Looking around the forums, I've found many players that believe that GW has started to go south ever since Nightfall was put online. Issues of balance mainly have come up time and time again because there are so many skills to manage.
This, I think, would happen every time new skills are introduced though, wouldn't it? The metagame would change to use new skills that may produce a more desired effect.
So, let's stop introducing large amounts of skills at once and move GW2 to a fee system world in which skills could be added in slow streams rather than large bursts, in order to create a more streamlined balance from one group of skills to the next.
I'm very certain GW2 is staying the way it is: pay for the campaign = done. What I'm really asking here is what if they tried to introduce the skills slower in order to make the balance a little easier?
What if GW2 went to a fee?
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Originally Posted by Darkobra
If GW2 had a fee, I'd just play WoW. They'd also lose MANY players as what attracts people to GW in the first place is the fact that it has no fee.
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Keep in mind, if GW2 had a fee, it's feature-set would be massively more robust, and extensive. Probably comparable, if not exceeding, WoW.
My guess is that they'll have a new model for GW2 that provides, major updates to be purchased, as well as small upgrades, or mini campaigns/content for a nominal fee. They may even get to the point of sub-contracting out content development to smaller companies for inclusion into the GW2 universe. They provide the frame work, the rest is either user created, or out of house development. Lots could happen, just to soon to tell.
My guess is that they'll have a new model for GW2 that provides, major updates to be purchased, as well as small upgrades, or mini campaigns/content for a nominal fee. They may even get to the point of sub-contracting out content development to smaller companies for inclusion into the GW2 universe. They provide the frame work, the rest is either user created, or out of house development. Lots could happen, just to soon to tell.
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When GW2 comes online if it were pay to play then sadly I would refuse to take part.
As for many people being dissatisfied by the way GW has gone, well you have to remember those who are unhapppy tend to complain while those who are happy remain silent for the most part.
Several dozen or more threads of complaint mean nothing, players should realise that change in such a game are inevitable.
I believe it totally impossible to produce a complex system such as this and get the skill balance right, if you add more skills over time then a periodic rebalance is not only inevitable but to be welcomed.
One good thing about GW2 is much of the work there has been done already.
The GW engine may need work but the balancing of skills have already been playtested by the GW1 players.
The rate at which skills were added was fine, the new skill lists in factions and nightfall may look daunting but many were the same skill under another name.
We would have to ask those who started GW in 2005 as to how many skills there were at the beginning and how many came in by 06 when I started.
As for many people being dissatisfied by the way GW has gone, well you have to remember those who are unhapppy tend to complain while those who are happy remain silent for the most part.
Several dozen or more threads of complaint mean nothing, players should realise that change in such a game are inevitable.
I believe it totally impossible to produce a complex system such as this and get the skill balance right, if you add more skills over time then a periodic rebalance is not only inevitable but to be welcomed.
One good thing about GW2 is much of the work there has been done already.
The GW engine may need work but the balancing of skills have already been playtested by the GW1 players.
The rate at which skills were added was fine, the new skill lists in factions and nightfall may look daunting but many were the same skill under another name.
We would have to ask those who started GW in 2005 as to how many skills there were at the beginning and how many came in by 06 when I started.
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Originally Posted by Malice Black
lol it's funny how everyone raves about GW, but won't back their comments with cash.
I'd pay if it was a decent game, fee's tend to keep away undesirables. |
thats exactly how i think, if the game is good and gives me a desire to play, then i would pay.
The thing about the undesirable players though, it kinda meh, because wow has a fee and that game is filled with horrible people .
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Originally Posted by Malice Black
fee's tend to keep away undesirables.
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Yeah, sure they do. Dark Age of Camelot, World of Warcraft, EVE, and even to a limited extent LotRO (they haven't turned into a COMPLETE hive of scum and villainy, yet) all have their fair share of jerks. A credit card isn't a magic barrier against asshats.
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Originally Posted by OI-812
Yeah, sure they do. Dark Age of Camelot, World of Warcraft, EVE, and even to a limited extent LotRO (they haven't turned into a COMPLETE hive of scum and villainy, yet) all have their fair share of jerks. A credit card isn't a magic barrier against asshats. |
Also gremlin, do you think they're going to use the GW skills in Guild Wars 2?
Because that doesn't make sense at all and that's what I got from reading your post. I'm pretty sure they'll have entirely different skills.M
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