And another update

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
It said "could", which means that it wasn't used.
The use of the word "could" does not indicate whether or not it was actually used.

Splinters and your own eyes and all that sort of thing....

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Quote:
Originally Posted by Faer
Because somebody who should be fired hasn't been.
Because if a glitch or bug is not fixed, that person has to be fired? No.

There will always be bugs and glitches to be exploited in a computer game, with all the tools available to a person. Hackers and exploiters are annoyingly persistent and can find the oddest glitch or bug because their goal is to gain an unfair advantage.

Who knows how long the person who discovered the pre-searing glitch spent finding it, it could have been an hour it could have been months. Anet, who is in charge of the game can't possibly code everything perfectly, they have deadlines and other tasks to concern themselves with. With enough time, I am sure the programmers can code such a complex program perfectly, but Anet programmers do not have that luxury, like any computer game programmer.

Uber Mass

Uber Mass

Krytan Explorer

Join Date: Oct 2006

The Netherlands

retired from gw [agro] still ftw

W/

it seems we have some really good computerprogrammers here.... why dont you all make a flawless game...

Bugs can occure after a new update... Its like fix one and another hole can occure... I dont think there is a flawless online game out there

Killed u man

Forge Runner

Join Date: Feb 2006

No, Glitches happen. Problem with Anet is that glithces are more of a regularity than exception. It seems that EVERY update, they screw something up.
I hope Anet will be more precise in their code in GW2, it's been getting really sad lately.

Anyone remember cracked armor after gwen update/release, yeah thats right, it didn't do anything. A new condition, and they couldn't even be bothered testing it once...

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

Elite Tomes in Pre FTW!

Uber Mass

Uber Mass

Krytan Explorer

Join Date: Oct 2006

The Netherlands

retired from gw [agro] still ftw

W/

Quote:
Originally Posted by Killed u man
No, Glitches happen. Problem with Anet is that glithces are more of a regularity than exception. It seems that EVERY update, they screw something up.
I hope Anet will be more precise in their code in GW2, it's been getting really sad lately.

Anyone remember cracked armor after gwen update/release, yeah thats right, it didn't do anything. A new condition, and they couldn't even be bothered testing it once...
I play GW for quite sometime now and on a very regular basis.. And its true things go wrong now and then... It bothers one more then the other thats true too.... But still i think its a very enjoyable game and take the flaws for granted... Luckely GW has a big community and lots of people who give them feedback also.. Question tho they prolly have a regular test team... Do they have a test team amongst a small group of players?

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

I'm very happy that ANet IS 'updating' as often as they do....
Most online games are very buggy, and they wait until a specified date/time/alignment of the planets/ before they even attempt to fix.
ANet at least attempts to keep the game running smoothly as possible.

Skawtt

Skawtt

Lion's Arch Merchant

Join Date: Jun 2005

Oregon

W/N

Why dont they just check to see who has post searing items/skills and just warp them to Old Ascalon?

Ever since this update ive been getting froze up constantly. If I had a stopwatch I could time them. I just stop like im looking at a screenshot. But if its lag, a bug, and or my computer its just plain irritating.

Mork from Ork

Lion's Arch Merchant

Join Date: Aug 2007

Just try fighting charr north of the wall since this update. They may be half way across the map from you then the screen flickers and they are all over you - weird and almost unplayable in spots.

Messy

Messy

huh?

Join Date: Jun 2005

Follow the rainbow, make a left and voila

Guildless

R/

Quote:
Originally Posted by Coridan
why don't they just open pre up to the guild hall...i mean come on...numerous exploits involving taking stuff into pre...or just add in a storage in pre...problem solved. There is no way to rebalance pre...so the only way to make it "balanced" is to give everyone access to everything in game
I think the problem with this is players who legitimately got their Defender of Ascalon title would be upset. Unfortunately, many players abused the glitch from a few months back and used elite tomes in pre to get that title. ANET gave players that had used tomes, insignias... a chance to leave Pre and move to post, or get banned.

DreamCatcher

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

DVDF

R/Mo

Quote:
Originally Posted by Skawtt
Why dont they just check to see who has post searing items/skills and just warp them to Old Ascalon?
Amen...

Obviously as long as people have the will to bring post items to pre there will (sooner or later) be glitches found and exploits abused.
Imo the best way to deal with past -and- future post2pre glitches is by preventing people from wanting post items in pre in the first place, problem solved!

Adding storage in pre would, in a way, ''fix'' the remaining post items in pre but it would also ''fix'' everything else, everything everyone farmed in pre legitimately will be rendered severely devaluated at best.
The part many people like about pre is that it's detached from the rest of GW. It's almost like a mini-GW...but not anymore if a Xunlay agent is added there and btw...pre is 2 years in the past, theres also the time paradox.

My vote would go to having periodical database screenings of every pre character, any pre character having ''anything'' from post --> *poof* is in ascalon city POST searing without warning.
It's already shown that giving warnings to renowned glitchers will not work...it's like giving heroine to a heroine addict but making him promise that this will be the very last time....lol OFCOURSE he'll use more afterwards!

Just send them to post and be done with it...if noone wants to glitch post items to pre then nobody will


Edit:Oh and you can stop the Arenanet bashing now...it serves no purpose whatsoever.
They are proly reading this...bashing will make them ignore you (most of the time anyway...I know I would ignore you).

tyvm, and have a nice day

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by Ctb
The use of the word "could" does not indicate whether or not it was actually used.

Splinters and your own eyes and all that sort of thing....
Uhh yeah it does.

Here is a vocabulary lesson for you...

Quote:
Originally Posted by Dictionary.com
Could

–verb
1. a pt. of can1.
–auxiliary verb
2.(used to express possibility): I wonder who that could be at the door. That couldn't be true.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Because running a database query that looks for the presence of potentially thousands of items, potentially by joining multiple tables, every single time any one person among thousands zones in pre would be a ridiculously expensive process that would cripple the database server and render the game unplayable?

Oh, that's right. Most of you people whining aren't programmers of any stripe so you wouldn't have known something that basic...

Look, like it or not, bugs exist in programming and often the only way they're found is when someone exploits them. It is ridiculous and unreasonable to expect a company to not have any serious bugs ever, and Guild Wars has not really had major problems, bug-wise, since I've been playing. If the company is responding to reports in a timely and professional manner, as ANET is, they're doing a good job. As someone who has reported numerous vulns to various things ranging from games to websites to desktop applications, I can say that ANET is problem one of the more responsive and respectable companies.

Whine if you want, but all you're proving is that you have absolutely no idea what you're talking about.

Quote:
Uhh yeah it does.
No, it doesn't. Read your own definition, apply some critical thinking using the word "possibility" as your starting context and welcome to my ignore list for erroneously pressing an off-topic issue that can only serve to derail the thread. There, now we won't discuss it any more.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by Ctb


No, it doesn't. Read your own definition, apply some critical thinking using the word "possibility" as your starting context and welcome to my ignore list for erroneously pressing an off-topic issue that can only serve to derail the thread. There, now we won't discuss it any more.
Yes thats right the "possibility" of post items being brought to pre.

How about I rephrase the update for you...

*Fixed an exploit that had the possibility of being used to bring post-searing items into pre-searing.*

There does that help you comprehend what I am getting at?

DreamCatcher

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

DVDF

R/Mo

Quote:
Originally Posted by Ctb
Because running a database query that looks for the presence of potentially thousands of items, potentially by joining multiple tables, every single time any one person among thousands zones in pre would be a ridiculously expensive process that would cripple the database server and render the game unplayable?
Then perform the query for items that are more likely to benefit pre characters, an armbrace is worthless in pre as are many other items.
You can stop the whine-ifications right now, most people are not programmers, thats a fact of life. Most people aren't presidents either..sheesh
I suppose with thousands of zones in pre you mean thousands of persons?
If they don't want, or can't, search databases for illegitimate items then, instead of calling me a whiner, try adding to this discussion in a more constructive way.

If you have a better idea how to end these types of glitches then by all means, speak up lol!

darktemplar32489

Frost Gate Guardian

Join Date: Jul 2006

[kiSu]

W/

Quote:
Originally Posted by 1 up and 2 down
Yes thats right the "possibility" of post items being brought to pre.

How about I rephrase the updates for you...

*Fixed an exploit that had the possibility of being used to bring post-searing items into pre-searing.*

There does that help you comprehend what I am getting at?
*Fixed an exploit that made it possible to bring post-searing items into pre-searing.*

better?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Here's an idea; it's pre-searing, who the hell cares? Is someone having -insert whatever items have been dragged into pre-sear- going to give someone the upperhand in death-leveling a moa bird/charr/whocaresbecauseitspresearing? Oh damn, that experience scroll made it so some random guy has to kill one less moa to achieve his legendary dier of ascalon, stop the press. If someone needs max gear to kill level whatever charr because they're really terrible at the game I don't care.

If pre-sear is apparently so important that they continue to fix it (and even add content to it) then enable hard-mode and the storage box after you're level 10. Any item that touches your storage box cannot be traded in pre-searing to someone below level 10, nor can it be dropped on the ground in an instance. Anything that drops while in hard mode pre-searing is flagged in the same manner. Maybe this way legendary defender of ascalon is more about defending and less about dying.

If someone complains because LDoA has become cheapened who cares. I had get the infusion run five times when I first started playing, it's better now. They make changes for the better; if the title becomes more achievable/enjoyable for more people then I'm all for it. People bitched about the kurzick/luxon titles becoming easier but I'm sure it made even more people happier when the changes were made.

And while we're at it, change survivor so it isn't stupid. Sorry I wasn't going to delete the character I made a year before titles were introduced.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Racthoh
Here's an idea; it's pre-searing, who the hell cares? Is someone having -insert whatever items have been dragged into pre-sear- going to give someone the upperhand in death-leveling a moa bird/charr/whocaresbecauseitspresearing? Oh damn, that experience scroll made it so some random guy has to kill one less moa to achieve his legendary dier of ascalon, stop the press. If someone needs max gear to kill level whatever charr because they're really terrible at the game I don't care.

If pre-sear is apparently so important that they continue to fix it (and even add content to it) then enable hard-mode and the storage box after you're level 10. Any item that touches your storage box cannot be traded in pre-searing to someone below level 10, nor can it be dropped on the ground in an instance. Anything that drops while in hard mode pre-searing is flagged in the same manner. Maybe this way legendary defender of ascalon is more about defending and less about dying.

If someone complains because LDoA has become cheapened who cares. I had get the infusion run five times when I first started playing, it's better now. They make changes for the better; if the title becomes more achievable/enjoyable for more people then I'm all for it. People bitched about the kurzick/luxon titles becoming easier but I'm sure it made even more people happier when the changes were made.

And while we're at it, change survivor so it isn't stupid. Sorry I wasn't going to delete the character I made a year before titles were introduced.

They can add whatever content they want to it, and all game areas for that matter. Cheapening titles is just a label people put on to them to say that they're mad they had to do it the hard way to achieve it, but picking and choosing what exploits to fix in the game based on player opinionated importance is not the object of fixing bugs, nor should it be.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

Heh. At this point presearing's been so compromised that they might as well just add a link between it and the rest of the GW universe.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by DreamCatcher
pre is 2 years in the past, theres also the time paradox.
You're constantly traveling back and forth in time if you've ever gone between Tyria/Cantha and Elona (extra points if it's via Crystal Overlook!), or from any of them to EotN areas...

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Esprit
Because if a glitch or bug is not fixed, that person has to be fired? No.
If the same problem keeps resurfacing, that person (or group of people) needs to be replaced. There is a group of people working on a third party project that could help them fix heaps of problems with the game coding, simply because those people pay more attention to it than ArenaNet themselves. Unfortunately, the band-aid policy is more suitable to them.

As a coder myself, I know that bugs and exploits pop up in programs frequently, especially ones as complex as an online game, and that such problems can be a pain to fix. However, as a coder, I believe that encountering a relatively mundane problem once, twice, three times, and not properly fixing it, is a retarded move that should cost a person their job (just look at the outpost exploit: if the people at HQ had actually thought about it, they'd have had the whole thing patched up the first time, rather than having to go back and fix it again because somebody else out there did think it through).

I've got nothing against them as human beings, but as programmers, my opinion of the ArenaNet development team is fairly low at this point in time. Hopefully their next project down the line won't be so easy to abuse.

OT: iluesprit. wtb AB tbh. <3

CE Devilman

CE Devilman

Wilds Pathfinder

Join Date: Jul 2006

hell

Do U Trust Anet

N/Mo

got Collectors Edition...
so if I need to I can /bonus a good max sword/shield/bow

U pay U play.

dread pirate fargus

dread pirate fargus

Lion's Arch Merchant

Join Date: Jun 2006

in bed

X Peace And Love X [PaL]

W/

one of the biggest problems is that a monk tome makes LDoA and LS available on one character. by giving a hard res it is possible to keep ressing someone else and let them death level on your behalf while you just stay back and res. sad i know, but lots of people will QQ over that when they are meant to be mutually exclusive

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by Ctb
STFU about the "zomg the game still has bugs fire the devs for not meeting my entirely ridiculous expecations" crap when clearly your entire technical knowledge is limited to your ability to nuke a Hot Pocket.
i'm getting a crash course in game design from a friend, but most of the time my Hot Pockets come out all leaky.




cheese all over the damn plate!!!!

flyinhigh

Frost Gate Guardian

Join Date: Feb 2007

meh

wtfpwned

N/

point one: encrypted client will not stop a bot. bots use the same interface you do.

point two: fixing glitches for the post to pre is in anets best interest. the only way (outside of buying glitch items) to get max damage weapons in pre is to buy the Game of the year package. I know i bought it when i went for LDOA and it helped quite a bit. some sees the nevermore bow and you say its max, yeah they will go buy the goty package to get the best they can, $$$ more money.

point three: the time paradox argument is crap, in nightfall for characters of other campaigns to get into chahbek village, they have to talk to Historian Laharo, WHO TAKES YOU BACK IN TIME!

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Ever wonder if Anet just posts stuff in their updates for fun...

Employee #1: Well.. this update is looking kinda small.. lets tack some more things on the list.
Employee #2: Okay how about uh.. Fixed a bug that made Koss dance instead of the drum emote, or how about making a boss spawn a few feet away from its original location! yeah that'll benefit the community.

pablo24

Frost Gate Guardian

Join Date: Aug 2007

Quote:
Originally Posted by Faer
If the same problem keeps resurfacing, that person (or group of people) needs to be replaced. There is a group of people working on a third party project that could help them fix heaps of problems with the game coding, simply because those people pay more attention to it than ArenaNet themselves. Unfortunately, the band-aid policy is more suitable to them.

As a coder myself, I know that bugs and exploits pop up in programs frequently, especially ones as complex as an online game, and that such problems can be a pain to fix. However, as a coder, I believe that encountering a relatively mundane problem once, twice, three times, and not properly fixing it, is a retarded move that should cost a person their job (just look at the outpost exploit: if the people at HQ had actually thought about it, they'd have had the whole thing patched up the first time, rather than having to go back and fix it again because somebody else out there did think it through).

I've got nothing against them as human beings, but as programmers, my opinion of the ArenaNet development team is fairly low at this point in time. Hopefully their next project down the line won't be so easy to abuse.

OT: iluesprit. wtb AB tbh. <3
This isn't at all the same problem as before, even if the update notes sound similar, but would you want them to post update notes nobody understands?

By the way this wasn't introduced with a bugged update, it was there since the beginning.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by legacyofkain85
hacking is never impossible
Here, I used just 3 characters key for encrypt a popular GW outpost:

397419431419422419432

Imagine a GW.dat file full of millions of "random" numbers, instead of plenty clear name of outposts like outpost000001, when I just crack client for send me there instead of Kamadan.

(I know this is not exactly the case, but is just an example of security)

pablo24

Frost Gate Guardian

Join Date: Aug 2007

Quote:
Originally Posted by NeHoMaR
Here, I used just 3 characters key for encrypt a popular GW outpost:

397419431419422419432

Imagine a GW.dat file full of millions of "random" numbers, instead of plenty clear name of outposts like outpost000001, when I just crack client for send me there instead of Kamadan.
You can't do that, the server chooses wheter or not you are allowed to go there, all this stuff about hacking your client just won't work.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

Quote:
Originally Posted by Alex the Great
i'm getting a crash course in game design from a friend, but most of the time my Hot Pockets come out all leaky.




cheese all over the damn plate!!!!
good thing I put my mug down before I read that....or I would have blessed my keyboard with tea!!!


seriously I think they do need to spend a little more time with gw1 if they want people to still be around for gw2....with no more expansions planned people are getting a bit restless ......so more exploits are found, more hacking, dupping, trading for things that are supperuberrare, etc....

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by shrouded^god
Will it ever stop?
It will only stop when people stop trying to find a way around everything in order to gain whatever advantage they can.

Hollow Gein

Hollow Gein

Krytan Explorer

Join Date: Aug 2007

Menos Espadas

N/

Quote:
Originally Posted by Yichi
It will only stop when people stop trying to find a way around everything in order to gain whatever advantage they can.
Sadly that will never happen. I'm sure something will creep up in a month or so like the Mallyx hack or this 'potential' exploit.

bouvrie

Ascalonian Squire

Join Date: Jun 2006

Mo/N

Quote:
Because running a database query that looks for the presence of potentially thousands of items, potentially by joining multiple tables, every single time any one person among thousands zones in pre would be a ridiculously expensive process that would cripple the database server and render the game unplayable?
Why would anyone perform that query on the live database? Sure, there's a huge number of transactions in the game so any snapshot is outdated a second later. But still, surely ANet could put together a closed circuit machine for scanning through the latest database backup(s), thereby retrieving a list of potential accounts to be looked into in the live version? Better still, perform a table translation so that the resulting table might be an aggrogate with modified indexes, such that Pre-searing toons will be clustered together. Also, keep in mind the query's execution path; as there are more items in Post than in Pre, one could better scan for Pre toons having skills/items that are NOT IN a predefined (Pre-searing allowed) list of items. Checking to see if any one post item exists in Pre (and with whom) would be overkill.

This won't be a miracle solution, but performing this routine several times would eventually clean Pre, unless other exploits cause more Post items to find their way into Pre.

As a programmer too, I don't see why ANet would be *unable* to do something about this: the database logs all the information required, it's all a matter of efficiently processing the data.

I think it's more likely that ANet doesn't consider it as a big enough deal to actually devote a couple of employees to...

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by pablo24
This isn't at all the same problem as before, even if the update notes sound similar, but would you want them to post update notes nobody understands?
Actually, it would be kind of cool if they posted a generic update list, and a technical update list, but given the fact that they are pretty tight-lipped about their software design, I doubt that'll happen any time soon.

Quote:
Originally Posted by pablo24
By the way this wasn't introduced with a bugged update, it was there since the beginning.
I can't say that I know exactly how this latest trick was done, but if it was indeed around since the beginning (and I am going to trust you on that, as you are the more experienced with the game coding of the two of us), then why was it not found earlier? Now, true, it might have functioned differently, and been in an entirely different wall of code, but wouldn't it make sense to check over everything a few times to make sure there weren't more ways to the same end result when one (or two) ways were found? Maybe I'm just overly meticulous, but that's just the way I tend to handle things.

Then again, I suppose that would take quite a bit of time.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Faer
If the same problem keeps resurfacing, that person (or group of people) needs to be replaced. There is a group of people working on a third party project that could help them fix heaps of problems with the game coding, simply because those people pay more attention to it than ArenaNet themselves. Unfortunately, the band-aid policy is more suitable to them.

As a coder myself, I know that bugs and exploits pop up in programs frequently, especially ones as complex as an online game, and that such problems can be a pain to fix. However, as a coder, I believe that encountering a relatively mundane problem once, twice, three times, and not properly fixing it, is a retarded move that should cost a person their job (just look at the outpost exploit: if the people at HQ had actually thought about it, they'd have had the whole thing patched up the first time, rather than having to go back and fix it again because somebody else out there did think it through).

I've got nothing against them as human beings, but as programmers, my opinion of the ArenaNet development team is fairly low at this point in time. Hopefully their next project down the line won't be so easy to abuse.

OT: iluesprit. wtb AB tbh. <3
And...how are you so sure it's the same problem? It's the same end cause, yes, but who knows how many different ways the code could be broken to get items past whatever flags there are in between pre and post searing?

And, yeah, I'm guessing checking over a couple million lines of code once or twice, just to "check everything", would be a little insane to ask.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by Racthoh
Here's an idea; it's pre-searing, who the hell cares? Is someone having -insert whatever items have been dragged into pre-sear- going to give someone the upperhand in death-leveling a moa bird/charr/whocaresbecauseitspresearing? Oh damn, that experience scroll made it so some random guy has to kill one less moa to achieve his legendary dier of ascalon, stop the press. If someone needs max gear to kill level whatever charr because they're really terrible at the game I don't care.

If pre-sear is apparently so important that they continue to fix it (and even add content to it) then enable hard-mode and the storage box after you're level 10. Any item that touches your storage box cannot be traded in pre-searing to someone below level 10, nor can it be dropped on the ground in an instance. Anything that drops while in hard mode pre-searing is flagged in the same manner. Maybe this way legendary defender of ascalon is more about defending and less about dying.

If someone complains because LDoA has become cheapened who cares.
There's a somewhat large pre-searing community who take it seriously. There are websites and forums dedicated to that area and people have paid over 100k in post-searing to purchase a decent weapon in pre. When Expert Salvage Kits were leaked in to pre, people paid upwards of 50k for one salvage. I like that ANet are taking the time and effort to preserve this area for the pre fans and it must be disheartening for those who paid lots for certain equipment when some people abused a glitch/exploit to have top-notch items instantly.

odly

Krytan Explorer

Join Date: Jan 2006

N/

Quote:
Originally Posted by KamikazeChicken
At this point they should just give up trying to stop items from getting into Pre. The damage is done, unless they start banning people who have tomes and whatnot.
That has indeed been done in the past !

Maybe those bans didn't get the same kind of publicity as the recent 117 malyx ones, but people have indeed been banned for using exploits/hacks to get post searing objects into pre-searing.

A number of them were sold for post-searing money and the customers were forced to delete objects or to sear their characters. Others were perma-banned for hacking their GW client to do transportation of the objects.

I think they were banned because their hack was considered gamebreaking in the fact that it allowed people to get both survivor and ldoa titles. The consequence was that they drew the line further down and all post searing items in pre-searing were investigated.

DreamCatcher

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

DVDF

R/Mo

Indeed, theres a considerable pre-community alive and kicking. Usually people who don't spend time there usually will not give a damn about what happenes to pre...but many do.

If people aren't motivated to find flitches then none of them will try (except maybe for a very few who play only to hack/glitch).
If someone knows that the only thing they'll accomplish from taking post items to pre is a permaban then most will not even be bothered with it and will avoid anything glitchy like the plague


In the past, when Anet let people get away with glitch items in pre, there used to be a vast black market. People having 1 single sup salvage kit in pre had the potential to make 100x300k (post)gold from a single kit. There were people with whole pre characters filled with nothing but sup kits (and yes they had bags), characters with runes, gold/green items and ofcourse all their post toons had FOW armor...
Some of these people started selling ingame gold for real money, now surely hardly anyone here would want such a thing still happening in GW.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
Then perform the query for items that are more likely to benefit pre characters
That would be great if there were already a column somewhere that indicated "useful_for_pre_characters (boolean)" that could be queried and even indexed. Since there almost certainly is no such thing, it would effectively require every possible useful item to be manually inserted into an IN() clause, which would probably result in a more expensive query than just doing all the joins necessary to find non-pre items in inventory.

It's just not going to work.

Quote:
You can stop the whine-ifications right now, most people are not programmers...
Right, they're not. Which is why they shouldn't be calling for people to be fired, and why you shouldn't be arguing technical points with someone who actually, you know, writes database queries every day for a living.

Providing feedback and suggestions is fine. Programmers and engineers often have trouble seeing things from the perspective of the end user, and that feedback, even if it doesn't provide the actual solution, is often helpful in sparking a line of thinking that DOES eventually solve the problem.

What is NOT fine, however, is people calling for firings, or arguing technical points when they have no technical experience. Suggestions are appreciated by programmers, nasty invective about how crappy someone is for having a bug in their code, or how the whole dev team should be fired because flaws exist, is never appreciated and is half the reason most technical people grow to hate their customers over time.

Quote:
If you have a better idea how to end these types of glitches then by all means, speak up lol!
You don't "end glitches". You do your best to prevent them in the first place, then you respond to reports of any that are inevitably found later. There are only two types of bug reports that are problematic:

1. The ones that are ignored
2. The ones that are constant

Guild Wars does not have an unusual number of bugs, and ANET does not ignore bug reports when they're made. There is no problem.

Quote:
but most of the time my Hot Pockets come out all leaky.
That's because you aren't allocating enough space to your crust and you're getting an overflow. If you don't fix that soon, you're gonna get burned later.

bouvrie

Ascalonian Squire

Join Date: Jun 2006

Mo/N

Or do a conditional check on weapons for instance:
(pseudo-code)
Code:
(...)
where 
player IN PRESEARING
(...)
AND (item.class = axe AND (conditions that should NOT be met for it to be Pre-compliant) )
OR (item.class = sword AND (conditions that should NOT be met for it to be Pre-compliant) )
OR (...)
After all, I doubt ANet would mind having a post weapon skin in Pre, just as long as the 'damage' is limited to cosmetic ones as oppose to stats (i.e. damage, mods, etc). So, check for each weapon's stats instead of validating it through a list of endless Post items.

The query does not have to check for an item that is IN a list of like a zillion Post items, as the method would only check if the item is NOT IN a list of a handful of (allowed) Pre items?

Either way, to anyone saying it's NOT doable: why not? All it would take is a lot of CPU-time processing, right? The query can still be composed and executed, right, one just has to wait longer for the results?

Oh, and another idea: why not build a check in the client? Players logging on to their Pre toon could have the client verify the inventory, and if something bad was found inform ANet? I know, client-side restrictions aren't at all reliable, but in this case it'd somewhat relieve the stress of a central maching doing the number crunching? It would of course be a timelimited measure, so as to not influence the performance too much.