Hi. Read Me. This is (still) the best Ele Nuker Build.
Monk Gsb
Quote:
Originally Posted by xDusT II
Rebirth is really only useful when someone was stupid and died at the feet of a large number of enemies.
can u say warrior with healsig ? or dervtank when his enchats get stripped ? xD
and about the "is mb overused enough to get a nerf" the only time i have seen it used in ha is when u only have / need 1 fire ele, otherwise u have 2 and they both take SH ( you can get more kick with SH then u can with MB)
baisicaly,
MB > SF/SH over time
SH / SF > MB for spike/pressure (modded sway)
so in pve MB > ALL !
and about the "is mb overused enough to get a nerf" the only time i have seen it used in ha is when u only have / need 1 fire ele, otherwise u have 2 and they both take SH ( you can get more kick with SH then u can with MB)
baisicaly,
MB > SF/SH over time
SH / SF > MB for spike/pressure (modded sway)
so in pve MB > ALL !
Dr Strangelove
Quote:
Originally Posted by Cherng Butter
It's really that little discrepancy? Ooh, that makes me feel even better about my Mind Blasting
6 DPS to be exact, I'm using a sup rune and only hitting 3 targets though, so take it with a grain of salt. You can push a mind blaster slightly past a SF guy if you devote the whole bar to damage, but who wants to do that.
Ensign
The Searing Flames guy does more raw AoE damage than the Mind Blast guy with Rodgorts. That's where most of the advantage is at least.
I used the two archetypes interchangeably before A.Net added PvE skills to the game. Once your titles start to get up there, Mind Blast becomes a much more attractive elite than Searing Flames due to its ability to supercharge those PvE skills.
I used the two archetypes interchangeably before A.Net added PvE skills to the game. Once your titles start to get up there, Mind Blast becomes a much more attractive elite than Searing Flames due to its ability to supercharge those PvE skills.
Pvp4lyfe
Mind Blast is definetly the best elite for fire magic onlii bcuz of its unlimitedless powers. with those 3 spells id definetly would put these two:
1. mark of rodrogt for infinite fire
2. archane echo for mind blast spam
i guarentee u this thread will go on for another 10 pages and be stickied wen this happens
agree on sticky
1. mark of rodrogt for infinite fire
2. archane echo for mind blast spam
i guarentee u this thread will go on for another 10 pages and be stickied wen this happens
agree on sticky
Pvp4lyfe
Quote:
Originally Posted by Brian the Gladiator
I disagree. Searing Flames elementalists can easily keep energy up for extended periods of time. If the bar has [skill=text]glowing gaze[/skill], [skill=text]glyph of lesser energy[/skill], and [skill=text]fire attunement[/skill], energy can be kept up quite easily. Truly, the only problem with this elite is that it is only worth bringing if you have another searing flames in the party. Most people want to bring the three N/Rts so that means this build wont be as good as a Mind Blast build.
You may want to explain further what a good [skill=text]Mind Blast[/skill] bar may look like. As of now you only have three skills listed with some options of skills to use out of a secondary profession. This still leaves a lot of slots empty with no guidance on how to fill them. suggest some more fire skills to bring, like liquid flame, searing heat, etc.
E/Rt is a good option for [skill=text]death pact signet[/skill][skill=text]ancestors' rage[/skill][skill=text]splinter weapon[/skill] (if you have melee on your team)
This skill has seen some play in GvG. It has never appeared to be overpowered however. Midline skill bars in the current meta really reflect what the Nightfall powercreap has brought. Basically they are used for two purposes, to shutdown the overpowered enemy defenses (monks, block-way, B-surge, etc) or to shutdown overpowered enemy offense (mitigating warrior damage or interrupting offensive casters). With this midline mentality, there is little to no room for mind blast.
I must admit, I don't know nearly as much about HA as I do about GvG. From what I do know, i would say that mind blast isn't being abused here either. HA mostly consists of IWAY, Ranger spike, and AoE-way using Savannah Heat Elementalists and stuff. Therefore, I don't believe that Mind Blast will be nerfed any time soon. It seams to be a pretty balanced skill in my book. umm... E/Rts arent supposed to be supports
You may want to explain further what a good [skill=text]Mind Blast[/skill] bar may look like. As of now you only have three skills listed with some options of skills to use out of a secondary profession. This still leaves a lot of slots empty with no guidance on how to fill them. suggest some more fire skills to bring, like liquid flame, searing heat, etc.
E/Rt is a good option for [skill=text]death pact signet[/skill][skill=text]ancestors' rage[/skill][skill=text]splinter weapon[/skill] (if you have melee on your team)
This skill has seen some play in GvG. It has never appeared to be overpowered however. Midline skill bars in the current meta really reflect what the Nightfall powercreap has brought. Basically they are used for two purposes, to shutdown the overpowered enemy defenses (monks, block-way, B-surge, etc) or to shutdown overpowered enemy offense (mitigating warrior damage or interrupting offensive casters). With this midline mentality, there is little to no room for mind blast.
I must admit, I don't know nearly as much about HA as I do about GvG. From what I do know, i would say that mind blast isn't being abused here either. HA mostly consists of IWAY, Ranger spike, and AoE-way using Savannah Heat Elementalists and stuff. Therefore, I don't believe that Mind Blast will be nerfed any time soon. It seams to be a pretty balanced skill in my book. umm... E/Rts arent supposed to be supports
mrmango
Well what else should they be putting on their bar for utility? /rt spells mentioned are super win, it works well.
=DNC=Trucker
It sounds cool to have 100 aoe dmg but when it hits the targets for 40-50 because they are lvl 28-30... eh
Mouse at Large
Personally, I kind of like MB+MoR+Liquid Flame+a couple of Aoe spells (heats or even - horror of horrors - Firestorm ) and TNTF. Running with Sabs, and a guildie (or even henchie) to hold aggro, it's almost retardedly easy to vanquish anywhere with exploitable corpses.
Pvp4lyfe
if u r going to do /Rt then at least use chaneling.
btw i tried this out, it works pretty well. i put 7+1 in Air magic then put in gale and blinded flash for extra annoyence =)
btw i tried this out, it works pretty well. i put 7+1 in Air magic then put in gale and blinded flash for extra annoyence =)
Syntonic
For awhile, it was the mind blast eles who were part of the non-flag stand split in GvG so they carried stuff like weapon of warding and wielder's boon if I remember correctly. I could have been dreaming all this up though but I don't think my memory is that atrocious yet.
tmakinen
I must commend the motivation behind this thread and vote for sticky as well. The recommendations make perfect sense when you consider the target audience and it's in my opinion one of the rare constructive approaches to the creeping ursification.
The only problem that I see is the difficulty of actually obtaining Mind Blast since Exuro is situated almost at the end of the NF campaign in an area where almost all ele builds except MB break down (incidentally, that's the same place where my ele maxed her LB title by grinding HM margos with H+H and a suitable MB build )
I think that it would be great if we as a community could provide these kinds of skeleton builds for all professions. 3-5 skills, something that works decently everywhere and is simple to understand and play the way the profession in question is 'intended' to play.
The only problem that I see is the difficulty of actually obtaining Mind Blast since Exuro is situated almost at the end of the NF campaign in an area where almost all ele builds except MB break down (incidentally, that's the same place where my ele maxed her LB title by grinding HM margos with H+H and a suitable MB build )
I think that it would be great if we as a community could provide these kinds of skeleton builds for all professions. 3-5 skills, something that works decently everywhere and is simple to understand and play the way the profession in question is 'intended' to play.
LightningHell
Quote:
Originally Posted by Syntonic
For awhile, it was the mind blast eles who were part of the non-flag stand split in GvG so they carried stuff like weapon of warding and wielder's boon if I remember correctly. I could have been dreaming all this up though but I don't think my memory is that atrocious yet.
That is correct.
Utaku
Quote:
Originally Posted by tmakinen
The only problem that I see is the difficulty of actually obtaining Mind Blast since Exuro is situated almost at the end of the NF campaign in an area where almost all ele builds except MB break down (incidentally, that's the same place where my ele maxed her LB title by grinding HM margos with H+H and a suitable MB build )
It's possible to get it in Eye of the North during the second Ebon Vanguard mini mission.
I try to spread the word that MB+RI+support skills is FTW, but usually pve ele's don't have a clue. "zOMG, I'm teh best damage dealer with my echoed meteor showa !!1!"
I try to spread the word that MB+RI+support skills is FTW, but usually pve ele's don't have a clue. "zOMG, I'm teh best damage dealer with my echoed meteor showa !!1!"
LifeInfusion
Quote:
Originally Posted by tmakinen
creeping ursification.
I actually avoid using PvE skills... (I really shouldn't but it provides me more of a challenge)...is ursification a word? o.O
BTW I discussed this with many people and the rationale has always been Searing Flames does more damage. (I disagree with this idea of making eles frontloaded damage dealers with no utiility)
BTW I discussed this with many people and the rationale has always been Searing Flames does more damage. (I disagree with this idea of making eles frontloaded damage dealers with no utiility)
Mouse at Large
Quote:
Originally Posted by Utaku
I try to spread the word that MB+RI+support skills is FTW, but usually pve ele's don't have a clue. "zOMG, I'm teh best damage dealer with my echoed meteor showa !!1!"
Wholeheartedly agree
Most HM mobs have some resistance to direct fire damage. I tend to concentrate on keeping muliple enemies burning for as long as possible and/or taking pressure off backliners when they occasionally get targeted. Add to that a utility skill like TNTF and you are doing (imho) a pretty good job.
Sure, you might not see some of the really big numbers float up off one or two beasties, but in the long term, I'll trade them in for group survival
Most HM mobs have some resistance to direct fire damage. I tend to concentrate on keeping muliple enemies burning for as long as possible and/or taking pressure off backliners when they occasionally get targeted. Add to that a utility skill like TNTF and you are doing (imho) a pretty good job.
Sure, you might not see some of the really big numbers float up off one or two beasties, but in the long term, I'll trade them in for group survival
Grammar
Quote:
Originally Posted by Dr Strangelove
My SF guy does somewhere around 62 dps (give or take 1-5 dps), and my MB guy does a fairly consistent 52 dps (give or take 1-2 dps).
Too lazy to post screens, sorry.
Also, does the Master of damage take degen from burning into account when tallying dps numbers? I always assumed he does, but if he doesn't, then the dps comparison numbers would be WAY off (SF would be MUCH higher because there's much more burning going on).
Quote:
Originally Posted by Ensign
The Searing Flames guy does more raw AoE damage than the Mind Blast guy with Rodgorts. That's where most of the advantage is at least.
I used the two archetypes interchangeably before A.Net added PvE skills to the game. Once your titles start to get up there, Mind Blast becomes a much more attractive elite than Searing Flames due to its ability to supercharge those PvE skills. Definitely. Another huge benefit of MB. I find myself using PvE skills more on my Ele than any of my other characters, because my MB Ele has both the slots AND the energy to run them. Targuil
Yea, mb+ killing shout spam ftw.
Div
Added some additional comments in my mind blast/searing flames discussion. Also added additional PvE-only skills that you could put in the bar.
Brian the Gladiator
Holymasamune,
You should definitely reconsider the rebirth comment. It's pretty noobish. Rebirth is a terrible skill. The only hard rezes that are acceptable in this game are flesh of my flesh, death pact signet, and resurrection chant. Like you said, the only time you need to res someone with rebirth is when some idiot runs off and wipes himself. If this is the case, have some people on your team bring sunspear rebirth signet. Problem solved. Rebirth is as waste of a skill slot. [DE]
Quote:
Originally Posted by Brian the Gladiator
Holymasamune,
You should definitely reconsider the rebirth comment. It's pretty noobish. Rebirth is a terrible skill. The only hard rezes that are acceptable in this game are flesh of my flesh, death pact signet, and resurrection chant. Like you said, the only time you need to res someone with rebirth is when some idiot runs off and wipes himself. If this is the case, have some people on your team bring sunspear rebirth signet. Problem solved. Rebirth is as waste of a skill slot. Pretty sure Divine knows what he's talking about. Not to mention in some places such as DoA, the bosses (at least the few that are there) do NOT recharge your resurrection signets so gg sunspear rebirth signet. Div
Quote:
Originally Posted by Brian the Gladiator
Holymasamune,
You should definitely reconsider the rebirth comment. It's pretty noobish. Rebirth is a terrible skill. The only hard rezes that are acceptable in this game are flesh of my flesh, death pact signet, and resurrection chant. As I said, I personally wouldn't use rebirth, but unless you want to go glyph-sac rez chant to cast mid-battle, I don't see why you wouldn't take rebirth over rez chant for purposes of casting outside of battle. Sometimes, the aggro just doesn't go right and your team has to run away, leaving 1-2 guys dead with the mob standing on their bodies. Sunspear rebirth signet is great if you're in zones where it recharges, but in DoA, having a copy of rebirth somewhere is helpful for groups that are still relatively new. If you want to go /Rt, then sure take flesh or DPS, but if you go /Mo for the HP/Aegis support, then rebirth is a pretty nice choice of rezzing. Tyla
Quote:
Originally Posted by Brian the Gladiator
Rebirth is as waste of a skill slot.
You still don't res mid-battle...unless you have that sort of res.
Marverick
So what's the point of a res if you can't use it mid-battle?
If you can finish a fight without one of your party members, then kick him so you get more drops... Dr Strangelove
Quote:
Originally Posted by Marverick
So what's the point of a res if you can't use it mid-battle?
If you can finish a fight without one of your party members, then kick him so you get more drops... In theory he did something during the battle before he died. Anyway, if you do wipe it's nice to be able to do something about it after the battle. Newer players will wipe, and to recover you need rebirth. I wouldn't really want to use a combat rez when I didn't have to anyway. Death pact signet has a nasty condition to it, res chant has a long recharge, and rez sigs don't recharge. skakid9090
i liek SH cuz i gets yelow numbars
Coloneh
MB+rodgort gets bigger yellow numbers
Winterclaw
Quote:
Originally Posted by holymasamune
As I said, I personally wouldn't use rebirth, but unless you want to go glyph-sac rez chant to cast mid-battle, I don't see why you wouldn't take rebirth over rez chant for purposes of casting outside of battle. Sometimes, the aggro just doesn't go right and your team has to run away, leaving 1-2 guys dead with the mob standing on their bodies. Sunspear rebirth signet is great if you're in zones where it recharges, but in DoA, having a copy of rebirth somewhere is helpful for groups that are still relatively new.
If you want to go /Rt, then sure take flesh or DPS, but if you go /Mo for the HP/Aegis support, then rebirth is a pretty nice choice of rezzing. If you don't have anything to hide or swap energy, I'd be wary of taking rebirth, however it is a very useful res and an el can use it out of battle without too many problems. On the other hand, I wouldn't want to be wasting two slots for a res, but your fire el build doesn't need all that many slots and Res Chant gives better life and energy back. I guess in the end it comes down to personal preference and what you need. Syntonic
Am I the only one that kinda likes [skill]Restore Life[/skill] for PvE? If someone goes down (rather rare), its normally not the wammo for me but someone energy based. Also, eh, it seems the picture is missing the percentage sign for health and energy for restore life.
Cherng Butter
Quote:
Originally Posted by Syntonic
Am I the only one that kinda likes [skill]Restore Life[/skill] for PvE? If someone goes down (rather rare), its normally not the wammo for me but someone energy based. Also, eh, it seems the picture is missing the percentage sign for health and energy for restore life.
The touch range kills it. It's still touch range, right?
Coloneh
Quote:
Originally Posted by Cherng Butter
The touch range kills it. It's still touch range, right?
its not a bad out of combat heal. not as good as DPS, but if you have to go /Mo...
mrmango
Quote:
Originally Posted by Coloneh
its not a bad out of combat heal. not as good as DPS, but if you have to go /Mo...
I agree, it's a nice res.
Sigh all this talking has made me want to play on my ele some more. Cherng Butter
Quote:
Originally Posted by Coloneh
its not a bad out of combat heal. not as good as DPS, but if you have to go /Mo...
Ahh ok that makes sense.
Keekles
Quote:
Originally Posted by mrmango
I agree, it's a nice res.
Sigh all this talking has made me want to play on my ele some more. Same here. Went and played on my ele again. First time in a long time :O hurdlebeast
rebirth ftw!
personally, i don't care what the heck anyone uses to rez me, as long as i get rezed. i'm not gonna flame them from using rebirth on me, if it pulls me out of a mob and saves my party from a complete wipe halfway through a long mission. but, meh, that's just me. Brian the Gladiator
Quote:
Originally Posted by Marverick
So what's the point of a res if you can't use it mid-battle?
If you can finish a fight without one of your party members, then kick him so you get more drops... You are absolutely 100% correct. Why would you ever wait until you are out of combat to rez someone? Doing that is the stupidest most retarded thing I have ever heard. Anyone who thinks rebirth is a good skill should just /uninstall Guild Wars now! Stop being bad and go /rt with death pact or flesh. hurdlebeast
r u serious... it comes down to who you are playing with, and where you are playing.
if 1/2 your team gets wiped, use death pact to rez someone, ok. the mob that just wiped 1/2 your team is now focusing their full attention on the guy you just rezed, since he's in the middle of a mob. meanwhile, you have a 2 second cast time on it, leaving you open to attack. and if the guy you rez gets killed, you get killed too. so now your team is down 1/2 plus one, the guy you rezed has twice as much dp, and they'll all probably be wiped anyways. or you could go with rebirth, and as an ele, back up a bit out of the fight, but still cast spells. so even if your team gets wiped, you can back up a bit, wait for the mobs to disperse, and rez teamates to you one by one. I understand that some teams are elite enough to use death pact and flesh of my flesh. props to them. but not every team is, and if you can't take the risk of dying yourself during a fight, then rebirth might be the way to go. some players, like myself, usually do the missions in pugs, and there isn't a whole ton of coordination. if you bring rebirth to help the monks out a bit, so much the better, IMO. Arkantos
Quote:
Originally Posted by Brian the Gladiator
You are absolutely 100% correct. Why would you ever wait until you are out of combat to rez someone? Doing that is the stupidest most retarded thing I have ever heard. Anyone who thinks rebirth is a good skill should just /uninstall Guild Wars now!
Stop being bad and go /rt with death pact or flesh. Oh, so when you're the last one left and your allies are near enemies, rebirthing to save from a wipe is a bad thing? Apparently I'm doing something retarded because I've saved parties from wiping in elite areas. Thanks for your wise words, I'm going to go uninstall because I'm so bad. hurdlebeast
i, too, have seen my party nearly wiped on many occasion, and never have i seen a monk use death pact on a party member in the middle of a mob. instead they use rebirth, the rez'd player backs up to regain energy and health, and the monk rebirth's another player.
not just monk's, i've seen ele's do it too. Keekles
If I bring rebirth, it's usually when I'm grouping in a PUG and I have absolutely no confidence in them. Otherwise, res-chant/flesh of my flesh/dps.
hurdlebeast
Quote:
Originally Posted by Keekles
If I bring rebirth, it's usually when I'm grouping in a PUG and I have absolutely no confidence in them. Otherwise, res-chant/flesh of my flesh/dps.
exactly my point. if you are in a good group of people you can synergize with, and trust to not let your party get wiped, then by all means bring flesh or death pact. but in PUG's and other scenarios, rebirth is a better choice.
To say that it is just plain useless for an ele is just plain stupid. |