What is your view of GW2 having a non-instanced explorable world?

Vargs

Vargs

Academy Page

Join Date: Apr 2006

Happy Fun Rainbow Adventure

Rt/

I don't like it. Not to say I hate the concept - I love WoW. However, I enjoy GW1 because it's different from other MMOs. Bit of a change of pace.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Darksun
Anyways I think there is something you hit on with Anet/Blizzard and that's content. I think GW would HUGELY benefit from a big increase in items, weapons & armor & customization. Simply because of the fact that loot is always more interesting when it's more unique. Things don't have to be uber rare if you simply have more options as to what to get. Since GW is more limited in terms of power-level than WoW(which I like), the only other option is skins. Plus it's always nice to discover new things even at high levels. It's weird now for me to think that I've pretty much seen all the items in GW.
Finding cool/rare loot is always awesome. One of my favorite defining moments in Morrowind was playing for 4 months, totally decked out in awesome gear, and walking into a random cave thinking "bah, just a normal bandit cave. There's the leader of them all- HOLY SHIT" and I saw the leader wielding Chrysamere.

You can't get anything like that in Guild Wars. While it's cool that there's an easy cap for balance, nothing has that "epic" feeling to it. So what if you're wielding Mallyx's shield? It's no better than something crafted and Keineng Center.

Quote:
Originally Posted by Darksun
I just hope they don't skimp on content volume because they have multiple races now. ie: only 3 sets of armor now because they have to accommodate 5 races. That would suck hard.
Wouldn't be too hard. They could resize the meshes for each race. Ever play Fable? The stronger and more agile your character became the more his shape changed, and armor still looked good.

I could be totally missing something, though. Maybe the iffier exceptions would be Charr (due to their hind legs) and Asura (due to their lolness?)

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Bryant Again
Finding cool/rare loot is always awesome. One of my favorite defining moments in Morrowind was playing for 4 months, totally decked out in awesome gear, and walking into a random cave thinking "bah, just a normal bandit cave. There's the leader of them all- HOLY SHIT" and I saw the leader wielding Chrysamere.

You can't get anything like that in Guild Wars. While it's cool that there's an easy cap for balance, nothing has that "epic" feeling to it. So what if you're wielding Mallyx's shield? It's no better than something crafted and Keineng Center.?)
(Chrysamere is quite handy for one-hit killing targets without levelling too much )
But yeah, you can't have anything like it in a gameplay revolving around balance.
However ... would it harm balance if there'd be "über" bundle items in World PvP, that would be in the lines of an enchanted Zweihänder or the Scepter of Orr (given that they can't be put away into inventory, nor brought outside World-PvP area)? I think it would add this epic quest for power, that has been missing so far in GW, to PvP, without tying it permanently to a character.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

It's probably already been said but GW2 will have both instanced and non-instanced zones. Because each has it's strengths and weaknesses.
Both are cool when used together.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

After playing WoW a little longer, I'm still enjoying it a lot, but one thing that bugs me about persistant areas is waiting for quest kills to spawn.

As I mentioned before, I don't think Anet would link quests to their persistent areas, but if they do, they really need to think for a way to avoid this.

There's also an upside for persistent areas: While waiting for a group for Deadmines, I was able to complete a few quests. It was nice to be able to play the game while waiting for a group to form, as opposed to just standing around a city...

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by Bazompora
I think pay to travel is as casual player friendly as it gets, all the while still keeping incentives for more in-depth manners of play. You still get to travel swiftly, but the option that offers opportunities for social encounters along the road will be financially stimulated; It would only make sense should the devs try to avoid repeating GW1's social disaster in GW2.
Having played WoW I'm going to have to say that this just isn't true. In WoW, you either walk everywhere, pay for a Griffon(only to certain places), or get acquire a personal conveyance. While walking you hardly ever run into other players who want to stand around and chat. You certainly do see plenty of players but most of them are soaring above you on their mounts, no doubt laughing at you for walking. No one uses party search in WoW and so you either stand around in a town for an hour and pray someone with comparable skills comes along with the same quest as you and then walk for 10 minutes to get to the quest or you walk 10 minutes to get to the quest and hope you're strong enough to do it on your own.

Map travel hasn't stymied the social aspects of GW1 at all. Just go to any major town in the evening. People are there making connections with other players. Heck, in Pre I struck up a conversation with someone in Ascalon City and ended up with a new ally. One of the best parts of GW1 is that you can choose whether you want to be social or not. Also, not being social doesn't have a significant impact on gameplay, as it does for other games.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by Mordakai
There's also an upside for persistent areas: While waiting for a group for Deadmines, I was able to complete a few quests. It was nice to be able to play the game while waiting for a group to form, as opposed to just standing around a city...
Heh.

What I always found in WoW is that, yes, I could quest while waiting for an instance group. And wait, and quest, and wait some more, and quest some more and level, and then -- ta-da! -- I'd leveled past that dungeon and all its associated quests. So I'd drop those quests and start collecting quests for the next dungeon...

By the way -- how'd you like Deadmines, Mordekai?

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by ValaOfTheFens
Having played WoW I'm going to have to say that this just isn't true. In WoW, you either walk everywhere, pay for a Griffon(only to certain places), or get acquire a personal conveyance. While walking you hardly ever run into other players who want to stand around and chat. You certainly do see plenty of players but most of them are soaring above you on their mounts, no doubt laughing at you for walking. No one uses party search in WoW and so you either stand around in a town for an hour and pray someone with comparable skills comes along with the same quest as you and then walk for 10 minutes to get to the quest or you walk 10 minutes to get to the quest and hope you're strong enough to do it on your own.
I don't have the least of WoW-expertise, but I'd bet the game provides plenty more suited alternatives for socialisation, no?
I also don't expect GW2 to be WoW's twin, so it is likely they'll come up with their own measures to improve socialisation: in the context of a GW-based GW2, limitations to the insta-travel system would create more variations in social atmosperes, giving more players a chance to find the one that suits them.

Quote:
Originally Posted by ValaOfTheFens
One of the best parts of GW1 is that you can choose whether you want to be social or not. Also, not being social doesn't have a significant impact on gameplay, as it does for other games.
Unfortunately ... GW1's instanced world mostly just makes me choose between being social or doing stuff. Also, not being social just receives too much incentives gamewise.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Bazompora
Unfortunately ... GW1's instanced world mostly just makes me choose between being social or doing stuff. Also, not being social just receives too much incentives gamewise.
It kinda came down to being social or playing the game.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Pros
-More places to meet people.
-Potential for new party members, etc.

Cons
-How will quests that affect enemy spawns/the world work?
-Farming. Is it even possible now?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

In terms of spawning, I've already mentioned how they were doing a lot of quests in GW:EN: You'd see the NPC in the explorable or other area and you'd be mapped in your own world by yourself to kill a nasty.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

i had a go to see how long i would last exploring gw...didnt last 10 minutes.

just walking around...7 enemy group....move some more....7 enemy group...move some more...noone to talk to :S

If i had someone to talk to then this would have been a more enjoyable experience. Hardly anyone just advertises in the main town: LFG to do some exploring!

That was Anet's plan though...pick up a group, go questing come back, pick up some more people who become friends, go exploring...now the four most used words in GW are "WTS" "WTB" "LFP" "Mission". Missions are the only thing left to do with guildies/friends/people in PvE :S. I bet noone has done a quest that they didnt have to do..except for the famous ones like sunspears in kryta, villany of galrath etc.

this is why i think its a fantastic idea to make it non-instanced. not completely, but for the explorable areas. It will breathe life into this game

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by Vinraith
What utter nonsense. By definition, a persistent world forces you into contact with other players. They are moving about in the game world, attacking stuff you'd like to attack, completing quests you'd like to complete, and generally being in the way. There's no way to ignore them.

I find it bizarre that so many people want a persistent game world but leave local chat off at all times in GW. The people you're (rightly) ignoring are exactly the people you're asking to share a game world with. Have fun with that, I'll be playing something else.
Exactly.. I relieved that I am not the only person with that opinion.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Lovely.

GW has the best 'average' things of all games.

NOw it's getting the best from other games I also loved, like Granado Espada (many things to lear from that game, yes, indeed)

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by MithranArkanere
Lovely.

GW has the best 'average' things of all games.

NOw it's getting the best from other games I also loved, like Granado Espada (many things to learn from that game, yes, indeed)
Like how to make an online game as ghastly and bizarre as possible, right? I am still in therapy from my brief foray into Granado. It was like ... overdosing on LSD ... I am still having periodic hallucinations involving bouncing alligators and giant, man-eating poppies ...

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

So long as I don't have to wait forever for monsters carrying quest items to spawn, it's no worry to me. I encountered that on the third day of my ten day WoW trial... lets just say I didn't bother going to day ten.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

As long as we get to kill people and take their stuff, non-instancing sounds great.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Edge Martinez
As long as we get to kill people and take their stuff, non-instancing sounds great.
Nope, no PK'ing in the main game world

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hehe... GW will not fall in other game's mistakes.

No PK, no kill steal, no drop steal, etc...

It would make no sense if they didn't made something like that.

So I bet the only way you would be able to interfere with other people's fights would be only aiding with healings and buffs and such. Probably gaining some XP, but not sharing it with the other player.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by MithranArkanere
So I bet the only way you would be able to interfere with other people's fights would be only aiding with healings and buffs and such. Probably gaining some XP, but not sharing it with the other player.
If anything, that will become Guild Wars 2's main strength and actually promote helpful play styles...

Hell, I like the idea of just randomly coming across a group having issues and if I'm a monk healing/protection buffing them and then just moving on and giving aid here and there... AS A MONK SHOULD DO

Or as a roaming Warrior, actually offering aid to those villagers in distress

oh god, I'm RP'ing

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

OH... that would be great!

To have random NPCs walking around the place.

Imagine it. Save a bunch of merchants from a troupe of grawls in rut.
Then they give you a discount based on how many merchants you saved.
Ding, ding, cheat ID kits. Lucky!

The Fox

The Fox

Lion's Arch Merchant

Join Date: Apr 2005

I would like instanced areas to have a MAX player count, so that when that max is acheived a new district is opened with another presistant area. When someone leaves a maxed out presistant district a new person could join.

This would be helpful to prevent an area from being overpopulated, so that level design can still be adjusted to allow everyone to have enough enemies to kill and eliminate the need of camping a particular boss or enemy spawn.

Anyone like this idea?

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by The Fox
I would like instanced areas to have a MAX player count, so that when that max is acheived a new district is opened with another presistant area. When someone leaves a maxed out presistant district a new person could join.

This would be helpful to prevent an area from being overpopulated, so that level design can still be adjusted to allow everyone to have enough enemies to kill and eliminate the need of camping a particular boss or enemy spawn.

Anyone like this idea?
So you want the world to be made up of persistent instances like the outposts in GW1 currently are...

Depends how the server system works,although I don't much see the point

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

I would love a non-instanced world! There r only 2 flaws with GW: lower level cap and instanced world. Take those away = GW2 = best MMORPG ever.

The Fox

The Fox

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Lonesamurai
So you want the world to be made up of persistent instances like the outposts in GW1 currently are...

Depends how the server system works,although I don't much see the point
That's exactly what I mean! Basically, the point is to limit the amout of people per "square inch of map," so that the maps can always be designed to have something to do. If you want to link up with someone that you find, you can, but the areas wouldn't be so overpopulated that someone's ALWAYS running around in the same area as you/taking your drops/killing everything around/camping.

Letting a player que up to a certain "presistant district" would make a way to have friends join you when someone left.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by MithranArkanere
Hehe... GW will not fall in other game's mistakes.

No PK, no kill steal, no drop steal, etc...

It would make no sense if they didn't made something like that.

So I bet the only way you would be able to interfere with other people's fights would be only aiding with healings and buffs and such. Probably gaining some XP, but not sharing it with the other player.
Well ... I do hope the World PvP area would allow PK'ing and have some noticable penalty for dying (insta-escapes should also be made impossible there). Given that the World PvP area and non-PvP areas are in different realities (Mists and Tyria, respectively), there's no reason to maintain the same gameplay rules in both, other than the combat system.

It would make sense if gameplay would be alot more varying than GW1's.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

I just wanna jack people for their shoes. See all the magnificent heroes walking into town, shoeless, and all the peasants are laughing their butts off, cause they know what happened. Edge Martinez stole my shoes!

Rene Saliere

Frost Gate Guardian

Join Date: Feb 2007

New Zealand

Quote:
Originally Posted by Vinraith
Persistence is a deal breaker for me. All you have to do is turn on local chat in any major city to understand why I think being forced to play with these people would be an unpleasant experience.
I agree absolutely.

*The reason we have Guilds and Friends lists is because we like to choose who we play with.*

I'm not interested in playing with middle schoolers who think toilet humour, simulated sex, and mother jokes are still funny.

I'm not interested in seeing my suspension of disbelief in my fantasy game ruined by people with names like Pwn3r X and Sh4d0w L3g0l45.

I don't want 'help' in the Explorables from lonely hopeless idiots who can't manage to make friends or get invited to teams inside an Outpost using - you know - polite conversation and shared goals to make their case.

Even in the most irritating Outpost I can turn off Local Chat and/or Trade Chat and reject the unsolicited Party invites, so don't tell me it's the 'online game experience get used to it'.

If there's any way under the sun that any Skill or tactic can be used to irritate another Player interfering in their play - wannabe Player-Killers will find it and exploit it. Examples in GW1: Ranger Spirits like Quickening Zepher or Nature's Renewal; deliberately breaking aggro from a designated tank; bringing mobs from all over the map to your party.

Again, I have to mention that these things can happen when creating a PUG from an Outpost - but at least we get a chance to exercise our discretion; for example 'T Ker 55 Hate Me Plz' might be a bad choice for the healing role in your UW clearance team.

And none of this has touched on the Players that are annoying by accident or stupidity.

NB: You might have noticed I haven't mentioned loot or experience sharing because I am aware these things could be managed. What Arena.Net will not be able to manage is the atmosphere of the game experience if we cannot choose who we travel with in Explorables.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Persistent world = Ouch, where did your sales go?

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

I wouldn't mind an non-instanced world.
I played WoW and enjoyed being connected to everyone at once. It wasn't very laggy when I think about it at all. There were very little load times - just log in and going to another continent was about it.

The only problem that came with the world was everything was so far away and you had to run from place to place or pay to get somehow transported (which took 30 seconds to 10 minutes to do).

Meggle

Meggle

Frost Gate Guardian

Join Date: Jan 2008

Drawn and Quartered

R/N

I hate the idea of non-instancing GW, its what brought me to the game in the first place, with WoW you have problems with corpse campers...people who follow you around and killsteal/stalk you to be annoying...people who camp/farm quest mobs that make it hard as heck to do anything


and then higher lvl people who tromp around lowbie areas to kill you as soon as you go into a flagged area...i know most of my gripes revolve around PvP zones but im sure GW will have those and they will be just as much of a pain in the ass



/rallys for keeping the instancing

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Non-instanced world and higher level cap will make GW2 supreme. I also hope that they add non-combat related skills and activities, like weapon smithing, carfting, and stuff like that.

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

Quote:
Originally Posted by Sir Tidus
Non-instanced world and higher level cap will make GW2 supreme. I also hope that they add non-combat related skills and activities, like weapon smithing, carfting, and stuff like that.
sounds like you want a WoW with GW-lore because that is exactly what it would be.

bigtime102

Frost Gate Guardian

Join Date: Dec 2007

I love the instanced worlds in GW. Some say it feels lonely or whatever but you always got the option to group with people and make it less lonely without having to force it apon the rest of us. Kinda like pugs... some people like them, most dont and Im willing to bet the same crowd in favour or persistant worlds is the same crowd in favour of pugs. Im also willing to bet they are the minority.

Mark me down for instances with the option of non instances - a party - hey that option is already here! No need to fix something that isnt broke. The option has to be there, or I wont.

But if someone can tell me a good reason how a persistant world would be better than the current setup im willing to change my mind. But so far the idea of people invading my pve game just for the emmersion factor of seeing other people in my world isnt good enough. A better solution would be to make grouping and partying with others more dynamic. Because when it comes down to it thats all it is, a persistant world is a just one big group of people in your party, without your permission. I dont see any positives with persistance only negatives, not worth it imo.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

I'm often on the fence when it comes to this particular question. However given the general "feel" of the community lately - and the general mechanics of GW (a game I've come to love), I'm inclined to side with people like bigtime102, I see no real advantages of persistant worlds.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Rexion
sounds like you want a WoW with GW-lore because that is exactly what it would be.
Sure that sounds good, why not? What's wrong with WoW other than the graphics and the fact that you pay $180 a year?

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Tidus, some of us don't want to play WoW. If we wanted to play WoW we would be playing WoW.

GW is not WoW. I do not want GW2 to be WoW, because there are a number of mechanisms that makes WoW WoW that I (personally) am not fond of.

Since WoW, L2, EQ2 (and others) already exist, I fail to see why GW2 should turn into another of the same thing.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Making the whole game non-instanced would be a huge mistake.
Parts of it are okay though.
The game needs areas with puzzles you can do, unique NPCs you can group with and a story that is personal.
I've never seen a non-instanced zone attempt those things without failing, or having a multitude of rules to keep them from failing.
Plus I hate magic monster respawns that poof right next to you when you are low on health or when you are backtracking so you gotta clear the area all over again. bleck.

Aba

Aba

Wilds Pathfinder

Join Date: Dec 2006

Vancouver,Canada

Quote:
Tidus, some of us don't want to play WoW. If we wanted to play WoW we would be playing WoW.
My thoughts exactly
aint broke dont fix it

Rene Saliere

Frost Gate Guardian

Join Date: Feb 2007

New Zealand

Hi, I have no social skills to make online friends and cannot put together a skill bar that helps or meets the needs of a team of real players - hence I cannot get a team of real players to accept me into their group for love or money.

Therefore, I suggest that Arena.Net forces you to accept me into your group by making it that you cannot avoid me in a 'fun' Persistent zone!