Mesmer buff, they deserves some.

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

Quote:
Empathy is whenever that foe attacks, SS is attacks or uses a skill. They are very different.
There is only one diffrent thing between them and it is AND useing a skill which is far from "very diffrent"
Quote:
I know Distortion was incredibly powerful the way it was, but I really feel it allowed mesmers to function as a stronger split character. I think it deserves a revert or slight buff.
It wont stop em from getting spiked.
Quote:
I don't see how it is?
Echo? Arcane Echo? Power Drain? Loads of mantras??
Quote:
If you have a healer in the skirmish, and a mesmer whose bar has no survivability skills, why wouldn't you heal them???
So you are all depended on the monk?

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by Wildi
[skill]Panic[/skill] deals aoe dmg but it's a counter against stupid signets, wtf. Imo it should have been a counter to spells since day one: Panic: For 5-17 seconds, target foe and all nearby take xx damage whenever they cast a Spell or use a Signet.
Don't mess with panic, it is my l33t energy denial for GvG(and AB but I never seem to get to that anymore), especially before [skill=text]Malaise[/skill] got nerfed it made mush out of the other guild's backline if I could get in range of their monks.

Quote:
Originally Posted by mystical nessAL
So you are all depended on the monk?
You are a mesmer! You have no armor, bad defense and only heals from your secondary! That question shouldn't be a question.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Mesmer have many curses, but Curses are a Necromancer specialty.

That's why a Me/N and N/Me are the best combinations for cursing.

Wild Blow is efectively used by Dervish. Would you move it to be a Dervish skill? No.

That's why people

SS deals shadow damage, not chaos damage, so it stays in curses.

But I think that they should add any kind of 'extra' PvE property to Chaos and Shadow damage, in the same way Holy deals double damage to Undead, Fire to plants, Chaos could deal double damage to elementals, and Shadow to Dragons, or something like that.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by mystical nessAL
There is only one diffrent thing between them and it is AND useing a skill which is far from "very diffrent"
Nope. SS also causes shadow damage to all adjacent foes, and is usually on a bar packed with other curses. As such, it's used completely differently; Empathy is just thrown on something that hits whereas SS can be thrown on ANY character and, when used correctly, can create some pretty strong pressure.
Quote:
Originally Posted by mystical nessAL
It wont stop em from getting spiked.
Firstly, spiking really has little to do with it; Distortion allowed mesmers to play extremely offensively with blackout etc. Secondly, yes it will.
Quote:
Originally Posted by mysitcal nessAL
Echo? Arcane Echo? Power Drain? Loads of mantras??
Echo and Arcane Echo would mostly be found on PvE bars. PDrain is decent, yes, but less people run it off a mesmer. Only a handful of the Mantras are good. The mesmer is definitely not more useful as a secondary than a primary.
Quote:
Originally Posted by mysitcal nessAL
So you are all depended on the monk?
If you are a mesmer with no skills that heal or help you stay alive, then yes. If you think this is a bad thing you obviously don't PvP.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Kanyatta
You, sir, should learn to play instead of blaming Monks like someone who just opened their Prophecies box a week ago.
No, sorry, if the Monk can't keep the Mesmer alive, unless there's some enormous party-wide pressure going on, or a good spike comes in and the Infuser lags, it's a bad Monk. But seeing as how there's never huge party-wide pressure or good spikes in PvE, my statement is holds pretty firm.

Guild Wars is a team game. People need to stop sucking, and play it as such.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

If a mesmer is so bad to play in PvE, how come that you can solo farm in UW and other places with the class?
People saying that mesmers are bad in a PvE party need to stop sucking to.
It all depends on what you got 16 inches from the screen.

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

Quote:
Originally Posted by Mineria
If a mesmer is so bad to play in PvE, how come that you can solo farm in UW and other places with the class?
People saying that mesmers are bad in a PvE party need to stop sucking to.
It all depends on what you got 16 inches from the screen.
Lol, it's not the problem of the player who sucks, peoples agreed the proff is just abit weak in the current PvE. Farming has nothing to do in it and EVERY proff can solo farm. it doesnt not matter if you can solo farm somewhere so the proff is strong. The PvE today requires AoE dmg from casters or they are not usefull, which leaves mesmer alone as it barely has any EFFECTIVE aoe dmg, and even if it has 1 or 2, it's with a very high recharge.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
@ everyone who said that bringing a mesmer to RA is pointless: yeah, so what? It's still an excellent way to find out that mesmers have severe energy management issues, that all enemies have hex removal that is cheaper and recharges faster than the mesmers best hexes, that mesmers can be good against casters OR good against melee, never both, and that they're targeted first by the entire enemy team.
Basically that people complaining about being warriors and getting raped by mesmers need to take a mesmer to RA to get some raping-perspective.
Mesmers have fine energy management. Maybe you just fail at managing that energy. Again, stop talking about balance and RA, they don't go together.


Quote:
Mesmer is a good secondary profession, but there's very little reason to be a primary mesmer. Maybe that's where the buffing needs to go - into beefing up the useless Fast Casting primary attribute?
You either have no knowledge of the mesmer class or you're joking. I hope it's the latter. If you're serious, I've stopped taking your posts seriously.

Quote:
If a mesmer is so bad to play in PvE, how come that you can solo farm in UW and other places with the class?
Solo farming != general PvE. Just because it can farm doesn't mean it's good in general PvE.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

The mesmer class is not one that should be spamming skills, so energy problems should only occur if you're getting pleaked or something similar. Even so: [skill]Power Drain[/skill][skill]Drain Enchantment[/skill][skill]Inspired Enchantment[/skill][skill]Revealed Enchantment[/skill][skill]Inspired Hex[/skill][skill]Revealed Hex[/skill][skill]Spirit of Failure[/skill] And that's just off the top of my head at 4am.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Mesmers have numerous skills to use for e-management I think they have the most available compared to any class. It is just most rely on a condition to be met to be triggered. Hex needs to be removed or interrupt a spell.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Painbringer
Mesmers have numerous skills to use for e-management I think they have the most available compared to any class. It is just most rely on a condition to be met to be triggered. Hex needs to be removed or interrupt a spell.
Mesmers used to have more options than anyone else. The problem is, that the skills all lay in Inspiration, and as such, as much as I can remember, every single inspiration energy management has been nerfed because of abuse my other classes.

Granted, Mesmers still have good energy management, it's just not what it *used* to be.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

I never really understood while [skill]Frustration[/skill] was in the Illusion line. Wouldn't it make more sense to be in the domination line...you know the one that has most of the mesmer's interrupts? As it is all it really does is have some fun with Clumsiness...that 50% longer cast time is rather useless combined here. Why not make it a Domination skill and let interrupters to a little more damage.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by ShadowbaneX
As it is all it really does is have some fun with Clumsiness...
Migraine says "Hi".

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Wildi
[skill]Panic[/skill] deals aoe dmg but it's a counter against stupid signets, wtf. Imo it should have been a counter to spells since day one: Panic: For 5-17 seconds, target foe and all nearby take xx damage whenever they cast a Spell or use a Signet.
An AoE backfire? That's a great idea. That would be a useful AoE skill.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Arkantos
Mesmers have fine energy management. Maybe you just fail at managing that energy. Again, stop talking about balance and RA, they don't go together.
Yeah, mesmers have fine energy management. That's no doubt why Recall is such a popular choice for elite.


(mesmer is a good secondary but weak primary in PvE, so maybe the useless Fast Casting needs a buff)
Quote:
You either have no knowledge of the mesmer class or you're joking. I hope it's the latter.
Yeah. After all, who here doesn't max out their Fast Casting on their mesmer?
Come on, don't we all max Illusion or Domination, then put the rest in Inspiration? Fast Casting is crap (except for gimmicky things like fast casting ele or rezbot).

Quote:
If you're serious, I've stopped taking your posts seriously.
It's mutual.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by System_Crush
Don't mess with panic, it is my l33t energy denial for GvG(and AB but I never seem to get to that anymore), especially before [skill=text]Malaise[/skill] got nerfed it made mush out of the other guild's backline if I could get in range of their monks.
Hex-way isn't leet ..

and imo, drop the self-heal and get some damage prevention instead
Natural Stride on a mesmer is good ..

C2K

Krytan Explorer

Join Date: May 2005

Mesmers are really good. They don't need a huge buff. What they need is good players. Get good at the game and mesmers won't suck.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

Quote:
Originally Posted by C2K
Mesmers are really good. They don't need a huge buff. What they need is good players. Get good at the game and mesmers won't suck.
no, not really, its pretty well known that mesmers are underpowered in pve.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Numa Pompilius
Come on, don't we all max Illusion or Domination, then put the rest in Inspiration? Fast Casting is crap..
14 Illusion or Domination, 8-9 in Fast Casting, the rest wherever it is needed.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Yeah, mesmers have fine energy management. That's no doubt why Recall is such a popular choice for elite.


(mesmer is a good secondary but weak primary in PvE, so maybe the useless Fast Casting needs a buff)
The last time mantra of recall was viable was on boon prots. If you need recall on a mesmer or any other caster, you're doing something wrong.

Fast casting may be weak in PvE, but it's not in PvP. That's why it's not getting changed.

Quote:
Yeah. After all, who here doesn't max out their Fast Casting on their mesmer?
Come on, don't we all max Illusion or Domination, then put the rest in Inspiration? Fast Casting is crap (except for gimmicky things like fast casting ele or rezbot).
As Faer said, specs on mesmers usually go 14 illu/dom, 8-9 fast casting and the rest wherever it's needed. Fast casting isn't crap, but the two builds you mentioned are.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

I have to disagree on something here.
Mesmers have great surviving skills, elementalists usually have none, the only one i can imagine is Aura of Restoration.
Anyways... distortion? ether feast? interrupts? They can neutralize a targets offensive easly.

Anyways, i really still belive that the problems with mesmer and other classes at pve its the ridiculously large mobs with massive damage.
Because once you have like 15 tough enemies to fight, you cant beat them fighting head-to-head, because you are seriously out-numbered.

So thats why elementalists and their famous Meteor Shower, why? Because it deals aoe damage and neutralizes their offensive with knockdown!
If the number of enemies were reduced then the mesmers could do what they are best at, neutralizing one or two enemies and have a good effect at the enemy party. And would also give room to other classes to act, like assassins and other classes that their major problem is large mobs.
But when we are talking about 15 enemies, neutralizing 2 of them really doesnt count.
And we go back to the tank and nuke thing. You can neutralize all of them with that, thats why the holy trinity is favored.

Thats why i belive having 5-6 really tough enemies would be better for the whole game instead of 15... you cant even think properly when you see so many of them.
With 6 you can have better crontrol over the game. But control doesnt mean you will beat them. Like the fight against Shiro and the Lich, you have a perfect control over the situation, but they can whipeout your party because they are much stronger, they have better skills and etc.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

Quote:
Originally Posted by Faer
Migraine says "Hi".
that's not the point I was trying to make. Frustration in the Domination line would fit very nicely on an interrupt mesmers bar with the likes of Power Drain, Power Spike, Cry of Frustration, Cry of Pain, Power Block, etc.

If I wanted Longer Cast times in Illusion I'd just use Arcane Conundrum. As it is I'd like the extra cast time and the extra damage from Frustration in the Domination Line to make Interrupt mesmers do a little damage.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

ok every prof has a weakness
wars/dervs/paras/sins/rangers = hexes and blind
casters = caster shutdown (interupts daze hexes)
all casters are also squishy but...
eles = earth magic but this causes loss in dmg
monks = healing/prot but they dont deal dmg
necros = hexes but they dont have much healing/self defense from other non hexed targets
mesmers = evil shutdown skills but again not much healing/self defense

u cant just buff a prof to make it godly *coughs at anet dervish*

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by ShadowbaneX
that's not the point I was trying to make. Frustration in the Domination line would fit very nicely on an interrupt mesmers bar with the likes of Power Drain, Power Spike, Cry of Frustration, Cry of Pain, Power Block, etc.
It might fit well for you, and it'd be retarded in PvP. Which of course, would probably lead to a nerf. Which then, naturally, would lead to people on the forums begging for Mesmer buffs.

Full circle.

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

...Wow

Quote:
Originally Posted by Numa Pompilius
Yeah, mesmers have fine energy management. That's no doubt why Recall is such a popular choice for elite.
Who in the HELL runs Mantra of Recall on a Mesmer primary? Actually, who runs it AT ALL? Unless you're living in a time rift or something where Mo/Me Boon Prots are still run everywhere, I don't know where you see Mantra of Recall. That, or you can't tell that MoR these days is Mantra of Recovery. You can also run Power Drain and Glyph of Lesser Energy. It's not like Mesmers are the only class that ever rely on their secondary for e-management.

And about Fast Casting sucking...yeah, you can keep your 3 second cast Diversion, I'll cut mine down kthx.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Anyone who ever used Mantra of Recall, even in the Boon/Prot days, needs a hard punch in the e-management section of their Guild Wars. It's completely useless, and unnecessary if you're decent at the game at all.

BTW, Fast Cast is one of the best Profession-specific attributes in the game. Maybe behind Leadership or Energy Storage.

Oh, and add Drain Enchant to the Mesmer's survivability, kthx.

Mesmer is a great profession in the hands of a decent player.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quote:
Originally Posted by mystical nessAL
Lol, it's not the problem of the player who sucks, peoples agreed the proff is just abit weak in the current PvE. Farming has nothing to do in it and EVERY proff can solo farm. it doesnt not matter if you can solo farm somewhere so the proff is strong. The PvE today requires AoE dmg from casters or they are not usefull, which leaves mesmer alone as it barely has any EFFECTIVE aoe dmg, and even if it has 1 or 2, it's with a very high recharge.
It is a problem of understanding how to play a mesmer effective.
Since it is a single target shutdown/energy denial class, this makes it harder to manage then as example the elementalist.
Which leads to that you will find more players playing good on E then Me.
Not to forget that "mage/sorcerer" is more common in mmo's.
The PvE is easyer with a good Mesmer, more then people think.
Specially if you do hardmode, where they are imba for shutting down annoying foes.
Since AOE is not always the thing, some foes actually spread out more then others.
Not to forget several boss fights.
Unfortently there are slipped certain PvE only skills into the game that all classes can use.
Making the Mesmer even less attractive for the pug's unless they go UB.
Funny that none has mentioned the Assasin yet...

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Kiragi Yagami
i definately think that mesmers have been given a bad name, and i dont understand why.
- Because Mesmer skills are unreasonably expensive and have long recharge and casting times, perhaps? Eles have expensive skills too, but Attunement helps turns that 15 cost skill to 9 energy skill.

Just compare:

Crippling Anguish (15 energy, 1 cast, 20 recharge) (elite)
For 8...18 seconds, target moves 50% slower and suffers -1...3 health degeneration.

Ice Prison (10 energy, 2 cast, 30 recharge)
For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage.

- Better slowdown, lower cost, attunement bonus. I know which one I would take for snare. How about next one?

Shared Burden (10 energy, 2 cast, 25 recharge) (elite)
For 3...21 seconds, target foe and all nearby foes move 50% slower.

Grasping Earth (5 energy, 3/4 cast, 12 recharge)
For 8...18 seconds, all nearby foes move 50% slower.

- Only drawback Grasping Earth has is point-blank range. Otherwise it's half costs/casts/recharges for same effect. Oh and no elite status either. Take Grasping Earth for your melee character and you can laugh at people who are considering Mesmer for snaring character.

Quote:
Originally Posted by Kiragi Yagami
most people think mesmers are a waste of a party slot, but ive found that in most situations in PvE where i really need interrupts,
- You don't need to devote entire character just to have interrupts... Pick Mesmer secondary and interrupts to any caster hero or have Broad Head Arrow for much better shutdown against nasty caster bosses.

Quote:
Originally Posted by Kanyatta
BTW, Fast Cast is one of the best Profession-specific attributes in the game. Maybe behind Leadership or Energy Storage.
- No, it's not. Backfire has 3 second cast time, Spiteful Spirit has 2 second cast time. 9 points in Fast Casting makes Backfire cast in two seconds instead of three. In fact there's not a single Curse with 3 second casting time, whereas number of key Mesmer skills (Diversion, Spirit of Failure, Signet of Humility, Ether Nightmare for PvE) have 3 second casting times to make Fast Casting essentially zero-gain. It's just as useless primary attribute as Energy Storage, which is supposed to limit Elementalist spell abuse on secondary professions. 40/40 spellcasting set!

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Quote:
Originally Posted by Gregslot
I have to disagree on something here.
Mesmers have great surviving skills, elementalists usually have none, the only one i can imagine is Aura of Restoration.
[skill]Armor of Earth[/skill][skill]Armor of Frost[/skill][skill]Armor of Mist[/skill][skill]Aura of Restoration[/skill][skill]Frigid Armor[/skill][skill]Gale[/skill][skill]Frozen Burst[/skill][skill]Flame Djinn's Haste[/skill][skill]Glyph of Restoration[/skill][skill]Grasping Earth[/skill][skill]Kinetic Armor[/skill][skill]Mirror of Ice[/skill][skill]Mist Form[/skill]
[skill]Obsidian Flesh[/skill][skill]Sliver Armor[/skill][skill]Stone Sheath[/skill][skill]Stoneflesh Aura[/skill][skill]Storm Djinn's Haste[/skill][skill]Swirling Aura[/skill][skill]Ward Against Elements[/skill][skill]Ward Against Foes[/skill][skill]Ward Against Harm[/skill][skill]Ward Against Melee[/skill][skill]Ward of Stability[/skill][skill]Windborne Speed[/skill]

EotN: Ward of Weakness

I missed some, but I don't see a core profession not having ANY defensive skills of varying types. If someone doesn't have defense, it's because they dropped it for flare.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

lol nice post

also this topic is silly mes don't need any buffs for PVE

[skill]Signet of Illusions[/skill]
All I ever need.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Quote:
Originally Posted by Alex Morningstar
[skill]Armor of Earth[/skill][skill]Armor of Frost[/skill][skill]Armor of Mist[/skill][skill]Aura of Restoration[/skill][skill]Frigid Armor[/skill][skill]Gale[/skill][skill]Frozen Burst[/skill][skill]Flame Djinn's Haste[/skill][skill]Glyph of Restoration[/skill][skill]Grasping Earth[/skill][skill]Kinetic Armor[/skill][skill]Mirror of Ice[/skill][skill]Mist Form[/skill]
[skill]Obsidian Flesh[/skill][skill]Sliver Armor[/skill][skill]Stone Sheath[/skill][skill]Stoneflesh Aura[/skill][skill]Storm Djinn's Haste[/skill][skill]Swirling Aura[/skill][skill]Ward Against Elements[/skill][skill]Ward Against Foes[/skill][skill]Ward Against Harm[/skill][skill]Ward Against Melee[/skill][skill]Ward of Stability[/skill][skill]Windborne Speed[/skill]

EotN: Ward of Weakness

I missed some, but I don't see a core profession not having ANY defensive skills of varying types. If someone doesn't have defense, it's because they dropped it for flare.
yes, but none of these skills acutally saves you unconditionally
50% doesnt put you at safe zone
slow doesnt put you at safe zone
armor? pff... even warriors have armor
none of these counter degen
armor against melee OR projectiles (not both) doesnt put you at safe zone

none of these skills actually saves you life
compared to Distortion, wich works against all attacks, or Ether Feast that heals you for more 100HP and is fast, or interrupts that (in drastic moments) can interrupt attacks (most likely assssin combos) and spells that will kill you

yes, they have... but most of them arent really worth taking for yourself with the objective of putting you in a good advantage over the enemy.

ps: im taking in consideration the character alone, not including any other character/profession. But in a team it can really make the difference. And i really do play as an elementalist

ThisSuddenInjury

Banned

Join Date: Oct 2007

Canada

PM ME Top 100 xp

Rt/D

Quote:
Originally Posted by Numa Pompilius
To you guys claiming mesmers don't need buffing: try playing one.
If you can't be bothered to powerlevel one in PvE, at least try one out in RA.
you're stupid, sorry.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Wtf why is everyone so bad. You really think ANet's going to buff the FC line just because mesmers aren't the most useful class in PvE (and haven't ever been)? Zzzzzzz.

Quote:
Originally Posted by ShadowbaneX
that's not the point I was trying to make. Frustration in the Domination line would fit very nicely on an interrupt mesmers bar with the likes of Power Drain, Power Spike, Cry of Frustration, Cry of Pain, Power Block, etc.
Frustration is supposed to be used with Migraine for added pressure. I also don't see how PBlock would work well with Frustration seeing as you're disabling a good number of skills which they won't be using for ~15 seconds. CoF is for spike disruption.

Quote:
Originally Posted by Sir Pandra Pierva
lol nice post

also this topic is silly mes don't need any buffs for PVE

[skill]Signet of Illusions[/skill]
All I ever need.
QFT

Quote:
Originally Posted by aapo
- Because Mesmer skills are unreasonably expensive and have long recharge and casting times, perhaps? Eles have expensive skills too, but Attunement helps turns that 15 cost skill to 9 energy skill.

Just compare:

Crippling Anguish (15 energy, 1 cast, 20 recharge) (elite)
For 8...18 seconds, target moves 50% slower and suffers -1...3 health degeneration.

Ice Prison (10 energy, 2 cast, 30 recharge)
For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage.

- Better slowdown, lower cost, attunement bonus. I know which one I would take for snare. How about next one?
Comparing two skills without looking at what else is on the bar is pretty stupid. WM tore top teams apart with the Cripang mesmer so obviously it has it's uses.

Quote:
Originally Posted by aapo
Shared Burden (10 energy, 2 cast, 25 recharge) (elite)
For 3...21 seconds, target foe and all nearby foes move 50% slower.

Grasping Earth (5 energy, 3/4 cast, 12 recharge)
For 8...18 seconds, all nearby foes move 50% slower.

- Only drawback Grasping Earth has is point-blank range. Otherwise it's half costs/casts/recharges for same effect. Oh and no elite status either. Take Grasping Earth for your melee character and you can laugh at people who are considering Mesmer for snaring character.
GE being point-black range is a huge drawback. Again, you need to consider what else is on the bar and what situation it would be used in. As well as that, you need to understand not all skills are supposed to be good- Mesmers already have insanely strong bars, stop complaining.




Quote:
Originally Posted by aapo
- You don't need to devote entire character just to have interrupts... Pick Mesmer secondary and interrupts to any caster hero or have Broad Head Arrow for much better shutdown against nasty caster bosses.
So against nasty caster bosses you would choose a BHA ranger over a mesmer with interrupts, same way I would choose to run Paragons and splinter weapon in that same situation. Zzz.




Quote:
Originally Posted by aapo
- No, it's not. Backfire has 3 second cast time, Spiteful Spirit has 2 second cast time. 9 points in Fast Casting makes Backfire cast in two seconds instead of three. In fact there's not a single Curse with 3 second casting time, whereas number of key Mesmer skills (Diversion, Spirit of Failure, Signet of Humility, Ether Nightmare for PvE) have 3 second casting times to make Fast Casting essentially zero-gain. It's just as useless primary attribute as Energy Storage, which is supposed to limit Elementalist spell abuse on secondary professions. 40/40 spellcasting set!
-_- Don't you think FC is supposed to try limit the strong, and usually longer to cast, skills to mesmers? Next time I double fast cast a diversion and cause a wipe I'm going to smile and think of you. : )

I also have no idea why people are talking about mesmer survivability in PvE, you have monks with insanely strong prot skills, use them.

Quote:
Originally Posted by Gregslot
yes, but none of these skills acutally saves you unconditionally
i herd gale&bflash/surge were gud at savin u frm melee classes & speed boosts were gud at makin u run awai

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Quote:
Originally Posted by Gregslot
yes, but none of these skills acutally saves you unconditionally
50% doesnt put you at safe zone
slow doesnt put you at safe zone
armor? pff... even warriors have armor
none of these counter degen
armor against melee OR projectiles (not both) doesnt put you at safe zone

none of these skills actually saves you life
compared to Distortion, wich works against all attacks, or Ether Feast that heals you for more 100HP and is fast, or interrupts that (in drastic moments) can interrupt attacks (most likely assssin combos) and spells that will kill you

yes, they have... but most of them arent really worth taking for yourself with the objective of putting you in a good advantage over the enemy.

ps: im taking in consideration the character alone, not including any other character/profession. But in a team it can really make the difference. And i really do play as an elementalist
[skill]Arcane Echo[/skill][skill]Obsidian Flesh[/skill]

You might have to bump off flare to have more than one defensive skill, but if you are having problems keeping your ass safe as an elementalist, a core profession with hundreds of skill combos across 9 other professions 3 campaigns and an expansion, then it's an end user problem, not a problem with the profession.

[skill]Distortion[/skill]
75% chance and each successful block is -2 energy. The break point for the skill to last as long as it's recharge is 14 Illusion magic. I hope with your energy pool of 45ish, you aren't running low on energy when you need it, or that whatever is chasing you gives up quick or you're still screwed.

Oh, and it's a stance. Wild Blow loves stances, so does Wild Strike and Wild Throw.

[skill]Wild Blow[/skill][skill]Wild Strike[/skill][skill]Wild Throw[/skill]

So after Distortion, what else does Mesmers have?

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Alex Morningstar
Oh, and it's a stance. Wild Blow loves stances, so does Wild Strike and Wild Throw.

[skill]Wild Blow[/skill][skill]Wild Strike[/skill][skill]Wild Throw[/skill]

So after Distortion, what else does Mesmers have?
Stop bringing SPR into discussion, it doesn't prove anything. Distortion was/is an amazing skill to help keep mesmers alive, and even if it's only one of the few, it's better than nothing.

EDIT: I would like to see buffs to these skills: [skill]Distortion[/skill][skill]inspired enchantment[/skill][skill]inspired hex[/skill][skill]revealed enchantment[/skill][skill]revealed hex[/skill][skill]mantra of recall[/skill][skill]drain enchantment[/skill][skill]energy drain[/skill][skill]energy tap[/skill]

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

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Quote:
Originally Posted by Alex Morningstar
So after Distortion, what else does Mesmers have?
This.

[skill]Blackout[/skill]

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

@Rhanoct, My statement was to the above kid who couldn't play an Elementalist and was saying that Mesmers didn't need buffs and that Mesmers had it so much better than them.

That was uh, support my saying mesmers DO need buffs, which was the point of the thread.

So yeah, it does prove something. Just not to you because in no way was my statement directed at you.

@Master Sword Keeper

Indeed.
But I wasn't actually asking for a skill, I was wanting Greg who claimed there was no defensive Elementalist skills to post a Mesmer defensive skill other than Distortion since that was all he was focusing on. My point was that the list of Mesmer defensive skills and those afforded an Elementalist seem to be a little bit smaller that he would have it appear.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by RhanoctJocosa
EDIT: I would like to see buffs to these skills: [skill]Distortion[/skill][skill]inspired enchantment[/skill][skill]inspired hex[/skill][skill]revealed enchantment[/skill][skill]revealed hex[/skill][skill]mantra of recall[/skill][skill]drain enchantment[/skill][skill]energy drain[/skill][skill]energy tap[/skill]
o i c wut u did thar, rhanoct.

Why not buff [skill]offering of blood[/skill] while we're at it?

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Why's this still... Oh. You're keeping this thread open for humor value from all the bad suggestions, right? .... right?

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Quote:
Originally Posted by Chicken Ftw
Why's this still... Oh. You're keeping this thread open for humor value from all the bad suggestions, right? .... right?
Is there a rule saying threads need to be closed promptly, people are still posting on it. :P

From what I can tell, most people go "omg, use search!" but then all they find is closed threads. So if they wanted to talk about Mesmers deserving buffs but the thread was closed...

Don't contribute to the cess pool that is Sardelac. Every time you do, God kills a kittens.

On topic, Mesmers have [skill]Signet of Illusions[/skill]. Is that awesome or what? 12+whatever Illusion, 12 Fast Cast, whatever skills on your bar you want, including rank-attributed pve skills. Good deal.