It said "could", which means that it wasn't used. |
Splinters and your own eyes and all that sort of thing....
Ctb
It said "could", which means that it wasn't used. |
Esprit
Originally Posted by Faer
Because somebody who should be fired hasn't been.
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Uber Mass
Killed u man
HuntMaster Avatar
Uber Mass
Originally Posted by Killed u man
No, Glitches happen. Problem with Anet is that glithces are more of a regularity than exception. It seems that EVERY update, they screw something up.
I hope Anet will be more precise in their code in GW2, it's been getting really sad lately. Anyone remember cracked armor after gwen update/release, yeah thats right, it didn't do anything. A new condition, and they couldn't even be bothered testing it once... |
Trub
Skawtt
Mork from Ork
Messy
Originally Posted by Coridan
why don't they just open pre up to the guild hall...i mean come on...numerous exploits involving taking stuff into pre...or just add in a storage in pre...problem solved. There is no way to rebalance pre...so the only way to make it "balanced" is to give everyone access to everything in game
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DreamCatcher
Originally Posted by Skawtt
Why dont they just check to see who has post searing items/skills and just warp them to Old Ascalon?
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1 up and 2 down
Originally Posted by Ctb
The use of the word "could" does not indicate whether or not it was actually used.
Splinters and your own eyes and all that sort of thing.... |
Originally Posted by Dictionary.com
Could
–verb 1. a pt. of can1. –auxiliary verb 2.(used to express possibility): I wonder who that could be at the door. That couldn't be true. |
Ctb
Uhh yeah it does. |
1 up and 2 down
Originally Posted by Ctb
No, it doesn't. Read your own definition, apply some critical thinking using the word "possibility" as your starting context and welcome to my ignore list for erroneously pressing an off-topic issue that can only serve to derail the thread. There, now we won't discuss it any more. |
DreamCatcher
Originally Posted by Ctb
Because running a database query that looks for the presence of potentially thousands of items, potentially by joining multiple tables, every single time any one person among thousands zones in pre would be a ridiculously expensive process that would cripple the database server and render the game unplayable?
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darktemplar32489
Originally Posted by 1 up and 2 down
Yes thats right the "possibility" of post items being brought to pre.
How about I rephrase the updates for you... *Fixed an exploit that had the possibility of being used to bring post-searing items into pre-searing.* There does that help you comprehend what I am getting at? |
Racthoh
You can't see me
Originally Posted by Racthoh
Here's an idea; it's pre-searing, who the hell cares? Is someone having -insert whatever items have been dragged into pre-sear- going to give someone the upperhand in death-leveling a moa bird/charr/whocaresbecauseitspresearing? Oh damn, that experience scroll made it so some random guy has to kill one less moa to achieve his legendary dier of ascalon, stop the press. If someone needs max gear to kill level whatever charr because they're really terrible at the game I don't care.
If pre-sear is apparently so important that they continue to fix it (and even add content to it) then enable hard-mode and the storage box after you're level 10. Any item that touches your storage box cannot be traded in pre-searing to someone below level 10, nor can it be dropped on the ground in an instance. Anything that drops while in hard mode pre-searing is flagged in the same manner. Maybe this way legendary defender of ascalon is more about defending and less about dying. If someone complains because LDoA has become cheapened who cares. I had get the infusion run five times when I first started playing, it's better now. They make changes for the better; if the title becomes more achievable/enjoyable for more people then I'm all for it. People bitched about the kurzick/luxon titles becoming easier but I'm sure it made even more people happier when the changes were made. And while we're at it, change survivor so it isn't stupid. Sorry I wasn't going to delete the character I made a year before titles were introduced. |
genofreek
Hyper Cutter
Originally Posted by DreamCatcher
pre is 2 years in the past, theres also the time paradox.
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Faer
Originally Posted by Esprit
Because if a glitch or bug is not fixed, that person has to be fired? No.
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CE Devilman
dread pirate fargus
Alex the Great
Originally Posted by Ctb
STFU about the "zomg the game still has bugs fire the devs for not meeting my entirely ridiculous expecations" crap when clearly your entire technical knowledge is limited to your ability to nuke a Hot Pocket.
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flyinhigh
Nevin
pablo24
Originally Posted by Faer
If the same problem keeps resurfacing, that person (or group of people) needs to be replaced. There is a group of people working on a third party project that could help them fix heaps of problems with the game coding, simply because those people pay more attention to it than ArenaNet themselves. Unfortunately, the band-aid policy is more suitable to them.
As a coder myself, I know that bugs and exploits pop up in programs frequently, especially ones as complex as an online game, and that such problems can be a pain to fix. However, as a coder, I believe that encountering a relatively mundane problem once, twice, three times, and not properly fixing it, is a retarded move that should cost a person their job (just look at the outpost exploit: if the people at HQ had actually thought about it, they'd have had the whole thing patched up the first time, rather than having to go back and fix it again because somebody else out there did think it through). I've got nothing against them as human beings, but as programmers, my opinion of the ArenaNet development team is fairly low at this point in time. Hopefully their next project down the line won't be so easy to abuse. OT: iluesprit. wtb AB tbh. <3 |
NeHoMaR
Originally Posted by legacyofkain85
hacking is never impossible
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pablo24
Originally Posted by NeHoMaR
Here, I used just 3 characters key for encrypt a popular GW outpost:
397419431419422419432 Imagine a GW.dat file full of millions of "random" numbers, instead of plenty clear name of outposts like outpost000001, when I just crack client for send me there instead of Kamadan. |
cosyfiep
Originally Posted by Alex the Great
i'm getting a crash course in game design from a friend, but most of the time my Hot Pockets come out all leaky.
cheese all over the damn plate!!!! |
Yichi
Originally Posted by shrouded^god
Will it ever stop?
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Hollow Gein
Originally Posted by Yichi
It will only stop when people stop trying to find a way around everything in order to gain whatever advantage they can.
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bouvrie
Because running a database query that looks for the presence of potentially thousands of items, potentially by joining multiple tables, every single time any one person among thousands zones in pre would be a ridiculously expensive process that would cripple the database server and render the game unplayable? |
Faer
Originally Posted by pablo24
This isn't at all the same problem as before, even if the update notes sound similar, but would you want them to post update notes nobody understands?
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Originally Posted by pablo24
By the way this wasn't introduced with a bugged update, it was there since the beginning.
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Skyy High
Originally Posted by Faer
If the same problem keeps resurfacing, that person (or group of people) needs to be replaced. There is a group of people working on a third party project that could help them fix heaps of problems with the game coding, simply because those people pay more attention to it than ArenaNet themselves. Unfortunately, the band-aid policy is more suitable to them.
As a coder myself, I know that bugs and exploits pop up in programs frequently, especially ones as complex as an online game, and that such problems can be a pain to fix. However, as a coder, I believe that encountering a relatively mundane problem once, twice, three times, and not properly fixing it, is a retarded move that should cost a person their job (just look at the outpost exploit: if the people at HQ had actually thought about it, they'd have had the whole thing patched up the first time, rather than having to go back and fix it again because somebody else out there did think it through). I've got nothing against them as human beings, but as programmers, my opinion of the ArenaNet development team is fairly low at this point in time. Hopefully their next project down the line won't be so easy to abuse. OT: iluesprit. wtb AB tbh. <3 |
makosi
Originally Posted by Racthoh
Here's an idea; it's pre-searing, who the hell cares? Is someone having -insert whatever items have been dragged into pre-sear- going to give someone the upperhand in death-leveling a moa bird/charr/whocaresbecauseitspresearing? Oh damn, that experience scroll made it so some random guy has to kill one less moa to achieve his legendary dier of ascalon, stop the press. If someone needs max gear to kill level whatever charr because they're really terrible at the game I don't care.
If pre-sear is apparently so important that they continue to fix it (and even add content to it) then enable hard-mode and the storage box after you're level 10. Any item that touches your storage box cannot be traded in pre-searing to someone below level 10, nor can it be dropped on the ground in an instance. Anything that drops while in hard mode pre-searing is flagged in the same manner. Maybe this way legendary defender of ascalon is more about defending and less about dying. If someone complains because LDoA has become cheapened who cares. |
odly
Originally Posted by KamikazeChicken
At this point they should just give up trying to stop items from getting into Pre. The damage is done, unless they start banning people who have tomes and whatnot.
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DreamCatcher
Ctb
Then perform the query for items that are more likely to benefit pre characters |
You can stop the whine-ifications right now, most people are not programmers... |
If you have a better idea how to end these types of glitches then by all means, speak up lol! |
but most of the time my Hot Pockets come out all leaky. |
bouvrie
(...) where player IN PRESEARING (...) AND (item.class = axe AND (conditions that should NOT be met for it to be Pre-compliant) ) OR (item.class = sword AND (conditions that should NOT be met for it to be Pre-compliant) ) OR (...)