Hi. Read Me. This is (still) the best Ele Nuker Build.

Frank Dudenstein

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Brian the Gladiator
I must admit, I don't know nearly as much about HA as I do about GvG. From what I do know, i would say that mind blast isn't being abused here either. HA mostly consists of IWAY, Ranger spike, and AoE-way using Savannah Heat Elementalists and stuff. Therefore, I don't believe that Mind Blast will be nerfed any time soon. It seams to be a pretty balanced skill in my book. Actually ... Mind Blast is being abused in HA ... look at most "balanced" teams and you will usually find 2 Mind Blast spammers that cast Rodgorts on recharge and use leftover energy to power other 15E things like Aegis or Fall Back (as well as searing/tenai's heat). On maps that require close quarter fighting - like half of them - the damage output is insane.

Honestly, its mostly a map issue, but its also an overpowered skill, tho not the only one (hello splinter weapon).

tonyh

Ascalonian Squire

Join Date: Jun 2006

Mo/

I have a question. When you use a bunch of skills accidently without Mind blast in between and get to about 20 energy or so, and all the creatures around you have 30 energy, how do you get it back up?

Do you wait or is there a trick? Or is it better just to spam mindblast and hope that they get lower energy?

Utaku

Utaku

Krytan Explorer

Join Date: Nov 2006

Paris, France

We eat pancakes [Yumy]

Me/

Quote:
Originally Posted by tonyh
I have a question. When you use a bunch of skills accidently without Mind blast in between and get to about 20 energy or so, and all the creatures around you have 30 energy, how do you get it back up?

Do you wait or is there a trick? Or is it better just to spam mindblast and hope that they get lower energy? You switch to a dual +15-1 set (single is usually enough if a warrior is around), have suddendly 50 energy, cast two mind blasts, and get back to work.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

I feel sorry for Divine for having to constantly edit his post to spoon feed what should be obvious information to the clueless.

Why on earth would you argue the validity of taking various ressurect skills on a single party member. You have 7 other party members with 7 other options for 7 other possible ressurect skills. Taking rebirth on one character does not mean everyone has rebirth and it does not mean your only going to be ressurecting people outside of battle.

Any decent team should have a balance of combat resses like Sigs and DPS, and non combat resses such as Chant, Return and Rebirth. It should be bloody obvious how where and when each ressurect should be used.

Quote:
Why would you ever wait until you are out of combat to rez someone?
Because in some situations it's better to run than to sit around res and die.

Example: You over aggro, people start dying you can either
A) Res em up and proceed to die again
B) Run away, wait for enemies to return to normal patrols, come back and res them safely.

Quote: Um, have you ever noticed that when PvE players voice strong opinions about how PvP should be played, hilarity ensues? Here we have a case where the tables have been turned. Just to conclusively point out that the statement quoted above is indeed wrong I'd like to remind that on the PvE side there are specific strategies built around sacrificing yourself and getting rebirthed to a place that you wouldn't be able to reach otherwise.

Now, getting to a more 'normal' use of rebirth, I wouldn't take it if I was in a party where every player is about as skilled as me as that would be pretty pointless. I wouldn't necessarily even take it in a PUG - if the party is bad enough to need constant rebirthing it's time to find another PUG. I might take it when there are herohenchies in the party - sometimes the AI just fails atrociously and I don't feel like getting any DP just because Zhed thought that he's an invinciele and leeroyed into 3 adjacent mobs.

I will take rebirth when partying with friends who might not be the greatest player in the game. Sure, I can give advice in making decent builds. I can scribble on the radar to show proper positioning. I can give instructions on proper execution over chat or vent. Despite all this, spectacular failures are still an option. I'm the only one not doing penalty time, it's a mission so if I die we have to start over from the beginning, they are my friends so dumping them is not an option, mobs are camping the bodies, it's time for ... rebirth, some additional advice and a new attempt. Well, it can get tedious but I value friendship over in-game competence.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by tmakinen
I will take rebirth when partying with friends who might not be the greatest player in the game. Sure, I can give advice in making decent builds. I can scribble on the radar to show proper positioning. I can give instructions on proper execution over chat or vent. Despite all this, spectacular failures are still an option. I'm the only one not doing penalty time, it's a mission so if I die we have to start over from the beginning, they are my friends so dumping them is not an option, mobs are camping the bodies, it's time for ... rebirth, some additional advice and a new attempt. Well, it can get tedious but I value friendship over in-game competence. This is one of the main reasons I'd take it.

Just got back to check on this thread and it's grown... :O

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Quote:
Originally Posted by holymasamune
This is one of the main reasons I'd take it.

Just got back to check on this thread and it's grown... :O I would say it's more morphed into a conversation about Rebirth instead of Mind Blast.

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Quote:
Originally Posted by xDusT II
I would say it's more morphed into a conversation about Rebirth instead of Mind Blast. I vote for sticky in the monk section.

martialis

Lion's Arch Merchant

Join Date: Jun 2006

RA, reporting you

Flame flame flame!
Quote:
Originally Posted by holymasamune
Spec into air for gale and blinding flash. Steam and Deep Freeze, please. And, uh, Shame? But not Gale, though. Boo for air! Yay for water!

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Quote:
Originally Posted by martialis
Flame flame flame!


Steam and Deep Freeze, please. And, uh, Shame? But not Gale, though. Boo for air! Yay for water! I'd much rather run B.Flash over steam on a mindblast bar but unless I really need those PvE spots I'd probably take "You move like a dwarf!" over Gale.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by martialis
Flame flame flame!


Steam and Deep Freeze, please. And, uh, Shame? But not Gale, though. Boo for air! Yay for water! Water is horrible in PvE.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by martialis
Steam and Deep Freeze, please. And, uh, Shame? But not Gale, though. Boo for air! Yay for water! Water belongs in pvp :S
Steam sucks when you got b-flash and takes less spots

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

no offence but i kinda prefer mark of rodgort

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

The only ever time I would run water is to do one of those annoying missions, like Moddok Crevice

blurmedia

Banned

Join Date: Sep 2007

UNCONTROLLABLE RAGE [moko]

Deep freeze is kinda useful when running SF etc 'cause they cant run out of your aoe so fast <3

Gambit Shinobi

Gambit Shinobi

Lion's Arch Merchant

Join Date: Nov 2007

Heroes Alliance

A/D

As a pure nuking Fire ele, I prefer SH with all AoE damage spells. While it does scatter mobs, I actually like scattering them. They usually scatter after getting damage a good deal already anyway. Plus, when they're running away, they're not doing much of anything but running and they split up, not causing as much damage as a group.

Also, I almost never run out of energy so Mind Blast's e-management abilities are a waste. IF I ever do run out of energy, I simply switch to a high energy weapon set and by then, mobs are usually dead.

I understand how people like Mind Blast / Rodgort's combo. But I personally don't like it much as a "nuker build."

BTW... Maelstrom ftw >.>

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

this is actually true

/signed for stickeeh

Solstace

Academy Page

Join Date: Jan 2008

E/

I've never been that big of a fan of SH. It's just too situational. Sure, it can do a massive amount of damage when used against an ensared and properly aggro'd mob, but it doesn't seem to work as well otherwise. I've found that enemies tend to scatter early with SH, so you really don't get that much AOE on them. And yes, while they run at first, they usually then lock onto your squishies and you've contributed to a potential wipe. Plus, it's recharge time is just too long for it to be useful in my style of play.

I prefer SF to SH, just because it's less area dependent. Your enemy can move but you can still keep up the damage on them with SF, with SH, once they move, it's done.

The MB/RI combo is great in the sense that it is very versatile. You can do a good amount of damage to various enemies and aren't as dependent on snares or proper aggro. Also, it gives you more energy to power other skills such as wards, aegis, etc. so that you can also provide support to your party.

Joshthor

Joshthor

Frost Gate Guardian

Join Date: Nov 2007

Eternal Knights Alliance [RotK]

Me/

great thread after reading it i tried out the mind blast build with a /a and i had my build be mind blast fireball mark of rodgort heart of shadow ebon escape fire attunment deaths charge and shadow refuge, worked really well, kept me alive and i never ran out of energy, i love it thanks yo

Stoney Malloney

Stoney Malloney

Lion's Arch Merchant

Join Date: Nov 2006

Netherlands, Amsterdam

Connoisseur of Ectoplasm [eC]

W/

I disagree with the negative credit SF has gotten (especially in the first 2 pages cause then I stopped reading), I will explain why;

Not good for prolonged battles? Learn to manage your energy, I can keep it up infinitely, sure enchantment stripping sucks, live with it, you don't actually need fire attunement as much as you think you need it, just pay attention to your effects monitor.

Little place for utility? You need 5 skills for an eternal chain of SF without getting in energy problems;

SF, Glowing Gaze, Fire Attunement, GolE and Mark of Rodgort;

3 other skills for 'utility', you can only take 3 PvE skills... Sure, that would mean you couldn't take Sacrifice + Meteor Shower, but I don't believe you need that as SF + Utility is more than strong enough.

People who say SF isn't suited for HM simply don't know how to use it well, period. I run/ran a HM mission Service, I Vanquished and did Guardian titles dozens of times with SF...

I do not know about the options MB/RI has, but then again I don't say it's crap, I just say SF deserves more credit and people who dislike it only do cause they lack the skill to use it properly. And the above reason is exactly why I never criticize any builds ^^ Try it and if it doesn't work, it doesn't automaticly mean SF is crap, maybe you just crap at this game hrhr... Ok I think I got my point across now.

Gambit Shinobi

Gambit Shinobi

Lion's Arch Merchant

Join Date: Nov 2007

Heroes Alliance

A/D

Ya, it's all about how you use skills. Eles (especially fire-based eles) should be thankful that a good amount of elites are very good/great and that none of them completely outclass other elites so that everyone is running the same build/elite. There's a lot of options available for different playstyles, moods, and situations. Mind Blast, Searing Flames, and Savanah Heat are all amazing fire magic elites... if used correctly.

Tamuril elansar

Tamuril elansar

Wilds Pathfinder

Join Date: Jul 2007

N/

mindblast + rodgorts wins pve.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Gambit Shinobi
Ya, it's all about how you use skills. Eles (especially fire-based eles) should be thankful that a good amount of elites are very good/great and that none of them completely outclass other elites so that everyone is running the same build/elite. There's a lot of options available for different playstyles, moods, and situations. Mind Blast, Searing Flames, and Savanah Heat are all amazing fire magic elites... if used correctly. haha, wut? none are completely outclassed? have you seen mind burn. and blast outclasses SF by far.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Stoney Malloney
Not good for prolonged battles? Learn to manage your energy, I can keep it up infinitely, sure enchantment stripping sucks, live with it, you don't actually need fire attunement as much as you think you need it, just pay attention to your effects monitor.
Anyone who thinks rebirth is a good skill should just /uninstall Guild Wars now! An entire team with Rebirth is bad. Having one or two copies to prevent an entire wipe is not. Rebirth is your insurance against a party wipe sending you back to town.
Oh and by the way, you suck at elitism.

qazwersder

Frost Gate Guardian

Join Date: Apr 2006

I'll be looking soon

E/

Im amazed this is still going.

Rebirth is a good skill. It situational yes, but every skill is. All rezzes have their pro's and con's.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

I only pack rebirth in HM and elite areas and if no one else does. I don't expect to wipe in anything less, and more damage or utility to pwn more is generally prefered.

Zhaos o Bravo

Banned

Join Date: Nov 2007

Portugal

EVER

W/

Hi all, i dont understand why theres so much people talking about rebirth this is about a nuker build.
I started a elementalist and now im sure wich elite im going to use in a fire build; Mind Blast .
Thank's for the post holymasamune.

hurdlebeast

hurdlebeast

Krytan Explorer

Join Date: Jan 2007

W/Mo-Smashing Beast; Mo-Monk Beast

E/Me

it's because holymasamune made the incredibly insane comment that ele/monks might want to fill in one of their open slots with rebirth...a totally irresponsible, stupid move on his part, obviously....

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

I still STRONGLY believe that no one should ever bring rebirth. I'm sorry. There is no place that it would be acceptable under any circumstances.

Why would you ever want an "out-of-combat" resurrection skill. If your team over-aggros and forces you to run away, that means you are the only person alive on the team. If that is the case, than just suicide and res at the shrine or leave the group and use heros because there is no reason why you should EVER party wipe in PvE.

Hard resurrecting is what keeps teams from party wiping in the first place. if someone dies and they get resurrected immediately, then that person that just was ressed can now help get you out of the fight.

As you may know, I primarily PvP. More specifically, I GvG. One thing you will learn if you do this is that there is a time and a place for strategic deaths. If you are pushing on a team that is an inch away from breaking and party wiping, but your monks are calling for a fall back, the smart team will allow at least one monk to die and get ressed by death pact. What this will do is restore the monks energy completely. Yes the monk has DP but if it allows your team to continue their push and ultimately break the other teams defenses, it can be worth it.

This same principle can be applied to PvE to some extent. If people on your team are dieing and you don't res them, you will lose the fight. Plain and simple.

I am not an elitist. I simply know when I am correct and others are not.

Solstace

Academy Page

Join Date: Jan 2008

E/

Only trouble with mind blast is when you are playing in HM - enemies have more energy and if you are playing against an ele boss. . . . .

But I agree that it generally gives you a spammable way of recharging your energy and a good way to keep spamming rodgort's as well.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Brian the Gladiator
Why would you ever want an "out-of-combat" resurrection skill. Because your team is bad. Some people need to get through the game with bad teams, and Rebirth is a useful skill to have on those teams. Even moreso, it's a useful skill for the *better* players on those teams to have, because they are the ones likely to survive when a bunch of people overaggro and don't bother to pull out and otherwise make a mess of things.

I would say that I'd just bring scrolls over Rebirth, because if I actually cared that's what I'd do. But if I'm in a pug that's bad enough that I'd consider bringing Rebirth, I probably don't care, and certainly don't care enough to spend money to bail everyone out if they fail spectacularly. If pugs were my primary mode of play, though, I'd consider scrolls over Rebirth.

Mouse at Large

Mouse at Large

Jungle Guide

Join Date: Dec 2005

Scotland

Fuzzy Physics Institute

E/

Quote:
Originally Posted by Solstace
Only trouble with mind blast is when you are playing in HM - enemies have more energy and if you are playing against an ele boss. . . . .

But I agree that it generally gives you a spammable way of recharging your energy and a good way to keep spamming rodgort's as well. Go with a high energy set, then choose your targets wisely. You will still have more energy that everyone except HM eles.......

Keekles

Keekles

Krytan Explorer

Join Date: May 2005

Floating amongst the ethereal seas of placating breezes.

Like A [Boss]

Mo/

Bringing rebirth on 1-2 characters in HM is generally a good idea, at least IMO. When you're playing in normal mode with a PUG, it is also generally a good idea to bring rebirth. Since pugs have some fatal attraction to party wipes.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Quote:
Originally Posted by Brian the Gladiator
If that is the case, than just suicide and res at the shrine or leave the group and use heros because there is no reason why you should EVER party wipe in PvE. Suicide = DP. Less dp > 15 DP

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by Brian the Gladiator
I still STRONGLY believe that no one should ever bring rebirth. I'm sorry. There is no place that it would be acceptable under any circumstances.

(...)

I am not an elitist. I simply know when I am correct and others are not.
HOW??
Learn to manage your energy with a 15E spamming skill that requires 5 skill slots to keep up...and how can you manage without attunement by paying attention to your effects monitor? Unless you're going enchantment lurve...


Quote:
People who say SF isn't suited for HM simply don't know how to use it well, period. I run/ran a HM mission Service, I Vanquished and did Guardian titles dozens of times with SF... PvE is easy.

Quote:
I do not know about the options MB/RI has, but then again I don't say it's crap, I just say SF deserves more credit and people who dislike it only do cause they lack the skill to use it properly. And the above reason is exactly why I never criticize any builds ^^ Try it and if it doesn't work, it doesn't automaticly mean SF is crap, maybe you just crap at this game hrhr... Ok I think I got my point across now. Spamming a couple of skills is skill?
SF is only good with multiple SF'ers, and if you're running SF and come across a ranger, prepare to have ALL your damage d-shotted/magebaned away.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by tyla salanari
Spamming a couple of skills is skill?
SF is only good with multiple SF'ers, and if you're running SF and come across a ranger, prepare to have ALL your damage d-shotted/magebaned away. Actually, while SF can be dshotted, Mind Blast can too. The difference is Mind Blast can do something else in a reduced capacity, while the SF ele is pretty much useless.

Stoney Malloney

Stoney Malloney

Lion's Arch Merchant

Join Date: Nov 2006

Netherlands, Amsterdam

Connoisseur of Ectoplasm [eC]

W/

Quote:
Originally Posted by tyla salanari
HOW??

Spamming a couple of skills is skill?
Well obviously you do not know how, so yeah, it appearently takes skill to be a good SF ele... :-) You're funny, you ask 'HOW??' to energy manage, and then say it doesn't require skill to run SF... Nice one.

Quote:
Originally Posted by LightningHell
Actually, while SF can be dshotted, Mind Blast can too. The difference is Mind Blast can do something else in a reduced capacity, while the SF ele is pretty much useless. Rodgort, Liquid Flame, Glowing Gaze, GolE + Utility... Oh yes, you're right... having SF disabled is just as worse as having a 60 second blackout...

Dude, the skill in using SF properly, is knowing the weaknesses, if SF gets interrupted, sure, annoying, doesn't mean there's nothing you can do, you actually can do loads of things, like someone said, multiple eles run best, therefor you can prepare targets with mark and set them on fire so someone else can use SF to keep the burning chain going, plus just cause SF is down doesn't mean you can't manage your energy anymore... Something tells me that if Mind Blast gets dshot you lose your entire energy management...

But yeah, you'll have your utility left... like with SF... not to mention, any idea how hard it is to interrupt Rodgorts? Not at all with a 2 second cast.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Stoney Malloney
Well obviously you do not know how, so yeah, it appearently takes skill to be a good SF ele... :-) You're funny, you ask 'HOW??' to energy manage, and then say it doesn't require skill to run SF... Nice one.
lol.
Again, your SPAMMING a skill...wheres the skill in that?
Sacrificing the majority of your bar FOR ONE SKILL that can get d-shotted so your practically useless = fail.
Are you playing PvE or something? Because last time I checked battles there last like 20 seconds...even AB/RA lasts longer.



Quote: Rodgort, Liquid Flame, Glowing Gaze, GolE + Utility... Oh yes, you're right... having SF disabled is just as worse as having a 60 second blackout... Why would you run rodgort's on an SF bar?
Unless you mean MoRodgort, even then you'll be doing damage only every 15 seconds...hence useless.

Quote:
Dude, the skill in using SF properly, is knowing the weaknesses, if SF gets interrupted, sure, annoying, doesn't mean there's nothing you can do, you actually can do loads of things, like someone said, multiple eles run best, therefor you can prepare targets with mark and set them on fire so someone else can use SF to keep the burning chain going, plus just cause SF is down doesn't mean you can't manage your energy anymore... Something tells me that if Mind Blast gets dshot you lose your entire energy management... Yes but if mind blast gets d-shotted you have the rest of your bar to use.
Again, what 'skill' in SF? It's a spamming skill...

Quote:
But yeah, you'll have your utility left... like with SF... not to mention, any idea how hard it is to interrupt Rodgorts? Not at all with a 2 second cast. Yes...but if SF gets shut down you have almost no firepower whatsoever.
It isn't hard to interrupt a spamming skill, since its so easy to see it coming.
Mind Blast, Rodgort's...MB d-shotted and RI savage shotted...5 second recharge on RI gogo, and besides you aren't the only target...the ranger will go for you first if you have SF, simply because it shuts down your entire bar, and since the normal MB build has 5 extra slots you can still be useful.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Sf needs 3 skills devoted to energy management to do continuos decent damage.

MB needs 1(arguably 2) to provide endless damage and support

Stoney Malloney

Stoney Malloney

Lion's Arch Merchant

Join Date: Nov 2006

Netherlands, Amsterdam

Connoisseur of Ectoplasm [eC]

W/

You're so right, what was I thinking?! SF sucks! MB all the way!

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

meh i used all those bars at times. SH should get a little more credit IMO for pve with a human competent tank. If someone has bunched up the entire mob, theres nothing better than SH for pure damage output.

SF i never loved, but continuous burning owns with a They're on Fire! para, and if you're running an elite mission with a big team and a 1hp bip, you don't need to worry about energy at all with SF and can fill the rest of your bar with damage skills. Or if you're with another ele, you can arcane mimicry elemental attunement and run SF + double attunes for infinite energy and thats only 3/8 skills. SF in terms of pure damage, ignoring e-management etc, is by far the best fire elite.

the one elite you don't give any love to that IMO is the best nuker elite in many situations is assassin's promise. Promise nuker rocks in any smaller team where speed is important. IE the 4man missions/vanquishes, etc. (I've run it in FoW and UW clears as well with great success). Promise nuker got a whole lot better when GWEN came out with Finish Him! Every time you kill just one enemy in a mob, if you use the build correctly, you can cast another instant meteor shower on the mob, gain back most of your energy, and instantly kill another target since Finish Him! recharges every time you kill a hex'd foe. I've had mobs in dungeons etc where I've cast MS 5 times within about 10seconds... it is hilarious to watch the mob get KD'd instantly every time they get up. Give this build a chance - it works wonders if used well. I usually did something like Fire attunement, fireball, liquid flame, glyph of sac, meteor shower, assassin's promise, Finish Him!, and a situational 8th skill such as Pain inv or mark of rodgort or technobabble etc