Quote:
Originally Posted by Puritans Aid
I was partied with someone who had partied with someone who had partied with the hacker... yes, the hacker got the outpost, but the outpost was accessable to people who had been drug to it without hacks,
IE my client, and the guy who took mes client werent hacked, but the guy who took the guy who took me, hes client was hacked, according to the info I have atm.
Puritans Aid.
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Quote:
Originally Posted by Chicken Ftw
That's what I'm thinking. Everyone here among the 117 has claimed to have been ferried there by someone else. Now, we can assume these people were also ferried there by others, etc, leading back to the original hacker. Like gareth said, like a virus.
Of course, it's all just assumption until someone comes in and verifies.
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So it seems that a very small number of people -- possibly just one -- hacked the client to take a character to the outpost. Once a character was parked there, the hack was no longer needed to get back. The hacker(s) ferried other people in, who in turn ferried more people in, who in turn... Resulting in 117+ people using the outpost, many of whom didn't know who the original hacker(s) was(/were), or that there was a hack involved.
This theory seems plausible enough. And it accounts for all of the observations posted so far. So, for now, I'll accept it.
In that case, I'm afraid I have to admit there's some merit to the comparison to Duncan. From the point of view of the person getting ferried in ignorant of the original hack, they were merely exploiting a game flaw that let them into an area without meeting the pre-reqs -- pretty much like Duncan. So far as they knew, they weren't doing anything worse than the people who snuck into the last part of Slaver's via a ferry. Of course, what they thought they knew turned out to be wrong (there was a hack at the root of it all), but, if we're looking to punish guilty mental states, not just malum prohibitum acts, as Gaile and the EULA claim we are, and if we accpet the premise that a-net should be consistent and even-handed in its treatment of those who use exploits, then an honest belief that this was just a get-to-a-place-without-the-prereqs exploit, instead of a hack, should make all the difference in the world.
Now, one might say that there were signs that should have tipped the 117 off that they were in a more-off-limits area than sneaking in to Duncan. The place isn't on the map, and. as I understand it, there were no people there, and no storage. However, I don't see how these signs would help anyone without thorough knowledge of the game client make the connection that this was a hack and not a mere exploit. Moreover, I don't see how going through an off-the-map town to get to an otherwise inaccessible place would be an inherently worse exploit than just going there directly.
So, it seems to me that the proper course of investigation would be to look into the chat logs to see who knew that that they were benefiting from a hack and who didn't, then ban the former and forgive the latter.