Upcoming January 2008 Balance Update Questions...

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by cellardweller
Brawling Headbutt: Reduce required Adrenaline to 4. Add a removes all adrenaline clause.
This would make the dwarven boxing tournament unreasonably hard. Also, this is not necessary if SY! is also being nerfed according to your plan.

Quote:
Signet of Corruption: Remove damage.
Why?

Quote:
Pain Inverter: Fix bug to make it act like the description (Max 80 instead of Max80 per person affected).
It is actually max 80 per packet of damage, not per person. By the way, if total damage from the hex is capped, then the energy cost and recharge should both be extremely reduced. Otherwise the skill becomes rubbish.

Quote:
Dwarven Stablility - Change to - for 10-20 seconds, your stances last 20-50% longer.
Why? Is a 6 second Dash or a permanent Serpent's Quickness that game breaking?

Quote:
You move like a Dwarf - Target foe has only a 50% chance of being knocked down.
50% chance of completely wasting 10 energy? No thanks.

Quote:
Raven Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the raven. While in this form, you are immune to knockdown have a 10-30% block chance, your attacks cause blind and bleeding and your skills recharge 30-50% faster. This skill is disabled for 120 seconds. The in mission blessing remains uneffected

Ursan Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the bear. While in this form, you gain 100hp, and your attacks do an additional 10-15 damage and have a 5-10% chance of knocking down your target. This skill is disabled for 120 seconds. The in mission blessing remains uneffected

Volfen Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the wolf. While in this form, you gain +4-6 health regeneration, and you move and attack 33% faster. This skill is disabled for 120 seconds. The in mission blessing remains uneffected
You forgot to say, make them not elite. Your proposed change reduces these skills to the level of utter garbage. Actually worse than garbage. Lightbringer Signet is better than your proposed Ursan Blessing. Have some sense.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Turtle222
for god's sake, if you don't like ursan blessing...DONT use it!
You're suggesting I gimp myself? That I intentionally make a worse skillbar than I can?
That's contrary to the very idea of Guildwars.

As is Ursan Blessing as a whole, as it makes skillbars obsolete. One skill replaces all professions and skills.

Ursan makes a lie of ANets talk about rewarding skill - there is no skill involved in running Ursan - just like the titles made a lie of the talk about how skill, not time spent grinding, was was GW was about.

It doesn't help that Ursan is bugged (make a dervish/mesmer, use arcane mimicry to copy ursan from a friend, start your avatar skill, start ursan... and hey, you've now got ursan until you zone, and you can run it concurrently with Avatar of Balthazar & Drunken Master for a stupid amount of armor and permanent speed&IAS boost, or Avatar of Lyssa for some extra energy management.)

GW just totally lost its way in the last year - and I can't help but wonder if it's due to NCSoft taking a more hands-on approach to the game.

JeniM

Desert Nomad

Join Date: May 2007

W/E

URSAN BLESSING IS RUINING MY GAME EXPERIANCE but i'm not going to stop using it......

Makes sence to me

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Sleeper Service
^its really sad some people dont understand after 2 years + that pve needs balance too.
but carry on thinking that pulling levers and switching gears is the normal way to go round changing meta.
Check the trees.
http://www.guildwarsguru.com/forum/s...php?t=10221879

Say it with me:
PvE needs balance - but it's really sad that people don't understand that the only time it gets it it's when people bitch things are too hard!

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Paragon - Need a reason to play paragon again. Some command and motivation buffs would be nice.

Put Mystic Regeneration where it belongs in Mysticism so that caster classes can't stack 4+ enchants and become more powerful than what they were intented to be. Such as Ele's perhaps ? Tons of damage with pips of regen that go through the roof. Hooray for balance

Ranger - Slightly increase recharge rate of ranger interrupts. Seen many people get interrupted 4 times in seconds and not even be able to get a cast off. Way too powerful, caster classes don't even have a chance. Doubt it will happen though.

Touch rangers simply need to go. Other than crippling a touch ranger what other weakness does it have ? Can't think of any. Someone gotta help me on this one.

Monk - Slightly decrease the heal amount to WOH for monks. Way too powerful. WOH builds are good but we don't need them to be godly.

Necro - They nerfed hexes and soul reaping, what can possibly be next ? Looks like Death and Blood magic is on the hit list. Let me guess dark bond, infuse condition and possibly Offering of Blood ? Nahh OOB is good, touch ranger ftw right ? :/

Mesmer - Buffs only please. Been changed so much i would wear a mask too to hide the shame ?

Assassin,Wars,Ritualist and Dervish is all good. Though still to many try to tank as assassin which is why some want buffs.

Simply just guesses here since I have no idea what they will do but it was fun giving my input :P

TimTimTimma

Frost Gate Guardian

Join Date: Mar 2006

Indianapolis

krazy Guild with Krazzzzy People [krzy]

Mo/

I hope they create an option to enlarge the HP bars over players heads. Would make finding a target easier when playing war.

P.S.

Nerf Ursan
Nerf Augury of Death (longer recharge please!)
Change glimmer of light around, make it perhaps more like an elite dwaynas kiss or elite words of comfort? The heal alone doesn't compete with word of healing.
Do something about splinter weapon it's everywhere, and it's very stale!
Buff distortion....
BUFF RAY OF JUDGEMENT!! 15 energy is ridiculous considering its 30 second recharge and disabling of all spells except those in smiting. This skill is very unattractive right now. 10e, 1c, 15r would be nice
Shadow Walk needs a shorty recharge, say like 20 seconds?

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Sleeper Service

We DO (and thats another topic entirely) the thing is those changes do not mean the same thing to pve as to pvp, BALANCE does not mean the same thing in pve and pvp, that is the reason they should be SEPARATE.

YES we will "bitch" about it as long as the skills remain LINKED.
this "bitching" will take on many forms of blame but the only solution is to separate them.
They should be seperate, but they aren't and never will be (at least until Guild Wars 2). Thus, PvP requires balance far more than PvE, and any required PvP changes that effect PvE negatively should quite frankly be ignored.

Besides, PvE is stupidly easy because of Ursan. As far as I'm concerned all other "PvE balance" shouldn't even be discussed.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Esan
This would make the dwarven boxing tournament unreasonably hard. Also, this is not necessary if SY! is also being nerfed according to your plan.
The skill you use in the tornment is not the same one you use in pve.

Quote:
Originally Posted by Esan
Why?
Offering of Spirits + 96attribute points + elite slot = 1 energy/sec
Signet of Spirits + 96attribute points + elite slot = 0.5 energy/sec
Signet of Corruption + 0attribute points + ordinary slot = 0.8 energy/sec

Quote:
Originally Posted by Esan
It is actually max 80 per packet of damage, not per person. By the way, if total damage from the hex is capped, then the energy cost and recharge should both be extremely reduced. Otherwise the skill becomes rubbish.
Backfire has 50% coverage and costs 15e, takes 3 seconds, effects only spells and requires attibute points. Pain inverter has 50% coverage, costs 10e casts in 1 second, effects spells, skills and ordinary attacks.

Quote:
Originally Posted by Esan
Why? Is a 6 second Dash or a permanent Serpent's Quickness that game breaking?
Yes, gaining a permanent 33% recharge on all skills from a non-elite slot is broken.

Quote:
Originally Posted by Esan
50% chance of completely wasting 10 energy? No thanks.
80 armor ignoring damage and cripple on a shout with no attribute points spent is more than worth 10e and a skill slot on its own. Adding the 50% modifier gives you the added benefit of a knockdown without letting the skill replace gale by being superior to it in every way.

Quote:
Originally Posted by Esan
You forgot to say, make them not elite. Your proposed change reduces these skills to the level of utter garbage. Actually worse than garbage. Lightbringer Signet is better than your proposed Ursan Blessing. Have some sense.
The modified UB is utter garbage? Lets compare it to what is arguably the best pve dervish elite - Lyssa. Lyssa gives +41 damage to foes activating. Assuming a generous 30% hit rate, that gives an average of 12.3 which is less than the proposed UB's +15. Lyssa gives +20e which is exactly equivilent to 100hp (20xradiant vs 20xsurvivor). On top that UB gets a chance of a knockdown. If you're trying to say that a skill that is better than the best dervish skill around is garbage, I suggest you stop using overpowered pve skills for a while and gain an understanding of what balance is. If anything, the skills are still overpowered, especially raven.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Buster
Touch rangers simply need to go. Other than crippling a touch ranger what other weakness does it have ? Can't think of any. Someone gotta help me on this one.
In RA and AB (where Touch Rangers are generally seen) you should primarily be running either support; spikes; or shutdown (barring the less common builds that some guilds like to run in AB such as the Reversed Insanity Minion Mob, and these unique builds generally steamroll the enemy as long as the guild, Reversed Insanity for example, is [or was] skilled in build creation and execution). Support should not be concerned with killing the opposition, they should be concerned with enchants/heals/spirits/whatever. Spikes will simply outdo the life steal of the touch ranger. And shutdown (in this case interrupts) will just shut down a touch ranger.

Touch Rangers are not an issue. They may take out an unsuspecting noob but any half-decent player should have no problems as long as they're playing with guild or friends (in AB) or managed to avoid the unlucky Mending Wammo + RA BiP Necro* + Narutotard Sin draw (from the random RA player draw).

It's 3:00 AM so I'm not 100% sure what I said in this post and am too sleepy to read it and find out.

*BiP is great but not in RA. In RA it's just going to be of little to no use.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by upier
Check the trees.
http://www.guildwarsguru.com/forum/s...php?t=10221879

Say it with me:
PvE needs balance - but it's really sad that people don't understand that the only time it gets it it's when people bitch things are too hard!
this is sadly true, but its not the complainers fault.

Anet has been treating the symptoms for far too long now, how about taking a look at the source of the issue?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Buster
Monk - Slightly decrease the heal amount to WOH for monks. Way too powerful. WOH builds are good but we don't need them to be godly.
/Signed. WoH is way overpowered now.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Sleeper Service
this is sadly true, but its not the complainers fault.

Anet has been treating the symptoms for far too long now, how about taking a look at the source of the issue?
You mean reworking 4 chapters of PvE (normal AND hard mode) and all PvE-only skills?

They have hats to design!

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by Buster
Paragon - Need a reason to play paragon again. Some command and motivation buffs would be nice.
I am curious: What makes the Paragon bad and where? Pvp? Cared to watch some GvG builds lately and before?

Don't dare to ask about their state in PvE.

Quote:
Put Mystic Regeneration where it belongs in Mysticism so that caster classes can't stack 4+ enchants and become more powerful than what they were intented to be. Such as Ele's perhaps ? Tons of damage with pips of regen that go through the roof. Hooray for balance
The game should not be balanced with RA and AB in mind. There's no invincibility in these Mystic-Builds.
If your team in AB consisting of FOUR players doesn't have the slightest enchant removal in the build, you are to blame. Not to forget there also mechanics like interruption...

Quote:
Ranger - Slightly increase recharge rate of ranger interrupts. Seen many people get interrupted 4 times in seconds and not even be able to get a cast off. Way too powerful, caster classes don't even have a chance. Doubt it will happen though.
Mageban shot needs a look at, the others are fine, even though Dshot is quite frightening.

Quote:
Touch rangers simply need to go. Other than crippling a touch ranger what other weakness does it have ? Can't think of any. Someone gotta help me on this one.
Degen, Diversion, Dshot kill them. Together with them being only played in RA or AB, I think it's a non-issue.

Quote:
Monk - Slightly decrease the heal amount to WOH for monks. Way too powerful. WOH builds are good but we don't need them to be godly.
I don't think they are godly, they actually give monks a very decent selfheal now, plus they require investing alot into a 3rd attribute. The first buff to WoH was overpowered, yes, the second I think not.

Quote:
Necro - They nerfed hexes and soul reaping, what can possibly be next ? Looks like Death and Blood magic is on the hit list. Let me guess dark bond, infuse condition and possibly Offering of Blood ? Nahh OOB is good, touch ranger ftw right ? :/
I'd like hexes to be even shorter but much more dangerous in their effect, of course not on the same idiotic level as Ineptitude/Clumsyness used to be.

Quote:
Mesmer - Buffs only please. Been changed so much i would wear a mask too to hide the shame ?
Buffs where? Inspiration line? Probably yes. Anywhere else? They see play in all the important PvP forms and there's a reason behind that. Regarding PvE there would have to be much more to change to make Mesmers appealing, which we will never happen to see.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by upier
You mean reworking 4 chapters of PvE (normal AND hard mode) and all PvE-only skills?

They have hats to design!
no, by either forcing sealed deck play, draft play, limited edition play, letting meta establish itself by informing the community of counters, using env effects to counter set meta in pvp and thus forcing it to cycle out...

OR just unlink pvp and pve skills and create one STABLE skillset used for pve (such as the pve aspect was originally designed around) and carry on with the fiddling about for the pvp part.

PicardSunstar

Frost Gate Guardian

Join Date: Jul 2005

i think that anet should:

1) remove all skills
2) remove all classes and replace with gray blobs
3) remove all ranks, titles, guilds, anything to make you stand out
4) have the game be you run in a mob, hit it with a blob, it dies, everyone gets the same drop, 1 pile of glittering dust, and you cant get more than 1 per day per account.

then everything is balanced and people can stop bitching about everything
/sarcasm
/thread

Fried Tech

Krytan Explorer

Join Date: Sep 2007

[Yeti]

E/

Quote:
Originally Posted by BlackSephir
Way to pwn yourself. As much as I didn't like previous situation with holy trinity, there's only monks and Ursan now.
So, 3 classes being used is still better than 1 class being used and 1 skill.
You think Ursan is a class?!

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by PicardSunstar
i think that anet should:

1) remove all skills
2) remove all classes and replace with gray blobs
3) remove all ranks, titles, guilds, anything to make you stand out
4) have the game be you run in a mob, hit it with a blob, it dies, everyone gets the same drop, 1 pile of glittering dust, and you cant get more than 1 per day per account.

then everything is balanced and people can stop bitching about everything
/sarcasm
/thread

Very much in agreement, except the sarcasm part. It's always the same whining idiots that turn every thread into an Ursan cryfest. At this point, not only would I mind Anet closing down the servers, I'd embrace it.

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Most teams in PVP as Paragon use P/W and totally disregard the motivation and command skills all together. Yeah there are other builds but P/W is most widely used. I just think the command and motivation skills need to be more attractive to use for people. As for PVE , well I just don't see too many Paragons runnng around since the release of NF. Must be a reason for it right ?

Yes RA and AB should be considered when balancing because even though it is a casual form of PVP it doesn't mean you ignore it. It is still a part of the game that many people like to play.

WOH was given too much of a boost because noone was using it due to ZB and RC prot monks being the better soloution to team builds. It just needs a slight reduction nothing major here.

Other than ele due to their damage rangers are the most powerful class in the game because of interrupts. At 15 expertise, even at 14 expertise I was able to spam all my interrupts endlessly and still have energy to boot. It's just my opinion but a class that can endlessly spam skills and still have alot of energy left is just too powerful for any class to handle.

The inspiration line of Mesmers has always been changed and mesmers are getting less and less energy return with almost every balance change. Mesmers just have too many 15 e spells. They need to change that if they are going to constantly slash away at the inspiration line.

Hexes don't need nerfing anymore but what does need changing is the amount of hexes that can be placed on a single target.

Also eles do not need to have spells that grant them energy return. They already have attunements plus glyph of lesser energy is more than enough. Certainly we don't want to nerf ele damage but granting them additional ways to get energy in the form of spells is like saying I can have my cake and eat it too. If they want more energy there is always the mesmer class to help them. Mind Blast and Glowing Gaze need changing.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by trobinson97
At this point, not only would I mind Anet closing down the servers, I'd embrace it.
This quote has been found Guilty of extreme stupidity.
God has just killed 3 kittens, round house kicked a puppy and peed in your water supply.


Embracing the closing of servers because people are whining while still playing the game, is silly
______________
Quote:
Yes RA and AB should be considered when balancing because even though it is a casual form of PVP it doesn't mean you ignore it. It is still a part of the game that many people like to play.
That's true, they should at least be given thought.
However balancing something because people do not wish to change is not an excuse.

Most people who complain about things like Mystic regen (most not all) are complaining because they don't want to change their build and instead want to bring a one minded power house build, and then blame a skill as overpowered.


If your build can't do something, 1 of your team mates should hopefully be able to do it. If your team can't that's not A-nets fault.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Quote:
Originally Posted by Sleeper Service
seven heroes.
unlinking of pve and pvp skills.
alliance roster.
title management.
hero management.
some solution to multiple character title grind.
Unfortunately none of those fall under 'Skill Balance', so it may be a little much to hope for.

People keep mentioning the Mesmer class, but I think people will always complain about it until they are cheapened to be able to output long-term spammable damage.

I look forward to the update.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by trobinson97
Very much in agreement, except the sarcasm part. It's always the same whining idiots that turn every thread into an Ursan cryfest. At this point, not only would I mind Anet closing down the servers, I'd embrace it.
Ursan deserves a nerf more than anything Anet has ever done, which is why its always raised in a balancing topic. Its the single most imbalanced thing there is, yet Anet hasnt touched it. Has nothing to do with whining or crying. Its just astonishment, really.

Master Knightfall

Banned

Join Date: Dec 2007

Quote:
Touch rangers simply need to go. Other than crippling a touch ranger what other weakness does it have ? Can't think of any. Someone gotta help me on this one.
Degens and kite them easily kill them as well. Don't even need to cripple them just stay out of touch range. They can't defeat a 10 pip degen evah. haha. Touch rangers are more easily overcome than those sorry interupting rangers. They need the MOST NERFING....it's a cryin shame I have to carry mantra of resolve all the time to be able to get my casts off. Rangers have too many interupts and they recover way too fast.

Quote:
Quote:
Originally Posted by Buster
Monk - Slightly decrease the heal amount to WOH for monks. Way too powerful. WOH builds are good but we don't need them to be godly.

/Signed. WoH is way overpowered now.
You're both crazy WOH is perfect now and my hero monks have never enjoyed a healing skill as much as WOH.

Quote:
Hexes don't need nerfing anymore but what does need changing is the amount of hexes that can be placed on a single target.
Sure are a lot of crazy people here these days.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

WoH is indeed powerful, but heal monks needed a buff, and current WoH heal monks are not as powerful as LoD healers once were, so, if anything, WoH possibly just needs a little tweak.

Master Knightfall

Banned

Join Date: Dec 2007

Yeah I'll agree with that Aera more tweakage to WOH.

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Quote:
Originally Posted by cellardweller
Raven Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the raven. While in this form, you are immune to knockdown have a 10-30% block chance, your attacks cause blind and bleeding and your skills recharge 30-50% faster. This skill is disabled for 120 seconds. The in mission blessing remains uneffected

Ursan Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the bear. While in this form, you gain 100hp, and your attacks do an additional 10-15 damage and have a 5-10% chance of knocking down your target. This skill is disabled for 120 seconds. The in mission blessing remains uneffected

Volfen Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the wolf. While in this form, you gain +4-6 health regeneration, and you move and attack 33% faster. This skill is disabled for 120 seconds. The in mission blessing remains uneffected
Needs finetuning, but the best idea to fix UB that I've ever heard.



Consider this one too:

Ether Nightmare: Target foe loses ALL energy. That foe and all foes in the area suffer -4...-10 energy degeneration for 10 seconds. (90% failure rate with 4 Fast Casting or less)



Finally a real energy denial Spell in PvE. Removing 4 to 7 energy from monsters with 1000+ energy and then causing some health degen is a joke.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Lagg
Needs finetuning, but the best idea to fix UB that I've ever heard.
Secondin' it. Not because I'm getting on the "NERF BEAR" bandwagon, but it's also a pretty good and suitable replacement.

Quote:
Originally Posted by Lagg
Consider this one too:

Ether Nightmare: Target foe loses ALL energy. For each point of energy lost this way, that foe and all foes in the area suffer -4...-10 energy degeneration for 10 seconds.

Finally a real energy denial Spell in PvE. Removing 4 to 7 energy from monsters with 1000+ energy and then causing some light health degen is a joke.
All energy? Oy. I'm gonna take that one into a bit more consideration. As long as it's functionality mainly lies with a Mesmer.

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Quote:
Originally Posted by Bryant Again
All energy? Oy. I'm gonna take that one into a bit more consideration. As long as it's functionality mainly lies with a Mesmer.
Yeah, it's quite powerful. Not quite as powerful as UB, though, which doesn't even require shutdown or energy denial, it just rolls over everything.

Still, anything less than all energy makes it useless against monsters with near-infinite amounts of it. I guess you could add a non-Boss clause, as with Technobabble.

And obviously a fixed amount of energy degen (variable with Allegiance Rank) and 90% failure rate with 4 Fast Casting or less (I edited this in afterwards) in order to restrict it to Mesmers only.



EDIT: Or a bit more elegant, 10% energy lost per rank of Fast Casting, meaning you need at least 10 Fast Casting to get the full 100%.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

Quote:
Originally Posted by Lagg
Needs finetuning, but the best idea to fix UB that I've ever heard.



Consider this one too:

Ether Nightmare: Target foe loses ALL energy. That foe and all foes in the area suffer -4...-10 energy degeneration for 10 seconds. (90% failure rate with 4 Fast Casting or less)



Finally a real energy denial Spell in PvE. Removing 4 to 7 energy from monsters with 1000+ energy and then causing some health degen is a joke.
now that skill would be waaay overpowered - combine
http://wiki.guildwars.com/wiki/Aneurysm

no way for that to happen

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Quote:
Originally Posted by the Puppeteer
now that skill would be waaay overpowered - combine
http://wiki.guildwars.com/wiki/Aneurysm

no way for that to happen
Hahaha, ow yeah.

Heck, we'd finally see all-Mesmer teams.

Aneurysm Mez LF Etherway



Either way, it's either Etherway or Ursanway.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Etherway? Uh No

It's gonna be
6 mesmers
1 warrior/dervish/assassin/paragon/ranger with Save Yourselves
1 Monk or Ritualist

8 mesmers can't live on their own.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Balance Ursan?
"While active, primary attribute set to 0"

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by ensoriki
This quote has been found Guilty of extreme stupidity.
God has just killed 3 kittens, round house kicked a puppy and peed in your water supply.


Embracing the closing of servers because people are whining while still playing the game, is silly

The only one found guilty of stupidity is you. I've seen similar stupid posts by other stupid posters who try to use standard nerd hyperbole in an effort to replace real wit. It's also pretty stupid to assume you know anything about my play habits.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Quote:
Originally Posted by Buster
Paragon - Need a reason to play paragon again. Some command and motivation buffs would be nice.

Ranger - Slightly increase recharge rate of ranger interrupts. Seen many people get interrupted 4 times in seconds and not even be able to get a cast off. Way too powerful, caster classes don't even have a chance. Doubt it will happen though.
They have taken away barrage, pets, and now you want to take away interrupt? Just simpling adapt and overcome. They are several skills that stop interrupt just add them. How affective is trapping because that is all that will be left until someone request that be taken out too. You complain about needing a reason to play a paragon but want to do the same thing to a ranger, not logical.

Quote:
Originally Posted by Buster
Touch rangers simply need to go. Other than crippling a touch ranger what other weakness does it have ? Can't think of any. Someone gotta help me on this one.
Touch ranger can easily be countered by a monk or bring a purge skill yourself. Instead of complaining about something develop a counter.

Quote:
Originally Posted by Buster
Monk - Slightly decrease the heal amount to WOH for monks. Way too powerful. WOH builds are good but we don't need them to be godly.
Just daz the monk and kill it. Don't touch the monks, they are not that many of them left and you want to make it harder to be a monk.

You really have no complaints about dev or wor? What class are you currently playing

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Balance: Too even something out.
Guild Wars Balance: Too rage you harder than the next backstreet boys album.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:

The only one found guilty of stupidity is you. I've seen similar stupid posts by other stupid posters who try to use standard nerd hyperbole in an effort to replace real wit. It's also pretty stupid to assume you know anything about my play habits.
who commented about your play habits?
>.> A comment of closing servers because people are whining is silly, whether the comment was not serious or not.
Find where someone talked about your play habits

End of story.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by ensoriki
who commented about your play habits?
>.> A comment of closing servers because people are whining is silly, whether the comment was not serious or not.
Find where someone talked about your play habits

End of story.
Just like I thought.

Quote:
Embracing the closing of servers because people are whining while still playing the game, is silly
Or maybe you should learn how to structure your sentences properly if you want your meaning to be conveyed accurately.


Oh yeah, whining about pve only skills that have nothing to do with you in your instance is even sillier. As you would say, end of story.

Theo Godscythe

Theo Godscythe

Frost Gate Guardian

Join Date: Nov 2007

D/

You people behave so conditionally, either you are just trying to go with the crowd and hating on Ursan Blessing to get noticed or you have had a bad experience with Ursan Blessing and now you hate it. Either way once it falls from it's glory you might find yourself thinking "Sh*t careful what you wish for!" when you are trying to defeat that really difficult HM boss.

My personal thoughts:

Things will be as they will, we’ll just have to salvage what we can...

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Quote:
Originally Posted by ensoriki
Etherway? Uh No

It's gonna be
6 mesmers
1 warrior/dervish/assassin/paragon/ranger with Save Yourselves
1 Monk or Ritualist

8 mesmers can't live on their own.
Yes, obviously, but it's still an improvement over

6 Ursans
1 Warrior, Dervish, Assassin, Paragon or Ranger with Save Yourselves
1 Monk or Ritualist



The main argument that most people, including myself, have against Ursan Blessing is that it replaces your skillbar and removes all distinctiveness from your profession (without even the visual elegance of turning you into a bear).

If we are to have truly overpowered PvE skills, let them be at least profession-specific. Better yet: specific to the least popular professions in PvE, such as the Mesmer.

For the record, I don't play Mesmer. I've always played Trinity professions. I just long for the day that taking a Mesmer aboard is not just an act of kindness towards a friend or guildy. And no, I don't pretend that Mesmers suck at all, not even in their current form, they're just extremely geared and balanced towards PvP. In PvE, their shutdown role simply doesn't pay off and gets filled with another damage dealer. Heck, Meteor Shower does a much more efficient job at mass-interrupting.



I just blame ArenaNet's general lack of creativity and audacity in designing the profession-specific PvE skills which could have easily turned the Mesmer into one of the most wanted PvE professions, if not the most wanted.

If a Mesmer could shutdown and pretty much destroy a single powerful target (such as a Monk) every 30 seconds or so, they could find their niche amongst the nukers, who then mop up the rest.

Yes, all-Mesmer teams would be extremely powerful (especially considering Echo and Arcane Echo).



So what?

Let them have the fun for once.

Anything beats having this mess: http://www.youtube.com/watch?v=VlZzFwuJs78

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

thats the only genuine idea i have heard about ursan yet but the damage is way to low i think
from a definate 150 down to a +10-15 dmg that would suck but other wise i really like the idea especially if i get to actualy be a bear

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

heh, this has gone from a question of skill balance to Ursan bashing thread, gee who didnt see this coming.

For those that say it hasnt been messed with, of course you are clearly forgetting them making it operate properly with now being in "touch range" instead of the ranged ursanway, so at least if you are being a squishy in the midst of that you have to pay for it with your weaker armor.

As for skill changes upcoming, there will be 20 everyone whines about, 2 everyone likes and 8 everyone doesnt care about. Pretty standard skill "balance". Very seldom does anyone view any of the updates outside of their preferred class instead of the game as a whole.