21 Jan 2008 at 22:19 - 198
its one of the best things, that can happen to GW2 imo, when handled very careful, so that anet won't do the old mistakes, so mugc other developers made and made twice and tripple times again and again over time...
We all know the problems of persistant worlds...Anet has to prove now, that they are able to find new solutions to these well known problems, without coming to the point to make GW2 still only again instanced.
They have to show now, that there can be a traditional made mmorpg with persistant worlds, which don't has the problems of
1. Kill stealing and
2. Spawn Camping.
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2 Questions I personally really burn on, to receive answers from Anet to them, because these 2 points will be 2 things in the gameplay of GW2, when they get solved by Anet, that will be totally unique to GW2 then...
The reason is simple.. because unless than, there exiists no traditional persistanced mmorpg, which had not those 2 big problems to fight with.
If it's Ragnarok Online 1/2, Line Age 2, if it was the Diabolo Line, Ultima, Aion, Archlord, Everquest 1/2... whatever..they all had the problems of ks'ing and spawn camping, even WoW has surely these problems or Perfect World, but on that one I'm not sure, haven't seen PW yet in gameplay action, other then 1 trailer, which shows its really PERFECT Character Creator
However, I also wait very much on GW2, alone by the fact, that GW2 will be alot more like a traditional real MMORPG, startign with persistant worlds, thus having later a much better RPG atmossphere ingame, which makes it possible to play ingame much better RP, because the world will receive with persistence a much better feeling of being filled with LIFE and thats one thing, thats imo most important to any mmo game...
if the game feels to you, as if its dead, cause of simple way too much instances, then theres something really wrong with the gameplay concept imo