http://www.raphkoster.com/2007/12/18/what-is-cheating/
(RMT = "Real Money Trading," or "pay(ing) money for ingame items")
I was struck by this paragraph in this Massively article about Live Gamer: Quote:
Frankly, the definition of cheating has grown a lot more lax over the years. The early mud culture was very big on avoiding spoilers, at least in the quest-oriented muds. (Many of the quests were, of course, much more complex and more like adventure game puzzles). People were granted the powers of game admins based on levelling to the top of the game — and it was presumed to be important that they had intimate knowledge of the game, so powerlevelling someone was looked down upon. Over time, we got game design solutions to stuff like powerlevelling. To a point anyway — the practice continues, but it’s nowhere near as egregious as it was in the days before stuff like XP scaled by level. On some muds, you could group a newbie and a level 100, have the newbie stand out of the way, and level the newbie a pile of levels at once by having the level 100 kill a few high level mobs. It may be that we get game design solutions to RMT as well — and they will probably work in the same partial way, to minimize but not cure. But I also think it’s just as likely that like “strategy” sites we reach a cultural accommodation. Cheating is, in the end, violating the spirit of the rules. But the spirits of games evolve, for better or worse, and not always in ways we like (I reference again the tale of Monopoly, and how it changed from an anti-landlord game into a game celebrating greed). It isn’t the designers doing it, usually — rather, it’s designers conceding ground under the weight of player pressure and market pressure. You may call it pragmatism or you may call it caving. Either way, those of us left behind will always sit and bitch about what used to be a purer, nobler sort of game. |
But back on topic: what's the spirit of the game? How far can we go from it without transforming the game?
One good example is the amazing GW wiki (the unofficial one). It's packed with tips and tricks that would take you ages to find, it'll give you the best strategy for whatever part of the game in a matter of seconds. Is it cheating to play following the wiki? (rather than you F10 for local help on one subject)
The discussion was the same a few weeks ago on textmods regarding the GMC title. Is it cheating? Even if we only use it for the last 5%? or the last 0.5%?
Please refrain from aggressive comments and flaming other's opinions. Thanks!