Quote:
Originally Posted by Fril Estelin
RMT ARE cheats, because they basically violate the EULA. I was thinking of things that are less obviously cheats. Ursanway looks like a cheat to those that want to play the game without over-powered skills, GWiki is seen as a "game manual" (for me it's not, it's a "solution" to the game) and the "don't exploit bugs because it's against the EULA" may be bypassed (there are still extremely rich people because of the duping, despite the bans en masse).
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I think you're a little too hard on GWiki. Game manual seems fitting; most of the useful content about game exploitation (quick farming, ect) are only in the discussion segments of the site. Build Wikis, I consider differently: they are a source of inspiration completely outside the actual game. Instead of spending time studying the statistics of specific game elements and environments (diff types of dmg, defense, nrg consumption/renewal rates, even mob strengths/weaknesses), some people just copy and paste a build, many of which exploit the game in a very masterbatory way (solo farming DOES seem at least somewhat akin to digital masterbation, doesn't it? ...though I agree that some farm runs definitely require a certain level of skill and knowledge of an environment). Though still, I've used build wikis before, just to help get me started when I had a character and no idea how the digital environment worked and effected my character. Now, I challenging myself to improve already popular builds; occasionally, I'll get inspiration and start up a build from scratch (extremely fun with mesmers, probably due to the fact that they're so underrated in the game that many players don't even delve into the profession, so there's not as many published "how to play without thinking" builds).
Sorry, that was long.
So in recap, I kind of see Gwiki as a digital, detailed statsbook for something like Dungeons and Dragons. So many times, I have used it to help me do the math on what skills would work where (sometimes keeping a general, sometimes keeping a specific location or situation in mind). In fact, that's often what I have open when working out a build, or sometimes a trading situation: GW, Gwiki, and the generic calculator that any PC comes with. And I think there's nothing wrong with that. I'm certainly not playing GW for the story (and I rarely ever cross a player who does), I don't care at all about my character reputation (though titles are nice if they come around...and why would anyone ever pay real money for a digital item that wasn't anything less than visually stunning? (And I've never played a game with an item worth paying money to only look at on my character while playing. Max armor is max armor; nothing in GW looks pretty enough to be worth real money.)); I do enjoy playing with experienced players and in challenging locations. Guides and statmanuals help with this.
I hope this post makes any sense. I like to talk sometimes.