what character (prof.) when it comes to Snowball Arema

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

Hey guys, what profession you play as when it comes to the Snowball Arena (and how you take advantage of the profession, since there is a slot in the snowball skills that relates to your profession). for me, I play as ritualist, I just go to the enemy base, spawn Jack Frost, and spam snowball with hidden rock (avalanche in Dwayna's team is easier for me) and guys sending the presents in. Apparently, this IS camping, only to prevent the guy from getting the present to the avatar (downside is that the other team would eventually notice and take me out, thus ruining the camping).

Anyways, what character you mostly play for the snowball fights?

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

war-speedbuff rocks,the monk one is also imba when you put it on the presentcarrier.

LifesRestorer

LifesRestorer

Wilds Pathfinder

Join Date: Feb 2007

London, England

Mo/

2 wars, 1 monk 1 ele is my ideal team.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

I always play warrior simply because I have my 05 santa hat But yeah, speed buff is win- Monk and Ele would have to come next.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by RhanoctJocosa
I always play warrior simply because I have my 05 santa hat But yeah, speed buff is win- Monk and Ele would have to come next.
...You know all of your chars can wear that hat, right?

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Don't choose assassin T_T it fails.

Warrior,monk, ele
Mesmer is pretty awesome too.

Has to be those 4.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Elementalist. When not on Dwayna side, or having a useless team (which happens very often), it's always good to have some sort of snare.

moko

moko

??uo??o??

Join Date: May 2006

Warriors - epic speedbuff (nobody can use it, though)
Monk - epic preprotting on runers (nobody can use it, though)
Rits - epic damage (and so easy to use!)
Nec - epic degen on ice (nobody can use it, though)

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by LifesRestorer
2 wars, 1 monk 1 ele is my ideal team.
Go go holy trinity team setup!

...Sigh.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

I would say the Ritualist if you are just trying to kill people.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Monk is actually pretty good. 21 consec!

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

i dont think it really matters, all play a part in in

the rits one is nicely handy tho, its how you use em is how effective they are

like a guitar and a viiolin, 1 person my suck at the guitar but rock at violin because he can use it better or somthing

Dallcingi

Dallcingi

Desert Nomad

Join Date: Nov 2006

USA

The Black Parades [死人死]

Mo/

monk is best if used right. just stick it on runner and bam! lol

LifesRestorer

LifesRestorer

Wilds Pathfinder

Join Date: Feb 2007

London, England

Mo/

they all have their strengths, apart from ranger lol. i just think ranger is pretty pointless. oh and the avatars are pretty baed too.

mes can be good in support but its hard to find a good one. interrupting 2 hidden rocks is fun.

Necro is good if you know how to use it (anti-block, activate before death, use on foes snared in ice ect)

Ritualist i have never tried. it seems pretty bad ass with all the damage it pumps out but i dont really see it is nessassary, seeing as the aim of the game is to run relics.

Paragon is pretty bad, but an almost certain knockdown isnt total crap.

Sin is only really good for duelling others, as it lets you dodge the hidden rock at the start but it would still get pwned by a good mes. this seems like a 1v1 character to me, which like i said, i don't really think is needed in snowball fights.

cba to list all the classes.

my top 5 professions:
1) Warrior
2) Monk
3) Ele
4) Mesmer (a good one)
5) Necro (seeing as its hard to find good mesmers, this should probably take spot 4)

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

In order of desirability:

Warrior, Monk: the superior choices. Warriors become increasingly powerful the more of them you have on the team (assuming they know how to cooperate). The extra adrenaline from the shout often provides critical Megas. Monks are simply the best solo runners, requiring that the other team assign two players (minimum) just to stop the present from being advanced.

Rit: the damage dealer. Excellent space controller and brutal soloist if played right. The only character capable of easily taking a Monk runner down without assistance; Snow Down the Shirt combos brutally with Jack Frost, yielding an swift kill on the monk. Unfortunately, the rit runs presents VERY slowly, which becomes a liability in close games. A character whose effectiveness decreases as the match timer goes longer.

Mesmer, Ele: both possess useful class-specific skills. However, they simply do not quite compare to the power of the warrior's Let's Get 'Em, or to Ice Breaker. The interrupt is handy when running, but a Warrior will still get a KD off. (you interrupt Hidden Rock -> Let's Get 'Em -> Mega -> you lose present) The blind just doesn't last long enough, particularly if the other player is toting 40% duration reduction. Similarly, Icicles is nice damage, and it can often counterbalance being on Grenth somewhat, but the hex just doesn't last long enough to truly be useful (particularly against a Lieutenant's Insignia).

Necro: I have seen this played well; the self-teleport is handy at times. However, if your objective is to apply pressure, the Rit is both more versatile and more effective. Most necros do not know how to play this class at all; I'd recommend learning to play something more highly rated unless you've already mastered a class and are bored.

Ranger, Paragon, Dervish, Assassin: all epic failures. Don't even bother wasting your time trying to justify these choices. It can't be done. Choosing one of these classes sends a STRONG signal to good players that you fail.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Sin is only really good for duelling others, as it lets you dodge the hidden rock at the start but it would still get pwned by a good mes. this seems like a 1v1 character to me, which like i said, i don't really think is needed in snowball fights.
Your wrong, assassins suck in snowball arena.
This comes from the sin fanboy.

Shadow stepping makes you drop the present, meaning this skill has no potential in running use.

A mesmer running, can use his special skill to interrupt and Blind one foe, essentially stopping them for 10 seconds, unless they have yellow snow.
In which case its about 3-5 seconds they are stopped.

Warriors, have a running skill and way to pretty much insta charge, the mega snowball.

Anyways.
Don't use an assassin in snowball arena and your fine.

Guido The Ranger

Ascalonian Squire

Join Date: Sep 2006

Free At Last [FAL]

R/Mo

Quote:
Originally Posted by ensoriki
A mesmer running, can use his special skill to interrupt and Blind one foe, essentially stopping them for 10 seconds, unless they have yellow snow.
In which case its about 3-5 seconds they are stopped.
Snowball skills are spells, and blind doesn't stop spells

LifesRestorer

LifesRestorer

Wilds Pathfinder

Join Date: Feb 2007

London, England

Mo/

ensoriki im not a sin fanboy, and like i said sin isnt a good choice for snowball fights because it's not about fighting, its about running. i say the sin is good 1v1 cause it allows you to dodge the daze easily, even at point blank.

and yep, blind doesn't do anything to snowballs, seeing as they are spells.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Why are you doing 1v1 in a capture the flag game?
Sin sucks in snowball arena's thats all there is to it.

Whatever, its still a cover condition for

Daze and Avalanche.

Meaning you interrupted and covered your important stuff from that yellow snow.

LifesRestorer

LifesRestorer

Wilds Pathfinder

Join Date: Feb 2007

London, England

Mo/

Quote:
Originally Posted by LifesRestorer
ensoriki im not a sin fanboy, and like i said sin isnt a good choice for snowball fights because it's not about fighting, its about running. i say the sin is good 1v1 cause it allows you to dodge the daze easily, even at point blank.

and yep, blind doesn't do anything to snowballs, seeing as they are spells.
i really don't see what you're trying to tell me...

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

You said they all have points except for ranger.

The assassin really doesn't, something thats usefulness doesn't even relate to the game is essentially useless.

Thus.

Assassin in Snowball arena sucks.

LifesRestorer

LifesRestorer

Wilds Pathfinder

Join Date: Feb 2007

London, England

Mo/

touché ^^

1234567899001232345456566405786

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Playing Rit and just camping the enemy base is fantastically fun.

Nothing better than stealing a present from someone at _their_ base and taking it all the way to yours. xD

I generally solo run a lot as rit. My Frost is always up somewhere doing damage as I run, kind of a 2 for 1 deal as it were. The number of times a pre-placed Frost has taken down someone bothering me as I run is incredible. I've played both Warrior and Monk (my main class) and still prefer Rit in the arenas.

250+ wins and counting. =)

darkdreamr

Frost Gate Guardian

Join Date: Oct 2007

beyond the yellow brick road

She Left With Half My [GeAr]

Me/

I play mesmer. Makes it easy to solo run presents against one enemy. Against more than one enemy you are still helping your team each time you interrupt Hidden Rock and Avalanche. And even a warrior using let's get em and mega snowballs won't work, because I have hidden rock too. The mega snowball doesn't daze me, and I just take the present back. Dwayna or Grenth, it doesn't matter. However the blinding component is useless. It doesn't make snowballs miss, and it's a waste of the interrupt to use it as a cover condition.

The only other skill I see as being on par with the interrupt is Ice Breaker, but when you consider its 45s recharge compared with 10s on Blinding Snow, it's a no brainer.

vojnik

Academy Page

Join Date: Aug 2005

Aussie land

Australian Vengance Alliance

N/

I usually play assassin or ritualist in the arena.

rit because its far too easy to "block" a certain area.

sin's shadowstepping is quite useful actually. Countless times I've stepped out of the way of a near point blank hidden-rocked snowball and with the pick up nearest drop button, easily got the present back before the other person and continued on my merry way. and on the times when they do manage to pick it up before me, well I'm not dazed so the counter attack is quick

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

If you can shadow step and pick up your present after dropping it from the ShaS, its because the opponent trying to hit you is possibly retarded >.>
When I KD someone, I walk up to them and then put em on the ground, enabling me to get the present quickly and start running.
I've run into people who play the same way I do, and thus if you shadow step, they are right next to the dropped present.
A technique that will only save you from an idiot, isn't great.
If it has little use against a smart person...

Also Im sure blind Does work on snowballs.

Snowballs trigger as Spells and Attack skills, as been shown.
If they trigger as attack skills, then they will miss when blinded.

vojnik

Academy Page

Join Date: Aug 2005

Aussie land

Australian Vengance Alliance

N/

funnily enough, most people out there are idiots!
it doesn't *really* matter what profession you go as long as you know what you're doing

on the other issue, I thought all projectile spells were affected by blind

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

I've tried them all (since I have one of each profession) and here's my input:

I purely play my ritualist now. It's just so much fun and so powerful. He actually is getting some loving again. I hate the idea of camping the rez shrine though - I'm against that. I just use my Jack Frost to fight for me while I run presents.

Monk is also great. Since my monk is my main character, I played him for a while. Definitely has my favorite skill for running (truthfully I prefer this over the speed boost of warriors).

Warrior is good too. While I prefer the monk skill for running, the extra adrenaline of the warrior's makes it very, very nice.

Ele is very nice too. An extra slow WITH damage is ftw.

Mesmer is not bad. Interrupt is always great, but with the general lag issues that Wintersday brings, interrupting is not something every person is capable of doing.

Paragon, Assassin, Ranger and Dervish are useless. While they CAN be effective at times, their overall use is sub-par to the other profs because of their skills.

Necro is just pure fun to play. It's such a... complicated prof in the Snowball Arena. You really have to figure out just the right time to use your skill. Wrong time and you put your team down a member until you res, but right time and you have swayed the battle clearly in your teams favor.

That's my view of the profs after playing them all. My ideal team would be 1 Rit, 1 Monk, 1 War, and 1 Ele.

darkdreamr

Frost Gate Guardian

Join Date: Oct 2007

beyond the yellow brick road

She Left With Half My [GeAr]

Me/

technically the description of "blind" includes a clause about projectiles having an (undefined) increased chance to "stray". However because the snowball attacks are spells, they never "miss".

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

monk is by far the best one. it saves in soo many situations.

ritualist is good ONLY b/c most ppl are too stupid to kill the thing summoned. it dies in 3 hits yet everyone would rather eat 200 dmg from it?

mortis corpus

mortis corpus

Frost Gate Guardian

Join Date: Mar 2007

Private room in the Catacombs with Eve

Deaths Doormen (DOA)

N/E

Quote:
Originally Posted by Mokone
Nec - epic degen on ice (nobody can use it, though)
Im learning its nice to see the expression when present spawn on ice and the wells are never ending

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

Ranger.

No matter what I always play a Ranger.

Its the holidays I just want to have fun playing a class on the cusp of very greatness itself!!!!!

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Sins would be much better if there skill was something like...

1 second cast 20 second recharge
Shadow Step to target foe, target foe is knocked down.

OI-812

Lion's Arch Merchant

Join Date: Apr 2006

Somewhere between GW and Fchan on the nets

None

R/D

...you aren't seriously thinking of rolling one specific class solely for the purpose of farming up CC shards and gamer points are you? Because that would be really sad.

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

Quote:
Originally Posted by OI-812
...you aren't seriously thinking of rolling one specific class solely for the purpose of farming up CC shards and gamer points are you? Because that would be really sad.
because making a PvP char is very hard.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by LifesRestorer
2 wars, 1 monk 1 ele is my ideal team.
4 warriors or 4 monks for me.

Chain ice breaker / Let's Get Em! on runner ftw.

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

Last night I had a 39 consecutive win streak. I was the warrior in a warrior, assassin, necromancer, monk team. Unfortunately the Necro and the Monk had to leave at about 30 win streak and the assassin and I were only able to prolong the streak to 39.

I got a screen at 38.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Martin Alvito
Warrior, Monk: the superior choices. Warriors become increasingly powerful the more of them you have on the team (assuming they know how to cooperate). The extra adrenaline from the shout often provides critical Megas. Monks are simply the best solo runners, requiring that the other team assign two players (minimum) just to stop the present from being advanced.

Rit: the damage dealer. Excellent space controller and brutal soloist if played right. The only character capable of easily taking a Monk runner down without assistance; Snow Down the Shirt combos brutally with Jack Frost, yielding an swift kill on the monk. Unfortunately, the rit runs presents VERY slowly, which becomes a liability in close games. A character whose effectiveness decreases as the match timer goes longer.

Mesmer, Ele: both possess useful class-specific skills. However, they simply do not quite compare to the power of the warrior's Let's Get 'Em, or to Ice Breaker. The interrupt is handy when running, but a Warrior will still get a KD off. (you interrupt Hidden Rock -> Let's Get 'Em -> Mega -> you lose present) The blind just doesn't last long enough, particularly if the other player is toting 40% duration reduction. Similarly, Icicles is nice damage, and it can often counterbalance being on Grenth somewhat, but the hex just doesn't last long enough to truly be useful (particularly against a Lieutenant's Insignia).

Necro: I have seen this played well; the self-teleport is handy at times. However, if your objective is to apply pressure, the Rit is both more versatile and more effective. Most necros do not know how to play this class at all; I'd recommend learning to play something more highly rated unless you've already mastered a class and are bored.

Ranger, Paragon, Dervish, Assassin: all epic failures. Don't even bother wasting your time trying to justify these choices. It can't be done. Choosing one of these classes sends a STRONG signal to good players that you fail.
You sound so much like a hardcore elite PvE player. Holy Trinity anyone?

The Ranger one, have you ever thought that it can be used to smack people who are bodyblocking your present runner? This is just an event for fun. Why are you writing off four classes just because one of their skills isn't good? It's like you're turning this into a GvG match... "Only take these classes, the others are bad, let's do class discrimination all over again!"

If I want to be flamed for playing a Ranger, I'm going to the Deep. I want to play Snowball Arena to have some fun.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by dan-the-noob
4 warriors or 4 monks for me.

Chain ice breaker / Let's Get Em! on runner ftw.
This is why the actual ideal team is 3 warriors and a monk - the monk operates solo and can tie down 2 players when running; the warrior chain power runs presents in, then sends a member off to assist the monk and complete that cap. Rinse, repeat.

(Note that there are generally 2 presents on the board, unless you have some epic battles over capping.)

IlikeGW

Jungle Guide

Join Date: Aug 2005

If I go by what I get on teams apparently ranger is the best ever, dervish and sins are great, and monks that don't use their skill on anyone are just awesome too.

My favorite are the ones who don't even cover you carrying the present they just go 1v1 ppl all over the place.