Mesmer buff, they deserves some.
mystical nessAL
All over the time vising GWG I have seen nothing but false stuffs about mesmers about how they weak and stuff. They are not. They are extremely aggresive proff. But something is missing, what could it be? Oh yeah, small over-powered elites as every proff has. Like DS for warr, WoH for monk, SF for ele, SS for necro and more.
It's a small list of elites that should be abit buffed / changed;
[E] (all max attrib) (Please note The following elites are discriptions of what added to it, not it's fully use)
Ineptitude - this spell now interrupts the foes attack aswell.
Energy Surge - Target foe and all nearby foes loses 8 energy, for each energy lost on target foe that way, all nearby foes takes 12 dmg.
Mantra of Recovery - give back it's 55% speed, increase recharge abit. EDIT: Any ideas on how to improve it? Obviously it isnt in it's best at the moment.
Crippling Anguish - decrease recharge time to 15 seconds.
Psychic Instability - Target foe suffers 53 dmg and is knocked down every time that foe is interrupted
Stolen Speed - Target foe casts 50% slower EDIT: Would be too overpowered on spamming. Increase recharge time to 10 secs.
Looks like it for a while. Their might be some overpowered elites here and there... Some shouldnt cause anything but more enjoyable moments of the skill. If any of the following are abit overpowered in it's buff, please explain.
I'm sorry for the low english.
Discuss.
It's a small list of elites that should be abit buffed / changed;
[E] (all max attrib) (Please note The following elites are discriptions of what added to it, not it's fully use)
Ineptitude - this spell now interrupts the foes attack aswell.
Energy Surge - Target foe and all nearby foes loses 8 energy, for each energy lost on target foe that way, all nearby foes takes 12 dmg.
Mantra of Recovery - give back it's 55% speed, increase recharge abit. EDIT: Any ideas on how to improve it? Obviously it isnt in it's best at the moment.
Crippling Anguish - decrease recharge time to 15 seconds.
Psychic Instability - Target foe suffers 53 dmg and is knocked down every time that foe is interrupted
Stolen Speed - Target foe casts 50% slower EDIT: Would be too overpowered on spamming. Increase recharge time to 10 secs.
Looks like it for a while. Their might be some overpowered elites here and there... Some shouldnt cause anything but more enjoyable moments of the skill. If any of the following are abit overpowered in it's buff, please explain.
I'm sorry for the low english.
Discuss.
Julia-Louis Dreyfus
the first 2 you listed are pretty good right now, no reason to buff them
TGgold
And a buff to mantra would call for nerfs on the recharges of virtually all other mesmer skills. I would really like to play without MoR....
mystical nessAL
Quote:
Originally Posted by Julia-Louis Dreyfus
the first 2 you listed are pretty good right now, no reason to buff them
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Dkraftwerk
[QUOTE=
Crippling Anguish - decrease recharge time to 15 seconds.
[/QUOTE]
I wouldn't be against it being reduced to 10 energy cost. I would rather have that over a reduced recharge time. Of course that's just wishful thinking
Crippling Anguish - decrease recharge time to 15 seconds.
[/QUOTE]
I wouldn't be against it being reduced to 10 energy cost. I would rather have that over a reduced recharge time. Of course that's just wishful thinking
Pyro maniac
Mesmers are weak in PvE. Strong class in PvP
problem with the buffing is: how the weak skills get buffed so they become usefull in PvE while not being overpowered in PvP.
From the buffs you mentioned:
MoR and ineptitude were too powerfull not so long ago. Energy Surge is the most used mesmer elite in GvG, shouldn't be buffed.
CA and PI are bad in PvE. SS: why .. ?
problem with the buffing is: how the weak skills get buffed so they become usefull in PvE while not being overpowered in PvP.
From the buffs you mentioned:
MoR and ineptitude were too powerfull not so long ago. Energy Surge is the most used mesmer elite in GvG, shouldn't be buffed.
CA and PI are bad in PvE. SS: why .. ?
the_jos
Quote:
Ineptitude - this spell now interrupts the foes attack aswell. |
Quote:
Energy Surge - Target foe and all nearby foes loses 8 energy, for each energy lost on target foe that way, all nearby foes takes 12 dmg. |
Quote:
Mantra of Recovery - give back it's 55% speed, increase recharge abit. |
Quote:
Crippling Anguish - decrease recharge time to 15 seconds. |
Quote:
Psychic Instability - Target foe suffers 53 dmg and is knocked down every time that foe is interrupted |
Quote:
Stolen Speed - Target foe casts 50% slower |
Making it more powerfull would more likely be a buff to the casting speed of the caster (like 33%).
mystical nessAL
Quote:
Originally Posted by Pyro maniac
Mesmers are weak in PvE. Strong class in PvP
problem with the buffing is: how the weak skills get buffed so they become usefull in PvE while not being overpowered in PvP. From the buffs you mentioned: MoR and ineptitude were too powerfull not so long ago. Energy Surge is the most used mesmer elite in GvG, shouldn't be buffed. CA and PI are bad in PvE. SS: why .. ? |
MoR might be a problem, ineptitude should be what I said.
CA and PI are bad in pve which is why I want to pimp them up.
and for SS...Lol, one hell of a overpowered stuff on hm, does insane and unbelieveable amounts of dmg.
the_jos
Quote:
As for E-surge on GVG it's AoE "radar" for loseing energy will suck. Peoples on gvg are splitted up, wont make SUCH a huge diffrent. |
People are really bunched together on some maps.
Quote:
and for SS...Lol, one hell of a overpowered stuff on hm, does insane and unbelieveable amounts of dmg. |
mystical nessAL
Quote:
Daze > SS? |
Kiragi Yagami
i definately think that mesmers have been given a bad name, and i dont understand why. sure, i haven't played a mesmer in PvE, but i played a e-surger build in the RA and that unlocked me team arenas. most people think mesmers are a waste of a party slot, but ive found that in most situations in PvE where i really need interrupts, a hench mesmer is he way to turn. as for your suggestions, i think that many of them are valid points, but some are a bit overpowered, such as your energy surge suggestion. mesmers IMHO dont need buffs from anet, but they need to show people what they can do, as the general populations *coughWARRIORScough* need to realise that they cant do everything solo.
Wildi
make chaos storm useful and maybe change it to a hex spell "For 10 seconds Chaos Storm deals 5...12 damage to that foe and all adjacent allies of that foe. Chaos Storm drains 1...5 Energy whenever target foe casts a spell. "
the_jos
Quote:
most people think mesmers are a waste of a party slot, but ive found that in most situations in PvE where i really need interrupts, a hench mesmer is he way to turn. |
Well, since my PvE mesmer is my main character I think I can say some things about that.
Mesmer heroes/hench are AI and way faster than any human player.
So it's no use to compare them to a human player.
While a mesmer can fill in a spot in a party, it's not the best pick in most of the situations. Other professions can do most things better.
If you as a human want interrupts, take a ranger and run BHA/Epidemic + several interrupt attacks for the foes that are not affeced by daze.
And don't rant at warriors that fast.
I think you underestimate the power of an experienced warrior.
It's not that a mesmer is useless, it's just that, like the assassin, PvE has more usage for tank/nuker/healer (pug) or high armor raw damage para/warrior/healer (guild/friends/alliance).
gloria vander belt
Memsers are just fine for PvP and PvE, my mesmer is great for PvE i can own most areas with out dying, and can do the same in hard mode, just have to know how to use them right
wu is me
Its not mesmers that are the problem, its PvE.
Mesmers excel at shutting down the key members of the opposite team, in PvP, that might be the caller on a spike team, or the defensive backline.
But in PvE, its like taking on a bunch of noobs with hugely overpowered skills, and shutting down one is as good as shutting down any, which really isn't doing much good at all compared to what an ele's aoe damage might do.
Mesmers excel at shutting down the key members of the opposite team, in PvP, that might be the caller on a spike team, or the defensive backline.
But in PvE, its like taking on a bunch of noobs with hugely overpowered skills, and shutting down one is as good as shutting down any, which really isn't doing much good at all compared to what an ele's aoe damage might do.
Curse You
Quote:
Originally Posted by the_jos
Since it does not really seem to make a difference, why not.
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Kanyatta
Quote:
Originally Posted by mystical nessAL
Ineptitude - this spell now interrupts the foes attack aswell.
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Energy Surge is already good enough, it doesn't need a buff.
Midliners/Support Chars are really overlooked in PvE, because, in all honesty, I'd rather have a heavy damage dealer or a straight-up healer than a mix of a little bit of both, and it seems most of the PvE community agrees.
If you want interrupts, Norgu > Human, anything beyond that, take the Human... usually.
Kanyatta
Quote:
Originally Posted by wu is me
Mesmers ...., in PvP, that might be the caller on a spike team, or the defensive backline.
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Numa Pompilius
I'd like for mesmers to have...
...at least one skill which causes Daze (preferrably an interrupt, preferrably AoE).
...lower recharge on the interrupts (so they can compete with rangers).
...Spiteful Spirit (what's it doing in Curses when it's clearly the bigger brother of Empathy? In return necros get Epidemic, which is based on conditions and therefore doesn't belong with mesmers.)
...2-3 conditional AoE spells. AoE is king in PvE.
...at least one skill which causes Daze (preferrably an interrupt, preferrably AoE).
...lower recharge on the interrupts (so they can compete with rangers).
...Spiteful Spirit (what's it doing in Curses when it's clearly the bigger brother of Empathy? In return necros get Epidemic, which is based on conditions and therefore doesn't belong with mesmers.)
...2-3 conditional AoE spells. AoE is king in PvE.
Kanyatta
Quote:
Originally Posted by Numa Pompilius
...lower recharge on the interrupts (so they can compete with rangers).
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Div
Quote:
Originally Posted by Pyro maniac
Mesmers are weak in PvE. Strong class in PvP
problem with the buffing is: how the weak skills get buffed so they become usefull in PvE while not being overpowered in PvP. From the buffs you mentioned: MoR and ineptitude were too powerfull not so long ago. Energy Surge is the most used mesmer elite in GvG, shouldn't be buffed. CA and PI are bad in PvE. SS: why .. ? |
Numa Pompilius
Yeah, psychic distraction is good, I forgot about that one. I don't like that it locks the skillbar, but it's good.
OK, I'll give you that there are short recharge interrupts.
OK, I'll give you that there are short recharge interrupts.
Kanyatta
PD is alright for locking the skillbar, imo, because if you're good at interrupting, you can get 5-6 skills interrupted and disabled in a matter of 20 seconds.
mystical nessAL
Where did you see I was talking about PD? I dont care about it.
legion_rat
when did mesmers need help, evil damn things. I have believed for a long time that mesmers are one of the strongest proffs out there. You just need to learn to play them. Not an insult, i suck as a mesmer, but I have seen people that are sick good with them.
I wouldnt mind seeing small buffs but make sure its fair.
~the rat~
I wouldnt mind seeing small buffs but make sure its fair.
~the rat~
payne
e-surge is already way over-powered in PvE (especially elementals in HM) that would be the way it goes in PvP as well - total denial of monks energy = easy kill / quick route to a win! just my thought
mystical nessAL
Quote:
Originally Posted by legion_rat
when did mesmers need help, evil damn things. I have believed for a long time that mesmers are one of the strongest proffs out there. You just need to learn to play them. Not an insult, i suck as a mesmer, but I have seen people that are sick good with them.
I wouldnt mind seeing small buffs but make sure its fair. ~the rat~ |
the_jos
Quote:
Originally Posted by legion_rat
when did mesmers need help, evil damn things. I have believed for a long time that mesmers are one of the strongest proffs out there. You just need to learn to play them. Not an insult, i suck as a mesmer, but I have seen people that are sick good with them.
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Quote:
Originally Posted by Myst
I didnt not say they are weak. I only quoted peoples saying it. I believe mesmers can do insane amounts of damage, but when I join a team I would like to see sometimes " Do any of you have mesmers?" "Any mesmers up for XXX?" Etc.
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They take some kind of tank, let him/her ball a lot of enemies and they nuke them.
A-net's way of making areas more difficult was adding more enemies (look at DoA and Slaver's for example).
The tanking still works, only the groups are larger.
Now we take the mesmer (and the assassin).
They are good at doing damage to or shutting down one or a limited amount of foes.
Adding more foes is making life harder for mesmers, since they don't have a lot of AoE nuking skills.
If you put a skill like Spitefull Spirit on a mob, the more enemies are balled, the more damage SS will do.
Put Empathy on a foe in the mob and the damage output will still be the same.
Oh, but mesmers can shut down the monk....
Well, yes. But when I played DoA, the tank just balled him in the group and a monk under Meteor Shower can't really heal that good.
Same for most other 'elite' areas.
If you need to have a specific skill to get things done, run x/Me and not Me/x and take that one skill.
It is possible to make a team where the mesmer has more value.
However, it's not the kind of team any unorganised group can run.
Even in guild teams it would require a lot more work than loading some basic builds and nuke away.
And gain a lot of experience while testing.
RavagerOfDreams
eww mesmers get buffed a lot dont buff em again
besides mesmers are already overpowered if you use em right a good diversion/shame mesmer can ruin teams i kno ive seen it happen
besides mesmers are already overpowered if you use em right a good diversion/shame mesmer can ruin teams i kno ive seen it happen
Tyla
mesmers are fine imo.
Numa Pompilius
To you guys claiming mesmers don't need buffing: try playing one.
If you can't be bothered to powerlevel one in PvE, at least try one out in RA.
If you can't be bothered to powerlevel one in PvE, at least try one out in RA.
freaky naughty
I believe that Mesmers are for PvP, my favorite profession is the Mesmer but they're just not built for PvE, I don't think we should buff Energy Surge but some of the other buffs would be ok although those skills probably wouldn't be too popular.
To be frank mesmers are a weak class and everyone who keeps saying "learn to play mesmer" whenever someone says that mesmers aren't useful in PvE should think about it. Hero mesmers should definitely not be compared to a human. Hero ones can interrupt casts as quick as 3/4 of a second, while on my mesmer I find that 1 second casts sometimes elude me. Mesmers do need a buff whether it be in their skills or a new PvE skill.
To be frank mesmers are a weak class and everyone who keeps saying "learn to play mesmer" whenever someone says that mesmers aren't useful in PvE should think about it. Hero mesmers should definitely not be compared to a human. Hero ones can interrupt casts as quick as 3/4 of a second, while on my mesmer I find that 1 second casts sometimes elude me. Mesmers do need a buff whether it be in their skills or a new PvE skill.
RavagerOfDreams
numa i play mesmer a bunch in ta and ra and i find that they are evil enough as they are. :P
Lady Raenef
Let's just put more anti-melee into the game. Yeah, I love being raped by mesmers, buffs, buffs, buffs! So long as Warriors get a skill that makes them unaffected by conditions, and hexes.
gameshoes3003
Mesmers just need something that makes them more worth it in PvE.
I do not like the idea of buffing elites skills in general, why don't you actually look at the other skills which take up 7/8 of the bar?
I do not like the idea of buffing elites skills in general, why don't you actually look at the other skills which take up 7/8 of the bar?
Zahr Dalsk
I propose Chaos Storm have a lower cost and recharge (around 5-10e cost, 0-10s recharge) and have a changed functionality of disabling AoE spells (and allow active AoE to be targeted) including spells cast on an active Chaos Storm's area of effect. Think how that could work. Enemy casts Savannah Heat? No problem, Chaos Storm and your party does not need to break formation.
anonymous
Quote:
Originally Posted by Kanyatta
I don't think that's true... like... at all. The only instance I could see a Mesmer being a spike caller is an E-Surge spike or something (which would phail, btw). And "defensive backline" usually refers to Monks/Healers/Protters.
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Quote:
Originally Posted by wu is me
Mesmers excel at shutting down the key members of the opposite team, in PvP, that might be the caller on a spike team, or the defensive backline.
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DarklingKiller
Imo, I think mesmers are fine the way they are in PvE. The mesmers I play with really help the team out with the current skills. They can easily combine the skills of another profession with the mesmer profession to spam conditions, interrupts, deal mass damage, etc.
Numa Pompilius
Quote:
Originally Posted by Lady Raenef
Let's just put more anti-melee into the game. Yeah, I love being raped by mesmers
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Pyro maniac
Quote:
Originally Posted by Numa Pompilius
And you DEFINITELY need to try a mesmer in RA.
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Like I said, I do think they need a buff in PvE. However it's hard to buff some skills that only affect PvE. If I had to make some buffs:
[skill]Chaos Storm[/skill] Spell. Create a Chaos Storm at target foe's location. For 5 seconds, foes adjacent to this location suffer 12...26 damage each second. Chaos Storm drains 2...12 Energy whenever it strikes a foe casting a spell.
Upped damage a bit. Compressed it to 5 seconds. Provides some AoE damage.
Won't see serious use in PvP.
[skill]Mistrust[/skill] Up damage to 20..80 or so. Damage is nice in PvE. Guilt > Mistrust in PvP. (if guilt is even used).
You're proposal to CA for example is just weak. Even after buffing it: why would you want a single target movement debuff?
I guess mesmer are still stuck to abusing the PvE only skills (where there are plenty of), Some inspiration interupting and maybe a SV/AV.