Mesmer buff, they deserves some.

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

All over the time vising GWG I have seen nothing but false stuffs about mesmers about how they weak and stuff. They are not. They are extremely aggresive proff. But something is missing, what could it be? Oh yeah, small over-powered elites as every proff has. Like DS for warr, WoH for monk, SF for ele, SS for necro and more.

It's a small list of elites that should be abit buffed / changed;

[E] (all max attrib) (Please note The following elites are discriptions of what added to it, not it's fully use)

Ineptitude - this spell now interrupts the foes attack aswell.
Energy Surge - Target foe and all nearby foes loses 8 energy, for each energy lost on target foe that way, all nearby foes takes 12 dmg.
Mantra of Recovery - give back it's 55% speed, increase recharge abit. EDIT: Any ideas on how to improve it? Obviously it isnt in it's best at the moment.
Crippling Anguish - decrease recharge time to 15 seconds.
Psychic Instability - Target foe suffers 53 dmg and is knocked down every time that foe is interrupted
Stolen Speed - Target foe casts 50% slower EDIT: Would be too overpowered on spamming. Increase recharge time to 10 secs.

Looks like it for a while. Their might be some overpowered elites here and there... Some shouldnt cause anything but more enjoyable moments of the skill. If any of the following are abit overpowered in it's buff, please explain.
I'm sorry for the low english.
Discuss.

Julia-Louis Dreyfus

Julia-Louis Dreyfus

Wilds Pathfinder

Join Date: May 2007

the first 2 you listed are pretty good right now, no reason to buff them

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

And a buff to mantra would call for nerfs on the recharges of virtually all other mesmer skills. I would really like to play without MoR....

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

Quote:
Originally Posted by Julia-Louis Dreyfus
the first 2 you listed are pretty good right now, no reason to buff them
I did not make them overpowered. It's simpley more enjoyable and reasonable to interrupt the attack since it reminds cluminess.

Dkraftwerk

Dkraftwerk

Ascalonian Squire

Join Date: Mar 2007

Me/Mo

[QUOTE=
Crippling Anguish - decrease recharge time to 15 seconds.
[/QUOTE]

I wouldn't be against it being reduced to 10 energy cost. I would rather have that over a reduced recharge time. Of course that's just wishful thinking

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Mesmers are weak in PvE. Strong class in PvP

problem with the buffing is: how the weak skills get buffed so they become usefull in PvE while not being overpowered in PvP.

From the buffs you mentioned:
MoR and ineptitude were too powerfull not so long ago. Energy Surge is the most used mesmer elite in GvG, shouldn't be buffed.
CA and PI are bad in PvE. SS: why .. ?

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Ineptitude - this spell now interrupts the foes attack aswell.
Since it does not really seem to make a difference, why not.

Quote:
Energy Surge - Target foe and all nearby foes loses 8 energy, for each energy lost on target foe that way, all nearby foes takes 12 dmg.
Would be too powerfull in PvP in E-denial team setup

Quote:
Mantra of Recovery - give back it's 55% speed, increase recharge abit.
Too powerfull in PvP, as mentioned by TGgold. Would need too many other skills changed.

Quote:
Crippling Anguish - decrease recharge time to 15 seconds.
Don't know how that would affect the meta, think it would be fine. Or lower energy.

Quote:
Psychic Instability - Target foe suffers 53 dmg and is knocked down every time that foe is interrupted
KD is already very powerfull, I don't see reason for additional damage

Quote:
Stolen Speed - Target foe casts 50% slower
It's spammable, 50% would be too powerfull.
Making it more powerfull would more likely be a buff to the casting speed of the caster (like 33%).

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

Quote:
Originally Posted by Pyro maniac
Mesmers are weak in PvE. Strong class in PvP

problem with the buffing is: how the weak skills get buffed so they become usefull in PvE while not being overpowered in PvP.

From the buffs you mentioned:
MoR and ineptitude were too powerfull not so long ago. Energy Surge is the most used mesmer elite in GvG, shouldn't be buffed.
CA and PI are bad in PvE. SS: why .. ?
As for E-surge on GVG it's AoE "radar" for loseing energy will suck. Peoples on gvg are splitted up, wont make SUCH a huge diffrent.
MoR might be a problem, ineptitude should be what I said.
CA and PI are bad in pve which is why I want to pimp them up.
and for SS...Lol, one hell of a overpowered stuff on hm, does insane and unbelieveable amounts of dmg.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
As for E-surge on GVG it's AoE "radar" for loseing energy will suck. Peoples on gvg are splitted up, wont make SUCH a huge diffrent.
Problem would not be in GvG but in HA.
People are really bunched together on some maps.

Quote:
and for SS...Lol, one hell of a overpowered stuff on hm, does insane and unbelieveable amounts of dmg.
Daze > SS?

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

Quote:
Daze > SS?
Are foes in pve smart enough for that?

Kiragi Yagami

Kiragi Yagami

Lion's Arch Merchant

Join Date: Nov 2007

Elician Mercinaries [eLm] Leader.

E/Me

i definately think that mesmers have been given a bad name, and i dont understand why. sure, i haven't played a mesmer in PvE, but i played a e-surger build in the RA and that unlocked me team arenas. most people think mesmers are a waste of a party slot, but ive found that in most situations in PvE where i really need interrupts, a hench mesmer is he way to turn. as for your suggestions, i think that many of them are valid points, but some are a bit overpowered, such as your energy surge suggestion. mesmers IMHO dont need buffs from anet, but they need to show people what they can do, as the general populations *coughWARRIORScough* need to realise that they cant do everything solo.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

make chaos storm useful and maybe change it to a hex spell "For 10 seconds Chaos Storm deals 5...12 damage to that foe and all adjacent allies of that foe. Chaos Storm drains 1...5 Energy whenever target foe casts a spell. "

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
most people think mesmers are a waste of a party slot, but ive found that in most situations in PvE where i really need interrupts, a hench mesmer is he way to turn.
Oh no, not again

Well, since my PvE mesmer is my main character I think I can say some things about that.

Mesmer heroes/hench are AI and way faster than any human player.
So it's no use to compare them to a human player.

While a mesmer can fill in a spot in a party, it's not the best pick in most of the situations. Other professions can do most things better.
If you as a human want interrupts, take a ranger and run BHA/Epidemic + several interrupt attacks for the foes that are not affeced by daze.

And don't rant at warriors that fast.
I think you underestimate the power of an experienced warrior.

It's not that a mesmer is useless, it's just that, like the assassin, PvE has more usage for tank/nuker/healer (pug) or high armor raw damage para/warrior/healer (guild/friends/alliance).

gloria vander belt

Banned

Join Date: Jul 2007

Dragons Lair

United Farmers Of Europe[FOE]

W/

Memsers are just fine for PvP and PvE, my mesmer is great for PvE i can own most areas with out dying, and can do the same in hard mode, just have to know how to use them right

wu is me

Krytan Explorer

Join Date: Oct 2007

Its not mesmers that are the problem, its PvE.
Mesmers excel at shutting down the key members of the opposite team, in PvP, that might be the caller on a spike team, or the defensive backline.
But in PvE, its like taking on a bunch of noobs with hugely overpowered skills, and shutting down one is as good as shutting down any, which really isn't doing much good at all compared to what an ele's aoe damage might do.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by the_jos
Since it does not really seem to make a difference, why not.
[wiki]Assassin's Remedy[/wiki]

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by mystical nessAL
Ineptitude - this spell now interrupts the foes attack aswell.
This skill was nerfed for a reason, let's keep it that way.

Energy Surge is already good enough, it doesn't need a buff.

Midliners/Support Chars are really overlooked in PvE, because, in all honesty, I'd rather have a heavy damage dealer or a straight-up healer than a mix of a little bit of both, and it seems most of the PvE community agrees.

If you want interrupts, Norgu > Human, anything beyond that, take the Human... usually.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by wu is me
Mesmers ...., in PvP, that might be the caller on a spike team, or the defensive backline.
I don't think that's true... like... at all. The only instance I could see a Mesmer being a spike caller is an E-Surge spike or something (which would phail, btw). And "defensive backline" usually refers to Monks/Healers/Protters.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I'd like for mesmers to have...
...at least one skill which causes Daze (preferrably an interrupt, preferrably AoE).
...lower recharge on the interrupts (so they can compete with rangers).
...Spiteful Spirit (what's it doing in Curses when it's clearly the bigger brother of Empathy? In return necros get Epidemic, which is based on conditions and therefore doesn't belong with mesmers.)
...2-3 conditional AoE spells. AoE is king in PvE.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Numa Pompilius
...lower recharge on the interrupts (so they can compete with rangers).
Ever hear of [skill]Psychic Distraction[/skill] or [skill]Power Return[/skill] those are uber fast recharge interrupts

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Pyro maniac
Mesmers are weak in PvE. Strong class in PvP

problem with the buffing is: how the weak skills get buffed so they become usefull in PvE while not being overpowered in PvP.

From the buffs you mentioned:
MoR and ineptitude were too powerfull not so long ago. Energy Surge is the most used mesmer elite in GvG, shouldn't be buffed.
CA and PI are bad in PvE. SS: why .. ?
^ what he said. Unless a person has good knowledge of both PvP and PvE, it will be hard for them to balance skills.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Yeah, psychic distraction is good, I forgot about that one. I don't like that it locks the skillbar, but it's good.

OK, I'll give you that there are short recharge interrupts.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

PD is alright for locking the skillbar, imo, because if you're good at interrupting, you can get 5-6 skills interrupted and disabled in a matter of 20 seconds.

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

Where did you see I was talking about PD? I dont care about it.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

when did mesmers need help, evil damn things. I have believed for a long time that mesmers are one of the strongest proffs out there. You just need to learn to play them. Not an insult, i suck as a mesmer, but I have seen people that are sick good with them.

I wouldnt mind seeing small buffs but make sure its fair.

~the rat~

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

e-surge is already way over-powered in PvE (especially elementals in HM) that would be the way it goes in PvP as well - total denial of monks energy = easy kill / quick route to a win! just my thought

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

Quote:
Originally Posted by legion_rat
when did mesmers need help, evil damn things. I have believed for a long time that mesmers are one of the strongest proffs out there. You just need to learn to play them. Not an insult, i suck as a mesmer, but I have seen people that are sick good with them.

I wouldnt mind seeing small buffs but make sure its fair.

~the rat~
I didnt not say they are weak. I only quoted peoples saying it. I believe mesmers can do insane amounts of damage, but when I join a team I would like to see sometimes " Do any of you have mesmers?" "Any mesmers up for XXX?" Etc.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Originally Posted by legion_rat
when did mesmers need help, evil damn things. I have believed for a long time that mesmers are one of the strongest proffs out there. You just need to learn to play them. Not an insult, i suck as a mesmer, but I have seen people that are sick good with them.
Quote:
Originally Posted by Myst
I didnt not say they are weak. I only quoted peoples saying it. I believe mesmers can do insane amounts of damage, but when I join a team I would like to see sometimes " Do any of you have mesmers?" "Any mesmers up for XXX?" Etc.
Let's look at the average gameplay by most teams.
They take some kind of tank, let him/her ball a lot of enemies and they nuke them.
A-net's way of making areas more difficult was adding more enemies (look at DoA and Slaver's for example).
The tanking still works, only the groups are larger.

Now we take the mesmer (and the assassin).
They are good at doing damage to or shutting down one or a limited amount of foes.
Adding more foes is making life harder for mesmers, since they don't have a lot of AoE nuking skills.
If you put a skill like Spitefull Spirit on a mob, the more enemies are balled, the more damage SS will do.
Put Empathy on a foe in the mob and the damage output will still be the same.

Oh, but mesmers can shut down the monk....
Well, yes. But when I played DoA, the tank just balled him in the group and a monk under Meteor Shower can't really heal that good.
Same for most other 'elite' areas.
If you need to have a specific skill to get things done, run x/Me and not Me/x and take that one skill.

It is possible to make a team where the mesmer has more value.
However, it's not the kind of team any unorganised group can run.
Even in guild teams it would require a lot more work than loading some basic builds and nuke away.
And gain a lot of experience while testing.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

eww mesmers get buffed a lot dont buff em again
besides mesmers are already overpowered if you use em right a good diversion/shame mesmer can ruin teams i kno ive seen it happen

Tyla

Emo Goth Italics

Join Date: Sep 2006

mesmers are fine imo.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

To you guys claiming mesmers don't need buffing: try playing one.
If you can't be bothered to powerlevel one in PvE, at least try one out in RA.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

I believe that Mesmers are for PvP, my favorite profession is the Mesmer but they're just not built for PvE, I don't think we should buff Energy Surge but some of the other buffs would be ok although those skills probably wouldn't be too popular.

To be frank mesmers are a weak class and everyone who keeps saying "learn to play mesmer" whenever someone says that mesmers aren't useful in PvE should think about it. Hero mesmers should definitely not be compared to a human. Hero ones can interrupt casts as quick as 3/4 of a second, while on my mesmer I find that 1 second casts sometimes elude me. Mesmers do need a buff whether it be in their skills or a new PvE skill.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

numa i play mesmer a bunch in ta and ra and i find that they are evil enough as they are. :P

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Let's just put more anti-melee into the game. Yeah, I love being raped by mesmers, buffs, buffs, buffs! So long as Warriors get a skill that makes them unaffected by conditions, and hexes.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Mesmers just need something that makes them more worth it in PvE.
I do not like the idea of buffing elites skills in general, why don't you actually look at the other skills which take up 7/8 of the bar?

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I propose Chaos Storm have a lower cost and recharge (around 5-10e cost, 0-10s recharge) and have a changed functionality of disabling AoE spells (and allow active AoE to be targeted) including spells cast on an active Chaos Storm's area of effect. Think how that could work. Enemy casts Savannah Heat? No problem, Chaos Storm and your party does not need to break formation.

anonymous

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by Kanyatta
I don't think that's true... like... at all. The only instance I could see a Mesmer being a spike caller is an E-Surge spike or something (which would phail, btw). And "defensive backline" usually refers to Monks/Healers/Protters.
Maybe you should read the part that you cut out of the quote, see below
Quote:
Originally Posted by wu is me
Mesmers excel at shutting down the key members of the opposite team, in PvP, that might be the caller on a spike team, or the defensive backline.
You cut out everything that I bolded, try reading the whole thing next time.

DarklingKiller

Krytan Explorer

Join Date: Aug 2006

USA

Quit

W/

Imo, I think mesmers are fine the way they are in PvE. The mesmers I play with really help the team out with the current skills. They can easily combine the skills of another profession with the mesmer profession to spam conditions, interrupts, deal mass damage, etc.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Lady Raenef
Let's just put more anti-melee into the game. Yeah, I love being raped by mesmers
And you DEFINITELY need to try a mesmer in RA.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Numa Pompilius
And you DEFINITELY need to try a mesmer in RA.
I know they're good

Like I said, I do think they need a buff in PvE. However it's hard to buff some skills that only affect PvE. If I had to make some buffs:

[skill]Chaos Storm[/skill] Spell. Create a Chaos Storm at target foe's location. For 5 seconds, foes adjacent to this location suffer 12...26 damage each second. Chaos Storm drains 2...12 Energy whenever it strikes a foe casting a spell.

Upped damage a bit. Compressed it to 5 seconds. Provides some AoE damage.
Won't see serious use in PvP.

[skill]Mistrust[/skill] Up damage to 20..80 or so. Damage is nice in PvE. Guilt > Mistrust in PvP. (if guilt is even used).

You're proposal to CA for example is just weak. Even after buffing it: why would you want a single target movement debuff?

I guess mesmer are still stuck to abusing the PvE only skills (where there are plenty of), Some inspiration interupting and maybe a SV/AV.