Quote:
Originally Posted by Fril Estelin
But that's not the case of the GWiki for example (may be why Anet created an "official" one?) or textmods you install on your client computer. From what I've read on GWG, this is against the EULA (no 3rd party program) but it is tolerated by Anet, because it does not really harm their business and increases the player's experience at no cost for them.
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Well the wiki is a different story. It's almost like the difference between buying a Game Guide and buying a Game Shark. One guides you, but you still have to do the work. The other can skip the work for you with a simple God Mode code. I also see the wiki like having Coles Notes for Hamlet in high school. They help, sure, but you're still left with actually putting the information to use on exams. I personally don't read the wiki for anything other than referencing items. I never use it for missions, or quests. I'm a player who likes figuring out things for herself.
Unfortunately, in regards to mods, I can't give any reply. Not that I don't want too, but I simply don't know much about GW mods to give any sort of opinion on how they work and what mods are available. I would like to think that Anet watches closely the mods that are made available for Guild Wars and I'm sure they act accordingly towards any mod that impacts & gives a clear advantage to players in regards to actual game mechanics which can influence everyone.
As it comes to game honor, I can only agree. Admittedly I have not been a Guild Wars player for as long as others. I had my one year birthday on Christmas. GW isn't unlike anyother online game where the community is divided by players attitudes and styles. Narrowing it down; You'll have the honest player who will do nothing to risk their account and the player who, at any given opportunity, will exploit and gain advantage over everyone else, with the attitude of "To heck with them, it's all about me". While the only thing Anet can do is enforce its rules, the bulk of responsibility of how healthy the community is - that's up to the community itself. You'll always have the "Eric Cartman" syndrome player. It's unavoidable. I just hope that those Cartman's will always be outnumbered.
I don't and never will use exploits, scam players, talk down to new players, use mods, or say I'm better than anyone else because (and this is the biggest reason) I respect the game too much. I do see myself as a guest in someone elses home. Afterall, I didn't spend thousands of dollars to develop, write, code, draw, and produce this game. All I do is play it. It took me all of 30 minutes to buy, install, sign up, and play. To some that may be hard to believe that I respect the effort and existance of GW, but I do. I've been involved in too many games and gaming communities where it was basically online anarchy and noone in the able positions to fix it would fix it. Places where it took over a year to fix simple party bugs. Places where updates were, at best, once a year. Places where GM's would side with "Hackers" so the GM's wouldn't have their accounts risked. Compare that here where we have contact and communication with community relations, where the game makers provide updates, balances, and are involved in taking down anyone who attempts to hack, scam, dupe, and damage the integrity of their product; We really do have it good here and I'm grateful for that.
I've gone off tangent and I apologise for that, but let me close with this. I will agree, "Cheating" can be a broad term and why it should be taken as individual circumstance based on each instance and weighed against any harm it may, or may not cause, against the EULA, and if it impacts the community involved in a negative manner. RMT does impact me because it does impact the economy I share with everyone else. RMT does impact me in regards to getting PM spam messages. RMT does impact Guild Wars and the product because it involves trading materials that do not belong to the players, but regardless, involve real money exchanging hands.
I'd also like to mention what someone else posted about Anet already doing Legal RMT with skill packs. While on the surface that would appear to be correct, except you're not actually buying the skills. You're buying the service to access those skills. Just as I purchased EoTN through the store; I didn't physically buy the towns, areas, items, skills, hero's, and so on. All I've paid for is the access and service to those areas. I'd compare it to buying an additional movie package on my cable, like Shotime, or HBO. I'm not buying the actual stations for posession. All I've bought, or paid for, is the service to access them. This is why RMT services for buying gold is such a dangerous and slippery slope. What you believe you're buying to "own", gold or items, you're not really buying as a posession. The item doesn't belong to you, but you've shelled out real money for it. The gold you've paid for doesn't belong to you, just as it didn't belong to the person(s) who sold it to you. The $100 you paid to get the gold DID belong to you.
If Guild Wars operated like the economy operations and designs of Project Entropia, it would be a different story. However, the design of GW, compared to PE is a completely different sport.