest drop button, easily got the present back before the other person and continued on my merry way. and on the times when they do manage to pick it up before me, well I'm not dazed so the counter attack is quick
If you can shadow step and pick up your present after dropping it from the ShaS, its because the opponent trying to hit you is possibly retarded >.>
When I KD someone, I walk up to them and then put em on the ground, enabling me to get the present quickly and start running.
I've run into people who play the same way I do, and thus if you shadow step, they are right next to the dropped present.
A technique that will only save you from an idiot, isn't great.
If it has little use against a smart person...
Also Im sure blind Does work on snowballs.
Snowballs trigger as Spells and Attack skills, as been shown.
If they trigger as attack skills, then they will miss when blinded.
When I KD someone, I walk up to them and then put em on the ground, enabling me to get the present quickly and start running.
I've run into people who play the same way I do, and thus if you shadow step, they are right next to the dropped present.
A technique that will only save you from an idiot, isn't great.
If it has little use against a smart person...
Also Im sure blind Does work on snowballs.
Snowballs trigger as Spells and Attack skills, as been shown.
If they trigger as attack skills, then they will miss when blinded.
v
I've tried them all (since I have one of each profession) and here's my input:
I purely play my ritualist now. It's just so much fun and so powerful. He actually is getting some loving again. I hate the idea of camping the rez shrine though - I'm against that. I just use my Jack Frost to fight for me while I run presents.
Monk is also great. Since my monk is my main character, I played him for a while. Definitely has my favorite skill for running (truthfully I prefer this over the speed boost of warriors).
Warrior is good too. While I prefer the monk skill for running, the extra adrenaline of the warrior's makes it very, very nice.
Ele is very nice too. An extra slow WITH damage is ftw.
Mesmer is not bad. Interrupt is always great, but with the general lag issues that Wintersday brings, interrupting is not something every person is capable of doing.
Paragon, Assassin, Ranger and Dervish are useless. While they CAN be effective at times, their overall use is sub-par to the other profs because of their skills.
Necro is just pure fun to play. It's such a... complicated prof in the Snowball Arena. You really have to figure out just the right time to use your skill. Wrong time and you put your team down a member until you res, but right time and you have swayed the battle clearly in your teams favor.
That's my view of the profs after playing them all. My ideal team would be 1 Rit, 1 Monk, 1 War, and 1 Ele.
I purely play my ritualist now. It's just so much fun and so powerful. He actually is getting some loving again. I hate the idea of camping the rez shrine though - I'm against that. I just use my Jack Frost to fight for me while I run presents.
Monk is also great. Since my monk is my main character, I played him for a while. Definitely has my favorite skill for running (truthfully I prefer this over the speed boost of warriors).
Warrior is good too. While I prefer the monk skill for running, the extra adrenaline of the warrior's makes it very, very nice.
Ele is very nice too. An extra slow WITH damage is ftw.
Mesmer is not bad. Interrupt is always great, but with the general lag issues that Wintersday brings, interrupting is not something every person is capable of doing.
Paragon, Assassin, Ranger and Dervish are useless. While they CAN be effective at times, their overall use is sub-par to the other profs because of their skills.
Necro is just pure fun to play. It's such a... complicated prof in the Snowball Arena. You really have to figure out just the right time to use your skill. Wrong time and you put your team down a member until you res, but right time and you have swayed the battle clearly in your teams favor.
That's my view of the profs after playing them all. My ideal team would be 1 Rit, 1 Monk, 1 War, and 1 Ele.
d
maraxusofk
Desert Nomad
International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
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Joined Aug 2005
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Quote:
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Originally Posted by Martin Alvito
Warrior, Monk: the superior choices. Warriors become increasingly powerful the more of them you have on the team (assuming they know how to cooperate). The extra adrenaline from the shout often provides critical Megas. Monks are simply the best solo runners, requiring that the other team assign two players (minimum) just to stop the present from being advanced.
Rit: the damage dealer. Excellent space controller and brutal soloist if played right. The only character capable of easily taking a Monk runner down without assistance; Snow Down the Shirt combos brutally with Jack Frost, yielding an swift kill on the monk. Unfortunately, the rit runs presents VERY slowly, which becomes a liability in close games. A character whose effectiveness decreases as the match timer goes longer. Mesmer, Ele: both possess useful class-specific skills. However, they simply do not quite compare to the power of the warrior's Let's Get 'Em, or to Ice Breaker. The interrupt is handy when running, but a Warrior will still get a KD off. (you interrupt Hidden Rock -> Let's Get 'Em -> Mega -> you lose present) The blind just doesn't last long enough, particularly if the other player is toting 40% duration reduction. Similarly, Icicles is nice damage, and it can often counterbalance being on Grenth somewhat, but the hex just doesn't last long enough to truly be useful (particularly against a Lieutenant's Insignia). Necro: I have seen this played well; the self-teleport is handy at times. However, if your objective is to apply pressure, the Rit is both more versatile and more effective. Most necros do not know how to play this class at all; I'd recommend learning to play something more highly rated unless you've already mastered a class and are bored. Ranger, Paragon, Dervish, Assassin: all epic failures. Don't even bother wasting your time trying to justify these choices. It can't be done. Choosing one of these classes sends a STRONG signal to good players that you fail. |
The Ranger one, have you ever thought that it can be used to smack people who are bodyblocking your present runner? This is just an event for fun. Why are you writing off four classes just because one of their skills isn't good? It's like you're turning this into a GvG match... "Only take these classes, the others are bad, let's do class discrimination all over again!"
If I want to be flamed for playing a Ranger, I'm going to the Deep. I want to play Snowball Arena to have some fun.
Quote:
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Originally Posted by dan-the-noob
4 warriors or 4 monks for me.
Chain ice breaker / Let's Get Em! on runner ftw. |
(Note that there are generally 2 presents on the board, unless you have some epic battles over capping.)
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