Upcoming January 2008 Balance Update Questions...
Onyx Blindbow
Don't like ursanway? then don't play it.
Or maybe you would prefer places like DoA to go back to monks, tanks and ele only groups (maybe the odd Battery necro) yeah, that wasn't dull at all /sarcasm
The simple truth is that ANY profession can ursan so anyone can get to do the missions they so wanted to do before and couldn't get into the super leet groups unless they had the cookie cutter build that the party would allow
I find it funny that cookie cutters complain about the use of another cookie build... get over yourselves ppl.
Or maybe you would prefer places like DoA to go back to monks, tanks and ele only groups (maybe the odd Battery necro) yeah, that wasn't dull at all /sarcasm
The simple truth is that ANY profession can ursan so anyone can get to do the missions they so wanted to do before and couldn't get into the super leet groups unless they had the cookie cutter build that the party would allow
I find it funny that cookie cutters complain about the use of another cookie build... get over yourselves ppl.
Sirius-NZ
Avatar of Grenth needs its duration boosted... probably about the same as Dwayna and Melandru would be fine. Enchantment stripping is an iffy enough build in PvP as is without lasting 30 seconds. In PvE... suffice it to say I've never had to use it, unlike the other four (although I don't use AoB that much either, but it's popular enough I don't think it should be buffed).
Rexion
all i want to see in 2008:
- fix the mesmers, ANet, you boobs!
- Make Avatar of Balthazar PvE-only. These stupid AoB Dervs make Dervs look really bad. I don't get killed by AoB, i get killed by Avatar of Dwayna/Malandru Dervs.
- Stop giving out bansticks like it is fruit cakes to the friends you hate during Xmas.
- fix the mesmers, ANet, you boobs!
- Make Avatar of Balthazar PvE-only. These stupid AoB Dervs make Dervs look really bad. I don't get killed by AoB, i get killed by Avatar of Dwayna/Malandru Dervs.
- Stop giving out bansticks like it is fruit cakes to the friends you hate during Xmas.
Sirius-NZ
...that would be kind of fun actually. A good half of the Dervishes in PvP would quit, but the rest of us wouldn't miss them.
Taurus
Bitter bitter people... I think the skills are fine the way they are right now, what wins mostly in all kinds of PvP matches is the balanced build ( wich is a good sign ). A new skill balance now would only come with the purpose of nerfing ursan and adding a new twist into the meta.
Lagg
Quote:
Originally Posted by Onyx Blindbow
Don't like ursanway? then don't play it.
Or maybe you would prefer places like DoA to go back to monks, tanks and ele only groups (maybe the odd Battery necro) yeah, that wasn't dull at all /sarcasm The simple truth is that ANY profession can ursan so anyone can get to do the missions they so wanted to do before and couldn't get into the super leet groups unless they had the cookie cutter build that the party would allow I find it funny that cookie cutters complain about the use of another cookie build... get over yourselves ppl. |
« The tendency of a thread about skill balance that is left to itself to descend into the same old debate about Ursan Blessing. »
Seriously, it's beyond obvious that Ursan is broken and it needs a fix one way or another.
How many more threads need to be closed because of it?
Uber Mass
Lets just wait and see what the skillupdate brings and QQ later about it ^^
MirkoTeran
Wishlist:
- Nerf urasn into the ground.
- Nerf some other PvE skills. (imbagon)
- Nerf urasn into the ground.
- Nerf some other PvE skills. (imbagon)
Numa Pompilius
The rebalance will be big, because the whole point of it is to upset the game balance, and make everyone look for new optimal builds.
Also they're likely to continue testing ideas for GW2 - hopefully those ideas are better than the previous one, the horrible game-breaking PvE skills.
And I can't imagine that they wont nerf Ursan somehow, it's just too stupidly uber as it is. Make the attacks cost energy, perhaps.
My wishlist: buff mesmers. Some conditional AoE attacks and a skill which causes Daze would be nice.
Also they're likely to continue testing ideas for GW2 - hopefully those ideas are better than the previous one, the horrible game-breaking PvE skills.
And I can't imagine that they wont nerf Ursan somehow, it's just too stupidly uber as it is. Make the attacks cost energy, perhaps.
My wishlist: buff mesmers. Some conditional AoE attacks and a skill which causes Daze would be nice.
BlackSephir
Quote:
Originally Posted by Onyx Blindbow
Don't like ursanway? then don't play it.
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Quote:
Update 20.01.2008 Introduced new skill "Ima Retard" that kills every mob in the area and assigns its drop to you. |
Quote:
Or maybe you would prefer places like DoA to go back to monks, tanks and ele only groups (maybe the odd Battery necro) yeah, that wasn't dull at all /sarcasm |
So, 3 classes being used is still better than 1 class being used and 1 skill.
Tamuril elansar
Quote:
Originally Posted by CougarTheTall
100 Bucks says they nerf at least one of the following:
Dark Bond Infuse Condition Tramping Ox Falling Spider Augury of Death Ursan Blessing Aegis Mystic Regeneration Mobious(sp) Strike any number of Wards etc etc |
same goes for infuse condition.
tramping might get a nerf if Anet decides to kill a dagger sin.
Falling spider will prolly not get nerfed. Augury of death has nerf potential, wich will kill deadly arts assassins.
ursan blessing needs a nerf, might not get it tho as Anet doesnt care about pve (neither do i)
Eagis is not overpowered, its way to easy to interupt.
mystic regen isnt overpowered, simply because you need enchants to keep it up, enchants can be stripped, it doesnt give much direct heal and wont make you invincible.
mobious strike doesnt deserve/get a nerf, its balanced/weak enough.
wards deserve one, but i doubt they will nerf it.
Ruby Lightheart
Quote:
Originally Posted by Martin Alvito
You'd have thought that the designers would have learned their lesson with the ranger - energy management primary attributes are bad.
But no, they had to make the paragon and the dervish and create two more balancing nightmares for themselves... At least the assassin energy management primary is perpetually underpowered. |
OH and yes I agree that the Assasins need some loving. They have paperthin armor yet do melee attacks that tend to cost alot of energy. I have played a sin and found that they really need a bit of an increase in armor strength and either a reductionj in energy costs or an increase in overall engery. Perhaps an adrenline skill that the increases your dodge chances or increases your energy with each successful strike would be nice. I dont think there is one like that but its been a while since i tried using my sin.
Onyx Blindbow
Quote:
Way to pwn yourself. As much as I didn't like previous situation with holy trinity, there's only monks and Ursan now. So, 3 classes being used is still better than 1 class being used and 1 skill. |
Ursan can be used with ANY profession (that is the bit you didn't read)
I played DoA in the bad old days and made an ele specifically to play it when many ppl where QQing in the forums about not being able to get in a party, similar with urgoz, the deep and FoW
why not just nerf all skills and we can all run out and kill things with sticks, that'll be a fun way to play :/
I am sure that Ursan was made to lvl out the elitism of certain areas and give wider use to the general playerbase, yeah I agree it very powerfull, but it's the same tired old cry, as soon as skill balance is mentioned ppl scream about ursan... YAWN
I have yet to see ppl scream about volfen which is also overpowered or raven being underpowered and given that these are PvE skills only then who cares that more ppl can play these areas I still think it is a good thing getting these areas more active
Aera Lure
They should have nuked Ursan a long time ago. No point really in doing it now.
Uber Mass
Quote:
Originally Posted by Onyx Blindbow
Way to not read the whole post
Ursan can be used with ANY profession (this is the bit you didn't read) I played DoA in the bad old days and made an ele specifically to play it when many ppl where QQing in the forums about not being able to get in a party, similar with urgoz, the deep and FoW why not just nerf all skills and we can all run out and kill things with sticks, that'll be a fun way to play :/ |
Just try to find an openminded group ^^
romeus petrus
Clearly Ursan Blessing will not be nerfed. It is doing exactly what it is intended to do. Of course it is overpowered, but so are most of the PvE skills. That's why they are PvE only.
More variety before Ursan? LMFAO! ya sure, we used to see hordes of mesmers, sins, and paragons doing quad runs in DoA before ursan came out.
If anything needs a major update, its the pathetic state of the economy atm.
More variety before Ursan? LMFAO! ya sure, we used to see hordes of mesmers, sins, and paragons doing quad runs in DoA before ursan came out.
If anything needs a major update, its the pathetic state of the economy atm.
upier
Quote:
Originally Posted by Lagg
Seriously, it's beyond obvious that Ursan is broken and it needs a fix one way or another.
How many more threads need to be closed because of it? |
Ursan is just a testament of that.
Fix PvE and there will be no need for an Ursan.
quickmonty
My first post in this thread was that I can't wait for the update so I can read the arguments on Guru, but I see they have started already!
Way to go guys!
Way to go guys!
SixNine
Quote:
Originally Posted by Shuuda
From a High end PvPers Point of view, that would be perfect, I won't say anymore, as to prevent a flamefest.
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The last few skill balance changes has hit HA hard. At one time there was a variety of different builds going on. Now it's mostly iway and heroway. Anet took too hard of a stance on spike builds, the only one they really left alive was ranger spike. They'll probably come up and finish it off with this next update, leaving iway and heroway to choose from.
Avatar Of Virtue
The more things change the more they stay the same. No matter what the change, people cry. No matter what the nerf, people cry. No matter what the skill, people cry. Oh woe is me, Anet doth not heed my calls! (cries) T.T
Chthon
What I really want is for that damn timer to come off of soul reaping now that spirits are finally out of the picture.
Aside from that, there's a few buffs I'd like to see.
But mostly, the smaller the skill balance, the better. Almost every time they do it, they get something so wrong that it completely outweighs whatever they did right in that update.
Aside from that, there's a few buffs I'd like to see.
But mostly, the smaller the skill balance, the better. Almost every time they do it, they get something so wrong that it completely outweighs whatever they did right in that update.
Turtle222
for god's sake, if you don't like ursan blessing...DONT use it! its that simple. Ursan gives people who don't want to have to play a ele/monk/warrior etc finally have the chance to win with their unwanted class. This skill was in response to the many many MANY problems and imho has fixed it.
I never use Ursan Blessing. But i'm content that other people can win the levels that i participate in without the use of your local trinity.
I never use Ursan Blessing. But i'm content that other people can win the levels that i participate in without the use of your local trinity.
Aera Lure
Quote:
Originally Posted by Turtle222
for god's sake, if you don't like ursan blessing...DONT use it! its that simple. Ursan gives people who don't want to have to play a ele/monk/warrior etc finally have the chance to win with their unwanted class. This skill was in response to the many many MANY problems and imho has fixed it.
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super strokey
Id like to see some rit spirit buffs and maybe some paragon ones too, prehaps something fun with MM's too.
I think it would be great if the BMP spells got worked in as well but i dont see that happening
I think it would be great if the BMP spells got worked in as well but i dont see that happening
English Warrior
I would mud wrestle my gran for a hero formation selection.
Death Blossom i think is a canditate for nerf its so over powered.
Mind Blast probably would be nerfed, insane e managment.
Death Blossom i think is a canditate for nerf its so over powered.
Mind Blast probably would be nerfed, insane e managment.
Racthoh
I'd like to see some PvE skills hit so we have to think again.
Like Keystone Signet?
Quote:
Originally Posted by Stormlord Alex
Buff Dwarven Battle Stance.
It's not a proper skill update without it... Heck, it may even be viable one day |
dont feel no pain
keystone signet is the center of sarcasm, i wonder if they would acauly do something about it XD
DarkNecrid
Quote:
Originally Posted by dont feel no pain
keystone signet is the center of sarcasm, i wonder if they would acauly do something about it XD
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it was massive overpowered and got reverted
CougarTheTall
Seriously, STFU about Ursan. It's a PvE skill FFS and doesn't effect you at all if you choose not to allow an Ursan runner into your party. It gives professions that normally wouldn't be allowed into an elite mission party a chance to come along and do something other than "Stay away".
Personally, I find Ursan useless as is and do not run it, but after all, I run a profession that doesn't need ursan to get invited into a party or to be successful. Let the noobs and the people with unpopular professions have some fun FFS.
Personally, I find Ursan useless as is and do not run it, but after all, I run a profession that doesn't need ursan to get invited into a party or to be successful. Let the noobs and the people with unpopular professions have some fun FFS.
cellardweller
This is what I would like to see, but I'm not holding my breath because its becoming increasingly apparent that they don't care about PvE anymore.
Save yourselves: Change to "For the next 3-5 seconds your party gains 20-30 armour". Change effect to all allies.
TNTF: Reduce damage reduction to 10-20. Remove healing. Reduce energy costs to 5.
Brawling Headbutt: Reduce required Adrenaline to 4. Add a removes all adrenaline clause.
Aura of Holy Might: Fix bugs to make it act like the description
Signet of Corruption: Remove damage.
Pain Inverter: Fix bug to make it act like the description (Max 80 instead of Max80 per person affected).
Dwarven Stablility - Change to - for 10-20 seconds, your stances last 20-50% longer.
Great Dwarf Weapon - Allow self targetting. Remove Bonus damage. Change knockdown chance to 5-15%.
You move like a Dwarf - Target foe has only a 50% chance of being knocked down.
Raven Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the raven. While in this form, you are immune to knockdown have a 10-30% block chance, your attacks cause blind and bleeding and your skills recharge 30-50% faster. This skill is disabled for 120 seconds. The in mission blessing remains uneffected
Ursan Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the bear. While in this form, you gain 100hp, and your attacks do an additional 10-15 damage and have a 5-10% chance of knocking down your target. This skill is disabled for 120 seconds. The in mission blessing remains uneffected
Volfen Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the wolf. While in this form, you gain +4-6 health regeneration, and you move and attack 33% faster. This skill is disabled for 120 seconds. The in mission blessing remains uneffected
Save yourselves: Change to "For the next 3-5 seconds your party gains 20-30 armour". Change effect to all allies.
TNTF: Reduce damage reduction to 10-20. Remove healing. Reduce energy costs to 5.
Brawling Headbutt: Reduce required Adrenaline to 4. Add a removes all adrenaline clause.
Aura of Holy Might: Fix bugs to make it act like the description
Signet of Corruption: Remove damage.
Pain Inverter: Fix bug to make it act like the description (Max 80 instead of Max80 per person affected).
Dwarven Stablility - Change to - for 10-20 seconds, your stances last 20-50% longer.
Great Dwarf Weapon - Allow self targetting. Remove Bonus damage. Change knockdown chance to 5-15%.
You move like a Dwarf - Target foe has only a 50% chance of being knocked down.
Raven Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the raven. While in this form, you are immune to knockdown have a 10-30% block chance, your attacks cause blind and bleeding and your skills recharge 30-50% faster. This skill is disabled for 120 seconds. The in mission blessing remains uneffected
Ursan Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the bear. While in this form, you gain 100hp, and your attacks do an additional 10-15 damage and have a 5-10% chance of knocking down your target. This skill is disabled for 120 seconds. The in mission blessing remains uneffected
Volfen Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the wolf. While in this form, you gain +4-6 health regeneration, and you move and attack 33% faster. This skill is disabled for 120 seconds. The in mission blessing remains uneffected
thunderai
^, if anything I would love to see the entire skill bar replacment thing removed from game. I fear it is the future though in GW2.
Sleeper Service
seven heroes.
unlinking of pve and pvp skills.
alliance roster.
title management.
hero management.
some solution to multiple character title grind.
but i fully expect some totally ridiculous pvp influenced skill nerfs and core game mechanic changes instead. hurrah hurrah lets all lock ourselves in a room together and scream.
unlinking of pve and pvp skills.
alliance roster.
title management.
hero management.
some solution to multiple character title grind.
but i fully expect some totally ridiculous pvp influenced skill nerfs and core game mechanic changes instead. hurrah hurrah lets all lock ourselves in a room together and scream.
Chicken Ftw
^It's really sad that some people haven't realized why GW balances skills mostly based on PvP after ~2.5 years, and still feel the need to bitch about it.
On-topic, I like a lot of cellardweller's changes, especially to the blessings.
On-topic, I like a lot of cellardweller's changes, especially to the blessings.
Sleeper Service
^its really sad some people dont understand after 2 years + that pve needs balance too.
but carry on thinking that pulling levers and switching gears is the normal way to go round changing meta.
but carry on thinking that pulling levers and switching gears is the normal way to go round changing meta.
Chicken Ftw
Did you even read my entire post? The word "mostly" mean anything to you? Higher priority, not that PvE should be left in the dust. Why would I have agreed with cellardweller if I didn't think PvE needed balance? Reading comprehension, etc.
JeniM
I think servering the link between skills would be great, so PvE doesn't get hit by PvP nerfs
Couldn't agree more, by title management do you mean some way of ordering/grouping so theres not just a huge list to look through to find the one you want?
Quote:
Originally Posted by Sleeper Service
seven heroes.
unlinking of pve and pvp skills. alliance roster. title management. hero management. |
Cherng Butter
Quote:
Originally Posted by cellardweller
Save yourselves: Change to "For the next 3-5 seconds your party gains 20-30 armour". Change effect to all allies.
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cellardweller
Quote:
Originally Posted by Cherng Butter
Lol what? Isn't this worse than Watch Yourself! ?
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Sleeper Service
Quote:
Originally Posted by Chicken Ftw
Did you even read my entire post? The word "mostly" mean anything to you? Higher priority, not that PvE should be left in the dust. Why would I have agreed with cellardweller if I didn't think PvE needed balance? Reading comprehension, etc.
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NO.
your post came across as the usual dig of pve players just not understanding why pvp needs to be constantly adjusted.
We DO (and thats another topic entirely) the thing is those changes do not mean the same thing to pve as to pvp, BALANCE does not mean the same thing in pve and pvp, that is the reason they should be SEPARATE.
YES we will "bitch" about it as long as the skills remain LINKED.
this "bitching" will take on many forms of blame but the only solution is to separate them.
and its EXACTLY what i said in my original comment.
reading comprehension right back at you.
@JeniM : yes, there are multiple threads detailing those improvements in the Sardelac sub-forum.
Master Knightfall
Yes I agree Ursan Blessing needs a huge nerf to put mesmers and assassins and rangers back in their places. Rangers still need nerfing to their interupt skills longer recharge times. Sins need to be nerfed using Shadowform and Echo together longer recharge times and 120 second recharge. Mesmers don't need anymore buffing they got quite enough in the last major update.