What was "your" moment?

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

Theres probably alot of these topics posted already, but I wanted to ask in my way.

What was the one moment in GW that you and a good/bad team was facing off agianst something so hard It pushed you all to the point of quiting the team? Instead you rose up and pulled the team together for the victory.

For me:
Place: FoW
Type: Ursanway
Team: Bad
Numbers at the end: 5/8
Discription:
One ursan went afk forever then D/c, a monk followed at quest 5. We were on our last quest in the fire forest. The warrior over pulled alot of Hydra's and thats when it began. We ran, we ressurected and all but 1 monk died. That monk D/c for about 5min. I pulled the team to the fact we had 1 last guy to kill, most stayed. Another Ursan left. When that monk finally "awoke" he resurrected me, then I resurrected the team. We did win, thats the good thing.(Drops sold for about 60k in total) It took 4hrs.

Sergeant of Marines

Sergeant of Marines

Desert Nomad

Join Date: Jul 2006

Japan

[트두므s], Guild Leader

Mo/

When DoA first came out, not using the "cookie cutter" build and spending 8 hours in Foundry, people were D'Cing, sleeping, drunk, etc...

And after all that to wipe on the Fury Group >_>


Good times

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

Ouch, now that bites.
FoW the old school way took my friend 16hrs. (Rediculous)

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

My awesome time was when I was in FoW as a warrior, my build had been criticized by the rest of the team, and after a particularly tough mob I was the only one left standing by a long margin, the rest having died several minutes earlier with me killing most of the mob. Since I had used res signet I sat around for 10 minutes, collected their drops, and left.

Quote:
Originally Posted by Sergeant of Marines
people were D'Cing, sleeping, drunk, etc

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

The team: Me and guildies
The Mission: Dunes of Despair
The Objective: Bonus (sans necro traversal)

None of us had ever attempted the bonus (this was a looong time ago - LOL), and we're fighting tooth and nail to get the thing done. We killed all 3 bosses in the fort with about 1:30 left, but there were several enemies still standing (that's when we found that they needed to be killed too).

The timer is running out, and party members are starting to go down. Things aren't looking good, but the enemies are dropping too.

10 seconds left and one last enemy (down to about 15-20% health) and only me (aside from the monk keeping the ghostly alive), a ranger with a short bow and in lots of pain. I get a couple shots off and he's down to a sliver of health...

2 seconds left - I get one last shot off and down he goes as 0 pops up on the clock! Then I drop dead. COUNT IT! MISSION AND BONUS!

One of my guildies told me to NEVER make him do that again! - But it was fun. LOL

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

I joined a PUG for destructions depths, the mission where you have to go in and fight your way to the central transfer chamber and then clear it. My group was pretty good, until we got to the part where we had to help the Norn. It went okay at first, but our party got pretty well smashed after a while. It was to much for some, and one of our monks quit becuase he was thought we couldn't win. Another person, I think our last monk, quit becuase he had to leave. So our party was down to six.

We were able to fight off the Destroyers around the Norn with a bit of tricky placing of the Golems and careful aggroing, and finally work our way to the Central Transfer Chamber. However, we only had six in our party, and I don't think we had any dedicated monks. Luckily, we did have the Golems, which helped quite a bit. Sadly, I think another person left the game, leaving me, as a Dervish, and I think an Ele, a Ranger, and two Warriors. We were able to pick off all the groups of destroyers, except for the two right in the middle that surrounded the Avatar of Destruction, the final boss in the mission.

After spending about 15 minutes trying to pick these guys off, we decided to go after the Avatar of Destruction from the other side of the map. As luck would have it, after a few bouts of fighting it, the Golems shut down in a neat little triangle, trapping the Avatar so he couldn't follow us, or go back to its entourage. However, our party wasn't able to do enough damage without the golems to take him down, so we faced a tough decision; activate the golems and lose the advantage of trapping him in one place, or sit there for the next hour slowly killing it, if we could even do so.

I think at that point the Ranger decided that it was impossible and logged off, bringing our party to four. So what the remaining party decided to do was activate the golems, and try to kill the Avatar while keeping him away from the destroyer group. The Warriors kept the Avatar busy while I ran in and activated the golems. Afterwards it fell to me to keep them activated, in between attacking the Avatar, since the Warriors were very busy tanking the Avatar and keeping it from running back to its group and healing.

And it worked!

I don't know how we did it, but it was certainly the greatest PUG I've ever been in. Being able to go through the end of one of the harder missions of the game with only four people, and no monks, I have to say I was very impressed with that.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

I guess my moment was the Gayla hatchery mission.

I had tried it a couple of times and got swamped part way through, then one day I saw my guildies were doing it and joined in as my Earth elementalist.

Dream mission no turtles lost and we breezed through it, everyone "maybe even me" doing the right thing at the right time.

A really good party still makes this game loads of fun for me.

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

Quote:
Originally Posted by Sergeant of Marines
When DoA first came out, not using the "cookie cutter" build and spending 8 hours in Foundry, people were D'Cing, sleeping, drunk, etc...

And after all that to wipe on the Fury Group >_>


Good times
Haha same here. Something like 7 hours, just to figure we weren't able to kill the damn thing. And dinner/wc/cigaret/crying sons/dogs all the time.

Didn't set foot in DoA ever again.

Mouse at Large

Mouse at Large

Jungle Guide

Join Date: Dec 2005

Scotland

Fuzzy Physics Institute

E/

THK, in NM with Prophesies only skills.....

After a couple of epic fails, joined a PUG one of which knew the mission. The sense of accomplishment at the end was nice

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Probably our group's epic moment (facilitated by me) was this:

Our alliance decided to do an FoW clear one night. We had a group of mostly people who had never been to FoW or hadn't seen more than the usual farming spots (myself included). We were cruising along just fine and our tank had to go for the night. Ok, no big deal, we just gotta be more careful about aggro and whatnot. So we get to the forest and I'm pulling the banshees away from the Wailing Lord(I'm playing barrage ranger) and we're picking them off nicely. Someone runs up to talk to the Wailing Lord and triggers all the popups and all the separate groups before I could pull them. Our party almost complete wiped except for myself. Most of the team had been killed behind the group so a rebirth would mean suicide. But there were a couple team members (I think a monk and an ele) who were ahead of them so I could rebirth them. It took like 15 minutes but we managed to pull the popups in small enough chunks to kill off. I was very happy I brought rebirth and very proud of our group for being able to pull itself out of a possible wipe.

Our group ended up cruising along again and were on the last quest (the shard wolf one). We had 1 wolf left and going to kill him. When we got to the beach that's when 2 big waves of monsters came up and caused us to scatter. They end up killing off one of the griffins in the Tower of Courage and we got kicked out.

4 and a half hours of questing and a half hour pulling the group from the brink of a wipe just to get wiped at the verge of a clear. At least one of our teammates (not me) got like 4 shards and a couple keys.

EroChrono

EroChrono

Wilds Pathfinder

Join Date: Aug 2006

Netherlands

[WitB]

W/

"My Moment" unfortunately, didn't end happy, but it was pretty epic.

I was pugging The Eternal Grove with my Necro (MM).
Unfortunately .. I had no res on my bar, and well you guessed it, during 2/12 groups remaining my party got whiped, except for me. I couldn't res anyone, but I could at least try to make the best of it.
I ended up killing the next 9 waves single handedly, with help of my minions of course, with all the people in pug (or at least those who didn't left yet) cheering me on and rooting for me.
Sadly enough I couldn't handle the last wave with the bosses and died ._.

With those who didn't leave, we tried again (and with res this time :P ) and made it.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Dual-UW farm.
My guildy as a 55, I as a SS necro.
Ages ago.
He gets rended and the aaxte wipes his ass.
I run behind the ghost and then use Suffering, Vamp gaze and my super godly curses wand to kill off the bastard.
You can imagine how long it took ....

The other success stories always start with me leading the team - so there is nothing special about us getting it done!
/snotty French

ReiNaruto

ReiNaruto

Lion's Arch Merchant

Join Date: Jun 2007

Valencia, Spain

Green Arse Team

I think it was on Hell's Precipice mission normal mode. I was playing with guildies, we have 3 monks. We have made the mission a lot of times, so we decided that one of the other monks should run a prot, the other a healer, and me a smither that can buff the warrior and the dervish.

Everything was smooth when suddenly our healer began to charge against the big boss mob you can easily avoid at the beginning of the mission. We try to save him, but, he died without any mercy (Two minutes after that he disconnected and reconnected, he had a connection problem). Our problem was that we where taking too much damage, all the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing titans of the whole map were trying to kill us, and the prot alone could not keep us alive. So, I began spamming my smithing prayers spell healing with my divine favor bonus, and we could survive! God bless the smithing spells without recharge time!

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

In Random Arena: All party died except me and i've already used my ress signet. I won alone against 3 player (1 necro 1 ele and 1 ranger, i play ranger)

Yang Whirlwind

Yang Whirlwind

~ Retired ~

Join Date: Nov 2005

Copenhagen, Denmark (GMT +1)

E/

Finishing UW with a guild team felt pretty good - until that moment I guess finishing FoW would have been it for me!

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

Back in the day Final Assault used to be considered a pain in the arse to complete, due to the flame djinns all having to be killed at the same time, not easy with a pick up group, as co-ordination was never a strong point with em, ( probably still isnt).
But this one time we managed to throw a team together, no mean feat as deldrimor war camp used to be crammed with five man oro parties, anyway it was a true international team a couple of Aussies a South African guy me and my guildie from UK and the rest from wherever,i cant remeber now, have to say it was the best PUG team i have ever been in , we finished FA, and afterwards for a long while we farmed FOW and SF together whenever we could, thier names are still in my friends list, and we still keep in touch,. Good times, good guys n girls.

DreamCatcher

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

DVDF

R/Mo

Quote:
Originally Posted by viper11025
.....What was the one moment in GW that you and a good/bad team was facing off agianst something so hard It pushed you all to the point of quiting the team? Instead you rose up and pulled the team together for the victory.
.....
To me it was back in the old days in Hells Precipy when monks were hard to come by. Monks would ask for payment in advance or ragequit when things weren't exactly going their way.

I (as a ranger) started an 8-man group without monks, with the absolute assurance that it 'should' be possible to do Hells without monks.
So we prepared the team and skills (I accepted everyone, taking 3 warriors, whoever wanted to come along)very carefully, optimizing what we had and went ahead. It sure took long but in the end I took about 6 or 7 teams through. iirc about 4 teams unfortunately failed but atleast I proved that it was possible when noone else thought you had even the slightest of chance if you didn't bring atleast 2 monks!
That was my victory

On the forums I'm most proud about having aided in the discussion which ended in the charr salvage kits made available, followed by the favor discussion.

Theres a few more but alas, I have no time right now

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

Definitely Dunes of Despair. this was ages ago

I pugged a group with one guildie of mine to get miss + bonus. I was hybrid monk, and my guildie was warrior, with the mixed pug of necro, ele, ranger etc.

we managed to defeat the 3 bosses and had to wait till the timer ran out. unfortunately, the party got wiped (staying too far away from me to heal them D: ). I had a rez signet which i used on my warrior guildie (only one i can trust). We had to keep off the enchanted hammers and the forgotten spellcasters from killing the ghostly hero. I kept healing and protting them both, (he unfortunately ran out of ress earlier :S). And he kept hacking away. Eventually my guildie caved in and it was just me protting the ghostly hero while about 12 enchanteds and forgottens were hacking at him (not to mention the siege wurms). i was just relying on WoH to get me through as i was eventually running out of energy. 7 seconds left...i ran out of energy (completely, my energy emergency sets wasted) , charged in with weapon set and attacked the melee. they switched targets (as the squishy that i am), got me to about 2/10ths health before we won...so awesome.

sterbenx2

sterbenx2

Lion's Arch Merchant

Join Date: Jul 2007

New England

Lunatic Legion

N/

don't know if it really count but H/Hing vanquish on Snake Dance, Drednoughts, Lonar's. SD and DD went pretty easy. Lonar's I thought would be the easier of the three but NO! why would it!? lol

I wasn't having a very hard time at until 1 group! Just ONE GROUP! It was a group of summit with 2 Dolyak Riders. This group runs around the map so we had missed them at one point. After finishing a mob, they came up on us and I just watched as they ran by, I was thinking wtf, where'd they come from, but oh well. I decided to engage and kill them.. they had other plans. Wiped!

I then go back, kill other mobs and build up minions, engage them again. Wiped.

3rd time, wiped.. Now I'm just getting angry. I killed a group of summit that was 30 strong and I can't take out one group of 6!? 4th time, near wipe.. flagged the h/h and a couple got away, rezzed. paid the shrine and consumables for moral boost and went off to hunt them again. I'm now running out of gold and wasting too many consumables on ONE mob.. This time I changed tactic and pinned a Rider against a wall.. It took us almost 10 minutes to kill the pinned one but we did it. The rest of the group fell easily after and I ended up completing the area.

Warning to all.. Beware of Dolyak Riders in Hard Mode! The Masters are candy, the Riders suck!!!! They run around WAY TOO MUCH! Plus Remove Hex, Mark of Protection, Heal Other! when facing two of them, its a nightmare!!

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

*Revive*
Anyone have "that" moment fighting Frost Mow?

I did >.<.........whole team was at around 40DP on HM I used the almight cons....we STILL got back to 40ish DP on 4th level.
I got tierd of this and chewed out an ursan for aggroing the wurms early.
I got back into the "moment" of the final boss and sacrificed myself a few times for the team. Eventually they cought on and used me as the bait.
We won, I died a lot but. We got the chest.
XD

xshadowwolfx

xshadowwolfx

Krytan Explorer

Join Date: May 2006

California | Ascalon

Mo/

One of the four elite dungeons in GWEN

Team was running a SH build and after a near wipe ppl left until we only had 4 guys. We were kinda right outside of the boss so we pushed on with 4 people to the end chest . Crud gold but the experience was fun.

Sergeant of Marines

Sergeant of Marines

Desert Nomad

Join Date: Jul 2006

Japan

[트두므s], Guild Leader

Mo/

I hurd Ursan was g00d!

Another Moment

In HA, running Balance, my whole team except me and a Warrior D/C and cant get back in.
I /resign thinking there is no way.
Guess the opposing party had the same problem, we fight, we win. 6morez famez for me!

Sigma Onkoron

Frost Gate Guardian

Join Date: Sep 2007

Basement

Um. wasting all my cash on Z keys. I was so happy =D

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

When I was the only one standing in the crossroads mission(I decided to PuG that day because h/h is boring). I was N/R, playing some weird SS/degen build, carrying D-shot. I got flamed for that at the beginning.
We aggroed too much at the monk boss. I ran away, but I already used my res sig (lol PuG).
I came back and decided to try to solo the rest of the remaining mob: 1W, 1R, monk boss. Not the hardest setup but still.
D-shot the monk's anti hex and ZB, used the wall to protect from the ranger's attacks, hexed the warrior to focus on the monk.

It felt so good when 2 guys went "wow" when I finished killing the ranger.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

I got a PuG to do the Heart of the Shiverpeaks quest to kill Cyndr.
I was a Blood Necro with Grenth's Balance and some other basic life steal skills along with Demonic Flesh to boost my health for GB.
To be fair, my team did manage to get the carapace down once, but they failed to kill Cyndr. I must have got the Cyndr down to to 50% with GB alone.
In the end it was Cyndr, a couple of others taking most of the damage and me... spamming Vampiric Gaze.
Killing something like that in that way is always nice.

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

Xeno......wow.
XD
Nice moment there, Cyndr hates me too.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

As the only healer in FoW, with probably what was the worst pug ever with 3 warriors aggroing everything and still managed to keep the team alive for a hell of a long time. When we got wiped I looked back and felt proud of myself. And still got a few compliments from a couple of party member's when it was over.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Well, I was on my Ritualist, and I decided to join a group to do Ring of Fire. Actually, I was told Ritualists sucked and that I should reroll, so I did it with H/H. And absolutely crushed it. I checked back in later to see the same PUG still looking for a "tank," whatever that is.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

I've got 2 actually...

Mission: Gate of Madness HM
Team setup: 2 monks, SS and SV necro (I was the SV), snarer ele, 2 fire eles, EDA blindbot dervish. 7 humans, dervish hero. Organized Guru PUG.

The SV bar I had loaded originally didn't even have a res, given I used it with H/H teams and I generally don't bother with a res with them. I debated with myself whether bringing it or not for about 20 seconds, figuring out I might as well bring it in case...

The mission went really, really smooth in itself. Careful aggro got us past through the portal area without too much difficulty, and we pwned The Lich. The first 3 shrines weren't so hard to capture... but we got massively killed capping the 4th. Everyone ran around and died in awkward spots while I made it to the door before Shiro got a hold of me.

I was standing at the door, wondering how the eff I was gonna make it through with Shiro around. Decided to move and wound up in one of the shrines, kiting like mad to avoid Shiro. Made it to a shrine, ran to a corner, waited till he deaggroed... res'ed one of the monks who was THANKFULLY carrying Rebirth, then served as Shiro-bait as they res'ed people.

I don't think I've EVER been that glad to carry a res.

=====

Area: ToPK
Team setup: B/P, with me as a N/R B/P... puller.

I have this habit of playing B/P in Urgoz/ToPK on my necro, which scares a lot of people at first, especially since I'm a puller in 99% of the groups. They're generally scared that I'll die or that I have no idea of what I'm doing, but I know the area down to the number of foes per pop-up.

So we're a 6/8 guild group spamming for a b/p, and little people actually want to tag along the N/R b/p. We get a guy who finally decides to team up with us, but he's pretty defiant and rude. "bet u dont make it to 2nd floor, but ill stay on 2 c u fail".

He apologized after we blasted through the first floor in 5 minutes, instead of the 10 minutes most PUG groups take...

Ghen

Krytan Explorer

Join Date: Jan 2008

getting my first ecto when they were.... 10k?
winning halls first time was l33t too

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

My moments are when I run into people I recognize and do some silly non-serious stuff with them.

Been happening a lot more often recently.

goondaba

Frost Gate Guardian

Join Date: Oct 2006

In the middle of somewhere

KOSS

W/Mo

Doing the Riverside Province Mission and finding an Ecto all by it's self. Someone had just left it there! So i just picked it up! This was back when Ecto were 14k each! Woot!

Going through THK with 5 different pugs and failing but then going through with pure henchies and SUCCESS!!

Kebernn

Kebernn

Pre-Searing Cadet

Join Date: Aug 2006

england.

N/

Earlier on in the Factions campaign, my monk was probably level 14. Got in a group doing the same quest as me and they were all level 16-18 - I was the only healer in the group.

Some warrior, level 18 decided to say 'lol level 14 monk we're gonna die.'

Determined to disprove him, I paid a lot of attention (a big deal, for me) and I think only one of the party members died once. Considering it was a fairly hard quest for that level.

Satisfied? Yeah. And the level 18 warrior said 'nice monking' at the end.

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

Ahhh, so many moments, but m most oustanding one would be.....back in the good old days before even Sorrows Furnace came out, Thunderhead keeps was the hardest misson out there, a real funnel were only the best past it, all the noobs stayed.

The easy part was getting to the fort, the hard one was defending it. Limit amount of skill and knowledge at the time was what made it hard. By the time we got there, we were down to 7 players, a sure signe of failure for the most part, but I encourage the rest of the group to stay for as long as possbl, to challenge our self and go as far as we could. So there we are, running left and right, from one gate to the other, thinking divide and conquer. But Quickly were getting overwelmed, 1-2-3 groups too much, they are just adding up, and here and there, but are quickly ressurected and back in combat, to make it worst our seven combatant, a very independent ranger is runnning and some how is surviving.

So in the Chaos of the battle, enemies penetrate our defence and head straight for our king, Moral is low, but we fight on anyways, our untold orders: Victory and death. As a desperate Final stance we head for our king and assiste in up in the tower. Our ranger still in the courthouse, still mysteriously surving and killing his share of monster, Melendru must have been with her. As for the 6 of us, we are strugling at the brinks of the abyss, but the gods must have been over us that day. For working hard and slowly, defeating even the mighty Mursatt, Stone sumit and White mantle, Soon hope is back again, and so we keep on fighting. Finaly the head of the snake shows its face, the chance are slim, but still there, and killing the Double face of Confessor Dorian might just deroute the enemie.

At the first opening we charge, beaten and battered, low on ressource and desperate, and after one final skirmish is fought, short but brutal, but we succeed and defeat the invasion. Having secured the Dwarven fortress, our next goal is defeating the mursatt threat at its root.

Short story: Defeating Thunderhead keep with 7 player including one mute and death during the time Thunderhead keep as actually considered, so much so, they were thead to make it easier in sarlect

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Relic running in HoH and winning.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I have to say I have had several moments...

The first time I managed to clear the Charr in Pre-Searing...
The first time I defeated Glint with just hench to back up my war...
The first time my guild took on and passed Thunder Head Keep...

But one of my favorite moments was when I made a Mesmer and went post searing and started to do missions. The Ruins of Surmia was a long mission and took a little bit of skill for low level chars to complete it. I started off with a PUG. A war, and Ele and another mesmer. Not 5 min into the mission the war left, then the ele and mesmer shortly there after. Not wishing to give up I completed the rest of the mission by slowly pulling and killing off every Charr on the map till I reached the final gate. Then I went back and laughingly followed the babling Ruric back to that gate and finished the mission all alone.

[IMG][/IMG]

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

Crom, that had to be really painful.
XD
Halmyr, LOL.

Seems like you all had fun.
XD
anymorE?

Jenn

Jenn

Resigned.

Join Date: Sep 2006

I went up against my old guild in HA and my team was just playing so poorly. By all means my new guild was better than my old one, but I couldn't stand losing to them. We were all dead except one person, and we rezzed at the priest. Arma went into a fury and started rage-calling everything he could, and we ended up flattening my old guild in about 30 seconds. Felt sooo good.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Team: Randomway Pug
Time: Sleepy Time
My Build: CoP Assassin's Promise with Ebon Sin and FH!
Them: ...idk what i was thinking..
The place: Tennakai (sp?) Temple HM

I was going for masters a while back, when i finally got tired of playing by myself and wanted folks to talk to. It was late, and I felt lucky finding a FULL group of people, with actual "balanced" sort of look to them.

We had everything, a Rit, 2 Monks, a Warrior, a Necro, a Derv, a Paragon, and myself. I was like.. hey.. this should be ok!

We get in there after having a nice little talk, they seemed very nice, and i decided hey, im suuuure they can play! lets just have some fun and get this done!

wrong.. very wrong. The warrior was a mess. he had Charge and a whole series of bad skills like Dolyak. One of the monks apparently wanted to flat out also be a full-on warrior, and was cripslashing crap with Live Vic on. The other monk and the rit were "healers" with basically terribaed skill bars, especially the one monk being a "bonder" with zero direct heals. The necro just spammed Dark Pact and Vamp Gaze as much as he could, and the Paragon was the closest thing to being even mediocre, with his really weak Cruel Spear build, and no IAS.

I won't even being to tell you how bad the Derv/Me was with Backfire, Empathy, a scythe, and Onslaught was..

Long story short.. we failed.. and i was a lil ticked lol.. BUT.. my moment came through, when right before we finally fully wiped (and my first death thanks to my awesome evasive maneuvers lol), I took out everything in the room with the sword guy (whatever that boss was lol), by keeping the mob focused on my sins, and the few spirits left behind. I killed them all, including the boss (degen+CoP+sins ftwwwwwww) then told the team I refused to res them, because of how bad they were.. then i felt bad, resurrected them, and "politely" left in pure rage.. then went to bed.


long story? yes.
my moment? one of my many

Sai Rith

Sai Rith

Krytan Explorer

Join Date: Jan 2006

W/

Mission: HA
Our Team: One Monk, One Shock War, One IWAY War, 3 Thumpers
It was when HA was 6v6, we got lucky and skipped Relic Runs, and pretty much rolled every team 1v1. We got to Halls (kill count I think) and were losing 8-5-0. Somewhere down the line red team got completly annihalted by Blue, while we were waiting by our shrine to rez. They resigned out, and we ended up winning Halls with our BYOB (got screenies lulz. Next map was altar holding. We never stood a chance.